Hiiii, i'm Sofiya 🩷 I've been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don't Forget Me/Loki's Wail in WoE. I'm also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i'm really happy to be doing difficult instances with the friends i've made here in MuhRO ❤️ and to help in case you have any questions.
While the (physical) performer classes don't have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it's the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷
Are you ready to get physical?
❤︎ My character made by the amazing Stella Heloise ❤︎
❤︎ My character made by the amazing Stella Heloise ❤︎
As a Physical Performer, our main skill for AOE farming is Rose Blossom. Rose Blossom has 2 parts. The first part is the single target portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it's own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn't a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (not proven) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc.
As you can see, I can 1 shot the Verdant Cornus, but only if it's the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.
1 shotting mobs using the right element/modifiers
❤️ Pros and Cons 💔
❤️ Pros ❤️
💔 Cons 💔
Can use HP and SP Absorb gears for easier farming and better survivability
Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*
Some physical gears have HP boosts built in so it can be a bit tankier
Long skill cooldown for Rose Blossom at 0.7
Quick cooldown for single target skill Rhythm Shooting at 0.35
2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm
Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon
Needs HIT. Can struggle against certain MVPs with Agi Up
Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears)
Sexy
Skill is blocked by Pneuma and other similar skills
Cute
Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)
Popular to boot
Magic build can share gears with lots of other classes
Love dancing
Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave
Great hair
The boys all love to stare
Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(
Additional Notes:
♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡
Stats and Traits
Trouvere Stat and Trait Bonuses
Stats
STR + 6
AGI + 9
VIT + 6
INT + 10
DEX + 8
LUK + 3
Traits
POW + 5
STA + 6
WIS + 4
SPL + 5
CON + 9
CRT + 4
My Build
Stats
My current stats, but you can play around with it
STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want
AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)
VIT - 110 - More HP
INT - 106 - For VCT
DEX - 130 - VCT and ATK
LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK
One thing to note is that it's best to strive to reduce Variable Cast Time via stats (DEX x 2 + INT = 530). You can use Almighty (12883) / The One Potion (50035) / Improve Concentration when adjusting your stats.
I prefer not including Blessing since it doesn't last as long
Traits
POW - 110 - For ATK and P. Atk
STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use Force Booster (102803)
WIS - 51 - same as above except it's for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks
SPL - 0
CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for Rose Blossom and Rhythm Shooting
CRT - 0
No buffs
With buffs
Relevant Consumables: Force Booster (102803), Speed Booster (102985), The One Potion (50035), Big Siroma Icetea (50117)
Relevant Buffs: Blessing, Increase Agility, Improve Concentration, Symphony of Lover, March of Prontera, Serenade of Jawaii, Musical Interlude
Note: Even without Blessing and Big Siroma Icetea (50117), I can still hit the required DEX and INT to reach 100% VCT
Important Skills
We have lots of skills points that we can play around with. I won't be giving an exact skill build since we have different needs (for supporting and etc.), but I'll be giving out pointers on what to max out and why.
˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥
Skill
Level
Explanation
Owl's Eye Owl's Eye
10
For the passive bonus +10 DEX
Vulture's Eye Vulture's Eye
10
Additional HIT rate. It's more for when still using Bow class weapons when leveling early, we don't really have anywhere to put our skill points
Improve Concentration
10
12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using The One Potion (50035)
Double Strafe
10
Useful for leveling until becoming a Wanderer/Minstrel
ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ
Skill
Level
Explanation
Dancing Lesson
10
Bonus ATK and SP
Throw Arrow
0/5
As pre-requisite for Severe Rainstorm. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don't use it anymore after becoming Trouvere/Troubadour
Ugly Dance
5
Max out for Reverberation (pre-requisite)
Fortune's Kiss Fortune's Kiss
10
For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - Type: Dance Skill
Service For You
10
Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - Type: Dance Skill
Drum of Battlefield
5
ATK +40 and DEF +75. Useful when farming - Type: Ensemble Skill
Mr. Kim A Rich Man
0/5
Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - Type: Ensemble Skill
Invulnerable Siegfried
5
The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with 75 LUK and higher - Type: Ensemble Skill
Notes:
Dance skills don't stack like Fortune's Kiss Kiss of Fortune and Service For You. You can only use one. However, you can have one Song and Dance active at the same time e.g. Service For You and Poem of Bragi
You can only have 1 active Ensemble skill at a time. Prioritize Mr. Kim A Rich Man when leveling specially with a 1x character
。 ₊°༺❤︎༻°₊ 。♡𔒝 Wanderer 𔒝♡。 ₊°༺❤︎༻°₊ 。
Skill
Level
Explanation
Swing Dance
5
Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn't have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - Type: Group A Song
Symphony of Lover
5
Gives a decent boost to MDEF BUT only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (33.75% MDEF boost at Voice Lessons level 10, Job level 55, and Skill level 5 - Type: Group A Song
Moonlight Serenade
5
Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - Type: Group A Song
Lesson
10
Max it out for a huge buff on all your Wanderer buffs
Reverberation
5
Just as a pre-requisite for Metallic Sound
Metallic Sound
5
Just as a pre-requisite for Trouvere/Troubadour skill Sound Blend
Severe Rainstorm
0/5
Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don't use it anymore
Circle of Nature
0/5
Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it overwrites other Group B songs - Type: Group B Song
Death Valley
0/5
Optional. You can just use Yggdrasil Leaf (610). Advantage of this skill is the item required is lighter Regrettable Tears (6144) and you bring a lot of it anyway. Uses up resurrected person's SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)
Siren's Voice
5
My favorite skill! Use for a chance to make enemies fall in love with you. They won't attack you or cast any skills while they're in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won't cast skills (ex. Depth 2 Salamander would still follow you but won't use Earthquake if you're alone). Just be careful using this skill in party plays. If a party member falls in love with you, any Group B song buffs that they have would be overwritten - Type: Group B Song
Song of Mana
3-5
Restores SP based on skill level and gives good SP regen. Super useful when farming. You won't have any SP issues when combined with Service For You and while using an SP Absorption equipment like a +10 Absorb Shadow Shield (24685). Just a tip, since most Group B songs have a long cooldown and don't stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party's SP and then choose whatever other buff you want - Type: Group B Song
Dance with Warg
5
Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - Type: Group B Song
Lerad's Dew Lerad's Dew
5
Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - Type: Group B Song
Unlimited Humming Voice
5
Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - Type: Group B Song
Frigg's Song
5
Gives a huge HP buff to the whole party. This is not included in Group A or B songs which means it can stack with them! Always keep this buff up
Notes:
Group A Songs skills don't stack like Swing Dance and Moonlight Serenade. ALSO Minstrel's other skills like Windmill Rush is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don't overwrite each other's buffs
Group B Songs skills don't stack either. Just be careful with Siren's Voice and Circle of Nature overwriting your main Group B Song buffs if you use them
This is just a guide and you don't have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on
ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎
Skill
Level
Explanation
Stage Manner
5
Passive + 15 P.Atk
Mystic Symphony
1
Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)
Sonata of Kvasir
1
Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)
March of Prontera
5
P. Atk Buff
Serenade of Jawaii
5
S. Matk Buff
Musical Interlude
5
Res Buff
Sound Blend
5
Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)
Rhapsody of Mineworker
1/5
Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP
Rhythm Shooting
5
Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using Time Dimensions Rune Crown (Troubadour & Trouvere) [1] (400540). Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with Rose Blossom for helping with strong MVPs
Rose Blossom
5
Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect
Notes:
A good skill rotation to be able to use both Mystic Symphony and Sonata of Kvasir in a quick interval (starting at max AP), is to use Mystic Symphony first, cast March of Prontera, Serenade of Jawaii, Musical Interlude, and then cast Sonata of Kvasir
I didn't max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it's up to you if you wanna level them up or not
⋆.˚𝄞 Song & Dance Music Sheet 𝄞˚.⋆
Dance
Song
Ensemble
Group A
Group B
Independent
Humming
Whistle
Drum of Battlefield
Swing Dance
Circle of Nature
Frigg's Song
Fortune's Kiss Fortune's Kiss
Assassin Cross of Sunset
Mr. Kim A Rich Man
Symphony of Lover
Siren's Voice
♡♡♡
Service For You
Poem of Bragi
Invulnerable Siegfried
Moonlight Serenade
Song of Mana
♡♡♡
♡♡♡
Assassin Cross of Sunset
The Ring of Nibelungen
Windmill Rush
Lerad's Dew
♡♡♡
♡♡♡
♡♡♡
Into the Abyss
Echo Song
Unlimited Humming Voice
♡♡♡
♡♡♡
♡♡♡
♡♡♡
♡♡♡
Dance with Warg
♡♡♡
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that's easy to remember ♡ Note: Zero Cell mobs cast Siren's Voice which removes your own buffs like Song of Mana when you fall in love
Leveling
Reminder: Always use [Bound] Battle Manual (12263) or any other type of Battle Manual that you have. They work even when just turning in quests
Also, this is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended steps here
Early Stage
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [Board Quests]. To prepare for this, just collect the Bows for levels 10 and 45 from the [Eden Gears] and then get the Paradise Wanderer Whip (580022) at level 100. From Archer to Gypsy, you only need to use the skill Double Strafe to level. Prioritized getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you're level 70 and can collect the level 70-99 quest for hunting 15x Wraith 15x Evil Druid in Glast Heim (Monastery). From warper, just choose Dungeons > Glast Heim > Monastery. Repeat this a few times to get to level 99 but don't rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice > job change to High Archer > do some Eden Boards quests again til you're job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90's. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer
Mid Stage
From here, just level up a little more until you get level 5 Severe Rainstorm. You can then proceed with doing the illusion dungeons quests from the [Main Board Quests]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around level 190 i'd recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them Episode 17.1 Clear Ticket (1000285) and Episode 17.2 Clear Ticket (1000287) so you can access the map with the Eden Boards quest 240x of any type in ba_pw03. Get it and go to the Warper > Dungeons > Varmundt Dungeons > Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect Eden Coin (25223) which you can use to buy [Bound] Battle Manual (12263), [Bound] Bubble Gum (12264), Collection Of Scrolls Shooting Transformation (22758), and most importantly, The One Potion (50035). If you are struggling on some maps, i'd recommend using Collection Of Scrolls Shooting Transformation (22758) for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and The One Potion (50035) for damage and survivability. Using these two would help make your journey a lot easier
Late Stage
When you reach level 200, change your job to Trouvere and prioritize getting Rose Blossom, Rhythm Shooting, Mystic Symphony, and Sonata of Kvasir. And then max out the other buffs. You should also now be able to access Varmundt's Biosphere at 240. Understandably, you would struggle quite a bit here if your gears aren't ready for this stage yet. I'd recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it. Another thing that you can do is join Depth 1 parties. You don't need to have good DPS or the best equips here to be useful. Just use Guyak Pudding (12710), bring [Bound] Token of Siegfried (6316) (resurrect your self when you die), Yggdrasil Leaf (610) to resurrect others or use Death Valley if you have it, your [Bound] Battle Manual (12263) and The One Potion (50035) OR just Brilliant Protection Scroll (23204). Cast your buffs and don't be afraid to attack enemies with Rose Blossom and Rhythm shooting so you can regenerate AP. You can use Immaterial Arrow (1757) here for all around damage, but you can also do arrow switching to increase DPS if you want to. Make sure to ask the party leader to enable Even Party EXP share and you should level up super fast
Gear Recommendation 👙
⚠️ NOTE: We've been getting more and more "catch up" gears that I haven't really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you'll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only "solid" recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)
• Eden Gears •
These are decent starting gears. You need to use them while working towards getting the next set that you'll use. You should definitely get the Eden Shadow Gears. The 50% Ignore Monster Def it provides is definitely super needed! We won't be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don't really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using costume enchants
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don't even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm Amethyst Fragment (1000405) by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don't dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets Imperial Refine Ticket (100129) for the Grace set. Would be better to use those to save some zeny and materials
Observation Card (4392) combos with Empathize Card (300270). Gives you a lot of Range % modifier. We'll also use this for a long time. It's good to invest in these cards
White Knight Card (4608) good damage boost. Would be good with the card combo. Using Polluted Wander Man Card (27361) would also offer a large damage boost. You'll use these cards for a long time so it's good to invest on them
Best enchant to get is 2x Rune of Dexterity Lv2 (29004) you don't have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you'll get. Also, try to get Khalitzburg Knight Card (4609). Should be a bit cheap now. Would definitely help with survivability when paired with White Knight Card (4608)
Optional. It's good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. Creamy Card (4040) also optional if you don't wanna use fly wings. You'll lose out on quite a bit of damage tho
• ❤︎ Mid Game ❤︎ •
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.
You don't really have to make this a +12 A anymore if you can get Time Dimensions Rune Crown (Troubadour & Trouvere) [1] (400540). However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table
I've been told that since the recent updates, it would be easier to farm for Snow Flower Armor [1] (450206) and its enchants or buy it from other players. There is more info about it [here]. The enchants you'd need for it are Ice Magic Stone (Rainstorm) (1000791) and Ice Flower Spell (Sniper) (311100). The last enchant, you can decide what you need. You'd save more money and time making that so you can skip the Gray Wolf gears.
Wolf Orb (Archer) Lv.4 (310631), Wolf Orb (Archer) Lv.4 (310631), and Wolf Orb (DEX) Lv.3 (310491)OPTIONAL: Wolf Orb (Drain Life) (310643), Wolf Orb (Drain Soul) (310644)CAUTION: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell
Best enchants for Ace of Diamonds in Mouth (Ranged Physical) (420220) should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.
Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. Specialized elemental reductions and builds might require other shields*
Dim Glacier Manteau [1] (480283) versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small
Same as the other ring. Our cards could be changed to Snow Rabbit Iceslug Card (300468) and Aferde Card (300447). This combo gives a total of 21% ranged physical damage compared to Timbers Card (300449) + Aferde Card (300447) at 20%
⭐ 💖 End Game 💖 ⭐
Current end game gears according to the latest updates. Will be updated from time to time.
Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have Signet of Circulation Summer [1] (490484)
The main enchant to think of is Dimension World Crystal (Prudence) (313914). The CON bonus is super good. As for the other enchants, it's up to you to choose whatever race and element you want to focus on
Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just Token of Life (312981)
Costume Stones/Shadows/MVP Cards/Pets
🎭 Costume Enchants 🎭
With the release of new gears having more non-crit physical damage bonuses, the Troubadour & Trouvere Stone (Garment) (1001488) combo is the best again. Just change the mid head gear costume stone to Wanderer Minstrel Stone II (Mid) (1001943) since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus
I'd recommend using the best in slot costume stone which is Wanderer Minstrel Stone (Top) (1000666) for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.
For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won't be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.
Infinity Shadow Weapon (24386) needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears
While the Skills Shadow Gears are really good and the best for DPS, it's still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.
For enchants, I recommend prioritizing CON + 5 (damage + utility) > +5% ranged physical damage (highest damage) > POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that's what you prefer.
Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).
CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn't.
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello Meteor Assault from Depth Flame Ghost and Spiral Pierce from Chief Knight of Abyss 😊
It's probably one of the best cards we can get for upper headgear (for an overall damage increase). It's not a priority since other MVP cards give more boost. But it's definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don't really need the 0.5 FCT from [MVP] Ultra Limacina Card (300377) even with full drop rate gears and ATK % is really bad. Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: High Incubus Card (300664). I can't compare it right now since I sold my [MVP] Violent Coelacanth Card (4529), but if you have a Demigod Tablet Set, it's possibly better to have the element headgear cards compared to this one (when targeting a specific mob)
Mid Head Gear
N/A
Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can't be refined. I can't think of any other MVP card that's good for this slot (note: it might be good to use Melted Poring Card (300174) since lots of MVP cards reduce HP by a certain %)
[MVP] Encroached Tan Card (300533) is really just so nice to have cause it's useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances
Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus. If you don't do this, Thanatos Card will actually nerf your damage. With this card, your shadow gears are very flexible. Personally, I use Blossom Shadow Armor (1270136), Blossom Shadow Shoes (1270137), Master Shadow Shield (24793), Absorb Shadow Weapon (24686), Maximum Mammoth Shadow Earring (24681), and Maximum Mammoth Shadow Pendant (24682) in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears
I haven't tried [MVP] Golden Thief Bug Card (4128), but it should be useful for Depth 2. [MVP] Bijou Card (4636) gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options Elite Rgan Guardian Card (300465) and Alice Card (4253) are usually good enough (and can be better in some cases)
It is so easy to get instant cast with [MVP] Wanderer Trentini Card (4683) and it helps so, so much with survivability. For the best DPS however, [MVP] Snow Angel Card (300473) is the one that you need. You'd have to adjust some gears and stats to get instant cast since it's hard to get stats to 530 without [MVP] Wanderer Trentini Card (4683) and/or almighty shadow gears and without relying on Blessing buff + The One
This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons
MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up Alice Card (4253) in order to use [MVP] Bijou Card (4636), might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don't think about your defensive stats.
As Performers, we don't really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and amazing buffs that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋
Nullifies monster size penalty for physical attacks which removes the need for +10 Perfect Size Shadow Weapon (24425). Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn't help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there
When loyal, Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus
When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like Rideword Hat [1] (5208) and Absorb Shadow Shield (24685)
Miscellaneous Stuff
Hall of Life
Performers are a good addition to the parties in the end game instance, Hall of Life
As stated in Conga's guide, try to get at least 300k HP. It's possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you'd still want devo even with high HP.
As a reminder, Group A Songs skills don't stack like Swing Dance and Windmill Rush. Usually, parties prefer Swing Dance so if there's a Troubadour with you, communicate.
Another reminder is choosing Group B Chorus skills. They also don't stack so only choose one. The most commonly used Chorus buffs are Unlimited Humming Voice if your DPS are magic types and Dance with Warg if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, Lerad's Dew is also a decent option.
For Ensemble, you can't go wrong with Invulnerable Siegfried. It is confirmed in Discord that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).
Always cast Frigg's Song and if soul linked, Apple of Idun. Actually, ask to be soul linked if there's an SA cause higher HP is always needed in higher levels. And a reminder, it doesn't stack with Poem of Bragi. Prioritize Apple of Idun over Poem of Bragi.
If there are crit-focused members like Wind Hawks, DKs, and Dorams, use Fortune's Kiss Fortune's Kiss.
It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it's the main DPS of the party.
Sometimes, when the runs are perfect, it goes so fast that Unlimited Humming Voice is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.
Cards
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️
⋆.˚𝄞 Useful Cards 𝄞˚.⋆
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a "specialized" build
Headgear
Shoes
Accessory
Any Slot
Armor
Independent
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Midnight Archi Card (300177) Increases Damage against all sizes by 5%. _______________________ MaxHP +1000 FLEE +35
_______________________ Type: Card Compound on: Shoes Weight: 1
Boiling Water Sword Fish Card (300119) DEX +2 AGI +1 MaxHP +10% _______________________ Increases damage of Round Trip and Hammer of God by 10%. _______________________ When equipped with Mutant Heart Hunter Bellare Card and Papila Card: Increases damage of Round Trip and Hammer of God by additional 20%.
For each 2 Refine Levels of equipped Shoes: Increases damage of Hammer of God by additional 5%.
For each 2 Refine Levels of equipped Weapon: Increases damage of Round Trip by additional 5%.
_______________________ Type: Card Compound on: Accessory Weight: 1
Demon's Essence VIT 3 (4919) An essence of Satan Morocc. Contains part of demon's power. _______________________ VIT +4 DEF +12 MDEF +8 AGI -4 _______________________ Note: This is a special enchant items and therefore not within the card's slot.
_______________________ Type: Enchant Position: Head Top Weight: 1
_______________________ Type: Card Compound on: Shoes Weight: 1
Broken Omega Cleaner Card (300077) DEX +2 VIT +1 MaxHP +10% _______________________ Increases damage of Axe Boomerang and Vulcan Arm by 10%. _______________________ When equipped with Kick and Kick Card and Senior Papila: Increases damage of Axe Boomerang and Vulcan Arm by 20%.
For each 2 Refine Levels of equipped Shoes: Increases damage of Axe Boomerang by additional 5%.
For each 2 Refine Levels of equipped Weapon: Increases damage of Vulcan Arm by additional 5%.
_______________________ Type: Card Compound on: Accessory Weight: 1
Demon's Essence AGI 3 (4916) An essence of Satan Morocc. Contains part of demon's power. _______________________ AGI +4 FLEE +8 VIT -4 _______________________ Note: This is a special enchant items and therefore not within the card's slot.
_______________________ Type: Enchant Position: Head Top Weight: 1
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⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a "specialized" build
Headgear
Shoes
Accessory
Any Slot
Armor
Independent
♡♡♡
Midnight Archi Card (300177) Increases Damage against all sizes by 5%. _______________________ MaxHP +1000 FLEE +35
_______________________ Type: Card Compound on: Shoes Weight: 1
Boiling Water Sword Fish Card (300119) DEX +2 AGI +1 MaxHP +10% _______________________ Increases damage of Round Trip and Hammer of God by 10%. _______________________ When equipped with Mutant Heart Hunter Bellare Card and Papila Card: Increases damage of Round Trip and Hammer of God by additional 20%.
For each 2 Refine Levels of equipped Shoes: Increases damage of Hammer of God by additional 5%.
For each 2 Refine Levels of equipped Weapon: Increases damage of Round Trip by additional 5%.
_______________________ Type: Card Compound on: Accessory Weight: 1
Demon's Essence VIT 3 (4919) An essence of Satan Morocc. Contains part of demon's power. _______________________ VIT +4 DEF +12 MDEF +8 AGI -4 _______________________ Note: This is a special enchant items and therefore not within the card's slot.
_______________________ Type: Enchant Position: Head Top Weight: 1
_______________________ Type: Card Compound on: Shoes Weight: 1
Broken Omega Cleaner Card (300077) DEX +2 VIT +1 MaxHP +10% _______________________ Increases damage of Axe Boomerang and Vulcan Arm by 10%. _______________________ When equipped with Kick and Kick Card and Senior Papila: Increases damage of Axe Boomerang and Vulcan Arm by 20%.
For each 2 Refine Levels of equipped Shoes: Increases damage of Axe Boomerang by additional 5%.
For each 2 Refine Levels of equipped Weapon: Increases damage of Vulcan Arm by additional 5%.
_______________________ Type: Card Compound on: Accessory Weight: 1
Demon's Essence AGI 3 (4916) An essence of Satan Morocc. Contains part of demon's power. _______________________ AGI +4 FLEE +8 VIT -4 _______________________ Note: This is a special enchant items and therefore not within the card's slot.
_______________________ Type: Enchant Position: Head Top Weight: 1