Illusion of Luanda

Illusion of Luanda

  • Base Level 160+

Mob and MVP Spawn
 

The monsters in the area are split in two clans: the Wootan clan and the Megalith clan. You can only fight against one clan at a time. So if the Megalith clan is active on the map, you will only see the following mobs:

  • Ancient Tri Joints
  • Ancient Stalactic Golems
  • Ancient Megaliths

On the other hand, if the Wootan clan is active, you will only see the following mobs:

  • Ancient Stone Shooters
  • Ancient Wootan Shooters
  • Ancient Wootan Fighters

After killing 1500 mobs of a clan, the MVP of the clan will appear: Ancient Tao Gunka or Ancient Wootan Defender.

After defeating a clan's MVP, all the mobs on the map will rotate to the other clan.

Illusion Gear

 
  • Speak with Village Soap Artisan (com_d02_i 234, 266) inside the Illusion of Luanda dungeon, next to the Bulletin Board.
  • You need to equip the base item to be able to craft its Illusion counterpart.
  • More information about these Illusion Enchants can be found in this page.
Image Name Description Crafting
 
Illusion Table [2] +7 Tablet [1]
50 Illusion Stones
100 Weak Worms
 
Illusion Hunter Bow [2] When equipped with Hunting Arrow , increases long ranged physical damage by 50%.
CRIT + 1 per refine rate.
If the refine rate is 7 or higher, increases attack speed by 10% (reduces after attack delay by 10%).
If the refine rate is 9 or higher, increases critical damage by 15%.
If the refine rate is 11 or higher, increases physical damage against Insect and Brute race monsters by 30%.
+ Illusion Boots [1]
ATK + 10%.
If the refine rate of both is 7 or higher, ASPD + 2.
If the sum of their refine rates is 18 or higher, increases critical damage by 10%.
If the sum of their refine rates is 22 or higher, has a chance to activate Hunter's Sight for 10 seconds when dealing normal long ranged physical damage.
[Hunter's Sight] ATK + 100, increases critical damage by 15%, increases physical damage against Insect and Brute race monsters by 50%.
Class: Bow
Attack: 165
Weight: 150
Weapon Level: 4
Required Level: 120
Usable Jobs: Ranger.
+7 Hunter Bow [1]
80 Illusion Stones
50 Shootable Stones
50 Potted Stones
50 Hair of Leaves
 
Illusion Goibne's Helm [1] VIT + 3, MDEF + 3.
If the refine rate is 7 or higher, VIT + 5.
If the refine rate is 9 or higher, reduces after cast delay by 12%.
+ Illusion Goibne's Armor [1], Illusion Goibne's Spaulders [1] and Illusion Goibne's Greaves [1]]
VIT + 5, MaxHP + 15%, MaxSP + 5%, DEF + 5, MDEF + 15.
Reduces damage taken from Water, Wind, Earth and Fire properties by 10%. If the refine rate of each is 7 or higher, additional MaxHP + 10%.
If the sum of their refine rates is 32 or higher, reduces fixed casting time by 0.7 seconds.
If the sum of their refine rates is 36 or higher, reduces after cast delay by 20%.
Class: Headgear
Defense: 25
Location: Upper
Weight: 100
Required Level: 130
Usable Jobs: All except Novice.
+7 Goibne's Helm
120 Illusion Stones
7 Wootan's Defender Shield Piece
150 Tokens of Wootan
 
Illusion Goibne's Armor [1] MaxHP + 10%.
If the refine rate is 7 or higher, DEF + 50.
If the refine rate is 9 or higher, additional DEF + 100.
Class: Armor
Defense: 158
Weight: 350
Weapon Level: 4
Required Level: 130
Usable Jobs: All except Novice.
+7 Goibne's Armor
80 Illusion Stones
100 Solid Clays
150 Tokens of Bigstone
 
Illusion Goibne's Greaves [1] MaxHP + 5%, MaxSP + 5%. If the refine rate is 7 or higher, reduces variable casting time by 5%. If the refine rate is 9 or higher, increases long ranged physical damage by 10%.
Class: Shoes
Defense: 42
Weight: 120
Required Level: 130
Usable Jobs: All except Novice.
+7 Goibne's Greaves
80 Illusion Stones
100 Wootan's Warrior Hair
150 Tokens of Wootan
 
Illusion Goibne's Spaulders [1] VIT + 1, MDEF + 2.
If the refine rate is 7 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by 5%.
If the refine rate is 9 or higher, further increases physical damage against Water, Wind, Earth and Fire property monsters by 10%.
Class: Garment
Defense: 47
Weight: 100
Required Level: 130
Usable Jobs: All except Novice.
+7 Goibne's Spaulders
120 Illusion Stones
7 Fragments of Lightning Stone
150 Tokens of Bigstone

Monsters

Megalith Clan

Image Name Level HP Size/Race/Element
 
Ancient Tri Joint 164 694,500 Small / Insect / Earth 1
 
Ancient Stalatcic Golem 167 725,400 Large / Formless / Neutral 4
 
Ancient Megalith 166 708,500 Large / Formless / Neutral 4
 
Ancient Tao Gunka


(MVP)

169 19,280,000 Large / Demon / Neutral 3

Wootan Clan

Image Name Level HP Size/Race/Element
 
Ancient Stone Shooter 166 692,500 Medium / Plant / Fire 3
 
Ancient Wooter Shooter 164 702,100 Medium / Human / Earth 2
 
Ancient Wootan Fighter 167 725,500 Medium / Human / Fire 2
 
Ancient Wootan Defender


(MVP)

169 20,154,000 Large / Human / Fire 4

Cards

Card Type Effect
Ancient Tri Joint Card Weapon ATK + 30.
MaxHP - 1%.
Ancient Stalactic Card Garment MaxHP + 150.
Increases attack speed by 1% (reduces after attack delay by 1%) for every 10 base VIT.
If base VIT is 120 or higher, reduces after cast delay by 3%.
Ancient Megalith Card Weapon MATK + 30.
MaxSP - 1%.
Ancient Tao Gunka Card Headgear Ignores 30% of the defense of boss monsters.
If the refine rate is 10 or higher, further ignores the defense of boss monsters by 20%.
Ancient Stone Shooter Card Garment Increases critical damage by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base LUK. If base LUK is 120 or higher, further increases critical damage by 5%.
Ancient Wootan Shooter Card Garment Increases damage with Bows by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base DEX. If base DEX is 120 or higher, ATK + 40.
Ancient Wootan Fighter Card Weapon Increases critical damage by 10%.
CRIT + 5.
Ancient Wootan Defender Card Shield Reduces physical damage taken from boss monsters by 30%.
If the refine rate is 10 or higher, further reduces the physical damage taken from boss monsters by 20%.