Illusion of Underwater

Illusion of Underwater

  • Base Level 120+

MVP Spawn

  • To spawn the Deep Sea Kraken MVP, you have to kill 2000 mobs in the first floor of the dungeon. There will then be an announce on the map when he appears.
  • To spawn the Deep Sea Witch MVP, you have to kill 2000 mobs in the second floor of the dungeon. There will then be an announce on the map when she appears.

Illusion Gear

Speak with Horen (iz_d04_i 134, 228) at the entrance of the Illusion of Underwater dungeon.

More information about these Illusion Enchants can be found in this page.

Image Name Description Crafting
 
Illusion Electric Eel [2] MATK + 180
MATK + 6 and increases long ranged physical damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%.
If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%.
If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second.
+ Illusion Muffler
ATK + 30
If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%.
If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second.
+ Illusion Shoes
MATK + 40
If refine rate of each is 7 or higher, increases neutral property magical damage by 5%.
If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%.
If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
Class: Whip
Attack: 170
Weight: 180
Weapon Level: 4
Required Level: 120
Usable Jobs: Wanderer
+7 Electric Eel [2]
120 Illusion Stones
150 Deep Sea Starfishes
 
Illusion Electric Guitar [2] MATK + 180
MATK + 6 and increases long ranged physical damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%.
If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%.
If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second.
+ Illusion Muffler
ATK + 30
If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%.
If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second.
+ Illusion Shoes
MATK + 40
If refine rate of each is 7 or higher, increases neutral property magical damage by 5%.
If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%.
If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
Class: Musical Instrument
Attack: 170
Weight: 180
Weapon Level: 4
Required Level: 120
Usable Jobs: Minstrel
+7 Electric Guitar
120 Illusion Stones
150 Deep Sea Starfishes
 
Illusion Brionac [2] ATK + 10%
Increases Overbrand damage by 5% per 2 refine rate.
If refine rate is 7 or higher, increases Overbrand damage by additional 20%.
If refine rate is 9 or higher, increases physical damage against medium and large size enemies by 15%.
If refine rate is 11 or higher, increases physical damage against fish and demon race monsters by 30%.
+ Illusion Saphien's Armor of Ocean]
ATK + 5%.
If refine rate of each is 7 or higher, reduces delay after skill by 5%.
If the sum of refine rate is 18 or higher, increases Overbrand damage by 20%.
If the sum of refine rate is 22 or higher, when using Overbrand, has a chance to gain ATK + 50 and increases physical damage against fish and demon race monsters by 50% for 10 seconds.
Class: Two-handed Spear
Attack: 210
Weight: 300
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman classes.
+7 Brionac
120 Illusion Stones
150 Deep Sea Fish Tails
 
Illusion Katar of Frozen Icicle [2] ATK + 5 per refine rate.
If refine rate is 7 or higher, increases Cross Impact damage by 20%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, Cri + 15, increases physical damage against fire property enemies and insect race monsters by 10%.
+ Illusion Ring
ATK + 5%.
If refine rate of Illusion Katar of Frozen Icicle is 9 or higher, increases critical damage by 20%.
If refine rate of Illusion Katar of Frozen Icicle is 11 or higher, Gains Cri + 15 for 30 seconds when using Venom Impression.
Class: Katar
Attack: 220
Weight: 120
Weapon Level: 4
Required Level: 120
Usable Jobs: Assassin classes.
+7 Katar of Frozen Icicle [3]
120 Illusion Stones
150 Deep Sea Crabs
 
Illusion Death Guidance [2] ATK + 4 per refine rate.
If refine rate is 7 or higher, increases Storm Blast damage by 20%.
If refine rate is 9 or higher, when dealing physical damage, has a 3% chance to recover HP as 50 times of refine rate per second for 4 times.
If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%.
+ Illusion Chain Mail
ATK + 30.
If refine rate of each is 7 or higher, Cri + 5.
If the sum of refine rate is 18 or higher, increases Storm Blast damage by 20%.
If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%.
Class: Two-handed Sword
Attack: 240
Weight: 200
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman classes.
+7 Death Guidance [2]
120 Illusion Stones
150 Corrupted Deep Sea Fishes
 
Illusion Zephyrus [3] ATK + 4 per refine rate.
Increases long ranged physical damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases Clashing Spiral damage by 20%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, Hit + 10, increases physical damage against medium and large size monsters by 10%.
+ Illusion Chain Mail]
ATK + 30.
If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine rate is 18 or higher, increases Clashing Spiral damage by 20%.
If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%.
Class: Two-handed Spear
Attack: 250
Weight: 330
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman classes.
+7 Zephyrus [3]
120 Illusion Stones
150 Deep Sea Clam Shells
 
Illusion Saint Robe [1] MaxHP + 10%, MaxSP + 10%.
Mdef + 10.
If refine rate is 9 or higher, reduces physical and magical damage taken from fish race monsters by 15%.
If refine rate is 11 or higher, ignores defense rate of fish race monsters by 20%.
+ Illusion Combo Battle Glove]
ATK + 30.
If refine rate of each is 7 or higher, ATK + 5%.
If the sum of refine rate is 18 or higher, increases Sky Blow damage by 20%.
If the sum of refine rate is 22 or higher, reduces delay after skill by 10%.
Class : Armor
Defense : 60
Weight : 60
Required Level : 120
Usable Job : Acolyte classes, Merchant classes.
+7 Saint's Robe [1]
90 Illusion Stones
20 Abyssal Essences
100 Deep Sea Fish Tails
 
Illusion Saphien's Armor of Ocean [1] MaxHP + 10%.
MaxHP + 125 per refine rate.
If refine rate is 7 or higher, Def + 50.
If refine rate is 9 or higher, when dealing physical damage, has a chance to reduce damage taken from water property by 15% for 5 seconds.
Property : Water
Class : Armor
Defense : 50
Weight : 220
Required Level : 120
Usable Job : Swordsman classes, Merchant classes.
+7 Saphien's Armor of Ocean [1]
90 Illusion Stones
20 Abyssal Essences
100 Deep Sea Crabs
 
Illusion Chain Mail [1] MaxHP + 10%, MaxSP + 10%.
ATK + 4 per refine rate.
Increases physical damage against fire and water property enemies by 4% per 3 refine rate.
If refine rate is 9 or higher, ATK + 10%.
If refine rate is 11 or higher, increases attack speed (reduces delay after attack by 10%).
+ Illusion Katar of Frozen Icicle]
ATK + 5%.
If refine rate of each is 7 or higher, Cri + 5.
If the sum of refine rate is 18 or higher, increases critical damage by 15%.
If the sum of refine rate is 22 or higher, increases physical damage against fire property enemies and insect race monsters by 10%.
Class : Armor
Defense : 70
Weight : 330
Required Level : 120
Usable Job : Swordsman classes, Merchant classes, Thief classes.
+7 Chain Mail [1]
90 Illusion Stones
20 Abyssal Essences
100 Deep Sea Starfishs
 
Illusion Morrigane's Helm [1] Str + 5, Cri + 5.
If refine rate is 7 or higher, ATK + 50.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
+ Illusion Morrigane's Manteau, Illusion Morrigane's Belt and Illusion Morrigane's Pendant]
Str + 5, ATK + 10%, Cri + 5
MaxHP + 10%, MaxSP + 10%
Increases physical damage against small size monsters by 20%.
If the sum of refine rate is 18 or higher, Perfect Dodge + 10, ATK + 50.
If the sum of refine rate is 22 or higher, increases critical damage by 20%, increases physical damage against medium size monsters by 20%.
Class : Helm
Defense : 15
Location : Upper
Weight : 50
Required Level : 130
Usable Job : All except Novice.
+7 Morrigane's Helm
100 Illusion Stones
50 Abyssal Essences
100 Deep Sea Crabs
 
Illusion Morrigane's Manteau [1] Luk + 5, Flee + 20.
If refine rate is 7 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by 5%.
If refine rate is 9 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by additional 10%.
Class : Garment
Defense : 12
Weight : 60
Required Level : 130
Usable Job : All except Novice.
+7 Morrigane's Manteau
100 Illusion Stones
50 Abyssal Essences
100 Corrupted Deep Sea Fishes
 
Illusion Morrigane's Belt [1] Str + 3, MaxHP + 5%.
+ Illusion Morrigane's Pendant
increases attack speed by 10% (reduces delay after attack by 10%).
Class : Accessory (right)
Defense : 0
Weight : 20
Required Level : 130
Usable Job : All except Novice.
Morrigane's Belt
100 Illusion Stones
50 Abyssal Essences
100 Deep Sea Fish Tails
15 Deep Sea Kraken's Legs
 
Illusion Morrigane's Pendant [1] ATK + 20, Cri + 5.
+ Illusion Morrigane's Belt
ATK + 10%.
Class : Accessory (left)
Defense : 0
Weight : 20
Required Level : 130
Usable Job : All except Novice.
Morrigane's Pendant
100 Illusion Stones
50 Abyssal Essences
100 Deep Sea Clam Shells
15 Deep Sea Witch Crowns

Monsters

First Floor

Image Name Level HP Size/Race/Element
 
Deep Sea Sropho 147 336,823 Medium / Fish / Water 3
 
Deep Sea Obenaue 149 340,238 Medium / Fish / Water 2
 
Deep Sea Deviace 150 348,355 Medium / Fish / Water 4
 
Deep Sea Marse 149 335,141 Medium / Fish / Water 2
 
Deep Sea Merman 148 337,534 Medium / Fish / Water 3
 
Deep Sea Kraken


(MVP)

204 14,342,360 Medium / Fish / Water 4

Second Floor

Image Name Level HP Size/Race/Element
 
Deep Sea Sedora 199 2,875,143 Medium / Fish / Wind 3
 
Deap Sea Swordfish 199 2,997,411 Large / Fish / Water 3
 
Deep Sea Strouf 201 2,967,419 Large / Fish / Water 3
 
Deep Sea Phen 199 2,897,158 Medium / Fish / Water 2
 
Deep Sea King Dramoh 205 3,115,698 Large / Fish / Water 3
 
Deep Sea Witch


(MVP)

205 75,746,433 Large / Demon / Dark 3

Cards

Card Type Effect
Deep Sea Sropho Card Weapon Increases wind property magical damage by 3%.
If refine rate is 9 or higher, increases wind property magical damage by additional 2%.
If refine rate is 11 or higher, increases wind property magical damage by additional 5%.
Deep Sea Obenaue Card Accessory MATK + 30
+ Boiling Piranha Card
Increases magical damage against water property enemies by 15%.
Deep Sea Deviace Card Weapon Increases physical damage against water property enemies and fish race monsters by 5%.
If refine rate is 7 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%.
If refine rate is 9 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%.
Deep Sea Marse Card Shield Reduces physical and magical damage taken from earth property enemies by 15%.
Reduces physical and magical damage taken from insect race monsters by 15%.
Deep Sea Merman Card Shoes ATK + 4 per 15 base STR.
+ Deep Sea King Dramoh Card
Increases critical damage by 15%.
Deep Sea Sedora Card Weapon Increases critical chance against fish race monsters by 30%.
+ Sedora Card
Increases critical damage by 15%.
Deep Sea Swordfish Card Headgear Reduces damage taken from water property by 10%.
If refine rate is 9 or higher, increases magical damage against water property enemies by 10%.
+ Swordfish Card
MATK + 3%.
Deep Sea Strouf Card Armor MaxHP + 10%, MaxSP + 5%.
If refine rate is 9 or higher, increases physical and magical damage against water property enemies by 5%.
+ Deep Sea Deviace Card
ATK + 30.
+ Deep Sea Sropho Card
MATK + 30.
Deep Sea Phen Card Garment Reduces damage taken from neutral property by 15%.
Increases wind property magical damage by 3% per refine rate.
+ Deep Sea Obeaune Card
Reduces damage taken from neutral property by additional 5%.
Deep Sea King Dramoh Card Heagear MaxHP - 5%.
ATK + 1% per 3 refine rate.
+ King Dramoh Card
STR + 4, MaxHP + 15%.
Deep Sea Kraken Card Weapon Increases long ranged physical damage by 25%.
Perfect Hit + 5.
Deep Sea Witch Card Garment Increases fire and shadow property magical damage by 100%.
Increases damage taken from all properties by 30%.