Illusion of Labyrinth

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Illusion of Labyrinth

MVP Spawn

To spawn the Chaotic Baphomet MVP, you have to kill 1500 mobs in the dungeon. There will then be an announce on the map when he appears.

Illusion Gear

 
  • Speak with Esmeralda (prt_fild01 141, 367) at the entrance of the Hidden Maze dungeon.
  • You need to equip the base item to be able to craft its Illusion counterpart.
  • More information about these Illusion Enchants can be found in this page.
Image Name Description Crafting
 
Illusion Morpheus's Hood [1] INT + 10, MDEF + 15, MaxSP + 20%.
Reduces variable casting time by 3% per 2 refine rate.
If the refine rate is 7 or higher, MATK + 30.
If the refine rate is 9 or higher, Skill casting can't be interrupted.
+ Illusion Morpheus's Shawl [1], Illusion Morpheus's Bracelet [1] and Illusion Morpheus's Ring [1]
INT + 5, MaxSP + 10%, DEF + 100.
Increases water, earth and neutral property magical damage by 10%.
If refine rate of Illusion Morpheus's Hood and Shawl is 7 or higher, MATK + 40.
If the sum of their refine rates is 18 or higher, MATK + 40, increases ghost, wind and holy property magical damage by 15%.
If the sum of their refine rates is 22 or higher, MATK + 10%, ignores 50% of the magic defense rate of formless, brute and demon race monsters.
Class: Headgear
Defense: 15
Location: Upper
Weight: 20
Required Level: 130
Usable Jobs: All.
+7 Morpheus's Hood
100 Illusion Stones
100 Fluffy Cloth Pieces
30 Cold Holy Waters
 
Illusion Morpheus's Shawl [1] MaxSP + 10%, MDEF + 5.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, further reduces variable casting time by 10%.
Class: Garment
Defense: 8
Weight: 60
Required Level: 130
Usable Jobs: All.
+7 Morpheus's Shawl
100 Illusion Stones
100 Autumn Light Jelly Pieces
30 Medicinal Bags
 
Illusion Morpheus's Ring [1] INT + 3, MaxSP + 5%.
+ Illusion Morpheus's Bracelet [1]
Reduces variable casting time by 10%.
Class: Accessory (Right)
Defense: 0
Weight: 10
Required Level: 130
Usable Jobs: All.
Morpheus's Ring
100 Illusion Stones
100 Very Solid Purple Shells
30 Pretty Little Candles
4 Demonic Essences
 
Illusion Morpheus's Bracelet [1] INT + 3, MaxSP + 5%.
+ Illusion Morpheus's Ring [1]
MATK + 10%.
Class: Accessory (Left)
Defense: 0
Weight: 10
Required Level: 130
Usable Jobs: All.
Morpheus's Bracelet
100 Illusion Stones
100 Mysterious Saps
30 Small Flashlights
4 Demonic Essences
 
Illusion Butcher [2] Increases long ranged physical damage by 2% every 15 base STR.
ATK + 10 per refine rate.
If the refine rate is 7 or higher, increases the damage of 2567.png Fire Rain by 20%.
If the refine rate is 9 or higher, increases the damage of 2565.png Round Trip by 15%.
If the refine rate is 11 or higher, increases physical damage against brute and demon race monsters by 30%.
+ Illusion Boots [1]
ATK + 10%.
If the refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of their refine rates is 18 or higher, reduces the cooldown of 2567.png Fire Rain by 2 seconds and further increases its damage by 20%
If the sum of their refine rates is 22 or higher, has a chance to gain ATK + 50 and increased physical damage against brute and demon race monsters by 50% for 10 seconds, when using 2565.png Round Trip.
Class: Gatling Gun
Attack: 210
Weight: 250
Weapon Level: 4
Required Level: 120
Usable Jobs: Gunslinger classes.
+7 Butcher [1]
120 Illusion Stones
150 Delicious Juices
 
Illusion Tae Goo Lyeon [2] Perfect Dodge + 10.
Increases long ranged physical damage by 2% per refine rate.
If the refine rate is 7 or higher, reduces the SP consumption of skills by 20%.
If the refine rate is 9 or higher, reduces after cast delay by 20%. If the refine rate is 11 or higher, MaxHP + 10%, MaxSP + 10%.
+ Illusion Boots [1]
Increases long ranged physical damage by 3%.
If the refine rate of each is 7 or higher, reduces variable casting time by 10%.
If the sum of their refine rates is 18 or higher, reduces fixed casting time by 0.5 seconds.
If the sum of their refine rates is 22 or higher, increases the damage of 2008.png Dragon Breath and 5004.png Dragon Breath - Water by 20%.
Class: Two-handed Sword
Attack: 250
Weight: 200
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman third classes.
+7 Tae Goo Lyeon [2]
120 Illusion Stones
150 Short Binding Ropes
 
Illusion Gold Lux [2] HIT + 10.
Increases long ranged physical damage by 3% per 2 refine rates.
If the refine rate is 7 or higher, increases the damage of 516.png Desperado by 40%.
If the refine rate is 9 or higher, reduces the cooldown of 2568.png Heat Barrel by 2 seconds.
If the refine rate is 11 or higher, increases the damage of 2561.png Fire Dance by 30%.
+ Illusion Hot-blooded Headband [1]
ATK + 30.
If the refine rate of each is 7 or higher, ATK + 5%.
If the sum of their refine rates is 18 or higher, reduces damage taken from small and medium enemies by 20%.
If the sum of their refine rates is 22 or higher, has a chance to gain ATK + 100 and 15% long ranged physical damage for 10 seconds, when using 2561.png Fire Dance.
Class: Pistol
Attack: 160
Weight: 180
Weapon Level: 4
Required Level: 120
Usable Jobs: Gunslinger classes.
+7 Gold Lux
120 Illusion Stones
150 Snake's Venoms
 
Illusion Bazerald [2] INT + 5, MATK + 170.
MATK + 1% per 2 refine rate.
If the refine rate is 7 or higher, increases fire property magical damage by 10%.
If the refine rate is 9 or higher, increases the damage of 19.png Fire Bolt and 17.png Fireball by 40%.
If the refine rate is 11 or higher, increases the damage of 83.png Meteor Storm and 2211.png Crimson Rock by 30%.
+ Illusion Fancy Flower [1]
MATK + 50.
If the refine rate of each is 7 or higher, reduces variable casting time by 10%.
If the sum of their refine rates is 18 or higher, increases magical damage against small and medium size enemies by 15%.
If the sum of their refine rates is 22 or higher, has a chance to gain MATK + 50 and a 20% increase in fire property magical damage for 10 seconds.
Class: Dagger
Attack: 120
Weight: 50
Property: Fire
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman classes, Archer classes, Thief classes, Mage classes, Merchant classes, Ninja classes, Soul Linker classes.
+7 Bazerald
120 Illusion Stones
150 Mantis Flowers

Monsters

Image Name Level HP Size/Race/Element
 
Chaotic Andrea 177 1,057,547 Medium / Demi-Human / Neutral 4
 
Chaotic Anes 177 1,057,444 Medium / Demi-Human / Neutral 4
 
Chaotic Silvano 177 1,057,650 Medium / Demi-Human / Neutral 4
 
Chaotic Cecilia 177 1,056,411 Medium / Demi-Human / Neutral 4
 
Chaotic Baphomet Jr. 177 1,057,444 Small / Demon / Shadow 1
 
Chaotic Side Winder 176 961,531 Medium / Brute / Poison 1
 
Chaotic Hunter Fly 175 1,045,087 Small / Insect / Wind 2
 
Chaotic Mantis 174 1,039,216 Medium / Insect / Earth 1
 
Chaotic Ghostring 173 1,033,446 Medium / Demon / Ghost 2
 
Chaotic Killer Mantis 177 1,058,167 Medium / Insect / Earth 1
 
Chaotic Poporing 173 1,032,638 Medium / Plant / Poison 3
 
Chaotic Stem Worm 173 1,027,071 Medium / Plant / Wind 1
 
Chaotic Baphomet


(MVP)

178 21,278,744 Large / Demon / Shadow 3

Cards

Card Type Effect
Chaotic Acolyte Card Accessory (Left) Reduces After Cast Delay by 4%
Chaotic Baphomet Jr. Card Shoes CRIT + 1 every 15 base AGI.+Baphomet Jr. Card
Increases critical damage by 15%.
Chaotic SidewinderCard Shield Reduces damage taken from poison property monsters by 15%.
Reduces damage taken from brute race monsters by 15%.
Chaotic Hunter FlyCard Shield Reduces damage taken from wind property monsters by 15%.
Reduces damage taken from insect race monsters by 15%.
Chaotic MantisCard Accessory STR + 3.+ Mantis Card
ATK + 7%, HIT + 12.
Chaotic GhostringCard Weapon ATK + 20.
Increases physical damage against small and large size monsters by 25%.
+Ghostring Card
ATK + 10%.
Chaotic Killer MantisCard Accessory Increases critical damage by 3%.+ Angra Mantis Card
Further increases critical damage by 5%.
Chaotic Poporing Card Shield Reduces damage taken from water property monsters by 15%.
Reduces damage taken from fish race monsters by 15%.
Chaotic Stem Worm Card Garment HIT + 10.
Reduces damage taken from earth property damage by 20%.
Reduces damage taken from neutral property damage by 10%
Chaotic Baphomet Card Armor ATK + 25%.
Increases damage taken from demon race monsters by 5%.