Illusion Enchantment
Enchanting
- The Illusion Enchanter can be found in Prontera at (prontera 91, 115). You will get a short story the first time you speak with her.
- Each item can only be enchanted twice at the cost of 5 Illusion Stones per try. You can only enchant Illusion items.
- Depending on the item type, you will get different enchants.
Level 3 Weapon Enchants | ||||
Melee-type Enchantments | ||||
Fighting Spirit 1 | Fighting Spirit 2 | Fighting Spirit 3 | Fighting Spirit 4 | Fighting Spirit 5 |
Acute 1 | Acute 2 | Acute 3 | Acute 4 | Acute 5 |
Mettle 1 | Mettle 2 | Mettle 3 | Mettle 4 | Mettle 5 |
ASPD +1 | ASPD +2 | |||
Str +2 | Str +3 | Str +4 | ||
Dex +2 | Dex +3 | Dex +4 | ||
Luk +2 | Luk +3 | Luk +4 |
Level 3 Weapon Enchants | ||||
Range-type Enchantments | ||||
Expert Archer 1 | Expert Archer 2 | Expert Archer 3 | Expert Archer 4 | Expert Archer 5 |
Master Archer 1 | Master Archer 2 | Master Archer 3 | Master Archer 4 | Master Archer 5 |
Magic Essence 1 | Magic Essence 2 | Magic Essence 3 | Magic Essence 4 | Magic Essence 5 |
ASPD +1 | ASPD +2 | |||
Agi +2 | Agi +3 | Agi +4 | ||
Dex +2 | Dex +3 | Dex +4 | ||
Luk +2 | Luk +3 | Luk +4 |
Level 3 Weapon Enchants | ||||
Magic-type Enchantments | ||||
Spell 1 | Spell 2 | Spell 3 | Spell 4 | Spell 5 |
Archbishop 1 | Archbishop 2 | |||
Int +2 | Int +3 | Int +4 | ||
Dex +2 | Dex +3 | Dex +4 | ||
Luk +2 | Luk +3 | Luk +4 |
Armor Enchants | |||
MaxHp +1% | MaxHp +2% | MaxHp +3% | MaxHp +4% |
SP Absorb 1 | SP Absorb 2 | HP Absorb 1 | HP Absorb 2 |
Rune of Strength 1 | Rune of Strength 2 | Rune of Agility 1 | Rune of Agility 2 |
Rune of Vitality 1 | Rune of Vitality 2 | Rune of Intellect 1 | Rune of Intellect 2 |
Rune of Dexterity 1 | Rune of Dexterity 2 | Rune of Luk 1 | Rune of Luk 2 |
Str +2 | Str +3 | Str +4 | |
Agi +2 | Agi +3 | Agi +4 | |
Vit +2 | Vit +3 | Vit +4 | |
Int +2 | Int +3 | Int +4 | |
Dex +2 | Dex +3 | Dex +4 | |
Luk +2 | Luk +3 | Luk +4 |
Accessory Enchants | ||
HP +200 | HP +300 | HP +400 |
SP +20 | SP +50 | SP +75 |
Str +2 | Str +3 | Str +4 |
Agi +2 | Agi +3 | Agi +4 |
Vit +2 | Vit +3 | Vit +4 |
Int +2 | Int +3 | Int +4 |
Dex +2 | Dex +3 | Dex +4 |
Luk +2 | Luk +3 | Luk +4 |
Resetting Enchants
- The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first.
- Depending on the option you choose, it has a chance of failure which will end up breaking the item. It is recommended to pay the full price to avoid this situation.
Price | Success Chance |
100,00 zeny | 50% |
200,00 zeny | 60% |
300,000 zeny | 70% |
400,000 zeny | 80% |
500,000 zeny | 100% |
5 Illusion Stones | 100% |
Partial Reset
For the price of 30 Illusion Stones or 5,000,000 zeny, you can also choose to reset only one enchant, keeping the other as is.
Illusion Weapon Level 4 Enchants
- Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options.
- Aside from Illusion Sharpened Legbone of Ghoul [2], every other Illusion Dungeon weapon can be enchanted through Resonance Stone of Dusk (physical) or Resonance Stone of Dawn (magic).
- The two stones can be purchased from the Illusion Merchant NPC (prontera 88, 113).
- Each single stone costs either 2,000,000 zeny or 10 Illusion Stone.
- Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
- There is no chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.
Resonance Stone of Dusk - Level 4 Weapon Physical Enchants | |
1st Slot Enchant | 2nd Slot Enchant |
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Resonance Stone of Dawn - Level 4 Weapon Magical Enchants | |
1st Slot Enchant | 2nd Slot Enchant |
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