To start the exchange, you must first complete the Capturing Elyumina quest.
Elyumina will appear after you speak with the Rebellion in Cor, at (sp_cor 108, 130). You can then exchange both equipment types from her.
OS Weapons
Illusion Armors
OS Weapons
OS weapons can be obtained by exchanging 1 Broken Weapon (25668) and 50 Unknown Parts (25669) , with Elyumina. You'll get a random weapon from the list below.
Item
Description
Informations
Burning Knuckle-OS [2]
ATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Rampage Blast damage by 15%.
If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%.
Class: Knuckle
Attack: 175
Weight: 90
Weapon Level: 4
Required Level: 130
Usable Jobs: Sura
Cannon Rapier-OS [2]
MATK + 150.
When dealing melee physical damage, has a chance to auto cast Fireball, level of Fireball is equal to level of refine rate (up to level 10).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Fireball damage by 30%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto cast Hell Inferno level 3.
Can't be destroyed.
ATK + 3%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, increases Cart Cannon damage by 20%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%.
Class: Mace
Attack: 185
Weight: 80
Weapon Level: 4
Required Level: 130
Usable Jobs: Genetic
Ultio-OS [2]
MATK + 170.
MATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Adoramus damage by 20%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.
Class: Mace
Attack: 150
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Archbishop
Virtual Bow-OS [2]
ATK + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases Arrow Storm damage by 30%.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%.
Class: Bow
Attack: 200
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Ranger
MH-P89-OS [2]
ATK + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm. damage by 15%.
Class: Bow
Attack: 170
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Minstrel, Wanderer
AC-B44-OS [2]
MATK + 135.
Increases bow damage by 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Triangle Shot damage by 15%.
If refine rate is 11 or higher, increases bow damage by 10%.
Class: Bow
Attack: 190
Weight: 60
Weapon Level: 4
Required Level: 130
Usable Jobs: Shadow Chaser
Beam Claymore-OS [2]
Can't be destroyed.
CRIT + 5.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases critical damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
Class: Two-handed Sword
Attack: 250
Weight: 180
Weapon Level: 4
Required Level: 130
Usable Jobs: Swordsman classes
Rutilus Stick-OS [2]
Can't be destroyed.
MATK + 175.
Increases magical damage against neutral and earth property enemies by 5%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, when dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds.
If refine rate is 11 or higher, reduces delay after skill by 10%.
MATK + 350.
MATK + 5%.
If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 15%.
If refine rate is 11 or higher, increases Catnip Meteor damage by 30%.
Class: One-handed Staff
Attack: 250
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Summoner (Doram)
Meuchler-OS [2]
ATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
Class: Katar
Attack: 190
Weight: 130
Weapon Level: 4
Required Level: 130
Usable Jobs : Assassin classes.
Blasti-OS [2]
Can't be destroyed.
Reduces damage taken from medium and large enemies by 10%.
If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, reduces delay after skill by 10%.
Class: Two-handed Axe
Attack: 400
Weight: 450
Weapon Level: 4
Required Level: 130
Usable Jobs: Mechanic
HR-S55-OS [2]
ATK + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases Hammer of God damage by 20%.
If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds.
Class: Rifle
Attack: 250
Weight: 100
Weapon Level: 4
Required Level: 130
Usable Jobs: Gunslinger classes.
Kuroiro-OS [2]
MATK + 150.
Increases physical and magical damage against shadow and undead property enemies by 5%.
If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 10%.
If refine rate is 9 or higher, increases Kunai Splash damage by 20%.
If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 10%.
Class: Dagger
Attack: 150
Weight: 90
Weapon Level: 4
Required Level: 130
Usable Jobs: Ninja classes
Circuit Board-OS [2]
ATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases damage against small and medium size enemies by 20%.
If refine rate is 11 or higher, increases critical damage by 20%.
Class: Book
Attack: 180
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Sage classes, Priest classes, Star Gladiator classes
Boost Lance-OS
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Vanishing Point damage by 20%.
If refine rate is 11 or higher, increases Vanishing Point damage by additional 15%.
Class: One-hand Spear
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 130
Usable Jobs: Royal Guard
Illusion Armors
Illusion Armors can be obtained by exchanging 50 Template:Item List nro, with Elyumina. You can choose the exact piece you want.
Image
Name
Description
Item
Description
Informations
Illusion Armor A-type [1]
ATK + 100.
ATK + 10 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
When equipped with {{Item List nro|id=20933|item=Illusion Engine Wing A-type|slots=1.png]], ATK + 50.
When equipped with {{Item List nro|id=20934|item=Illusion Engine Wing B-type|slots=1.png]], reduces delay after skill by 10%.
Class: Armor
Defense: 105
Weight: 100
Required Level: 130
Jobs: All
Illusion Armor B-type [1]
MATK + 100.
MATK + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
When equipped with {{Item List nro|id=20933|item=Illusion Engine Wing A-type|slots=1.png]], increases attack speed (reduces delay after attack by 10%).
When equipped with {{Item List nro|id=20934|item=Illusion Engine Wing B-type|slots=1.png]], MATK + 50.
Class: Armor
Defense: 105
Weight: 100
Required Level: 130
Jobs: All
Illusion Engine wing A-type [1]
MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
When equipped with {{Item List nro|id=22196|item=Illusion Leg A-type|slots=1.png]], increases critical damage by 10%.
When equipped with {{Item List nro|id=22197|item=Illusion Leg B-type|slots=1.png]], reduces variable casting time by 10%.
Class: Garment
Defense: 50
Weight: 90
Required Level: 130
Jobs: All
Illusion Engine wing B-type [1]
MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 5%.
When equipped with Illusion Leg A-type [1], increases long ranged physical damage by 10%.
When equipped with Illusion Leg B-type [1], increases all properties magic damage by 10%.
Class: Garment
Defense: 50
Weight: 90
Required Level: 130
Jobs: All
Illusion Leg A-type [1]
MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
When equipped with Illusion Armor A-type [1.png], ATK + 5%.
When equipped with Illusion Armor B-type [1.png], increases attack speed (reduces delay after attack by 5%).
Class: Shoes
Defense: 20
Weight: 50
Required Level: 130
Jobs: All
Illusion Leg B-type [1]
MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases increases all properties magic damage by 5%.
When equipped with Illusion Armor A-type[1], MaxSP + 5%.
When equipped with Illusion Armor B-type[1], MATK + 5%.
Class: Shoes
Defense: 20
Weight: 50
Required Level: 130
Jobs: All
Illusion Booster R [1]
ATK + 5%.
Class: Accessory (Right)
Defense: 0
Weight: 10
Required Level: 130
Jobs: All
Illusion Booster L [1]
ATK + 5%.
Class: Accessory (Left)
Defense: 0
Weight: 10
Required Level: 130
Jobs: All
Illusion Battle Chip R [1]
MATK + 5%.
Class: Accessory (Right)
Defense: 0
Weight: 10
Required Level: 130
Jobs: All
Illusion Battle Chip L [1]
MATK + 5%.
Class: Accessory (Left)
Defense: 0
Weight: 10
Required Level: 130
Jobs: All
Equipment Enchanting
OS Weapons
OS Weapons can receive random enchants, through Weapon Modifiers. They can be obtained by exchanging 5 Template:Item List nro or at the price of 1,000,000 zeny, with the Rebellion Template:NaviLink.
You are able to choose between a Physical or Magical type of Weapon Modifications. Once you've chosen a category, you will get an enchant tier at random:
Normal Weapon Modifier
Advanced Weapon Modifier
Special Weapon Modifier
Using a Weapon Modifier will open up an enchanting window that will list every OS Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
To apply the Modification Modules, equip the Illusion armor and then speak with RS26 Template:NaviLink. The enchanting process consumes the Modification Module and never fails.
Every Illusion equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times, depending of the equipment piece. For Legendary Enchants however, only one can be socketed at any given time, even if they're not the same.
The following table lists the available modules, their effects and their enchantment limitations.
Increases heal effectiveness by 5%. If refine rate is 7 or higher, increases heal effectiveness by additional 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 2%. If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
ASPD + 1. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%).
Reduces variable casting time by 5%. If refine rate is 7 or higher, reduces variable casting time by additional 3%. If refine rate is 9 or higher, reduces variable casting time by additional 3%.
Reduces delay after skill by 5%. If refine rate is 7 or higher, reduces delay after skill by additional 5%. If refine rate is 9 or higher, reduces delay after skill by additional 5%.
Reduces fixed casting time by 0.3 second. If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second. If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
Reduces physical and magical damage taken from all property enemies by 5%. If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player).