Illusion Armors (17.1)
Equipment Exchange
To start the exchange, you must first complete the Capturing Elyumina quest.
Elyumina will appear after you speak with the Rebellion in Cor, at Template:NaviLink. You can then exchange both equipment types from her.
OS Weapons
OS weapons can be obtained by exchanging 1 Template:Item List nro and 50 Template:Item List nro, with Elyumina.
You'll get a random weapon from the list below.
Image | Name | Description |
---|---|---|
Template:Illust | Template:Item |
ATK + 3%.
Attack: 175 Weight: 90 Weapon Level: 4 Required Level: 130 Usable Jobs: Sura |
Template:Illust | Template:Item |
MATK + 150.
Attack: 160 Weight: 80 Weapon Level: 4 Required Level: 130 Usable Jobs: Swordsman classes, Novice classes, Thief classes, Merchant classes. |
Template:Illust | Template:Item |
Can't be destroyed.
Attack: 185 Weight: 80 Weapon Level: 4 Required Level: 130 Usable Jobs: Genetic |
Template:Illust | Template:Item |
MATK + 170.
Attack: 150 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Archbishop |
Template:Illust | Template:Item |
ATK + 3%.
Attack: 200 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Ranger |
Template:Illust | Template:Item |
ATK + 3%.
Attack: 170 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Minstrel, Wanderer |
Template:Illust | Template:Item |
MATK + 135.
Attack: 190 Weight: 60 Weapon Level: 4 Required Level: 130 Usable Jobs: Shadow Chaser |
Template:Illust | Template:Item |
Can't be destroyed.
Attack: 250 Weight: 180 Weapon Level: 4 Required Level: 130 Usable Jobs: Swordsman classes |
Template:Illust | Template:Item |
Can't be destroyed.
Attack: 80 Weight: 90 Weapon Level: 4 Required Level: 130 Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes |
Template:Illust | Template:Item |
MATK + 350.
Attack: 250 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Summoner (Doram) |
Template:Illust | Template:Item |
ATK + 3%.
Attack: 190 Weight: 130 Weapon Level: 4 Required Level: 130 Usable Jobs : Assassin classes. |
Template:Illust | Template:Item |
Can't be destroyed.
Attack: 400 Weight: 450 Weapon Level: 4 Required Level: 130 Usable Jobs: Mechanic |
Template:Illust | Template:Item |
ATK + 3%.
Attack: 250 Weight: 100 Weapon Level: 4 Required Level: 130 Usable Jobs: Gunslinger classes. |
Template:Illust | Template:Item |
MATK + 150.
Attack: 150 Weight: 90 Weapon Level: 4 Required Level: 130 Usable Jobs: Ninja classes |
Template:Illust | Template:Item |
ATK + 3%.
Attack: 180 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Sage classes, Priest classes, Star Gladiator classes |
Template:Illust | Template:Item |
Increases attack speed (reduces delay after attack by 3%).
Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 130 Usable Jobs: Royal Guard |
Illusion Armors
Illusion Armors can be obtained by exchanging 50 Template:Item List nro, with Elyumina.
You can choose the exact piece you want.
Image | Name | Description |
---|---|---|
Template:Illust | Template:Item |
ATK + 100.
Defense: 105 Weight: 100 Required Level: 130 Jobs: All |
Template:Illust | Template:Item |
MATK + 100.
Defense: 105 Weight: 100 Required Level: 130 Jobs: All |
Template:Illust | Template:Item |
MaxHP + 1000.
Defense: 50 Weight: 90 Required Level: 130 Jobs: All |
Template:Illust | Template:Item |
MaxHP + 1000.
Defense: 50 Weight: 90 Required Level: 130 Jobs: All |
Template:Illust | Template:Item |
MaxSP + 200
Defense: 20 Weight: 50 Required Level: 130 Jobs: All |
Template:Illust | Template:Item |
MaxSP + 200
Defense: 20 Weight: 50 Required Level: 130 Jobs: All |
Template:Illust | Template:Item |
ATK + 5%.
Defense: 0 Weight: 10 Required Level: 130 Jobs: All |
Template:Illust | Template:Item |
ATK + 5%.
Defense: 0 Weight: 10 Required Level: 130 Jobs: All |
Template:Illust | Template:Item |
MATK + 5%.
Defense: 0 Weight: 10 Required Level: 130 Jobs: All |
Template:Illust | Template:Item |
MATK + 5%.
Defense: 0 Weight: 10 Required Level: 130 Jobs: All |
Equipment Enchanting
OS Weapons
OS Weapons can receive random enchants, through Weapon Modifiers. They can be obtained by exchanging 5 Template:Item List nro or at the price of 1,000,000 zeny, with the Rebellion Template:NaviLink.
You are able to choose between a Physical or Magical type of Weapon Modifications. Once you've chosen a category, you will get an enchant tier at random:
- Normal Weapon Modifier
- Advanced Weapon Modifier
- Special Weapon Modifier
Using a Weapon Modifier will open up an enchanting window that will list every OS Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
Physical based Weapon Modifiers
Template:Item List nro | |
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1st Enchant | 2nd Enchant |
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Template:Item List nro | |
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1st Enchant | 2nd Enchant |
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Template:Item List nro | |
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1st Enchant | 2nd Enchant |
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Magical based Weapon Modifiers
Template:Item List nro | |
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1st Enchant | 2nd Enchant |
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Template:Item List nro | |
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1st Enchant | 2nd Enchant |
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Template:Item List nro | |
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1st Enchant | 2nd Enchant |
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Illusion Armors
The Illusion equipments can be enchanted by using Modification Modules, given by Rebellion Template:NaviLink.
You can exchange 30 Template:Item List nro and 5 Template:Item List nro for a random Modification Module.
To apply the Modification Modules, equip the Illusion armor and then speak with RS26 Template:NaviLink. The enchanting process consumes the Modification Module and never fails.
Every Illusion equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times, depending of the equipment piece.
For Legendary Enchants however, only one can be socketed at any given time, even if they're not the same.
The following table lists the available modules, their effects and their enchantment limitations.
Modification Module | Modification Orb | Effect | Location | Max Count |
---|---|---|---|---|
Common Enchants | ||||
Template:Item List nro | Template:Item List nro | Def + 25 If refine rate is 7 or higher, Def + 10 If refine rate is 9 or higher, Def + 10 |
Template:Item List2 Template:Item List2 Template:Item List2 Template:Item List2 Template:Item List2 Template:Item List2 |
3 |
Template:Item List nro | Template:Item List nro | Mdef + 2 If refine rate is 7 or higher, Mdef + 3 If refine rate is 9 or higher, Mdef + 3 | ||
Template:Item List nro | Template:Item List nro | Vit + 3 | Template:Item List2 Template:Item List2 Template:Item List2 Template:Item List2 | |
Template:Item List nro | Template:Item List nro | Luk + 3 | ||
Template:Item List nro | Template:Item List nro | Str + 3 | Template:Item List2 Template:Item List2 | |
Template:Item List nro | Template:Item List nro | Agi + 3 | ||
Template:Item List nro | Template:Item List nro | Int + 3 | Template:Item List2 Template:Item List2 | |
Template:Item List nro | Template:Item List nro | Dex + 3 | ||
Rare Enchants | ||||
Template:Item List nro | Template:Item List nro | HP recovery + 20%. | Template:Item List2 Template:Item List2 |
2 |
Template:Item List nro | Template:Item List nro | SP recovery + 20%. | Template:Item List2 Template:Item List2 | |
Template:Item List nro | Template:Item List nro | MATK +18 Decrease Casting Time by 10%. |
Template:Item List2 Template:Item List2 Template:Item List2 Template:Item List2 |
1 |
Template:Item List nro | Template:Item List nro | ASPD + 10%. | ||
Template:Item List nro | Template:Item List nro | Critical damage + 10%, CRI + 4. | ||
Template:Item List nro | Template:Item List nro | Ranged Attack +10%. | ||
Template:Item List nro | Template:Item List nro | MaxHP + 5%. If refine rate is 7 or higher, MaxHP + 500 If refine rate is 9 or higher, additional MaxHP + 750 |
Template:Item List2 Template:Item List2 |
2 |
Template:Item List nro | Template:Item List nro | MaxSP + 5%. If refine rate is 7 or higher, MaxSP + 100 If refine rate is 9 or higher, additional MaxSP + 150 | ||
Template:Item List nro | Template:Item List nro | Increases heal effectiveness by 5%. If refine rate is 7 or higher, increases heal effectiveness by additional 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%. | ||
Template:Item List nro | Template:Item List nro | Atk + 5%. If refine rate is 7 or higher, Atk + 25. If refine rate is 9 or higher, additional Atk + 25. |
Template:Item List2 Template:Item List2 | |
Template:Item List nro | Template:Item List nro | Matk + 5%. If refine rate is 7 or higher, Matk + 25. If refine rate is 9 or higher, additional Matk + 25. | ||
Template:Item List nro | Template:Item List nro | Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 2%. If refine rate is 9 or higher, increases long ranged physical damage by additional 2%. | ||
Template:Item List nro | Template:Item List nro | ASPD + 1. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%). |
Template:Item List2 Template:Item List2 | |
Template:Item List nro | Template:Item List nro | Reduces variable casting time by 5%. If refine rate is 7 or higher, reduces variable casting time by additional 3%. If refine rate is 9 or higher, reduces variable casting time by additional 3%. | ||
Template:Item List nro | Template:Item List nro | Cri + 10. If refine rate is 7 or higher, increases critical damage by 5%. If refine rate is 9 or higher, increases critical damage by additional 5%. | ||
Unique Enchants | ||||
Template:Item List nro | Template:Item List nro | Reduces delay after skill by 5%. If refine rate is 7 or higher, reduces delay after skill by additional 5%. If refine rate is 9 or higher, reduces delay after skill by additional 5%. |
Template:Item List2 Template:Item List2 |
1 |
Template:Item List nro | Template:Item List nro | Reduces fixed casting time by 0.3 second. If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second. If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second. |
Template:Item List2 Template:Item List2 | |
Template:Item List nro | Template:Item List nro | Reduces physical and magical damage taken from all property enemies by 5%. If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player). |
Template:Item List2 Template:Item List2 | |
Template:Item List nro | Template:Item List nro | Has a 2% chance to restore 2% of damage as HP when dealing physical damage. | Template:Item List2 Template:Item List2 | |
Template:Item List nro | Template:Item List nro | Has a 1% chance to restore 1% of damage as SP when dealing physical damage. | Template:Item List2 Template:Item List2 | |
Template:Item List nro | Template:Item List nro | Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage. | Template:Item List2 Template:Item List2 | |
Template:Item List nro | Template:Item List nro | Has a 1% chance to recover 80 SP per 0.5 second for 10 seconds when dealing magical damage. | Template:Item List2 Template:Item List2 | |
Legendary Enchants | ||||
Template:Item List nro | Template:Item List nro | Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage. [Everlasting Life] Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds. |
Template:Item List2 Template:Item List2 |
1 |
Template:Item List nro | Template:Item List nro | Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage. [Magic Storm] Int + 50, Matk + 15%, Atk - 15% for 10 seconds. | ||
Template:Item List nro | Template:Item List nro | Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage. [Plunging Shooter] Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds. | ||
Template:Item List nro | Template:Item List nro | Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage. [Raging Fight] Str + 50, Atk + 15%, Matk - 15% for 10 seconds. | ||
Template:Item List nro | Template:Item List nro | Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage. [Deadly Lightspeed] Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds. | ||
Template:Item List nro | Template:Item List nro | Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage. [Good Fortune] Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds. |