Lily's Biolo Research Report
About that page
Any scientific article begins with a justification of why these studies are conducted at all.
This article is notes on the way to study the Biolo job and is intended to preserve and transfer the experience gained and accumulated by playing that class and talking to MuhRO's Merchants community.
This article bears my name, but this title is akin to the Guinness Book of Records, which, generally speaking, is not about Guinness at all. The author expects that this work will be supplemented by active members of the community, each of whom will be able to subscribe to the part developed by them (if desire so).
Therefore, if you have any interesting or curious information that you would like to share with the community, or with newcomers, helping them on their difficult path, feel free to supplement this article with your blocks.
Just please follow the rules of intelligence, and the rules approved on this wiki, and also avoid disrespect and vandalism. No one needs it.
About Biolo
Genetic | Biolo |
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There is a widespread misconception in the community that playing a Merchant Class requires a lot of capital investment, and that this is an expensive process that is not suitable for beginners.
I will say right away, all this is not true. This class is great for new players and for people who like to earn and save zeny.
Advantages | Disadvantages |
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Choosing build
First of all, I will give a summary table that shows the current builds for each Job.
However, please note that builds of the third Job listed here are intended not only for leveling as Genetic.
Please keep in mind that playing with the skills of the third Job at fourth Job is possible, but it has its own features:
- Most likely, the upper damage threshold that you can develop will be lower than the one that you could develop using the skills of the fourth profession
- Most likely, the cost of a full-fledged development of such a build will be at least no less, and most likely comparable to the cost of developing a build of the fourth Job
- At the moment, it is unknown whether these builds will be developed and supported in the future or not
- Playing build of the third Job has features for which they are worth choosing. Usually these are narrowly defined builds for certain purposes
- Use and choose this build only if you are absolutely sure that you need it and you will benefit from it. Well, or choose them just for fun and new adventures.
Job \ Role | Physical Ranged | Special Physical Ranged | Physical Melee |
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3rd Job Genetic |
Spore Explosion | Cart Cannon Ignores Flee, Def & Res |
Cart Tornado |
4th Job Biolo |
Acidified Zone Water Acidified Zone Ground Acidified Zone Wind Acidified Zone Fire |
Mayhemic Thorns Can do critical damage |
Explosive Powder |
Details about builds | |||||||||||||||||||||
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The builds listed here are listed in decreasing order of their relevance. This means that the higher the build in the list, the more useful and popular it is, and the lower, the more questionable its choice is (although it may be justified).
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Mayhemic Thorns
- That build's role is ranged DPS
- It could be useful both in solo and party gameplay scenarios
- Great for farming because of range and AoE
- Suitable for hunting MvPs
- Critical hits can not miss
- Easy to start, which is great for beginners
- It's great for crafting because of stats distribution
- Doesn't consume anything to attack, which allows you to stay on locations for a long time and save zeny, weight and your time (time is zeny too)
- Critical ranged builds are almost always in meta, so you can be sure developers would not forget about your build
- Gear can be re-used for similar builds on other Jobs (example: Triple Laser)
- Gear can be easily sold
Stat Build Example | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Skill Build Example | ||||||||
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This is an example of a skill build template. You can safely modify it at your discretion. I will also note that only the most important skills are listed in the builds and there are free points that you can distribute as you see fit.
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Core Skills |
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Mayhemic Thorns
Mayhemic Thorns |
Cart Boost Cart Boost |
Research Report Research Report |
Blood Sucker Blood Sucker |
Call Homunculus Call Homunculus |
Situational Skills |
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Hell Tree Hell Tree |
Spore Explosion Spore Explosion |
Crazy Uproar Crazy Uproar |
Full Chemical Protection Full Chemical Protection |
Full Shadow Protection Full Shadow Protection |
The Whole Protection The Whole Protection |
Creeper Creeper |
Potion Pitcher Potion Pitcher |
Early Game Equipment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Middlegame Equipment |
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Endgame Equipment |
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Tactics, Tips & Tricks |
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Interesting notes
About Homunculus |
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About Merchant skills |
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About Crafting skills |
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Most usable crafting recipies |
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How to get ingredients |
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How to get drop rate equipment |
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Who Wants to Be a Billionaire? |
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Useful links |
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Special thanks
With great respect, I express my gratitude to the administrators of this wonderful project: Muh, Icecold and all of their team and stuff, the community of merchants, as well as Espresso, whos support is incomparable, Schier, whos wisdom is great, Spike, who made my first introduction to a job, Маюша Вреднюша, who inspired me to make my first biolo, and a guy who keeps buying all the acid bottles from paradise market a moment when they appears (I hope you sleep well at nights).
List of authors
Currently contributed to the page:
- Lilith