Lily's Biolo Research Report

About that page

Any scientific article begins with a justification of why these studies are conducted at all.
This article is notes on the way to study the Biolo job and is intended to preserve and transfer the experience gained and accumulated by playing that class and talking to MuhRO's Merchants community.
This article bears my name, but this title is akin to the Guinness Book of Records, which, generally speaking, is not about Guinness at all. The author expects that this work will be supplemented by active members of the community, each of whom will be able to subscribe to the part developed by them (if desire so).
Therefore, if you have any interesting or curious information that you would like to share with the community, or with newcomers, helping them on their difficult path, feel free to supplement this article with your blocks.
Just please follow the rules of intelligence, and the rules approved on this wiki, and also avoid disrespect and vandalism. No one needs it.

About Biolo

Genetic Biolo
   

There is a widespread misconception in the community that playing a Merchant Class requires a lot of capital investment, and that this is an expensive process that is not suitable for beginners.
I will say right away, all this is not true. This class is great for new players and for people who like to earn and save zeny.

Advantages Disadvantages
  • A lot of utility abilities
  • Built-in economics skills and the ability to vend stores
  • A lot of different playable builds to choose from
  • Great DPS potential
  • A natural predisposition for a solo gameplay
  • Has its own tasks and useful abilities when playing a party gameplay
  • Fastest movement speed
  • Great at farming things
  • Useful companion (Homunculus)
  • A lot of crafting skills 
  • No magic builds (at all)
  • Not best survivability (negotiable)
  • Could be complicated at first sight

Choosing build

First of all, I will give a summary table that shows the current builds for each Job.
However, please note that builds of the third Job listed here are intended not only for leveling as Genetic.
Please keep in mind that playing with the skills of the third Job at fourth Job is possible, but it has its own features:

  • Most likely, the upper damage threshold that you can develop will be lower than the one that you could develop using the skills of the fourth profession
  • Most likely, the cost of a full-fledged development of such a build will be at least no less, and most likely comparable to the cost of developing a build of the fourth Job
  • At the moment, it is unknown whether these builds will be developed and supported in the future or not
  • Playing build of the third Job has features for which they are worth choosing. Usually these are narrowly defined builds for certain purposes
  • Use and choose this build only if you are absolutely sure that you need it and you will benefit from it. Well, or choose them just for fun and new adventures.
Job \ Role Physical Ranged Special Physical Ranged Physical Melee
3rd Job
Genetic
2481.png Spore Explosion 2477.png Cart Cannon
Ignores Flee, Def & Res
2476.png Cart Tornado
4th Job
Biolo
5340.png Acidified Zone Water
5341.png Acidified Zone Ground
5342.png Acidified Zone Wind
5343.png Acidified Zone Fire
6006.png Mayhemic Thorns
Can do critical damage
6005.png Explosive Powder


Details about builds

The builds listed here are listed in decreasing order of their relevance. This means that the higher the build in the list, the more useful and popular it is, and the lower, the more questionable its choice is (although it may be justified).

Build Damage Type Comments
5340.png Acidified Zone Water
5341.png Acidified Zone Ground
5342.png Acidified Zone Wind
5343.png Acidified Zone Fire
Physical Ranged Known for it's spamability, this build has the highest potential damage per second, but is tied to four main elements. This can be both an advantage and a disadvantage in various situations. We will consider this a feature of the build. This build grows perfectly from POW , and the fact that there are as many as four skills, and their cooldowns are separate, allows you to use them in a chain, which eventually gives a mind-blowing final rate of fire. However, keep in mind that you will need to craft a lot of bottles to attack. Also note that build has rather modest 7x7 AoE and shortest range of using, which is only 8 cells away from caster.
6006.png Mayhemic Thorns Critical Physical Ranged This build is a typical representative of long-range critical builds, without being distinguished by anything special. You get decent damage, a normal rate of fire (0.7 seconds cooldown, neglible global cooldown), a typical firing range (9 cells), a good AoE (9x9, gold standard), the ability to deal critical damage that never misses. However, there may be problems with accumulating a critical rating (Cri ), because some MvPs and higher level enemies may have rather high critical shield, which lowers your chance of doing critical hits.
2477.png Cart Cannon Special Physical Ranged This build is primarily known for its convenience. When builded correctly, it has the highest rate of fire, decent damage, and a very high range of use (11 cells, which is great with wing-DD tactics), okay-ish AoE (7x7), wide selection of Cannon balls with any required element, which could be switched quite fast, also please note in-built ability of ignoring enemy Flee (you never miss) and Def & Res (you do not need quite expensive shadow gear pieces to do most damage from that part of calculations). Using turbo casting feature, you can just move the mouse around the screen and watch while everything under the cursor dies and you feel yourself like a god, who can kill with his sight. If you have never tried this, I highly recommend it, because it's truly unique experience. Just please note building that could be quite complicated and really expensive if maxing out DPS (probably you will need 2x 4403.png [MVP] Kiel Card (4403) for that). If not maxing out, it could be effectively used for farming a lot of locations and instances (and it could be cheap, but still complicated: you need to balance a lot of timings stats like VCT, ACD, ASPD). Also note you need almost perfect ping to max out spamability of that build. If your ping is high, you will lose a lot of your fire rate and DPS as well.
6005.png Explosive Powder Physical Melee This build is a very modest representative of melee builds. It has mediocre cooldown (0.7 sec), mediocre damage, mediocre AoE (7x7 around yourself). However, if you have equipment for melee characters or you want to assemble it, this build will be able to do a decent job and even show some decent results, but do not expect any miracles. Current meta hates melee, you should consider that.
2481.png Spore Explosion Physical Ranged This is a very highly specialized build that will not cause much damage, but it has a huge attack range (11 cells) and the largest available attack area (11x11 AoE). You can literally destroy half of the screen with one click, and it also looks extremely impressive (like carpet bombing, you defenitely should see that). It can be used for fun or for convenient farming of not very difficult locations, because the max achievable damage per use of this build is comparable to a 2477.png Cart Cannon, but at the same time 2481.png Spore Explosion is used much less often (under all the kind of stuff - 2 times per second as best). Also keep in mind that you will not be able to use the strongest body armor in the game (like Depth or Nebula Stuff), because you will be tied to one specific armor (Snow Flower one). But if you want to blow up everything you see in CTB, then this may be a worthy and funny choice.
2476.png Cart Tornado Physical Melee You should not seriously consider choosing this build. It's so miserable that it should be performing in a circus of freaks. Here it is given rather as a museum exhibit, however, the developers for some reason laid the opportunity to raise the damage output of this build. But please don't. Only option is if you're going to do it for the sake of memes...

Mayhemic Thorns

Stat Build Example
Stats Traits
STR 90 ~ 120 POW 100
AGI 1 ~ 100 STA 0 / 17 / 0
VIT 92+ WIS 0 / 18 / 35
INT 90 ~ 120 SPL 0
DEX 110 ~ 130 CON 35 / 0 / 0
LUK 1 ~ 125 CRT 100


Stats Comment
STR STR is important, because it scales weapon ATK and affects your damage output.
AGI AGI is mainly used to get ASPD (you do not need much, like 2 hits per second, which is 175 ASPD). However, faster ASPD is, faster casting animation is, it helps to spam faster, so more is better. Second usage of AGI is for some statuses resistance.
VIT VIT is for HP. It should be 92 at least to have stun immunity. The more HP you have, the better, but do not sacrifice too much here.
INT INT is important offensive stat. It scales your SP pool (you will need it to spam a lot of skills), also it boosts your variable casting time.
DEX DEX is used for accelerating variable cast time and for some card combos. Also it helps with ASPD a bit.
LUK LUK scales your Critical Rate (chance of dealing critical damage). You will probably have a lot of Cri from equipment, so LUK stat is not first priority. You should note that some equipment and cards are scaled by LUK, so, if you have them, you should get more LUK. LUK helps to resist some statuses too.


Traits Comment
POW POW is your main source of damage output, so it should be maxed out no matter what.
CRT CRT boosts C.Rate (that stat boosts your final critical damage modifier). For now CRT is main source of C.Rate, because C.Rate equipment modifiers are kinda rare and quite modest.
CON CON should be used to max out damage output, because it gives P.Atk. But since P.Atk is not hard to get, while C.Rate is hard to get, you should not dump too much trait points here. There is also option to use those points for defensive traits instead of CON.
WIS WIS gives MRes (final reduction of incoming magic damage). Since enemies' magic hits really hard, that trait becomes truly important. You can invest here instead of CON, if you need more survivability.
STA STA gives Res (final reduction of incoming physical damage). You can invest here to boost your resistance to physical damage, if you need it. But STA trait is not very important, so it should be balanced with WIS or ignored.
Skill Build Example
This is an example of a skill build template. You can safely modify it at your discretion. I will also note that only the most important skills are listed in the builds and there are free points that you can distribute as you see fit.
Merchant Skill Build Example
I keep my 40.png Item Appraisal to use it in fields and instances, tho you can use that point at 41.png Vending.
 
Creator Skill Build Example
 
Genetic Skill Build Example

2474.png Sword Training skill could be useful in early game, when you do not have a lot of Cri and you need more Hit. Of course it only works with swords.
5014.png Full Throttle skill could be used as emergency panic button to fully restore all your pools. Personally I don't like it because it has side effects.

 
Biolo Skill Build Example

5338.png The Whole Protection skill can be ignored if you do not participate in any party gameplay activities.
You can distribute those 4 points to:

  • 5343.png Acidified Zone Fire and/or 5340.png Acidified Zone Water to get lv 4 and use them to restore your AP fast
  • 5337.png Bionic Mastery because why not
  • 5346.png Creeper if you use it a lot to spend less resources
  • 1st, 2nd, 3rd Job skills if you need points there
 
Core Skills

6006.png Mayhemic Thorns
As you can guess it's main offensive skill. Notable features:

  • Does Physical Ranged damage
  • Can do Critical damage, Critical chance IS NOT halved
  • 9x9 Area of Effect, 9 cells from caster to target range
  • 0.5 sec Fixed Cast Time, 1 sec Variable Cast Time
  • 0.7 sec Cooldown, 0.15 sec Global Cooldown (aka After Cast Delay)
  • Damage scales with POW trait
  • Does more damage per hit and does more hits under 5347.png Research Report buff
Click here to view more info

6006.png Mayhemic Thorns
Max Level: 10
Requirement: Bionic Mastery 5
Explosive Powder 3

Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 0.5s Fixed / 1s Variable
After Cast Delay: 0.15s
Cool Down: 0.7s
AP Recovery: 2
Description: Summons a giant thorn plant to the target and strikes the target, inflicting long-range physical damage 3 times to the target and its surroundings.
While under Research Report effect, inflicts stronger ranged physical damage 4 times.
Damage is additionally increased according to the caster's base level and POW, and critical damage is applied according to the caster's critical probability.
In case of critical damage, half of the total critical damage increase options are applied.

[Lv 1]: Per Hit: ATK 500%/650%(Research Report)
AoE: 7x7 cells

[Lv 2]: Per Hit: ATK 800%/950%(Research Report)
AoE: 7x7 cells

[Lv 3]: Per Hit: ATK 1100%/1250%(Research Report)
AoE: 7x7 cells

[Lv 4]: Per Hit: ATK 1400%/1550%(Research Report)
AoE: 7x7 cells

[Lv 5]: Per Hit: ATK 1700%/1850%(Research Report)
AoE: 7x7 cells

[Lv 6]: Per Hit: ATK 2000%/2150%(Research Report)
AoE: 9x9 cells

[Lv 7]: Per Hit: ATK 2300%/2450%(Research Report)
AoE: 9x9 cells

[Lv 8]: Per Hit: ATK 2600%/2750%(Research Report)
AoE: 9x9 cells

[Lv 9]: Per Hit: ATK 2900%/3050%(Research Report)
AoE: 9x9 cells

[Lv10]: Per Hit: ATK 3200%/3350%(Research Report)
AoE: 9x9 cells

2478.png Cart Boost
Most important buff that greatly increases your movement speed.
You can use it to cancel 8234.png Decrease Agility debuff.

Click here to view more info

2478.png Cart Boost
Max Level: 5
Requirement: Cart Remodeling 3
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 0s Fixed / 1.5s Variable
After Cast Delay: 0.5s
Cool Down: None
Description: Increases Movement Speed
and
Mastery ATK for 90 seconds.
Requires
Cart.
[Lv 1]: Movement Speed +50%, Mastery ATK +10
[Lv 2]: Movement Speed +50%, Mastery ATK +20
[Lv 3]: Movement Speed +75%, Mastery ATK +30
[Lv 4]: Movement Speed +75%, Mastery ATK +40
[Lv 5]: Movement Speed +100%, Mastery ATK +50

5347.png Research Report
That ultimate buff increases your basic 6006.png Mayhemic Thorns damage modifier from 9600% up to 13400%, which is almost 40% damage increase.
That buff costs AP to cast, you can get AP from using 6006.png Mayhemic Thorns (it recovers 2 AP per cast).
Normally that buff has enough duration for you to recover all your AP back, so it could be always active.
If you died and you need to recover AP faster, you can spam 5343.png Acidified Zone Fire and 5340.png Acidified Zone Water to get AP back really fast.

Click here to view more info

5347.png Research Report
Max Level: 1
Requirement: Acidified Zone Fire 3,
Acidified Zone Water 3

Skill Form: Active(AP)
Type: Supportive
Target: Caster
Cast Time: 0.5s Fixed / 2s Variable
After Cast Delay: 0.5s
Cool Down: 60s
AP Cost: 100
Dispellable: No
Description: Prepares and presents a report
of the caster's research. Increases acid-type
skills damage and increases damage against
Formless and Plant race monsters.
The damage of acid-type skills further
increases based on the caster's
Base Level and POW.
[Lv 1]: Acid-type skill damage +50%,
Material Consumption -1
Duration: 150s

2480.png Blood Sucker
That skill effect is invaluable, as it gives really huge chance to restore your HP when dealing physical damage.
You should use it always when you are grinding locations where you recieve a lot of damage.
Also you can use it according to the situation to restore your HP.
Summon duration of Homunculus is 30 minutes.
Please note that skill consumes 6211.png Blood Sucker Plant Seed (6211) items, so you need them in your inventory to successfully cast that skill.

Click here to view more info

2480.png Blood Sucker
Max Level: 5
Requirement: Special Pharmacy 3
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 0s Fixed / 1.5s Variable
After Cast Delay: 0.5s
Cool Down: None
Description: Attaches Blood Sucker Plant
Seed
onto 1 party member and grants the effect
to absorb a certain amount of damage as
HP
at a certain chance when physically attacking.
The absorbotion and activation chance
increases with the skill level.
Consumes 5
Blood Sucker Plant Seed.
[Lv 1]: Activation Chance: 1%, Absorption: 1%,
Duration: 40 seconds

[Lv 2]: Activation Chance: 3%, Absorption: 2%,
Duration: 100 seconds

[Lv 3]: Activation Chance: 5%, Absorption: 3%,
Duration: 160 seconds

[Lv 4]: Activation Chance: 7%, Absorption: 4%,
Duration: 220 seconds

[Lv 5]: Activation Chance: 9%, Absorption: 5%,
Duration: 280 seconds

243.png Call Homunculus
That skill calls your Homunculus, which has useful buffs and skills.
Having Homunculus summoned is great idea, because even without AI manipulations it takes aggro immediately after teleporting.
That means you save both your skin and your time, because enemies starts to group for your attack skills immediately.
Please note that skill consumes 7140.png Seed of Life (7140) items, so you need them in your inventory to successfully cast that skill.

Click here to view more info

243.png Call Homunculus
Max Level: 1
Requirement: Rest 1
Skill Form: Active
Type: Supportive
Target: Homunculus
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Summons an existing
Homunculus that was stored by using the
Rest skill consuming 1 Seed of Life
or create an
Homunculus by consuming
1
Embryo.

Situational Skills

5348.png Hell Tree
That skill summons Hell's Plant Tree, which casts special Hell Dust skill on your character.
Under Hell Dust effect you deal more damage.
Please note that skill consumes 1000281.png Greater Plant Bottle (1000281) items, so you need them in your inventory to successfully cast that skill.
Since 1000281.png Greater Plant Bottle (1000281) are not very cheap to make, you should use that skill when you lack of damage.

Click here to view more info

5348.png Hell Tree
Max Level: 5
Requirement: Wooden Fairy 3,
Wooden Warrior 3

Skill Form: Active(AP)
Type: Summon
Target: Caster
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: 0.5s
Cool Down: 60s
AP Cost: 100~60
Description: Summons the Hell Tree, which
can attack with an aoe skill and buffs their master.
Only 1
Hell Tree can be summoned at once.
Consumes 3
Greater Plant Bottle.
[Lv 1]: Duration: 60 seconds
[Lv 2]: Duration: 90 seconds
[Lv 3]: Duration: 120 seconds
[Lv 4]: Duration: 150 seconds
[Lv 5]: Duration: 180 seconds

2481.png Spore Explosion
That offensive skill applies AoE debuff, which increases physical ranged damage dealt to enemies under that effect.
You should use it when you lack damage, while MvPing, also to help your partymates.
That debuff has 5 sec duration, while 2481.png Spore Explosion has 5 sec cooldown as well, so you should recast it everytime it cooldown ends.
Please note that skill consumes 6212.png Bomb Mushroom Spore (6212) items, so you need them in your inventory to successfully cast that skill.

Click here to view more info

2481.png Spore Explosion
Max Level: 10
Requirement: Special Pharmacy 4
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 0s Fixed / 1.5s Variable
After Cast Delay: 0.5s
Cool Down: 5s
Description: Attaches Bomb Mushroom
Spore
onto 1 target. The Bomb Mushroom
Spore
explodes by itself and inflicts damage to
to the target and surrounding enemies.
Targets will also receive increased ranged
physical damage for 5 seconds.
(Normal enemies: 10%, Boss enemies: 5%)
Damage additionally increases according
to the caster's
Base Level and INT.
Consumes 1
Bomb Mushroom Spore.
[Lv 1]: ATK 600%, AoE: 3x3 cells
[Lv 2]: ATK 800%, AoE: 3x3 cells
[Lv 3]: ATK 1000%, AoE: 5x5 cells
[Lv 4]: ATK 1200%, AoE: 5x5 cells
[Lv 5]: ATK 1400%, AoE: 7x7 cells
[Lv 6]: ATK 1600%, AoE: 7x7 cells
[Lv 7]: ATK 1800%, AoE: 9x9 cells
[Lv 8]: ATK 2000%, AoE: 9x9 cells
[Lv 9]: ATK 2200%, AoE: 11x11 cells
[Lv 10]: ATK 2400%, AoE: 11x11 cells

155.png Crazy Uproar
That buff slightly increases your's and your's party STR and ATK.
You can use it to cancel 2478.png Cart Boost animation lock.

Click here to view more info

155.png Crazy Uproar
Requirement: Finish Quest
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: (Lv10)0.3s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 30s
Description: Screams with battle vigor
to add +4
STR and +30 ATK
for yourself and party members on the screen
for 5 minutes.

479.png Full Chemical Protection
That buff protects your gear from being broken and stripped.
You should use it at locations where enemies use those skills and while MvPing.
Please note that skill consumes 7139.png Glistening Coat (7139) items, so you need them in your inventory to successfully cast that skill.

Click here to view more info

479.png Full Chemical Protection
Max Level: 5
Requirement: Chemical Protection
(Helm, Shield, Armor, and Weapon) 5

Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: 0.5s
Cool Down: None
Description: Protects the targeted
character with all four kinds of
chemical protection.
Consumes 1
Glistening Coat.
[Lv 1]: Lasts 120 seconds
[Lv 2]: Lasts 240 seconds
[Lv 3]: Lasts 360 seconds
[Lv 4]: Lasts 480 seconds
[Lv 5]: Lasts 600 seconds

5339.png Full Shadow Protection
That buff protects your and your one ally shadow gear from being stripped.
You should use it at locations where enemies use those skills and while MvPing.
Please note that skill consumes 1000280.png Advanced Coating Potion (1000280) items, so you need them in your inventory to successfully cast that skill.

Click here to view more info

5339.png Full Shadow Protection
Max Level: 4
Requirement: Bionic Pharmacy 5
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: 0.5s
Cool Down: None
Dispellable: Yes
AP Recovery: 2 (1~2 Lv), 3 (3~4 Lv)
Description: Protects shadow equipment of
the target from being stripped or destroyed.
Consumes 1
Advanced Coating Potion.
[Lv 1]: Duration: 90 seconds
[Lv 2]: Duration: 120 seconds
[Lv 3]: Duration: 150 seconds
[Lv 4]: Duration: 180 seconds

5338.png The Whole Protection
That buff protects your and your partymates gear from being broken and stripped.
You should use it at locations where enemies use those skills and while MvPing.
Please note that skill has huge AoE, but all party should be at one screen.
Please note that skill consumes 1000280.png Advanced Coating Potion (1000280) items, so you need them in your inventory to successfully cast that skill.

Click here to view more info

5338.png The Whole Protection
Max Level: 5
Requirement: Bionic Pharmacy 5
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: 0.5s Fixed / 1s Variable
After Cast Delay: 0.5
Cool Down: 10s
AP Recovery: 20
Description: Protects weapons and equipment
of the caster and nearby party members from
being stripped or destroyed.
Consumes 3
Advanced Coating Potion.
[Lv 1]: Duration: 60 seconds, AoE: 15x15 cells
[Lv 2]: Duration: 90 seconds, AoE: 15x15 cells
[Lv 3]: Duration: 120 seconds, AoE: 15x15 cells
[Lv 4]: Duration: 150 seconds, AoE: 31x31 cells
[Lv 5]: Duration: 180 seconds, AoE: 31x31 cells

Early game Equipment
Middlegame Equipment
Endgame Equipment
Tactics, Tips & Tricks

Interesting notes

About Homunculus
About Merchant skills
About Crafting skills
Most usable crafting recipies
How to get ingredients
How to get drop rate equipment
Who Wants to Be a Billionaire?
Useful links

Special thanks

With great respect, I express my gratitude to the administrators of this wonderful project: Muh, Icecold and all of their team and stuff, the community of merchants, as well as Espresso, whos support is incomparable, Schier, whos wisdom is great, Spike, who made my first introduction to a job, Маюша Вреднюша, who inspired me to make my first biolo, and a guy who keeps buying all the acid bottles from paradise market a moment when they appears (I hope you sleep well at nights).

List of authors

Currently contributed to the page:

  • Lilith