18 Direction of Prayer
Temporal Tina is an NPC who sells Episode Clear Tickets. She is located in Prontera (prontera 140, 174) and the Main Office (main_office 94, 59).
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| (prontera 140, 174) | (main_office 94, 59) |
Episode Clear Tickets
An Episode Clear Ticket is a consumable item that allows you to skip the main quest of an episode. By using it, you will gain instant access to all NPCs, dungeons, and equipment shops that would normally require you to complete the episode or fulfill certain quests to unlock.
Please note that by using an Episode Clear Ticket, you will miss out on quest rewards such as EXP, Zeny, reputation, and items.
Some Episode Clear Tickets have prerequisites. If it's your first character on the server, you will still have to progress from Episode 17.2 to the last episode normally.
Check the table below to see the requirements and prices for each ticket.
| Episode Clear Tickets | |||
|---|---|---|---|
| Episode Ticket | Level | Zeny Costs | Prerequisites |
| 160 | 1,000,000 | None | |
| 140 | 1,000,000 | None | |
| 100 | 1,000,000 | None | |
| 110 | 2,000,000 | None | |
| 130 | 4,000,000 | The current character has cleared Episode 17.1 | |
| 170 | 9,000,000 | The current character has cleared Episode 17.2 | |
| 200 | 12,000,000 | The current character has cleared Episode 18 AND one character in the master account has cleared Episode 19 and the side quests "Purification Saint" and "Frozen Sea" | |
| 215 | 16,000,000 | The current character has cleared Episode 19 AND one character in the master account has cleared Episode 20 | |
| 230 | 32,000,000 | The current character has cleared Episode 20 AND one character in the master account has cleared Episode 21 | |
| 265 | 64,000,000 | One character in the master account has cleared Chapter 1 and complete Zero Cell Sector | |
How to check which episode I have unlocked?
Right now, we don't have a feature which simply tells you which episode you are.
So here's some things you can do to check it by yourself:
| Episode Quest | ||
|---|---|---|
| Episode | Steps | Description |
| Episode 15 | Click on Warper > Instances > Central Laboratory. | If you can go, you have completed the Episode 15 quest. |
| Episode 16 | Click on Warper > Instances > Heart Hunter War Base. | If you can go, you have completed the Episode 16 quest. |
| Episode 17.1 | Use @go 46. (Cor) | If you can go, you have completed the Episode 17.1 quest. |
| Episode 17.2 | Use @go 47. (Varmundt's Mansion) | If you can go, you have completed the Episode 17.2 quest. |
| Episode 18 | Use @go 51. (Gray Wolf Village) | If you can go, you have completed the Episode 18 quest. |
| Episode 19 | Use @go 53. (Ice Castle) | If you can go, you have completed the Episode 19 quest. |
| Episode 20 | Click on Warper > Instances > The Immortal. | If you can go, you have completed the Episode 20 quest. |
| Episode 21 | Click on Warper > Instances > Final Battle. | If you can go, you have completed the Episode 21 quest. |
Episode 18: Direction of Prayer
Dopo essere riuscito ad analizzare il potere di Illusion a Varmundt's Mansion, il tuo viaggio ti riporta nella capitale di Arunafeltz per scoprire una divisione sociale tra i suoi abitanti. Rachel fu fondata dai missionari che immigrarono e predicarono la Dea Freya. Tuttavia, la fede non risolse i conflitti tra i migranti e i nativi.
Requisiti
- Livello richiesto: 170
- Prerequisito quest:
- Episode 17.2 (Tracking Illusion)
- Oggetti richiesti:
- 1x
Meat (517) - 3x
Steel (999) - 1x
Tough Vines (7197)
- 1x
Quest della storia principale
Parte 1
- (ba_in01 26, 266) - Parla con Elly (Nota: potresti dover parlare con Elly due volte) a Varmundt's Mansion e ricevi un
Mini Elly (400127) e equipaggialo per l'intera quest. Con questo copricapo, puoi comunicare con Elly durante le tue indagini a Rachel per la presenza del potere Illusion.
- (rachel 182, 176) - Parla con la Masked Girl a Rachel. Tu ed Elly scoprirete una discussione tra i suoi cittadini. Sempre più persone iniziano a presentarsi e a protestare perché Arunafeltz sia unita, anche con i nativi.
- (rachel 183, 170) - Parla con la Female Priest che si presenta per calmare la gente. Parla di nuovo con lei, che ti chiede di trovare l'origine di questo conflitto. Ricompensa: 20x
Amethyst Fragment (1000405).
- (ra_temp 72, 54) - Parla con il Male Priest Junok fuori dal Rachel's Temple per chiedere dei litigi a cui hai assistito in città. Spiega che c'è un conflitto in corso tra nativi e migranti. Guard Gala spiega la situazione: sono stati fatti diversi tentativi di irrompere nel Rachel's Temple. Appare un'altra guardia che informa Junok che altri intrusi sono stati appena avvistati da ovest.
- (ra_temp 30, 142) - Segui Junok e le guardie che hanno catturato gli intrusi e noti che erano Heart Hunters. Gala li porta via in custodia e ti chiede di incontrarti nel Rachel's Temple per un rapporto. Ricompensa: 30x
Amethyst Fragment (1000405).
- (ra_temin 173, 40) - Parla con Guard Dent, che spiega che queste intrusioni stanno peggiorando.
- (ra_temin 174, 38) - Parla con Marshall Neil per la sua posizione sulla situazione.
- (ra_temin 172, 36) - Parla con Freya Priest, che dice che ultimamente le persone che entrano nel tempio causano risse invece di pregare. High Priestess Niren si presenta per condividere le sue preoccupazioni riguardo alle risse nel Divine Temple. Chiede di parlarti in privato.
- (ra_temin 213, 87) - Parla con High Priestess Niren in segreto vicino alla scalinata. Spiega che sa che gli Heart Hunters sono dietro al pezzo dello Ymir's Heart, ma la sicurezza è troppo scarsa con il recente tumulto tra migranti e nativi.
- (ra_temin 174, 38) - Torna da Marshall Neil, che dice che suo figlio Maram può aiutare.
- (rachel 137, 135) - Vai a chiedere a un Villager a Rachel se ha visto Maram, ma non è d'aiuto.
- (rachel 105, 134) - Parla con un altro Villager, ma anche lui non è d'aiuto.
- (rachel 69, 117) - Parla con un altro Villager, che dice di aver visto Maram andare a una riunione proprio a nord di qui.
- (rachel 70, 147) - Parla con Maram. Spiega la situazione del passato di Rachel, quando i fedeli di Freya migrarono qui e respinsero i nativi. I nativi cercarono di restare con il Tempio, ma alla fine lo odiarono e se ne andarono. Ti fa anche sapere che è stato adottato da Niren. Quando sua madre divenne High Priest, avviò un programma per incoraggiare i ricchi immigrati di Rachel ad adottare, proprio come aveva fatto lei. Niren ebbe l'idea che adottare i bambini dei nativi potesse aiutare a colmare il divario tra i due gruppi. Invece, i bambini nativi furono emarginati e discriminati con il nome di "Gray Children". Maram ti chiede di aspettare con lui così potrai parlare con altri nativi per capire meglio la situazione.
- (rachel 62, 144) - Parla con Miriam. Miriam e Maram ti danno una lista di oggetti da comprare dai mercanti a Rachel.
- (rachel 87, 122) - Chiedi al mercante se ha qualcosa da vendere, ma è troppo nervoso per venderti qualcosa.
- (rachel 107, 102) - Parla con Trader Sannat. Gli mostri la lista, ma non ha nessuno di quegli oggetti in magazzino.
- (rachel 117, 104) - Parla con Miriam, che si frustra per come i mercanti evitino i "Gray Children" e all'improvviso non riescano a fornire i prodotti.
- (rachel 119, 103) - Parla con Maram. Ha un'idea: tu e lui mentirete sulle vostre origini. Così i venditori non diventeranno sospettosi.
- (rachel 137, 85) - Parla con il Merchant Rencia. Maram ti presenta come un altro Merchant di un villaggio vicino che deve rifornirsi. Scegli: "È al bar." Rencia vede la tua lista e dice che può fornire gli oggetti richiesti. Tuttavia, nota che non hai portato un carretto e offre un servizio di consegna.
- (rachel 120, 79) - Parla con Miriam. È preoccupata che questa bugia venga scoperta quando Rencia effettuerà la consegna. Maram suggerisce dei travestimenti da un tipo che conosce. Ordinerà del cibo in un bar e il suo amico ti contatterà lì.
- (rachel 108, 73) - Siediti allo sgabello del bar e mangia i dumplings che Maram ha ordinato per te. Appare Tamarin e si presenta. Ottieni da lui dei travestimenti. Poi ti chiede di incontrarlo al Rachel's Square per reclutare Mark e Maggi per il viaggio.
- (rachel 122, 120) - Parla con Mark alla Square. Tamarin dice di andare al punto d'incontro.
- (rachel 70, 147) - Parla con Maram. Dice che ora è tutto pronto per partire. Non rivelerà dove siete diretti, ma di seguire la sua guida. Ti chiede di tornare da Rencia per organizzare l'orario e il luogo della consegna.
- (rachel 137, 85) - Parla con Merchant Rencia. Gli dici di lasciare la merce nel lato ovest di Rachel.
- (rachel 41, 132) - Vai alle casse di legno per ritirare la merce.
- (ra_fild11 354, 235) - Parla con Maram travestito da Merchant. Ti dice che non può unirsi a voi senza che gli altri diventino sospettosi o che venga seguito fino a destinazione. Maram si incontrerà più tardi con te e il gruppo per guidarvi attraverso Oz Gorge.
- (ra_fild10 179, 176) - Incontra Maram all'ingresso di Oz Labyrinth per iniziare un'istanza per attraversare la gola. Questa istanza è solo per un giocatore e non puoi portare membri del party.
- Segui il percorso più breve verso l'uscita segnata in giallo sulla mini mappa dell'istanza Oz Labyrinth Floor 1. Devi eliminare i mostri lungo il tragitto affinché Tamarin e gli altri possano viaggiare in sicurezza.
- (gw_fild01 273, 339) - Parla con Maram, che è contento che siamo riusciti a passare tutti. Dice che il villaggio è vicino e di andare a ovest.
- (gw_fild01 35, 102) - Parla con Maram, che dice che questo è l'ingresso del villaggio. Appare Imril.
- (gw_fild01 37, 105) - Parla con Imril. È estremamente arrabbiato con Maram per aver infranto la regola che vieta l'ingresso agli estranei (te). Maram supplica Imril dicendo che hai assistito all'intero processo di ottenimento delle scorte e di attraversamento dell'Oz Gorge. Imril dice che Suad avrà la decisione finale e ci chiede di aspettare finché non lo va a prendere.
- (gw_fild01 35, 102) - Parla con Maram. Appare Suad e Maram spiega l'intera situazione. Meno mercanti a Rachel vendono ai nativi. Oz Labyrinth sarà presto impraticabile a causa della lava straripante. Maram dice che dovrebbero considerarsi fortunati ad avere l'aiuto di un avventuriero. Chiede a Suad di darti una possibilità, come Niren ha dato una possibilità a lui. Suad alla fine ti permette di entrare nel villaggio.
- (wolfvill 143, 113) - Parla con Imril e Maram. Sono contenti che Suad ti abbia permesso di entrare a Gray Wolf Village. Ti mostrano quanto la situazione attuale sia angosciante, con la mancanza di cibo e l'ambiente ostile. Maram menziona che la prossima volta potresti non essere ammesso così facilmente a Gray Wolf Village e suggerisce di parlare con gli altri abitanti del villaggio per diventare più affidabile. Ricompensa: 50x
Amethyst Fragment (1000405) e quest secondarie sbloccate.
Parte 2
Per procedere con la quest della storia principale, ti servono 900 punti reputazione con Wolf Village, che otterrai se sblocchi tutte le daily quest. In alternativa, puoi ripetere alcune daily quest finché non raggiungi la reputazione richiesta.
Dovrai anche completare la quest Investigation of Oz Labyrinth
Parte 3
- (wolfvill 180, 179) - Parla con Village Boy. Dice che la conferenza sta per iniziare.
- (wolfvill 144, 151) - Incontra Suad alla conferenza che si tiene al centro di Grey Wolf Village.
- (wolfvill 145, 146) - Ascolta di nascosto il Radical Man che afferma che dovremmo distruggere tutti i templi di Freya.
- (wolfvill 139, 148) - Ascolta il Native Old Man che è d'accordo.
- (wolfvill 150, 147) - Parla con l'altro partecipante che chiede la guerra.
- (wolfvill 152, 145) - Ascolta lo Skeptical Young Man. È preoccupato per l'enorme numero di Rachel Guards se il villaggio sceglie di attaccare.
- (wolfvill 144, 151) - Parla con Suad che dà inizio alla conferenza. Condivide le sue preoccupazioni sull'attraversare l'Oz Gorge per le provviste. Il futuro di Grey Wolf Village sembra cupo. La gente inizia a gridare e a chiedere la guerra contro Rachel affinché il villaggio possa rivendicare la terra. Suad è messo sotto pressione per una ribellione armata. Un abitante del villaggio ti menziona che prenderà le armi dal loro nascondiglio. Questo attira l'attenzione di Maram e dice che dovremmo investigare il posto per vedere da dove arrivano le armi.
- (wolfvill 148, 153) - Parla con Miriam. Anche lei è d'accordo che tu e Maram dovreste trovare la fonte delle armi. Maram tira di nuovo in ballo il piano di mentire e fingersi parte della ribellione armata. Ricompensa: 40x
Amethyst Fragment (1000405).
- (wolfvill 143, 145) - Menti al Radical Man. Rivela che ha preso l'arma da Bearded Jack a Rachel.
- (rachel 75, 44) - Arrivi in quello che sembra un negozio di ferramenta. Parla con Bearded Jack e chiedi “Smelly Dandelion”. Jack ti dice di incontrare qualcuno a Veins se abbiamo bisogno di armi.
- (veins 293, 282) - Parla con Dandelion e menziona “Smelly Dandelion”. Si arrabbia con Jack per aver creato una brutta password. Maram chiede chi rifornisce queste armi e Dandelion dice che le ottiene in una base segreta nel Thor's Volcano.
- (thor_v01 169, 169) - Parla con Maram nel mezzo del Thor's Volcano Piano 1. Ha trovato un modo per entrare nella base segreta.
- (que_thr 133, 53) - Parla di nuovo con Maram all'ingresso della base segreta. Entrerai nella base come istanza (non obbligatorio in solitaria).
- Segui il percorso attraverso l'istanza contrassegnato come percorso rosso. Maram aiuterà a sbloccare le barricate contrassegnate in viola. Fai attenzione ai cristalli d'allarme che genereranno guardie. Una volta raggiunta la fine, raccogli tutti i 5 Document Files contrassegnati in arancione.
- (1@tcamp 34, 100) - Parla con Miriam che ha trovato anche lei la base segreta. Maram è sorpreso che Miriam ti segua e ha notato che queste armi sono molto vecchie. Lei menziona che questa è una delle basi militari un tempo gestite da suo patrigno, Priest Amal. Tuttavia, a giudicare dai documenti che hai trovato, sembra che si tratti di un tipo diverso di corruzione il fatto che queste armi vengano vendute.
- (1@tcamp 32, 102) - Parla con Maram che è preoccupato per la corruzione. Miriam dice che tornerà a Rachel per mostrare le prove e tu decidi di andare anche tu. Ricompensa: 50x
Amethyst Fragment (1000405) - (wolfvill 140, 112) - Parla con Suad e fagli sapere le tue scoperte. Elly interviene per menzionare che queste armi fanno parte di un problema più grande. La sua analisi mostra che con l'uso di polvere da sparo vecchia e nessuna manutenzione, le armi hanno una precisione del 9,72%. Miriam e Maram si presentano angosciati perché le armi lasciano la ribellione al massacro.
- (wolfvill 131, 257) - Vai alla cassa delle armi. Miriam avverte gli abitanti del villaggio di non armarsi con queste armi e chiede a Suad di fare qualcosa.
- (wolfvill 131, 252) - Parla con l'abitante armato. Ora sono pronti per la ribellione. Suad insiste e dice che ti incontrerà a Rachel per invadere il tempio. Chiede a Maram di restare a Grey Wolf Village in caso di emergenza. Ricompensa: 30x
Amethyst Fragment (1000405)
- (rachel 169, 245) - Parla con l'Ordinary Person a Rachel per entrare in un'istanza storia (non obbligatorio in solitaria).
- Segui Miriam fino al luogo della protesta. Vedrai la protesta della ribellione armata contro le Rachel Guards. Miriam scompare rapidamente per entrare nel tempio.
- Segui la navigazione e vai dentro il tempio. Miriam è sorpresa dalla tua presenza e dice che dobbiamo restare silenziosi. L'istanza ha una disposizione simile a Sanctuary Purification.
- Dopo aver ripulito tutte le stanze, tu e Miriam trovate Schulang e Illusionist Bagot che discutono il loro piano di usare il potere di Illusion a Rachel, ma entrambi se ne vanno in fretta.
- Segui Miriam fuori dal tempio e scoprirai che la ribellione ha raggiunto l'ingresso del tempio. Iniziano a sparare ma le loro armi difettose causano molte vittime. Ferma la ribellione ed esci dall'istanza. Istanza ripetibile Sanctuary Purification sbloccata.
- Parla con Miriam e dopo la conversazione appariranno delle guardie per attaccarti.
- Dopo aver ripulito tutte le stanze, segui la navigazione (2@nyr 59, 104) ed entra nel portale. Raggiungi il gruppo e parla con Ramachus per avviare la conversazione e alcune guardie ti attaccheranno.
- Dopo aver eliminato le guardie, naviga fino a (2@nyr 46, 55) ed entra nel portale.
- Continua nella stanza successiva in (2@nyr 118, 76). Tieni la sinistra e procedi finché non incontri il gruppo in (2@nyr 88, 46), parla con Ramachus per avviare un'altra conversazione e le guardie ti attaccheranno.
- Torna al portale da cui sei venuto e segui la navigazione fino a (2@nyr 180, 104) , scendi le scale per incontrare il gruppo e parla di nuovo con Ramachus.
- Tu e Miriam trovate Schulang e Illusionist Bagot che discutono il loro piano di usare il potere di Illusion a Rachel, ma entrambi se ne vanno in fretta. Continua a seguire Miriam per procedere.
- Segui Miriam fuori dal tempio e scoprirai che la ribellione ha raggiunto l'ingresso del tempio. Iniziano a sparare ma le loro armi difettose causano molte vittime. Ferma la ribellione ed esci dall'istanza. Istanza ripetibile Sanctuary Purification sbloccata.
- (rachel 116, 200) - Parla con High Priestess Niren. Lei, High Priest Zhed, Miriam e Suad si rendono conto della gravità della situazione. Suad è preoccupato che la notizia arrivi a Grey Wolf Village, ma Niren e Zhed si occuperanno delle pubbliche relazioni. Niren chiede se Miriam è sicura che suo padre adottivo, High Priest Amal, sia stato coinvolto. Miriam menziona che a un certo punto, suo padre debole è improvvisamente diventato estremamente motivato per ragioni sconosciute. Solo allora è iniziato il conflitto tra i nativi e gli immigrati di Arunafeltz. Elly nota che questa linea temporale corrisponde a quando gli Heart Hunters sono fuggiti da Varmundt's Mansion. Niren conclude che i due gruppi sono in collaborazione e devono essere investigati. Ricompensa: 60x
Amethyst Fragment (1000405)
- (oz_dun01 223, 116) - Vai alla posizione della Villa. Troverai Maram, Miriam e Aira lì. Menzionano che questo è il posto dove Amal svolge il suo lavoro. Maram deve tornare a Grey Wolf Village ma ti dice che Aira ti farà strada.
- (oz_dun01 219, 117) - Parla con Aira per entrare in un'istanza storia (non obbligatorio in solitaria).
- Parla con Miriam e tutti gli NPC dentro l'istanza. Devi eliminare tutti gli Heart Hunters per procedere nell'area successiva.
- Parla con Miriam e seguila fino a uno degli Employee all'interno, devi trovare altri NPC per procedere (1@adv 101, 24) , torna da Miriam. Devi eliminare tutti gli Heart Hunters per far muovere Miriam, seguila e parlale finalmente. Ti dirà di andare sul lato sinistro della stanza mentre lei va sul lato destro, uccidi tutti gli Heart Hunters mentre procedi.
- Troverai la Silver Key alla fine del corridoio parlando con il punto scintillante (1@adv 68, 182). Usa la Silver Key sulla porta bloccata ed entra nel portale (1@adv 66, 142).
- Uccidi tutti gli Heart Hunters all'interno e trova la Golden Key. Esci dalla stanza e trova Miriam sul lato destro del corridoio (1@adv 181, 143), parla con lei ed entra nel portale.
- Parla con l'impiegato della villa e ottieni la Spare Key. Esci dalla stanza e parla di nuovo con Miriam, ora puoi entrare nella stanza successiva usando la chiave che hai trovato.
- Uccidi tutti gli Heart Hunters all'interno e procedi verso la Colorful Door (1@adv 124, 207). La porta è bloccata, noterai un punto luminoso in entrambe le Knight Statue vicino alla porta, cliccalo finché non dice "La magia dello Splendid Knight è già svanita", dopodiché puoi entrare nella porta cliccandola.
- Arriverai nella stanza successiva, esplorala finché non trovi "Flower Shaped Device" che è un piccolo NPC cliccabile e scintillante, trova quello giusto che può sbloccare la porta successiva.
- Troverai Schulang che cerca di impedirti di entrare nella camera finale. Sconfiggilo per procedere.
- Incontra High Priest Amal e Illusion Bagot che dice che siete troppo tardi e stanno ricreando la Dea Freya con il potere di Illusion.
- Sconfiggi Fake Goddess Freya e l'embrione ne cade fuori.
- Parla con Miriam. Amal è arrabbiato con te per aver distrutto il suo lavoro. Miriam dice a suo padre che sei qui solo per aiutare. La dea che ha cercato di creare non potrà mai avvicinarsi alla vera Dea Freya. Esci dall'istanza attraverso il portale sud.
- (oz_dun01 225 119, ) - Parla con Maram e spiegagli la situazione. Ti dice che Amal e Miriam sono andati al tempio.
- (ra_temin 254, 117) - Disequipaggia Mini Elly e incontra Miriam, Niren, Zhed, Suad e Maram. Sono inorriditi dal fatto che lo Ymir's heart-piece sia stato rubato e usato per questo scopo.
- (ra_temin 258, 117) - Parla con Elly. Spiega a tutti che i campioni che ha raccolto dentro la villa sono le stesse molecole usate per gli embrioni di homunculus. Anche Bagot è nato da un embrione basato sull'aspetto del Pope. In seguito, Bagot è diventato una chimera con il potere di Illusion. Miriam chiede a Suad del futuro di Grey Wolf Village. Elly fa anche luce su come risolvere questo problema. Spiega a Niren e Zhed un'idea per integrare gli indigeni e i migranti dando ai nativi status legale e potere a Rachel. Niren è d'accordo e inizierà immediatamente la procedura di attuazione. Chiedi dove si sta dirigendo Bagot con Ymir's heart-piece. Miriam dice che suo padre e Bagot stanno andando nel continente settentrionale. Elly afferma che è l'area dove Jörmungandr è sigillato. Bagot è interessato a resuscitare altre divinità. Ricompensa: 500x
Amethyst Fragment (1000405).
Questline giornaliera
Tabella delle quest giornaliere
Tabella delle istanze
| NPC | Istanza | Livello richiesto | Dimensione party | Cooldown | Prerequisito | Ricompense possibili |
| (rachel 169, 245) |
Sanctuary Purification | 170 | 1+ | 1 giorno | Episode 18 Main Story Step 58 | EXP |
| (wolfvill 79, 260) |
Villa of Deception (Normal) | 170 | 2+ | 1 giorno | Episode 18 Main Story | Adulter Weapons |
| (wolfvill 79, 260) |
Villa of Deception (Advanced) | 200 | 2+ | 1 giorno | Episode 18 Main Story |
Vivatus Weapons |
Campi/Dungeon
| Mappa | Mostri |
| Grey Wolf Forest gw_fild01 |
Ashhopper (21302) |
Ashring (21303) | |
Grey Wolf (21304) | |
| Grey Wolf Forest gw_fild02 |
Ashring (21303) |
Grey Wolf (21304) | |
Tumble Ring (21305) | |
Firewind Kite (21306) | |
Phantom Wolf (21307) | |
| Oz Labyrinth Floor 1 oz_dun01 |
Rakehand (21296) |
Ash Toad (21295) | |
Spark (21297) | |
| Oz Labyrinth Floor 2 oz_dun02 |
Spark (21297) |
Hot Molar (21298) | |
Volcaring (21299) | |
Lava Toad (21300) | |
Burning Fang (21301) | |
| Rachel Oz Gorge ra_fild10 |
Grey Wolf Baby (21324) |
Grey Goat (21323) | |
Rakehand (21296) | |
| Rachel Ida Plains ra_fild11 |
Grey Wolf Baby (21324) |
Grey Goat (21323) | |
Rakehand (21296) |
Carte
| Carta | Descrizione |
| Increases Magical Damage with Neutral element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| When compounded on either One-Handed Staff or Two-Handed Staff: Increases Magical Damage with Shadow element by 10%. Refine Level +10: Increases Magical Damage with Shadow element by additional 10%. Refine Level +14: Increases Magical Damage with Shadow element by additional 10%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Increases Melee Physical Damage by 6%. _______________________ When equipped with Phantom Wolf Card: Increases Melee Physical Damage by additional 8%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Increases Magical Damage with Neutral and Shadow element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Neutral and Shadow element by 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Increases Magical Damage with Wind element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Increases Melee Physical Damage by 6%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| DEF +50 _______________________ Decreases damage taken from monsters of Shadow element by 10%. _______________________ Type: Card Compound on: Armor Weight: 1 | |
| Increases Magical Damage with Earth element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| ATK +5 _______________________ Increases Physical Damage against Fire elemental enemies by 10%. Increases Critical against Undead and Demon race by 15%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| When compounded on Katar: Increases Melee Physical Damage by 10%. For each 2 Refine Levels: Increases Melee Physical Damage by additional 1%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Increases Magical Damage with Fire and Earth element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Fire and Earth element by additional 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Increases Magical Damage with Fire element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Increases Melee Physical Damage by 20%. Increases damage taken from all elemental attacks by 15%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
Reputazione
Ogni livello di reputazione richiede 1.000 punti. I punti possono essere ottenuti tramite Daily Quests.
| Livello di reputazione | Sblocca |
| 1 | Puoi acquistare |
| 2 | Puoi acquistare |
| 3 | Le missioni giornaliere di Grey Wolf Village daranno 1x La ricompensa dell'istanza Villa of Deception aumenta a 10x |
| 4 | Puoi acquistare Helms of Faith dall'NPC Assad (wolfvill 167, 135). |
| 5 | Vivatus / Helm of Faith Refinement Hammers |
Scambio oggetti
Parla con l'NPC Assad (wolfvill 167, 135) per scambiare Amethyst Fragments con Gray Wolf equipment, Gray Wolf Refinement Box e Helms of Faith
Scambio Gray Wolf Armor Piece (350x
Amethyst Fragment (1000405) ciascuno)
| Item | Description |
| A suit given to those who have been recognized by the Gray Wolf Clan. _______________________ ATK +130 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +7: Increases Attack Speed by 15%. _______________________ When equipped with Gray Wolf Manteau: ATK +50 _______________________ When equipped with Gray Wolf Muffler: Decreases After Cast Delay by 10%. _______________________ Type: Armor Position: Armor Defense: 160 Armor Level: 1 Refinable Weight: 100 Required Level: 190 | |
| A robe given to those who have been recognized by the Gray Wolf Clan. _______________________ MATK +130 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. _______________________ When equipped with Gray Wolf Manteau: Increases Attack Speed by 10%. _______________________ When equipped with Gray Wolf Muffler: MATK +50 _______________________ Type: Armor Position: Armor Defense: 160 Armor Level: 1 Refinable Weight: 100 Required Level: 190 | |
| A manteau given to those who have been recognized by the Gray Wolf Clan. _______________________ MaxHP +2500 _______________________ For each 2 Refine Levels: MaxHP +150 _______________________ Refine Level +7: Increases Attack Speed by 7%. _______________________ When equipped with Gray Wolf Boots: Increases Critical Damage by 15%. _______________________ When equipped with Gray Wolf Shoes: Decreases Variable Casting Time by 15%. _______________________ Type: Armor Position: Garment Defense: 70 Armor Level: 1 Refinable Weight: 90 Required Level: 190 | |
| A scarf given to those who have been recognized by the Gray Wolf Clan. _______________________ MaxHP +1500 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ When equipped with Gray Wolf Boots: Increases Ranged Physical Damage by 7%. _______________________ When equipped with Gray Wolf Shoes: Increases Magical Damage with every element by 15%. _______________________ Type: Armor Position: Garment Defense: 70 Armor Level: 1 Refinable Weight: 90 Required Level: 190 | |
| A pair of boots given to those who have been recognized by the Gray Wolf Clan. _______________________ MaxSP +300 _______________________ For each 2 Refine Levels: MaxSP +50 _______________________ Refine Level +7: Increases Ranged Physical Damage by 7%. _______________________ When equipped with Gray Wolf Suit: ATK +7% _______________________ When equipped with Gray Wolf Robe: Increases Attack Speed by 7%. _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 190 | |
| A pair of shoes given to those who have been recognized by the Gray Wolf Clan. _______________________ MaxSP +250 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ When equipped with Gray Wolf Suit: MaxSP +7% _______________________ When equipped with Gray Wolf Robe: MATK +7% _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 190 | |
| A pendant given to those who have been recognized by the Gray Wolf Clan. _______________________ ATK +7% MaxHP +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 190 | |
| A ring given to those recognized by the Gray Wolf Clan. _______________________ ATK +7% MaxSP +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 190 | |
| Earrings given to those recognized by the Gray Wolf Clan. _______________________ MATK +7% MaxHP +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 190 | |
| A necklace given to those recognized by the Gray Wolf Clan. _______________________ MATK +7% MaxSP +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
Helm of Faith Exchange (1250x
Amethyst Fragment (1000405) each)
| Item | Description |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Cross Slash by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Cross Huuma Shuriken: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Cross Slash by 5%. _______________________ When equipped with Vivatus Fides Cross Huuma Shuriken: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Cross Slash by 5%. Increases damage of Kunai - Distortion by 7%. If the Weapon's Grade is C or higher: Increases damage of Kunai - Distortion by additional 15%. _______________________ Class Restrictions: Kagerou / Oboro _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Swirling Petal by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Huuma Shuriken: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Swirling Petal by 5%. _______________________ When equipped with Vivatus Fides Huuma Shuriken: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Swirling Petal by 5%. Increases damage of Huuma Shuriken - Grasp by 7%. If the Weapon's Grade is C or higher: Increases damage of Huuma Shuriken - Grasp by additional 15%. _______________________ Class Restrictions: Kagerou / Oboro _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Hammer of God, Fire Dance and Dragon Tail by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Shotgun: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Shatter Storm by 5%. _______________________ When equipped with Adulter Fides Gatling Gun: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Round Trip by 5%. _______________________ When equipped with Vivatus Fides Shotgun: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Shatter Storm by 5%. Increases damage of Wildfire by 7%. If the Weapon's Grade is C or higher: Increases damage of Wildfire by additional 15%. _______________________ When equipped with Vivatus Fides Gatling Gun: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Round Trip by 5%. Increases damage of The Vigilante at Night by 7%. If the Weapon's Grade is C or higher: Increases damage of The Vigilante at Night by additional 15%. _______________________ Weight: 10 _______________________ Class Restrictions: Rebellion _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Hammer of God, Fire Dance and Dragon Tail by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Rifle: Decreases Hammer of God skill cooldown by 10 seconds. For each 3 Refine Levels: Increases damage of Hammer of God by 5%. _______________________ When equipped with Adulter Fides Revolver: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Fire Dance by 5%. _______________________ When equipped with Adulter Fides Launcher: Decreases Dragon Tail skill cooldown by 2 seconds. For each 3 Refine Levels: Increases damage of Dragon Tail by 5%. _______________________ When equipped with Vivatus Fides Rifle: Decreases Hammer of God skill cooldown by 10 seconds. For each 3 Refine Levels: Increases damage of Hammer of God by 5%. Increases damage of Only One Bullet by 7%. If the Weapon's Grade is C or higher: Increases damage of Only One Bullet by additional 15%. _______________________ When equipped with Vivatus Fides Revolver: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Fire Dance by 5%. Increases damage of Magazine for One by 7%. If the Weapon's Grade is C or higher: Increases damage of Magazine for One by additional 15%. _______________________ When equipped with Vivatus Fides Launcher: Decreases Dragon Tail skill cooldown by 2 seconds. For each 3 Refine Levels: Increases damage of Dragon Tail by 5%. Increases damage of Spiral Shooting by 7%. If the Weapon's Grade is C or higher: Increases damage of Spiral Shooting by additional 15%. _______________________ Class Restrictions: Rebellion _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ Base Level at least 230: SPL +3, S.MATK +2. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Curse Explosion by 15%. _______________________ For each 4 Refine Levels: Increases all elemental magical damage by 7%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Dark Wand: Decreases Evil Spirit's Curse skill cooldown by 2 seconds. For each 3 Refine Levels: Increases damage of Curse Explosion by 5%. _______________________ When equipped with Vivatus Fides Dark Wand: Decreases Evil Spirit's Curse skill cooldown by 2 seconds. For each 3 Refine Levels: Increases damage of Curse Explosion by 5%. Increases damage of Exorcism of Malicious Soul by 7%. If the Weapon's Grade is C or higher: Increases damage of Exorcism of Malicious Soul by additional 15%. _______________________ Class Restrictions: Soul Reaper _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ Base Level at least 230: SPL +3, S.MATK +2. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Eswhoo and Espa by 15%. _______________________ For each 4 Refine Levels: Increases all elemental magical damage by 7%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Soul Stick: Increases all elemental magical damage by 10%. For each 3 Refine Levels: Increases damage of Eswhoo and Espa by 5%. _______________________ When equipped with Vivatus Fides Soul Stick: Increases all elemental magical damage by 10%. For each 3 Refine Levels: Increases damage of Eswhoo and Espa by 5%. Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by 7%. If the Weapon's Grade is C or higher: Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by additional 15%. _______________________ Class Restrictions: Soul Reaper _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Falling Star by 15%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Stardust Book: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Falling Star by 5%. _______________________ When equipped with Vivatus Fides Stardust Book: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Falling Star by 5%. Increases damage of Star Cannon by 7%. If the Weapon's Grade is C or higher: Increases damage of Star Cannon by additional 15%. _______________________ Class Restrictions: Star Emperor _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of New Moon Kick and Full Moon Kick by 15%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Moon Book: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of New Moon Kick and Full Moon Kick by 5%. _______________________ When equipped with Vivatus Fides Moon Book: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of New Moon Kick and Full Moon Kick by 5%. Increases damage of Midnight Kick by 7%. If the Weapon's Grade is C or higher: Increases damage of Midnight Kick by additional 15%. _______________________ Class Restrictions: Star Emperor _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ Base Level at least 230: SPL +3, S.MATK +2. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Silvervine Stem Spear and Catnip Meteor by 15%. _______________________ For each 4 Refine Levels: Increases all elemental magical damage by 7%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Foxtail Wand: Increases all elemental magical damage by 10%. For each 3 Refine Levels: Increases damage of Silvervine Stem Spear and Catnip Meteor by 5%. _______________________ When equipped with Vivatus Fides Foxtail Wand: Increases all elemental magical damage by 10%. For each 3 Refine Levels: Increases damage of Silvervine Stem Spear and Catnip Meteor by 5%. Increases damage of Hyunrok Breeze by 7%. If the Weapon's Grade is C or higher: Increases damage of Hyunrok Breeze by additional 15%. _______________________ Class Restrictions: Summoner _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Cart Tornado by 15%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Scepter: Decreases Cart Tornado skill cooldown by 0.15 seconds. For each 3 Refine Levels: Increases damage of Cart Tornado by 5%. _______________________ When equipped with Vivatus Fides Scepter: Decreases Cart Tornado skill cooldown by 0.3 seconds. For each 3 Refine Levels: Increases damage of Cart Tornado by 5%. Increases damage of Hell's Plant by 7%. If the Weapon's Grade is C or higher: Increases damage of Hell's Plant by additional 15%. _______________________ Class Restrictions: Genetic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Cart Cannon by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Rapier: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Cart Cannon by 5%. _______________________ When equipped with Vivatus Fides Rapier: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Cart Cannon by 5%. Increases damage of Acidified Zone (Water/Wind/Ground/Fire) by 7%. If the Weapon's Grade is C or higher: Increases damage of Acidified Zone Water, Acidified Zone Wind, Acidified Zone Ground and Acidified Zone Fire by additional 15%. _______________________ Class Restrictions: Genetic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Vulcan Arm by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Mace: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Vulcan Arm by 5%. _______________________ When equipped with Vivatus Fides Mace: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Vulcan Arm by 5%. Increases damage of Activation Attack Machine by 7% (only applies to yourself). If the Weapon's Grade is C or higher: Increases damage of Activation Attack Machine by additional 15% (only applies to yourself). _______________________ Class Restrictions: Mechanic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Axe Boomerang and Axe Tornado by 15%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Axe: Increases Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Axe Boomerang and Axe Tornado by 5%. _______________________ When equipped with Vivatus Fides Axe: Increases Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Axe Boomerang and Axe Tornado by 5%. Increases damage of Axe Stomp by 7%. If the Weapon's Grade is C or higher: Increases damage of Axe Stomp by additional 15%. _______________________ Class Restrictions: Mechanic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Severe Rainstorm by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: CRI +15 _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Violin or Adulter Fides Chain Rope: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Severe Rainstorm by 5%. _______________________ When equipped with Vivatus Fides Violin or Vivatus Fides Chain Rope: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Severe Rainstorm by 5%. Increases damage of Rythm Shooting by 7%. If the Weapon's Grade is C or higher: Increases damage of Rythm Shooting by additional 15%. _______________________ Class Restrictions: Minstrel, Wanderer _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ Base Level at least 230: SPL +3, S.MATK +2. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Metallic Sound by 15%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Neutral element by 7%. _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Harp or Adulter Fides Ribbon: Increases Magical Damage with Neutral element by 10%. For each 3 Refine Levels: Increases damage of Metallic Sound by 5%. _______________________ When equipped with Vivatus Fides Harp or Vivatus Fides Ribbon: Increases Magical Damage with Neutral element by 10%. For each 3 Refine Levels: Increases damage of Metallic Sound by 5%. Increases damage of Metallic Fury by 7%. If the Weapon's Grade is C or higher: Increases damage of Metallic Fury by additional 15%. _______________________ Class Restrictions: Minstrel, Wanderer _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Hundred Spear by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Lance: Decreases Hundred Spear skill cooldown by 0.2 seconds. For each 3 Refine Levels: Increases damage of Hundred Spear by 5%. _______________________ When equipped with Vivatus Fides Lance: Decreases Hundred Spear skill cooldown by 0.5 seconds. For each 3 Refine Levels: Increases damage of Hundred Spear by 5%. Increases damage of Madness Crusher by 7%. If the Weapon's Grade is C or higher: Increases damage of Madness Crusher by additional 15%. _______________________ Class Restrictions: Rune Knight _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Wind Cutter and Ignition Break by 15%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Two-Handed Sword: Decreases Ignition Break skill cooldown by 0.5 seconds. For each 3 Refine Levels: Increases damage of Wind Cutter and Ignition Break by 5%. _______________________ When equipped with Vivatus Fides Two-Handed Sword: Decreases Ignition Break skill cooldown by 1 second. For each 3 Refine Levels: Increases damage of Wind Cutter and Ignition Break by 5%. Increases damage of Storm Slash by 7%. If the Weapon's Grade is C or higher: Increases damage of Storm Slash by additional 15%. _______________________ Class Restrictions: Rune Knight _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ Base Level at least 230: SPL +3, S.MATK +2. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Psychic Wave by 15%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Neutral, Wind and Earth element by 7%. _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Magic Book: Increases Magical Damage with Neutral element by 10%. For each 3 Refine Levels: Increases damage of Psychic Wave by 5%. _______________________ When equipped with Vivatus Fides Magic Book: Increases Magical Damage with Neutral, Wind and Earth element by 10%. For each 3 Refine Levels: Increases damage of Psychic Wave by 5%. Increases damage of Lightning Land and Terra Drive by 7%. If the Weapon's Grade is C or higher: Increases damage of Lightning Land and Terra Drive by additional 15%. _______________________ Class Restrictions: Sorcerer _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ Base Level at least 230: SPL +3, S.MATK +2. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Poison Buster by 15%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Fire and Poison element by 7%. _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Poison Book: Increases Magical Damage with Poison element by 10%. For each 3 Refine Levels: Increases damage of Poison Buster by 5%. _______________________ When equipped with Vivatus Fides Poison Book: Increases Magical Damage with Fire and Poison element by 10%. For each 3 Refine Levels: Increases damage of Poison Buster by 5%. Increases damage of Conflagration and Venom Swamp by 7%. If the Weapon's Grade is C or higher: Increases damage of Conflagration and Venom Swamp by additional 15%. _______________________ Class Restrictions: Sorcerer _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Rolling Cutter by 15%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: CRI +15 _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Chakram: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Rolling Cutter by 5%. _______________________ When equipped with Vivatus Fides Chakram: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Rolling Cutter by 5%. Increases damage of Impact Crater by 7%. If the Weapon's Grade is C or higher: Increases damage of Impact Crater by additional 15%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Counter Slash by 15%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Katar: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Counter Slash by 5%. _______________________ When equipped with Vivatus Fides Katar: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Counter Slash by 5%. Increases damage of Eternal Slash by 7%. If the Weapon's Grade is C or higher: Increases damage of Eternal Slash by additional 15%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Overbrand by 15%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Guardian Spear: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Overbrand by 5%. _______________________ When equipped with Vivatus Fides Guardian Spear: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Overbrand by 5%. Increases damage of Overslash by 7%. If the Weapon's Grade is C or higher: Increases damage of Overslash by additional 15%. _______________________ Class Restrictions: Royal Guard _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ Base Level at least 230: SPL +3, S.MATK +2. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Genesis Ray by 15%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Neutral and Holy element by 7%. _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Guardian Sword: Increases Magical Damage with Neutral and Holy element by 10%. For each 3 Refine Levels: Increases damage of Genesis Ray by 5%. _______________________ When equipped with Vivatus Fides Guardian Sword: Increases Magical Damage with Neutral and Holy element by 10%. For each 3 Refine Levels: Increases damage of Genesis Ray by 5%. Increases damage of Cross Rain by 7%. If the Weapon's Grade is C or higher: Increases damage of Cross Rain by additional 15%. _______________________ Class Restrictions: Royal Guard _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Aimed Bolt by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: CRI +15 _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Aiming Bow: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Aimed Bolt by 5%. _______________________ When equipped with Vivatus Fides Aiming Bow: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Aimed Bolt by 5%. Increases damage of Crescive Bolt by 7%. If the Weapon's Grade is C or higher: Increases damage of Crescive Bolt by additional 15%. _______________________ Class Restrictions: Ranger _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Arrow Storm by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Ballista: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Arrow Storm by 5%. _______________________ When equipped with Vivatus Fides Ballista: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Arrow Storm by 5%. Increases damage of Gale Storm by 7%. If the Weapon's Grade is C or higher: Increases damage of Gale Storm by additional 15%. _______________________ Class Restrictions: Ranger _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Triangle Shot by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: CRI +15 _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Crossbow: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Triangle Shot by 5%. _______________________ When equipped with Vivatus Fides Cross Bow: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Triangle Shot by 5%. Increases damage of Frenzy Shot by 7%. If the Weapon's Grade is C or higher: Increases damage of Frenzy Shot by additional 15%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Fatal Menace by 15%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Dagger: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Fatal Menace by 5%. _______________________ When equipped with Vivatus Fides Dagger: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Fatal Menace by 5%. Increases damage of Abyss Dagger by 7%. If the Weapon's Grade is C or higher: Increases damage of Abyss Dagger by additional 15%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Duple Light by 15%. _______________________ For each 4 Refine Levels: Increases Melee and Ranged Physical Damage by 7%. _______________________ Refine Level +7: CRI +15 _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Bible: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Duple Light by 5%. _______________________ When equipped with Vivatus Fides Bible: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Duple Light by 5%. Increases damage of Petitio by 7%. If the Weapon's Grade is C or higher: Increases damage of Petitio by additional 15%. _______________________ Class Restrictions: Archbishop _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ Base Level at least 230: SPL +3, S.MATK +2. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Adoramus by 15%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Neutral and Holy element by 7%. _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Wand: Increases Magical Damage with Neutral and Holy element by 10%. For each 3 Refine Levels: Increases damage of Adoramus by 5%. _______________________ When equipped with Vivatus Fides Wand: Increases Magical Damage with Neutral and Holy element by 10%. For each 3 Refine Levels: Increases damage of Adoramus by 5%. Increases damage of Arbitrium by 7%. If the Weapon's Grade is C or higher: Increases damage of Arbitrium by additional 15%. _______________________ Class Restrictions: Archbishop _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Rampage Blaster by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: MaxSP +5% _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Claw: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Rampage Blaster by 5%. _______________________ When equipped with Vivatus Fides Claw: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Rampage Blaster by 5%. Increases damage of Explosion Blaster by 7%. If the Weapon's Grade is C or higher: Increases damage of Explosion Blaster by additional 15%. _______________________ Class Restrictions: Sura _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Tiger Cannon by 15%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: MaxHP +5% _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Knuckle: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Tiger Cannon by 5%. _______________________ When equipped with Vivatus Fides Knuckle: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Tiger Cannon by 5%. Increases damage of Third Flame Bomb by 7%. If the Weapon's Grade is C or higher: Increases damage of Third Flame Bomb by additional 15%. _______________________ Class Restrictions: Sura _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ Base Level at least 230: SPL +3, S.MATK +2. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Comet by 15%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Neutral and Shadow element by 7%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Two-Handed Staff: Increases Magical Damage with Neutral and Shadow element by 10%. For each 3 Refine Levels: Increases damage of Comet by 5%. _______________________ When equipped with Vivatus Fides Two-Handed Staff: Increases Magical Damage with Neutral and Shadow element by 10%. For each 3 Refine Levels: Increases damage of Comet by 5%. Increases damage of Mystery Illusion by 7%. If the Weapon's Grade is C or higher: Increases damage of Mystery Illusion by additional 15%. _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ Base Level at least 230: SPL +3, S.MATK +2. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Soul Expansion by 15%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Ghost element by 7%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Rod: Increases Magical Damage with Ghost element by 10%. For each 3 Refine Levels: Increases damage of Soul Expansion by 5%. _______________________ When equipped with Vivatus Fides Rod: Increases Magical Damage with Ghost element by 10%. For each 3 Refine Levels: Increases damage of Soul Expansion by 5%. Increases damage of Soul Vulcan Strike by 7%. If the Weapon's Grade is C or higher: Increases damage of Soul Vulcan Strike by additional 15%. _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Vivatus / Helm of Faith Equipment Hammer (1700x
Amethyst Fragment (1000405) each)
| Item | Description |
| A refine hammer that increases the refinement level of a specific Vivatus Fides Weapon by +1. It can only be used on Vivatus Fides Weapon with refine level between +9 and +11. Each time it is used, 40 Holy Oil of Purification, 40 Holy Water of Purification and 40 Sbbatical Handkerchief are consumed as materials. _______________________ [Target Items] Vivatus Fides Magic Book Vivatus Fides Poison Book Vivatus Fides Bible Vivatus Fides Ribbon Vivatus Fides Harp Vivatus Fides Claw Vivatus Fides Chain Rope Vivatus Fides Violin Vivatus Fides Aiming Bow Vivatus Fides Ballista Vivatus Fides Knuckle Vivatus Fides Wand Vivatus Fides Rod Vivatus Fides Two-Handed Staff Vivatus Fides Cross Bow Vivatus Fides Chakram Vivatus Fides Scepter Vivatus Fides Dagger Vivatus Fides Katar Vivatus Fides Rapier Vivatus Fides Mace Vivatus Fides Guardian Sword Vivatus Fides Axe Vivatus Fides Guardian Spear Vivatus Fides Lance Vivatus Fides Two-Handed Sword Vivatus Fides Dark Wand Vivatus Fides Soul Stick Vivatus Fides Foxtail Wand Vivatus Fides Foxtail Model Vivatus Fides Stardust Book Vivatus Fides Moon Book Vivatus Fides Gatling Gun Vivatus Fides Launcher Vivatus Fides Rifle Vivatus Fides Shotgun Vivatus Fides Revolver Vivatus Fides Cross Huuma Shuriken Vivatus Fides Huuma Shuriken _______________________ Type: DelayConsume Position: Unknown Weight: 1 | |
| A refine hammer that increases the refinement level of Helms of Faith by +1. It can be used for Helm of Faith with refine level between +9 and +11. Each time it is used, 1500 Amethyst Fragments are consumed as materials. _______________________ This item will be consumed after performing the item reform. _______________________ [Target Items] Helm of Faith (Warlock) Helm of Faith II (Warlock) Helm of Faith (Sura) Helm of Faith II (Sura) Helm of Faith (Archbishop) Helm of Faith II (Archbishop) Helm of Faith (Shadow Chaser) Helm of Faith II (Shadow Chaser) Helm of Faith (Ranger) Helm of Faith II (Ranger) Helm of Faith (Royal Guard) Helm of Faith II (Royal Guard) Helm of Faith (Guillotine Cross) Helm of Faith II (Guillotine Cross) Helm of Faith (Sorcerer) Helm of Faith II (Sorcerer) Helm of Faith (Rune Knight) Helm of Faith II (Rune Knight) Helm of Faith (Minstrel & Wanderer) Helm of Faith II (Minstrel & Wanderer) Helm of Faith (Mechanic) Helm of Faith II (Mechanic) Helm of Faith (Genetic) Helm of Faith II (Genetic) Helm of Faith (Kagerou & Oboro) Helm of Faith II (Kagerou & Oboro) Helm of Faith (Rebellion) Helm of Faith II (Rebellion) Helm of Faith (Soul Reaper) Helm of Faith II (Soul Reaper) Helm of Faith (Star Emperor) Helm of Faith II (Star Emperor) Helm of Faith (Summoner) Helm of Faith II (Summoner) _______________________ Type: DelayConsume Position: Unknown Weight: 1 |
Gray Wolf Armor Refine Boxes
| Item | Description | Price |
| A magic box that can refine Gray Wolf equipment. If you put Gray Wolf armor, you can get +7 refined Gray Wolf armor. _______________________ [Target Items] Gray Wolf Suit, Gray Wolf Robe, Gray Wolf Manteau, Gray Wolf Muffler, Gray Wolf Boots, Gray Wolf Shoes. _______________________ Type: DelayConsume Position: Unknown Weight: 1 |
x1050 | |
| A magic box that can refine Gray Wolf equipment. If you put Gray Wolf armor, you can get +9 refined Gray Wolf armor. _______________________ [Target Items] Gray Wolf Suit, Gray Wolf Robe, Gray Wolf Manteau, Gray Wolf Muffler, Gray Wolf Boots, Gray Wolf Shoes. _______________________ Type: DelayConsume Position: Unknown Weight: 1 |
x2250 |
Gray Wolf Armor
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village to enchant.
| Target Items | Slot Order | Refine | Reset Process |
A suit given to those who have been recognized by the Gray Wolf Clan. _______________________ ATK +130 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +7: Increases Attack Speed by 15%. _______________________ When equipped with Gray Wolf Manteau: ATK +50 _______________________ When equipped with Gray Wolf Muffler: Decreases After Cast Delay by 10%. _______________________ Type: Armor Position: Armor Defense: 160 Armor Level: 1 Refinable Weight: 100 Required Level: 190 |
4>3>2 | 7 | 25x 100,000z |
A robe given to those who have been recognized by the Gray Wolf Clan. _______________________ MATK +130 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. _______________________ When equipped with Gray Wolf Manteau: Increases Attack Speed by 10%. _______________________ When equipped with Gray Wolf Muffler: MATK +50 _______________________ Type: Armor Position: Armor Defense: 160 Armor Level: 1 Refinable Weight: 100 Required Level: 190 |
Gray Wolf Armor Enchantments
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village to enchant.
| Slot 2 | Slot 3 | Slot 4 |
| 50x 200,000z |
25x 150,000z |
15x 100,000z |
| Note: choose your desired Enchant for: 500x / 250x / 125x 10,000,000z | ||
| 100% Success Chance | ||
Decreases reflected damage taken by 2%. |
STR +1 |
STR +1 |
Decreases reflected damage taken by 3%. |
DEX +1 |
DEX +1 |
Decreases damage taken from reflected attacks by 4%. |
AGI +1 |
AGI +1 |
ATK +2%, MATK +2% |
INT +1 |
INT +1 |
Increases damage of Dragon Breath and Dragon Breath - Water by 15%. |
VIT +1 |
VIT +1 |
Increases damage of Wind Cutter and Ignition Break by 15%. |
LUK +1 |
LUK +1 |
Increases damage of Sonic Wave and Hundred Spear by 15%. |
STR +2 |
STR +2 |
Increases damage of Overbrand and Earth Drive by 15%. |
DEX +2 |
DEX +2 |
Increases damage of Banishing Point and Cannon Spear by 15%. |
AGI +2 |
AGI +2 |
Increases damage of Pressure and Genesis Ray by 15%. |
INT +2 |
INT +2 |
Increases damage of Knuckle Boost and Arms Cannon by 15%. |
VIT +2 |
VIT +2 |
Increases damage of Vulcan Arm and Axe Boomerang by 15%. |
LUK +2 |
LUK +2 |
Increases damage of Axe Tornado and Power Swing by 15%. |
STR +3 |
DEF +150 |
Increases damage of Cart Tornado and Hell's Plant by 15%. |
DEX +3 |
MDEF +15 |
Increases damage of Crazy Weed and Cart Cannon by 15%. |
AGI +3 |
DEF +200 |
Increases damage of Acid Demonstration and Spore Explosion by 15%. |
INT +3 |
MDEF +20 |
Increases damage of Sonic Blow and Cross Impact by 15%. |
VIT +3 |
Increases Ranged Physical Damage by 3%. |
Increases damage of Cross Ripper Slasher and Rolling Cutter by 15%. |
LUK +3 |
ATK +2%, ATK +25 |
Increases damage of Soul Destroyer and Counter Slash by 15%. |
DEF +150 |
MATK +2%, MATK +25 |
Increases damage of Fatal Menace and Raid by 15%. |
MDEF +15 |
Increases Ranged Physical Damage by 5%. |
Increases Magical Damage with every element by 15%. |
DEF +200 |
ATK +4%, ATK +50 |
Increases damage of Triangle Shot by 15%. |
MDEF +20 |
MATK +4%, MATK +50 |
Increases damage of Crimson Rock and Earth Strain by 15%. |
DEF +250 |
|
Increases damage of Jack Frost and Chain Lightning by 15%. |
MDEF +25 |
|
Increases damage of Comet and Tetra Vortex by 15%. |
Increases Ranged Physical Damage by 3%. |
|
Increases damage of Killing Cloud and Poison Buster by 15%. |
ATK +2%, ATK +25 |
|
Increases damage of Psychic Wave and Varetyr Spear by 15%. |
MATK +2%, MATK +25 |
|
Increases damage of Diamond Dust and Earth Grave by 15%. |
Increases Ranged Physical Damage by 5%. |
|
Increases damage of Magnus Exorcismus and Adoramus by 15%. |
ATK +4%, ATK +50 |
|
Increases damage of Judex by 15%. |
MATK +4%, MATK +50 |
|
Increases damage of Duple Light by 15%. |
Increases Ranged Physical Damage by 5%. |
|
Increases damage of Tiger Cannon and Fallen Empire by 15%. |
ATK +6%, ATK +100 |
|
Increases damage of Rampage Blaster and Ride in Lightning by 15%. |
MATK +6%, MATK +100 |
|
Increases damage of Gate of Hell and Knuckle Arrow by 15%. |
Decreases After Cast Delay by 4%. |
|
Increases damage of Cluster Bomb by 15%. |
||
Increases damage of Sharp Shooting by 15%. |
||
Increases damage of Aimed Bolt and Arrow Storm by 15%. |
||
Increases damage of Metallic Sound and Neutral elemental magical damage by 5%. |
||
Increases damage of Reverberation by 15%. |
||
Increases damage of Arrow Vulcan and Severe Rainstorm by 15%. |
||
Increases damage of Prominence Kick and Solar Burst by 15%. |
||
Increases damage of New Moon Kick and Full Moon Kick by 15%. |
||
Increases damage of Flash Kick and Falling Star by 15%. |
||
Increases damage of Esma and Eswhoo by 15%. |
||
Increases damage of Espa by 15%. |
||
Increases damage of Curse Explosion by 15%. |
||
Increases damage of Desperado, Fire Dance and Hammer of God by 15%. |
||
Increases damage of Fire Rain, Howling Mine and Dragon Tail by 15%. |
||
Increases damage of Shattering Storm, Banishing Buster and Round Trip by 15%. |
||
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by 15%. |
||
Increases damage of Cross Slash and Swirling Petal by 15%. |
||
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by 15%. |
||
Decreases Tuna Party and Tasty Shrimp Party skill cooldown by 1 second. |
||
Increases damage of Silvervine Stem Spear and Catnip Meteor by 15%. |
||
Increases damage of Picky Peck and Lunatic Carrot Beat by 15%. |
||
Double Slash damage +15% |
||
Sharpen Hail damage +15% |
||
Ice Splash damage +15% |
||
Gray Wolf Garment
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
| Target Items | Slot Order | Refine | Reset Process |
A manteau given to those who have been recognized by the Gray Wolf Clan. _______________________ MaxHP +2500 _______________________ For each 2 Refine Levels: MaxHP +150 _______________________ Refine Level +7: Increases Attack Speed by 7%. _______________________ When equipped with Gray Wolf Boots: Increases Critical Damage by 15%. _______________________ When equipped with Gray Wolf Shoes: Decreases Variable Casting Time by 15%. _______________________ Type: Armor Position: Garment Defense: 70 Armor Level: 1 Refinable Weight: 90 Required Level: 190 |
4>3>2 | 7 | 25x 100,000z |
A scarf given to those who have been recognized by the Gray Wolf Clan. _______________________ MaxHP +1500 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ When equipped with Gray Wolf Boots: Increases Ranged Physical Damage by 7%. _______________________ When equipped with Gray Wolf Shoes: Increases Magical Damage with every element by 15%. _______________________ Type: Armor Position: Garment Defense: 70 Armor Level: 1 Refinable Weight: 90 Required Level: 190 |
Gray Wolf Garment Enchantments
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
| Slot 2 | Slot 3 | Slot 4 |
| 50x 200,000z |
25x 150,000z |
15x 100,000z |
| Note: You can also choose your desired Enchant for: 375x / 200x / 125x 10,000,000z | ||
| 100% Success Chance | ||
Decreases damage taken from Normal and Boss class by 3%. |
FLEE +10 |
STR +1 |
Decreases damage taken from Normal and Boss class by 5%. |
Decreases Variable Casting Time by 6%. |
DEX +1 |
Decreases damage taken from Normal and Boss class by 7%. |
CRI +10 |
AGI +1 |
Increases Physical Damage and Magical Damage with every element by 2%. |
HIT +20 |
INT +1 |
Increases Physical Damage and Magical Damage with every element by 2%. |
FLEE +20 |
VIT +1 |
Increases Physical Damage and Magical Damage with every element by 3%. |
Decreases Variable Casting Time by 8%. |
LUK +1 |
Decreases damage taken from reflected attacks by 2%. |
CRI +10 |
STR +2 |
Decreases damage taken from reflected attacks by 3%. |
HIT +20 |
DEX +2 |
Decreases damage taken from reflected attacks by 4%. |
FLEE +30 |
AGI +2 |
MATK +30 |
INT +2 | |
CRI +15 |
VIT +2 | |
HIT +30 |
LUK +2 | |
STR +3 | ||
DEX +3 | ||
AGI +3 | ||
INT +3 | ||
VIT +3 | ||
LUK +3 | ||
Gray Wolf Footgear
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
| Target Items | Slot Order | Refine | Reset Process |
A pair of boots given to those who have been recognized by the Gray Wolf Clan. _______________________ MaxSP +300 _______________________ For each 2 Refine Levels: MaxSP +50 _______________________ Refine Level +7: Increases Ranged Physical Damage by 7%. _______________________ When equipped with Gray Wolf Suit: ATK +7% _______________________ When equipped with Gray Wolf Robe: Increases Attack Speed by 7%. _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 190 |
4>3>2 | 7 | 25x 100,000z |
A pair of shoes given to those who have been recognized by the Gray Wolf Clan. _______________________ MaxSP +250 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ When equipped with Gray Wolf Suit: MaxSP +7% _______________________ When equipped with Gray Wolf Robe: MATK +7% _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 190 |
Gray Wolf Footgear Enchantments
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
| Slot 2 | Slot 3 | Slot 4 |
| 50x 200,000z |
25x 150,000z |
15x 100,000z |
| Note: You can also choose your desired Enchant for: 375x / 200x / 125x 10,000,000z | ||
| 100% Success Chance | ||
Physical attacks have a 3% chance to increase VIT by 50 and ATK by 25% for 10 seconds. _______________________ Type: Enchant Position: Unknown |
Decreases Fixed Casting Time by 0.5 seconds. _______________________ Type: Enchant Position: Unknown |
MaxHP +5%, MaxHP +1500 _______________________ Refine Level +7: MaxHP +2% _______________________ Refine Level +9: MaxHP +2% _______________________ Refine Level +11: MaxHP +3% _______________________ Type: Enchant Position: Unknown |
Magical attacks have a 3% chance to increase INT by 50 and MATK by 25% for 10 seconds. _______________________ Type: Enchant Position: Unknown |
Decreases Fixed Casting Time by 0.7 seconds. _______________________ Type: Enchant Position: Unknown |
MaxSP +5%, MaxSP +300 _______________________ Refine Level +7: MaxSP +2% _______________________ Refine Level +9: MaxSP +2% _______________________ Refine Level +11: MaxSP +3% _______________________ Type: Enchant Position: Unknown |
Physical attacks have a 3% chance to increase DEX by 50 and Ranged Physical Damage by 15% for 10 seconds. _______________________ Type: Enchant Position: Unknown |
Decreases Fixed Casting Time by 1 second. _______________________ Type: Enchant Position: Unknown |
Increases Healing skills effectiveness by 3%. _______________________ Refine Level +7: Increases Healing skills effectiveness by additional 4%. _______________________ Refine Level +9: Increases Healing skills effectiveness by additional 5%. _______________________ Refine Level +11: Increases Healing skills effectiveness by additional 5%. _______________________ Type: Enchant Position: Unknown |
Physical attacks have a 3% chance to increase STR by 50 and Melee Physical Damage by 15% for 10 seconds. _______________________ Type: Enchant Position: Unknown |
Increases Magic Damage against all sizes by 2%. _______________________ Refine Level +7: Increases Magic Damage against all sizes by additional 2%. _______________________ Refine Level +9: Increases Magic Damage against all sizes by additional 2%. _______________________ Refine Level +11: Increases Magic Damage against all sizes by additional 2%. _______________________ Type: Enchant Position: Unknown |
MaxHP +5%, MaxHP +2000 _______________________ Refine Level +7: MaxHP +3% _______________________ Refine Level +9: MaxHP +4% _______________________ Refine Level +11: MaxHP +5% _______________________ Type: Enchant Position: Unknown |
Physical attacks have a 3% chance to increase AGI by 50 and Critical Damage by 25% for 10 seconds. _______________________ Type: Enchant Position: Unknown |
Increases Physical Damage against all sizes by 2%. _______________________ Refine Level +7: Increases Physical Damage against all sizes by additional 2%. _______________________ Refine Level +9: Increases Physical Damage against all sizes by additional 2%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by additional 2%. _______________________ Type: Enchant Position: Unknown |
MaxSP +5%, MaxSP +400 _______________________ Refine Level +7: MaxSP +3% _______________________ Refine Level +9: MaxSP +4% _______________________ Refine Level +11: MaxSP +5% _______________________ Type: Enchant Position: Unknown |
Physical attacks have a 3% chance to increase LUK by 50 and Magical Damage with every element by 15% for 10 seconds. _______________________ Type: Enchant Position: Unknown |
Increases Magic Damage against all sizes by 3%. _______________________ Refine Level +7: Increases Magic Damage against all sizes by additional 3%. _______________________ Refine Level +9: Increases Magic Damage against all sizes by additional 3%. _______________________ Refine Level +11: Increases Magic Damage against all sizes by additional 3%. _______________________ Type: Enchant Position: Unknown |
Increases Healing skills effectiveness by 5%. _______________________ Refine Level +7: Increases Healing skills effectiveness by additional 5%. _______________________ Refine Level +9: Increases Healing skills effectiveness by additional 5%. _______________________ Refine Level +11: Increases Healing skills effectiveness by additional 5%. _______________________ Type: Enchant Position: Unknown |
Increases Physical Damage against all sizes by 3%. _______________________ Refine Level +7: Increases Physical Damage against all sizes by additional 3%. _______________________ Refine Level +9: Increases Physical Damage against all sizes by additional 3%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by additional 3%. _______________________ Type: Enchant Position: Unknown |
MaxHP +5%, MaxHP +2500 _______________________ Refine Level +7: MaxHP +5% _______________________ Refine Level +9: MaxHP +5% _______________________ Refine Level +11: MaxHP +5% _______________________ Type: Enchant Position: Unknown | |
Increases Magic Damage against all sizes by 4%. _______________________ Refine Level +7: Increases Magic Damage against all sizes by additional 4%. _______________________ Refine Level +9: Increases Magic Damage against all sizes by additional 4%. _______________________ Refine Level +11: Increases Magic Damage against all sizes by additional 4%. _______________________ Type: Enchant Position: Unknown |
MaxSP +5%, MaxSP +450 _______________________ Refine Level +7: MaxSP +5% _______________________ Refine Level +9: MaxSP +5% _______________________ Refine Level +11: MaxSP +5% _______________________ Type: Enchant Position: Unknown | |
Increases Physical Damage against all sizes by 4%. _______________________ Refine Level +7: Increases Physical Damage against all sizes by additional 4%. _______________________ Refine Level +9: Increases Physical Damage against all sizes by additional 4%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by additional 4%. _______________________ Type: Enchant Position: Unknown |
Increases Healing skills effectiveness by 5%. _______________________ Refine Level +7: Increases Healing skills effectiveness by additional 5%. _______________________ Refine Level +9: Increases Healing skills effectiveness by additional 7%. _______________________ Refine Level +11: Increases Healing skills effectiveness by additional 7%. _______________________ Type: Enchant Position: Unknown | |
MaxHP +5%, MaxSP +5%, MaxHP +1200, MaxSP +250 _______________________ Refine Level +7: MaxHP +1%, MaxSP +1% _______________________ Refine Level +9: MaxHP +2%, MaxSP +2% _______________________ Refine Level +11: MaxHP +2%, MaxSP +2% _______________________ Type: Enchant Position: Unknown | ||
MaxHP +5%, MaxSP +5%, MaxHP +1500, MaxSP +300 _______________________ Refine Level +7: MaxHP +2%, MaxSP +2% _______________________ Refine Level +9: MaxHP +3%, MaxSP +3% _______________________ Refine Level +11: MaxHP +4%, MaxSP +4% _______________________ Type: Enchant Position: Unknown | ||
MaxHP +5%, MaxSP +5%, MaxHP +2000, MaxSP +350 _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: MaxHP +4%, MaxSP +4% _______________________ Refine Level +11: MaxHP +5%, MaxSP +5% _______________________ Type: Enchant Position: Unknown | ||
Gray Wolf Accessories
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
| Target Items | Slot Order | Refine | Reset Process |
| 4>3>2 | 0 | 25x 100,000z | |
| Item Description | |
A pendant given to those who have been recognized by the Gray Wolf Clan. _______________________ ATK +7% MaxHP +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
Earrings given to those recognized by the Gray Wolf Clan. _______________________ MATK +7% MaxHP +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
A necklace given to those recognized by the Gray Wolf Clan. _______________________ MATK +7% MaxSP +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
A ring given to those recognized by the Gray Wolf Clan. _______________________ ATK +7% MaxSP +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
Gray Wolf Accessories Enchantments
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
| Slot 2 | Slot 3 | Slot 4 |
| 50x 200,000z |
25x 150,000z |
15x 100,000z |
| Note: You can also choose your desired Enchant for: 500x / 250x / 125x 10,000,000z | ||
| 100% Success Chance | ||
HIT +8 Increases Ranged Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown |
HIT +8 Increases Ranged Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown |
STR +1 _______________________ Refine Level +7: STR +1 _______________________ Refine Level +9: STR +1 _______________________ Refine Level +11: STR +1 _______________________ Type: Enchant Position: Unknown |
CRI +6 _______________________ Increases Critical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
CRI +6 _______________________ Increases Critical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
DEX +1 _______________________ Refine Level +7: DEX +1 _______________________ Refine Level +9: DEX +1 _______________________ Refine Level +11: DEX +1 _______________________ Type: Enchant Position: Unknown |
Perfect HIT +2% Increases Melee Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown |
Perfect HIT +2% Increases Melee Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown |
AGI +1 _______________________ Refine Level +7: AGI +1 _______________________ Refine Level +9: AGI +1 _______________________ Refine Level +11: AGI +1 _______________________ Type: Enchant Position: Unknown |
MATK +18 Decreases Variable Casting Time by 4%. _______________________ Type: Enchant Position: Unknown |
MATK +18 Decreases Variable Casting Time by 4%. _______________________ Type: Enchant Position: Unknown |
INT +1 _______________________ Refine Level +7: INT +1 _______________________ Refine Level +9: INT +1 _______________________ Refine Level +11: INT +1 _______________________ Type: Enchant Position: Unknown |
ATK +22 Increases Attack Speed by 6%. _______________________ Type: Enchant Position: Unknown |
ATK +22 Increases Attack Speed by 6%. _______________________ Type: Enchant Position: Unknown |
VIT +1 _______________________ Refine Level +7: VIT +1 _______________________ Refine Level +9: VIT +1 _______________________ Refine Level +11: VIT +1 _______________________ Type: Enchant Position: Unknown |
HIT +12 Increases Ranged Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
HIT +12 Increases Ranged Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
LUK +1 _______________________ Refine Level +7: LUK +1 _______________________ Refine Level +9: LUK +1 _______________________ Refine Level +11: LUK +1 _______________________ Type: Enchant Position: Unknown |
CRI +9 _______________________ Increases Critical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
CRI +9 _______________________ Increases Critical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
STR +2 _______________________ Refine Level +7: STR +1 _______________________ Refine Level +9: STR +1 _______________________ Refine Level +11: STR +2 Increases Melee Physical Damage by 1%. _______________________ Type: Enchant Position: Unknown |
Perfect HIT +3% Increases Melee Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
Perfect HIT +3% Increases Melee Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
DEX +2 _______________________ Refine Level +7: DEX +1 _______________________ Refine Level +9: DEX +1 _______________________ Refine Level +11: DEX +2 Increases Ranged Physical Damage by 1%. _______________________ Type: Enchant Position: Unknown |
MATK +22 Decreases Variable Casting Time by 6%. _______________________ Type: Enchant Position: Unknown |
MATK +22 Decreases Variable Casting Time by 6%. _______________________ Type: Enchant Position: Unknown |
AGI +2 _______________________ Refine Level +7: AGI +1 _______________________ Refine Level +9: AGI +1 _______________________ Refine Level +11: AGI +2 Perfect HIT +1% _______________________ Type: Enchant Position: Unknown |
ATK +26 Increases Attack Speed by 8%. _______________________ Type: Enchant Position: Unknown |
ATK +26 Increases Attack Speed by 8%. _______________________ Type: Enchant Position: Unknown |
INT +2 _______________________ Refine Level +7: INT +1 _______________________ Refine Level +9: INT +1 _______________________ Refine Level +11: INT +2 Increases Magical Damage with every element by 1%. _______________________ Type: Enchant Position: Unknown |
HIT +16 Increases Ranged Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
HIT +16 Increases Ranged Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
VIT +2 _______________________ Refine Level +7: VIT +1 _______________________ Refine Level +9: VIT +1 _______________________ Refine Level +11: VIT +2 Decreases After Cast Delay by 1%. _______________________ Type: Enchant Position: Unknown |
CRI +12 Increases Critical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
CRI +12 Increases Critical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
LUK +2 _______________________ Refine Level +7: LUK +1 _______________________ Refine Level +9: LUK +1 _______________________ Refine Level +11: LUK +2 Increases Critical Damage by 1%. _______________________ Type: Enchant Position: Unknown |
Perfect HIT +4% Increases Melee Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
Perfect HIT +4% Increases Melee Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
STR +3 _______________________ Refine Level +7: STR +1 _______________________ Refine Level +9: STR +1 _______________________ Refine Level +11: STR +2 Increases Melee Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
MATK +26 Decreases Variable Casting Time by 8%. _______________________ Type: Enchant Position: Unknown |
MATK +26 Decreases Variable Casting Time by 8%. _______________________ Type: Enchant Position: Unknown |
DEX +3 _______________________ Refine Level +7: DEX +1 _______________________ Refine Level +9: DEX +1 _______________________ Refine Level +11: DEX +2 Increases Ranged Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
ATK +30 Increases Attack Speed by 10%. _______________________ Type: Enchant Position: Unknown |
ATK +30 Increases Attack Speed by 10%. _______________________ Type: Enchant Position: Unknown |
AGI +3 _______________________ Refine Level +7: AGI +1 _______________________ Refine Level +9: AGI +1 _______________________ Refine Level +11: AGI +2 Perfect HIT +3% _______________________ Type: Enchant Position: Unknown |
HIT +20 Increases Ranged Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
HIT +20 Increases Ranged Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
INT +3 _______________________ Refine Level +7: INT +1 _______________________ Refine Level +9: INT +1 _______________________ Refine Level +11: INT +2 Increases Magical Damage with every element by 3%. _______________________ Type: Enchant Position: Unknown |
CRI +15 Increases Critical Damage by 12%. _______________________ Type: Enchant Position: Unknown |
CRI +15 Increases Critical Damage by 12%. _______________________ Type: Enchant Position: Unknown |
VIT +3 _______________________ Refine Level +7: VIT +1 _______________________ Refine Level +9: VIT +1 _______________________ Refine Level +11: VIT +2 Decreases After Cast Delay by 3%. _______________________ Type: Enchant Position: Unknown |
Perfect HIT +5% Increases Melee Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
Perfect HIT +5% Increases Melee Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
LUK +3 _______________________ Refine Level +7: LUK +1 _______________________ Refine Level +9: LUK +1 _______________________ Refine Level +11: LUK +2 Increases Critical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
MATK +30 Decreases Variable Casting Time by 10%. _______________________ Type: Enchant Position: Unknown |
MATK +30 Decreases Variable Casting Time by 10%. _______________________ Type: Enchant Position: Unknown |
|
Increases melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Type: Enchant Position: Unknown |
Increases HP Recovery Rate by 20%. _______________________ Type: Enchant Position: Unknown |
|
Increases SP Recovery Rate by 20%. _______________________ Type: Enchant Position: Unknown |
||
Increases HP Recovery Rate by 30%. _______________________ Type: Enchant Position: Unknown |
||
Increases SP Recovery Rate by 30%. _______________________ Type: Enchant Position: Unknown |
||
Increases HP Recovery Rate by 40%. _______________________ Type: Enchant Position: Unknown |
||
Increases SP Recovery Rate by 40%. _______________________ Type: Enchant Position: Unknown |
||
Increases HP Recovery Rate by 50%. _______________________ Type: Enchant Position: Unknown |
||
Increases SP Recovery Rate by 50%. _______________________ Type: Enchant Position: Unknown |
||
| Only Right Accessory: | ||
Physical attacks have a 4% chance to absorb 2% of the inflicted damage as HP. _______________________ Type: Enchant Position: Unknown |
||
Magical attacks have a 4% chance to recover 700 HP every 0.5 seconds for 19 times. _______________________ Type: Enchant Position: Unknown |
||
| Only Left Accessory: | ||
Physical attacks have a 1% chance to absorb 3% of the inflicted damage as SP. _______________________ Type: Enchant Position: Unknown |
||
Magical attacks have a 2% chance to recover 100 SP every 0.5 seconds for 19 times. _______________________ Type: Enchant Position: Unknown |
||

