Illusion Armors (17.1)

Revision as of 15:41, 19 February 2022 by Stasi (talk | contribs) (Stasi moved page Illusion Equipment to Illusion Armors (17.1))

Equipment Exchange

To start the exchange, you must first complete the Capturing Elyumina quest.

Elyumina will appear after you speak with the Rebellion in Cor, at (sp_cor 108, 130). You can then exchange both equipment types from her.

  • OS Weapons
  • Illusion Armors


Illusion Armors

Illusion Armors can be obtained by exchanging 50 25723.png Cor Core (25723) , with Elyumina.
You can choose the exact piece you want.

Item Description
15376.png Illusion Armor Type A [1] (15376) ItemID: 15376
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A type A combat armor made from illusion technology.
There are various modules that can be installed to enhance it.
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ATK +100
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For each 2 Refine Levels:
ATK +10
_______________________
Refine Level +7:
Decreases After Attack Delay by 10%.
_______________________
When equipped with Illusion Engine Wing Type A:
ATK +50
_______________________
When equipped with Illusion Engine Wing Type B:
Decreases After Cast Delay by 10%.
_______________________
Type: Armor
Defense: 105
Weight: 100
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
20933.png Illusion Engine Wing Type A [1] (20933) ItemID: 20933
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Combat engine A type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.
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MaxHP +1000
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For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Increases Attack Speed by 5%.
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When equipped with Illusion Leg Type A:
Increases Critical Damage by 10%.
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When equipped with Illusion Leg Type B:
Decreases Variable Casting Time by 10%.
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Type: Garment
Defense: 50
Weight: 90
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
20934.png Illusion Engine Wing Type B [1] (20934) ItemID: 20934
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Combat engine B type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxHP +1000
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
When equipped with Illusion Leg Type A:
Increases Ranged Physical Damage by 5%.
_______________________
When equipped with Illusion Leg Type B:
Increases Magical Damage with every element by 10%.
_______________________
Type: Garment
Defense: 50
Weight: 90
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
22196.png Illusion Leg Type A [1] (22196) ItemID: 22196
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Combat boots A type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxSP +200
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
When equipped with Illusion Armor Type A:
ATK +5%
_______________________
When equipped with Illusion Armor Type B:
Increases Attack Speed by 5%.
_______________________
Type: Shoes
Defense: 20
Weight: 50
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
22197.png Illusion Leg Type B [1] (22197) ItemID: 22197
_______________________
Combat boots B type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxSP +200
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
When equipped with Illusion Armor Type A:
MaxSP +5%
_______________________
When equipped with Illusion Armor Type B:
MATK +5%
_______________________
Type: Shoes
Defense: 20
Weight: 50
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
32207.png Illusion Booster R [1] (32207) ItemID: 32207
_______________________
This combat booster is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
_______________________
ATK +5%
_______________________
Type: Accessory
Position: Right
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
32208.png Illusion Booster L [1] (32208) ItemID: 32208
_______________________
This combat booster is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
_______________________
ATK +5%
_______________________
Type: Accessory
Position: Left
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
32209.png Illusion Battle Chip R [1] (32209) ItemID: 32209
_______________________
This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
_______________________
MATK +5%
_______________________
Type: Accessory
Position: Right
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 130
32210.png Illusion Battle Chip L [1] (32210) ItemID: 32210
_______________________
This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
_______________________
MATK +5%
_______________________
Type: Accessory
Position: Left
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 130



Illusion Armors Echanting

The Illusion equipments can be enchanted by using Modification Modules, given by Rebellion (sp_cor 108, 130).
You can exchange 30 25669.png Unknown Parts (25669) and 5 25723.png Cor Core (25723) for a random Modification Module.
To apply the Modification Modules, equip the Illusion armor and then speak with RS26 (sp_cor 106, 136). The enchanting process consumes the Modification Module and never fails.
Every Illusion equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times, depending of the equipment piece.
For Legendary Enchants however, only one can be socketed at any given time, even if they're not the same.
The following table lists the available modules, their effects and their enchantment limitations.

Modification Module Modification Orb Effect Location Max Count
Common Enchants
25670.png Modification Module (Defense) (25670) 29527.png Modification Orb (Defense) (29527) ItemID: 29527
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DEF +25
_______________________
Refine Level +7:
DEF +10
_______________________
Refine Level +9:
DEF +10
15376.png Illusion Armor Type A [1] (15376)

15377.png Illusion Armor Type B [1] (15377)
20933.png Illusion Engine Wing Type A [1] (20933)
20934.png Illusion Engine Wing Type B [1] (20934)
22196.png Illusion Leg Type A [1] (22196)
22197.png Illusion Leg Type B [1] (22197)

3
25671.png Modification Module (Magic Defense) (25671) 29528.png Modification Orb (Magic Defense) (29528) ItemID: 29528
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MDEF +2
_______________________
Refine Level +7:
MDEF +3
_______________________
Refine Level +9:
MDEF +3
25672.png Modification Module (VIT) (25672) 4742.png VIT+3 (4742) ItemID: 4742
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VIT +3
32207.png Illusion Booster R [1] (32207)

32208.png Illusion Booster L [1] (32208)
32209.png Illusion Battle Chip R [1] (32209)
32210.png Illusion Battle Chip L [1] (32210)

25673.png Modification Module (LUK) (25673) 4752.png LUK+3 (4752) ItemID: 4752
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LUK +3
25674.png Modification Module (STR) (25674) 4702.png STR+3 (4702) ItemID: 4702
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STR +3
32207.png Illusion Booster R [1] (32207)

32209.png Illusion Battle Chip R [1] (32209)

25675.png Modification Module (AGI) (25675) 4732.png AGI+3 (4732) ItemID: 4732
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AGI +3
25676.png Modification Module (INT) (25676) 4712.png INT+3 (4712) ItemID: 4712
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INT +3
32208.png Illusion Booster L [1] (32208)

32210.png Illusion Battle Chip L [1] (32210)

25677.png Modification Module (DEX) (25677) 4722.png DEX+3 (4722) ItemID: 4722
_______________________
DEX +3
Rare Enchants
25678.png Modification Module (HP Recovery) (25678) 29529.png Modification Orb (HP Recovery) (29529) ItemID: 29529
_______________________
HP Recovery +20%.
32207.png Illusion Booster R [1] (32207)

32209.png Illusion Battle Chip R [1] (32209)

2
25679.png Modification Module (SP Recovery) (25679) 29532.png Modification Orb (SP Recovery) (29532) ItemID: 29532
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SP Recovery +20%.
32208.png Illusion Booster L [1] (32208)

32210.png Illusion Battle Chip L [1] (32210)

25680.png Modification Module (Spell) (25680) 4826.png Spell Lv5 (4826) ItemID: 4826
_______________________
MATK +18
_______________________
Decreases Variable Casting Time by 10%.
32207.png Illusion Booster R [1] (32207)

32208.png Illusion Booster L [1] (32208)
32209.png Illusion Battle Chip R [1] (32209)
32210.png Illusion Battle Chip L [1] (32210)

1
25681.png Modification Module (Attack Speed) (25681) 4881.png After Attack Delay Lv4 (4881) ItemID: 4881
_______________________
Decreases After Attack Delay by 10%.
25682.png Modification Module (Fatal) (25682) 4866.png Fatal Lv4 (4866) ItemID: 4866
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Increases Critical Damage by 10%.
_______________________
CRI +4.
25683.png Modification Module (Expert Archer) (25683) 4836.png Expert Archer Lv5 (4836) ItemID: 4836
_______________________
Increases Ranged Physical Damage by 10%.
25684.png Modification Module (Stamina) (25684) 29531.png Modification Orb (Stamina) (29531) ItemID: 29531
_______________________
MaxHP +5%
_______________________
Refine Level +7:
MaxHP +500
_______________________
Refine Level +9:
MaxHP +750
22196.png Illusion Leg Type A [1] (22196)

22197.png Illusion Leg Type B [1] (22197)

2
25685.png Modification Module (Spirit) (25685) 29530.png Modification Orb (Spirit) (29530) ItemID: 29530
_______________________
MaxSP +5%
_______________________
Refine Level +7:
MaxSP +100
_______________________
Refine Level +9:
MaxSP +150
25686.png Modification Module (Heal) (25686) 29533.png Modification Orb (Heal) (29533) ItemID: 29533
_______________________
Increases Healing skills effectiveness by 5%.
_______________________
Refine Level +7:
Increases Healing skills effectiveness by additional 5%.
_______________________
Refine Level +9:
Increases Healing skills effectiveness by additional 5%.
25687.png Modification Module (Attack Power) (25687) 29534.png Modification Orb (Attack Power) (29534) ItemID: 29534
_______________________
ATK +5%
_______________________
Refine Level +7:
ATK +25
_______________________
Refine Level +9:
ATK +25
15376.png Illusion Armor Type A [1] (15376)

15377.png Illusion Armor Type B [1] (15377)

25688.png Modification Module (Magic Power) (25688) 29535.png Modification Orb (Magic Power) (29535) ItemID: 29535
_______________________
MATK +5%
_______________________
Refine Level +7:
MATK +25
_______________________
Refine Level +9:
MATK +25
25689.png Modification Module (Sharpshooter) (25689) 29536.png Modification Orb (Sharpshooter) (29536) ItemID: 29536
_______________________
Increases Ranged Physical Damage by 3%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 2%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 2%.
25690.png Modification Module (Swift) (25690) 29537.png Modification Orb (Swift) (29537) ItemID: 29537
_______________________
ASPD +1
_______________________
Refine Level +7:
Decreases After Attack Delay by 3%.
_______________________
Refine Level +9:
Decreases After Attack Delay by additional 3%.
20933.png Illusion Engine Wing Type A [1] (20933)

20934.png Illusion Engine Wing Type B [1] (20934)

25691.png Modification Module (Caster) (25691) 29538.png Modification Orb (Caster) (29538) ItemID: 29538
_______________________
Decreases Variable Casting Time by 3%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by additional 3%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by additional 3%.
25692.png Modification Module (Critical) (25692) 29539.png Modification Orb (Critical) (29539) ItemID: 29539
_______________________
CRI +10
_______________________
Refine Level +7:
Increases Critical Damage by 5%.
_______________________
Refine Level +9:
Increases Critical Damage by additional 5%.
Unique Enchants
25693.png Modification Module (After Cast Delay) (25693) 29540.png Modification Orb (After Cast Delay) (29540) ItemID: 29540
_______________________
Decreases After Cast Delay by 5%.
_______________________
Refine Level +7:
Decreases After Cast Delay by additional 5%.
_______________________
Refine Level +9:
Decreases After Cast Delay by additional 5%.
15376.png Illusion Armor Type A [1] (15376)

15377.png Illusion Armor Type B [1] (15377)

1
25694.png Modification Module (Fixed Casting Time) (25694) 29541.png Modification Orb (Fixed Casting Time) (29541) ItemID: 29541
_______________________
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
Refine Level +7:
Decreases Fixed Casting Time by 0.2 additional seconds.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 additional seconds.
22196.png Illusion Leg Type A [1] (22196)

22197.png Illusion Leg Type B [1] (22197)

25695.png Modification Module (Above All) (25695) 29542.png Modification Orb (Above All) (29542) ItemID: 29542
_______________________
Decreases Physical and Magical Damage from against enemies of every element by 5%.
_______________________
Refine Level +7:
Decreases Physical and Magical Damage from all size enemies by 5%.
_______________________
Refine Level +9:
Decreases Physical and Magical Damage from all races by 5% (Except Players).
20933.png Illusion Engine Wing Type A [1] (20933)

20934.png Illusion Engine Wing Type B [1] (20934)

25696.png Modification Module (Life Drain) (25696) 29543.png Modification Orb (Life Drain) (29543) ItemID: 29543
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Physical attacks have a 2 % chance to restore 2% of the inflicted damage as HP.
32207.png Illusion Booster R [1] (32207)

32209.png Illusion Battle Chip R [1] (32209)

25697.png Modification Module (Soul Drain) (25697) 29544.png Modification Orb (Soul Drain) (29544) ItemID: 29544
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Physical attacks have a 1 % chance to restore 1% of the inflicted damage as SP.
32208.png Illusion Booster L [1] (32208)

32210.png Illusion Battle Chip L [1] (32210)

25698.png Modification Module (Magic Healing) (25698) 29545.png Modification Orb (Magic Healing) (29545) ItemID: 29545
_______________________
Magical attacks have a 2% chance to recover 400HP per 0.5 second for 10 seconds.
32207.png Illusion Booster R [1] (32207)

32209.png Illusion Battle Chip R [1] (32209)

25699.png Modification Module (Magic Soul) (25699) 29546.png Modification Orb (Magic Soul) (29546) ItemID: 29546
_______________________
Magical attacks have a 1% chance to recover 80SP per 0.5 second for 10 seconds.
32208.png Illusion Booster L [1] (32208)

32210.png Illusion Battle Chip L [1] (32210)

Legendary Enchants
25700.png Modification Module (Unlimited Vital) (25700) 29547.png Modification Orb (Unlimited Vital) (29547) ItemID: 29547
_______________________
receiving physical or magical damage have a chance to activate Everlasting Life for 10 seconds.
_______________________
[Everlasting Life]
VIT +50
Recover 400HP per 0.5 second.
Recover 20SP per second.
22196.png Illusion Leg Type A [1] (22196)

22197.png Illusion Leg Type B [1] (22197)

1
25701.png Modification Module (Spell Buster) (25701) 29548.png Modification Orb (Spell Buster) (29548) ItemID: 29548
_______________________
Magical attacks have a chance to activate Magic Storm for 10 seconds.
_______________________
[Magic Storm]
INT +50
MATK +15%
ATK -15%
25702.png Modification Module (Firing Shot) (25702) 29549.png Modification Orb (Firing Shot) (29549) ItemID: 29549
_______________________
Physical attacks have a chance to activate Plunging Shooter for 10 seconds.
_______________________
[Plunging Shooter]
DEX +50
Increases Ranged Physical Damage by 10%.
Drains 20SP per second.
25703.png Modification Module (Over Power) (25703) 29550.png Modification Orb (Over Power) (29550) ItemID: 29550
_______________________
Physical attacks have a chance to activate Raging Fight for 10 seconds.
_______________________
[Raging Fight]
STR +50
ATK +15%
MATK -15%
25704.png Modification Module (Fatal Flash) (25704) 29551.png Modification Orb (Fatal Flash) (29551) ItemID: 29551
_______________________
Physical attacks have a chance to activate Fatal Flash for 10 seconds.
_______________________
[Fatal Flash]
AGI +50
Increases Critical Damage by 10%.
Drains 300HP per second.
25705.png Modification Module (Lucky Strike) (25705) 29552.png Modification Orb (Lucky Strike) (29552) ItemID: 29552
_______________________
Magical attacks have a chance to activate Good Fortune for 10 seconds.
_______________________
[Good Fortune]
LUK +50
Increases all elemental magical damage by 10%.
Drains 300HP per second.