Vicious Mind Weapons

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Enchants

Vicious Mind Enchants

Weapon First Enchant Second Enchant Third Enchant

21016.png Vicious Mind Two-Handed Sword [1] (21016)
1450.png Vicious Mind Lance [1] (1450)
1400.png Vicious Mind Spear [1] (1400)
28008.png Vicious Mind Katar [1] (28008)
1800.png Vicious Mind Fist [1] (1800)

  • Physical damage to element enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • Weapon property: element
  • ATK +1~10%
  • Physical damage to race enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on race enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +3~10
  • AGI +3~10
  • LUK +3~10
  • ATK +1~50
  • CRIT +1~20
  • ASPD +1~5%
  • ASPD +1~5
  • Critical damage +1~20%

13328.png Vicious Mind Huuma Shuriken [1] (13328)
28605.png Vicious Mind Book [1] (28605)
28706.png Vicious Mind Dagger [1] (28706)

  • Physical damage to element enemies +1~20%.
  • No weapon size penalty
  • Weapon property: element
  • ATK +1~10%
  • Physical damage to race enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on race enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +3~10
  • AGI +3~10
  • INT +3~10
  • ATK +1~50
  • MATK +1~50
  • ASPD +1~5%
  • ASPD +1~5
  • After cast delay -1~20%
  • Variable cast time -1~20%

28107.png Vicious Mind Two-Handed Axe [1] (28107)
16041.png Vicious Mind Mace [1] (16041)
13455.png Vicious Mind Saber [1] (13455)

  • Physical damage to element enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • Weapon property: element
  • ATK +1~10%
  • Physical damage to race enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on race enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +3~10
  • DEX +3~10
  • ATK +3~50
  • CRIT +1~20
  • ASPD +1~5
  • Critical damage +1~20%
  • Ranged damage +1~20%

1900.png Vicious Mind Violin [1] (1900)
1996.png Vicious Mind Wire [1] (1996)
13128.png Vicious Mind Revolver [1] (13128)
18121.png Vicious Mind Bow [1] (18121)

  • Physical damage to element enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • ATK +1~10%
  • Physical damage to race enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on race enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • AGI +3~10
  • DEX +3~10
  • LUK +3~10
  • ATK +1~50
  • CRIT +1~20
  • ASPD +1~5
  • Critical damage +1~20%
  • Ranged damage +1~20%

1600.png Vicious Mind Rod [1] (1600)
2026.png Vicious Mind Staff [1] (2026)

  • Magical damage to element enemies +1~20%.
  • Power of healing skills +1~20%
  • MATK +1~10%
  • Magical damage to race enemies +1~20%
  • Magical damage to boss enemies +1~20%
  • Magical damage to normal enemies +1~20%
  • Bypass 1~30% of MDEF on race enemies
  • Bypass 1~30% of MDEF on boss enemies
  • Bypass 1~30% of MDEF on normal enemies
  • DEX +3~10
  • INT +3~10
  • MATK +1~50
  • After cast delay -1~20%
  • Skill SP cost -1~10%
  • Variable cast time -1~20%
Race/Element Enchants
Enemy element's Weapon property element's Enemy race's
  • Neutral
  • Water
  • Earth
  • Fire
  • Wind
  • Poison
  • Holy
  • Shadow
  • Ghost
  • Undead
  • Water
  • Earth
  • Fire
  • Wind
  • Shadow
  • Poison
  • Holy
  • Angel
  • Brute
  • Demi-Human
  • Demon
  • Dragon
  • Fish
  • Formless
  • Insect
  • Plant
  • Undead


Max value for X:

  • Atk/Matk + 50
  • Atk/Matk + 15%
  • Aspd + 5
  • Increases magical/physical damage on any property monsters/race targets by 20%.
  • Pierces 30% of DEF/MDEF on any race targets when performing a physical/magical attack.
  • Pierces 30% of DEF/MDEF on Normal/Boss protocol targets when performing a physical/magical attack.
  • Reduces the global delay of skills by 15%.
  • Increases long-ranged damage on targets by 20%.
  • Reduces SP cost of skills by 5%.
  • Stats + 10
  • Increases critical damage on targets by 20%.
  • Crit + 15
  • Increases the recovery rate of recovery skills by 20%.
  • Reduces variable casting time of skills by 20%.