Old Glast Heim Challenge Mode

Overview

Base Level 170+
Startingpoint (glast_01 143, 288)
Cooldown is 1 day

Walkthrough

 

  • ORANGE: Start Point
  • BLUE: Left side (50 mobs)
  • GREEN: Right side (50 mobs)
  • YELLOW: Start Position / Portal Location
  • PURPLE: MVP Summoning Location
  • RED: MVP Fighting Arena.

Upon entering the instance, you start at the orange spot. You will see Oscar NPC. The party leader must talk to the NPC to initiate the battle. All party members will be randomly split to the left side (blue box) and right (green box) of the map. There are 50 monsters per side. You must clear 47 monsters in order to unlock the portal (yellow). If the other side is not cleared, the portal will lead you to the other side. You can have your support party members not move and they will be safe until you finish clearing your side.

After defeating one side of monsters, there is a chance that Oscar will announce the following message: “...”. A Prime Corruption Root will spawn in the center corridor and you must kill it within 30 seconds. If you fail to kill it on time, the Prime Corruption Root will kill all party members on screen (15×15) and then Oscar will purify it (defeat it for you). The amount of Prime Corruption Root spawned depends on the difficulty level. Two or more can spawn at difficulty level 4 while up to five can spawn at difficulty level 10. In order to have an opportunity in defeating the Prime Corruption Root, both sides must be cleared simultaneously so that the party can reach the center corridor in time. Alternatively, the party can entirely avoid the monster without any penalties other than less rewards from Oscar.

Once both sides has been cleared, the portal will lead to the center corridor where you will meet with Oscar who will lead you to battle against Phantom Amdarais.

There is a 10% chance that instead of Phantom Amdarais, players would battle against Phantom Himmelmez. Some Skills & Mechanics may differ and you would have the opportunity to get her card.

Old Glast Heim Difficulty Level

Old Glast Heim Challenge Mode has a selectable difficulty system where you can unluck stronger versions of the instance after completing an easier version of the instance.

Difficulty Level Progression Points needed Phantom Amdarias HP
Level 1 0 600.000.000
Level 2 5 750.000.000
Level 3 11 900.000.000
Level 4 18 1.050.000.000
Level 5 26 1.200.000.000
Level 6 35 1.350.000.000
Level 7 45 1.500.000.000
Level 8 60 1.650.000.000
Level 9 80 1.800.000.000
Level 10 100 2.000.000.000

Higher difficulty levels will do the following:

  • Scale all monsters damage by (Damage * Difficulty Level)
  • Scale Boss HP by (450,000,000 + [150,000,000 * Difficulty Level]) except for level 10.
  • Scale Mutated Thorn HP by (5 + [Difficulty Level * 4])
  • Increases Boss's Health Regeneration mechanic by (300,000 * Difficulty Level) HP per 2 seconds.
  • Increases rewards

Note:

The number of clears progression is character bound. You get 1 progression point according to the level you've cleared. Example: clearing difficulty level 3 gives 3 progression points.

Monster

Monster Race/Size/Element
20574.gif
Mutating White Knight (20574)
DemiHuman/Large/Holy 1
20576.gif
Mutating Khalitzburg (20576)
Undead/Medium/Dark 3
20577.gif
Cursed Raydric (20577)
DemiHuman/Medium/Dark 2
20578.gif
Cursed Raydric Archer (20578)
DemiHuman/Medium/Dark 2
20579.gif
Cursed Buttler (20579)
Undead/Medium/Undead 2
20580.gif
Cursed Buttler (20580)
Undead/Medium/Undead 2
20581.gif
Mutated Thorn (20581)
Demon/Medium/Dark 4
20575.gif
Fallen Root (20575)
Demon/Large/Earth 3 (MVP)
20572.gif
Phantom of Himmelmez (20572)
Angel/Medium/Holy 3 (MVP)
20573.gif
Phantom of Amdarais (20573)
Demon/Large/Dark 3 (MVP)

Carddrops

Card Description
27382.png Fallen Root Card (27382) ItemID: 27382
_______________________
ATK +30
MATK +30
_______________________
When equipped with Realized Corruption Root Card:
Increases Magical Damage with Fire and Neutral element by 30%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
27381.png [MVP] Phantom of Himmelmez Card (27381) ItemID: 27381
_______________________
Increases Magical Damage with Holy and Neutral element by 100%.
Increases damage taken from all elemental attacks by 30%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
27383.png [MVP] Phantom of Amdarais Card (27383) ItemID: 27383
_______________________
MaxHP +10%
MaxSP +5%
_______________________
When equipped with Amdarais Card:
Increases Physical Damage against all enemies by 5%.
_______________________
When equipped with Realized Amdarais Card:
Increases Physical Damage against all enemies by 10%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1

Skills & Mechanics

Mechanic Difficulty Level Description
Party Counter Lv 1 + If any party member dies the MVP will only take 1 damage for all attacks.


This effect goes away when all party members are alive again.

Restart Lv 1 + If all party members are dead for more than 5 minutes, the MVP will despawn and Oscar appears again.


You can summon the MVP again by talking to Oscar.

Fighting Arena Lv 1 + If the MVP moves away from the center fighting arena, Oscar will announce that the MVP must be brought back to the arena within 30 seconds or the battle will restart. Players must be within Grand Darkness (Grid) mechanic.
Health Regeneration Lv 1 + The MVP heals passively (300,000 * Difficulty Level) HP every 2 seconds.
Random Party Teleport Lv 1 + When the MVP receives a large amount of damage in a short amount of time, it will randomly teleport all party members within the Fighting Arena. The threshold value for this to occur will depend on difficulty level.
Firewall Lv 1 + Spawns firewall in an incremental pattern that will push you very far away.
Land Protector is your friend.
Ground Drive Version 1 Lv 1 + Casts Heaven's Drive on the center of the MVP and spreads incrementally in a (+) pattern.
Land Protector is your friend.
Ground Drive Version 2 Lv 1 + Casts Heaven's Drive on the center of the MVP, then around MVP in a square pattern, followed by a spread incrementally in a (+) pattern.
Land Protector is your friend.
Immune Property Lv 1 + For 30 seconds, MVP receives elemental immunity (physical and magical) to a particular element and display a Chinese Character above its head. The MVP will always choose its elemental weakness. Phantom Amdarais will choose Holy Immunity. Phantom Himmelmez will choose Shadow Immunity.
Use Dispell or Clearance.
Grand Darkness Grid Lv 1 + When the MVP is below 90% HP, a grid of Mutated Thorn will appear on the map. After 5 seconds, all surviving Mutated Thorn will hide and cast Dark Grand Cross for 10 seconds. Bathory card will assist in surviving. You can kill the Mutated Thorn so they do not cast Grand Darkness. It is best to stay in the middle of the 4 Mutated Thorns in order to avoid getting hit.
Grand Darkness Lv 1 + Phantom Amdarais Exclusive Skill. The MVP will cast Shadow Property version of Grand Cross that will follow him around.
Use Bathory Card.
Grand Cross Lv 1 + Phantom Himmelmez Exclusive Skill. The MVP will cast Holy Property Grand Cross that will follow her around.

Use Angeling Card.

Rain of Meteor Lv 1 + Lands fire property meteor (magical damage) on the center of the MVP and spreads incrementally in either a (x) or (+) pattern.
Land Protector is your friend.
Demonic Hell Judgement Lv 1 + A 1 second cast time skill with a 13×13 area of effect with a warning red tile on the floor. This skill deals physical damage (defense-piercing and dark property) and inflicts a random status effect. The damage is either melee or range depending on how close you are to the MVP.
Ganbantein (Lv 9) Lv 1 + Instantly removes all ground spells in a 9×9 area on the center of the MVP.
Land Protector is your friend.
Shield Reflect Lv 1 + A skill that reflects a portion of all melee physical damage back to the user.

You can use Dispell, Empty Shadow... .

Change Undead Lv 1 + Phantom Amdarais Exclusive Skill. Changes the MVP elemental property from Shadow to Undead.


This can be ignored if you are using Holy element.

Change Darkness Lv 1 + Phantom Himmelmez Exclusive Skill. Changes the MVP elemental property from Holy to Shadow.


You should change your element to Holy when you see your damage reduced.

Spawn Mutated Khalitzburg Lv 1 + When the MVP is below 70% HP, it will spawn Mutated Khalitzburg.
Spawn Mutated White Knight Lv 1 + When the MVP is below 50% HP, it will spawn Mutated White Knight.
Spawn Mutated Raydric Archer Lv 1 + When the MVP is below 30% HP, it will spawn Mutated Raydric Archer.
Max Pain Lv 3 + Occurs when the MVP is below 70% Health. This skill will change the MVP into a golden color that will keep track of all damage the MVP receives and returns the damage proportionally to all players on the screen.


The best method is to stop damaging the MVP when the first Mutated Khalitzburg spawns and time the skill. Phantom Amdarais's Max Pain has a 10 second duration with a 30 second cooldown which gives players a 20 second window for damaging.

Grim Reaper Lv 3 + Reaper Yanku spawns as an NPC and will slowly walk to the MVP. When it reaches the MVP, the Health Regeneration mechanic reduces by 50,000 HP per 2 seconds while its attack will increase. This effect can stack.
Gradual Gravity Lv 9 + Casts a debuff that reduces your HP by a certain percentage of your max HP per second. This effect can kill you. The best counter to this is to constantly use potions.
Circle Arena Lv 9 + A blue circle effect will appear randomly in the Fighting Arena. Within 1 minute, players must lure the MVP inside of this circle. If not, the MVP will gain enrage and deal more damage.

Gear

Sealed Temporal Circlet

After defeating Phantom Amdarais at the instance Old Glast Heim Challenge Mode, a treasure chest NPC spawns in the middle. When you click on it, temporal items will drop on the floor. The amount of rewards scales with difficulty level.

Reward Item Difficulty Level
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
25864.png Sealed Temporal Circlet (25864) 1-5 1-6 2-7 2-8 3-9 3-10 4-10 4-10 5-10 5-10
25865.png Temporal Gemstone (25865) 0 0 1-3 1-4 1-4 1-5 2-5 2-6 2-6 2-7
25866.png Temporal Spell (25866) 0 0 0 0 1-3 3-7 5-11 8-16 11-22 14-28
25867.png Temporal Fragment (25867) 1-15 1-20 1-25 1-30 2-30 2-30 3-30 3-30 4-30 4-30

In addition, each party member will receive 25864.png Sealed Temporal Circlet (25864) from Oscar. The quantity received depends on the party's performance.

Item Exchange

Rewards Exchange to: NPC
5x 25864.png Sealed Temporal Circlet (25864) Choose one Temporal Circlet Headgear  

HUGINN2001
(glast_01 141, 291)

25864.png Sealed Temporal Circlet (25864) 25867.png Temporal Fragment (25867) or

25865.png Temporal Gemstone (25865) or
25866.png Temporal Spell (25866)
more informations below

50x 25866.png Temporal Spell (25866) 27384.png Mutating White Knight Card (27384)
70x 25866.png Temporal Spell (25866) 27385.png Mutating Khalitzburg Card (27385)
100x 25866.png Temporal Spell (25866) 9133.png Mutating White Knight Egg (9133)
2x 25864.png Sealed Temporal Circlet (25864)

20x 25867.png Temporal Fragment (25867)

Get random Royal/Guardian Weapon  

MUNINN2003
(glast_01 139, 291)

10x 25866.png Temporal Spell (25866) Choose one Royal/Guardian Weapon
Card Description
27384.png Mutating White Knight Card (27384) ItemID: 27384
_______________________
MATK +15
Increases Magical Damage against Medium and Large size by 20%.
_______________________
When equipped with Mutating Khalitzburg Card:
Decreases Physical and Magical Damage from Medium and Large size by additional 5%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
27385.png Mutating Khalitzburg Card (27385) ItemID: 27385
_______________________
MDEF +10
Decreases Physical and Magical Damage from Medium and Large size by 25%.
_______________________
When equipped with Mutating White Knight Card:
Decreases Physical and Magical Damage from Large size by 5%.
Increases Magical Damage against Medium and Large size by additional 5%.
_______________________
Type: Card
Compound on: Shield
Weight: 1

Sealed Temporal Circlet Conversion

When you exchange 1 25864.png Sealed Temporal Circlet (25864) , you can be rewarded with up to 3 conversions:

  • 1 Conversion Reward - 61.16% Chance
  • 2 Conversions Reward - 37.32% Chance
  • 3 Conversions Reward - 1.519% Chance
Conversion Reward Chance
4x 25867.png Temporal Fragment (25867) 78,93%
8x 25867.png Temporal Fragment (25867) 11,28%
12x 25867.png Temporal Fragment (25867) 1,42%
16x 25867.png Temporal Fragment (25867) 0,41%
1x 25865.png Temporal Gemstone (25865) 5,87%
2x 25865.png Temporal Gemstone (25865) 1,35%
3x 25865.png Temporal Gemstone (25865) 0,34%
4x 25865.png Temporal Gemstone (25865) 0,07%
1x 25866.png Temporal Spell (25866) 0,20%
2x 25866.png Temporal Spell (25866) 0,07%
3x 25866.png Temporal Spell (25866) 0,06%

Temporal Circlet

Circlet (for 5x 25864.png Sealed Temporal Circlet (25864) ) Item Description
19474.png Temporal Circlet (Rune Knight) [1] (19474) ItemID: 19474
_______________________
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MaxHP +250
_______________________
For each 3 Refine Levels:
MaxSP +2%
Increases damage of Dragon Breath and Dragon Breath - Water by 15%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Rune Knight
19475.png Temporal Circlet (Royal Guard) [1] (19475) ItemID: 19475
_______________________
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Banishing Point and Cannon Spear by 15%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Royal Guard
19476.png Temporal Circlet (Mechanic) [1] (19476) ItemID: 19476
_______________________
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Arms Cannon and Knuckle Boost by 10%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Mechanic
19477.png Temporal Circlet (Genetic) [1] (19477) ItemID: 19477
_______________________
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Spore Explosion and Cart Tornado by 20%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage against all sizes by 2%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Genetic
19478.png Temporal Circlet (Guillotine Cross) [1] (19478) ItemID: 19478
_______________________
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Rolling Cutter and Counter Slash by 20%.
_______________________
For each 4 Refine Levels:
ATK +2%
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Guillotine Cross
19479.png Temporal Circlet (Shadow Chaser) [1] (19479) ItemID: 19479
_______________________
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Fatal Menace and Feint Bomb by 30%.
_______________________
For each 4 Refine Levels:
ATK +2%
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Shadow Chaser
19480.png Temporal Circlet (Archbishop) [1] (19480) ItemID: 19480
_______________________
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 3%.
Increases damage of Adoramus by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Holy element by 7%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Archbishop
19481.png Temporal Circlet (Sura) [1] (19481) ItemID: 19481
_______________________
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
MaxHP +2%
Increases damage of Knuckle Arrow by 20%.
Increases damage of Tiger Cannon by 10%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Sura
19482.png Temporal Circlet (Warlock) [1] (19482) ItemID: 19482
_______________________
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 3%.
Increases damage of Chain Lightning and Jack Frost by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Wind and Water element by 5%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Warlock
19483.png Temporal Circlet (Sorcerer) [1] (19483) ItemID: 19483
_______________________
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 3%.
Increases damage of Psychic Wave and Diamond Dust by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral and Water element by 5%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Sorcerer
19484.png Temporal Circlet (Ranger) [1] (19484) ItemID: 19484
_______________________
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Critical Damage by 5%.
Increases damage of Arrow Storm and Aimed Bolt by 20%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases Arrow Storm skill cooldown by 1 second.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Ranger
19485.png Temporal Circlet (Wanderer / Minstrel) [1] (19485) ItemID: 19485
_______________________
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 5%.
Increases damage of Reverberation and Metallic Sound by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral element by 7%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Wanderer and Minstrel
19486.png Temporal Circlet (Star Emperor) [1] (19486) ItemID: 19486
_______________________
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Falling Star by 30%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage against all sizes by 2%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Star Emperor
19487.png Temporal Circlet (Soul Reaper) [1] (19487) ItemID: 19487
_______________________
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 5%.
Increases damage of Curse Explosion and Eswhoo by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Shadow element by 7%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Soul Reaper
19488.png Temporal Circlet (Rebellion) [1] (19488) ItemID: 19488
_______________________
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Round Trip and Banishing Buster by 20%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Rebellion
19489.png Temporal Circlet (Oboro) [1] (19489) ItemID: 19489
_______________________
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Wind Blade and Freezing Spear by 30%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Wind and Water element by 5%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Kagerou and Oboro
19490.png Temporal Circlet (Kagerou) [1] (19490) ItemID: 19490
_______________________
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Cross Slash and Kunai Explosion by 20%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage against all sizes by 2%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Kagerou and Oboro
19491.png Temporal Circlet (Super Novice) [1] (19491) ItemID: 19491
_______________________
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +10
MATK +10
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 4%.
Decreases Variable Casting Time by 4%.
_______________________
For each 4 Refine Levels:
Increases Critical Damage by 5%.
Increases all elemental magical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Super Novice
19492.png Temporal Circlet (Summoner) [1] (19492) ItemID: 19492
_______________________
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Catnip Meteor and Picky Peck by 20%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
Increases Magical Damage with Neutral element by 7%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Summoner (Doram)


Temporal Circlet Enchantment

Talk to NPC OSC0005 to enchant your Temporal Circlet.
 
(glast_01 137, 291)

First Enchant Second Enchant (normal) Second Enchant (special) Third Enchant
Slot Location
4th 3rd 2nd
Material
10x 25867.png Temporal Fragment (25867) 20x 25867.png Temporal Fragment (25867) 2x 25865.png Temporal Gemstone (25865) 2x 25866.png Temporal Spell (25866)
4710.png INT+1 (4710) 4710.png INT+1 (4710) 29672.png Temporal Jewel (STR) Lv 1 (29672) 4818.png Sharp Lv1 (4818)
4711.png INT+2 (4711) 4711.png INT+2 (4711) 29673.png Temporal Jewel (STR) Lv 2 (29673) 4817.png Sharp Lv2 (4817)
4712.png INT+3 (4712) 4712.png INT+3 (4712) 29674.png Temporal Jewel (STR) Lv 3 (29674) 4816.png Sharp Lv3 (4816)
4713.png INT+4 (4713) 4713.png INT+4 (4713) 29675.png Temporal Jewel (AGI) Lv 1 (29675) 4843.png Sharp Lv4 (4843)
4700.png STR+1 (4700) 4700.png STR+1 (4700) 29676.png Temporal Jewel (AGI) Lv 2 (29676) 4832.png Expert Archer Lv1 (4832)
4701.png STR+2 (4701) 4701.png STR+2 (4701) 29677.png Temporal Jewel (AGI) Lv 3 (29677) 4833.png Expert Archer Lv2 (4833)
4702.png STR+3 (4702) 4702.png STR+3 (4702) 29678.png Temporal Jewel (VIT) Lv 1 (29678) 4834.png Expert Archer Lv3 (4834)
4703.png STR+4 (4703) 4703.png STR+4 (4703) 29679.png Temporal Jewel (VIT) Lv 2 (29679) 4835.png Expert Archer Lv4 (4835)
4740.png VIT+1 (4740) 4740.png VIT+1 (4740) 29680.png Temporal Jewel (VIT) Lv 3 (29680) 4869.png After Attack Delay Lv1 (4869)
4741.png VIT+2 (4741) 4741.png VIT+2 (4741) 29681.png Temporal Jewel (INT) Lv 1 (29681) 4872.png After Attack Delay Lv2 (4872)
4742.png VIT+3 (4742) 4742.png VIT+3 (4742) 29682.png Temporal Jewel (INT) Lv 2 (29682) 4873.png After Attack Delay Lv3 (4873)
4743.png VIT+4 (4743) 4743.png VIT+4 (4743) 29683.png Temporal Jewel (INT) Lv 3 (29683) 4881.png After Attack Delay Lv4 (4881)
4750.png LUK+1 (4750) 4750.png LUK+1 (4750) 29684.png Temporal Jewel (DEX) Lv 1 (29684) 4815.png Spell Lv1 (4815)
4751.png LUK+2 (4751) 4751.png LUK+2 (4751) 29685.png Temporal Jewel (DEX) Lv 2 (29685) 4814.png Spell Lv2 (4814)
4752.png LUK+3 (4752) 4752.png LUK+3 (4752) 29686.png Temporal Jewel (DEX) Lv 3 (29686) 4813.png Spell Lv3 (4813)
4753.png LUK+4 (4753) 4753.png LUK+4 (4753) 29687.png Temporal Jewel (LUK) Lv 1 (29687) 4812.png Spell Lv4 (4812)
29672.png Temporal Jewel (STR) Lv 1 (29672) 29688.png Temporal Jewel (LUK) Lv 2 (29688) 29706.png Tenacity Lv1 (29706)
29673.png Temporal Jewel (STR) Lv 2 (29673) 29689.png Temporal Jewel (LUK) Lv 3 (29689) 29061.png Mettle Lv1 (29061)
29674.png Temporal Jewel (STR) Lv 3 (29674) 29111.png Affection Lv1 (29111)
29675.png Temporal Jewel (AGI) Lv 1 (29675) 29101.png Adamantine Lv1 (29101)
29676.png Temporal Jewel (AGI) Lv 2 (29676) 29091.png Master Archer Lv1 (29091)
29677.png Temporal Jewel (AGI) Lv 3 (29677) 29071.png Magic Essence Lv1 (29071)
29678.png Temporal Jewel (VIT) Lv 1 (29678) 29081.png Acute Lv1 (29081)
29679.png Temporal Jewel (VIT) Lv 2 (29679)
29680.png Temporal Jewel (VIT) Lv 3 (29680)
29681.png Temporal Jewel (INT) Lv 1 (29681)
29682.png Temporal Jewel (INT) Lv 2 (29682)
29683.png Temporal Jewel (INT) Lv 3 (29683)
29684.png Temporal Jewel (DEX) Lv 1 (29684)
29685.png Temporal Jewel (DEX) Lv 2 (29685)
29686.png Temporal Jewel (DEX) Lv 3 (29686)
29687.png Temporal Jewel (LUK) Lv 1 (29687)
29688.png Temporal Jewel (LUK) Lv 2 (29688)
29689.png Temporal Jewel (LUK) Lv 3 (29689)

Temporal Circlet Enchantment Upgrade

If you receive Unyielding, Mettle, Affection, Adamantine, Master Archer, Magic Essence or Acute on the third enchant, it can be leveled in a similar fashion to Bio5 Headgears.

Level Upgrade Amount of 25866.png Temporal Spell (25866) required Chance
Lv1 -> Lv2 4 80%
Lv2 -> Lv3 6 70%
Lv3 -> Lv4 8 50%
Lv4 -> Lv5 10 20%
Lv5 -> Lv6 12 20%
Lv6 -> Lv7 16 20%
Lv7 -> Lv8 20 20%
Lv8 -> Lv9 28 20%
Lv9 -> Lv10 40 20%
  • Every level upgrade attempt has a chance of failure.
  • If you fail on level 2 or higher, the enchant level will be downgraded by 1 level.
  • If you fail on level 1, you will only lose material and the enchant will remain Lv1.
  • No item destruction on failure.


  • Cost for choosing the desired enchant : 5,000,000 zeny + 40x 25866.png Temporal Spell (25866) .

You can upgrade the special enchants with 100% success chance up to level 5:

Enchantment Reroll

You can individually reroll enchantments in 3rd and 4th slots.

Slot Location
4th 3rd
Material
50x 25867.png Temporal Fragment (25867) 100x 25867.png Temporal Fragment (25867) 10x 25865.png Temporal Gemstone (25865)
4710.png INT+1 (4710) 4710.png INT+1 (4710) 29672.png Temporal Jewel (STR) Lv 1 (29672)
4711.png INT+2 (4711) 4711.png INT+2 (4711) 29673.png Temporal Jewel (STR) Lv 2 (29673)
4712.png INT+3 (4712) 4712.png INT+3 (4712) 29674.png Temporal Jewel (STR) Lv 3 (29674)
4713.png INT+4 (4713) 4713.png INT+4 (4713) 29675.png Temporal Jewel (AGI) Lv 1 (29675)
4700.png STR+1 (4700) 4700.png STR+1 (4700) 29676.png Temporal Jewel (AGI) Lv 2 (29676)
4701.png STR+2 (4701) 4701.png STR+2 (4701) 29677.png Temporal Jewel (AGI) Lv 3 (29677)
4702.png STR+3 (4702) 4702.png STR+3 (4702) 29678.png Temporal Jewel (VIT) Lv 1 (29678)
4703.png STR+4 (4703) 4703.png STR+4 (4703) 29679.png Temporal Jewel (VIT) Lv 2 (29679)
4740.png VIT+1 (4740) 4740.png VIT+1 (4740) 29680.png Temporal Jewel (VIT) Lv 3 (29680)
4741.png VIT+2 (4741) 4741.png VIT+2 (4741) 29681.png Temporal Jewel (INT) Lv 1 (29681)
4742.png VIT+3 (4742) 4742.png VIT+3 (4742) 29682.png Temporal Jewel (INT) Lv 2 (29682)
4743.png VIT+4 (4743) 4743.png VIT+4 (4743) 29683.png Temporal Jewel (INT) Lv 3 (29683)
4750.png LUK+1 (4750) 4750.png LUK+1 (4750) 29684.png Temporal Jewel (DEX) Lv 1 (29684)
4751.png LUK+2 (4751) 4751.png LUK+2 (4751) 29685.png Temporal Jewel (DEX) Lv 2 (29685)
4752.png LUK+3 (4752) 4752.png LUK+3 (4752) 29686.png Temporal Jewel (DEX) Lv 3 (29686)
4753.png LUK+4 (4753) 4753.png LUK+4 (4753) 29687.png Temporal Jewel (LUK) Lv 1 (29687)
29672.png Temporal Jewel (STR) Lv 1 (29672) 29688.png Temporal Jewel (LUK) Lv 2 (29688)
29673.png Temporal Jewel (STR) Lv 2 (29673) 29689.png Temporal Jewel (LUK) Lv 3 (29689)
29674.png Temporal Jewel (STR) Lv 3 (29674)
29675.png Temporal Jewel (AGI) Lv 1 (29675)
29676.png Temporal Jewel (AGI) Lv 2 (29676)
29677.png Temporal Jewel (AGI) Lv 3 (29677)
29678.png Temporal Jewel (VIT) Lv 1 (29678)
29679.png Temporal Jewel (VIT) Lv 2 (29679)
29680.png Temporal Jewel (VIT) Lv 3 (29680)
29681.png Temporal Jewel (INT) Lv 1 (29681)
29682.png Temporal Jewel (INT) Lv 2 (29682)
29683.png Temporal Jewel (INT) Lv 3 (29683)
29684.png Temporal Jewel (DEX) Lv 1 (29684)
29685.png Temporal Jewel (DEX) Lv 2 (29685)
29686.png Temporal Jewel (DEX) Lv 3 (29686)
29687.png Temporal Jewel (LUK) Lv 1 (29687)
29688.png Temporal Jewel (LUK) Lv 2 (29688)
29689.png Temporal Jewel (LUK) Lv 3 (29689)

Reset

  • You can reset the headgear (all enchants at once, not selectable) with two options:

Royal & Guardian Weapons

Weapons can either be exchanged or dropped by the monster inside the instance (1% chance)

Royal and Guardian Weapons (for 10x 25866.png Temporal Spell (25866) ) Item Description
21055.png Guardian Knight Claymore [2] (21055) ItemID: 21055
_______________________
A ceremonial two-handed sword used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
CRI +5
Increases Critical Damage by 25%.
_______________________
Refine Level +11:
Indestructible in battle
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase critical damage by additional 20% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Type: Two-Handed Sword
Attack: 280
Weight: 400
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Rune Knight
32027.png Guardian Knight Spear [2] (32027) ItemID: 32027
_______________________
A heavy one-handed spear used by the White Knights.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Banishing Point by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Type: One-Handed Spear
Attack: 205
Weight: 400
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Royal Guard
32353.png Guardian Knight Jewel Sword [2] (32353) ItemID: 32353
_______________________
A ceremonial sword used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
MATK +180
_______________________
For each Refine Level:
MaxHP +1%
Increases damage of Grand Cross by 2%.
_______________________
Refine Level +9:
Increases damage of Shield Press by 20%.
_______________________
Refine Level +11:
Increases Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Damage against Holy and Undead elemental enemies by 20%.
_______________________
Type: One-Handed Sword
Attack: 130
Weight: 400
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Royal Guard
1336.png Guardian Knight Axe [2] (1336) ItemID: 1336
_______________________
A ceremonial axe used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Power Swing by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Type: One-Handed Axe
Attack: 210
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Mechanic
28141.png Guardian Knight Battle Axe [2] (28141) ItemID: 28141
_______________________
A huge two-handed axe used by Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
Decreases damage taken from Medium and Large size by 10%.
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Axe Tornado and Magma Eruption by 20%.
Decreases Axe Tornado skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Type: Two-Handed Axe
Attack: 270
Weight: 500
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Mechanic
28774.png Royal Gladius (R) [2] (28774) ItemID: 28774
_______________________
A personal dagger used by Glastheim Nobles.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
ATK +5%
_______________________
When equipped with Royal Gladius (L):
For each 2 Refine Levels of the total Refine Level of Royal Gladius (R) and Royal Gladius (L):
ATK +7

Total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +18 or higher:
Increases damage of Cross Impact and Counter Slash by 20%.

If total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +22 or higher:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase ATK by additional 10% for 10 seconds.

If total Refine Level of entire set at least +40:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Type: Dagger
Attack: 200
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Guillotine Cross
28775.png Royal Gladius (L) [3] (28775) ItemID: 28775
_______________________
A personal dagger used by Glastheim Nobles.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
It doesn't seem to have the basic abilities, but when worn with Royal Gradius (R), it reveals it's original strength.
_______________________
Type: Dagger
Attack: 100
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Guillotine Cross
28046.png Royal Katar [2] (28046) ItemID: 28046
_______________________
A beautiful Katar used in the Glastheim as decoration.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +5
_______________________
Refine Level +9:
Increases damage of Rolling Cutter and Cross Ripper Slasher by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by 20% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Type: Katar
Attack: 200
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Guillotine Cross
28776.png Royal Magician Dagger [2] (28776) ItemID: 28776
_______________________
A personal dagger used by Glastheim Mages.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
MATK +170
MATK +5%
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases Magical Damage with Fire and Neutral element by 15%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Fire and Neutral elemenetal magic damage by additional 10% for 10 seconds.

If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Requirement:
Base Level 170
Shadow Chaser
26165.png Royal Cleric Staff [2] (26165) ItemID: 26165
_______________________
A ceremonial staff used by the Glastheim Clerics.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +170
MATK +5%
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Adoramus by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Holy element by 20% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Type: One-Handed Staff
Attack: 100
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Archbishop
2060.png Royal Magician Staff [2] (2060) ItemID: 2060
_______________________
A ceremonial staff used by the Glastheim Mages.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +270
MATK +5%
_______________________
For each Refine Level:
MATK +5
_______________________
Refine Level +9:
Increases damage of Chain Lightning and Earth Strain by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Wind and Earth element by 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Type: Two-Handed Staff
Attack: 100
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Warlock
18191.png Royal Knight Bow [2] (18191) ItemID: 18191
_______________________
A ceremonial bow used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increases Ranged Physical Damage by 15%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Triangle Shot by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Type: Bow
Attack: 180
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Shadow Chaser
26166.png Royal Magician Wand [2] (26166) ItemID: 26166
_______________________
A ceremonial staff used by the Glastheim Mages.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +180
_______________________
Increases Magical Damage with Fire element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Hell Inferno and Crimson Rock by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Fire and Shadow element by 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Type: Two-Handed Staff
Attack: 100
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Warlock
28636.png Royal Sage Book [2] (28636) ItemID: 28636
_______________________
A magical book used by Glastheim Scholars.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +170
_______________________
Increases Wind and Water elemental magical damage by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Varetyr Spear and Diamond Dust by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Type: Book
Attack: 90
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Sorcerer
32111.png Royal Chello [2] (32111) ItemID: 32111
_______________________
A musical instrument used by the Glastheim Military Band.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +180
Increases Magical Damage with Neutral element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Reverberation and Metallic Sound by 20%.
Decreases Metallic Sound skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Type: Musical Instrument
Attack: 90
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Minstrel
26216.png Royal Whip [2] (26216) ItemID: 26216
_______________________
A ceremonial whip used by the Glastheim Dancers.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +180
_______________________
Increases Magical Damage with Neutral element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Reverberation and Metallic Sound by 20%.
Decreases Metallic Sound skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Type: Whip
Attack: 100
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Wanderer
32401.png Royal Pillar [2] (32401) ItemID: 32401
_______________________
A thick iron stick used for decorative purposes in Glastheim.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Arms Cannon and Knuckle Boost by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Type: Mace
Attack: 220
Weight: 500
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Mechanic
32402.png Royal Syringe [2] (32402) ItemID: 32402
_______________________
A laboratory syringes used in the Glastheim Institute.
It was made to heal people, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Cart Cannon and Spore Explosion by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Type: Mace
Attack: 210
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Genetic
32403.png Royal Alchemy Staff [2] (32403) ItemID: 32403
_______________________
Crafting Staff used by Glastheim Researchers.
Although beautiful in shape, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Crazy Weed by 20%.
Decreases Crazy Weed skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Type: Mace
Attack: 200
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Genetic
18198.png Royal Knight Archer Bow [2] (18198) ItemID: 18198
_______________________
A bow used by the Glastheim Soldiers.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increases Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by 20%.
Decreases After Cast Delay by 12%.
_______________________
Refine Level +11:
Decreases Aimed Bolt skill cooldown by 1 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Type: Bow
Attack: 190
Weight: 170
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Ranger
1870.png Royal Knuckle [2] (1870) ItemID: 1870
_______________________
Knuckles used by Glastheim Monks.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increase Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Rampage Blaster by 20%.
_______________________
Refine Level +11:
Decreases Rampage Blaster skill cooldown by 1 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Type: Knuckle
Attack: 190
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Sura
32304.png Royal Revolver [2] (32304) ItemID: 32304
_______________________
This gun was smuggled into the Glastheim Castle.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increases Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Fire Dance by 20%.
_______________________
Refine Level +11:
Decreases Heat Barrel skill cooldown by 5 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Type: Pistol
Attack: 150
Weight: 170
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Rebellion
13347.png Royal Huuma Shuriken [2] (13347) ItemID: 13347
_______________________
These Huuma Shurikens were smuggled in Glastheim Castle.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
Increase Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Cross Slash by 20%.
_______________________
Refine Level +11:
Decreases Cross Slash skill cooldown by 2 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Type: Huuma Shuriken
Attack: 240
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Ninja classes
26172.png Royal Foxtail [2] (26172) ItemID: 26172
_______________________
A mysterious foxtail found in the Glastheim Castle.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +350
MATK +5%
_______________________
For each Refine Level:
ATK +4
MATK +4
_______________________
Refine Level +9:
Increases damage of Catnip Meteor and Picky Peck by 20%.
Decreases After Cast Delay by 12%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30, MATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
Magical attacks have a chance to increase MATK by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Damage against Holy and Undead elemental enemies by 20%.
_______________________
Type: Staff
Attack: 275
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Summoner (Doram)

Temporal Circlet Enchantment

Talk to NPC OSC0005 to enchant your Temporal Circlet.
 
(glast_01 137, 291)

First Enchant Second Enchant (normal) Second Enchant (special) Third Enchant
Slot Location:
4th 3rd 2nd
Material:
10x 25867.png Temporal Fragment (25867) 20x 25867.png Temporal Fragment (25867) 2x 25865.png Temporal Gemstone (25865) 2x 25866.png Temporal Spell (25866)
4710.png INT+1 (4710) 4710.png INT+1 (4710) 29672.png Temporal Jewel (STR) Lv 1 (29672) 4818.png Sharp Lv1 (4818)
4711.png INT+2 (4711) 4711.png INT+2 (4711) 29673.png Temporal Jewel (STR) Lv 2 (29673) 4817.png Sharp Lv2 (4817)
4712.png INT+3 (4712) 4712.png INT+3 (4712) 29674.png Temporal Jewel (STR) Lv 3 (29674) 4816.png Sharp Lv3 (4816)
4713.png INT+4 (4713) 4713.png INT+4 (4713) 29675.png Temporal Jewel (AGI) Lv 1 (29675) 4843.png Sharp Lv4 (4843)
4700.png STR+1 (4700) 4700.png STR+1 (4700) 29676.png Temporal Jewel (AGI) Lv 2 (29676) 4832.png Expert Archer Lv1 (4832)
4701.png STR+2 (4701) 4701.png STR+2 (4701) 29677.png Temporal Jewel (AGI) Lv 3 (29677) 4833.png Expert Archer Lv2 (4833)
4702.png STR+3 (4702) 4702.png STR+3 (4702) 29678.png Temporal Jewel (VIT) Lv 1 (29678) 4834.png Expert Archer Lv3 (4834)
4703.png STR+4 (4703) 4703.png STR+4 (4703) 29679.png Temporal Jewel (VIT) Lv 2 (29679) 4835.png Expert Archer Lv4 (4835)
4740.png VIT+1 (4740) 4740.png VIT+1 (4740) 29680.png Temporal Jewel (VIT) Lv 3 (29680) 4869.png After Attack Delay Lv1 (4869)
4741.png VIT+2 (4741) 4741.png VIT+2 (4741) 29681.png Temporal Jewel (INT) Lv 1 (29681) 4872.png After Attack Delay Lv2 (4872)
4742.png VIT+3 (4742) 4742.png VIT+3 (4742) 29682.png Temporal Jewel (INT) Lv 2 (29682) 4873.png After Attack Delay Lv3 (4873)
4743.png VIT+4 (4743) 4743.png VIT+4 (4743) 29683.png Temporal Jewel (INT) Lv 3 (29683) 4881.png After Attack Delay Lv4 (4881)
4750.png LUK+1 (4750) 4750.png LUK+1 (4750) 29684.png Temporal Jewel (DEX) Lv 1 (29684) 4815.png Spell Lv1 (4815)
4751.png LUK+2 (4751) 4751.png LUK+2 (4751) 29685.png Temporal Jewel (DEX) Lv 2 (29685) 4814.png Spell Lv2 (4814)
4752.png LUK+3 (4752) 4752.png LUK+3 (4752) 29686.png Temporal Jewel (DEX) Lv 3 (29686) 4813.png Spell Lv3 (4813)
4753.png LUK+4 (4753) 4753.png LUK+4 (4753) 29687.png Temporal Jewel (LUK) Lv 1 (29687) 4812.png Spell Lv4 (4812)
29672.png Temporal Jewel (STR) Lv 1 (29672) 29688.png Temporal Jewel (LUK) Lv 2 (29688) 29706.png Tenacity Lv1 (29706)
29673.png Temporal Jewel (STR) Lv 2 (29673) 29689.png Temporal Jewel (LUK) Lv 3 (29689) 29061.png Mettle Lv1 (29061)
29674.png Temporal Jewel (STR) Lv 3 (29674) 29111.png Affection Lv1 (29111)
29675.png Temporal Jewel (AGI) Lv 1 (29675) 29101.png Adamantine Lv1 (29101)
29676.png Temporal Jewel (AGI) Lv 2 (29676) 29091.png Master Archer Lv1 (29091)
29677.png Temporal Jewel (AGI) Lv 3 (29677) 29071.png Magic Essence Lv1 (29071)
29678.png Temporal Jewel (VIT) Lv 1 (29678) 29081.png Acute Lv1 (29081)
29679.png Temporal Jewel (VIT) Lv 2 (29679)
29680.png Temporal Jewel (VIT) Lv 3 (29680)
29681.png Temporal Jewel (INT) Lv 1 (29681)
29682.png Temporal Jewel (INT) Lv 2 (29682)
29683.png Temporal Jewel (INT) Lv 3 (29683)
29684.png Temporal Jewel (DEX) Lv 1 (29684)
29685.png Temporal Jewel (DEX) Lv 2 (29685)
29686.png Temporal Jewel (DEX) Lv 3 (29686)
29687.png Temporal Jewel (LUK) Lv 1 (29687)
29688.png Temporal Jewel (LUK) Lv 2 (29688)
29689.png Temporal Jewel (LUK) Lv 3 (29689)

Temporal Circlet Enchantment Upgrade

If you receive Unyielding, Mettle, Affection, Adamantine, Master Archer, Magic Essence or Acute on the third enchant, it can be leveled in a similar fashion to Bio5 Headgears.

Level Upgrade Amount of 25866.png Temporal Spell (25866) required Chance
Lv1 -> Lv2 4 80%
Lv2 -> Lv3 6 70%
Lv3 -> Lv4 8 50%
Lv4 -> Lv5 10 20%
Lv5 -> Lv6 12 20%
Lv6 -> Lv7 16 20%
Lv7 -> Lv8 20 20%
Lv8 -> Lv9 28 20%
Lv9 -> Lv10 40 20%
  • Every level upgrade attempt has a chance of failure.
  • If you fail on level 2 or higher, the enchant level will be downgraded by 1 level.
  • If you fail on level 1, you will only lose material and the enchant will remain Lv1.
  • No item destruction on failure.


  • Cost for choosing the desired enchant : 5,000,000 zeny + 40x 25866.png Temporal Spell (25866) .
  • Cost for upgrading the enchant from level 1 to level 2 : 3,500,000 zeny + 5x 25866.png Temporal Spell (25866) .
  • Cost for upgrading the enchant from level 2 to level 3 : 5,000,000 zeny + 5x 25866.png Temporal Spell (25866) .
  • Cost for upgrading the enchant from level 3 to level 4 : 8,000,000 zeny + 5x 25866.png Temporal Spell (25866) .
  • Cost for upgrading the enchant from level 4 to level 5 : 14,000,000 zeny + 5x 25866.png Temporal Spell (25866) .

Reset

  • You can reset the headgear (all enchants at once, not selectable) with two options: