Varmundt's Biosphere Depth
Aperçu
Varmundt Biosphere Depth est la version difficile des donjons Varmundt Biosphere normaux. Vous pouvez accéder à ce donjon via les cartes suivantes :
- (bl_death 65, 121)
- (bl_grass 131, 365)
- (bl_ice 198, 268)
- (bl_lava 151, 263)
- (bl_soul 300, 292)
- (bl_temple 272, 331)
- (bl_venom 182, 250)
Quêtes de réputation
| NPC |
Location | Quest | Level Requirement | Reward |
| (ba_in01 286, 104) | Chasser 2,000 monstres quelconques dans Depth Level 1 | 250 | 12
| |
| Chasser 300 monstres quelconques dans Depth Level 1 | 250 | 4
| ||
| Collecter 30x |
250 | 2 Expérience Base/Job | ||
| Collecter 30x |
250 | 2 Expérience Base/Job | ||
| Collecter 30x |
250 | 2 Expérience Base/Job | ||
| Collecter 30x |
250 | 2 Expérience Base/Job | ||
| Collecter 30x |
250 | 2 Expérience Base/Job | ||
| Collecter 30x |
250 | 2 Expérience Base/Job | ||
| Collecter 30x |
250 | 2 Expérience Base/Job | ||
| Collecter 30x |
250 | 2 Expérience Base/Job | ||
| Chasser 80x Depth Lava Toad et Depth Fire Frilldora | 250 | 3 Expérience Base/Job | ||
| Chasser 80x Depth Anolian et Depth Kapha | 250 | 3 Expérience Base/Job | ||
| Chasser 80x Depth Sting et Depth Wood Goblin | 250 | 3 Expérience Base/Job | ||
| Chasser 80x Depth Dragon Tail et Depth Little Fatum | 250 | 3 Expérience Base/Job | ||
| Chasser 80x Depth Holy Frus et Depth Holy Skogul | 250 | 3 Expérience Base/Job | ||
| Chasser 80x Depth Skeleton Archer et Depth Soldier Skeleton | 250 | 3 Expérience Base/Job | ||
| Chasser 80x Depth Empathize et Depth Pray | 250 | 3 Expérience Base/Job | ||
| Chasser 80x Depth Dark Pinquicula et Depth Pom Spider | 250 | 3 Expérience Base/Job |
Chaque remise de 2x
Depth Level 1 Research Document (1001289) auprès de (ba_in01 292, 104) rapporte 3 points de réputation à Varmundt Depth Level 1 ainsi que du butin lié au donjon. Ces points de réputation servent à accéder aux boutiques, à l'enchantement et à la gravure auprès de Chirp (ba_in01 293, 116).
Mécaniques du donjon
- PV, ATK, MATK, DEF et MDEF augmentés. En plus de RES et MRES.
- Les monstres sont au-dessus du niveau 250. Cela augmente la probabilité d'infliger des altérations de statut aux joueurs.
- La race, la taille et l'élément restent inchangés par rapport à leurs équivalents d'origine.
- Tous les monstres sont des boss
- Tous les monstres ont une réduction de 90 %
- Pas de téléportation, de sauvegarde, de reconnexion ni de mémorisation.
Informations sur les monstres
Les monstres laissent tomber
Shadow Energy Stone (1001174)
| Varmundt's Biosphere - Depth | ||||
Depth Lava Toad (22143) 102,957,370 HP Feu 4 Brute Moyen |
Depth Empathizer (22146) 78,695,860 HP Fantôme 2 Ange Moyen |
Depth Anolian (22140) 107,320,500 HP Eau 3 Poisson Moyen |
Depth Little Fatum (22144) 87,700,530 HP Vent 3 Demi-humain Moyen | |
Depth Holy Frus (22148) 85,467,880 HP Saint 2 Ange Moyen |
Depth Kapha (22150) 105,899,670 HP Eau 3 Poisson Moyen |
Depth Pray (22154) 89,002,070 HP Fantôme 3 Ange Moyen |
Depth Skeleton Archer (22141) 98,579,600 HP Mort-vivant 2 Mort-vivant Moyen | |
Depth Dragon Tail (22142) 83,702,230 HP Vent 4 Insecte Moyen |
Depth Skeleton Soldier (22151) 100,400,600 HP Mort-vivant 3 Mort-vivant Moyen |
Depth Dark Pinguicula (22152) 81,679,820 HP Poison 3 Plante Moyen |
Depth Wood Goblin (22155) 99,900,999 HP Terre 3 Plante Moyen | |
Depth Fire Frilldora (22147) 93,256,470 HP Feu 3 Brute Moyen |
Depth Holy Skogul (22149) 83.587,530 HP Saint 2 Ange Moyen |
Depth Pom Spider (22153) 89,009,870 HP Poison 2 Insecte Moyen |
Depth Sting (22145) 101,934,980 HP Terre 4 Informe Moyen |
Échange de matériaux
Il existe trois types de matériaux d'échange : Fuse Energy, Fuse Crystals et Fuse Runes. Vous pouvez convertir ces objets en matériaux encore plus rares auprès d'Ellie (ba_in01 293, 119)
Exemple :
Pour Fuse Energy :
10x
Depth Earth Energy (1001291) + 30,000 zenies équivalent à 1
Depth Earth Crystal (1001299).
Pour Fuse Crystals :
5x
Depth Earth Crystal (1001299) + 50,000 zenies équivalent à 1
Depth Earth Rune (1001307).
Pour Fuse Runes :
10x
Depth Earth Rune (1001307) + 100,000 zenies équivalent à 1
Depth Earth Essence (1001315).
Unengraved Armors
Vous devez avoir 500 points de réputation pour acheter ces armures auprès de Chirp (ba_in01 293, 116).
| Objet | Description | Quantité de monnaie |
| Armor created from deep energy research in the Varmund Biosphere. Imprinted with fire and earth runic energies. _______________________ CRI - 10. ATK + 100. _______________________ For each 2 Refine Levels: ATK + 15, DEF + 30. _______________________ Refine Level +7: ATK + 3%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: P.ATK + 3, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Melee Physical Damage by 5%. _______________________ [Bonus by Grade] [Grade D]: ATK + 10 ATK + 5%. _______________________ [Grade C]: ATK + 20 ATK + 8% Increases Melee Physical Damage by 3%. _______________________ [Grade B]: ATK + 11% Increases Melee Physical Damage by 5% POW + 5. _______________________ [Grade A]: ATK + 14% Increases Melee Physical Damage by 7% CON + 5. _______________________ Type: Armor Position: Armor Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 250 |
1,000,000z 45x | |
| Armor created from deep energy research in the Varmund Biosphere. Imprinted with the runic enchantments of ice and storm. _______________________ CRI - 10. ATK + 100. _______________________ For each 2 Refine Levels: ATK + 15, DEF + 30. _______________________ Refine Level +7: ATK + 3%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: P.ATK + 3, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Ranged Physical Damage by 5%. _______________________ [Bonus by Grade] [Grade D]: ATK + 10 ATK + 5%. _______________________ [Grade C]: ATK + 20 ATK + 8% Increases Ranged Physical Damage by 3%. _______________________ [Grade B]: ATK + 11% Increases Ranged Physical Damage by 5% POW + 5 _______________________ [Grade A]: ATK + 14% Increases Ranged Physical Damage by 7% CON + 5 _______________________ Type: Armor Position: Armor Armor Level: 2 Refinable / Gradable Weight: 75 Required Level: 250 |
1,000,000z 45x | |
| Armor created from deep energy research in the Varmund Biosphere. Runes of soul and purification are engraved. _______________________ Increases SP Consumption by 10%. MATK + 100. _______________________ For each 2 Refine Levels: MATK + 15, DEF + 30. _______________________ Refine Level +7: MATK + 3%, S.MATK + 2, MDEF + 25. _______________________ Refine Level +9: S.MATK + 3, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases all elemental magical damage by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 10 MATK + 5%. _______________________ [Grade C]: MATK + 20 MATK + 8% Increases all elemental magical damage by 3%. _______________________ [Grade B]: MATK + 11% Increases all elemental magical damage by 5% SPL + 5 _______________________ [Grade A]: MATK + 14% Increases all elemental magical damage by 7% CON + 5 _______________________ Type: Armor Position: Armor Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 250 |
1,000,000z 45x | |
| Armor created from deep energy research in the Varmund Biosphere. Imprinted with the runes of Corruption and Venom. _______________________ CRI + 5. ATK + 70. _______________________ For each 2 Refine Levels: ATK + 12, DEF + 30. _______________________ Refine Level +7: ATK + 3%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: MDEF + 25, C.RATE + 3. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Melee/Ranged Physical Damage by 2% Increases Critical Damage by 5%. _______________________ [Bonus by Grade] [Grade D]: ATK + 10 ATK + 5% _______________________ [Grade C]: ATK + 20 ATK + 8% Increases Critical Damage by 8%. _______________________ [Grade B]: ATK + 11% Increases Melee and Ranged Physical Damage by 5% POW + 5 _______________________ [Grade A]: ATK + 14% Increases Melee and Ranged Physical Damage by 7% CRT + 5 _______________________ Type: Armor Position: Armor Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 250 |
1,000,000z 45x |
Graver les armures nécessite 1,500 points de réputation au niveau 1 de Varmundt Depth auprès de Chirp (ba_in01 293, 116).. Attention !! : graver les armures les rendra liées au master account.
Engraved Armors
Notez qu'une fois gravées, elles deviennent liées au master account.
| Objet | Description |
| Armor created from deep energy research in the Varmund Biosphere. Runic energies of fire and earth are imprinted along with your own. _______________________ POW + 3, CON + 3, CRI - 10. ATK + 140. _______________________ For each 2 Refine Levels: ATK + 15, DEF + 30. _______________________ Refine Level +7: ATK + 5%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: P.ATK + 5, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK + 25 ATK + 5% _______________________ [Grade C]: ATK + 45 ATK + 8% Increases Melee Physical Damage by 3%. _______________________ [Grade B]: ATK + 13% Increases Melee Physical Damage by 5% POW + 10. _______________________ [Grade A]: ATK + 16% Increases Melee Physical Damage by 7% CON + 10 _______________________ Type: Armor Position: Armor Defense: 200 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| Armor created from deep energy research in the Varmund Biosphere. The runes of ice and storm are imprinted with your mana. _______________________ POW + 3, CON + 3, CRI - 10. ATK + 140. _______________________ For each 2 Refine Levels: ATK + 15, DEF + 30. _______________________ Refine Level +7: ATK + 5%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: P.ATK + 5, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Ranged Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK + 25 ATK + 5% _______________________ [Grade C]: ATK + 45 ATK + 8% Increases Ranged Physical Damage by 3%. _______________________ [Grade B]: ATK + 13% Increases Ranged Physical Damage by 5% POW + 10. _______________________ [Grade A]: ATK + 16% Increases Ranged Physical Damage by 7% CON + 10 _______________________ Type: Armor Position: Armor Defense: 125 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| Armor created from deep energy research in the Varmund Biosphere. Runic energies of soul and purification are imprinted along with your own. _______________________ SPL + 3, CON + 3 Increases SP Consumption by 10%. MATK + 140. _______________________ For each 2 Refine Levels: MATK + 15, DEF + 30. _______________________ Refine Level +7: MATK + 5%, S.MATK + 2, MDEF + 25. _______________________ Refine Level +9: S.MATK + 5, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases all elemental magical damage by 15%. _______________________ [Bonus by Grade] [Grade D]: MATK + 25 MATK + 5% _______________________ [Grade C]: MATK + 45 MATK + 8% Increases all elemental magical damage by 3%. _______________________ [Grade B]: MATK + 13% Increases all elemental magical damage by 5% SPL + 10 _______________________ [Grade A]: MATK + 16% Increases all elemental magical damage by 7% CON + 10 _______________________ Type: Armor Position: Armor Defense: 75 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| Armor created from deep energy research in the Varmund Biosphere. Runes of Corruption and Venom are imprinted with your mana. _______________________ POW + 3, CRT + 3, CRI + 10. ATK + 120. _______________________ For each 2 Refine Levels: ATK + 12, DEF + 30. _______________________ Refine Level +7: ATK + 5%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: MDEF + 25, C.RATE + 7. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Melee/Ranged Physical Damage by 5% Increases Critical Damage by 10%. _______________________ [Bonus by Grade] [Grade D]: ATK + 25 ATK + 5% _______________________ [Grade C]: ATK + 45 ATK + 8% Increases Critical Damage by 8%. _______________________ [Grade B]: ATK + 13% Increases Melee/Ranged Physical Damage by 5% POW + 10 _______________________ [Grade A]: ATK + 16% Increases Melee/Ranged Physical Damage by 7% CRT + 10 _______________________ Type: Armor Position: Armor Defense: 150 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Pour qu'elles redeviennent échangeables, vous devez dégraver les armures. Vous devez avoir 3,500 points de réputation pour les dégraver auprès de Chirp (ba_in01 293, 116).
Enchantements
Ces armures peuvent être enchantées une fois que vous avez atteint 1,000 points de réputation au niveau 1 de Varmundt Depth. Parlez à Chirp (ba_in01 293, 116) pour lancer l'enchantement de ces armures.
| Objets cibles | Ordre des emplacements | Prérequis minimum | Options de ligne | Processus de réinitialisation | |
| Grade | Refine | ||||
|
4>3>2 | Aucun grade | 0 | autorisé | Jamais |
| Emplacement 2 | Emplacement 3 | Emplacement 4 |
| 75x 75x 50x 50x et 6,000,000z |
100x 75x 50x 30x et 2,500,000z |
100x 75x 50x 30x et 2,500,000z |
| Chance de réussite : 100% | ||
| Changements de grade
Grade D : aucun | ||
| Enchantements | ||
For each 20 base STR: ATK + 10 _______________________ Type: Enchant Position: Unknown |
DEF + 30 Increases Melee Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
ATK + 10 Increases Melee Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
| Objets cibles | Ordre des emplacements | Exigences minimales | Options de ligne | Processus de réinitialisation | |
| Grade | Raffinage | ||||
|
4>3>2 | Aucun grade | 0 | autorisées | Jamais |
| Emplacement 2 | Emplacement 3 | Emplacement 4 |
| 75x 75x 50x 50x et 6,000,000z |
100x 75x 50x 30x et 2,500,000z |
100x 75x 50x 30x et 2,500,000z |
| Chance de réussite : 100% | ||
| Changements de grade
Grade D : aucun | ||
| Enchantements | ||
For each 20 base DEX: ATK + 10 _______________________ Type: Enchant Position: Unknown |
DEF + 30 Increases Ranged Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
ATK + 10 Increases Ranged Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
| Objets cibles | Ordre des emplacements | Exigences minimales | Options de ligne | Processus de réinitialisation | |
| Grade | Raffinage | ||||
| 4>3>2 | Aucun grade | 0 | autorisées | Jamais | |
| Emplacement 2 | Emplacement 3 | Emplacement 4 |
| 75x 75x 50x 50x et 6,000,000z |
100x 75x 50x 30x et 2,500,000z |
100x 75x 50x 30x et 2,500,000z |
| Chance de réussite : 100% | ||
| Changements de grade
Grade D : aucun | ||
| Enchantements | ||
For each 20 base INT: MATK + 10 _______________________ Type: Enchant Position: Unknown |
DEF + 30 Increases all elemental magical damage by 3%. _______________________ Type: Enchant Position: Unknown |
MATK + 10 Increases all elemental magical damage by 3%. _______________________ Type: Enchant Position: Unknown |
| Objets cibles | Ordre des emplacements | Exigences minimales | Options de ligne | Processus de réinitialisation | |
| Grade | Raffinage | ||||
| 4>3>2 | Aucun grade | 0 | autorisées | Jamais | |
| Emplacement 2 | Emplacement 3 | Emplacement 4 |
| 75x 75x 50x 50x et 6,000,000z |
100x 75x 50x 30x et 2,500,000z |
100x 75x 50x 30x et 2,500,000z |
| Chance de réussite : 100% | ||
| Changements de grade
Grade D : aucun | ||
| Enchantements | ||
For each 20 base LUK: ATK + 10 _______________________ Type: Enchant Position: Unknown |
DEF + 30 Increases Critical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
ATK + 10, CRI + 3. _______________________ Type: Enchant Position: Unknown |
Améliorations d'enchantement
Flame Earth Rune Armors et sa version gravée
Emplacement 2
Emplacement 3
| Enchantement | Processus d'enchantement | ||
|---|---|---|---|
| De | Vers | Matériaux | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||
Emplacement 4
| Enchantement | Processus d'enchantement | ||
|---|---|---|---|
| De | Vers | Matériaux | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||
Ice Storm Rune Suits et sa version gravée
Emplacement 2
| Enchantement | Processus d'enchantement | ||
|---|---|---|---|
| De | Vers | Matériaux | Zeny |
| 50x 50x 25x 25x |
2,000,000 | ||
| 70x 70x 15x 15x 35x 35x |
2,500,000 | ||
| 25x 25x 45x 45x |
3,000,000 | ||
| 35x 35x 55x 55x 25x 25x |
3,500,000 | ||
| 45x 45x 35x 35x |
4,000,000 | ||
| 55x 55x 35x 35x 45x 45x |
4,500,000 | ||
| 45x 45x 55x 55x |
5,000,000 | ||
| 55x 55x 65x 65x 50x 50x |
5,500,000 | ||
| 80x 80x 70x 70x |
6,000,000 | ||
Emplacement 3
| Enchantement | Processus d'enchantement | ||
|---|---|---|---|
| De | Vers | Matériaux | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||
Emplacement 4
| Enchantement | Processus d'enchantement | ||
|---|---|---|---|
| De | À | Matériaux | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||
Soul Purification Rune Robes et sa version gravée
Emplacement 2
Emplacement 3
| Enchantement | Processus d'enchantement | ||
|---|---|---|---|
| De | À | Matériaux | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||
Emplacement 4
| Enchantement | Processus d'enchantement | ||
|---|---|---|---|
| De | À | Matériaux | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||
Corruption Poison Rune Cloths et leur version gravée
Emplacement 2
Emplacement 3
| Enchantement | Processus d'enchantement | ||
|---|---|---|---|
| De | À | Matériaux | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||
Emplacement 4
| Enchantement | Processus d'enchantement | ||
|---|---|---|---|
| De | À | Matériaux | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||