18 Direction of Prayer

From MuhRO
Jump to navigation Jump to search
This page is a translated version of the page 18 Direction of Prayer and the translation is 100% complete.


Temporal Tina is an NPC who sells Episode Clear Tickets. She is located in Prontera (prontera 140, 174) and the Main Office (main_office 94, 59).

(prontera 140, 174) (main_office 94, 59)


Талоны очистки эпизодов

Episode Clear Ticket — расходуемый предмет, позволяющий пропустить основной квест эпизода. Используя его, вы мгновенно получите доступ ко всем NPC, подземельям и магазинам снаряжения, для открытия которых обычно требуется пройти эпизод или выполнить определённые задания.

Обратите внимание: используя Episode Clear Ticket, вы не получите награды за задания, такие как EXP, Zeny, репутация и предметы.

У некоторых Episode Clear Ticket есть предварительные требования. Если это ваш первый персонаж на сервере, вам всё равно придётся пройти от Episode 17.2 до последнего эпизода обычным путём.

Проверьте таблицу ниже, чтобы узнать требования и цены для каждого талона.

Талоны очистки эпизодов
Талон эпизода Уровень Стоимость в Zeny Предварительные требования
1000284.png Episode 14 Clear Ticket (1000284) 160 1,000,000 Нет
1000286.png Episode 15 Clear Ticket (1000286) 140 1,000,000 Нет
1000282.png Episode 16 Clear Ticket (1000282) 100 1,000,000 None
1000285.png Episode 17.1 Clear Ticket (1000285) 110 2,000,000 None
1000287.png Episode 17.2 Clear Ticket (1000287) 130 4,000,000 The current character has cleared Episode 17.1
1000288.png Episode 18 Clear Ticket (1000288) 170 9,000,000 The current character has cleared Episode 17.2
1000988.png Episode 19 Clear Ticket (1000988) 200 12,000,000 The current character has cleared Episode 18 AND one character in the master account has cleared Episode 19 and the side quests "Purification Saint" and "Frozen Sea"
1001214.png Episode 20 Clear Ticket (1001214) 215 16,000,000 The current character has cleared Episode 19 AND one character in the master account has cleared Episode 20
1001215.png Episode 21 Clear Ticket (1001215) 230 32,000,000 The current character has cleared Episode 20 AND one character in the master account has cleared Episode 21
50098.png Chapter 1 Clear Ticket (50098) 265 64,000,000 One character in the master account has cleared Chapter 1 and complete Zero Cell Sector

How to check which episode I have unlocked?

Right now, we don't have a feature which simply tells you which episode you are.
So here's some things you can do to check it by yourself:

Episode Quest
Episode Steps Description
Episode 15 Click on Warper > Instances > Central Laboratory. If you can go, you have completed the Episode 15 quest.
Episode 16 Click on Warper > Instances > Heart Hunter War Base. If you can go, you have completed the Episode 16 quest.
Episode 17.1 Use @go 46. (Cor) If you can go, you have completed the Episode 17.1 quest.
Episode 17.2 Use @go 47. (Varmundt's Mansion) If you can go, you have completed the Episode 17.2 quest.
Episode 18 Use @go 51. (Gray Wolf Village) If you can go, you have completed the Episode 18 quest.
Episode 19 Use @go 53. (Ice Castle) If you can go, you have completed the Episode 19 quest.
Episode 20 Click on Warper > Instances > The Immortal. If you can go, you have completed the Episode 20 quest.
Episode 21 Click on Warper > Instances > Final Battle. If you can go, you have completed the Episode 21 quest.

Episode 18: Direction of Prayer

После успешного анализа силы Illusion в Varmundt's Mansion ваш путь ведёт обратно в столицу Arunafeltz, чтобы раскрыть социальный раскол среди её жителей. Rachel был основан миссионерами, которые иммигрировали и проповедовали богиню Freya. Однако вера не разрешила конфликты между переселенцами и коренными жителями.

Требования

  • Требуемый уровень: 170
  • Предварительный квест:
  • Необходимые предметы:

Основной сюжетный квест

Часть 1

  1. (ba_in01 26, 266) - Поговорите с Elly (Примечание: возможно, с Elly придётся поговорить дважды) в Varmundt's Mansion и получите 400127.png Mini Elly (400127), экипируйте его на время всего квеста. С этим головным убором вы сможете общаться с Elly во время расследования в Rachel на предмет присутствия силы Illusion.
  2. (rachel 182, 176) - Поговорите с Masked Girl в Rachel. Вы и Elly раскроете спор среди горожан. Появляется всё больше людей, которые протестуют за объединение Arunafeltz, в том числе с местными.
  3. (rachel 183, 170) - Поговорите с Female Priest, которая появляется, чтобы успокоить людей. Поговорите с ней снова: она попросит вас найти источник этого конфликта. Награда: 20x 1000405.png Amethyst Fragment (1000405).
  4. (ra_temp 72, 54) - Поговорите с Male Priest Junok возле Rachel's Temple и расспросите о спорах, свидетелем которых вы стали в городе. Он объясняет, что между местными и приезжими идёт затяжной конфликт. Guard Gala рассказывает, что было несколько попыток проникнуть в Rachel's Temple. Появляется ещё один Guard и сообщает Junok, что только что с запада заметили новых нарушителей.
  5. (ra_temp 30, 142) - Следуйте за Junok и Guards, которые поймали нарушителей, и вы заметите, что это были Heart Hunters. Gala уводит их под стражу и просит вас встретиться в Rachel's Temple для отчёта. Награда: 30x 1000405.png Amethyst Fragment (1000405).
  6. (ra_temin 173, 40) - Поговорите с Guard Dent, который объясняет, что эти вторжения становятся всё хуже.
  7. (ra_temin 174, 38) - Поговорите с Marshall Neil и узнайте его мнение о ситуации.
  8. (ra_temin 172, 36) - Поговорите с Freya Priest, которая говорит, что в последнее время люди, приходящие в храм, устраивают драки вместо молитв. Появляется High Priestess Niren и делится своими опасениями по поводу драк в Divine Temple. Она просит поговорить с вами наедине.
  9. (ra_temin 213, 87) - Поговорите с High Priestess Niren тайно возле лестницы. Она объясняет, что знает: Heart Hunters охотятся за фрагментом Ymir's Heart, но охрана слишком растянута из-за недавних беспорядков между приезжими и местными.
  10. (ra_temin 174, 38) - Вернитесь к Marshall Neil, который говорит, что его сын Maram может помочь.
  11. (rachel 137, 135) - Спросите Villager в Rachel, не видел ли он Maram, но он ничем не поможет.
  12. (rachel 105, 134) - Поговорите с другим Villager, но он тоже ничем не поможет.
  13. (rachel 69, 117) - Поговорите с ещё одним Villager, который говорит, что видел, как Maram пошёл на встречу к северу отсюда.
  14. (rachel 70, 147) - Поговорите с Maram. Он объясняет ситуацию из прошлого Rachel, когда верующие Freya переселились сюда и вытеснили местных. Местные пытались остаться при храме, но в конце концов возненавидели это и ушли. Он также сообщает, что был усыновлён Niren. Когда его мать стала High Priest, она возглавила программу, побуждающую состоятельных переселенцев Rachel усыновлять детей так же, как она. Niren придумала, что усыновление детей местных поможет сократить разрыв между двумя группами. Вместо этого детей местных изгнали и подвергли дискриминации, известной как «Gray Children». Maram просит вас подождать вместе с ним, чтобы вы могли поговорить с другими местными и лучше понять обстоятельства.
  15. (rachel 62, 144) - Поговорите с Miriam. Miriam и Maram дают вам список предметов, которые нужно купить у торговцев в Rachel.
  16. (rachel 87, 122) - Спросите торговца, есть ли у него что продать, но он слишком нервничает, чтобы продавать вам.
  17. (rachel 107, 102) - Поговорите с Trader Sannat. Вы показываете ему список, но у него нет в наличии ни одного из этих предметов.
  18. (rachel 117, 104) - Поговорите с Miriam, которую раздражает, что торговцы избегают «Gray Children» и внезапно не могут предоставить товары.
  19. (rachel 119, 103) - Поговорите с Maram. У него есть идея: вы с ним соврёте о своём происхождении. Так торговцы не заподозрят неладное.
  20. (rachel 137, 85) - Поговорите с Merchant Rencia. Maram представляет вас как другого торговца из соседней деревни, которому нужно пополнить запасы. Выберите: «Он в баре.» Rencia смотрит ваш список и говорит, что может предоставить запрошенные предметы. Однако он замечает, что вы не привезли телегу, и предлагает услугу доставки.
  21. (rachel 120, 79) - Поговорите с Miriam. Она беспокоится, что эта ложь раскроется, когда Rencia сделает доставку. Maram предлагает маскировку от одного знакомого. Он закажет еду в баре, и его друг свяжется с вами там.
  22. (rachel 108, 73) - Сядьте на барный стул и съешьте пельмени, которые заказал для вас Maram. Появляется Tamarin и представляется. Вы получаете у него маскировку. Затем он просит встретиться с ним на Rachel's Square, чтобы завербовать Mark и Maggi в путешествие.
  23. (rachel 122, 120) - Поговорите с Mark на площади. Tamarin говорит идти к месту встречи.
  24. (rachel 70, 147) - Поговорите с Maram. Он говорит, что всё готово к путешествию. Он не раскрывает, куда вы направляетесь, и просит просто следовать за ним. Он просит вас вернуться к Rencia, чтобы договориться о времени и месте доставки.
  25. (rachel 137, 85) - Поговорите с Merchant Rencia. Вы говорите ему оставить товары на западе Rachel.
  26. (rachel 41, 132) - Подойдите к деревянным ящикам, чтобы забрать товары.
  27. (ra_fild11 354, 235) - Поговорите с Maram, замаскированным под торговца. Он говорит, что не может присоединиться к вам, иначе другие заподозрят неладное или пойдут за вами до места назначения. Maram встретится с вами и группой позже, чтобы провести вас через Oz Gorge.
  28. (ra_fild10 179, 176) - Встретьтесь с Maram у входа в Oz Labyrinth, чтобы начать инстанс для перехода через ущелье. Этот инстанс только для одиночного прохождения, и вы не можете брать с собой участников группы.
  29. Следуйте кратчайшим путём к выходу, отмеченному жёлтым на мини-карте инстанса Oz Labyrinth Floor 1. По пути вам нужно убивать монстров, чтобы Tamarin и остальные могли безопасно пройти.
  30. (gw_fild01 273, 339) - Поговорите с Maram, который рад, что все прошли. Он говорит, что деревня неподалёку, и вам нужно идти на запад.
  31. (gw_fild01 35, 102) - Поговорите с Maram, который говорит, что это вход в деревню. Появляется Imril.
  32. (gw_fild01 37, 105) - Поговорите с Imril. Он в ярости на Maram за нарушение правила, запрещающего посторонних (вас). Maram умоляет Imril, заявляя, что вы помогли с процессом получения товаров и переходом через Oz Gorge. Imril говорит, что последнее слово за Suad, и просит подождать, пока он его приведёт.
  33. (gw_fild01 35, 102) - Поговорите с Maram. Появляется Suad, и Maram объясняет всю ситуацию. Всё меньше торговцев в Rachel продают местным. Oz Labyrinth скоро станет непроходимым из-за разливающейся лавы. Maram говорит, что им следует считать себя удачливыми, что помогает авантюрист. Он просит Suad дать вам шанс, как Niren когда-то дала шанс ему. Suad наконец разрешает вам войти в деревню.
  34. (wolfvill 143, 113) - Поговорите с Imril и Maram. Они рады, что Suad разрешил вам войти в Gray Wolf Village. Они показывают, насколько нынешняя ситуация удручает из-за нехватки еды и суровых условий. Maram упоминает, что в следующий раз вас могут не так легко пустить в Gray Wolf Village, и предлагает поговорить с другими деревенскими жителями, чтобы заслужить больше доверия. Награда: 50x 1000405.png Amethyst Fragment (1000405) и открытие побочных квестов.

Часть 2

Чтобы продолжить основной сюжетный квест, вам нужно 900 репутации с Wolf Village, которую вы получите, если откроете все ежедневные квесты. В качестве альтернативы вы можете повторять некоторые ежедневные квесты, пока не достигнете необходимой репутации.


Вам также нужно будет выполнить квест Investigation of Oz Labyrinth

Часть 3

  1. (wolfvill 180, 179) - Поговорите с Village Boy. Он говорит, что конференция скоро начнется.
  2. (wolfvill 144, 151) - Встретьтесь с Suad на конференции в центре Grey Wolf Village.
  3. (wolfvill 145, 146) - Подслушайте Radical Man, который заявляет, что мы должны разрушить все храмы Freya.
  4. (wolfvill 139, 148) - Выслушайте Native Old Man, который соглашается.
  5. (wolfvill 150, 147) - Поговорите с другим участником, который просит войны.
  6. (wolfvill 152, 145) - Выслушайте Skeptical Young Man. Его беспокоит огромное количество Rachel Guards, если деревня решит атаковать.
  7. (wolfvill 144, 151) - Поговорите с Suad, который открывает конференцию. Он делится своими опасениями по поводу пересечения Oz Gorge за припасами. Будущее Grey Wolf Village выглядит мрачным. Люди начинают кричать и требовать войны против Rachel, чтобы деревня могла вернуть землю. На Suad оказывают давление, требуя вооруженного восстания. Один из жителей говорит вам, что достанет оружие из их тайного места. Это привлекает внимание Maram, и он говорит, что нам следует исследовать это место, чтобы выяснить, откуда поступает оружие.
  8. (wolfvill 148, 153) - Поговорите с Miriam. Она также согласна, что вы и Maram должны найти источник оружия. Maram снова предлагает план обмана и притворства частью вооруженного восстания. Награда: 40x 1000405.png Amethyst Fragment (1000405).
  9. (wolfvill 143, 145) - Солгите Radical Man. Он раскрывает, что получил оружие от Bearded Jack в Rachel.
  10. (rachel 75, 44) - Вы прибываете в место, похожее на хозяйственный магазин. Поговорите с Bearded Jack и спросите про «Smelly Dandelion». Jack говорит, что если нам нужно оружие, нужно встретиться кое с кем в Veins.
  11. (veins 293, 282) - Поговорите с Dandelion и упомяните «Smelly Dandelion». Он злится на Jack за плохой пароль. Maram спрашивает о поставщике этого оружия, и Dandelion говорит, что берет их на секретной базе в Thor's Volcano.
  12. (thor_v01 169, 169) - Поговорите с Maram в центре Thor's Volcano Floor 1. Он нашел путь на секретную базу.
  13. (que_thr 133, 53) - Снова поговорите с Maram у входа на секретную базу. Вы войдете на базу как в инстанс (не обязательно в одиночку).
  14. Пройдите через инстанс по красному пути. Maram поможет разблокировать баррикады, отмеченные фиолетовым. Остерегайтесь кристаллов тревоги, которые призывают стражников. Дойдя до конца, соберите все 5 Document Files, отмеченных оранжевым.
  15. (1@tcamp 34, 100) - Поговорите с Miriam, которая тоже нашла секретную базу. Maram удивлен, что Miriam последовала за вами, и замечает, что это оружие очень старое. Она упоминает, что это одна из военных баз, которыми когда-то управлял ее отчим, Priest Amal. Однако, судя по найденным документам, похоже, это другой вид коррупции — продажа этого оружия.
  16. (1@tcamp 32, 102) - Поговорите с Maram, который обеспокоен коррупцией. Miriam говорит, что вернется в Rachel, чтобы показать доказательства, и вы решаете пойти с ней. Награда: 50x 1000405.png Amethyst Fragment (1000405)
  17. (wolfvill 140, 112) - Поговорите с Suad и расскажите ему о своих находках. Elly вмешивается, чтобы упомянуть, что это оружие — часть более серьезной проблемы. Ее анализ показывает, что из-за использования старого пороха и отсутствия обслуживания точность оружия составляет 9,72%. Miriam и Maram появляются в расстройстве из-за того, что оружие обрекает восстание на поражение.
  18. (wolfvill 131, 257) - Подойдите к ящику с оружием. Miriam предупреждает жителей об опасности вооружения этим оружием и просит Suad что-то сделать.
  19. (wolfvill 131, 252) - Поговорите с вооруженным жителем. Теперь они готовы к восстанию. Suad настаивает и говорит, что встретит вас в Rachel, чтобы вторгнуться в храм. Он просит Maram остаться в Grey Wolf Village на случай чрезвычайной ситуации. Награда: 30x 1000405.png Amethyst Fragment (1000405)
  20. (rachel 169, 245) - Поговорите с Ordinary Person в Rachel, чтобы войти в сюжетный инстанс (не обязательно в одиночку).
  21. Следуйте за Miriam к месту протеста. Вы увидите протест вооруженного восстания против Rachel Guards. Miriam быстро исчезает, чтобы войти в храм.
  22. Следуйте по навигации внутрь храма. Miriam удивлена вашим присутствием и говорит, что нам нужно вести себя тихо. Планировка инстанса похожа на Sanctuary Purification.
  23. Зачистив все комнаты, вы и Miriam находите Schulang и Illusionist Bagot, обсуждающих план использования силы иллюзий в Rachel, но оба быстро уходят.
  24. Следуйте за Miriam из храма, и вы обнаружите, что восстание достигло входа в храм. Они начинают стрелять, но их неисправное оружие приводит к множеству жертв. Остановите восстание и покиньте инстанс. Открыт повторяемый инстанс Sanctuary Purification.
  25. Поговорите с Miriam, и после разговора появятся стражники, чтобы атаковать вас.
  26. Зачистив все комнаты, следуйте по навигации (2@nyr 59, 104) и войдите в портал. Доберитесь до группы и поговорите с Ramachus, чтобы начать разговор, и некоторые стражники атакуют вас.
  27. После того как вы разберетесь со стражниками, направляйтесь к (2@nyr 46, 55) и войдите в портал.
  28. Продолжайте в следующую комнату по (2@nyr 118, 76). Держитесь левее и идите, пока не встретите группу в (2@nyr 88, 46), поговорите с Ramachus, чтобы вызвать еще один разговор, и стражники атакуют вас.
  29. Вернитесь к порталу, откуда пришли, и следуйте по навигации к (2@nyr 180, 104), спуститесь по лестнице, чтобы встретить группу, и снова поговорите с Ramachus.
  30. Вы и Miriam находите Schulang и Illusionist Bagot, обсуждающих план использования силы иллюзий в Rachel, но оба быстро уходят. Продолжайте следовать за Miriam.
  31. Следуйте за Miriam из храма, и вы обнаружите, что восстание достигло входа в храм. Они начинают стрелять, но их неисправное оружие приводит к множеству жертв. Остановите восстание и покиньте инстанс. Открыт повторяемый инстанс Sanctuary Purification.
  32. (rachel 116, 200) - Поговорите с High Priestess Niren. Она, High Priest Zhed, Miriam и Suad осознают серьезность ситуации. Suad беспокоится, что новости дойдут до Grey Wolf Village, но Niren и Zhed займутся связями с общественностью. Niren спрашивает, уверена ли Miriam, что ее приемный отец, High Priest Amal, был замешан. Miriam упоминает, что в определенный момент ее слабый отец внезапно стал чрезвычайно мотивированным по неизвестным причинам. Именно тогда начался конфликт между местными жителями и иммигрантами Arunafeltz. Elly замечает, что этот временной промежуток совпадает с тем, когда Heart Hunters сбежали из Varmundt's Mansion. Niren делает вывод, что две группы сотрудничают, и это необходимо расследовать. Награда: 60x 1000405.png Amethyst Fragment (1000405)
  33. (oz_dun01 223, 116) - Отправляйтесь к месту Виллы. Там вы найдете Maram, Miriam и Aira. Они упоминают, что это место, где Amal проводит свою работу. Maram должен вернуться в Grey Wolf Village, но говорит, что Aira проводит вас.
  34. (oz_dun01 219, 117) - Поговорите с Aira, чтобы войти в сюжетный инстанс (не обязательно в одиночку).
  35. Поговорите с Miriam и всеми NPC внутри инстанса. Вы должны зачистить всех Heart Hunters, чтобы пройти в следующую область.
  36. Поговорите с Miriam и следуйте за ней к одному из Employee внутри помещения, вы должны найти других NPC, чтобы продолжить (1@adv 101, 24), вернитесь к Miriam. Вы должны зачистить всех Heart Hunters, чтобы Miriam двинулась, следуйте за ней и, наконец, поговорите с ней. Она скажет вам идти в левую сторону комнаты, пока сама пойдет в правую, убивайте всех Heart Hunters по пути.
  37. Вы найдете Silver Key в конце коридора, поговорив с блестящим местом (1@adv 68, 182). Используйте Silver Key на запертую дверь и войдите в портал (1@adv 66, 142).
  38. Убейте всех Heart Hunters внутри и найдите Golden Key. Выйдите из комнаты и найдите Miriam в правой стороне коридора (1@adv 181, 143), поговорите с ней и войдите в портал.
  39. Поговорите с работником виллы и получите Spare Key. Выйдите из комнаты и снова поговорите с Miriam, теперь вы можете войти в следующую комнату, используя найденный ключ.
  40. Убейте всех Heart Hunters внутри и направляйтесь к Colorful Door (1@adv 124, 207). Дверь заперта, вы заметите светящееся пятно в обеих Knight Statue рядом с дверью, нажимайте на него, пока не появится сообщение "The magic of the Splendid Knight has already dissapeared", после чего вы сможете войти в дверь, нажав на нее.
  41. Вы попадете в следующую комнату, исследуйте ее, пока не найдете "Flower Shaped Device" — это маленький светящийся кликабельный NPC, найдите правильный, который сможет открыть следующую дверь.
  42. Вы найдете Schulang, который пытается остановить вас от входа в финальную камеру. Победите его, чтобы продолжить.
  43. Встретьтесь с High Priest Amal и Illusion Bagot, который говорит, что вы слишком поздно, и они воссоздают Goddess Freya с помощью силы иллюзий.
  44. Победите Fake Goddess Freya, и из нее выпадет эмбрион.
  45. Поговорите с Miriam. Amal злится на вас за уничтожение его работы. Miriam говорит отцу, что вы здесь только чтобы помочь. Богиня, которую он пытался создать, никогда не сможет сравниться с настоящей Goddess Freya. Покиньте инстанс через южный портал.
  46. (oz_dun01 225 119, ) - Поговорите с Maram и объясните ситуацию. Он говорит, что Amal и Miriam отправились в храм.
  47. (ra_temin 254, 117) - Снимите Mini Elly и встретьтесь с Miriam, Niren, Zhed, Suad и Maram. Они в ужасе от того, как часть сердца Ymir была украдена и использована для этой цели.
  48. (ra_temin 258, 117) - Поговорите с Elly. Она объясняет всем, что образцы, собранные ею внутри виллы, — это те же молекулы, используемые для эмбрионов гомункулов. Bagot также рожден из эмбриона, основанного на внешности Папы. Позже Bagot стал химерой с силой иллюзий. Miriam спрашивает Suad о будущем Grey Wolf Village. Elly также проливает свет на то, как решить эту проблему. Она объясняет Niren и Zhed идею интеграции коренных жителей и мигрантов, предоставив местным жителям законный статус и власть в Rachel. Niren соглашается и немедленно начнет процедуру реализации. Вы спрашиваете, куда Bagot направляется с частью сердца Ymir. Miriam говорит, что ее отец и Bagot отправляются на северный континент. Elly заявляет, что это область, где запечатан Jörmungandr. Bagot заинтересован в воскрешении других божеств. Награда: 500x 1000405.png Amethyst Fragment (1000405).

Ежедневная цепочка квестов

Таблица ежедневных квестов

NPC Задание Награды
Amethyst Fragment Base EXP Job EXP Reputation

(wolfvill 202, 166)
Проверьте ловушки, установленные для добычи еды в деревьях Grey Wolf Forest. Деревья будут отмечены на вашей миникарте в gw_fild01. У вас есть шанс получить Trapped Bird, Trapped Lizard или Trapped Pear. Вам понадобится всего 5 источников еды (например, достаточно 2 Trapped Lizard, 1 Trapped Bird, 2 Trapped Pear) 6 18,252,408 2,000,000 30

(wolfvill 143, 113)
Lv 170 - Убейте 20 Ash Toad в Oz Labyrinth Fl 1

(Это задание также доступно в Main Board Kill Quests.)

6 4,364,880 3,000,000 30
Lv 200 - Убейте 20 Hot Molar в Oz Labyrinth Fl 2

(Это задание также доступно в Main Board Kill Quests.)

6 11,588,320 3,000,000 30

(wolfvill 147, 97)
Убейте 30 Firewind Kite, встречающихся в gw_fild02

(Это задание также доступно в Main Board Kill Quests.)

6 10,318,080 3,000,000 30

(wolfvill 61, 170)
Получите Recording Note и запишите фольклор от трёх других жителей деревни. Они отмечены на вашей миникарте в wolfvill 6 18,252,408 2,000,000 30

(wolfvill 117, 119)
Поговорите с Grey Goat # (gw_fild01 138, 106)
Убейте 20 Ashring и вернитесь к Grey Goat

(Это задание также доступно в Main Board Kill Quests.)

6 7,769,124 3,000,000 30

(wolfvill 103, 230)
Купите Water Filter у NPC в Rachel # (rachel 103, 141) за 550z
Получите Purified Water, поместив фильтр в бочку с водой, расположенную (wolfvill 103, 235)
6 18,252,408 2,000,000 30

(wolfvill 171, 253)
Соберите 1 Steel и 10 Very Unusual Crystal
Very Unusual Crystals случайно подбираются автоматически при убийстве Grey Wolf
6 18,252,408 2,000,000 30

(gw_fild01 32 101, )
Выберите 4-й вариант, чтобы получить задание
Убейте 30 монстров в gw_fild01
6 9,956,480 3,000,000 30

(rachel 155, 236)
Поговорите с жителями в Rachel, чтобы получить информацию.
Жители отмечены на вашей миникарте в rachel
6 18,252,408 2,000,000 0

(rachel 70, 135)
Сорвите Half Flower, соответствующую вашему журналу заданий.
Она будет подсвечена синим в зависимости от метода, который нужно использовать:
  1. Рядом с камнями
    Угол 40° / Осталось 2 листа / 50 мл воды / 2 г Secret Powder
  2. На ровной земле
    Угол 30° / Осталось 4 листа / 40 мл воды / 4 г Secret Powder
  3. Рядом с деревьями
    Угол 20° / Осталось 4 листа / 30 мл воды / 6 г Secret Powder
  4. Рядом с водой
    Угол 10° / Осталось 8 листьев / 20 мл воды / 8 г Secret Powder

Если сорвать её правильно, вы получите Half Flower
У цветка срок годности 1 день, поэтому быстрее отнесите его обратно.

6 18,252,408 2,000,000 0

Таблица подземелий

NPC Подземелье Требуемый уровень Размер группы Откат Требование Возможные награды

(rachel 169, 245)
Sanctuary Purification 170 1+ 1 день Episode 18 Main Story Шаг 58 1000405.png Amethyst Fragment (1000405)
EXP

(wolfvill 79, 260)
Villa of Deception (Обычный) 170 2+ 1 день Episode 18 Main Story 1000405.png Amethyst Fragment (1000405)
100650.png Pontifex Courage (100650)
100651.png Pontifex Wisdom (100651)
1000471.png Villa Basement Key (1000471)
Adulter Weapons

(wolfvill 79, 260)
Villa of Deception (Продвинутый) 200 2+ 1 день Episode 18 Main Story
1000471.png Villa Basement Key (1000471)
1000405.png Amethyst Fragment (1000405)
100652.png Pontifex Tenacity (100652)
100653.png Pontifex Belief (100653)
1000501.png Holy Oil of Purification (1000501)
1000503.png Sabbatical Handkerchief (1000503)
1000502.png Holy Water of Purification (1000502)
100655.png Cleansing Blueprint Bundle (100655)
Vivatus Weapons

Поля/Подземелья

Карта Монстры
Grey Wolf Forest
gw_fild01
21302.png
Ashhopper (21302)
21303.png
Ashring (21303)
21304.png
Grey Wolf (21304)
Grey Wolf Forest
gw_fild02
21303.png
Ashring (21303)
21304.png
Grey Wolf (21304)
21305.png
Tumble Ring (21305)
21306.png
Firewind Kite (21306)
21307.png
Phantom Wolf (21307)
Oz Labyrinth Floor 1
oz_dun01
21296.png
Rakehand (21296)
21295.png
Ash Toad (21295)
21297.png
Spark (21297)
Oz Labyrinth Floor 2
oz_dun02
21297.png
Spark (21297)
21298.png
Hot Molar (21298)
21299.png
Volcaring (21299)
21300.png
Lava Toad (21300)
21301.png
Burning Fang (21301)
Rachel Oz Gorge
ra_fild10
21324.png
Grey Wolf Baby (21324)
21323.png
Grey Goat (21323)
21296.png
Rakehand (21296)
Rachel Ida Plains
ra_fild11
21324.png
Grey Wolf Baby (21324)
21323.png
Grey Goat (21323)
21296.png
Rakehand (21296)

Карты

Карта Описание
300218.png Ashhopper Card (300218) Increases Magical Damage with Neutral element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
300219.png Ashring Card (300219) When compounded on either One-Handed Staff or Two-Handed Staff:
Increases Magical Damage with Shadow element by 10%.

Refine Level +10:
Increases Magical Damage with Shadow element by additional 10%.

Refine Level +14:
Increases Magical Damage with Shadow element by additional 10%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
300220.png Grey Wolf Card (300220) Increases Melee Physical Damage by 6%.
_______________________
When equipped with Phantom Wolf Card:
Increases Melee Physical Damage by additional 8%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
300221.png Tumblering Card (300221) Increases Magical Damage with Neutral and Shadow element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Neutral and Shadow element by 1%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
300222.png Firewind Kite Card (300222) Increases Magical Damage with Wind element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
300223.png Phantom Wolf Card (300223) Increases Melee Physical Damage by 6%.

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
300212.png Rakehand Card (300212) DEF +50
_______________________
Decreases damage taken from monsters of Shadow element by 10%.

_______________________
Type: Card
Compound on: Armor
Weight: 1
300211.png Ash Toad Card (300211) Increases Magical Damage with Earth element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
300213.png Spark Card (300213) ATK +5
_______________________
Increases Physical Damage against Fire elemental enemies by 10%.
Increases Critical against Undead and Demon race by 15%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
300214.png Hot Molar Card (300214) When compounded on Katar:
Increases Melee Physical Damage by 10%.

For each 2 Refine Levels:
Increases Melee Physical Damage by additional 1%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
300215.png Volcaring Card (300215) Increases Magical Damage with Fire and Earth element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Fire and Earth element by additional 1%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
300216.png Lava Toad Card (300216) Increases Magical Damage with Fire element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
300217.png [MVP] Burning Fang Card (300217) Increases Melee Physical Damage by 20%.
Increases damage taken from all elemental attacks by 15%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1

Репутация

Каждый уровень репутации требует 1,000 очков. Очки можно получить через Ежедневные задания.

Уровень репутации Открывает
1 Можно купить 100626.png Grey Wolf +7 Refinement Box (100626) за 1050x 1000405.png Amethyst Fragment (1000405) у NPC Assad (wolfvill 167, 135).
2 Можно купить 100627.png Grey Wolf +9 Refinement Box (100627) за 2250x 1000405.png Amethyst Fragment (1000405) у NPC Assad (wolfvill 167, 135).
3 Ежедневные задания из Grey Wolf Village будут давать дополнительно 1x 1000405.png Amethyst Fragment (1000405)

Награда за прохождение инстанса Villa of Deception увеличена до 10x 1000405.png Amethyst Fragment (1000405)
Примечание: Это не влияет на ежедневные задания Episode 18, которые начинаются в Rachel, включая Sanctuary Purification

4 Можно купить Helms of Faith у NPC Assad (wolfvill 167, 135).
5 Vivatus / Helm of Faith Refinement Hammers

Обмен предметов

Поговорите с NPC Assad (wolfvill 167, 135), чтобы обменять Amethyst Fragments на Gray Wolf equipment, Gray Wolf Refinement Box и Helms of Faith

Обмен Gray Wolf Armor Piece (350x 1000405.png Amethyst Fragment (1000405) за штуку)

Item Description
450177.png Grey Wolf Suit [1] (450177) A suit given to those who have been recognized by the Gray Wolf Clan.
_______________________
ATK +130
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +7:
Increases Attack Speed by 15%.
_______________________
When equipped with Gray Wolf Manteau:
ATK +50
_______________________
When equipped with Gray Wolf Muffler:
Decreases After Cast Delay by 10%.

_______________________
Type: Armor
Position: Armor
Defense: 160
Armor Level: 1
Refinable
Weight: 100
Required Level: 190
450178.png Grey Wolf Robe [1] (450178) A robe given to those who have been recognized by the Gray Wolf Clan.
_______________________
MATK +130
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Gray Wolf Manteau:
Increases Attack Speed by 10%.
_______________________
When equipped with Gray Wolf Muffler:
MATK +50

_______________________
Type: Armor
Position: Armor
Defense: 160
Armor Level: 1
Refinable
Weight: 100
Required Level: 190
480091.png Grey Wolf Manteau [1] (480091) A manteau given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxHP +2500
_______________________
For each 2 Refine Levels:
MaxHP +150
_______________________
Refine Level +7:
Increases Attack Speed by 7%.
_______________________
When equipped with Gray Wolf Boots:
Increases Critical Damage by 15%.
_______________________
When equipped with Gray Wolf Shoes:
Decreases Variable Casting Time by 15%.

_______________________
Type: Armor
Position: Garment
Defense: 70
Armor Level: 1
Refinable
Weight: 90
Required Level: 190
480090.png Grey Wolf Muffler [1] (480090) A scarf given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxHP +1500
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Gray Wolf Boots:
Increases Ranged Physical Damage by 7%.
_______________________
When equipped with Gray Wolf Shoes:
Increases Magical Damage with every element by 15%.

_______________________
Type: Armor
Position: Garment
Defense: 70
Armor Level: 1
Refinable
Weight: 90
Required Level: 190
470087.png Grey Wolf Boots [1] (470087) A pair of boots given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxSP +300
_______________________
For each 2 Refine Levels:
MaxSP +50
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 7%.
_______________________
When equipped with Gray Wolf Suit:
ATK +7%
_______________________
When equipped with Gray Wolf Robe:
Increases Attack Speed by 7%.

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 190
470088.png Grey Wolf Shoes [1] (470088) A pair of shoes given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxSP +250
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
When equipped with Gray Wolf Suit:
MaxSP +7%
_______________________
When equipped with Gray Wolf Robe:
MATK +7%

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 190
490106.png Grey Wolf Pendant [1] (490106) A pendant given to those who have been recognized by the Gray Wolf Clan.
_______________________
ATK +7%
MaxHP +5%

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490107.png Grey Wolf Ring [1] (490107) A ring given to those recognized by the Gray Wolf Clan.
_______________________
ATK +7%
MaxSP +5%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490108.png Grey Wolf Earring [1] (490108) Earrings given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxHP +5%

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490109.png Grey Wolf Necklace [1] (490109) A necklace given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxSP +5%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 190

Helm of Faith Exchange (1250x 1000405.png Amethyst Fragment (1000405) each)

Item Description
400236.png Helm of Faith II (Kagerou & Oboro) [1] (400236) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Cross Slash by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Cross Huuma Shuriken:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Cross Slash by 5%.
_______________________
When equipped with Vivatus Fides Cross Huuma Shuriken:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Cross Slash by 5%.
Increases damage of Kunai - Distortion by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Kunai - Distortion by additional 15%.
_______________________
Class Restrictions:
Kagerou / Oboro

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400235.png Helm of Faith (Kagerou & Oboro) [1] (400235) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Swirling Petal by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Huuma Shuriken:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Swirling Petal by 5%.
_______________________
When equipped with Vivatus Fides Huuma Shuriken:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Swirling Petal by 5%.
Increases damage of Huuma Shuriken - Grasp by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Huuma Shuriken - Grasp by additional 15%.
_______________________
Class Restrictions:
Kagerou / Oboro

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400238.png Helm of Faith II (Rebellion) [1] (400238) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Hammer of God, Fire Dance and Dragon Tail by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Shotgun:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Shatter Storm by 5%.
_______________________
When equipped with Adulter Fides Gatling Gun:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Round Trip by 5%.
_______________________
When equipped with Vivatus Fides Shotgun:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Shatter Storm by 5%.
Increases damage of Wildfire by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Wildfire by additional 15%.
_______________________
When equipped with Vivatus Fides Gatling Gun:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Round Trip by 5%.
Increases damage of The Vigilante at Night by 7%.

If the Weapon's Grade is C or higher:
Increases damage of The Vigilante at Night by additional 15%.
_______________________
Weight: 10
_______________________
Class Restrictions:
Rebellion

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400237.png Helm of Faith (Rebellion) [1] (400237) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Hammer of God, Fire Dance and Dragon Tail by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Rifle:
Decreases Hammer of God skill cooldown by 10 seconds.

For each 3 Refine Levels:
Increases damage of Hammer of God by 5%.
_______________________
When equipped with Adulter Fides Revolver:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Fire Dance by 5%.
_______________________
When equipped with Adulter Fides Launcher:
Decreases Dragon Tail skill cooldown by 2 seconds.

For each 3 Refine Levels:
Increases damage of Dragon Tail by 5%.
_______________________
When equipped with Vivatus Fides Rifle:
Decreases Hammer of God skill cooldown by 10 seconds.

For each 3 Refine Levels:
Increases damage of Hammer of God by 5%.
Increases damage of Only One Bullet by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Only One Bullet by additional 15%.
_______________________
When equipped with Vivatus Fides Revolver:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Fire Dance by 5%.
Increases damage of Magazine for One by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Magazine for One by additional 15%.
_______________________
When equipped with Vivatus Fides Launcher:
Decreases Dragon Tail skill cooldown by 2 seconds.

For each 3 Refine Levels:
Increases damage of Dragon Tail by 5%.
Increases damage of Spiral Shooting by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Spiral Shooting by additional 15%.
_______________________
Class Restrictions:
Rebellion

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400240.png Helm of Faith II (Soul Reaper) [1] (400240) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Curse Explosion by 15%.
_______________________
For each 4 Refine Levels:
Increases all elemental magical damage by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Dark Wand:
Decreases Evil Spirit's Curse skill cooldown by 2 seconds.

For each 3 Refine Levels:
Increases damage of Curse Explosion by 5%.
_______________________
When equipped with Vivatus Fides Dark Wand:
Decreases Evil Spirit's Curse skill cooldown by 2 seconds.

For each 3 Refine Levels:
Increases damage of Curse Explosion by 5%.
Increases damage of Exorcism of Malicious Soul by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Exorcism of Malicious Soul by additional 15%.
_______________________
Class Restrictions:
Soul Reaper

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400239.png Helm of Faith (Soul Reaper) [1] (400239) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Eswhoo and Espa by 15%.
_______________________
For each 4 Refine Levels:
Increases all elemental magical damage by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Soul Stick:
Increases all elemental magical damage by 10%.

For each 3 Refine Levels:
Increases damage of Eswhoo and Espa by 5%.
_______________________
When equipped with Vivatus Fides Soul Stick:
Increases all elemental magical damage by 10%.

For each 3 Refine Levels:
Increases damage of Eswhoo and Espa by 5%.
Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by additional 15%.
_______________________
Class Restrictions:
Soul Reaper

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400242.png Helm of Faith II (Star Emperor) [1] (400242) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Falling Star by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Stardust Book:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Falling Star by 5%.
_______________________
When equipped with Vivatus Fides Stardust Book:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Falling Star by 5%.
Increases damage of Star Cannon by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Star Cannon by additional 15%.
_______________________
Class Restrictions:
Star Emperor

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400241.png Helm of Faith (Star Emperor) [1] (400241) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of New Moon Kick and Full Moon Kick by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Moon Book:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of New Moon Kick and Full Moon Kick by 5%.
_______________________
When equipped with Vivatus Fides Moon Book:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of New Moon Kick and Full Moon Kick by 5%.
Increases damage of Midnight Kick by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Midnight Kick by additional 15%.
_______________________
Class Restrictions:
Star Emperor

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400244.png Helm of Faith II (Summoner) [1] (400244) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Silvervine Stem Spear and Catnip Meteor by 15%.
_______________________
For each 4 Refine Levels:
Increases all elemental magical damage by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Foxtail Wand:
Increases all elemental magical damage by 10%.

For each 3 Refine Levels:
Increases damage of Silvervine Stem Spear and Catnip Meteor by 5%.
_______________________
When equipped with Vivatus Fides Foxtail Wand:
Increases all elemental magical damage by 10%.

For each 3 Refine Levels:
Increases damage of Silvervine Stem Spear and Catnip Meteor by 5%.
Increases damage of Hyunrok Breeze by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Hyunrok Breeze by additional 15%.
_______________________
Class Restrictions:
Summoner

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400234.png Helm of Faith II (Genetic) [1] (400234) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Cart Tornado by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Scepter:
Decreases Cart Tornado skill cooldown by 0.15 seconds.

For each 3 Refine Levels:
Increases damage of Cart Tornado by 5%.
_______________________
When equipped with Vivatus Fides Scepter:
Decreases Cart Tornado skill cooldown by 0.3 seconds.

For each 3 Refine Levels:
Increases damage of Cart Tornado by 5%.
Increases damage of Hell's Plant by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Hell's Plant by additional 15%.
_______________________
Class Restrictions:
Genetic

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400233.png Helm of Faith (Genetic) [1] (400233) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Cart Cannon by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Rapier:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Cart Cannon by 5%.
_______________________
When equipped with Vivatus Fides Rapier:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Cart Cannon by 5%.
Increases damage of Acidified Zone (Water/Wind/Ground/Fire) by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Acidified Zone Water, Acidified Zone Wind, Acidified Zone Ground and Acidified Zone Fire by additional 15%.
_______________________
Class Restrictions:
Genetic

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400231.png Helm of Faith II (Mechanic) [1] (400231) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Vulcan Arm by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Mace:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Vulcan Arm by 5%.
_______________________
When equipped with Vivatus Fides Mace:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Vulcan Arm by 5%.
Increases damage of Activation Attack Machine by 7% (only applies to yourself).

If the Weapon's Grade is C or higher:
Increases damage of Activation Attack Machine by additional 15% (only applies to yourself).
_______________________
Class Restrictions:
Mechanic

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400230.png Helm of Faith (Mechanic) [1] (400230) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Axe Boomerang and Axe Tornado by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Axe:
Increases Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Axe Boomerang and Axe Tornado by 5%.
_______________________
When equipped with Vivatus Fides Axe:
Increases Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Axe Boomerang and Axe Tornado by 5%.
Increases damage of Axe Stomp by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Axe Stomp by additional 15%.
_______________________
Class Restrictions:
Mechanic

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400229.png Helm of Faith II (Minstrel & Wanderer) [1] (400229) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Severe Rainstorm by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
CRI +15
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Violin or Adulter Fides Chain Rope:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Severe Rainstorm by 5%.
_______________________
When equipped with Vivatus Fides Violin or Vivatus Fides Chain Rope:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Severe Rainstorm by 5%.
Increases damage of Rythm Shooting by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Rythm Shooting by additional 15%.
_______________________
Class Restrictions:
Minstrel, Wanderer

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400228.png Helm of Faith (Minstrel & Wanderer) [1] (400228) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Metallic Sound by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Harp or Adulter Fides Ribbon:
Increases Magical Damage with Neutral element by 10%.

For each 3 Refine Levels:
Increases damage of Metallic Sound by 5%.
_______________________
When equipped with Vivatus Fides Harp or Vivatus Fides Ribbon:
Increases Magical Damage with Neutral element by 10%.

For each 3 Refine Levels:
Increases damage of Metallic Sound by 5%.
Increases damage of Metallic Fury by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Metallic Fury by additional 15%.
_______________________
Class Restrictions:
Minstrel, Wanderer

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400227.png Helm of Faith II (Rune Knight) [1] (400227) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Hundred Spear by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Lance:
Decreases Hundred Spear skill cooldown by 0.2 seconds.

For each 3 Refine Levels:
Increases damage of Hundred Spear by 5%.
_______________________
When equipped with Vivatus Fides Lance:
Decreases Hundred Spear skill cooldown by 0.5 seconds.

For each 3 Refine Levels:
Increases damage of Hundred Spear by 5%.
Increases damage of Madness Crusher by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Madness Crusher by additional 15%.
_______________________
Class Restrictions:
Rune Knight

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400226.png Helm of Faith (Rune Knight) [1] (400226) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Wind Cutter and Ignition Break by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Two-Handed Sword:
Decreases Ignition Break skill cooldown by 0.5 seconds.

For each 3 Refine Levels:
Increases damage of Wind Cutter and Ignition Break by 5%.
_______________________
When equipped with Vivatus Fides Two-Handed Sword:
Decreases Ignition Break skill cooldown by 1 second.

For each 3 Refine Levels:
Increases damage of Wind Cutter and Ignition Break by 5%.
Increases damage of Storm Slash by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Storm Slash by additional 15%.
_______________________
Class Restrictions:
Rune Knight

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400219.png Helm of Faith II (Sorcerer) [1] (400219) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Psychic Wave by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral, Wind and Earth element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Magic Book:
Increases Magical Damage with Neutral element by 10%.

For each 3 Refine Levels:
Increases damage of Psychic Wave by 5%.
_______________________
When equipped with Vivatus Fides Magic Book:
Increases Magical Damage with Neutral, Wind and Earth element by 10%.

For each 3 Refine Levels:
Increases damage of Psychic Wave by 5%.
Increases damage of Lightning Land and Terra Drive by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Lightning Land and Terra Drive by additional 15%.
_______________________
Class Restrictions:
Sorcerer

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400218.png Helm of Faith (Sorcerer) [1] (400218) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Poison Buster by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Fire and Poison element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Poison Book:
Increases Magical Damage with Poison element by 10%.

For each 3 Refine Levels:
Increases damage of Poison Buster by 5%.
_______________________
When equipped with Vivatus Fides Poison Book:
Increases Magical Damage with Fire and Poison element by 10%.

For each 3 Refine Levels:
Increases damage of Poison Buster by 5%.
Increases damage of Conflagration and Venom Swamp by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Conflagration and Venom Swamp by additional 15%.
_______________________
Class Restrictions:
Sorcerer

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400217.png Helm of Faith II (Guillotine Cross) [1] (400217) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Rolling Cutter by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
CRI +15
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Chakram:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Rolling Cutter by 5%.
_______________________
When equipped with Vivatus Fides Chakram:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Rolling Cutter by 5%.
Increases damage of Impact Crater by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Impact Crater by additional 15%.
_______________________
Class Restrictions:
Guillotine Cross

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400216.png Helm of Faith (Guillotine Cross) [1] (400216) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Counter Slash by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Katar:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Counter Slash by 5%.
_______________________
When equipped with Vivatus Fides Katar:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Counter Slash by 5%.
Increases damage of Eternal Slash by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Eternal Slash by additional 15%.
_______________________
Class Restrictions:
Guillotine Cross

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400201.png Helm of Faith II (Royal Guard) [1] (400201) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Overbrand by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Guardian Spear:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Overbrand by 5%.
_______________________
When equipped with Vivatus Fides Guardian Spear:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Overbrand by 5%.
Increases damage of Overslash by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Overslash by additional 15%.
_______________________
Class Restrictions:
Royal Guard

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400200.png Helm of Faith (Royal Guard) [1] (400200) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Genesis Ray by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral and Holy element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Guardian Sword:
Increases Magical Damage with Neutral and Holy element by 10%.

For each 3 Refine Levels:
Increases damage of Genesis Ray by 5%.
_______________________
When equipped with Vivatus Fides Guardian Sword:
Increases Magical Damage with Neutral and Holy element by 10%.

For each 3 Refine Levels:
Increases damage of Genesis Ray by 5%.
Increases damage of Cross Rain by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Cross Rain by additional 15%.
_______________________
Class Restrictions:
Royal Guard

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400199.png Helm of Faith II (Ranger) [1] (400199) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Aimed Bolt by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
CRI +15
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Aiming Bow:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Aimed Bolt by 5%.
_______________________
When equipped with Vivatus Fides Aiming Bow:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Aimed Bolt by 5%.
Increases damage of Crescive Bolt by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Crescive Bolt by additional 15%.
_______________________
Class Restrictions:
Ranger

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400198.png Helm of Faith (Ranger) [1] (400198) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Arrow Storm by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Ballista:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Arrow Storm by 5%.
_______________________
When equipped with Vivatus Fides Ballista:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Arrow Storm by 5%.
Increases damage of Gale Storm by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Gale Storm by additional 15%.
_______________________
Class Restrictions:
Ranger

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400192.png Helm of Faith II (Shadow Chaser) [1] (400192) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Triangle Shot by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
CRI +15
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Crossbow:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Triangle Shot by 5%.
_______________________
When equipped with Vivatus Fides Cross Bow:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Triangle Shot by 5%.
Increases damage of Frenzy Shot by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Frenzy Shot by additional 15%.
_______________________
Class Restrictions:
Shadow Chaser

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400191.png Helm of Faith (Shadow Chaser) [1] (400191) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Fatal Menace by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Dagger:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Fatal Menace by 5%.
_______________________
When equipped with Vivatus Fides Dagger:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Fatal Menace by 5%.
Increases damage of Abyss Dagger by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Abyss Dagger by additional 15%.
_______________________
Class Restrictions:
Shadow Chaser

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400190.png Helm of Faith II (Archbishop) [1] (400190) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Duple Light by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee and Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
CRI +15
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Bible:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Duple Light by 5%.
_______________________
When equipped with Vivatus Fides Bible:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Duple Light by 5%.
Increases damage of Petitio by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Petitio by additional 15%.
_______________________
Class Restrictions:
Archbishop

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400189.png Helm of Faith (Archbishop) [1] (400189) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Adoramus by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral and Holy element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Wand:
Increases Magical Damage with Neutral and Holy element by 10%.

For each 3 Refine Levels:
Increases damage of Adoramus by 5%.
_______________________
When equipped with Vivatus Fides Wand:
Increases Magical Damage with Neutral and Holy element by 10%.

For each 3 Refine Levels:
Increases damage of Adoramus by 5%.
Increases damage of Arbitrium by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Arbitrium by additional 15%.
_______________________
Class Restrictions:
Archbishop

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400181.png Helm of Faith II (Sura) [1] (400181) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Rampage Blaster by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
MaxSP +5%
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Claw:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Rampage Blaster by 5%.
_______________________
When equipped with Vivatus Fides Claw:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Rampage Blaster by 5%.
Increases damage of Explosion Blaster by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Explosion Blaster by additional 15%.
_______________________
Class Restrictions:
Sura

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400180.png Helm of Faith (Sura) [1] (400180) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Tiger Cannon by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
MaxHP +5%
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Knuckle:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Tiger Cannon by 5%.
_______________________
When equipped with Vivatus Fides Knuckle:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Tiger Cannon by 5%.
Increases damage of Third Flame Bomb by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Third Flame Bomb by additional 15%.
_______________________
Class Restrictions:
Sura

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400179.png Helm of Faith II (Warlock) [1] (400179) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Comet by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral and Shadow element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Two-Handed Staff:
Increases Magical Damage with Neutral and Shadow element by 10%.

For each 3 Refine Levels:
Increases damage of Comet by 5%.
_______________________
When equipped with Vivatus Fides Two-Handed Staff:
Increases Magical Damage with Neutral and Shadow element by 10%.

For each 3 Refine Levels:
Increases damage of Comet by 5%.
Increases damage of Mystery Illusion by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Mystery Illusion by additional 15%.
_______________________
Class Restrictions:
Warlock

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400178.png Helm of Faith (Warlock) [1] (400178) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Soul Expansion by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Ghost element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Rod:
Increases Magical Damage with Ghost element by 10%.

For each 3 Refine Levels:
Increases damage of Soul Expansion by 5%.
_______________________
When equipped with Vivatus Fides Rod:
Increases Magical Damage with Ghost element by 10%.

For each 3 Refine Levels:
Increases damage of Soul Expansion by 5%.
Increases damage of Soul Vulcan Strike by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Soul Vulcan Strike by additional 15%.
_______________________
Class Restrictions:
Warlock

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180

Vivatus / Helm of Faith Equipment Hammer (1700x 1000405.png Amethyst Fragment (1000405) each)

Item Description
101077.png Vivatus Weapon Refine Hammer (101077) A refine hammer that increases the refinement level of a specific Vivatus Fides Weapon by +1.
It can only be used on Vivatus Fides Weapon with refine level between +9 and +11.
Each time it is used, 40 Holy Oil of Purification, 40 Holy Water of Purification and 40 Sbbatical Handkerchief are consumed as materials.
_______________________
[Target Items]
Vivatus Fides Magic Book
Vivatus Fides Poison Book
Vivatus Fides Bible
Vivatus Fides Ribbon
Vivatus Fides Harp
Vivatus Fides Claw
Vivatus Fides Chain Rope
Vivatus Fides Violin
Vivatus Fides Aiming Bow
Vivatus Fides Ballista
Vivatus Fides Knuckle
Vivatus Fides Wand
Vivatus Fides Rod
Vivatus Fides Two-Handed Staff
Vivatus Fides Cross Bow
Vivatus Fides Chakram
Vivatus Fides Scepter
Vivatus Fides Dagger
Vivatus Fides Katar
Vivatus Fides Rapier
Vivatus Fides Mace
Vivatus Fides Guardian Sword
Vivatus Fides Axe
Vivatus Fides Guardian Spear
Vivatus Fides Lance
Vivatus Fides Two-Handed Sword
Vivatus Fides Dark Wand
Vivatus Fides Soul Stick
Vivatus Fides Foxtail Wand
Vivatus Fides Foxtail Model
Vivatus Fides Stardust Book
Vivatus Fides Moon Book
Vivatus Fides Gatling Gun
Vivatus Fides Launcher
Vivatus Fides Rifle
Vivatus Fides Shotgun
Vivatus Fides Revolver
Vivatus Fides Cross Huuma Shuriken
Vivatus Fides Huuma Shuriken

_______________________
Type: DelayConsume
Position: Unknown
Weight: 1
101389.png Helm of Faith Refine Hammer (101389) A refine hammer that increases the refinement level of Helms of Faith by +1.
It can be used for Helm of Faith with refine level between +9 and +11.
Each time it is used, 1500 Amethyst Fragments are consumed as materials.
_______________________
This item will be consumed after performing the item reform.
_______________________
[Target Items]
Helm of Faith (Warlock)
Helm of Faith II (Warlock)
Helm of Faith (Sura)
Helm of Faith II (Sura)
Helm of Faith (Archbishop)
Helm of Faith II (Archbishop)
Helm of Faith (Shadow Chaser)
Helm of Faith II (Shadow Chaser)
Helm of Faith (Ranger)
Helm of Faith II (Ranger)
Helm of Faith (Royal Guard)
Helm of Faith II (Royal Guard)
Helm of Faith (Guillotine Cross)
Helm of Faith II (Guillotine Cross)
Helm of Faith (Sorcerer)
Helm of Faith II (Sorcerer)
Helm of Faith (Rune Knight)
Helm of Faith II (Rune Knight)
Helm of Faith (Minstrel & Wanderer)
Helm of Faith II (Minstrel & Wanderer)
Helm of Faith (Mechanic)
Helm of Faith II (Mechanic)
Helm of Faith (Genetic)
Helm of Faith II (Genetic)
Helm of Faith (Kagerou & Oboro)
Helm of Faith II (Kagerou & Oboro)
Helm of Faith (Rebellion)
Helm of Faith II (Rebellion)
Helm of Faith (Soul Reaper)
Helm of Faith II (Soul Reaper)
Helm of Faith (Star Emperor)
Helm of Faith II (Star Emperor)
Helm of Faith (Summoner)
Helm of Faith II (Summoner)

_______________________
Type: DelayConsume
Position: Unknown
Weight: 1

Gray Wolf Armor Refine Boxes

Item Description Price
100626.png Grey Wolf +7 Refinement Box (100626) A magic box that can refine Gray Wolf equipment. If you put Gray Wolf armor, you can get +7 refined Gray Wolf armor.
_______________________
[Target Items]
Gray Wolf Suit,
Gray Wolf Robe,
Gray Wolf Manteau,
Gray Wolf Muffler,
Gray Wolf Boots,
Gray Wolf Shoes.

_______________________
Type: DelayConsume
Position: Unknown
Weight: 1
x1050 1000405.png Amethyst Fragment (1000405)
100627.png Grey Wolf +9 Refinement Box (100627) A magic box that can refine Gray Wolf equipment. If you put Gray Wolf armor, you can get +9 refined Gray Wolf armor.
_______________________
[Target Items]
Gray Wolf Suit,
Gray Wolf Robe,
Gray Wolf Manteau,
Gray Wolf Muffler,
Gray Wolf Boots,
Gray Wolf Shoes.

_______________________
Type: DelayConsume
Position: Unknown
Weight: 1
x2250 1000405.png Amethyst Fragment (1000405)


Gray Wolf Armor

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village to enchant.

Target Items Slot Order Refine Reset Process
450177.png Grey Wolf Suit [1] (450177)
A suit given to those who have been recognized by the Gray Wolf Clan.
_______________________
ATK +130
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +7:
Increases Attack Speed by 15%.
_______________________
When equipped with Gray Wolf Manteau:
ATK +50
_______________________
When equipped with Gray Wolf Muffler:
Decreases After Cast Delay by 10%.

_______________________
Type: Armor
Position: Armor
Defense: 160
Armor Level: 1
Refinable
Weight: 100
Required Level: 190
4>3>2 7 25x 1000405.png Amethyst Fragment (1000405)
100,000z
450178.png Grey Wolf Robe [1] (450178)
A robe given to those who have been recognized by the Gray Wolf Clan.
_______________________
MATK +130
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Gray Wolf Manteau:
Increases Attack Speed by 10%.
_______________________
When equipped with Gray Wolf Muffler:
MATK +50

_______________________
Type: Armor
Position: Armor
Defense: 160
Armor Level: 1
Refinable
Weight: 100
Required Level: 190

Gray Wolf Armor Enchantments

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village to enchant.

Slot 2 Slot 3 Slot 4
50x 1000405.png Amethyst Fragment (1000405)
200,000z
25x 1000405.png Amethyst Fragment (1000405)
150,000z
15x 1000405.png Amethyst Fragment (1000405)
100,000z
Note: choose your desired Enchant for:
500x / 250x / 125x 1000405.png Amethyst Fragment (1000405) and
10,000,000z
100% Success Chance
310511.png Wolf Orb (Reflection Reject) Lv.1 (310511) (1,85%)

Decreases reflected damage taken by 2%.
_______________________
Refine Level +7:
Decreases reflected damage taken by additional 2%.
_______________________
Refine Level +9:
Decreases reflected damage taken by additional 2%.
_______________________
Refine Level +11:
Decreases reflected damage taken by additional 2%.

_______________________
Type: Enchant
Position: Unknown

310478.png Wolf Orb (STR) Lv.1 (310478) (10,00%)

STR +1
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +1

_______________________
Type: Enchant
Position: Unknown

310478.png Wolf Orb (STR) Lv.1 (310478) (9,90%)

STR +1
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +1

_______________________
Type: Enchant
Position: Unknown

310512.png Wolf Orb (Reflection Reject) Lv.2 (310512) (0,50%)

Decreases reflected damage taken by 3%.
_______________________
Refine Level +7:
Decreases reflected damage taken by additional 3%.
_______________________
Refine Level +9:
Decreases reflected damage taken by additional 3%.
_______________________
Refine Level +11:
Decreases reflected damage taken by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310479.png Wolf Orb (DEX) Lv.1 (310479) (10,00%)

DEX +1
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +1

_______________________
Type: Enchant
Position: Unknown

310479.png Wolf Orb (DEX) Lv.1 (310479) (9,90%)

DEX +1
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +1

_______________________
Type: Enchant
Position: Unknown

310513.png Wolf Orb (Reflection Reject) Lv.3 (310513) (0,10%)

Decreases damage taken from reflected attacks by 4%.
_______________________
Refine Level +7:
Decreases damage taken from reflected attacks by additional 4%.
_______________________
Refine Level +9:
Decreases damage taken from reflected attacks by additional 4%.
_______________________
Refine Level +11:
Decreases damage taken from reflected attacks by additional 4%.

_______________________
Type: Enchant
Position: Unknown

310480.png Wolf Orb (AGI) Lv.1 (310480) (10,00%)

AGI +1
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +1

_______________________
Type: Enchant
Position: Unknown

310480.png Wolf Orb (AGI) Lv.1 (310480) (9,90%)

AGI +1
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +1

_______________________
Type: Enchant
Position: Unknown

310514.png Wolf Orb (Power Force) (310514) (1,88%)

ATK +2%, MATK +2%
_______________________
Refine Level +7:
ATK +2%, MATK +2%
_______________________
Refine Level +9:
ATK +2%, MATK +2%
_______________________
Refine Level +11:
ATK +4%, MATK +4%

_______________________
Type: Enchant
Position: Unknown

310481.png Wolf Orb (INT) Lv.1 (310481) (10,00%)

INT +1
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +1

_______________________
Type: Enchant
Position: Unknown

310481.png Wolf Orb (INT) Lv.1 (310481) (9,90%)

INT +1
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +1

_______________________
Type: Enchant
Position: Unknown

310516.png Wolf Orb (Dragon Breath) (310516) (1,88%)

Increases damage of Dragon Breath and Dragon Breath - Water by 15%.
_______________________
Refine Level +7:
Increases damage of Dragon Breath and Dragon Breath - Water by additional 15%.
_______________________
Refine Level +9:
Increases damage of Dragon Breath and Dragon Breath - Water by additional 15%.
_______________________
Refine Level +11:
Increases damage of Dragon Breath and Dragon Breath - Water by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310482.png Wolf Orb (VIT) Lv.1 (310482) (10,00%)

VIT +1
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +1

_______________________
Type: Enchant
Position: Unknown

310482.png Wolf Orb (VIT) Lv.1 (310482) (9,90%)

VIT +1
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +1

_______________________
Type: Enchant
Position: Unknown

310517.png Wolf Orb (Cutter Break) (310517) (1,88%)

Increases damage of Wind Cutter and Ignition Break by 15%.
_______________________
Refine Level +7:
Increases damage of Wind Cutter and Ignition Break by additional 15%.
_______________________
Refine Level +9:
Increases damage of Wind Cutter and Ignition Break by additional 15%.
_______________________
Refine Level +11:
Increases damage of Wind Cutter by additional 15%.
Decreases Ignition Break skill cooldown by 0.3 seconds.

_______________________
Type: Enchant
Position: Unknown

310483.png Wolf Orb (LUK) Lv.1 (310483) (10,00%)

LUK +1
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +1

_______________________
Type: Enchant
Position: Unknown

310483.png Wolf Orb (LUK) Lv.1 (310483) (9,90%)

LUK +1
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +1

_______________________
Type: Enchant
Position: Unknown

310518.png Wolf Orb (Hundred Wave) (310518) (1,88%)

Increases damage of Sonic Wave and Hundred Spear by 15%.
_______________________
Refine Level +7:
Increases damage of Sonic Wave and Hundred Spear by additional 15%.
_______________________
Refine Level +9:
Increases damage of Sonic Wave and Hundred Spear by additional 15%.
_______________________
Refine Level +11:
Increases damage of Sonic Wave by additional 15%.
Decreases Hundred Spear skill cooldown by 0.5 seconds.

_______________________
Type: Enchant
Position: Unknown

310484.png Wolf Orb (STR) Lv.2 (310484) (2,00%)

STR +2
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310484.png Wolf Orb (STR) Lv.2 (310484) (2,50%)

STR +2
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310519.png Wolf Orb (Brand Drive) (310519) (1,88%)

Increases damage of Overbrand and Earth Drive by 15%.
_______________________
Refine Level +7:
Increases damage of Overbrand and Earth Drive by additional 15%.
_______________________
Refine Level +9:
Increases damage of Overbrand and Earth Drive by additional 15%.
_______________________
Refine Level +11:
Increases damage of Overbrand by additional 15%.
Decreases Earth Drive skill cooldown by 1 second.

_______________________
Type: Enchant
Position: Unknown

310485.png Wolf Orb (DEX) Lv.2 (310485) (2,00%)

DEX +2
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310485.png Wolf Orb (DEX) Lv.2 (310485) (2,50%)

DEX +2
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310520.png Wolf Orb (Banishing Cannon) (310520) (1,88%)

Increases damage of Banishing Point and Cannon Spear by 15%.
_______________________
Refine Level +7:
Increases damage of Banishing Point and Cannon Spear by additional 15%.
_______________________
Refine Level +9:
Increases damage of Banishing Point and Cannon Spear by additional 15%.
_______________________
Refine Level +11:
Increases damage of Banishing Point and Cannon Spear by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310486.png Wolf Orb (AGI) Lv.2 (310486) (2,00%)

AGI +2
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +1%

_______________________
Type: Enchant
Position: Unknown

310486.png Wolf Orb (AGI) Lv.2 (310486) (2,50%)

AGI +2
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +1%

_______________________
Type: Enchant
Position: Unknown

310521.png Wolf Orb (Genesis Pressure) (310521) (1,88%)

Increases damage of Pressure and Genesis Ray by 15%.
_______________________
Refine Level +7:
Increases damage of Pressure and Genesis Ray by additional 15%.
_______________________
Refine Level +9:
Increases damage of Pressure and Genesis Ray by additional 15%.
_______________________
Refine Level +11:
Increases damage of Pressure and Genesis Ray by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310487.png Wolf Orb (INT) Lv.2 (310487) (2,00%)

INT +2
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 1%.

_______________________
Type: Enchant
Position: Unknown

310487.png Wolf Orb (INT) Lv.2 (310487) (2,50%)

INT +2
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 1%.

_______________________
Type: Enchant
Position: Unknown

310522.png Wolf Orb (Boost Cannon) (310522) (1,88%)

Increases damage of Knuckle Boost and Arms Cannon by 15%.
_______________________
Refine Level +7:
Increases damage of Knuckle Boost and Arms Cannon by additional 15%.
_______________________
Refine Level +9:
Increases damage of Knuckle Boost and Arms Cannon by additional 15%.
_______________________
Refine Level +11:
Increases damage of Knuckle Boost and Arms Cannon by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310488.png Wolf Orb (VIT) Lv.2 (310488) (2,00%)

VIT +2
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 1%.

_______________________
Type: Enchant
Position: Unknown

310488.png Wolf Orb (VIT) Lv.2 (310488) (2,50%)

VIT +2
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 1%.

_______________________
Type: Enchant
Position: Unknown

310523.png Wolf Orb (Vulcan Boomerang) (310523) (1,88%)

Increases damage of Vulcan Arm and Axe Boomerang by 15%.
_______________________
Refine Level +7:
Increases damage of Vulcan Arm and Axe Boomerang by additional 15%.
_______________________
Refine Level +9:
Increases damage of Vulcan Arm and Axe Boomerang by additional 15%.
_______________________
Refine Level +11:
Increases damage of Vulcan Arm by additional 15%.
Decreases Axe Boomerang skill cooldown by 2 seconds.

_______________________
Type: Enchant
Position: Unknown

310489.png Wolf Orb (LUK) Lv.2 (310489) (2,00%)

LUK +2
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310489.png Wolf Orb (LUK) Lv.2 (310489) (2,50%)

LUK +2
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310524.png Wolf Orb (Tornado Swing) (310524) (1,88%)

Increases damage of Axe Tornado and Power Swing by 15%.
_______________________
Refine Level +7:
Increases damage of Axe Tornado and Power Swing by additional 15%.
_______________________
Refine Level +9:
Increases damage of Axe Tornado and Power Swing by additional 15%.
_______________________
Refine Level +11:
Increases damage of Axe Tornado and Power Swing by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310490.png Wolf Orb (STR) Lv.3 (310490) (0,40%)

STR +3
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown

310496.png Wolf Orb (Defense) Lv.1 (310496) (9,90%)

DEF +150
_______________________
Refine Level +7:
DEF +75
_______________________
Refine Level +9:
DEF +75
_______________________
Refine Level +11:
DEF +75

_______________________
Type: Enchant
Position: Unknown

310525.png Wolf Orb (Hell Tornado) (310525) (1,88%)

Increases damage of Cart Tornado and Hell's Plant by 15%.
_______________________
Refine Level +7:
Increases damage of Cart Tornado and Hell's Plant by additional 15%.
_______________________
Refine Level +9:
Increases damage of Cart Tornado and Hell's Plant by additional 15%.
_______________________
Refine Level +11:
Increases damage of Cart Tornado and Hell's Plant by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310491.png Wolf Orb (DEX) Lv.3 (310491) (0,40%)

DEX +3
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown

310497.png Wolf Orb (Magical Defense) Lv.1 (310497) (9,90%)

MDEF +15
_______________________
Refine Level +7:
MDEF +7
_______________________
Refine Level +9:
MDEF +7
_______________________
Refine Level +11:
MDEF +7

_______________________
Type: Enchant
Position: Unknown

310526.png Wolf Orb (Crazy Cannon) (310526) (1,88%)

Increases damage of Crazy Weed and Cart Cannon by 15%.
_______________________
Refine Level +7:
Increases damage of Crazy Weed and Cart Cannon by additional 15%.
_______________________
Refine Level +9:
Increases damage of Crazy Weed and Cart Cannon by additional 15%.
_______________________
Refine Level +11:
Increases damage of Cart Cannon by additional 15%.
Decreases Crazy Weed skill cooldown by 1 second.

_______________________
Type: Enchant
Position: Unknown

310492.png Wolf Orb (AGI) Lv.3 (310492) (0,40%)

AGI +3
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +3%

_______________________
Type: Enchant
Position: Unknown

310498.png Wolf Orb (Defense) Lv.2 (310498) (2,50%)

DEF +200
_______________________
Refine Level +7:
DEF +75
_______________________
Refine Level +9:
DEF +75
_______________________
Refine Level +11:
DEF +100

_______________________
Type: Enchant
Position: Unknown

310527.png Wolf Orb (Acid Explosion) (310527) (1,88%)

Increases damage of Acid Demonstration and Spore Explosion by 15%.
_______________________
Refine Level +7:
Increases damage of Acid Demonstration and Spore Explosion by additional 15%.
_______________________
Refine Level +9:
Increases damage of Acid Demonstration and Spore Explosion by additional 15%.
_______________________
Refine Level +11:
Increases damage of Acid Demonstration and Spore Explosion by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310493.png Wolf Orb (INT) Lv.3 (310493) (0,40%)

INT +3
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 3%.

_______________________
Type: Enchant
Position: Unknown

310499.png Wolf Orb (Magical Defense) Lv.2 (310499) (2,50%)

MDEF +20
_______________________
Refine Level +7:
MDEF +7
_______________________
Refine Level +9:
MDEF +7
_______________________
Refine Level +11:
MDEF +10

_______________________
Type: Enchant
Position: Unknown

310528.png Wolf Orb (Sonic Impact) (310528) (1,88%)

Increases damage of Sonic Blow and Cross Impact by 15%.
_______________________
Refine Level +7:
Increases damage of Sonic Blow and Cross Impact by additional 15%.
_______________________
Refine Level +9:
Increases damage of Sonic Blow and Cross Impact by additional 15%.
_______________________
Refine Level +11:
Increases damage of Sonic Blow and Cross Impact by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310494.png Wolf Orb (VIT) Lv.3 (310494) (0,40%)

VIT +3
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 3%.

_______________________
Type: Enchant
Position: Unknown

310502.png Wolf Orb (Shooter) Lv.1 (310502) (0,23%)

Increases Ranged Physical Damage by 3%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310529.png Wolf Orb (Cutter Slasher) (310529) (1,88%)

Increases damage of Cross Ripper Slasher and Rolling Cutter by 15%.
_______________________
Refine Level +7:
Increases damage of Cross Ripper Slasher and Rolling Cutter by additional 15%.
_______________________
Refine Level +9:
Increases damage of Cross Ripper Slasher and Rolling Cutter by additional 15%.
_______________________
Refine Level +11:
Increases damage of Cross Ripper Slasher and Rolling Cutter by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310495.png Wolf Orb (LUK) Lv.3 (310495) (0,40%)

LUK +3
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown

310503.png Wolf Orb (Warrior) Lv.1 (310503) (0,23%)

ATK +2%, ATK +25
_______________________
Refine Level +7:
Increases Melee Physical Damage by 3%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310530.png Wolf Orb (Soul Slash) (310530) (1,88%)

Increases damage of Soul Destroyer and Counter Slash by 15%.
_______________________
Refine Level +7:
Increases damage of Soul Destroyer and Counter Slash by additional 15%.
_______________________
Refine Level +9:
Increases damage of Soul Destroyer and Counter Slash by additional 15%.
_______________________
Refine Level +11:
Increases damage of Soul Destroyer and Counter Slash by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310496.png Wolf Orb (Defense) Lv.1 (310496) (10,00%)

DEF +150
_______________________
Refine Level +7:
DEF +75
_______________________
Refine Level +9:
DEF +75
_______________________
Refine Level +11:
DEF +75

_______________________
Type: Enchant
Position: Unknown

310504.png Wolf Orb (Mage) Lv.1 (310504) (0,23%)

MATK +2%, MATK +25
_______________________
Refine Level +7:
Increases Magical Damage with every element by 3%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310531.png Wolf Orb (Fatal Raid) (310531) (1,88%)

Increases damage of Fatal Menace and Raid by 15%.
_______________________
Refine Level +7:
Increases damage of Fatal Menace and Raid by additional 15%.
_______________________
Refine Level +9:
Increases damage of Fatal Menace and Raid by additional 15%.
_______________________
Refine Level +11:
Increases damage of Fatal Menace and Raid by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310497.png Wolf Orb (Magical Defense) Lv.1 (310497) (10,00%)

MDEF +15
_______________________
Refine Level +7:
MDEF +7
_______________________
Refine Level +9:
MDEF +7
_______________________
Refine Level +11:
MDEF +7

_______________________
Type: Enchant
Position: Unknown

310505.png Wolf Orb (Shooter) Lv.2 (310505) (0,03%)

Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310532.png Wolf Orb (Shadow Spell) (310532) (1,88%)

Increases Magical Damage with every element by 15%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by additional 15%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 15%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310498.png Wolf Orb (Defense) Lv.2 (310498) (2,00%)

DEF +200
_______________________
Refine Level +7:
DEF +75
_______________________
Refine Level +9:
DEF +75
_______________________
Refine Level +11:
DEF +100

_______________________
Type: Enchant
Position: Unknown

310506.png Wolf Orb (Warrior) Lv.2 (310506) (0,03%)

ATK +4%, ATK +50
_______________________
Refine Level +7:
Increases Melee Physical Damage by 3%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310533.png Wolf Orb (Angle Shot) (310533) (1,88%)

Increases damage of Triangle Shot by 15%.
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +7:
Increases damage of Triangle Shot by additional 15%.
Increases Ranged Physical Damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Triangle Shot by additional 15%.
Increases Ranged Physical Damage by additional 10%.
_______________________
Refine Level +11:
Increases damage of Triangle Shot by additional 15%.
Increases Ranged Physical Damage by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310499.png Wolf Orb (Magical Defense) Lv.2 (310499) (2,00%)

MDEF +20
_______________________
Refine Level +7:
MDEF +7
_______________________
Refine Level +9:
MDEF +7
_______________________
Refine Level +11:
MDEF +10

_______________________
Type: Enchant
Position: Unknown

310507.png Wolf Orb (Mage) Lv.2 (310507) (0,03%)

MATK +4%, MATK +50
_______________________
Refine Level +7:
Increases Magical Damage with every element by 3%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310534.png Wolf Orb (Crimson Strain) (310534) (1,88%)

Increases damage of Crimson Rock and Earth Strain by 15%.
_______________________
Refine Level +7:
Increases damage of Crimson Rock and Earth Strain by additional 15%.
_______________________
Refine Level +9:
Increases damage of Crimson Rock and Earth Strain by additional 15%.
_______________________
Refine Level +11:
Increases damage of Crimson Rock and Earth Strain by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310500.png Wolf Orb (Defense) Lv.3 (310500) (0,40%)

DEF +250
_______________________
Refine Level +7:
DEF +75
_______________________
Refine Level +9:
DEF +100
_______________________
Refine Level +11:
DEF +100

_______________________
Type: Enchant
Position: Unknown

310535.png Wolf Orb (Jack Lightning) (310535) (1,88%)

Increases damage of Jack Frost and Chain Lightning by 15%.
_______________________
Refine Level +7:
Increases damage of Jack Frost and Chain Lightning by additional 15%.
_______________________
Refine Level +9:
Increases damage of Jack Frost and Chain Lightning by additional 15%.
_______________________
Refine Level +11:
Increases damage of Jack Frost and Chain Lightning by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310501.png Wolf Orb (Magical Defense) Lv.3 (310501) (0,40%)

MDEF +25
_______________________
Refine Level +7:
MDEF +7
_______________________
Refine Level +9:
MDEF +10
_______________________
Refine Level +11:
MDEF +10

_______________________
Type: Enchant
Position: Unknown

310536.png Wolf Orb (Comet Vortex) (310536) (1,88%)

Increases damage of Comet and Tetra Vortex by 15%.
_______________________
Refine Level +7:
Increases damage of Comet and Tetra Vortex by additional 15%.
_______________________
Refine Level +9:
Increases damage of Comet and Tetra Vortex by additional 15%.
_______________________
Refine Level +11:
Increases damage of Comet and Tetra Vortex by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310502.png Wolf Orb (Shooter) Lv.1 (310502) (0,20%)

Increases Ranged Physical Damage by 3%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310537.png Wolf Orb (Cloud Buster) (310537) (1,88%)

Increases damage of Killing Cloud and Poison Buster by 15%.
_______________________
Refine Level +7:
Increases damage of Killing Cloud and Poison Buster by additional 15%.
_______________________
Refine Level +9:
Increases damage of Killing Cloud and Poison Buster by additional 15%.
_______________________
Refine Level +11:
Increases damage of Killing Cloud and Poison Buster by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310503.png Wolf Orb (Warrior) Lv.1 (310503) (0,20%)

ATK +2%, ATK +25
_______________________
Refine Level +7:
Increases Melee Physical Damage by 3%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310538.png Wolf Orb (Varetyr Wave) (310538) (1,88%)

Increases damage of Psychic Wave and Varetyr Spear by 15%.
_______________________
Refine Level +7:
Increases damage of Psychic Wave and Varetyr Spear by additional 15%.
_______________________
Refine Level +9:
Increases damage of Psychic Wave and Varetyr Spear by additional 15%.
_______________________
Refine Level +11:
Increases damage of Psychic Wave and Varetyr Spear by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310504.png Wolf Orb (Mage) Lv.1 (310504) (0,20%)

MATK +2%, MATK +25
_______________________
Refine Level +7:
Increases Magical Damage with every element by 3%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310539.png Wolf Orb (Diamond Grave) (310539) (1,88%)

Increases damage of Diamond Dust and Earth Grave by 15%.
_______________________
Refine Level +7:
Increases damage of Diamond Dust and Earth Grave by additional 15%.
_______________________
Refine Level +9:
Increases damage of Diamond Dust and Earth Grave by additional 15%.
_______________________
Refine Level +11:
Increases damage of Diamond Dust and Earth Grave by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310505.png Wolf Orb (Shooter) Lv.2 (310505) (0,05%)

Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310540.png Wolf Orb (Magnusmus) (310540) (1,88%)

Increases damage of Magnus Exorcismus and Adoramus by 15%.
_______________________
Refine Level +7:
Increases damage of Magnus Exorcismus and Adoramus by additional 15%.
_______________________
Refine Level +9:
Increases damage of Magnus Exorcismus and Adoramus by additional 15%.
_______________________
Refine Level +11:
Increases damage of Magnus Exorcismus and Adoramus by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310506.png Wolf Orb (Warrior) Lv.2 (310506) (0,05%)

ATK +4%, ATK +50
_______________________
Refine Level +7:
Increases Melee Physical Damage by 3%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310541.png Wolf Orb (Holy Judex) (310541) (1,88%)

Increases damage of Judex by 15%.
Increases Magical Damage by 5%.
_______________________
Refine Level +7:
Increases damage of Judex by additional 15%.
Increases Magical Damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Judex by additional 15%.
Increases Magical Damage by additional 10%.
_______________________
Refine Level +11:
Increases damage of Judex by additional 15%.
Increases Magical Damage by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310507.png Wolf Orb (Mage) Lv.2 (310507) (0,05%)

MATK +4%, MATK +50
_______________________
Refine Level +7:
Increases Magical Damage with every element by 3%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310542.png Wolf Orb (Melee Duple) (310542) (1,88%)

Increases damage of Duple Light by 15%.
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +7:
Increases damage of Duple Light by additional 15%.
Increases Melee Physical Damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Duple Light by additional 15%.
Increases Melee Physical Damage by additional 10%.
_______________________
Refine Level +11:
Increases damage of Duple Light by additional 15%.
Increases Melee Physical Damage by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310508.png Wolf Orb (Shooter) Lv.3 (310508) (0,01%)

Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 5%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 5%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310543.png Wolf Orb (Tiger Empire) (310543) (1,88%)

Increases damage of Tiger Cannon and Fallen Empire by 15%.
_______________________
Refine Level +7:
Increases damage of Tiger Cannon and Fallen Empire by additional 15%.
_______________________
Refine Level +9:
Increases damage of Tiger Cannon and Fallen Empire by additional 15%.
_______________________
Refine Level +11:
Increases damage of Tiger Cannon and Fallen Empire by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310509.png Wolf Orb (Warrior) Lv.3 (310509) (0,01%)

ATK +6%, ATK +100
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by additional 5%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310544.png Wolf Orb (Lightning Blaster) (310544) (1,88%)

Increases damage of Rampage Blaster and Ride in Lightning by 15%.
_______________________
Refine Level +7:
Increases damage of Rampage Blaster and Ride in Lightning by additional 15%.
_______________________
Refine Level +9:
Increases damage of Rampage Blaster and Ride in Lightning by additional 15%.
_______________________
Refine Level +11:
Increases damage of Ride in Lightning by additional 15%.
Decreases Rampage Blaster skill cooldown by 0.5 seconds.

_______________________
Type: Enchant
Position: Unknown

310510.png Wolf Orb (Mage) Lv.3 (310510) (0,01%)

MATK +6%, MATK +100
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 5%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310545.png Wolf Orb (Hell Arrow) (310545) (1,88%)

Increases damage of Gate of Hell and Knuckle Arrow by 15%.
_______________________
Refine Level +7:
Increases damage of Gate of Hell and Knuckle Arrow by additional 15%.
_______________________
Refine Level +9:
Increases damage of Gate of Hell and Knuckle Arrow by additional 15%.
_______________________
Refine Level +11:
Increases damage of Gate of Hell and Knuckle Arrow by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310515.png Wolf Orb (After Cast Delay) (310515) (0,01%)

Decreases After Cast Delay by 4%.
_______________________
Refine Level +7:
Decreases After Cast Delay by additional 4%.
_______________________
Refine Level +9:
Decreases After Cast Delay by additional 4%.
_______________________
Refine Level +11:
Decreases After Cast Delay by additional 4%.

_______________________
Type: Enchant
Position: Unknown

310546.png Wolf Orb (Cluster) (310546) (1,88%)

Increases damage of Cluster Bomb by 15%.
_______________________
Refine Level +7:
Increases damage of Cluster Bomb by additional 15%.
_______________________
Refine Level +9:
Increases damage of Cluster Bomb by additional 15%.
_______________________
Refine Level +11:
Increases damage of Cluster Bomb by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310547.png Wolf Orb (Breeze Shooting) (310547) (1,88%)

Increases damage of Sharp Shooting by 15%.
Increases Critical Damage by 10%.
_______________________
Refine Level +7:
Increases damage of Sharp Shooting by additional 15%.
Increases Critical Damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Sharp Shooting by additional 15%.
Increases Critical Damage by additional 15%.
_______________________
Refine Level +11:
Increases damage of Sharp Shooting by additional 15%.
Increases Critical Damage by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310548.png Wolf Orb (Aimed Storm) (310548) (1,88%)

Increases damage of Aimed Bolt and Arrow Storm by 15%.
_______________________
Refine Level +7:
Increases damage of Aimed Bolt and Arrow Storm by additional 15%.
_______________________
Refine Level +9:
Increases damage of Aimed Bolt and Arrow Storm by additional 15%.
_______________________
Refine Level +11:
Increases damage of Aimed Bolt and Arrow Storm by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310549.png Wolf Orb (Sound Metal) (310549) (1,88%)

Increases damage of Metallic Sound and Neutral elemental magical damage by 5%.
_______________________
Refine Level +7:
Increases damage of Metallic Sound and Neutral elemental magical damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Metallic Sound and Neutral elemental magical damage by additional 10%.
_______________________
Refine Level +11:
Increases damage of Metallic Sound and Neutral elemental magical damage by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310550.png Wolf Orb (Reverb) (310550) (1,88%)

Increases damage of Reverberation by 15%.
Increases all elemental magical damage by 5%.
_______________________
Refine Level +7:
Increases damage of Reverberation by additional 15%.
Increases all elemental magical damage by additional 5%.
_______________________
Refine Level +9:
Increases damage of Reverberation by 15%.
Increases all elemental magical damage by additional 5%.
_______________________
Refine Level +11:
Increases damage of Reverberation by additional 15%.
Increases all elemental magical damage by additional 10%.

_______________________
Type: Enchant
Position: Unknown

310551.png Wolf Orb (Vulcanstorm) (310551) (1,88%)

Increases damage of Arrow Vulcan and Severe Rainstorm by 15%.
_______________________
Refine Level +7:
Increases damage of Arrow Vulcan and Severe Rainstorm by additional 15%.
_______________________
Refine Level +9:
Increases damage of Arrow Vulcan and Severe Rainstorm by additional 15%.
_______________________
Refine Level +11:
Increases damage of Arrow Vulcan and Severe Rainstorm by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310552.png Wolf Orb (Red Flame Explosion) (310552) (1,88%)

Increases damage of Prominence Kick and Solar Burst by 15%.
_______________________
Refine Level +7:
Increases damage of Prominence Kick and Solar Burst by additional 15%.
_______________________
Refine Level +9:
Increases damage of Prominence Kick and Solar Burst by additional 15%.
_______________________
Refine Level +11:
Increases damage of Prominence Kick and Solar Burst by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310553.png Wolf Orb (Moon) (310553) (1,88%)

Increases damage of New Moon Kick and Full Moon Kick by 15%.
_______________________
Refine Level +7:
Increases damage of New Moon Kick and Full Moon Kick by additional 15%.
_______________________
Refine Level +9:
Increases damage of New Moon Kick and Full Moon Kick by additional 15%.
_______________________
Refine Level +11:
Increases damage of New Moon Kick and Full Moon Kick by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310554.png Wolf Orb (Flash Fall) (310554) (1,88%)

Increases damage of Flash Kick and Falling Star by 15%.
_______________________
Refine Level +7:
Increases damage of Flash Kick and Falling Star by additional 15%.
_______________________
Refine Level +9:
Increases damage of Flash Kick and Falling Star by additional 15%.
_______________________
Refine Level +11:
Increases damage of Flash Kick and Falling Star by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310555.png Wolf Orb (Shoo) (310555) (1,88%)

Increases damage of Esma and Eswhoo by 15%.
_______________________
Refine Level +7:
Increases damage of Esma and Eswhoo by additional 15%.
_______________________
Refine Level +9:
Increases damage of Esma and Eswhoo by additional 15%.
_______________________
Refine Level +11:
Increases damage of Esma and Eswhoo by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310556.png Wolf Orb (Spa) (310556) (1,88%)

Increases damage of Espa by 15%.
_______________________
Refine Level +7:
Increases damage of Espa by additional 15%.
_______________________
Refine Level +9:
Increases damage of Espa by additional 15%.
_______________________
Refine Level +11:
Increases damage of Espa by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310557.png Wolf Orb (Curse Explosion) (310557) (1,88%)

Increases damage of Curse Explosion by 15%.
Increases Shadow elemental magical damage by 5%.
_______________________
Refine Level +7:
Increases damage of Curse Explosion by additional 15%.
Increases Shadow elemental magical damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Curse Explosion by 15%.
Increases Shadow elemental magical damage by additional 10%.
_______________________
Refine Level +11:
Increases damage of Curse Explosion by additional 15%.
Increases Shadow elemental magical damage by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310558.png Wolf Orb (Death Hammer Dance) (310558) (1,88%)

Increases damage of Desperado, Fire Dance and Hammer of God by 15%.
_______________________
Refine Level +7:
Increases damage of Desperado, Fire Dance and Hammer of God by additional 15%.
_______________________
Refine Level +9:
Increases damage of Desperado, Fire Dance and Hammer of God by additional 15%.
_______________________
Refine Level +11:
Increases damage of Desperado, Fire Dance and Hammer of God by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310559.png Wolf Orb (Fire Howling Tail) (310559) (1,88%)

Increases damage of Fire Rain, Howling Mine and Dragon Tail by 15%.
_______________________
Refine Level +7:
Increases damage of Fire Rain, Howling Mine and Dragon Tail by additional 15%.
_______________________
Refine Level +9:
Increases damage of Fire Rain, Howling Mine and Dragon Tail by additional 15%.
_______________________
Refine Level +11:
Increases damage of Fire Rain, Howling Mine and Dragon Tail by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310560.png Wolf Orb (Storm Buster Trip) (310560) (1,88%)

Increases damage of Shattering Storm, Banishing Buster and Round Trip by 15%.
_______________________
Refine Level +7:
Increases damage of Shattering Storm, Banishing Buster and Round Trip by additional 15%.
_______________________
Refine Level +9:
Increases damage of Shattering Storm, Banishing Buster and Round Trip by additional 15%.
_______________________
Refine Level +11:
Increases damage of Shattering Storm, Banishing Buster and Round Trip by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310561.png Wolf Orb (Flame Ice Wind) (310561) (1,88%)

Increases damage of Flaming Petals, Freezing Spear and Wind Blade by 15%.
_______________________
Refine Level +7:
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 15%.
_______________________
Refine Level +9:
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 15%.
_______________________
Refine Level +11:
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310562.png Wolf Orb (Cross Petal) (310562) (1,88%)

Increases damage of Cross Slash and Swirling Petal by 15%.
_______________________
Refine Level +7:
Increases damage of Cross Slash and Swirling Petal by additional 15%.
_______________________
Refine Level +9:
Increases damage of Cross Slash and Swirling Petal by additional 15%.
_______________________
Refine Level +11:
Increases damage of Cross Slash and Swirling Petal by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310563.png Wolf Orb (Exploding Flake Wind) (310563) (1,88%)

Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by 15%.
_______________________
Refine Level +7:
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 15%.
_______________________
Refine Level +9:
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 15%.
_______________________
Refine Level +11:
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310564.png Wolf Orb (Power of Sea) (310564) (1,88%)

Decreases Tuna Party and Tasty Shrimp Party skill cooldown by 1 second.
_______________________
Refine Level +7:
Decreases Tuna Party and Tasty Shrimp Party skill cooldown by additional 1 second.
_______________________
Refine Level +9:
Decreases Tuna Party and Tasty Shrimp Party skill cooldown by additional 2 seconds.
_______________________
Refine Level +11:
Decreases Tuna Party and Tasty Shrimp Party skill cooldown by additional 2 seconds.

_______________________
Type: Enchant
Position: Unknown

310565.png Wolf Orb (Power of Land) (310565) (1,88%)

Increases damage of Silvervine Stem Spear and Catnip Meteor by 15%.
_______________________
Refine Level +7:
Increases damage of Silvervine Stem Spear and Catnip Meteor by additional 15%.
_______________________
Refine Level +9:
Increases damage of Silvervine Stem Spear and Catnip Meteor by additional 15%.
_______________________
Refine Level +11:
Increases damage of Silvervine Stem Spear and Catnip Meteor by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310566.png Wolf Orb (Power of Life) (310566) (1,88%)

Increases damage of Picky Peck and Lunatic Carrot Beat by 15%.
_______________________
Refine Level +7:
Increases damage of Picky Peck and Lunatic Carrot Beat by additional 15%.
_______________________
Refine Level +9:
Increases damage of Picky Peck and Lunatic Carrot Beat by additional 15%.
_______________________
Refine Level +11:
Increases damage of Picky Peck and Lunatic Carrot Beat by additional 15%.

_______________________
Type: Enchant
Position: Unknown

314274.png Wolf Orb (ChopChop Slash) (314274)

Double Slash damage +15%
Chop Chop damage +15%
_______________________
Refine +9 or higher (additional):
Double Slash damage +15%
Chop Chop damage +15%
_______________________
Refine +11 or higher (additional):
Double Slash damage +15%
Chop Chop damage +15%

_______________________
Type: Enchant
Position: Unknown

314275.png Wolf Orb (Gust Hail) (314275)

Sharpen Hail damage +15%
Sharpen Gust damage +15%
_______________________
Refine +9 or higher (additional):
Sharpen Hail damage +15%
Sharpen Gust damage +15%
_______________________
Refine +11 or higher (additional):
Sharpen Hail damage +15%
Sharpen Gust damage +15%

_______________________
Type: Enchant
Position: Unknown

314276.png Wolf Orb (Nature) (314276)

Ice Splash damage +15%
Thundering Orb damage +15%
Earth Stamp damage +15%
_______________________
Refine +9 or higher (additional):
Ice Splash damage +15%
Thundering Orb damage +15%
Earth Stamp damage +15%
_______________________
Refine +11 or higher (additional):
Ice Splash damage +15%
Thundering Orb damage +15%
Earth Stamp damage +15%

_______________________
Type: Enchant
Position: Unknown

Gray Wolf Garment

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.

Target Items Slot Order Refine Reset Process
480091.png Grey Wolf Manteau [1] (480091)
A manteau given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxHP +2500
_______________________
For each 2 Refine Levels:
MaxHP +150
_______________________
Refine Level +7:
Increases Attack Speed by 7%.
_______________________
When equipped with Gray Wolf Boots:
Increases Critical Damage by 15%.
_______________________
When equipped with Gray Wolf Shoes:
Decreases Variable Casting Time by 15%.

_______________________
Type: Armor
Position: Garment
Defense: 70
Armor Level: 1
Refinable
Weight: 90
Required Level: 190
4>3>2 7 25x 1000405.png Amethyst Fragment (1000405)
100,000z
480090.png Grey Wolf Muffler [1] (480090)
A scarf given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxHP +1500
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Gray Wolf Boots:
Increases Ranged Physical Damage by 7%.
_______________________
When equipped with Gray Wolf Shoes:
Increases Magical Damage with every element by 15%.

_______________________
Type: Armor
Position: Garment
Defense: 70
Armor Level: 1
Refinable
Weight: 90
Required Level: 190

Gray Wolf Garment Enchantments

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.

Slot 2 Slot 3 Slot 4
50x 1000405.png Amethyst Fragment (1000405)
200,000z
25x 1000405.png Amethyst Fragment (1000405)
150,000z
15x 1000405.png Amethyst Fragment (1000405)
100,000z
Note: You can also choose your desired Enchant for:
375x / 200x / 125x 1000405.png Amethyst Fragment (1000405) and
10,000,000z
100% Success Chance
310579.png Wolf Orb (Above All) Lv.1 (310579) (30,03%)

Decreases damage taken from Normal and Boss class by 3%.
_______________________
Refine Level +7:
Decreases damage taken from enemies of every element by 3%.
_______________________
Refine Level +9:
Decreases damage taken from all sized enemies by 3%.
_______________________
Refine Level +11:
Decreases damage taken from all race, except Players, by 3%.

_______________________
Type: Enchant
Position: Unknown

310567.png Wolf Orb (Fast) Lv.1 (310567) (20,00%)

FLEE +10
_______________________
Refine Level +7:
Decreases After Attack Delay by 6%.
_______________________
Refine Level +9:
Decreases After Attack Delay by additional 6%.
_______________________
Refine Level +11:
Decreases After Attack Delay by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310478.png Wolf Orb (STR) Lv.1 (310478) (13,67%)

STR +1
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +1

_______________________
Type: Enchant
Position: Unknown

310580.png Wolf Orb (Above All) Lv.2 (310580) (3,00%)

Decreases damage taken from Normal and Boss class by 5%.
_______________________
Refine Level +7:
Decreases damage taken from enemies of every element by 5%.
_______________________
Refine Level +9:
Decreases damage taken from all sized enemies by 5%.
_______________________
Refine Level +11:
Decreases damage taken from all race, except Players, by 5%.

_______________________
Type: Enchant
Position: Unknown

310568.png Wolf Orb (Caster) Lv.1 (310568) (20,00%)

Decreases Variable Casting Time by 6%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310479.png Wolf Orb (DEX) Lv.1 (310479) (13,67%)

DEX +1
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +1

_______________________
Type: Enchant
Position: Unknown

310581.png Wolf Orb (Above All) Lv.3 (310581) (0,30%)

Decreases damage taken from Normal and Boss class by 7%.
_______________________
Refine Level +7:
Decreases damage taken from enemies of every element by 7%.
_______________________
Refine Level +9:
Decreases damage taken from all sized enemies by 7%.
_______________________
Refine Level +11:
Decreases damage taken from all race, except Players, by 7%.

_______________________
Type: Enchant
Position: Unknown

310569.png Wolf Orb (Critical) Lv.1 (310569) (20,00%)

CRI +10
_______________________
Refine Level +7:
Increases Critical Damage by 6%.
_______________________
Refine Level +9:
Increases Critical Damage by additional 6%.
_______________________
Refine Level +11:
Increases Critical Damage by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310480.png Wolf Orb (AGI) Lv.1 (310480) (13,67%)

AGI +1
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +1

_______________________
Type: Enchant
Position: Unknown

310582.png Wolf Orb (Powerful) Lv.1 (310582) (30,03%)

Increases Physical Damage and Magical Damage with every element by 2%.
_______________________
Refine Level +7:
Increases Physical Damage and Magical Damage with every element by additional 2%.
_______________________
Refine Level +9:
Increases Physical Damage and Magical Damage with every element by additional 2%.
_______________________
Refine Level +11:
Increases Physical Damage and Magical Damage with every element by additional 2%.

_______________________
Type: Enchant
Position: Unknown

310570.png Wolf Orb (Guided Attack) Lv.1 (310570) (20,00%)

HIT +20
_______________________
Refine Level +7:
Perfect HIT +6%
_______________________
Refine Level +9:
Perfect HIT +6%
_______________________
Refine Level +11:
Perfect HIT +8%

_______________________
Type: Enchant
Position: Unknown

310481.png Wolf Orb (INT) Lv.1 (310481) (13,67%)

INT +1
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +1

_______________________
Type: Enchant
Position: Unknown

310583.png Wolf Orb (Powerful) Lv.2 (310583) (3,00%)

Increases Physical Damage and Magical Damage with every element by 2%.
_______________________
Refine Level +7:
Increases Physical Damage and Magical Damage with every element by additional 2%.
_______________________
Refine Level +9:
Increases Physical Damage and Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Physical Damage and Magical Damage with every element by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310571.png Wolf Orb (Fast) Lv.2 (310571) (4,50%)

FLEE +20
_______________________
Refine Level +7:
Decreases After Attack Delay by 6%.
_______________________
Refine Level +9:
Decreases After Attack Delay by additional 8%.
_______________________
Refine Level +11:
Decreases After Attack Delay by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310482.png Wolf Orb (VIT) Lv.1 (310482) (13,67%)

VIT +1
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +1

_______________________
Type: Enchant
Position: Unknown

310584.png Wolf Orb (Powerful) Lv.3 (310584) (0,30%)

Increases Physical Damage and Magical Damage with every element by 3%.
_______________________
Refine Level +7:
Increases Physical Damage and Magical Damage with every element by additional 3%.
_______________________
Refine Level +9:
Increases Physical Damage and Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Physical Damage and Magical Damage with every element by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310572.png Wolf Orb (Caster) Lv.2 (310572) (4,50%)

Decreases Variable Casting Time by 8%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310483.png Wolf Orb (LUK) Lv.1 (310483) (13,67%)

LUK +1
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +1

_______________________
Type: Enchant
Position: Unknown

310585.png Wolf Orb (Mirror Counter) Lv.1 (310585) (30,03%)

Decreases damage taken from reflected attacks by 2%.
_______________________
Refine Level +7:
Decreases damage taken from reflected attacks by additional 2%.
_______________________
Refine Level +9:
Decreases damage taken from reflected attacks by additional 3%.
_______________________
Refine Level +11:
Decreases damage taken from reflected attacks by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310573.png Wolf Orb (Critical) Lv.2 (310573) (4,50%)

CRI +10
_______________________
Refine Level +7:
Increases Critical Damage by 6%.
_______________________
Refine Level +9:
Increases Critical Damage by additional 8%.
_______________________
Refine Level +11:
Increases Critical Damage by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310484.png Wolf Orb (STR) Lv.2 (310484) (2,50%)

STR +2
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310586.png Wolf Orb (Mirror Counter) Lv.2 (310586) (3,00%)

Decreases damage taken from reflected attacks by 3%.
_______________________
Refine Level +7:
Decreases damage taken from reflected attacks by additional 3%.
_______________________
Refine Level +9:
Decreases damage taken from reflected attacks by additional 4%.
_______________________
Refine Level +11:
Decreases damage taken from reflected attacks by additional 4%.

_______________________
Type: Enchant
Position: Unknown

310574.png Wolf Orb (Guided Attack) Lv.2 (310574) (4,50%)

HIT +20
_______________________
Refine Level +7:
Perfect HIT +6%
_______________________
Refine Level +9:
Perfect HIT +8%
_______________________
Refine Level +11:
Perfect HIT +8%

_______________________
Type: Enchant
Position: Unknown

310485.png Wolf Orb (DEX) Lv.2 (310485) (2,50%)

DEX +2
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310587.png Wolf Orb (Mirror Counter) Lv.3 (310587) (0,30%)

Decreases damage taken from reflected attacks by 4%.
_______________________
Refine Level +7:
Decreases damage taken from reflected attacks by additional 4%.
_______________________
Refine Level +9:
Decreases damage taken from reflected attacks by additional 5%.
_______________________
Refine Level +11:
Decreases damage taken from reflected attacks by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310575.png Wolf Orb (Fast) Lv.3 (310575) (0,50%)

FLEE +30
_______________________
Refine Level +7:
Decreases After Attack Delay by 8%.
_______________________
Refine Level +9:
Decreases After Attack Delay by additional 8%.
_______________________
Refine Level +11:
Decreases After Attack Delay by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310486.png Wolf Orb (AGI) Lv.2 (310486) (2,50%)

AGI +2
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +1%

_______________________
Type: Enchant
Position: Unknown

310576.png Wolf Orb (Caster) Lv.3 (310576) (0,50%)

MATK +30
Decreases Variable Casting Time by 8%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310487.png Wolf Orb (INT) Lv.2 (310487) (2,50%)

INT +2
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 1%.

_______________________
Type: Enchant
Position: Unknown

310577.png Wolf Orb (Critical) Lv.3 (310577) (0,50%)

CRI +15
_______________________
Refine Level +7:
Increases Critical Damage by 8%.
_______________________
Refine Level +9:
Increases Critical Damage by additional 8%.
_______________________
Refine Level +11:
Increases Critical Damage by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310488.png Wolf Orb (VIT) Lv.2 (310488) (2,50%)

VIT +2
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 1%.

_______________________
Type: Enchant
Position: Unknown

310578.png Wolf Orb (Guided Attack) Lv.3 (310578) (0,50%)

HIT +30
_______________________
Refine Level +7:
Perfect HIT +8%
_______________________
Refine Level +9:
Perfect HIT +8%
_______________________
Refine Level +11:
Perfect HIT +8%

_______________________
Type: Enchant
Position: Unknown

310489.png Wolf Orb (LUK) Lv.2 (310489) (2,50%)

LUK +2
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310490.png Wolf Orb (STR) Lv.3 (310490) (0,50%)

STR +3
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown

310491.png Wolf Orb (DEX) Lv.3 (310491) (0,50%)

DEX +3
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown

310492.png Wolf Orb (AGI) Lv.3 (310492) (0,50%)

AGI +3
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +3%

_______________________
Type: Enchant
Position: Unknown

310493.png Wolf Orb (INT) Lv.3 (310493) (0,50%)

INT +3
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 3%.

_______________________
Type: Enchant
Position: Unknown

310494.png Wolf Orb (VIT) Lv.3 (310494) (0,50%)

VIT +3
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 3%.

_______________________
Type: Enchant
Position: Unknown

310495.png Wolf Orb (LUK) Lv.3 (310495) (0,50%)

LUK +3
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown

Gray Wolf Footgear

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.

Target Items Slot Order Refine Reset Process
470087.png Grey Wolf Boots [1] (470087)
A pair of boots given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxSP +300
_______________________
For each 2 Refine Levels:
MaxSP +50
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 7%.
_______________________
When equipped with Gray Wolf Suit:
ATK +7%
_______________________
When equipped with Gray Wolf Robe:
Increases Attack Speed by 7%.

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 190
4>3>2 7 25x 1000405.png Amethyst Fragment (1000405)
100,000z
470088.png Grey Wolf Shoes [1] (470088)
A pair of shoes given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxSP +250
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
When equipped with Gray Wolf Suit:
MaxSP +7%
_______________________
When equipped with Gray Wolf Robe:
MATK +7%

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 190

Gray Wolf Footgear Enchantments

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.

Slot 2 Slot 3 Slot 4
50x 1000405.png Amethyst Fragment (1000405)
200,000z
25x 1000405.png Amethyst Fragment (1000405)
150,000z
15x 1000405.png Amethyst Fragment (1000405)
100,000z
Note: You can also choose your desired Enchant for:
375x / 200x / 125x 1000405.png Amethyst Fragment (1000405) and
10,000,000z
100% Success Chance
310609.png Wolf Orb (Unlimited Vitality) (310609) (16,67%)
Physical attacks have a 3% chance to increase VIT by 50 and ATK by 25% for 10 seconds.

_______________________
Type: Enchant
Position: Unknown
310600.png Wolf Orb (Fixed Casting) Lv.1 (310600) (30,03%)
Decreases Fixed Casting Time by 0.5 seconds.

_______________________
Type: Enchant
Position: Unknown
310588.png Wolf Orb (Health) Lv.1 (310588) (21,50%)
MaxHP +5%, MaxHP +1500
_______________________
Refine Level +7:
MaxHP +2%
_______________________
Refine Level +9:
MaxHP +2%
_______________________
Refine Level +11:
MaxHP +3%

_______________________
Type: Enchant
Position: Unknown
310610.png Wolf Orb (Spell Buster) (310610) (16,67%)
Magical attacks have a 3% chance to increase INT by 50 and MATK by 25% for 10 seconds.

_______________________
Type: Enchant
Position: Unknown
310601.png Wolf Orb (Fixed Casting) Lv.2 (310601) (3,00%)
Decreases Fixed Casting Time by 0.7 seconds.

_______________________
Type: Enchant
Position: Unknown
310589.png Wolf Orb (Mental Power) Lv.1 (310589) (21,50%)
MaxSP +5%, MaxSP +300
_______________________
Refine Level +7:
MaxSP +2%
_______________________
Refine Level +9:
MaxSP +2%
_______________________
Refine Level +11:
MaxSP +3%

_______________________
Type: Enchant
Position: Unknown
310611.png Wolf Orb (Firing Shot) (310611) (16,67%)
Physical attacks have a 3% chance to increase DEX by 50 and Ranged Physical Damage by 15% for 10 seconds.

_______________________
Type: Enchant
Position: Unknown
310602.png Wolf Orb (Fixed Casting) Lv.3 (310602) (0,30%)
Decreases Fixed Casting Time by 1 second.

_______________________
Type: Enchant
Position: Unknown
310590.png Wolf Orb (Heal) Lv.1 (310590) (21,50%)
Increases Healing skills effectiveness by 3%.
_______________________
Refine Level +7:
Increases Healing skills effectiveness by additional 4%.
_______________________
Refine Level +9:
Increases Healing skills effectiveness by additional 5%.
_______________________
Refine Level +11:
Increases Healing skills effectiveness by additional 5%.

_______________________
Type: Enchant
Position: Unknown
310612.png Wolf Orb (Over Power) (310612) (16,67%)
Physical attacks have a 3% chance to increase STR by 50 and Melee Physical Damage by 15% for 10 seconds.

_______________________
Type: Enchant
Position: Unknown
310603.png Wolf Orb (Magical Force) Lv.1 (310603) (30,03%)
Increases Magic Damage against all sizes by 2%.
_______________________
Refine Level +7:
Increases Magic Damage against all sizes by additional 2%.
_______________________
Refine Level +9:
Increases Magic Damage against all sizes by additional 2%.
_______________________
Refine Level +11:
Increases Magic Damage against all sizes by additional 2%.

_______________________
Type: Enchant
Position: Unknown
310591.png Wolf Orb (Health) Lv.2 (310591) (3,00%)
MaxHP +5%, MaxHP +2000
_______________________
Refine Level +7:
MaxHP +3%
_______________________
Refine Level +9:
MaxHP +4%
_______________________
Refine Level +11:
MaxHP +5%

_______________________
Type: Enchant
Position: Unknown
310613.png Wolf Orb (Fatal Flash) (310613) (16,67%)
Physical attacks have a 3% chance to increase AGI by 50 and Critical Damage by 25% for 10 seconds.

_______________________
Type: Enchant
Position: Unknown
310604.png Wolf Orb (Physical Force) Lv.1 (310604) (30,03%)
Increases Physical Damage against all sizes by 2%.
_______________________
Refine Level +7:
Increases Physical Damage against all sizes by additional 2%.
_______________________
Refine Level +9:
Increases Physical Damage against all sizes by additional 2%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by additional 2%.

_______________________
Type: Enchant
Position: Unknown
310592.png Wolf Orb (Mental Power) Lv.2 (310592) (%)
MaxSP +5%, MaxSP +400
_______________________
Refine Level +7:
MaxSP +3%
_______________________
Refine Level +9:
MaxSP +4%
_______________________
Refine Level +11:
MaxSP +5%

_______________________
Type: Enchant
Position: Unknown
310614.png Wolf Orb (Lucky Strike) (310614) (16,67%)
Physical attacks have a 3% chance to increase LUK by 50 and Magical Damage with every element by 15% for 10 seconds.

_______________________
Type: Enchant
Position: Unknown
310605.png Wolf Orb (Magical Force) Lv.2 (310605) (3,00%)
Increases Magic Damage against all sizes by 3%.
_______________________
Refine Level +7:
Increases Magic Damage against all sizes by additional 3%.
_______________________
Refine Level +9:
Increases Magic Damage against all sizes by additional 3%.
_______________________
Refine Level +11:
Increases Magic Damage against all sizes by additional 3%.

_______________________
Type: Enchant
Position: Unknown
310593.png Wolf Orb (Heal) Lv.2 (310593) (3,00%)
Increases Healing skills effectiveness by 5%.
_______________________
Refine Level +7:
Increases Healing skills effectiveness by additional 5%.
_______________________
Refine Level +9:
Increases Healing skills effectiveness by additional 5%.
_______________________
Refine Level +11:
Increases Healing skills effectiveness by additional 5%.

_______________________
Type: Enchant
Position: Unknown
310606.png Wolf Orb (Physical Force) Lv.2 (310606) (3,00%)
Increases Physical Damage against all sizes by 3%.
_______________________
Refine Level +7:
Increases Physical Damage against all sizes by additional 3%.
_______________________
Refine Level +9:
Increases Physical Damage against all sizes by additional 3%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by additional 3%.

_______________________
Type: Enchant
Position: Unknown
310594.png Wolf Orb (Health) Lv.3 (310594) (0,50%)
MaxHP +5%, MaxHP +2500
_______________________
Refine Level +7:
MaxHP +5%
_______________________
Refine Level +9:
MaxHP +5%
_______________________
Refine Level +11:
MaxHP +5%

_______________________
Type: Enchant
Position: Unknown
310607.png Wolf Orb (Magical Force) Lv.3 (310607) (0,30%)
Increases Magic Damage against all sizes by 4%.
_______________________
Refine Level +7:
Increases Magic Damage against all sizes by additional 4%.
_______________________
Refine Level +9:
Increases Magic Damage against all sizes by additional 4%.
_______________________
Refine Level +11:
Increases Magic Damage against all sizes by additional 4%.

_______________________
Type: Enchant
Position: Unknown
310595.png Wolf Orb (Mental Power) Lv.3 (310595) (0,50%)
MaxSP +5%, MaxSP +450
_______________________
Refine Level +7:
MaxSP +5%
_______________________
Refine Level +9:
MaxSP +5%
_______________________
Refine Level +11:
MaxSP +5%

_______________________
Type: Enchant
Position: Unknown
310608.png Wolf Orb (Physical Force) Lv.3 (310608) (0,30%)
Increases Physical Damage against all sizes by 4%.
_______________________
Refine Level +7:
Increases Physical Damage against all sizes by additional 4%.
_______________________
Refine Level +9:
Increases Physical Damage against all sizes by additional 4%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by additional 4%.

_______________________
Type: Enchant
Position: Unknown
310596.png Wolf Orb (Heal) Lv.3 (310596) (0,50%)
Increases Healing skills effectiveness by 5%.
_______________________
Refine Level +7:
Increases Healing skills effectiveness by additional 5%.
_______________________
Refine Level +9:
Increases Healing skills effectiveness by additional 7%.
_______________________
Refine Level +11:
Increases Healing skills effectiveness by additional 7%.

_______________________
Type: Enchant
Position: Unknown
310597.png Wolf Orb (Robust) Lv.1 (310597) (21,50%)
MaxHP +5%, MaxSP +5%, MaxHP +1200, MaxSP +250
_______________________
Refine Level +7:
MaxHP +1%, MaxSP +1%
_______________________
Refine Level +9:
MaxHP +2%, MaxSP +2%
_______________________
Refine Level +11:
MaxHP +2%, MaxSP +2%

_______________________
Type: Enchant
Position: Unknown
310598.png Wolf Orb (Robust) Lv.2 (310598) (3,00%)
MaxHP +5%, MaxSP +5%, MaxHP +1500, MaxSP +300
_______________________
Refine Level +7:
MaxHP +2%, MaxSP +2%
_______________________
Refine Level +9:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +11:
MaxHP +4%, MaxSP +4%

_______________________
Type: Enchant
Position: Unknown
310599.png Wolf Orb (Robust) Lv.3 (310599) (0,50%)
MaxHP +5%, MaxSP +5%, MaxHP +2000, MaxSP +350
_______________________
Refine Level +7:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +9:
MaxHP +4%, MaxSP +4%
_______________________
Refine Level +11:
MaxHP +5%, MaxSP +5%

_______________________
Type: Enchant
Position: Unknown

Gray Wolf Accessories

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.

Target Items Slot Order Refine Reset Process
490106.png Grey Wolf Pendant [1] (490106) 4>3>2 0 25x 1000405.png Amethyst Fragment (1000405)
100,000z
490108.png Grey Wolf Earring [1] (490108)
490109.png Grey Wolf Necklace [1] (490109)
490107.png Grey Wolf Ring [1] (490107)
Item Description
490106.png Grey Wolf Pendant [1] (490106)
A pendant given to those who have been recognized by the Gray Wolf Clan.
_______________________
ATK +7%
MaxHP +5%

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490108.png Grey Wolf Earring [1] (490108)
Earrings given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxHP +5%

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490109.png Grey Wolf Necklace [1] (490109)
A necklace given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxSP +5%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490107.png Grey Wolf Ring [1] (490107)
A ring given to those recognized by the Gray Wolf Clan.
_______________________
ATK +7%
MaxSP +5%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 190

Gray Wolf Accessories Enchantments

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.

Slot 2 Slot 3 Slot 4
50x 1000405.png Amethyst Fragment (1000405)
200,000z
25x 1000405.png Amethyst Fragment (1000405)
150,000z
15x 1000405.png Amethyst Fragment (1000405)
100,000z
Note: You can also choose your desired Enchant for:
500x / 250x / 125x 1000405.png Amethyst Fragment (1000405) and
10,000,000z
100% Success Chance
310616.png Wolf Orb (Archer) Lv.1 (310616) (19,20%)
HIT +8
Increases Ranged Physical Damage by 4%.

_______________________
Type: Enchant
Position: Unknown
310616.png Wolf Orb (Archer) Lv.1 (310616) (13,80%)
HIT +8
Increases Ranged Physical Damage by 4%.

_______________________
Type: Enchant
Position: Unknown
310478.png Wolf Orb (STR) Lv.1 (310478) (13,62%)
STR +1
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +1

_______________________
Type: Enchant
Position: Unknown
310617.png Wolf Orb (Critical) Lv.1 (310617) (19,20%)
CRI +6
_______________________
Increases Critical Damage by 6%.

_______________________
Type: Enchant
Position: Unknown
310617.png Wolf Orb (Critical) Lv.1 (310617) (13,80%)
CRI +6
_______________________
Increases Critical Damage by 6%.

_______________________
Type: Enchant
Position: Unknown
310479.png Wolf Orb (DEX) Lv.1 (310479) (13,62%)
DEX +1
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +1

_______________________
Type: Enchant
Position: Unknown
310618.png Wolf Orb (Fighting Spirit) Lv.1 (310618) (19,20%)
Perfect HIT +2%
Increases Melee Physical Damage by 4%.

_______________________
Type: Enchant
Position: Unknown
310618.png Wolf Orb (Fighting Spirit) Lv.1 (310618) (13,80%)
Perfect HIT +2%
Increases Melee Physical Damage by 4%.

_______________________
Type: Enchant
Position: Unknown
310480.png Wolf Orb (AGI) Lv.1 (310480) (13,62%)
AGI +1
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +1

_______________________
Type: Enchant
Position: Unknown
310619.png Wolf Orb (Magic Power) Lv.1 (310619) (19,20%)
MATK +18
Decreases Variable Casting Time by 4%.

_______________________
Type: Enchant
Position: Unknown
310619.png Wolf Orb (Magic Power) Lv.1 (310619) (13,80%)
MATK +18
Decreases Variable Casting Time by 4%.

_______________________
Type: Enchant
Position: Unknown
310481.png Wolf Orb (INT) Lv.1 (310481) (13,62%)
INT +1
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +1

_______________________
Type: Enchant
Position: Unknown
310620.png Wolf Orb (After Attack Delay) Lv.2 (310620) (2,00%)
ATK +22
Increases Attack Speed by 6%.

_______________________
Type: Enchant
Position: Unknown
310620.png Wolf Orb (After Attack Delay) Lv.2 (310620) (2,01%)
ATK +22
Increases Attack Speed by 6%.

_______________________
Type: Enchant
Position: Unknown
310482.png Wolf Orb (VIT) Lv.1 (310482) (13,62%)
VIT +1
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +1

_______________________
Type: Enchant
Position: Unknown
310621.png Wolf Orb (Archer) Lv.2 (310621) (2,00%)
HIT +12
Increases Ranged Physical Damage by 6%.

_______________________
Type: Enchant
Position: Unknown
310621.png Wolf Orb (Archer) Lv.2 (310621) (2,01%)
HIT +12
Increases Ranged Physical Damage by 6%.

_______________________
Type: Enchant
Position: Unknown
310483.png Wolf Orb (LUK) Lv.1 (310483) (13,62%)
LUK +1
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +1

_______________________
Type: Enchant
Position: Unknown
310622.png Wolf Orb (Critical) Lv.2 (310622) (2,00%)
CRI +9
_______________________
Increases Critical Damage by 8%.

_______________________
Type: Enchant
Position: Unknown
310622.png Wolf Orb (Critical) Lv.2 (310622) (2,01%)
CRI +9
_______________________
Increases Critical Damage by 8%.

_______________________
Type: Enchant
Position: Unknown
310484.png Wolf Orb (STR) Lv.2 (310484) (2,55%)
STR +2
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown
310623.png Wolf Orb (Fighting Spirit) Lv.2 (310623) (2,00%)
Perfect HIT +3%
Increases Melee Physical Damage by 6%.

_______________________
Type: Enchant
Position: Unknown
310623.png Wolf Orb (Fighting Spirit) Lv.2 (310623) (2,01%)
Perfect HIT +3%
Increases Melee Physical Damage by 6%.

_______________________
Type: Enchant
Position: Unknown
310485.png Wolf Orb (DEX) Lv.2 (310485) (2,55%)
DEX +2
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown
310624.png Wolf Orb (Magic Power) Lv.2 (310624) (2,00%)
MATK +22
Decreases Variable Casting Time by 6%.

_______________________
Type: Enchant
Position: Unknown
310624.png Wolf Orb (Magic Power) Lv.2 (310624) (2,01%)
MATK +22
Decreases Variable Casting Time by 6%.

_______________________
Type: Enchant
Position: Unknown
310486.png Wolf Orb (AGI) Lv.2 (310486) (2,55%)
AGI +2
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +1%

_______________________
Type: Enchant
Position: Unknown
310625.png Wolf Orb (After Attack Delay) Lv.3 (310625) (0,40%)
ATK +26
Increases Attack Speed by 8%.

_______________________
Type: Enchant
Position: Unknown
310625.png Wolf Orb (After Attack Delay) Lv.3 (310625) (0,40%)
ATK +26
Increases Attack Speed by 8%.

_______________________
Type: Enchant
Position: Unknown
310487.png Wolf Orb (INT) Lv.2 (310487) (2,55%)
INT +2
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 1%.

_______________________
Type: Enchant
Position: Unknown
310626.png Wolf Orb (Archer) Lv.3 (310626) (0,40%)
HIT +16
Increases Ranged Physical Damage by 8%.

_______________________
Type: Enchant
Position: Unknown
310626.png Wolf Orb (Archer) Lv.3 (310626) (0,40%)
HIT +16
Increases Ranged Physical Damage by 8%.

_______________________
Type: Enchant
Position: Unknown
310488.png Wolf Orb (VIT) Lv.2 (310488) (2,55%)
VIT +2
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 1%.

_______________________
Type: Enchant
Position: Unknown
310627.png Wolf Orb (Critical) Lv.3 (310627) (0,40%)
CRI +12
Increases Critical Damage by 10%.

_______________________
Type: Enchant
Position: Unknown
310627.png Wolf Orb (Critical) Lv.3 (310627) (0,40%)
CRI +12
Increases Critical Damage by 10%.

_______________________
Type: Enchant
Position: Unknown
310489.png Wolf Orb (LUK) Lv.2 (310489) (2,55%)
LUK +2
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown
310628.png Wolf Orb (Fighting Spirit) Lv.3 (310628) (0,40%)
Perfect HIT +4%
Increases Melee Physical Damage by 8%.

_______________________
Type: Enchant
Position: Unknown
310628.png Wolf Orb (Fighting Spirit) Lv.3 (310628) (0,40%)
Perfect HIT +4%
Increases Melee Physical Damage by 8%.

_______________________
Type: Enchant
Position: Unknown
310490.png Wolf Orb (STR) Lv.3 (310490) (2,55%)
STR +3
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown
310629.png Wolf Orb (Magic Power) Lv.3 (310629) (0,40%)
MATK +26
Decreases Variable Casting Time by 8%.

_______________________
Type: Enchant
Position: Unknown
310629.png Wolf Orb (Magic Power) Lv.3 (310629) (0,40%)
MATK +26
Decreases Variable Casting Time by 8%.

_______________________
Type: Enchant
Position: Unknown
310491.png Wolf Orb (DEX) Lv.3 (310491) (0,50%)
DEX +3
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown
310630.png Wolf Orb (After Attack Delay) Lv.4 (310630) (0,08%)
ATK +30
Increases Attack Speed by 10%.

_______________________
Type: Enchant
Position: Unknown
310630.png Wolf Orb (After Attack Delay) Lv.4 (310630) (0.05%)
ATK +30
Increases Attack Speed by 10%.

_______________________
Type: Enchant
Position: Unknown
310492.png Wolf Orb (AGI) Lv.3 (310492) (0,50%)
AGI +3
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +3%

_______________________
Type: Enchant
Position: Unknown
310631.png Wolf Orb (Archer) Lv.4 (310631) (0,08%)
HIT +20
Increases Ranged Physical Damage by 10%.

_______________________
Type: Enchant
Position: Unknown
310631.png Wolf Orb (Archer) Lv.4 (310631) (0.05%)
HIT +20
Increases Ranged Physical Damage by 10%.

_______________________
Type: Enchant
Position: Unknown
310493.png Wolf Orb (INT) Lv.3 (310493) (0,50%)
INT +3
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 3%.

_______________________
Type: Enchant
Position: Unknown
310632.png Wolf Orb (Critical) Lv.4 (310632) (0,08%)
CRI +15
Increases Critical Damage by 12%.

_______________________
Type: Enchant
Position: Unknown
310632.png Wolf Orb (Critical) Lv.4 (310632) (0.05%)
CRI +15
Increases Critical Damage by 12%.

_______________________
Type: Enchant
Position: Unknown
310494.png Wolf Orb (VIT) Lv.3 (310494) (0,50%)
VIT +3
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 3%.

_______________________
Type: Enchant
Position: Unknown
310633.png Wolf Orb (Fighting Spirit) Lv.4 (310633) (0,08%)
Perfect HIT +5%
Increases Melee Physical Damage by 10%.

_______________________
Type: Enchant
Position: Unknown
310633.png Wolf Orb (Fighting Spirit) Lv.4 (310633) (0.05%)
Perfect HIT +5%
Increases Melee Physical Damage by 10%.

_______________________
Type: Enchant
Position: Unknown
310495.png Wolf Orb (LUK) Lv.3 (310495) (0,50%)
LUK +3
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown
310634.png Wolf Orb (Magic Power) Lv.4 (310634) (0,08%)
MATK +30
Decreases Variable Casting Time by 10%.

_______________________
Type: Enchant
Position: Unknown
310634.png Wolf Orb (Magic Power) Lv.4 (310634) (0.05%)
MATK +30
Decreases Variable Casting Time by 10%.

_______________________
Type: Enchant
Position: Unknown
310647.png Wolf Orb (All Force) (310647) (3,60%)
Increases melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.

_______________________
Type: Enchant
Position: Unknown
310635.png Wolf Orb (HP Recovery) Lv.1 (310635) (13,80%)
Increases HP Recovery Rate by 20%.

_______________________
Type: Enchant
Position: Unknown
310636.png Wolf Orb (SP Recovery) Lv.1 (310636) (13,80%)
Increases SP Recovery Rate by 20%.

_______________________
Type: Enchant
Position: Unknown
310637.png Wolf Orb (HP Recovery) Lv.2 (310637) (2,01%)
Increases HP Recovery Rate by 30%.

_______________________
Type: Enchant
Position: Unknown
310638.png Wolf Orb (SP Recovery) Lv.2 (310638) (2,01%)
Increases SP Recovery Rate by 30%.

_______________________
Type: Enchant
Position: Unknown
310639.png Wolf Orb (HP Recovery) Lv.3 (310639) (0,40%)
Increases HP Recovery Rate by 40%.

_______________________
Type: Enchant
Position: Unknown
310640.png Wolf Orb (SP Recovery) Lv.3 (310640) (0,40%)
Increases SP Recovery Rate by 40%.

_______________________
Type: Enchant
Position: Unknown
310641.png Wolf Orb (HP Recovery) Lv.4 (310641) (0,05%)
Increases HP Recovery Rate by 50%.

_______________________
Type: Enchant
Position: Unknown
310642.png Wolf Orb (SP Recovery) Lv.4 (310642) (0,05%)
Increases SP Recovery Rate by 50%.

_______________________
Type: Enchant
Position: Unknown
Only Right Accessory:
310643.png Wolf Orb (Drain Life) (310643) (3,60%)
Physical attacks have a 4% chance to absorb 2% of the inflicted damage as HP.

_______________________
Type: Enchant
Position: Unknown
310645.png Wolf Orb (Magic Healing) (310645) (3,60%)
Magical attacks have a 4% chance to recover 700 HP every 0.5 seconds for 19 times.

_______________________
Type: Enchant
Position: Unknown
Only Left Accessory:
310644.png Wolf Orb (Drain Soul) (310644) (3,60%)
Physical attacks have a 1% chance to absorb 3% of the inflicted damage as SP.

_______________________
Type: Enchant
Position: Unknown
310646.png Wolf Orb (Magic Soul) (310646) (3,60%)
Magical attacks have a 2% chance to recover 100 SP every 0.5 seconds for 19 times.

_______________________
Type: Enchant
Position: Unknown