18 Direction of Prayer

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Temporal Tina is an NPC who sells Episode Clear Tickets. She is located in Prontera (prontera 140, 174) and the Main Office (main_office 94, 59).

(prontera 140, 174) (main_office 94, 59)


Episode Clear Tickets

Um Episode Clear Ticket é um item consumível que permite pular a missão principal de um episódio. Ao usá-lo, você ganha acesso instantâneo a todos os NPCs, dungeons e lojas de equipamentos que normalmente exigiriam que você completasse o episódio ou cumprisse certas missões para desbloquear.

Lembre-se de que, ao usar um Episode Clear Ticket, você perderá recompensas de missão como EXP, Zeny, reputação e itens.

Alguns Episode Clear Tickets têm pré-requisitos. Se for seu primeiro personagem no servidor, você ainda terá que progredir do Episódio 17.2 até o último episódio normalmente.

Confira a tabela abaixo para ver os requisitos e preços de cada ingresso.

Episode Clear Tickets
Ingresso do Episódio Nível Custos em Zeny Pré-requisitos
1000284.png Episode 14 Clear Ticket (1000284) 160 1,000,000 Nenhum
1000286.png Episode 15 Clear Ticket (1000286) 140 1,000,000 Nenhum
1000282.png Episode 16 Clear Ticket (1000282) 100 1,000,000 None
1000285.png Episode 17.1 Clear Ticket (1000285) 110 2,000,000 None
1000287.png Episode 17.2 Clear Ticket (1000287) 130 4,000,000 The current character has cleared Episode 17.1
1000288.png Episode 18 Clear Ticket (1000288) 170 9,000,000 The current character has cleared Episode 17.2
1000988.png Episode 19 Clear Ticket (1000988) 200 12,000,000 The current character has cleared Episode 18 AND one character in the master account has cleared Episode 19 and the side quests "Purification Saint" and "Frozen Sea"
1001214.png Episode 20 Clear Ticket (1001214) 215 16,000,000 The current character has cleared Episode 19 AND one character in the master account has cleared Episode 20
1001215.png Episode 21 Clear Ticket (1001215) 230 32,000,000 The current character has cleared Episode 20 AND one character in the master account has cleared Episode 21
50098.png Chapter 1 Clear Ticket (50098) 265 64,000,000 One character in the master account has cleared Chapter 1 and complete Zero Cell Sector

How to check which episode I have unlocked?

Right now, we don't have a feature which simply tells you which episode you are.
So here's some things you can do to check it by yourself:

Episode Quest
Episode Steps Description
Episode 15 Click on Warper > Instances > Central Laboratory. If you can go, you have completed the Episode 15 quest.
Episode 16 Click on Warper > Instances > Heart Hunter War Base. If you can go, you have completed the Episode 16 quest.
Episode 17.1 Use @go 46. (Cor) If you can go, you have completed the Episode 17.1 quest.
Episode 17.2 Use @go 47. (Varmundt's Mansion) If you can go, you have completed the Episode 17.2 quest.
Episode 18 Use @go 51. (Gray Wolf Village) If you can go, you have completed the Episode 18 quest.
Episode 19 Use @go 53. (Ice Castle) If you can go, you have completed the Episode 19 quest.
Episode 20 Click on Warper > Instances > The Immortal. If you can go, you have completed the Episode 20 quest.
Episode 21 Click on Warper > Instances > Final Battle. If you can go, you have completed the Episode 21 quest.

Episódio 18: Direction of Prayer

Depois de conseguir analisar o poder da Illusion em Varmundt's Mansion, sua jornada leva você de volta à capital de Arunafeltz para descobrir uma divisão social entre seu povo. Rachel foi fundada pelos missionários que imigraram e pregaram a Deusa Freya. No entanto, a fé não resolveu os conflitos entre os migrantes e os nativos.

Requisitos

Missão da História Principal

Parte 1

  1. (ba_in01 26, 266) - Fale com Elly (Nota: talvez você precise falar com Elly duas vezes) na Varmundt's Mansion e receba um 400127.png Mini Elly (400127) e equipe-o durante toda a quest. Com este chapéu, você pode se comunicar com Elly durante sua investigação em Rachel para detectar a presença do poder de Ilusão.
  2. (rachel 182, 176) - Fale com a Masked Girl em Rachel. Você e Elly vão descobrir uma discussão entre os cidadãos. Mais pessoas começam a aparecer e protestar para que Arunafeltz seja unificada, inclusive com os nativos.
  3. (rachel 183, 170) - Fale com a Female Priest que aparece para acalmar o povo. Fale com ela novamente; ela pede que você encontre a origem deste conflito. Recompensa: 20x 1000405.png Amethyst Fragment (1000405).
  4. (ra_temp 72, 54) - Fale com o Male Priest Junok do lado de fora do Rachel's Temple para perguntar sobre as discussões que você presenciou na cidade. Ele explica que há um conflito em andamento entre os nativos e os migrantes. O Guard Gala explica a situação: várias tentativas foram feitas para invadir o Rachel's Temple. Outro Guard aparece para informar a Junok que mais intrusos acabaram de ser avistados a oeste.
  5. (ra_temp 30, 142) - Siga Junok e os Guards que capturaram os intrusos, e você percebeu que eles eram Heart Hunters. Gala os leva sob custódia e pede que você se encontre no Rachel's Temple para um relatório. Recompensa: 30x 1000405.png Amethyst Fragment (1000405).
  6. (ra_temin 173, 40) - Fale com o Guard Dent, que explica que essas invasões estão piorando.
  7. (ra_temin 174, 38) - Fale com Marshall Neil para saber sua posição sobre a situação.
  8. (ra_temin 172, 36) - Fale com Freya Priest, que diz que ultimamente as pessoas que entram no templo estão causando brigas em vez de rezar. A High Priestess Niren aparece para compartilhar suas preocupações sobre brigas no Divine Temple. Ela pede para falar com você em particular.
  9. (ra_temin 213, 87) - Fale com High Priestess Niren em segredo perto da escada. Ela explica que sabe que os Heart Hunters estão atrás da peça do Ymir's Heart, mas a segurança está muito dispersa com o recente tumulto entre os migrantes e nativos.
  10. (ra_temin 174, 38) - Volte para Marshall Neil, que diz que seu filho Maram pode ajudar.
  11. (rachel 137, 135) - Vá perguntar a um Villager em Rachel se ele viu Maram, mas ele não ajuda em nada.
  12. (rachel 105, 134) - Fale com outro Villager, mas ele também não ajuda em nada.
  13. (rachel 69, 117) - Fale com outro Villager, que diz ter visto Maram ir a uma reunião logo ao norte daqui.
  14. (rachel 70, 147) - Fale com Maram. Ele explica a situação do passado de Rachel, quando os crentes de Freya migraram para cá e expulsaram os nativos. Os nativos tentaram ficar com o Templo, mas no fim odiaram isso e foram embora. Ele também informa que foi adotado por Niren. Quando a mãe dele se tornou uma High Priest, ela liderou um programa para incentivar os imigrantes ricos de Rachel a adotar, assim como ela fez. Niren teve a ideia de que adotar crianças nativas poderia ajudar a diminuir a lacuna entre os dois grupos. Em vez disso, as crianças nativas foram excluídas e discriminadas, conhecidas como "Gray Children". Maram pede que você espere com ele para que possam falar com outros nativos e entender melhor a situação.
  15. (rachel 62, 144) - Fale com Miriam. Miriam e Maram lhe dão uma lista de itens para comprar dos comerciantes em Rachel.
  16. (rachel 87, 122) - Pergunte ao comerciante se ele tem algo para vender, mas ele está nervoso demais para vender para você.
  17. (rachel 107, 102) - Fale com o Trader Sannat. Você mostra a lista a ele, mas ele não tem nenhum desses itens em estoque.
  18. (rachel 117, 104) - Fale com Miriam, que fica frustrada com o modo como os comerciantes evitam os "Gray Children" e de repente não conseguem fornecer produtos.
  19. (rachel 119, 103) - Fale com Maram. Ele tem uma ideia em que vocês dois vão mentir sobre seu passado. Assim, os vendedores não vão desconfiar.
  20. (rachel 137, 85) - Fale com o Merchant Rencia. Maram apresenta você como outro Merchant de uma vila adjacente que precisa reabastecer. Escolha: "Ele está no bar." Rencia vê sua lista e diz que pode fornecer os itens solicitados. No entanto, ele percebe que você não trouxe uma carroça e oferece um serviço de entrega.
  21. (rachel 120, 79) - Fale com Miriam. Ela está preocupada que essa mentira seja descoberta quando Rencia fizer a entrega. Maram sugere disfarces de um conhecido dele. Ele vai pedir comida em um bar, e o amigo dele entrará em contato com você lá.
  22. (rachel 108, 73) - Sente-se no banco do bar e coma os bolinhos que Maram pediu para você. Tamarin aparece e se apresenta. Você adquire disfarces com ele. Então ele pede que você se encontre com ele na Rachel's Square para recrutar Mark e Maggi para a jornada.
  23. (rachel 122, 120) - Fale com Mark na Square. Tamarin diz para ir ao ponto de encontro.
  24. (rachel 70, 147) - Fale com Maram. Ele diz que tudo está pronto para viajar. Ele não vai revelar para onde vocês vão, mas é só seguir a liderança dele. Ele pede que você volte para Rencia para combinar o horário e o local da entrega.
  25. (rachel 137, 85) - Fale com Merchant Rencia. Você diz para ele deixar as mercadorias no lado oeste de Rachel.
  26. (rachel 41, 132) - Vá até as caixas de madeira para coletar as mercadorias.
  27. (ra_fild11 354, 235) - Fale com Maram disfarçado de Merchant. Ele diz que não pode se juntar a você sem que os outros fiquem desconfiados ou sigam vocês até o destino. Maram vai se encontrar com você e o grupo mais tarde para guiá-los pelo caminho através do Oz Gorge.
  28. (ra_fild10 179, 176) - Encontre Maram na entrada do Oz Labyrinth para iniciar uma instância e atravessar o desfiladeiro. Esta instância é solo, e você não pode levar membros do grupo.
  29. Siga o caminho mais curto até a saída marcada em amarelo no mini mapa da instância do Oz Labyrinth Floor 1. Você precisa derrotar os monstros no caminho para que Tamarin e os outros viajem em segurança.
  30. (gw_fild01 273, 339) - Fale com Maram, que está feliz por todos terem conseguido passar. Ele diz que a vila fica perto e para você ir para o oeste.
  31. (gw_fild01 35, 102) - Fale com Maram, que diz que esta é a entrada da vila. Imril aparece.
  32. (gw_fild01 37, 105) - Fale com Imril. Ele está extremamente irritado com Maram por quebrar a regra de não permitir forasteiros (você). Maram implora a Imril, afirmando que você ajudou em todo o processo de obtenção de suprimentos e na travessia do Oz Gorge. Imril diz que Suad terá a palavra final e pede que esperem até ele buscá-lo.
  33. (gw_fild01 35, 102) - Fale com Maram. Suad aparece, e Maram explica toda a situação. Menos comerciantes em Rachel estão vendendo para os nativos. O Oz Labyrinth logo ficará intransitável devido à lava transbordando. Maram diz que eles deveriam se considerar sortudos por terem a ajuda de um aventureiro. Ele pede que Suad lhe dê uma chance, assim como Niren deu uma chance a ele. Suad finalmente permite que você entre na vila.
  34. (wolfvill 143, 113) - Fale com Imril e Maram. Eles estão felizes por Suad ter permitido que você entre na Gray Wolf Village. Eles mostram como a situação atual é angustiante, com falta de comida e ambiente hostil. Maram menciona que talvez você não seja tão facilmente permitido na Gray Wolf Village da próxima vez e sugere falar com os outros aldeões para se tornar mais confiável. Recompensa: 50x 1000405.png Amethyst Fragment (1000405) e missões secundárias desbloqueadas.

Parte 2

Para prosseguir com a missão da história principal, você precisa de 900 de reputação com Wolf Village, que você obterá se desbloquear todas as missões diárias. Como alternativa, você pode repetir algumas missões diárias até alcançar a reputação necessária.


Você também precisará completar a missão Investigation of Oz Labyrinth

Parte 3

  1. (wolfvill 180, 179) - Fale com Village Boy. Ele diz que a conferência vai começar logo.
  2. (wolfvill 144, 151) - Encontre-se com Suad na conferência localizada no centro de Grey Wolf Village.
  3. (wolfvill 145, 146) - Ouça escondido o Radical Man, que afirma que deveríamos destruir todos os templos de Freya.
  4. (wolfvill 139, 148) - Escute o Native Old Man, que concorda.
  5. (wolfvill 150, 147) - Fale com o outro participante que pede por guerra.
  6. (wolfvill 152, 145) - Escute o Skeptical Young Man. Ele está preocupado com a enorme quantidade de Rachel Guards se a vila escolher atacar.
  7. (wolfvill 144, 151) - Fale com Suad, que inicia a conferência. Ele compartilha suas preocupações sobre atravessar o Oz Gorge para conseguir suprimentos. O futuro de Grey Wolf Village parece sombrio. As pessoas começam a gritar e exigir guerra contra Rachel para que a vila possa reivindicar a terra. Suad é pressionado a realizar uma rebelião armada. Um aldeão menciona a você que ele vai pegar as armas em seu esconderijo. Isso chama a atenção de Maram, que diz que devemos investigar o lugar para ver de onde as armas estão vindo.
  8. (wolfvill 148, 153) - Fale com Miriam. Ela também concorda que você e Maram devem encontrar a fonte das armas. Maram traz à tona o plano de mentir novamente e fingir fazer parte da rebelião armada. Recompensa: 40x 1000405.png Amethyst Fragment (1000405).
  9. (wolfvill 143, 145) - Minta para o Radical Man. Ele revela que conseguiu a arma com Bearded Jack em Rachel.
  10. (rachel 75, 44) - Você chega ao que parece ser uma Loja de Ferragens. Fale com Bearded Jack e peça pela “Smelly Dandelion”. Jack diz para você encontrar alguém em Veins se precisarmos de armas.
  11. (veins 293, 282) - Fale com Dandelion e mencione “Smelly Dandelion”. Ele fica irritado com Jack por ter criado uma senha ruim. Maram pergunta pelo fornecedor dessas armas e Dandelion diz que as obtém em uma base secreta no Thor's Volcano.
  12. (thor_v01 169, 169) - Fale com Maram no meio do Thor's Volcano Floor 1. Ele encontrou um caminho para a base secreta.
  13. (que_thr 133, 53) - Fale com Maram novamente na entrada da base secreta. Você entrará na base como uma instância (não é solo forçado).
  14. Siga seu caminho pela instância marcada como o caminho vermelho. Maram ajudará a desbloquear as barricadas marcadas em roxo. Cuidado com os cristais de alarme que gerarão guardas. Ao chegar ao final, colete todos os 5 Document Files marcados em laranja.
  15. (1@tcamp 34, 100) - Fale com Miriam, que também encontrou a base secreta. Maram fica surpreso que Miriam te segue e notou que essas armas são muito antigas. Ela menciona que esta é uma das bases militares outrora administradas por seu padrasto, Priest Amal. No entanto, a julgar pelos documentos que você encontrou, parece que este é um tipo diferente de corrupção para que essas armas sejam vendidas.
  16. (1@tcamp 32, 102) - Fale com Maram, que está preocupado com a corrupção. Miriam diz que vai voltar para Rachel para mostrar as evidências, e você decide ir também. Recompensa: 50x 1000405.png Amethyst Fragment (1000405)
  17. (wolfvill 140, 112) - Fale com Suad e conte a ele suas descobertas. Elly entra na conversa para mencionar que essas armas são parte de um problema maior. A análise dela mostra que, com o uso de pólvora velha e sem manutenção, as armas têm uma precisão de 9.72%. Miriam e Maram aparecem angustiados com as armas deixando a rebelião para ser massacrada.
  18. (wolfvill 131, 257) - Vá até a caixa de armas. Miriam avisa os aldeões sobre se armar com essas armas e pede que Suad faça algo.
  19. (wolfvill 131, 252) - Fale com o aldeão armado. Eles agora estão prontos para a rebelião. Suad insiste e diz que encontrará você em Rachel para invadir o templo. Ele pede que Maram fique em Grey Wolf Village em caso de emergência. Recompensa: 30x 1000405.png Amethyst Fragment (1000405)
  20. (rachel 169, 245) - Fale com a Ordinary Person em Rachel para entrar em uma instância de história (não é solo forçado).
  21. Siga Miriam até o local do protesto. Você verá o protesto da rebelião armada contra os Rachel Guards. Miriam desaparece rapidamente para entrar no templo.
  22. Siga a navegação para ir para dentro do templo. Miriam fica surpresa com sua presença e diz que precisamos ficar quietos. A instância tem layout semelhante ao de Sanctuary Purification.
  23. Ao limpar todas as salas, você e Miriam encontram Schulang e Illusionist Bagot discutindo o plano deles de usar o poder de Ilusão em Rachel, mas ambos saem rapidamente.
  24. Siga Miriam para fora do templo e você descobrirá que a rebelião chegou à entrada do templo. Eles começam a atirar, mas suas armas defeituosas causam muitas baixas. Pare a rebelião e saia da instância. Instância repetível Sanctuary Purification desbloqueada.
  25. Fale com Miriam e, após a conversa, os guardas surgirão para atacar você.
  26. Ao limpar todas as salas, siga a navegação (2@nyr 59, 104) e entre no portal. Chegue ao grupo e fale com Ramachus para acionar a conversa, e alguns guardas atacarão você.
  27. Depois de derrotar os guardas, navegue até (2@nyr 46, 55) e entre no portal.
  28. Continue para a próxima sala em (2@nyr 118, 76). Fique à esquerda e prossiga até encontrar o grupo em (2@nyr 88, 46), fale com Ramachus para acionar outra conversa e guardas atacarem você.
  29. Retorne ao portal de onde você veio e siga a navegação até (2@nyr 180, 104) , desça a escada para encontrar o grupo e fale com Ramachus novamente.
  30. Você e Miriam encontram Schulang e Illusionist Bagot discutindo o plano deles de usar o poder de Ilusão em Rachel, mas ambos saem rapidamente. Continue seguindo Miriam para prosseguir.
  31. Siga Miriam para fora do templo e você descobrirá que a rebelião alcançou a entrada do templo. Eles começam a atirar, mas suas armas defeituosas causam muitas baixas. Pare a rebelião e saia da instância. Instância repetível Sanctuary Purification desbloqueada.
  32. (rachel 116, 200) - Fale com High Priestess Niren. Ela, High Priest Zhed, Miriam e Suad percebem a gravidade da situação. Suad está preocupado com notícias chegando de volta a Grey Wolf Village, mas Niren e Zhed cuidarão das relações públicas. Niren pergunta se Miriam tem certeza se seu pai adotivo, High Priest Amal, estava envolvido. Miriam menciona que, em certo momento, seu pai fraco de repente ficou extremamente motivado por razões desconhecidas. Foi só então que o conflito entre os nativos e os imigrantes de Arunafeltz começou. Elly nota que essa linha do tempo coincide com quando os Heart Hunters escaparam da Varmundt's Mansion. Niren conclui que os dois grupos estão em colaboração e devem ser investigados. Recompensa: 60x 1000405.png Amethyst Fragment (1000405)
  33. (oz_dun01 223, 116) - Vá até a localização da Villa. Você encontrará Maram, Miriam e Aira lá. Eles mencionam que este é o local onde Amal realiza seu trabalho. Maram tem que voltar para Grey Wolf Village, mas diz que Aira vai liderar o caminho para você.
  34. (oz_dun01 219, 117) - Fale com Aira para entrar em uma instância de história (não é solo forçado).
  35. Fale com Miriam e todos os NPCs dentro da instância. Você precisa derrotar todos os Heart Hunters para prosseguir para a próxima área.
  36. Fale com Miriam e siga-a até um dos Employee lá dentro; você deve encontrar outro NPC para prosseguir (1@adv 101, 24) , retorne a Miriam. Você precisa derrotar todos os Heart Hunters para fazer Miriam se mover, siga-a e fale com ela finalmente. Ela dirá para você ir para o lado esquerdo da sala enquanto ela vai para o lado direito; mate todos os Heart Hunters conforme avança.
  37. Você encontrará a Silver Key no final do corredor ao falar com o ponto brilhante (1@adv 68, 182). Use a Silver Key na Locked door e entre no portal (1@adv 66, 142).
  38. Mate todos os Heart Hunters lá dentro e encontre a Golden Key. Saia da sala e encontre Miriam no lado direito do corredor (1@adv 181, 143), fale com ela e entre no portal.
  39. Fale com o funcionário da villa e pegue a Spare Key. Saia da sala e fale com Miriam novamente; agora você pode entrar na próxima sala usando a chave que encontrou.
  40. Mate todos os Heart Hunters lá dentro e prossiga até a Colorful Door (1@adv 124, 207). A porta está trancada; você notará um ponto brilhante em ambas as Knight Statue perto da porta, clique nele até que diga "The magic of the Splendid Knight has already disappeared", depois você poderá entrar na porta clicando nela.
  41. Você chegará na próxima sala; explore-a até encontrar o "Flower Shaped Device", que é um pequeno NPC brilhante clicável. Encontre o certo que pode destrancar a próxima porta.
  42. Você encontrará Schulang, que tenta impedir você de entrar na câmara final. Derrote-o para prosseguir.
  43. Encontre-se com High Priest Amal e Illusion Bagot, que dizem que você chegou tarde demais e que estão recriando a Goddess Freya com o poder de Ilusão.
  44. Derrote a Fake Goddess Freya e o embrião cai dela.
  45. Fale com Miriam. Amal está bravo com você por destruir o trabalho dele. Miriam diz ao pai que você está aqui apenas para ajudar. A deusa que ele tentou criar nunca chegará perto da verdadeira Goddess Freya. Saia da instância pelo portal sul.
  46. (oz_dun01 225 119, ) - Fale com Maram e explique a situação. Ele diz que Amal e Miriam foram para o templo.
  47. (ra_temin 254, 117) - Desequipe Mini Elly e encontre-se com Miriam, Niren, Zhed, Suad e Maram. Eles estão horrorizados com o fato de a Ymir's heart-piece ter sido roubada e usada para esse propósito.
  48. (ra_temin 258, 117) - Fale com Elly. Ela explica a todos que as amostras que coletou dentro da villa são as mesmas moléculas usadas para embriões de homúnculo. Bagot também nasceu de um embrião baseado na aparência do Papa. Mais tarde, Bagot se tornou uma quimera com o poder de Ilusão. Miriam pergunta a Suad sobre o futuro de Grey Wolf Village. Elly também esclarece como resolver esse problema. Ela explica a Niren e Zhed uma ideia para integrar os indígenas e migrantes, dando aos nativos status legal e poder em Rachel. Niren concorda e começará imediatamente o procedimento de implementação. Você pergunta para onde Bagot está indo com a Ymir's heart-piece. Miriam diz que seu pai e Bagot estão indo para o continente do norte. Elly afirma que é a área onde Jörmungandr está selado. Bagot está interessado em ressuscitar outras divindades. Recompensa: 500x 1000405.png Amethyst Fragment (1000405).

Linha de Quests Diárias

Tabela de Quests Diárias

NPC Quest Recompensas
Amethyst Fragment EXP de Base EXP de Classe Reputação

(wolfvill 202, 166)
Inspecione as armadilhas instaladas para comida nas árvores de Grey Wolf Forest. As árvores serão marcadas no seu minimapa em gw_fild01. Você tem a chance de adquirir Trapped Bird, Trapped Lizard, ou Trapped Pear. Você precisará de 5 fontes de comida no total (Exemplo: 2 lizards, 1 bird, 2 pears é suficiente) 6 18,252,408 2,000,000 30

(wolfvill 143, 113)
Lv 170 - Mate 20 Ash Toad no Oz Labyrinth Fl 1

(Essa quest também está disponível nas Main Board Kill Quests.)

6 4,364,880 3,000,000 30
Lv 200 - Mate 20 Hot Molar no Oz Labyrinth Fl 2

(Essa quest também está disponível nas Main Board Kill Quests.)

6 11,588,320 3,000,000 30

(wolfvill 147, 97)
Mate 30 Firewind Kite encontrados em gw_fild02

(Essa quest também está disponível nas Main Board Kill Quests.)

6 10,318,080 3,000,000 30

(wolfvill 61, 170)
Obtenha uma Recording Note e grave folclore de três outros aldeões que estão marcados no seu minimapa em wolfvill 6 18,252,408 2,000,000 30

(wolfvill 117, 119)
Fale com o Grey Goat # (gw_fild01 138, 106)
Mate 20 Ashring e retorne ao Grey Goat

(Essa quest também está disponível nas Main Board Kill Quests.)

6 7,769,124 3,000,000 30

(wolfvill 103, 230)
Compre Water Filter do NPC em Rachel # (rachel 103, 141) por 550z
Obtenha Purified Water colocando o filtro no barril de água localizado em (wolfvill 103, 235)
6 18,252,408 2,000,000 30

(wolfvill 171, 253)
Colete 1 Steel e 10 Very Unusual Crystal
Very Unusual Crystals são automaticamente coletados aleatoriamente ao matar Grey Wolf
6 18,252,408 2,000,000 30

(gw_fild01 32 101, )
Escolha a 4ª opção para receber a quest
Mate 30 monstros em gw_fild01
6 9,956,480 3,000,000 30

(rachel 155, 236)
Fale com os cidadãos em Rachel para obter informações.
Os cidadãos estão marcados no seu minimapa em rachel
6 18,252,408 2,000,000 0

(rachel 70, 135)
Escolha uma Half Flower correspondente ao seu registro de quest.
Ela será destacada em azul para indicar qual método usar:
  1. Perto de Rochas
    Ângulo de 40° / 2 Folhas Restantes / 50ml de Água / 2g de Secret Powder
  2. Em Terreno Plano
    Ângulo de 30° / 4 Folhas Restantes / 40ml de Água / 4g de Secret Powder
  3. Perto de Árvores
    Ângulo de 20° / 4 Folhas Restantes / 30ml de Água / 6g de Secret Powder
  4. Perto da Água
    Ângulo de 10° / 8 Folhas Restantes / 20ml de Água / 8g de Secret Powder

Depois de colhida corretamente, você receberá Half Flower
A flor tem validade de 1 dia, então traga-a de volta rapidamente.

6 18,252,408 2,000,000 0

Tabela de Instâncias

NPC Instância Requisito de Nível Tamanho do Grupo Cooldown Pré-requisito Recompensas Possíveis

(rachel 169, 245)
Sanctuary Purification 170 1+ 1 Dia Passo 58 da História Principal do Episódio 18 1000405.png Amethyst Fragment (1000405)
EXP

(wolfvill 79, 260)
Villa of Deception (Normal) 170 2+ 1 Dia História Principal do Episódio 18 1000405.png Amethyst Fragment (1000405)
100650.png Pontifex Courage (100650)
100651.png Pontifex Wisdom (100651)
1000471.png Villa Basement Key (1000471)
Adulter Weapons

(wolfvill 79, 260)
Villa of Deception (Advanced) 200 2+ 1 Dia História Principal do Episódio 18
1000471.png Villa Basement Key (1000471)
1000405.png Amethyst Fragment (1000405)
100652.png Pontifex Tenacity (100652)
100653.png Pontifex Belief (100653)
1000501.png Holy Oil of Purification (1000501)
1000503.png Sabbatical Handkerchief (1000503)
1000502.png Holy Water of Purification (1000502)
100655.png Cleansing Blueprint Bundle (100655)
Vivatus Weapons

Campos/Masmorras

Mapa Monstros
Grey Wolf Forest
gw_fild01
21302.png
Ashhopper (21302)
21303.png
Ashring (21303)
21304.png
Grey Wolf (21304)
Grey Wolf Forest
gw_fild02
21303.png
Ashring (21303)
21304.png
Grey Wolf (21304)
21305.png
Tumble Ring (21305)
21306.png
Firewind Kite (21306)
21307.png
Phantom Wolf (21307)
Oz Labyrinth Floor 1
oz_dun01
21296.png
Rakehand (21296)
21295.png
Ash Toad (21295)
21297.png
Spark (21297)
Oz Labyrinth Floor 2
oz_dun02
21297.png
Spark (21297)
21298.png
Hot Molar (21298)
21299.png
Volcaring (21299)
21300.png
Lava Toad (21300)
21301.png
Burning Fang (21301)
Rachel Oz Gorge
ra_fild10
21324.png
Grey Wolf Baby (21324)
21323.png
Grey Goat (21323)
21296.png
Rakehand (21296)
Rachel Ida Plains
ra_fild11
21324.png
Grey Wolf Baby (21324)
21323.png
Grey Goat (21323)
21296.png
Rakehand (21296)

Cartas

Carta Descrição
300218.png Ashhopper Card (300218) Increases Magical Damage with Neutral element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
300219.png Ashring Card (300219) When compounded on either One-Handed Staff or Two-Handed Staff:
Increases Magical Damage with Shadow element by 10%.

Refine Level +10:
Increases Magical Damage with Shadow element by additional 10%.

Refine Level +14:
Increases Magical Damage with Shadow element by additional 10%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
300220.png Grey Wolf Card (300220) Increases Melee Physical Damage by 6%.
_______________________
When equipped with Phantom Wolf Card:
Increases Melee Physical Damage by additional 8%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
300221.png Tumblering Card (300221) Increases Magical Damage with Neutral and Shadow element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Neutral and Shadow element by 1%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
300222.png Firewind Kite Card (300222) Increases Magical Damage with Wind element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
300223.png Phantom Wolf Card (300223) Increases Melee Physical Damage by 6%.

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
300212.png Rakehand Card (300212) DEF +50
_______________________
Decreases damage taken from monsters of Shadow element by 10%.

_______________________
Type: Card
Compound on: Armor
Weight: 1
300211.png Ash Toad Card (300211) Increases Magical Damage with Earth element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
300213.png Spark Card (300213) ATK +5
_______________________
Increases Physical Damage against Fire elemental enemies by 10%.
Increases Critical against Undead and Demon race by 15%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
300214.png Hot Molar Card (300214) When compounded on Katar:
Increases Melee Physical Damage by 10%.

For each 2 Refine Levels:
Increases Melee Physical Damage by additional 1%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
300215.png Volcaring Card (300215) Increases Magical Damage with Fire and Earth element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Fire and Earth element by additional 1%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
300216.png Lava Toad Card (300216) Increases Magical Damage with Fire element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
300217.png [MVP] Burning Fang Card (300217) Increases Melee Physical Damage by 20%.
Increases damage taken from all elemental attacks by 15%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1

Reputação

Cada nível de reputação requer 1.000 pontos. Os pontos podem ser obtidos através das Daily Quests.

Nível de Reputação Desbloqueia
1 Pode comprar 100626.png Grey Wolf +7 Refinement Box (100626) por 1050x 1000405.png Amethyst Fragment (1000405) com o NPC Assad (wolfvill 167, 135).
2 Pode comprar 100627.png Grey Wolf +9 Refinement Box (100627) por 2250x 1000405.png Amethyst Fragment (1000405) com o NPC Assad (wolfvill 167, 135).
3 As daily quests de Grey Wolf Village darão 1x 1000405.png Amethyst Fragment (1000405) adicional

A recompensa da instância Villa of Deception aumenta para 10x 1000405.png Amethyst Fragment (1000405)
Observação: Isso não afeta as Daily Quests do Episódio 18 que começam em Rachel, incluindo Sanctuary Purification

4 Pode comprar Helms of Faith com o NPC Assad (wolfvill 167, 135).
5 Vivatus / Helm of Faith Refinement Hammers

Item Exchange

Talk to NPC Assad (wolfvill 167, 135) to exchange Amethyst Fragments for Gray Wolf equipment, Gray Wolf Refinement Box, and Helms of Faith

Gray Wolf Armor Piece Exchange (350x 1000405.png Amethyst Fragment (1000405) each)

Item Description
450177.png Grey Wolf Suit [1] (450177) A suit given to those who have been recognized by the Gray Wolf Clan.
_______________________
ATK +130
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +7:
Increases Attack Speed by 15%.
_______________________
When equipped with Gray Wolf Manteau:
ATK +50
_______________________
When equipped with Gray Wolf Muffler:
Decreases After Cast Delay by 10%.

_______________________
Type: Armor
Position: Armor
Defense: 160
Armor Level: 1
Refinable
Weight: 100
Required Level: 190
450178.png Grey Wolf Robe [1] (450178) A robe given to those who have been recognized by the Gray Wolf Clan.
_______________________
MATK +130
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Gray Wolf Manteau:
Increases Attack Speed by 10%.
_______________________
When equipped with Gray Wolf Muffler:
MATK +50

_______________________
Type: Armor
Position: Armor
Defense: 160
Armor Level: 1
Refinable
Weight: 100
Required Level: 190
480091.png Grey Wolf Manteau [1] (480091) A manteau given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxHP +2500
_______________________
For each 2 Refine Levels:
MaxHP +150
_______________________
Refine Level +7:
Increases Attack Speed by 7%.
_______________________
When equipped with Gray Wolf Boots:
Increases Critical Damage by 15%.
_______________________
When equipped with Gray Wolf Shoes:
Decreases Variable Casting Time by 15%.

_______________________
Type: Armor
Position: Garment
Defense: 70
Armor Level: 1
Refinable
Weight: 90
Required Level: 190
480090.png Grey Wolf Muffler [1] (480090) A scarf given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxHP +1500
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Gray Wolf Boots:
Increases Ranged Physical Damage by 7%.
_______________________
When equipped with Gray Wolf Shoes:
Increases Magical Damage with every element by 15%.

_______________________
Type: Armor
Position: Garment
Defense: 70
Armor Level: 1
Refinable
Weight: 90
Required Level: 190
470087.png Grey Wolf Boots [1] (470087) A pair of boots given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxSP +300
_______________________
For each 2 Refine Levels:
MaxSP +50
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 7%.
_______________________
When equipped with Gray Wolf Suit:
ATK +7%
_______________________
When equipped with Gray Wolf Robe:
Increases Attack Speed by 7%.

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 190
470088.png Grey Wolf Shoes [1] (470088) A pair of shoes given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxSP +250
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
When equipped with Gray Wolf Suit:
MaxSP +7%
_______________________
When equipped with Gray Wolf Robe:
MATK +7%

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 190
490106.png Grey Wolf Pendant [1] (490106) A pendant given to those who have been recognized by the Gray Wolf Clan.
_______________________
ATK +7%
MaxHP +5%

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490107.png Grey Wolf Ring [1] (490107) A ring given to those recognized by the Gray Wolf Clan.
_______________________
ATK +7%
MaxSP +5%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490108.png Grey Wolf Earring [1] (490108) Earrings given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxHP +5%

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490109.png Grey Wolf Necklace [1] (490109) A necklace given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxSP +5%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 190

Helm of Faith Exchange (1250x 1000405.png Amethyst Fragment (1000405) each)

Item Description
400236.png Helm of Faith II (Kagerou & Oboro) [1] (400236) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Cross Slash by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Cross Huuma Shuriken:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Cross Slash by 5%.
_______________________
When equipped with Vivatus Fides Cross Huuma Shuriken:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Cross Slash by 5%.
Increases damage of Kunai - Distortion by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Kunai - Distortion by additional 15%.
_______________________
Class Restrictions:
Kagerou / Oboro

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400235.png Helm of Faith (Kagerou & Oboro) [1] (400235) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Swirling Petal by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Huuma Shuriken:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Swirling Petal by 5%.
_______________________
When equipped with Vivatus Fides Huuma Shuriken:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Swirling Petal by 5%.
Increases damage of Huuma Shuriken - Grasp by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Huuma Shuriken - Grasp by additional 15%.
_______________________
Class Restrictions:
Kagerou / Oboro

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400238.png Helm of Faith II (Rebellion) [1] (400238) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Hammer of God, Fire Dance and Dragon Tail by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Shotgun:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Shatter Storm by 5%.
_______________________
When equipped with Adulter Fides Gatling Gun:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Round Trip by 5%.
_______________________
When equipped with Vivatus Fides Shotgun:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Shatter Storm by 5%.
Increases damage of Wildfire by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Wildfire by additional 15%.
_______________________
When equipped with Vivatus Fides Gatling Gun:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Round Trip by 5%.
Increases damage of The Vigilante at Night by 7%.

If the Weapon's Grade is C or higher:
Increases damage of The Vigilante at Night by additional 15%.
_______________________
Weight: 10
_______________________
Class Restrictions:
Rebellion

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400237.png Helm of Faith (Rebellion) [1] (400237) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Hammer of God, Fire Dance and Dragon Tail by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Rifle:
Decreases Hammer of God skill cooldown by 10 seconds.

For each 3 Refine Levels:
Increases damage of Hammer of God by 5%.
_______________________
When equipped with Adulter Fides Revolver:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Fire Dance by 5%.
_______________________
When equipped with Adulter Fides Launcher:
Decreases Dragon Tail skill cooldown by 2 seconds.

For each 3 Refine Levels:
Increases damage of Dragon Tail by 5%.
_______________________
When equipped with Vivatus Fides Rifle:
Decreases Hammer of God skill cooldown by 10 seconds.

For each 3 Refine Levels:
Increases damage of Hammer of God by 5%.
Increases damage of Only One Bullet by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Only One Bullet by additional 15%.
_______________________
When equipped with Vivatus Fides Revolver:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Fire Dance by 5%.
Increases damage of Magazine for One by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Magazine for One by additional 15%.
_______________________
When equipped with Vivatus Fides Launcher:
Decreases Dragon Tail skill cooldown by 2 seconds.

For each 3 Refine Levels:
Increases damage of Dragon Tail by 5%.
Increases damage of Spiral Shooting by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Spiral Shooting by additional 15%.
_______________________
Class Restrictions:
Rebellion

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400240.png Helm of Faith II (Soul Reaper) [1] (400240) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Curse Explosion by 15%.
_______________________
For each 4 Refine Levels:
Increases all elemental magical damage by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Dark Wand:
Decreases Evil Spirit's Curse skill cooldown by 2 seconds.

For each 3 Refine Levels:
Increases damage of Curse Explosion by 5%.
_______________________
When equipped with Vivatus Fides Dark Wand:
Decreases Evil Spirit's Curse skill cooldown by 2 seconds.

For each 3 Refine Levels:
Increases damage of Curse Explosion by 5%.
Increases damage of Exorcism of Malicious Soul by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Exorcism of Malicious Soul by additional 15%.
_______________________
Class Restrictions:
Soul Reaper

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400239.png Helm of Faith (Soul Reaper) [1] (400239) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Eswhoo and Espa by 15%.
_______________________
For each 4 Refine Levels:
Increases all elemental magical damage by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Soul Stick:
Increases all elemental magical damage by 10%.

For each 3 Refine Levels:
Increases damage of Eswhoo and Espa by 5%.
_______________________
When equipped with Vivatus Fides Soul Stick:
Increases all elemental magical damage by 10%.

For each 3 Refine Levels:
Increases damage of Eswhoo and Espa by 5%.
Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by additional 15%.
_______________________
Class Restrictions:
Soul Reaper

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400242.png Helm of Faith II (Star Emperor) [1] (400242) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Falling Star by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Stardust Book:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Falling Star by 5%.
_______________________
When equipped with Vivatus Fides Stardust Book:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Falling Star by 5%.
Increases damage of Star Cannon by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Star Cannon by additional 15%.
_______________________
Class Restrictions:
Star Emperor

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400241.png Helm of Faith (Star Emperor) [1] (400241) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of New Moon Kick and Full Moon Kick by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Moon Book:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of New Moon Kick and Full Moon Kick by 5%.
_______________________
When equipped with Vivatus Fides Moon Book:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of New Moon Kick and Full Moon Kick by 5%.
Increases damage of Midnight Kick by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Midnight Kick by additional 15%.
_______________________
Class Restrictions:
Star Emperor

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400244.png Helm of Faith II (Summoner) [1] (400244) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Silvervine Stem Spear and Catnip Meteor by 15%.
_______________________
For each 4 Refine Levels:
Increases all elemental magical damage by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Foxtail Wand:
Increases all elemental magical damage by 10%.

For each 3 Refine Levels:
Increases damage of Silvervine Stem Spear and Catnip Meteor by 5%.
_______________________
When equipped with Vivatus Fides Foxtail Wand:
Increases all elemental magical damage by 10%.

For each 3 Refine Levels:
Increases damage of Silvervine Stem Spear and Catnip Meteor by 5%.
Increases damage of Hyunrok Breeze by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Hyunrok Breeze by additional 15%.
_______________________
Class Restrictions:
Summoner

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400234.png Helm of Faith II (Genetic) [1] (400234) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Cart Tornado by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Scepter:
Decreases Cart Tornado skill cooldown by 0.15 seconds.

For each 3 Refine Levels:
Increases damage of Cart Tornado by 5%.
_______________________
When equipped with Vivatus Fides Scepter:
Decreases Cart Tornado skill cooldown by 0.3 seconds.

For each 3 Refine Levels:
Increases damage of Cart Tornado by 5%.
Increases damage of Hell's Plant by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Hell's Plant by additional 15%.
_______________________
Class Restrictions:
Genetic

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400233.png Helm of Faith (Genetic) [1] (400233) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Cart Cannon by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Rapier:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Cart Cannon by 5%.
_______________________
When equipped with Vivatus Fides Rapier:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Cart Cannon by 5%.
Increases damage of Acidified Zone (Water/Wind/Ground/Fire) by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Acidified Zone Water, Acidified Zone Wind, Acidified Zone Ground and Acidified Zone Fire by additional 15%.
_______________________
Class Restrictions:
Genetic

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400231.png Helm of Faith II (Mechanic) [1] (400231) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Vulcan Arm by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Mace:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Vulcan Arm by 5%.
_______________________
When equipped with Vivatus Fides Mace:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Vulcan Arm by 5%.
Increases damage of Activation Attack Machine by 7% (only applies to yourself).

If the Weapon's Grade is C or higher:
Increases damage of Activation Attack Machine by additional 15% (only applies to yourself).
_______________________
Class Restrictions:
Mechanic

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400230.png Helm of Faith (Mechanic) [1] (400230) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Axe Boomerang and Axe Tornado by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Axe:
Increases Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Axe Boomerang and Axe Tornado by 5%.
_______________________
When equipped with Vivatus Fides Axe:
Increases Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Axe Boomerang and Axe Tornado by 5%.
Increases damage of Axe Stomp by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Axe Stomp by additional 15%.
_______________________
Class Restrictions:
Mechanic

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400229.png Helm of Faith II (Minstrel & Wanderer) [1] (400229) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Severe Rainstorm by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
CRI +15
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Violin or Adulter Fides Chain Rope:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Severe Rainstorm by 5%.
_______________________
When equipped with Vivatus Fides Violin or Vivatus Fides Chain Rope:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Severe Rainstorm by 5%.
Increases damage of Rythm Shooting by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Rythm Shooting by additional 15%.
_______________________
Class Restrictions:
Minstrel, Wanderer

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400228.png Helm of Faith (Minstrel & Wanderer) [1] (400228) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Metallic Sound by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Harp or Adulter Fides Ribbon:
Increases Magical Damage with Neutral element by 10%.

For each 3 Refine Levels:
Increases damage of Metallic Sound by 5%.
_______________________
When equipped with Vivatus Fides Harp or Vivatus Fides Ribbon:
Increases Magical Damage with Neutral element by 10%.

For each 3 Refine Levels:
Increases damage of Metallic Sound by 5%.
Increases damage of Metallic Fury by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Metallic Fury by additional 15%.
_______________________
Class Restrictions:
Minstrel, Wanderer

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400227.png Helm of Faith II (Rune Knight) [1] (400227) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Hundred Spear by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Lance:
Decreases Hundred Spear skill cooldown by 0.2 seconds.

For each 3 Refine Levels:
Increases damage of Hundred Spear by 5%.
_______________________
When equipped with Vivatus Fides Lance:
Decreases Hundred Spear skill cooldown by 0.5 seconds.

For each 3 Refine Levels:
Increases damage of Hundred Spear by 5%.
Increases damage of Madness Crusher by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Madness Crusher by additional 15%.
_______________________
Class Restrictions:
Rune Knight

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400226.png Helm of Faith (Rune Knight) [1] (400226) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Wind Cutter and Ignition Break by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Two-Handed Sword:
Decreases Ignition Break skill cooldown by 0.5 seconds.

For each 3 Refine Levels:
Increases damage of Wind Cutter and Ignition Break by 5%.
_______________________
When equipped with Vivatus Fides Two-Handed Sword:
Decreases Ignition Break skill cooldown by 1 second.

For each 3 Refine Levels:
Increases damage of Wind Cutter and Ignition Break by 5%.
Increases damage of Storm Slash by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Storm Slash by additional 15%.
_______________________
Class Restrictions:
Rune Knight

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400219.png Helm of Faith II (Sorcerer) [1] (400219) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Psychic Wave by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral, Wind and Earth element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Magic Book:
Increases Magical Damage with Neutral element by 10%.

For each 3 Refine Levels:
Increases damage of Psychic Wave by 5%.
_______________________
When equipped with Vivatus Fides Magic Book:
Increases Magical Damage with Neutral, Wind and Earth element by 10%.

For each 3 Refine Levels:
Increases damage of Psychic Wave by 5%.
Increases damage of Lightning Land and Terra Drive by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Lightning Land and Terra Drive by additional 15%.
_______________________
Class Restrictions:
Sorcerer

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400218.png Helm of Faith (Sorcerer) [1] (400218) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Poison Buster by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Fire and Poison element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Poison Book:
Increases Magical Damage with Poison element by 10%.

For each 3 Refine Levels:
Increases damage of Poison Buster by 5%.
_______________________
When equipped with Vivatus Fides Poison Book:
Increases Magical Damage with Fire and Poison element by 10%.

For each 3 Refine Levels:
Increases damage of Poison Buster by 5%.
Increases damage of Conflagration and Venom Swamp by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Conflagration and Venom Swamp by additional 15%.
_______________________
Class Restrictions:
Sorcerer

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400217.png Helm of Faith II (Guillotine Cross) [1] (400217) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Rolling Cutter by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
CRI +15
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Chakram:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Rolling Cutter by 5%.
_______________________
When equipped with Vivatus Fides Chakram:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Rolling Cutter by 5%.
Increases damage of Impact Crater by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Impact Crater by additional 15%.
_______________________
Class Restrictions:
Guillotine Cross

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400216.png Helm of Faith (Guillotine Cross) [1] (400216) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Counter Slash by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Katar:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Counter Slash by 5%.
_______________________
When equipped with Vivatus Fides Katar:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Counter Slash by 5%.
Increases damage of Eternal Slash by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Eternal Slash by additional 15%.
_______________________
Class Restrictions:
Guillotine Cross

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400201.png Helm of Faith II (Royal Guard) [1] (400201) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Overbrand by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Guardian Spear:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Overbrand by 5%.
_______________________
When equipped with Vivatus Fides Guardian Spear:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Overbrand by 5%.
Increases damage of Overslash by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Overslash by additional 15%.
_______________________
Class Restrictions:
Royal Guard

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400200.png Helm of Faith (Royal Guard) [1] (400200) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Genesis Ray by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral and Holy element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Guardian Sword:
Increases Magical Damage with Neutral and Holy element by 10%.

For each 3 Refine Levels:
Increases damage of Genesis Ray by 5%.
_______________________
When equipped with Vivatus Fides Guardian Sword:
Increases Magical Damage with Neutral and Holy element by 10%.

For each 3 Refine Levels:
Increases damage of Genesis Ray by 5%.
Increases damage of Cross Rain by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Cross Rain by additional 15%.
_______________________
Class Restrictions:
Royal Guard

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400199.png Helm of Faith II (Ranger) [1] (400199) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Aimed Bolt by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
CRI +15
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Aiming Bow:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Aimed Bolt by 5%.
_______________________
When equipped with Vivatus Fides Aiming Bow:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Aimed Bolt by 5%.
Increases damage of Crescive Bolt by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Crescive Bolt by additional 15%.
_______________________
Class Restrictions:
Ranger

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400198.png Helm of Faith (Ranger) [1] (400198) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Arrow Storm by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Ballista:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Arrow Storm by 5%.
_______________________
When equipped with Vivatus Fides Ballista:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Arrow Storm by 5%.
Increases damage of Gale Storm by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Gale Storm by additional 15%.
_______________________
Class Restrictions:
Ranger

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400192.png Helm of Faith II (Shadow Chaser) [1] (400192) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Triangle Shot by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
CRI +15
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Crossbow:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Triangle Shot by 5%.
_______________________
When equipped with Vivatus Fides Cross Bow:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Triangle Shot by 5%.
Increases damage of Frenzy Shot by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Frenzy Shot by additional 15%.
_______________________
Class Restrictions:
Shadow Chaser

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400191.png Helm of Faith (Shadow Chaser) [1] (400191) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Fatal Menace by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Dagger:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Fatal Menace by 5%.
_______________________
When equipped with Vivatus Fides Dagger:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Fatal Menace by 5%.
Increases damage of Abyss Dagger by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Abyss Dagger by additional 15%.
_______________________
Class Restrictions:
Shadow Chaser

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400190.png Helm of Faith II (Archbishop) [1] (400190) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Duple Light by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee and Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
CRI +15
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Bible:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Duple Light by 5%.
_______________________
When equipped with Vivatus Fides Bible:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Duple Light by 5%.
Increases damage of Petitio by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Petitio by additional 15%.
_______________________
Class Restrictions:
Archbishop

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400189.png Helm of Faith (Archbishop) [1] (400189) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Adoramus by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral and Holy element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Wand:
Increases Magical Damage with Neutral and Holy element by 10%.

For each 3 Refine Levels:
Increases damage of Adoramus by 5%.
_______________________
When equipped with Vivatus Fides Wand:
Increases Magical Damage with Neutral and Holy element by 10%.

For each 3 Refine Levels:
Increases damage of Adoramus by 5%.
Increases damage of Arbitrium by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Arbitrium by additional 15%.
_______________________
Class Restrictions:
Archbishop

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400181.png Helm of Faith II (Sura) [1] (400181) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Rampage Blaster by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
MaxSP +5%
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Claw:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Rampage Blaster by 5%.
_______________________
When equipped with Vivatus Fides Claw:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Rampage Blaster by 5%.
Increases damage of Explosion Blaster by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Explosion Blaster by additional 15%.
_______________________
Class Restrictions:
Sura

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400180.png Helm of Faith (Sura) [1] (400180) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Tiger Cannon by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
MaxHP +5%
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Knuckle:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Tiger Cannon by 5%.
_______________________
When equipped with Vivatus Fides Knuckle:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Tiger Cannon by 5%.
Increases damage of Third Flame Bomb by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Third Flame Bomb by additional 15%.
_______________________
Class Restrictions:
Sura

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400179.png Helm of Faith II (Warlock) [1] (400179) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Comet by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral and Shadow element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Two-Handed Staff:
Increases Magical Damage with Neutral and Shadow element by 10%.

For each 3 Refine Levels:
Increases damage of Comet by 5%.
_______________________
When equipped with Vivatus Fides Two-Handed Staff:
Increases Magical Damage with Neutral and Shadow element by 10%.

For each 3 Refine Levels:
Increases damage of Comet by 5%.
Increases damage of Mystery Illusion by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Mystery Illusion by additional 15%.
_______________________
Class Restrictions:
Warlock

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400178.png Helm of Faith (Warlock) [1] (400178) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Soul Expansion by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Ghost element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Rod:
Increases Magical Damage with Ghost element by 10%.

For each 3 Refine Levels:
Increases damage of Soul Expansion by 5%.
_______________________
When equipped with Vivatus Fides Rod:
Increases Magical Damage with Ghost element by 10%.

For each 3 Refine Levels:
Increases damage of Soul Expansion by 5%.
Increases damage of Soul Vulcan Strike by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Soul Vulcan Strike by additional 15%.
_______________________
Class Restrictions:
Warlock

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180

Vivatus / Helm of Faith Equipment Hammer (1700x 1000405.png Amethyst Fragment (1000405) each)

Item Description
101077.png Vivatus Weapon Refine Hammer (101077) A refine hammer that increases the refinement level of a specific Vivatus Fides Weapon by +1.
It can only be used on Vivatus Fides Weapon with refine level between +9 and +11.
Each time it is used, 40 Holy Oil of Purification, 40 Holy Water of Purification and 40 Sbbatical Handkerchief are consumed as materials.
_______________________
[Target Items]
Vivatus Fides Magic Book
Vivatus Fides Poison Book
Vivatus Fides Bible
Vivatus Fides Ribbon
Vivatus Fides Harp
Vivatus Fides Claw
Vivatus Fides Chain Rope
Vivatus Fides Violin
Vivatus Fides Aiming Bow
Vivatus Fides Ballista
Vivatus Fides Knuckle
Vivatus Fides Wand
Vivatus Fides Rod
Vivatus Fides Two-Handed Staff
Vivatus Fides Cross Bow
Vivatus Fides Chakram
Vivatus Fides Scepter
Vivatus Fides Dagger
Vivatus Fides Katar
Vivatus Fides Rapier
Vivatus Fides Mace
Vivatus Fides Guardian Sword
Vivatus Fides Axe
Vivatus Fides Guardian Spear
Vivatus Fides Lance
Vivatus Fides Two-Handed Sword
Vivatus Fides Dark Wand
Vivatus Fides Soul Stick
Vivatus Fides Foxtail Wand
Vivatus Fides Foxtail Model
Vivatus Fides Stardust Book
Vivatus Fides Moon Book
Vivatus Fides Gatling Gun
Vivatus Fides Launcher
Vivatus Fides Rifle
Vivatus Fides Shotgun
Vivatus Fides Revolver
Vivatus Fides Cross Huuma Shuriken
Vivatus Fides Huuma Shuriken

_______________________
Type: DelayConsume
Position: Unknown
Weight: 1
101389.png Helm of Faith Refine Hammer (101389) A refine hammer that increases the refinement level of Helms of Faith by +1.
It can be used for Helm of Faith with refine level between +9 and +11.
Each time it is used, 1500 Amethyst Fragments are consumed as materials.
_______________________
This item will be consumed after performing the item reform.
_______________________
[Target Items]
Helm of Faith (Warlock)
Helm of Faith II (Warlock)
Helm of Faith (Sura)
Helm of Faith II (Sura)
Helm of Faith (Archbishop)
Helm of Faith II (Archbishop)
Helm of Faith (Shadow Chaser)
Helm of Faith II (Shadow Chaser)
Helm of Faith (Ranger)
Helm of Faith II (Ranger)
Helm of Faith (Royal Guard)
Helm of Faith II (Royal Guard)
Helm of Faith (Guillotine Cross)
Helm of Faith II (Guillotine Cross)
Helm of Faith (Sorcerer)
Helm of Faith II (Sorcerer)
Helm of Faith (Rune Knight)
Helm of Faith II (Rune Knight)
Helm of Faith (Minstrel & Wanderer)
Helm of Faith II (Minstrel & Wanderer)
Helm of Faith (Mechanic)
Helm of Faith II (Mechanic)
Helm of Faith (Genetic)
Helm of Faith II (Genetic)
Helm of Faith (Kagerou & Oboro)
Helm of Faith II (Kagerou & Oboro)
Helm of Faith (Rebellion)
Helm of Faith II (Rebellion)
Helm of Faith (Soul Reaper)
Helm of Faith II (Soul Reaper)
Helm of Faith (Star Emperor)
Helm of Faith II (Star Emperor)
Helm of Faith (Summoner)
Helm of Faith II (Summoner)

_______________________
Type: DelayConsume
Position: Unknown
Weight: 1

Gray Wolf Armor Refine Boxes

Item Description Price
100626.png Grey Wolf +7 Refinement Box (100626) A magic box that can refine Gray Wolf equipment. If you put Gray Wolf armor, you can get +7 refined Gray Wolf armor.
_______________________
[Target Items]
Gray Wolf Suit,
Gray Wolf Robe,
Gray Wolf Manteau,
Gray Wolf Muffler,
Gray Wolf Boots,
Gray Wolf Shoes.

_______________________
Type: DelayConsume
Position: Unknown
Weight: 1
x1050 1000405.png Amethyst Fragment (1000405)
100627.png Grey Wolf +9 Refinement Box (100627) A magic box that can refine Gray Wolf equipment. If you put Gray Wolf armor, you can get +9 refined Gray Wolf armor.
_______________________
[Target Items]
Gray Wolf Suit,
Gray Wolf Robe,
Gray Wolf Manteau,
Gray Wolf Muffler,
Gray Wolf Boots,
Gray Wolf Shoes.

_______________________
Type: DelayConsume
Position: Unknown
Weight: 1
x2250 1000405.png Amethyst Fragment (1000405)


Gray Wolf Armor

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village to enchant.

Target Items Slot Order Refine Reset Process
450177.png Grey Wolf Suit [1] (450177)
A suit given to those who have been recognized by the Gray Wolf Clan.
_______________________
ATK +130
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +7:
Increases Attack Speed by 15%.
_______________________
When equipped with Gray Wolf Manteau:
ATK +50
_______________________
When equipped with Gray Wolf Muffler:
Decreases After Cast Delay by 10%.

_______________________
Type: Armor
Position: Armor
Defense: 160
Armor Level: 1
Refinable
Weight: 100
Required Level: 190
4>3>2 7 25x 1000405.png Amethyst Fragment (1000405)
100,000z
450178.png Grey Wolf Robe [1] (450178)
A robe given to those who have been recognized by the Gray Wolf Clan.
_______________________
MATK +130
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Gray Wolf Manteau:
Increases Attack Speed by 10%.
_______________________
When equipped with Gray Wolf Muffler:
MATK +50

_______________________
Type: Armor
Position: Armor
Defense: 160
Armor Level: 1
Refinable
Weight: 100
Required Level: 190

Gray Wolf Armor Enchantments

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village to enchant.

Slot 2 Slot 3 Slot 4
50x 1000405.png Amethyst Fragment (1000405)
200,000z
25x 1000405.png Amethyst Fragment (1000405)
150,000z
15x 1000405.png Amethyst Fragment (1000405)
100,000z
Note: choose your desired Enchant for:
500x / 250x / 125x 1000405.png Amethyst Fragment (1000405) and
10,000,000z
100% Success Chance
310511.png Wolf Orb (Reflection Reject) Lv.1 (310511) (1,85%)

Decreases reflected damage taken by 2%.
_______________________
Refine Level +7:
Decreases reflected damage taken by additional 2%.
_______________________
Refine Level +9:
Decreases reflected damage taken by additional 2%.
_______________________
Refine Level +11:
Decreases reflected damage taken by additional 2%.

_______________________
Type: Enchant
Position: Unknown

310478.png Wolf Orb (STR) Lv.1 (310478) (10,00%)

STR +1
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +1

_______________________
Type: Enchant
Position: Unknown

310478.png Wolf Orb (STR) Lv.1 (310478) (9,90%)

STR +1
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +1

_______________________
Type: Enchant
Position: Unknown

310512.png Wolf Orb (Reflection Reject) Lv.2 (310512) (0,50%)

Decreases reflected damage taken by 3%.
_______________________
Refine Level +7:
Decreases reflected damage taken by additional 3%.
_______________________
Refine Level +9:
Decreases reflected damage taken by additional 3%.
_______________________
Refine Level +11:
Decreases reflected damage taken by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310479.png Wolf Orb (DEX) Lv.1 (310479) (10,00%)

DEX +1
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +1

_______________________
Type: Enchant
Position: Unknown

310479.png Wolf Orb (DEX) Lv.1 (310479) (9,90%)

DEX +1
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +1

_______________________
Type: Enchant
Position: Unknown

310513.png Wolf Orb (Reflection Reject) Lv.3 (310513) (0,10%)

Decreases damage taken from reflected attacks by 4%.
_______________________
Refine Level +7:
Decreases damage taken from reflected attacks by additional 4%.
_______________________
Refine Level +9:
Decreases damage taken from reflected attacks by additional 4%.
_______________________
Refine Level +11:
Decreases damage taken from reflected attacks by additional 4%.

_______________________
Type: Enchant
Position: Unknown

310480.png Wolf Orb (AGI) Lv.1 (310480) (10,00%)

AGI +1
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +1

_______________________
Type: Enchant
Position: Unknown

310480.png Wolf Orb (AGI) Lv.1 (310480) (9,90%)

AGI +1
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +1

_______________________
Type: Enchant
Position: Unknown

310514.png Wolf Orb (Power Force) (310514) (1,88%)

ATK +2%, MATK +2%
_______________________
Refine Level +7:
ATK +2%, MATK +2%
_______________________
Refine Level +9:
ATK +2%, MATK +2%
_______________________
Refine Level +11:
ATK +4%, MATK +4%

_______________________
Type: Enchant
Position: Unknown

310481.png Wolf Orb (INT) Lv.1 (310481) (10,00%)

INT +1
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +1

_______________________
Type: Enchant
Position: Unknown

310481.png Wolf Orb (INT) Lv.1 (310481) (9,90%)

INT +1
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +1

_______________________
Type: Enchant
Position: Unknown

310516.png Wolf Orb (Dragon Breath) (310516) (1,88%)

Increases damage of Dragon Breath and Dragon Breath - Water by 15%.
_______________________
Refine Level +7:
Increases damage of Dragon Breath and Dragon Breath - Water by additional 15%.
_______________________
Refine Level +9:
Increases damage of Dragon Breath and Dragon Breath - Water by additional 15%.
_______________________
Refine Level +11:
Increases damage of Dragon Breath and Dragon Breath - Water by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310482.png Wolf Orb (VIT) Lv.1 (310482) (10,00%)

VIT +1
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +1

_______________________
Type: Enchant
Position: Unknown

310482.png Wolf Orb (VIT) Lv.1 (310482) (9,90%)

VIT +1
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +1

_______________________
Type: Enchant
Position: Unknown

310517.png Wolf Orb (Cutter Break) (310517) (1,88%)

Increases damage of Wind Cutter and Ignition Break by 15%.
_______________________
Refine Level +7:
Increases damage of Wind Cutter and Ignition Break by additional 15%.
_______________________
Refine Level +9:
Increases damage of Wind Cutter and Ignition Break by additional 15%.
_______________________
Refine Level +11:
Increases damage of Wind Cutter by additional 15%.
Decreases Ignition Break skill cooldown by 0.3 seconds.

_______________________
Type: Enchant
Position: Unknown

310483.png Wolf Orb (LUK) Lv.1 (310483) (10,00%)

LUK +1
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +1

_______________________
Type: Enchant
Position: Unknown

310483.png Wolf Orb (LUK) Lv.1 (310483) (9,90%)

LUK +1
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +1

_______________________
Type: Enchant
Position: Unknown

310518.png Wolf Orb (Hundred Wave) (310518) (1,88%)

Increases damage of Sonic Wave and Hundred Spear by 15%.
_______________________
Refine Level +7:
Increases damage of Sonic Wave and Hundred Spear by additional 15%.
_______________________
Refine Level +9:
Increases damage of Sonic Wave and Hundred Spear by additional 15%.
_______________________
Refine Level +11:
Increases damage of Sonic Wave by additional 15%.
Decreases Hundred Spear skill cooldown by 0.5 seconds.

_______________________
Type: Enchant
Position: Unknown

310484.png Wolf Orb (STR) Lv.2 (310484) (2,00%)

STR +2
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310484.png Wolf Orb (STR) Lv.2 (310484) (2,50%)

STR +2
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310519.png Wolf Orb (Brand Drive) (310519) (1,88%)

Increases damage of Overbrand and Earth Drive by 15%.
_______________________
Refine Level +7:
Increases damage of Overbrand and Earth Drive by additional 15%.
_______________________
Refine Level +9:
Increases damage of Overbrand and Earth Drive by additional 15%.
_______________________
Refine Level +11:
Increases damage of Overbrand by additional 15%.
Decreases Earth Drive skill cooldown by 1 second.

_______________________
Type: Enchant
Position: Unknown

310485.png Wolf Orb (DEX) Lv.2 (310485) (2,00%)

DEX +2
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310485.png Wolf Orb (DEX) Lv.2 (310485) (2,50%)

DEX +2
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310520.png Wolf Orb (Banishing Cannon) (310520) (1,88%)

Increases damage of Banishing Point and Cannon Spear by 15%.
_______________________
Refine Level +7:
Increases damage of Banishing Point and Cannon Spear by additional 15%.
_______________________
Refine Level +9:
Increases damage of Banishing Point and Cannon Spear by additional 15%.
_______________________
Refine Level +11:
Increases damage of Banishing Point and Cannon Spear by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310486.png Wolf Orb (AGI) Lv.2 (310486) (2,00%)

AGI +2
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +1%

_______________________
Type: Enchant
Position: Unknown

310486.png Wolf Orb (AGI) Lv.2 (310486) (2,50%)

AGI +2
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +1%

_______________________
Type: Enchant
Position: Unknown

310521.png Wolf Orb (Genesis Pressure) (310521) (1,88%)

Increases damage of Pressure and Genesis Ray by 15%.
_______________________
Refine Level +7:
Increases damage of Pressure and Genesis Ray by additional 15%.
_______________________
Refine Level +9:
Increases damage of Pressure and Genesis Ray by additional 15%.
_______________________
Refine Level +11:
Increases damage of Pressure and Genesis Ray by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310487.png Wolf Orb (INT) Lv.2 (310487) (2,00%)

INT +2
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 1%.

_______________________
Type: Enchant
Position: Unknown

310487.png Wolf Orb (INT) Lv.2 (310487) (2,50%)

INT +2
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 1%.

_______________________
Type: Enchant
Position: Unknown

310522.png Wolf Orb (Boost Cannon) (310522) (1,88%)

Increases damage of Knuckle Boost and Arms Cannon by 15%.
_______________________
Refine Level +7:
Increases damage of Knuckle Boost and Arms Cannon by additional 15%.
_______________________
Refine Level +9:
Increases damage of Knuckle Boost and Arms Cannon by additional 15%.
_______________________
Refine Level +11:
Increases damage of Knuckle Boost and Arms Cannon by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310488.png Wolf Orb (VIT) Lv.2 (310488) (2,00%)

VIT +2
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 1%.

_______________________
Type: Enchant
Position: Unknown

310488.png Wolf Orb (VIT) Lv.2 (310488) (2,50%)

VIT +2
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 1%.

_______________________
Type: Enchant
Position: Unknown

310523.png Wolf Orb (Vulcan Boomerang) (310523) (1,88%)

Increases damage of Vulcan Arm and Axe Boomerang by 15%.
_______________________
Refine Level +7:
Increases damage of Vulcan Arm and Axe Boomerang by additional 15%.
_______________________
Refine Level +9:
Increases damage of Vulcan Arm and Axe Boomerang by additional 15%.
_______________________
Refine Level +11:
Increases damage of Vulcan Arm by additional 15%.
Decreases Axe Boomerang skill cooldown by 2 seconds.

_______________________
Type: Enchant
Position: Unknown

310489.png Wolf Orb (LUK) Lv.2 (310489) (2,00%)

LUK +2
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310489.png Wolf Orb (LUK) Lv.2 (310489) (2,50%)

LUK +2
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310524.png Wolf Orb (Tornado Swing) (310524) (1,88%)

Increases damage of Axe Tornado and Power Swing by 15%.
_______________________
Refine Level +7:
Increases damage of Axe Tornado and Power Swing by additional 15%.
_______________________
Refine Level +9:
Increases damage of Axe Tornado and Power Swing by additional 15%.
_______________________
Refine Level +11:
Increases damage of Axe Tornado and Power Swing by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310490.png Wolf Orb (STR) Lv.3 (310490) (0,40%)

STR +3
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown

310496.png Wolf Orb (Defense) Lv.1 (310496) (9,90%)

DEF +150
_______________________
Refine Level +7:
DEF +75
_______________________
Refine Level +9:
DEF +75
_______________________
Refine Level +11:
DEF +75

_______________________
Type: Enchant
Position: Unknown

310525.png Wolf Orb (Hell Tornado) (310525) (1,88%)

Increases damage of Cart Tornado and Hell's Plant by 15%.
_______________________
Refine Level +7:
Increases damage of Cart Tornado and Hell's Plant by additional 15%.
_______________________
Refine Level +9:
Increases damage of Cart Tornado and Hell's Plant by additional 15%.
_______________________
Refine Level +11:
Increases damage of Cart Tornado and Hell's Plant by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310491.png Wolf Orb (DEX) Lv.3 (310491) (0,40%)

DEX +3
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown

310497.png Wolf Orb (Magical Defense) Lv.1 (310497) (9,90%)

MDEF +15
_______________________
Refine Level +7:
MDEF +7
_______________________
Refine Level +9:
MDEF +7
_______________________
Refine Level +11:
MDEF +7

_______________________
Type: Enchant
Position: Unknown

310526.png Wolf Orb (Crazy Cannon) (310526) (1,88%)

Increases damage of Crazy Weed and Cart Cannon by 15%.
_______________________
Refine Level +7:
Increases damage of Crazy Weed and Cart Cannon by additional 15%.
_______________________
Refine Level +9:
Increases damage of Crazy Weed and Cart Cannon by additional 15%.
_______________________
Refine Level +11:
Increases damage of Cart Cannon by additional 15%.
Decreases Crazy Weed skill cooldown by 1 second.

_______________________
Type: Enchant
Position: Unknown

310492.png Wolf Orb (AGI) Lv.3 (310492) (0,40%)

AGI +3
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +3%

_______________________
Type: Enchant
Position: Unknown

310498.png Wolf Orb (Defense) Lv.2 (310498) (2,50%)

DEF +200
_______________________
Refine Level +7:
DEF +75
_______________________
Refine Level +9:
DEF +75
_______________________
Refine Level +11:
DEF +100

_______________________
Type: Enchant
Position: Unknown

310527.png Wolf Orb (Acid Explosion) (310527) (1,88%)

Increases damage of Acid Demonstration and Spore Explosion by 15%.
_______________________
Refine Level +7:
Increases damage of Acid Demonstration and Spore Explosion by additional 15%.
_______________________
Refine Level +9:
Increases damage of Acid Demonstration and Spore Explosion by additional 15%.
_______________________
Refine Level +11:
Increases damage of Acid Demonstration and Spore Explosion by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310493.png Wolf Orb (INT) Lv.3 (310493) (0,40%)

INT +3
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 3%.

_______________________
Type: Enchant
Position: Unknown

310499.png Wolf Orb (Magical Defense) Lv.2 (310499) (2,50%)

MDEF +20
_______________________
Refine Level +7:
MDEF +7
_______________________
Refine Level +9:
MDEF +7
_______________________
Refine Level +11:
MDEF +10

_______________________
Type: Enchant
Position: Unknown

310528.png Wolf Orb (Sonic Impact) (310528) (1,88%)

Increases damage of Sonic Blow and Cross Impact by 15%.
_______________________
Refine Level +7:
Increases damage of Sonic Blow and Cross Impact by additional 15%.
_______________________
Refine Level +9:
Increases damage of Sonic Blow and Cross Impact by additional 15%.
_______________________
Refine Level +11:
Increases damage of Sonic Blow and Cross Impact by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310494.png Wolf Orb (VIT) Lv.3 (310494) (0,40%)

VIT +3
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 3%.

_______________________
Type: Enchant
Position: Unknown

310502.png Wolf Orb (Shooter) Lv.1 (310502) (0,23%)

Increases Ranged Physical Damage by 3%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310529.png Wolf Orb (Cutter Slasher) (310529) (1,88%)

Increases damage of Cross Ripper Slasher and Rolling Cutter by 15%.
_______________________
Refine Level +7:
Increases damage of Cross Ripper Slasher and Rolling Cutter by additional 15%.
_______________________
Refine Level +9:
Increases damage of Cross Ripper Slasher and Rolling Cutter by additional 15%.
_______________________
Refine Level +11:
Increases damage of Cross Ripper Slasher and Rolling Cutter by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310495.png Wolf Orb (LUK) Lv.3 (310495) (0,40%)

LUK +3
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown

310503.png Wolf Orb (Warrior) Lv.1 (310503) (0,23%)

ATK +2%, ATK +25
_______________________
Refine Level +7:
Increases Melee Physical Damage by 3%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310530.png Wolf Orb (Soul Slash) (310530) (1,88%)

Increases damage of Soul Destroyer and Counter Slash by 15%.
_______________________
Refine Level +7:
Increases damage of Soul Destroyer and Counter Slash by additional 15%.
_______________________
Refine Level +9:
Increases damage of Soul Destroyer and Counter Slash by additional 15%.
_______________________
Refine Level +11:
Increases damage of Soul Destroyer and Counter Slash by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310496.png Wolf Orb (Defense) Lv.1 (310496) (10,00%)

DEF +150
_______________________
Refine Level +7:
DEF +75
_______________________
Refine Level +9:
DEF +75
_______________________
Refine Level +11:
DEF +75

_______________________
Type: Enchant
Position: Unknown

310504.png Wolf Orb (Mage) Lv.1 (310504) (0,23%)

MATK +2%, MATK +25
_______________________
Refine Level +7:
Increases Magical Damage with every element by 3%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310531.png Wolf Orb (Fatal Raid) (310531) (1,88%)

Increases damage of Fatal Menace and Raid by 15%.
_______________________
Refine Level +7:
Increases damage of Fatal Menace and Raid by additional 15%.
_______________________
Refine Level +9:
Increases damage of Fatal Menace and Raid by additional 15%.
_______________________
Refine Level +11:
Increases damage of Fatal Menace and Raid by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310497.png Wolf Orb (Magical Defense) Lv.1 (310497) (10,00%)

MDEF +15
_______________________
Refine Level +7:
MDEF +7
_______________________
Refine Level +9:
MDEF +7
_______________________
Refine Level +11:
MDEF +7

_______________________
Type: Enchant
Position: Unknown

310505.png Wolf Orb (Shooter) Lv.2 (310505) (0,03%)

Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310532.png Wolf Orb (Shadow Spell) (310532) (1,88%)

Increases Magical Damage with every element by 15%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by additional 15%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 15%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310498.png Wolf Orb (Defense) Lv.2 (310498) (2,00%)

DEF +200
_______________________
Refine Level +7:
DEF +75
_______________________
Refine Level +9:
DEF +75
_______________________
Refine Level +11:
DEF +100

_______________________
Type: Enchant
Position: Unknown

310506.png Wolf Orb (Warrior) Lv.2 (310506) (0,03%)

ATK +4%, ATK +50
_______________________
Refine Level +7:
Increases Melee Physical Damage by 3%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310533.png Wolf Orb (Angle Shot) (310533) (1,88%)

Increases damage of Triangle Shot by 15%.
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +7:
Increases damage of Triangle Shot by additional 15%.
Increases Ranged Physical Damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Triangle Shot by additional 15%.
Increases Ranged Physical Damage by additional 10%.
_______________________
Refine Level +11:
Increases damage of Triangle Shot by additional 15%.
Increases Ranged Physical Damage by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310499.png Wolf Orb (Magical Defense) Lv.2 (310499) (2,00%)

MDEF +20
_______________________
Refine Level +7:
MDEF +7
_______________________
Refine Level +9:
MDEF +7
_______________________
Refine Level +11:
MDEF +10

_______________________
Type: Enchant
Position: Unknown

310507.png Wolf Orb (Mage) Lv.2 (310507) (0,03%)

MATK +4%, MATK +50
_______________________
Refine Level +7:
Increases Magical Damage with every element by 3%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310534.png Wolf Orb (Crimson Strain) (310534) (1,88%)

Increases damage of Crimson Rock and Earth Strain by 15%.
_______________________
Refine Level +7:
Increases damage of Crimson Rock and Earth Strain by additional 15%.
_______________________
Refine Level +9:
Increases damage of Crimson Rock and Earth Strain by additional 15%.
_______________________
Refine Level +11:
Increases damage of Crimson Rock and Earth Strain by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310500.png Wolf Orb (Defense) Lv.3 (310500) (0,40%)

DEF +250
_______________________
Refine Level +7:
DEF +75
_______________________
Refine Level +9:
DEF +100
_______________________
Refine Level +11:
DEF +100

_______________________
Type: Enchant
Position: Unknown

310535.png Wolf Orb (Jack Lightning) (310535) (1,88%)

Increases damage of Jack Frost and Chain Lightning by 15%.
_______________________
Refine Level +7:
Increases damage of Jack Frost and Chain Lightning by additional 15%.
_______________________
Refine Level +9:
Increases damage of Jack Frost and Chain Lightning by additional 15%.
_______________________
Refine Level +11:
Increases damage of Jack Frost and Chain Lightning by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310501.png Wolf Orb (Magical Defense) Lv.3 (310501) (0,40%)

MDEF +25
_______________________
Refine Level +7:
MDEF +7
_______________________
Refine Level +9:
MDEF +10
_______________________
Refine Level +11:
MDEF +10

_______________________
Type: Enchant
Position: Unknown

310536.png Wolf Orb (Comet Vortex) (310536) (1,88%)

Increases damage of Comet and Tetra Vortex by 15%.
_______________________
Refine Level +7:
Increases damage of Comet and Tetra Vortex by additional 15%.
_______________________
Refine Level +9:
Increases damage of Comet and Tetra Vortex by additional 15%.
_______________________
Refine Level +11:
Increases damage of Comet and Tetra Vortex by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310502.png Wolf Orb (Shooter) Lv.1 (310502) (0,20%)

Increases Ranged Physical Damage by 3%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310537.png Wolf Orb (Cloud Buster) (310537) (1,88%)

Increases damage of Killing Cloud and Poison Buster by 15%.
_______________________
Refine Level +7:
Increases damage of Killing Cloud and Poison Buster by additional 15%.
_______________________
Refine Level +9:
Increases damage of Killing Cloud and Poison Buster by additional 15%.
_______________________
Refine Level +11:
Increases damage of Killing Cloud and Poison Buster by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310503.png Wolf Orb (Warrior) Lv.1 (310503) (0,20%)

ATK +2%, ATK +25
_______________________
Refine Level +7:
Increases Melee Physical Damage by 3%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310538.png Wolf Orb (Varetyr Wave) (310538) (1,88%)

Increases damage of Psychic Wave and Varetyr Spear by 15%.
_______________________
Refine Level +7:
Increases damage of Psychic Wave and Varetyr Spear by additional 15%.
_______________________
Refine Level +9:
Increases damage of Psychic Wave and Varetyr Spear by additional 15%.
_______________________
Refine Level +11:
Increases damage of Psychic Wave and Varetyr Spear by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310504.png Wolf Orb (Mage) Lv.1 (310504) (0,20%)

MATK +2%, MATK +25
_______________________
Refine Level +7:
Increases Magical Damage with every element by 3%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310539.png Wolf Orb (Diamond Grave) (310539) (1,88%)

Increases damage of Diamond Dust and Earth Grave by 15%.
_______________________
Refine Level +7:
Increases damage of Diamond Dust and Earth Grave by additional 15%.
_______________________
Refine Level +9:
Increases damage of Diamond Dust and Earth Grave by additional 15%.
_______________________
Refine Level +11:
Increases damage of Diamond Dust and Earth Grave by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310505.png Wolf Orb (Shooter) Lv.2 (310505) (0,05%)

Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310540.png Wolf Orb (Magnusmus) (310540) (1,88%)

Increases damage of Magnus Exorcismus and Adoramus by 15%.
_______________________
Refine Level +7:
Increases damage of Magnus Exorcismus and Adoramus by additional 15%.
_______________________
Refine Level +9:
Increases damage of Magnus Exorcismus and Adoramus by additional 15%.
_______________________
Refine Level +11:
Increases damage of Magnus Exorcismus and Adoramus by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310506.png Wolf Orb (Warrior) Lv.2 (310506) (0,05%)

ATK +4%, ATK +50
_______________________
Refine Level +7:
Increases Melee Physical Damage by 3%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310541.png Wolf Orb (Holy Judex) (310541) (1,88%)

Increases damage of Judex by 15%.
Increases Magical Damage by 5%.
_______________________
Refine Level +7:
Increases damage of Judex by additional 15%.
Increases Magical Damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Judex by additional 15%.
Increases Magical Damage by additional 10%.
_______________________
Refine Level +11:
Increases damage of Judex by additional 15%.
Increases Magical Damage by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310507.png Wolf Orb (Mage) Lv.2 (310507) (0,05%)

MATK +4%, MATK +50
_______________________
Refine Level +7:
Increases Magical Damage with every element by 3%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310542.png Wolf Orb (Melee Duple) (310542) (1,88%)

Increases damage of Duple Light by 15%.
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +7:
Increases damage of Duple Light by additional 15%.
Increases Melee Physical Damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Duple Light by additional 15%.
Increases Melee Physical Damage by additional 10%.
_______________________
Refine Level +11:
Increases damage of Duple Light by additional 15%.
Increases Melee Physical Damage by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310508.png Wolf Orb (Shooter) Lv.3 (310508) (0,01%)

Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 5%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 5%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310543.png Wolf Orb (Tiger Empire) (310543) (1,88%)

Increases damage of Tiger Cannon and Fallen Empire by 15%.
_______________________
Refine Level +7:
Increases damage of Tiger Cannon and Fallen Empire by additional 15%.
_______________________
Refine Level +9:
Increases damage of Tiger Cannon and Fallen Empire by additional 15%.
_______________________
Refine Level +11:
Increases damage of Tiger Cannon and Fallen Empire by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310509.png Wolf Orb (Warrior) Lv.3 (310509) (0,01%)

ATK +6%, ATK +100
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by additional 5%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310544.png Wolf Orb (Lightning Blaster) (310544) (1,88%)

Increases damage of Rampage Blaster and Ride in Lightning by 15%.
_______________________
Refine Level +7:
Increases damage of Rampage Blaster and Ride in Lightning by additional 15%.
_______________________
Refine Level +9:
Increases damage of Rampage Blaster and Ride in Lightning by additional 15%.
_______________________
Refine Level +11:
Increases damage of Ride in Lightning by additional 15%.
Decreases Rampage Blaster skill cooldown by 0.5 seconds.

_______________________
Type: Enchant
Position: Unknown

310510.png Wolf Orb (Mage) Lv.3 (310510) (0,01%)

MATK +6%, MATK +100
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 5%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310545.png Wolf Orb (Hell Arrow) (310545) (1,88%)

Increases damage of Gate of Hell and Knuckle Arrow by 15%.
_______________________
Refine Level +7:
Increases damage of Gate of Hell and Knuckle Arrow by additional 15%.
_______________________
Refine Level +9:
Increases damage of Gate of Hell and Knuckle Arrow by additional 15%.
_______________________
Refine Level +11:
Increases damage of Gate of Hell and Knuckle Arrow by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310515.png Wolf Orb (After Cast Delay) (310515) (0,01%)

Decreases After Cast Delay by 4%.
_______________________
Refine Level +7:
Decreases After Cast Delay by additional 4%.
_______________________
Refine Level +9:
Decreases After Cast Delay by additional 4%.
_______________________
Refine Level +11:
Decreases After Cast Delay by additional 4%.

_______________________
Type: Enchant
Position: Unknown

310546.png Wolf Orb (Cluster) (310546) (1,88%)

Increases damage of Cluster Bomb by 15%.
_______________________
Refine Level +7:
Increases damage of Cluster Bomb by additional 15%.
_______________________
Refine Level +9:
Increases damage of Cluster Bomb by additional 15%.
_______________________
Refine Level +11:
Increases damage of Cluster Bomb by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310547.png Wolf Orb (Breeze Shooting) (310547) (1,88%)

Increases damage of Sharp Shooting by 15%.
Increases Critical Damage by 10%.
_______________________
Refine Level +7:
Increases damage of Sharp Shooting by additional 15%.
Increases Critical Damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Sharp Shooting by additional 15%.
Increases Critical Damage by additional 15%.
_______________________
Refine Level +11:
Increases damage of Sharp Shooting by additional 15%.
Increases Critical Damage by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310548.png Wolf Orb (Aimed Storm) (310548) (1,88%)

Increases damage of Aimed Bolt and Arrow Storm by 15%.
_______________________
Refine Level +7:
Increases damage of Aimed Bolt and Arrow Storm by additional 15%.
_______________________
Refine Level +9:
Increases damage of Aimed Bolt and Arrow Storm by additional 15%.
_______________________
Refine Level +11:
Increases damage of Aimed Bolt and Arrow Storm by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310549.png Wolf Orb (Sound Metal) (310549) (1,88%)

Increases damage of Metallic Sound and Neutral elemental magical damage by 5%.
_______________________
Refine Level +7:
Increases damage of Metallic Sound and Neutral elemental magical damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Metallic Sound and Neutral elemental magical damage by additional 10%.
_______________________
Refine Level +11:
Increases damage of Metallic Sound and Neutral elemental magical damage by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310550.png Wolf Orb (Reverb) (310550) (1,88%)

Increases damage of Reverberation by 15%.
Increases all elemental magical damage by 5%.
_______________________
Refine Level +7:
Increases damage of Reverberation by additional 15%.
Increases all elemental magical damage by additional 5%.
_______________________
Refine Level +9:
Increases damage of Reverberation by 15%.
Increases all elemental magical damage by additional 5%.
_______________________
Refine Level +11:
Increases damage of Reverberation by additional 15%.
Increases all elemental magical damage by additional 10%.

_______________________
Type: Enchant
Position: Unknown

310551.png Wolf Orb (Vulcanstorm) (310551) (1,88%)

Increases damage of Arrow Vulcan and Severe Rainstorm by 15%.
_______________________
Refine Level +7:
Increases damage of Arrow Vulcan and Severe Rainstorm by additional 15%.
_______________________
Refine Level +9:
Increases damage of Arrow Vulcan and Severe Rainstorm by additional 15%.
_______________________
Refine Level +11:
Increases damage of Arrow Vulcan and Severe Rainstorm by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310552.png Wolf Orb (Red Flame Explosion) (310552) (1,88%)

Increases damage of Prominence Kick and Solar Burst by 15%.
_______________________
Refine Level +7:
Increases damage of Prominence Kick and Solar Burst by additional 15%.
_______________________
Refine Level +9:
Increases damage of Prominence Kick and Solar Burst by additional 15%.
_______________________
Refine Level +11:
Increases damage of Prominence Kick and Solar Burst by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310553.png Wolf Orb (Moon) (310553) (1,88%)

Increases damage of New Moon Kick and Full Moon Kick by 15%.
_______________________
Refine Level +7:
Increases damage of New Moon Kick and Full Moon Kick by additional 15%.
_______________________
Refine Level +9:
Increases damage of New Moon Kick and Full Moon Kick by additional 15%.
_______________________
Refine Level +11:
Increases damage of New Moon Kick and Full Moon Kick by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310554.png Wolf Orb (Flash Fall) (310554) (1,88%)

Increases damage of Flash Kick and Falling Star by 15%.
_______________________
Refine Level +7:
Increases damage of Flash Kick and Falling Star by additional 15%.
_______________________
Refine Level +9:
Increases damage of Flash Kick and Falling Star by additional 15%.
_______________________
Refine Level +11:
Increases damage of Flash Kick and Falling Star by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310555.png Wolf Orb (Shoo) (310555) (1,88%)

Increases damage of Esma and Eswhoo by 15%.
_______________________
Refine Level +7:
Increases damage of Esma and Eswhoo by additional 15%.
_______________________
Refine Level +9:
Increases damage of Esma and Eswhoo by additional 15%.
_______________________
Refine Level +11:
Increases damage of Esma and Eswhoo by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310556.png Wolf Orb (Spa) (310556) (1,88%)

Increases damage of Espa by 15%.
_______________________
Refine Level +7:
Increases damage of Espa by additional 15%.
_______________________
Refine Level +9:
Increases damage of Espa by additional 15%.
_______________________
Refine Level +11:
Increases damage of Espa by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310557.png Wolf Orb (Curse Explosion) (310557) (1,88%)

Increases damage of Curse Explosion by 15%.
Increases Shadow elemental magical damage by 5%.
_______________________
Refine Level +7:
Increases damage of Curse Explosion by additional 15%.
Increases Shadow elemental magical damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Curse Explosion by 15%.
Increases Shadow elemental magical damage by additional 10%.
_______________________
Refine Level +11:
Increases damage of Curse Explosion by additional 15%.
Increases Shadow elemental magical damage by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310558.png Wolf Orb (Death Hammer Dance) (310558) (1,88%)

Increases damage of Desperado, Fire Dance and Hammer of God by 15%.
_______________________
Refine Level +7:
Increases damage of Desperado, Fire Dance and Hammer of God by additional 15%.
_______________________
Refine Level +9:
Increases damage of Desperado, Fire Dance and Hammer of God by additional 15%.
_______________________
Refine Level +11:
Increases damage of Desperado, Fire Dance and Hammer of God by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310559.png Wolf Orb (Fire Howling Tail) (310559) (1,88%)

Increases damage of Fire Rain, Howling Mine and Dragon Tail by 15%.
_______________________
Refine Level +7:
Increases damage of Fire Rain, Howling Mine and Dragon Tail by additional 15%.
_______________________
Refine Level +9:
Increases damage of Fire Rain, Howling Mine and Dragon Tail by additional 15%.
_______________________
Refine Level +11:
Increases damage of Fire Rain, Howling Mine and Dragon Tail by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310560.png Wolf Orb (Storm Buster Trip) (310560) (1,88%)

Increases damage of Shattering Storm, Banishing Buster and Round Trip by 15%.
_______________________
Refine Level +7:
Increases damage of Shattering Storm, Banishing Buster and Round Trip by additional 15%.
_______________________
Refine Level +9:
Increases damage of Shattering Storm, Banishing Buster and Round Trip by additional 15%.
_______________________
Refine Level +11:
Increases damage of Shattering Storm, Banishing Buster and Round Trip by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310561.png Wolf Orb (Flame Ice Wind) (310561) (1,88%)

Increases damage of Flaming Petals, Freezing Spear and Wind Blade by 15%.
_______________________
Refine Level +7:
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 15%.
_______________________
Refine Level +9:
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 15%.
_______________________
Refine Level +11:
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310562.png Wolf Orb (Cross Petal) (310562) (1,88%)

Increases damage of Cross Slash and Swirling Petal by 15%.
_______________________
Refine Level +7:
Increases damage of Cross Slash and Swirling Petal by additional 15%.
_______________________
Refine Level +9:
Increases damage of Cross Slash and Swirling Petal by additional 15%.
_______________________
Refine Level +11:
Increases damage of Cross Slash and Swirling Petal by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310563.png Wolf Orb (Exploding Flake Wind) (310563) (1,88%)

Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by 15%.
_______________________
Refine Level +7:
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 15%.
_______________________
Refine Level +9:
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 15%.
_______________________
Refine Level +11:
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310564.png Wolf Orb (Power of Sea) (310564) (1,88%)

Decreases Tuna Party and Tasty Shrimp Party skill cooldown by 1 second.
_______________________
Refine Level +7:
Decreases Tuna Party and Tasty Shrimp Party skill cooldown by additional 1 second.
_______________________
Refine Level +9:
Decreases Tuna Party and Tasty Shrimp Party skill cooldown by additional 2 seconds.
_______________________
Refine Level +11:
Decreases Tuna Party and Tasty Shrimp Party skill cooldown by additional 2 seconds.

_______________________
Type: Enchant
Position: Unknown

310565.png Wolf Orb (Power of Land) (310565) (1,88%)

Increases damage of Silvervine Stem Spear and Catnip Meteor by 15%.
_______________________
Refine Level +7:
Increases damage of Silvervine Stem Spear and Catnip Meteor by additional 15%.
_______________________
Refine Level +9:
Increases damage of Silvervine Stem Spear and Catnip Meteor by additional 15%.
_______________________
Refine Level +11:
Increases damage of Silvervine Stem Spear and Catnip Meteor by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310566.png Wolf Orb (Power of Life) (310566) (1,88%)

Increases damage of Picky Peck and Lunatic Carrot Beat by 15%.
_______________________
Refine Level +7:
Increases damage of Picky Peck and Lunatic Carrot Beat by additional 15%.
_______________________
Refine Level +9:
Increases damage of Picky Peck and Lunatic Carrot Beat by additional 15%.
_______________________
Refine Level +11:
Increases damage of Picky Peck and Lunatic Carrot Beat by additional 15%.

_______________________
Type: Enchant
Position: Unknown

314274.png Wolf Orb (ChopChop Slash) (314274)

Double Slash damage +15%
Chop Chop damage +15%
_______________________
Refine +9 or higher (additional):
Double Slash damage +15%
Chop Chop damage +15%
_______________________
Refine +11 or higher (additional):
Double Slash damage +15%
Chop Chop damage +15%

_______________________
Type: Enchant
Position: Unknown

314275.png Wolf Orb (Gust Hail) (314275)

Sharpen Hail damage +15%
Sharpen Gust damage +15%
_______________________
Refine +9 or higher (additional):
Sharpen Hail damage +15%
Sharpen Gust damage +15%
_______________________
Refine +11 or higher (additional):
Sharpen Hail damage +15%
Sharpen Gust damage +15%

_______________________
Type: Enchant
Position: Unknown

314276.png Wolf Orb (Nature) (314276)

Ice Splash damage +15%
Thundering Orb damage +15%
Earth Stamp damage +15%
_______________________
Refine +9 or higher (additional):
Ice Splash damage +15%
Thundering Orb damage +15%
Earth Stamp damage +15%
_______________________
Refine +11 or higher (additional):
Ice Splash damage +15%
Thundering Orb damage +15%
Earth Stamp damage +15%

_______________________
Type: Enchant
Position: Unknown

Gray Wolf Garment

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.

Target Items Slot Order Refine Reset Process
480091.png Grey Wolf Manteau [1] (480091)
A manteau given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxHP +2500
_______________________
For each 2 Refine Levels:
MaxHP +150
_______________________
Refine Level +7:
Increases Attack Speed by 7%.
_______________________
When equipped with Gray Wolf Boots:
Increases Critical Damage by 15%.
_______________________
When equipped with Gray Wolf Shoes:
Decreases Variable Casting Time by 15%.

_______________________
Type: Armor
Position: Garment
Defense: 70
Armor Level: 1
Refinable
Weight: 90
Required Level: 190
4>3>2 7 25x 1000405.png Amethyst Fragment (1000405)
100,000z
480090.png Grey Wolf Muffler [1] (480090)
A scarf given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxHP +1500
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Gray Wolf Boots:
Increases Ranged Physical Damage by 7%.
_______________________
When equipped with Gray Wolf Shoes:
Increases Magical Damage with every element by 15%.

_______________________
Type: Armor
Position: Garment
Defense: 70
Armor Level: 1
Refinable
Weight: 90
Required Level: 190

Gray Wolf Garment Enchantments

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.

Slot 2 Slot 3 Slot 4
50x 1000405.png Amethyst Fragment (1000405)
200,000z
25x 1000405.png Amethyst Fragment (1000405)
150,000z
15x 1000405.png Amethyst Fragment (1000405)
100,000z
Note: You can also choose your desired Enchant for:
375x / 200x / 125x 1000405.png Amethyst Fragment (1000405) and
10,000,000z
100% Success Chance
310579.png Wolf Orb (Above All) Lv.1 (310579) (30,03%)

Decreases damage taken from Normal and Boss class by 3%.
_______________________
Refine Level +7:
Decreases damage taken from enemies of every element by 3%.
_______________________
Refine Level +9:
Decreases damage taken from all sized enemies by 3%.
_______________________
Refine Level +11:
Decreases damage taken from all race, except Players, by 3%.

_______________________
Type: Enchant
Position: Unknown

310567.png Wolf Orb (Fast) Lv.1 (310567) (20,00%)

FLEE +10
_______________________
Refine Level +7:
Decreases After Attack Delay by 6%.
_______________________
Refine Level +9:
Decreases After Attack Delay by additional 6%.
_______________________
Refine Level +11:
Decreases After Attack Delay by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310478.png Wolf Orb (STR) Lv.1 (310478) (13,67%)

STR +1
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +1

_______________________
Type: Enchant
Position: Unknown

310580.png Wolf Orb (Above All) Lv.2 (310580) (3,00%)

Decreases damage taken from Normal and Boss class by 5%.
_______________________
Refine Level +7:
Decreases damage taken from enemies of every element by 5%.
_______________________
Refine Level +9:
Decreases damage taken from all sized enemies by 5%.
_______________________
Refine Level +11:
Decreases damage taken from all race, except Players, by 5%.

_______________________
Type: Enchant
Position: Unknown

310568.png Wolf Orb (Caster) Lv.1 (310568) (20,00%)

Decreases Variable Casting Time by 6%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310479.png Wolf Orb (DEX) Lv.1 (310479) (13,67%)

DEX +1
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +1

_______________________
Type: Enchant
Position: Unknown

310581.png Wolf Orb (Above All) Lv.3 (310581) (0,30%)

Decreases damage taken from Normal and Boss class by 7%.
_______________________
Refine Level +7:
Decreases damage taken from enemies of every element by 7%.
_______________________
Refine Level +9:
Decreases damage taken from all sized enemies by 7%.
_______________________
Refine Level +11:
Decreases damage taken from all race, except Players, by 7%.

_______________________
Type: Enchant
Position: Unknown

310569.png Wolf Orb (Critical) Lv.1 (310569) (20,00%)

CRI +10
_______________________
Refine Level +7:
Increases Critical Damage by 6%.
_______________________
Refine Level +9:
Increases Critical Damage by additional 6%.
_______________________
Refine Level +11:
Increases Critical Damage by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310480.png Wolf Orb (AGI) Lv.1 (310480) (13,67%)

AGI +1
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +1

_______________________
Type: Enchant
Position: Unknown

310582.png Wolf Orb (Powerful) Lv.1 (310582) (30,03%)

Increases Physical Damage and Magical Damage with every element by 2%.
_______________________
Refine Level +7:
Increases Physical Damage and Magical Damage with every element by additional 2%.
_______________________
Refine Level +9:
Increases Physical Damage and Magical Damage with every element by additional 2%.
_______________________
Refine Level +11:
Increases Physical Damage and Magical Damage with every element by additional 2%.

_______________________
Type: Enchant
Position: Unknown

310570.png Wolf Orb (Guided Attack) Lv.1 (310570) (20,00%)

HIT +20
_______________________
Refine Level +7:
Perfect HIT +6%
_______________________
Refine Level +9:
Perfect HIT +6%
_______________________
Refine Level +11:
Perfect HIT +8%

_______________________
Type: Enchant
Position: Unknown

310481.png Wolf Orb (INT) Lv.1 (310481) (13,67%)

INT +1
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +1

_______________________
Type: Enchant
Position: Unknown

310583.png Wolf Orb (Powerful) Lv.2 (310583) (3,00%)

Increases Physical Damage and Magical Damage with every element by 2%.
_______________________
Refine Level +7:
Increases Physical Damage and Magical Damage with every element by additional 2%.
_______________________
Refine Level +9:
Increases Physical Damage and Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Physical Damage and Magical Damage with every element by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310571.png Wolf Orb (Fast) Lv.2 (310571) (4,50%)

FLEE +20
_______________________
Refine Level +7:
Decreases After Attack Delay by 6%.
_______________________
Refine Level +9:
Decreases After Attack Delay by additional 8%.
_______________________
Refine Level +11:
Decreases After Attack Delay by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310482.png Wolf Orb (VIT) Lv.1 (310482) (13,67%)

VIT +1
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +1

_______________________
Type: Enchant
Position: Unknown

310584.png Wolf Orb (Powerful) Lv.3 (310584) (0,30%)

Increases Physical Damage and Magical Damage with every element by 3%.
_______________________
Refine Level +7:
Increases Physical Damage and Magical Damage with every element by additional 3%.
_______________________
Refine Level +9:
Increases Physical Damage and Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Physical Damage and Magical Damage with every element by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310572.png Wolf Orb (Caster) Lv.2 (310572) (4,50%)

Decreases Variable Casting Time by 8%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310483.png Wolf Orb (LUK) Lv.1 (310483) (13,67%)

LUK +1
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +1

_______________________
Type: Enchant
Position: Unknown

310585.png Wolf Orb (Mirror Counter) Lv.1 (310585) (30,03%)

Decreases damage taken from reflected attacks by 2%.
_______________________
Refine Level +7:
Decreases damage taken from reflected attacks by additional 2%.
_______________________
Refine Level +9:
Decreases damage taken from reflected attacks by additional 3%.
_______________________
Refine Level +11:
Decreases damage taken from reflected attacks by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310573.png Wolf Orb (Critical) Lv.2 (310573) (4,50%)

CRI +10
_______________________
Refine Level +7:
Increases Critical Damage by 6%.
_______________________
Refine Level +9:
Increases Critical Damage by additional 8%.
_______________________
Refine Level +11:
Increases Critical Damage by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310484.png Wolf Orb (STR) Lv.2 (310484) (2,50%)

STR +2
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310586.png Wolf Orb (Mirror Counter) Lv.2 (310586) (3,00%)

Decreases damage taken from reflected attacks by 3%.
_______________________
Refine Level +7:
Decreases damage taken from reflected attacks by additional 3%.
_______________________
Refine Level +9:
Decreases damage taken from reflected attacks by additional 4%.
_______________________
Refine Level +11:
Decreases damage taken from reflected attacks by additional 4%.

_______________________
Type: Enchant
Position: Unknown

310574.png Wolf Orb (Guided Attack) Lv.2 (310574) (4,50%)

HIT +20
_______________________
Refine Level +7:
Perfect HIT +6%
_______________________
Refine Level +9:
Perfect HIT +8%
_______________________
Refine Level +11:
Perfect HIT +8%

_______________________
Type: Enchant
Position: Unknown

310485.png Wolf Orb (DEX) Lv.2 (310485) (2,50%)

DEX +2
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310587.png Wolf Orb (Mirror Counter) Lv.3 (310587) (0,30%)

Decreases damage taken from reflected attacks by 4%.
_______________________
Refine Level +7:
Decreases damage taken from reflected attacks by additional 4%.
_______________________
Refine Level +9:
Decreases damage taken from reflected attacks by additional 5%.
_______________________
Refine Level +11:
Decreases damage taken from reflected attacks by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310575.png Wolf Orb (Fast) Lv.3 (310575) (0,50%)

FLEE +30
_______________________
Refine Level +7:
Decreases After Attack Delay by 8%.
_______________________
Refine Level +9:
Decreases After Attack Delay by additional 8%.
_______________________
Refine Level +11:
Decreases After Attack Delay by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310486.png Wolf Orb (AGI) Lv.2 (310486) (2,50%)

AGI +2
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +1%

_______________________
Type: Enchant
Position: Unknown

310576.png Wolf Orb (Caster) Lv.3 (310576) (0,50%)

MATK +30
Decreases Variable Casting Time by 8%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310487.png Wolf Orb (INT) Lv.2 (310487) (2,50%)

INT +2
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 1%.

_______________________
Type: Enchant
Position: Unknown

310577.png Wolf Orb (Critical) Lv.3 (310577) (0,50%)

CRI +15
_______________________
Refine Level +7:
Increases Critical Damage by 8%.
_______________________
Refine Level +9:
Increases Critical Damage by additional 8%.
_______________________
Refine Level +11:
Increases Critical Damage by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310488.png Wolf Orb (VIT) Lv.2 (310488) (2,50%)

VIT +2
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 1%.

_______________________
Type: Enchant
Position: Unknown

310578.png Wolf Orb (Guided Attack) Lv.3 (310578) (0,50%)

HIT +30
_______________________
Refine Level +7:
Perfect HIT +8%
_______________________
Refine Level +9:
Perfect HIT +8%
_______________________
Refine Level +11:
Perfect HIT +8%

_______________________
Type: Enchant
Position: Unknown

310489.png Wolf Orb (LUK) Lv.2 (310489) (2,50%)

LUK +2
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310490.png Wolf Orb (STR) Lv.3 (310490) (0,50%)

STR +3
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown

310491.png Wolf Orb (DEX) Lv.3 (310491) (0,50%)

DEX +3
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown

310492.png Wolf Orb (AGI) Lv.3 (310492) (0,50%)

AGI +3
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +3%

_______________________
Type: Enchant
Position: Unknown

310493.png Wolf Orb (INT) Lv.3 (310493) (0,50%)

INT +3
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 3%.

_______________________
Type: Enchant
Position: Unknown

310494.png Wolf Orb (VIT) Lv.3 (310494) (0,50%)

VIT +3
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 3%.

_______________________
Type: Enchant
Position: Unknown

310495.png Wolf Orb (LUK) Lv.3 (310495) (0,50%)

LUK +3
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown

Gray Wolf Footgear

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.

Target Items Slot Order Refine Reset Process
470087.png Grey Wolf Boots [1] (470087)
A pair of boots given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxSP +300
_______________________
For each 2 Refine Levels:
MaxSP +50
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 7%.
_______________________
When equipped with Gray Wolf Suit:
ATK +7%
_______________________
When equipped with Gray Wolf Robe:
Increases Attack Speed by 7%.

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 190
4>3>2 7 25x 1000405.png Amethyst Fragment (1000405)
100,000z
470088.png Grey Wolf Shoes [1] (470088)
A pair of shoes given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxSP +250
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
When equipped with Gray Wolf Suit:
MaxSP +7%
_______________________
When equipped with Gray Wolf Robe:
MATK +7%

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 190

Gray Wolf Footgear Enchantments

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.

Slot 2 Slot 3 Slot 4
50x 1000405.png Amethyst Fragment (1000405)
200,000z
25x 1000405.png Amethyst Fragment (1000405)
150,000z
15x 1000405.png Amethyst Fragment (1000405)
100,000z
Note: You can also choose your desired Enchant for:
375x / 200x / 125x 1000405.png Amethyst Fragment (1000405) and
10,000,000z
100% Success Chance
310609.png Wolf Orb (Unlimited Vitality) (310609) (16,67%)
Physical attacks have a 3% chance to increase VIT by 50 and ATK by 25% for 10 seconds.

_______________________
Type: Enchant
Position: Unknown
310600.png Wolf Orb (Fixed Casting) Lv.1 (310600) (30,03%)
Decreases Fixed Casting Time by 0.5 seconds.

_______________________
Type: Enchant
Position: Unknown
310588.png Wolf Orb (Health) Lv.1 (310588) (21,50%)
MaxHP +5%, MaxHP +1500
_______________________
Refine Level +7:
MaxHP +2%
_______________________
Refine Level +9:
MaxHP +2%
_______________________
Refine Level +11:
MaxHP +3%

_______________________
Type: Enchant
Position: Unknown
310610.png Wolf Orb (Spell Buster) (310610) (16,67%)
Magical attacks have a 3% chance to increase INT by 50 and MATK by 25% for 10 seconds.

_______________________
Type: Enchant
Position: Unknown
310601.png Wolf Orb (Fixed Casting) Lv.2 (310601) (3,00%)
Decreases Fixed Casting Time by 0.7 seconds.

_______________________
Type: Enchant
Position: Unknown
310589.png Wolf Orb (Mental Power) Lv.1 (310589) (21,50%)
MaxSP +5%, MaxSP +300
_______________________
Refine Level +7:
MaxSP +2%
_______________________
Refine Level +9:
MaxSP +2%
_______________________
Refine Level +11:
MaxSP +3%

_______________________
Type: Enchant
Position: Unknown
310611.png Wolf Orb (Firing Shot) (310611) (16,67%)
Physical attacks have a 3% chance to increase DEX by 50 and Ranged Physical Damage by 15% for 10 seconds.

_______________________
Type: Enchant
Position: Unknown
310602.png Wolf Orb (Fixed Casting) Lv.3 (310602) (0,30%)
Decreases Fixed Casting Time by 1 second.

_______________________
Type: Enchant
Position: Unknown
310590.png Wolf Orb (Heal) Lv.1 (310590) (21,50%)
Increases Healing skills effectiveness by 3%.
_______________________
Refine Level +7:
Increases Healing skills effectiveness by additional 4%.
_______________________
Refine Level +9:
Increases Healing skills effectiveness by additional 5%.
_______________________
Refine Level +11:
Increases Healing skills effectiveness by additional 5%.

_______________________
Type: Enchant
Position: Unknown
310612.png Wolf Orb (Over Power) (310612) (16,67%)
Physical attacks have a 3% chance to increase STR by 50 and Melee Physical Damage by 15% for 10 seconds.

_______________________
Type: Enchant
Position: Unknown
310603.png Wolf Orb (Magical Force) Lv.1 (310603) (30,03%)
Increases Magic Damage against all sizes by 2%.
_______________________
Refine Level +7:
Increases Magic Damage against all sizes by additional 2%.
_______________________
Refine Level +9:
Increases Magic Damage against all sizes by additional 2%.
_______________________
Refine Level +11:
Increases Magic Damage against all sizes by additional 2%.

_______________________
Type: Enchant
Position: Unknown
310591.png Wolf Orb (Health) Lv.2 (310591) (3,00%)
MaxHP +5%, MaxHP +2000
_______________________
Refine Level +7:
MaxHP +3%
_______________________
Refine Level +9:
MaxHP +4%
_______________________
Refine Level +11:
MaxHP +5%

_______________________
Type: Enchant
Position: Unknown
310613.png Wolf Orb (Fatal Flash) (310613) (16,67%)
Physical attacks have a 3% chance to increase AGI by 50 and Critical Damage by 25% for 10 seconds.

_______________________
Type: Enchant
Position: Unknown
310604.png Wolf Orb (Physical Force) Lv.1 (310604) (30,03%)
Increases Physical Damage against all sizes by 2%.
_______________________
Refine Level +7:
Increases Physical Damage against all sizes by additional 2%.
_______________________
Refine Level +9:
Increases Physical Damage against all sizes by additional 2%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by additional 2%.

_______________________
Type: Enchant
Position: Unknown
310592.png Wolf Orb (Mental Power) Lv.2 (310592) (%)
MaxSP +5%, MaxSP +400
_______________________
Refine Level +7:
MaxSP +3%
_______________________
Refine Level +9:
MaxSP +4%
_______________________
Refine Level +11:
MaxSP +5%

_______________________
Type: Enchant
Position: Unknown
310614.png Wolf Orb (Lucky Strike) (310614) (16,67%)
Physical attacks have a 3% chance to increase LUK by 50 and Magical Damage with every element by 15% for 10 seconds.

_______________________
Type: Enchant
Position: Unknown
310605.png Wolf Orb (Magical Force) Lv.2 (310605) (3,00%)
Increases Magic Damage against all sizes by 3%.
_______________________
Refine Level +7:
Increases Magic Damage against all sizes by additional 3%.
_______________________
Refine Level +9:
Increases Magic Damage against all sizes by additional 3%.
_______________________
Refine Level +11:
Increases Magic Damage against all sizes by additional 3%.

_______________________
Type: Enchant
Position: Unknown
310593.png Wolf Orb (Heal) Lv.2 (310593) (3,00%)
Increases Healing skills effectiveness by 5%.
_______________________
Refine Level +7:
Increases Healing skills effectiveness by additional 5%.
_______________________
Refine Level +9:
Increases Healing skills effectiveness by additional 5%.
_______________________
Refine Level +11:
Increases Healing skills effectiveness by additional 5%.

_______________________
Type: Enchant
Position: Unknown
310606.png Wolf Orb (Physical Force) Lv.2 (310606) (3,00%)
Increases Physical Damage against all sizes by 3%.
_______________________
Refine Level +7:
Increases Physical Damage against all sizes by additional 3%.
_______________________
Refine Level +9:
Increases Physical Damage against all sizes by additional 3%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by additional 3%.

_______________________
Type: Enchant
Position: Unknown
310594.png Wolf Orb (Health) Lv.3 (310594) (0,50%)
MaxHP +5%, MaxHP +2500
_______________________
Refine Level +7:
MaxHP +5%
_______________________
Refine Level +9:
MaxHP +5%
_______________________
Refine Level +11:
MaxHP +5%

_______________________
Type: Enchant
Position: Unknown
310607.png Wolf Orb (Magical Force) Lv.3 (310607) (0,30%)
Increases Magic Damage against all sizes by 4%.
_______________________
Refine Level +7:
Increases Magic Damage against all sizes by additional 4%.
_______________________
Refine Level +9:
Increases Magic Damage against all sizes by additional 4%.
_______________________
Refine Level +11:
Increases Magic Damage against all sizes by additional 4%.

_______________________
Type: Enchant
Position: Unknown
310595.png Wolf Orb (Mental Power) Lv.3 (310595) (0,50%)
MaxSP +5%, MaxSP +450
_______________________
Refine Level +7:
MaxSP +5%
_______________________
Refine Level +9:
MaxSP +5%
_______________________
Refine Level +11:
MaxSP +5%

_______________________
Type: Enchant
Position: Unknown
310608.png Wolf Orb (Physical Force) Lv.3 (310608) (0,30%)
Increases Physical Damage against all sizes by 4%.
_______________________
Refine Level +7:
Increases Physical Damage against all sizes by additional 4%.
_______________________
Refine Level +9:
Increases Physical Damage against all sizes by additional 4%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by additional 4%.

_______________________
Type: Enchant
Position: Unknown
310596.png Wolf Orb (Heal) Lv.3 (310596) (0,50%)
Increases Healing skills effectiveness by 5%.
_______________________
Refine Level +7:
Increases Healing skills effectiveness by additional 5%.
_______________________
Refine Level +9:
Increases Healing skills effectiveness by additional 7%.
_______________________
Refine Level +11:
Increases Healing skills effectiveness by additional 7%.

_______________________
Type: Enchant
Position: Unknown
310597.png Wolf Orb (Robust) Lv.1 (310597) (21,50%)
MaxHP +5%, MaxSP +5%, MaxHP +1200, MaxSP +250
_______________________
Refine Level +7:
MaxHP +1%, MaxSP +1%
_______________________
Refine Level +9:
MaxHP +2%, MaxSP +2%
_______________________
Refine Level +11:
MaxHP +2%, MaxSP +2%

_______________________
Type: Enchant
Position: Unknown
310598.png Wolf Orb (Robust) Lv.2 (310598) (3,00%)
MaxHP +5%, MaxSP +5%, MaxHP +1500, MaxSP +300
_______________________
Refine Level +7:
MaxHP +2%, MaxSP +2%
_______________________
Refine Level +9:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +11:
MaxHP +4%, MaxSP +4%

_______________________
Type: Enchant
Position: Unknown
310599.png Wolf Orb (Robust) Lv.3 (310599) (0,50%)
MaxHP +5%, MaxSP +5%, MaxHP +2000, MaxSP +350
_______________________
Refine Level +7:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +9:
MaxHP +4%, MaxSP +4%
_______________________
Refine Level +11:
MaxHP +5%, MaxSP +5%

_______________________
Type: Enchant
Position: Unknown

Gray Wolf Accessories

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.

Target Items Slot Order Refine Reset Process
490106.png Grey Wolf Pendant [1] (490106) 4>3>2 0 25x 1000405.png Amethyst Fragment (1000405)
100,000z
490108.png Grey Wolf Earring [1] (490108)
490109.png Grey Wolf Necklace [1] (490109)
490107.png Grey Wolf Ring [1] (490107)
Item Description
490106.png Grey Wolf Pendant [1] (490106)
A pendant given to those who have been recognized by the Gray Wolf Clan.
_______________________
ATK +7%
MaxHP +5%

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490108.png Grey Wolf Earring [1] (490108)
Earrings given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxHP +5%

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490109.png Grey Wolf Necklace [1] (490109)
A necklace given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxSP +5%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490107.png Grey Wolf Ring [1] (490107)
A ring given to those recognized by the Gray Wolf Clan.
_______________________
ATK +7%
MaxSP +5%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 190

Gray Wolf Accessories Enchantments

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.

Slot 2 Slot 3 Slot 4
50x 1000405.png Amethyst Fragment (1000405)
200,000z
25x 1000405.png Amethyst Fragment (1000405)
150,000z
15x 1000405.png Amethyst Fragment (1000405)
100,000z
Note: You can also choose your desired Enchant for:
500x / 250x / 125x 1000405.png Amethyst Fragment (1000405) and
10,000,000z
100% Success Chance
310616.png Wolf Orb (Archer) Lv.1 (310616) (19,20%)
HIT +8
Increases Ranged Physical Damage by 4%.

_______________________
Type: Enchant
Position: Unknown
310616.png Wolf Orb (Archer) Lv.1 (310616) (13,80%)
HIT +8
Increases Ranged Physical Damage by 4%.

_______________________
Type: Enchant
Position: Unknown
310478.png Wolf Orb (STR) Lv.1 (310478) (13,62%)
STR +1
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +1

_______________________
Type: Enchant
Position: Unknown
310617.png Wolf Orb (Critical) Lv.1 (310617) (19,20%)
CRI +6
_______________________
Increases Critical Damage by 6%.

_______________________
Type: Enchant
Position: Unknown
310617.png Wolf Orb (Critical) Lv.1 (310617) (13,80%)
CRI +6
_______________________
Increases Critical Damage by 6%.

_______________________
Type: Enchant
Position: Unknown
310479.png Wolf Orb (DEX) Lv.1 (310479) (13,62%)
DEX +1
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +1

_______________________
Type: Enchant
Position: Unknown
310618.png Wolf Orb (Fighting Spirit) Lv.1 (310618) (19,20%)
Perfect HIT +2%
Increases Melee Physical Damage by 4%.

_______________________
Type: Enchant
Position: Unknown
310618.png Wolf Orb (Fighting Spirit) Lv.1 (310618) (13,80%)
Perfect HIT +2%
Increases Melee Physical Damage by 4%.

_______________________
Type: Enchant
Position: Unknown
310480.png Wolf Orb (AGI) Lv.1 (310480) (13,62%)
AGI +1
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +1

_______________________
Type: Enchant
Position: Unknown
310619.png Wolf Orb (Magic Power) Lv.1 (310619) (19,20%)
MATK +18
Decreases Variable Casting Time by 4%.

_______________________
Type: Enchant
Position: Unknown
310619.png Wolf Orb (Magic Power) Lv.1 (310619) (13,80%)
MATK +18
Decreases Variable Casting Time by 4%.

_______________________
Type: Enchant
Position: Unknown
310481.png Wolf Orb (INT) Lv.1 (310481) (13,62%)
INT +1
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +1

_______________________
Type: Enchant
Position: Unknown
310620.png Wolf Orb (After Attack Delay) Lv.2 (310620) (2,00%)
ATK +22
Increases Attack Speed by 6%.

_______________________
Type: Enchant
Position: Unknown
310620.png Wolf Orb (After Attack Delay) Lv.2 (310620) (2,01%)
ATK +22
Increases Attack Speed by 6%.

_______________________
Type: Enchant
Position: Unknown
310482.png Wolf Orb (VIT) Lv.1 (310482) (13,62%)
VIT +1
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +1

_______________________
Type: Enchant
Position: Unknown
310621.png Wolf Orb (Archer) Lv.2 (310621) (2,00%)
HIT +12
Increases Ranged Physical Damage by 6%.

_______________________
Type: Enchant
Position: Unknown
310621.png Wolf Orb (Archer) Lv.2 (310621) (2,01%)
HIT +12
Increases Ranged Physical Damage by 6%.

_______________________
Type: Enchant
Position: Unknown
310483.png Wolf Orb (LUK) Lv.1 (310483) (13,62%)
LUK +1
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +1

_______________________
Type: Enchant
Position: Unknown
310622.png Wolf Orb (Critical) Lv.2 (310622) (2,00%)
CRI +9
_______________________
Increases Critical Damage by 8%.

_______________________
Type: Enchant
Position: Unknown
310622.png Wolf Orb (Critical) Lv.2 (310622) (2,01%)
CRI +9
_______________________
Increases Critical Damage by 8%.

_______________________
Type: Enchant
Position: Unknown
310484.png Wolf Orb (STR) Lv.2 (310484) (2,55%)
STR +2
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown
310623.png Wolf Orb (Fighting Spirit) Lv.2 (310623) (2,00%)
Perfect HIT +3%
Increases Melee Physical Damage by 6%.

_______________________
Type: Enchant
Position: Unknown
310623.png Wolf Orb (Fighting Spirit) Lv.2 (310623) (2,01%)
Perfect HIT +3%
Increases Melee Physical Damage by 6%.

_______________________
Type: Enchant
Position: Unknown
310485.png Wolf Orb (DEX) Lv.2 (310485) (2,55%)
DEX +2
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown
310624.png Wolf Orb (Magic Power) Lv.2 (310624) (2,00%)
MATK +22
Decreases Variable Casting Time by 6%.

_______________________
Type: Enchant
Position: Unknown
310624.png Wolf Orb (Magic Power) Lv.2 (310624) (2,01%)
MATK +22
Decreases Variable Casting Time by 6%.

_______________________
Type: Enchant
Position: Unknown
310486.png Wolf Orb (AGI) Lv.2 (310486) (2,55%)
AGI +2
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +1%

_______________________
Type: Enchant
Position: Unknown
310625.png Wolf Orb (After Attack Delay) Lv.3 (310625) (0,40%)
ATK +26
Increases Attack Speed by 8%.

_______________________
Type: Enchant
Position: Unknown
310625.png Wolf Orb (After Attack Delay) Lv.3 (310625) (0,40%)
ATK +26
Increases Attack Speed by 8%.

_______________________
Type: Enchant
Position: Unknown
310487.png Wolf Orb (INT) Lv.2 (310487) (2,55%)
INT +2
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 1%.

_______________________
Type: Enchant
Position: Unknown
310626.png Wolf Orb (Archer) Lv.3 (310626) (0,40%)
HIT +16
Increases Ranged Physical Damage by 8%.

_______________________
Type: Enchant
Position: Unknown
310626.png Wolf Orb (Archer) Lv.3 (310626) (0,40%)
HIT +16
Increases Ranged Physical Damage by 8%.

_______________________
Type: Enchant
Position: Unknown
310488.png Wolf Orb (VIT) Lv.2 (310488) (2,55%)
VIT +2
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 1%.

_______________________
Type: Enchant
Position: Unknown
310627.png Wolf Orb (Critical) Lv.3 (310627) (0,40%)
CRI +12
Increases Critical Damage by 10%.

_______________________
Type: Enchant
Position: Unknown
310627.png Wolf Orb (Critical) Lv.3 (310627) (0,40%)
CRI +12
Increases Critical Damage by 10%.

_______________________
Type: Enchant
Position: Unknown
310489.png Wolf Orb (LUK) Lv.2 (310489) (2,55%)
LUK +2
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown
310628.png Wolf Orb (Fighting Spirit) Lv.3 (310628) (0,40%)
Perfect HIT +4%
Increases Melee Physical Damage by 8%.

_______________________
Type: Enchant
Position: Unknown
310628.png Wolf Orb (Fighting Spirit) Lv.3 (310628) (0,40%)
Perfect HIT +4%
Increases Melee Physical Damage by 8%.

_______________________
Type: Enchant
Position: Unknown
310490.png Wolf Orb (STR) Lv.3 (310490) (2,55%)
STR +3
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown
310629.png Wolf Orb (Magic Power) Lv.3 (310629) (0,40%)
MATK +26
Decreases Variable Casting Time by 8%.

_______________________
Type: Enchant
Position: Unknown
310629.png Wolf Orb (Magic Power) Lv.3 (310629) (0,40%)
MATK +26
Decreases Variable Casting Time by 8%.

_______________________
Type: Enchant
Position: Unknown
310491.png Wolf Orb (DEX) Lv.3 (310491) (0,50%)
DEX +3
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown
310630.png Wolf Orb (After Attack Delay) Lv.4 (310630) (0,08%)
ATK +30
Increases Attack Speed by 10%.

_______________________
Type: Enchant
Position: Unknown
310630.png Wolf Orb (After Attack Delay) Lv.4 (310630) (0.05%)
ATK +30
Increases Attack Speed by 10%.

_______________________
Type: Enchant
Position: Unknown
310492.png Wolf Orb (AGI) Lv.3 (310492) (0,50%)
AGI +3
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +3%

_______________________
Type: Enchant
Position: Unknown
310631.png Wolf Orb (Archer) Lv.4 (310631) (0,08%)
HIT +20
Increases Ranged Physical Damage by 10%.

_______________________
Type: Enchant
Position: Unknown
310631.png Wolf Orb (Archer) Lv.4 (310631) (0.05%)
HIT +20
Increases Ranged Physical Damage by 10%.

_______________________
Type: Enchant
Position: Unknown
310493.png Wolf Orb (INT) Lv.3 (310493) (0,50%)
INT +3
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 3%.

_______________________
Type: Enchant
Position: Unknown
310632.png Wolf Orb (Critical) Lv.4 (310632) (0,08%)
CRI +15
Increases Critical Damage by 12%.

_______________________
Type: Enchant
Position: Unknown
310632.png Wolf Orb (Critical) Lv.4 (310632) (0.05%)
CRI +15
Increases Critical Damage by 12%.

_______________________
Type: Enchant
Position: Unknown
310494.png Wolf Orb (VIT) Lv.3 (310494) (0,50%)
VIT +3
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 3%.

_______________________
Type: Enchant
Position: Unknown
310633.png Wolf Orb (Fighting Spirit) Lv.4 (310633) (0,08%)
Perfect HIT +5%
Increases Melee Physical Damage by 10%.

_______________________
Type: Enchant
Position: Unknown
310633.png Wolf Orb (Fighting Spirit) Lv.4 (310633) (0.05%)
Perfect HIT +5%
Increases Melee Physical Damage by 10%.

_______________________
Type: Enchant
Position: Unknown
310495.png Wolf Orb (LUK) Lv.3 (310495) (0,50%)
LUK +3
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown
310634.png Wolf Orb (Magic Power) Lv.4 (310634) (0,08%)
MATK +30
Decreases Variable Casting Time by 10%.

_______________________
Type: Enchant
Position: Unknown
310634.png Wolf Orb (Magic Power) Lv.4 (310634) (0.05%)
MATK +30
Decreases Variable Casting Time by 10%.

_______________________
Type: Enchant
Position: Unknown
310647.png Wolf Orb (All Force) (310647) (3,60%)
Increases melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.

_______________________
Type: Enchant
Position: Unknown
310635.png Wolf Orb (HP Recovery) Lv.1 (310635) (13,80%)
Increases HP Recovery Rate by 20%.

_______________________
Type: Enchant
Position: Unknown
310636.png Wolf Orb (SP Recovery) Lv.1 (310636) (13,80%)
Increases SP Recovery Rate by 20%.

_______________________
Type: Enchant
Position: Unknown
310637.png Wolf Orb (HP Recovery) Lv.2 (310637) (2,01%)
Increases HP Recovery Rate by 30%.

_______________________
Type: Enchant
Position: Unknown
310638.png Wolf Orb (SP Recovery) Lv.2 (310638) (2,01%)
Increases SP Recovery Rate by 30%.

_______________________
Type: Enchant
Position: Unknown
310639.png Wolf Orb (HP Recovery) Lv.3 (310639) (0,40%)
Increases HP Recovery Rate by 40%.

_______________________
Type: Enchant
Position: Unknown
310640.png Wolf Orb (SP Recovery) Lv.3 (310640) (0,40%)
Increases SP Recovery Rate by 40%.

_______________________
Type: Enchant
Position: Unknown
310641.png Wolf Orb (HP Recovery) Lv.4 (310641) (0,05%)
Increases HP Recovery Rate by 50%.

_______________________
Type: Enchant
Position: Unknown
310642.png Wolf Orb (SP Recovery) Lv.4 (310642) (0,05%)
Increases SP Recovery Rate by 50%.

_______________________
Type: Enchant
Position: Unknown
Only Right Accessory:
310643.png Wolf Orb (Drain Life) (310643) (3,60%)
Physical attacks have a 4% chance to absorb 2% of the inflicted damage as HP.

_______________________
Type: Enchant
Position: Unknown
310645.png Wolf Orb (Magic Healing) (310645) (3,60%)
Magical attacks have a 4% chance to recover 700 HP every 0.5 seconds for 19 times.

_______________________
Type: Enchant
Position: Unknown
Only Left Accessory:
310644.png Wolf Orb (Drain Soul) (310644) (3,60%)
Physical attacks have a 1% chance to absorb 3% of the inflicted damage as SP.

_______________________
Type: Enchant
Position: Unknown
310646.png Wolf Orb (Magic Soul) (310646) (3,60%)
Magical attacks have a 2% chance to recover 100 SP every 0.5 seconds for 19 times.

_______________________
Type: Enchant
Position: Unknown