Varmundt's Biosphere Depth
Resumen
Varmundt Biosphere Depth es la versión más difícil de las Varmundt Biosphere Dungeons normales. Puedes acceder a esta dungeon desde los siguientes mapas:
- (bl_death 65, 121)
- (bl_grass 131, 365)
- (bl_ice 198, 268)
- (bl_lava 151, 263)
- (bl_soul 300, 292)
- (bl_temple 272, 331)
- (bl_venom 182, 250)
Misiones de reputación
| NPC |
Location | Quest | Level Requirement | Reward |
|
(ba_in01 286, 104) | Caza 2,000 monstruos de cualquier tipo en Depth Level 1 | 250 | 12
|
| Caza 300 monstruos de cualquier tipo en Depth level 1 | 250 | 4
| ||
| Recolecta 30x |
250 | 2 Experiencia de Base/Job | ||
| Recolecta 30x |
250 | 2 Experiencia de Base/Job | ||
| Recolecta 30x |
250 | 2 Experiencia de Base/Job | ||
| Recolecta 30x |
250 | 2 Experiencia de Base/Job | ||
| Recolecta 30x |
250 | 2 Experiencia de Base/Job | ||
| Recolecta 30x |
250 | 2 Experiencia de Base/Job | ||
| Recolecta 30x |
250 | 2 Experiencia de Base/Job | ||
| Recolecta 30x |
250 | 2 Experiencia de Base/Job | ||
| Caza 80x Depth Lava Toad y Depth Fire Frilldora | 250 | 3 Experiencia de Base/Job | ||
| Caza 80x Depth Anolian y Depth Kapha | 250 | 3 Experiencia de Base/Job | ||
| Caza 80x Depth Sting y Depth Wood Goblin | 250 | 3 Experiencia de Base/Job | ||
| Caza 80x Depth Dragon Tail y Depth Little Fatum | 250 | 3 Experiencia de Base/Job | ||
| Caza 80x Depth Holy Frus y Depth Holy Skogul | 250 | 3 Experiencia de Base/Job | ||
| Caza 80x Depth Skeleton Archer y Depth Soldier Skeleton | 250 | 3 Experiencia de Base/Job | ||
| Caza 80x Depth Empathize y Depth Pray | 250 | 3 Experiencia de Base/Job | ||
| Caza 80x Depth Dark Pinquicula y Depth Pom Spider | 250 | 3 Experiencia de Base/Job |
Cada 2x
Depth Level 1 Research Document (1001289) de cada entrega en (ba_in01 292, 104) otorga 3 puntos de reputación en Varmundt Depth Level 1, así como algo de botín relacionado con la dungeon. Estos puntos de reputación se usan para acceder a tiendas, encantamiento y grabado en Chirp (ba_in01 293, 116).
Mecánicas de la dungeon
- Aumento de HP, ATK, MATK, DEF y MDEF. Además de RES y MRES.
- Los monstruos son de Nivel 250 o superior. Esto aumenta la probabilidad de inducir estados negativos en los jugadores.
- La Raza, Tamaño y Elemento permanecen sin cambios respecto a sus contrapartes originales.
- Todos los monstruos son de tipo jefe
- Todos los monstruos tienen 90% de reducción
- No se permite teletransporte, guardado, reconexión ni uso de memo
Información de monstruos
Los monstruos sueltan
Shadow Energy Stone (1001174)
Depth Lava Toad (22143) 102,957,370 HP Fuego 4 Bruto Mediano |
Depth Empathizer (22146) 78,695,860 HP Fantasma 2 Ángel Mediano |
Depth Anolian (22140) 107,320,500 HP Agua 3 Pez Mediano |
Depth Little Fatum (22144) 87,700,530 HP Viento 3 Semihumano Mediano | |
Depth Holy Frus (22148) 85,467,880 HP Sagrado 2 Ángel Mediano |
Depth Kapha (22150) 105,899,670 HP Agua 3 Pez Mediano |
Depth Pray (22154) 89,002,070 HP Fantasma 3 Ángel Mediano |
Depth Skeleton Archer (22141) 98,579,600 HP No-muerto 2 No-muerto Mediano | |
Depth Dragon Tail (22142) 83,702,230 HP Viento 4 Insecto Mediano |
Depth Skeleton Soldier (22151) 100,400,600 HP No-muerto 3 No-muerto Mediano |
Depth Dark Pinguicula (22152) 81,679,820 HP Veneno 3 Planta Mediano |
Depth Wood Goblin (22155) 99,900,999 HP Tierra 3 Planta Mediano | |
Depth Fire Frilldora (22147) 93,256,470 HP Fuego 3 Bruto Mediano |
Depth Holy Skogul (22149) 83,587,530 HP Sagrado 2 Ángel Mediano |
Depth Pom Spider (22153) 89,009,870 HP Veneno 2 Insecto Mediano |
Depth Sting (22145) 101,934,980 HP Tierra 4 Amorfo Mediano |
Intercambio de materiales
Hay tres tipos de intercambio de materiales: Fuse Energy, Fuse Crystals y Fuse Runes. Puedes convertir estos objetos en materiales aún más raros con Ellie (ba_in01 293, 119)
Ejemplo:
Para Fuse Energy:
10x
Depth Earth Energy (1001291) + 30,000 zenies equivalen a 1
Depth Earth Crystal (1001299).
Para Fuse Crystals:
5x
Depth Earth Crystal (1001299) + 50,000 zenies equivalen a 1
Depth Earth Rune (1001307).
Para Fuse Runes:
10x
Depth Earth Rune (1001307) + 100,000 zenies equivalen a 1
Depth Earth Essence (1001315).
Armaduras sin grabar
Necesitas tener 500 puntos de reputación para comprar estas armaduras en Chirp (ba_in01 293, 116).
| Objeto | Descripción | Cantidad de moneda |
| Armor created from deep energy research in the Varmund Biosphere. Imprinted with fire and earth runic energies. _______________________ CRI - 10. ATK + 100. _______________________ For each 2 Refine Levels: ATK + 15, DEF + 30. _______________________ Refine Level +7: ATK + 3%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: P.ATK + 3, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Melee Physical Damage by 5%. _______________________ [Bonus by Grade] [Grade D]: ATK + 10 ATK + 5%. _______________________ [Grade C]: ATK + 20 ATK + 8% Increases Melee Physical Damage by 3%. _______________________ [Grade B]: ATK + 11% Increases Melee Physical Damage by 5% POW + 5. _______________________ [Grade A]: ATK + 14% Increases Melee Physical Damage by 7% CON + 5. _______________________ Type: Armor Position: Armor Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 250 |
1,000,000z 45x | |
| Armor created from deep energy research in the Varmund Biosphere. Imprinted with the runic enchantments of ice and storm. _______________________ CRI - 10. ATK + 100. _______________________ For each 2 Refine Levels: ATK + 15, DEF + 30. _______________________ Refine Level +7: ATK + 3%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: P.ATK + 3, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Ranged Physical Damage by 5%. _______________________ [Bonus by Grade] [Grade D]: ATK + 10 ATK + 5%. _______________________ [Grade C]: ATK + 20 ATK + 8% Increases Ranged Physical Damage by 3%. _______________________ [Grade B]: ATK + 11% Increases Ranged Physical Damage by 5% POW + 5 _______________________ [Grade A]: ATK + 14% Increases Ranged Physical Damage by 7% CON + 5 _______________________ Type: Armor Position: Armor Armor Level: 2 Refinable / Gradable Weight: 75 Required Level: 250 |
1,000,000z 45x | |
| Armor created from deep energy research in the Varmund Biosphere. Runes of soul and purification are engraved. _______________________ Increases SP Consumption by 10%. MATK + 100. _______________________ For each 2 Refine Levels: MATK + 15, DEF + 30. _______________________ Refine Level +7: MATK + 3%, S.MATK + 2, MDEF + 25. _______________________ Refine Level +9: S.MATK + 3, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases all elemental magical damage by 5%. _______________________ [Bonus by Grade] [Grade D]: MATK + 10 MATK + 5%. _______________________ [Grade C]: MATK + 20 MATK + 8% Increases all elemental magical damage by 3%. _______________________ [Grade B]: MATK + 11% Increases all elemental magical damage by 5% SPL + 5 _______________________ [Grade A]: MATK + 14% Increases all elemental magical damage by 7% CON + 5 _______________________ Type: Armor Position: Armor Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 250 |
1,000,000z 45x | |
| Armor created from deep energy research in the Varmund Biosphere. Imprinted with the runes of Corruption and Venom. _______________________ CRI + 5. ATK + 70. _______________________ For each 2 Refine Levels: ATK + 12, DEF + 30. _______________________ Refine Level +7: ATK + 3%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: MDEF + 25, C.RATE + 3. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Melee/Ranged Physical Damage by 2% Increases Critical Damage by 5%. _______________________ [Bonus by Grade] [Grade D]: ATK + 10 ATK + 5% _______________________ [Grade C]: ATK + 20 ATK + 8% Increases Critical Damage by 8%. _______________________ [Grade B]: ATK + 11% Increases Melee and Ranged Physical Damage by 5% POW + 5 _______________________ [Grade A]: ATK + 14% Increases Melee and Ranged Physical Damage by 7% CRT + 5 _______________________ Type: Armor Position: Armor Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 250 |
1,000,000z 45x |
Grabar las armaduras requiere 1,500 puntos de reputación en Varmundt Depth nivel 1 con Chirp (ba_in01 293, 116).. ¡Advertencia!!: al grabar las armaduras, estas quedarán vinculadas a la cuenta maestra.
Armaduras grabadas
Ten en cuenta que, una vez grabadas, quedarán vinculadas a la cuenta maestra.
| Objeto | Descripción |
| Armor created from deep energy research in the Varmund Biosphere. Runic energies of fire and earth are imprinted along with your own. _______________________ POW + 3, CON + 3, CRI - 10. ATK + 140. _______________________ For each 2 Refine Levels: ATK + 15, DEF + 30. _______________________ Refine Level +7: ATK + 5%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: P.ATK + 5, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK + 25 ATK + 5% _______________________ [Grade C]: ATK + 45 ATK + 8% Increases Melee Physical Damage by 3%. _______________________ [Grade B]: ATK + 13% Increases Melee Physical Damage by 5% POW + 10. _______________________ [Grade A]: ATK + 16% Increases Melee Physical Damage by 7% CON + 10 _______________________ Type: Armor Position: Armor Defense: 200 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| Armor created from deep energy research in the Varmund Biosphere. The runes of ice and storm are imprinted with your mana. _______________________ POW + 3, CON + 3, CRI - 10. ATK + 140. _______________________ For each 2 Refine Levels: ATK + 15, DEF + 30. _______________________ Refine Level +7: ATK + 5%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: P.ATK + 5, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Ranged Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK + 25 ATK + 5% _______________________ [Grade C]: ATK + 45 ATK + 8% Increases Ranged Physical Damage by 3%. _______________________ [Grade B]: ATK + 13% Increases Ranged Physical Damage by 5% POW + 10. _______________________ [Grade A]: ATK + 16% Increases Ranged Physical Damage by 7% CON + 10 _______________________ Type: Armor Position: Armor Defense: 125 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| Armor created from deep energy research in the Varmund Biosphere. Runic energies of soul and purification are imprinted along with your own. _______________________ SPL + 3, CON + 3 Increases SP Consumption by 10%. MATK + 140. _______________________ For each 2 Refine Levels: MATK + 15, DEF + 30. _______________________ Refine Level +7: MATK + 5%, S.MATK + 2, MDEF + 25. _______________________ Refine Level +9: S.MATK + 5, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases all elemental magical damage by 15%. _______________________ [Bonus by Grade] [Grade D]: MATK + 25 MATK + 5% _______________________ [Grade C]: MATK + 45 MATK + 8% Increases all elemental magical damage by 3%. _______________________ [Grade B]: MATK + 13% Increases all elemental magical damage by 5% SPL + 10 _______________________ [Grade A]: MATK + 16% Increases all elemental magical damage by 7% CON + 10 _______________________ Type: Armor Position: Armor Defense: 75 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| Armor created from deep energy research in the Varmund Biosphere. Runes of Corruption and Venom are imprinted with your mana. _______________________ POW + 3, CRT + 3, CRI + 10. ATK + 120. _______________________ For each 2 Refine Levels: ATK + 12, DEF + 30. _______________________ Refine Level +7: ATK + 5%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: MDEF + 25, C.RATE + 7. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Melee/Ranged Physical Damage by 5% Increases Critical Damage by 10%. _______________________ [Bonus by Grade] [Grade D]: ATK + 25 ATK + 5% _______________________ [Grade C]: ATK + 45 ATK + 8% Increases Critical Damage by 8%. _______________________ [Grade B]: ATK + 13% Increases Melee/Ranged Physical Damage by 5% POW + 10 _______________________ [Grade A]: ATK + 16% Increases Melee/Ranged Physical Damage by 7% CRT + 10 _______________________ Type: Armor Position: Armor Defense: 150 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Para que vuelvan a ser intercambiables, necesitas desgrabar las armaduras. Necesitas tener 3,500 puntos de reputación para desgrabarlas con Chirp (ba_in01 293, 116).
Encantamientos
Estas armaduras se pueden encantar una vez que alcances 1,000 puntos de reputación en Varmundt Depth nivel 1. Habla con Chirp (ba_in01 293, 116) para comenzar a encantar estas armaduras.
| Objetos objetivo | Orden de ranuras | Requisitos mínimos | Opciones de línea | Proceso de reinicio | |
| Grado | Refino | ||||
|
4>3>2 | Sin grado | 0 | permitido | Nunca |
| Ranura 2 | Ranura 3 | Ranura 4 |
| 75x 75x 50x 50x y 6,000,000z |
100x 75x 50x 30x y 2,500,000z |
100x 75x 50x 30x y 2,500,000z |
| Probabilidad de éxito: 100% | ||
| Cambios de grado
Grado D: ninguno | ||
| Encantamientos | ||
For each 20 base STR: ATK + 10 _______________________ Type: Enchant Position: Unknown |
DEF + 30 Increases Melee Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
ATK + 10 Increases Melee Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
| Objetos objetivo | Orden de ranuras | Requisitos mínimos | Opciones de línea | Proceso de reinicio | |
| Grado | Refinado | ||||
|
4>3>2 | Sin grado | 0 | permitido | Nunca |
| Ranura 2 | Ranura 3 | Ranura 4 |
| 75x 75x 50x 50x y 6,000,000z |
100x 75x 50x 30x y 2,500,000z |
100x 75x 50x 30x y 2,500,000z |
| Probabilidad de éxito: 100% | ||
| Cambios de grado
Grado D: ninguno | ||
| Encantamientos | ||
For each 20 base DEX: ATK + 10 _______________________ Type: Enchant Position: Unknown |
DEF + 30 Increases Ranged Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
ATK + 10 Increases Ranged Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
| Objetos objetivo | Orden de ranuras | Requisitos mínimos | Opciones de línea | Proceso de reinicio | |
| Grado | Refinado | ||||
| 4>3>2 | Sin grado | 0 | permitido | Nunca | |
| Ranura 2 | Ranura 3 | Ranura 4 |
| 75x 75x 50x 50x y 6,000,000z |
100x 75x 50x 30x y 2,500,000z |
100x 75x 50x 30x y 2,500,000z |
| Probabilidad de éxito: 100% | ||
| Cambios de grado
Grado D: ninguno | ||
| Encantamientos | ||
For each 20 base INT: MATK + 10 _______________________ Type: Enchant Position: Unknown |
DEF + 30 Increases all elemental magical damage by 3%. _______________________ Type: Enchant Position: Unknown |
MATK + 10 Increases all elemental magical damage by 3%. _______________________ Type: Enchant Position: Unknown |
| Objetos objetivo | Orden de ranuras | Requisitos mínimos | Opciones de línea | Proceso de reinicio | |
| Grado | Refinado | ||||
| 4>3>2 | Sin grado | 0 | permitido | Nunca | |
| Ranura 2 | Ranura 3 | Ranura 4 |
| 75x 75x 50x 50x y 6,000,000z |
100x 75x 50x 30x y 2,500,000z |
100x 75x 50x 30x y 2,500,000z |
| Probabilidad de éxito: 100% | ||
| Cambios de grado
Grade D: none | ||
| Enchants | ||
For each 20 base LUK: ATK + 10 _______________________ Type: Enchant Position: Unknown |
DEF + 30 Increases Critical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
ATK + 10, CRI + 3. _______________________ Type: Enchant Position: Unknown |
Enchant Upgrades
Flame Earth Rune Armors and its engraved version
Slot 2
Slot 3
| Enchant | Enchantment Process | ||
|---|---|---|---|
| From | To | Materials | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||
Slot 4
| Enchant | Enchantment Process | ||
|---|---|---|---|
| From | To | Materials | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||
Ice Storm Rune Suits and its engraved version
Slot 2
| Enchant | Enchantment Process | ||
|---|---|---|---|
| From | To | Materials | Zeny |
| 50x 50x 25x 25x |
2,000,000 | ||
| 70x 70x 15x 15x 35x 35x |
2,500,000 | ||
| 25x 25x 45x 45x |
3,000,000 | ||
| 35x 35x 55x 55x 25x 25x |
3,500,000 | ||
| 45x 45x 35x 35x |
4,000,000 | ||
| 55x 55x 35x 35x 45x 45x |
4,500,000 | ||
| 45x 45x 55x 55x |
5,000,000 | ||
| 55x 55x 65x 65x 50x 50x |
5,500,000 | ||
| 80x 80x 70x 70x |
6,000,000 | ||
Slot 3
| Enchant | Enchantment Process | ||
|---|---|---|---|
| From | To | Materials | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||
Slot 4
| Enchant | Enchantment Process | ||
|---|---|---|---|
| From | To | Materials | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||
Soul Purification Rune Robes and its engraved version
Slot 2
Slot 3
| Enchant | Enchantment Process | ||
|---|---|---|---|
| From | To | Materials | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||
Slot 4
| Enchant | Enchantment Process | ||
|---|---|---|---|
| From | To | Materials | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||
Corruption Poison Rune Cloths and its engraved version
Slot 2
Slot 3
| Enchant | Enchantment Process | ||
|---|---|---|---|
| From | To | Materials | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||
Slot 4
| Enchant | Enchantment Process | ||
|---|---|---|---|
| From | To | Materials | Zeny |
| 100x 150x 100x |
1,000,000 | ||
| 125x 50x 150x |
1,500,000 | ||
| 75x 25x 50x |
2,000,000 | ||
| 100x 50x 75x 70x |
2,500,000 | ||
