Illusion of Twins

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Illusion of Twins

  • Base Level 160+

MVP Spawn

To spawn the Silent Maya, you have to kill 3000 Monster. There will then be an announce on the map when he appears.

Illusion Gear

  • Speak with Prom at (ant_d02_i 174, 186).
  • You need to equip the base item to be able to craft its Illusion counterpart.
  • More information about these Illusion Enchants can be found in this page.
Item Description Crafting
450182.png Illusion Sprint Mail [1] (450182) ItemID: 450182
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Armor that grants agility for sprinting.
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VIT +5
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Increases Natural HP Recovery Rate by 20%.
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Refine Level +7:
Increases Natural HP Recovery Rate by additional 20%.
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Refine Level +9:
Decreases After Cast Delay by 5%.
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Refine Level +11:
Decreases After Cast Delay by additional 7%.
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When equipped with Illusion Sprint Shoes:
ATK +10%

Refine Level of Illusion Sprint Mail and Illusion Sprint Shoes is +7 or higher:
ATK +70

Total Refine Level of entire set at least +18:
Increases Physical Damage by 15%.

Total Refine Level of entire set at least +22:
Decreases Fixed Casting Time by 0.7 seconds.
Increases Physical Damage against Boss class by 25%.
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When equipped with Illusion Sprint Ring and Illusion Sprint Glove:
MaxHP +15%, MaxSP +15%.
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Type: Armor
Defense: 40
Weight: 150
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Requirement:
Base Level 130
1 2387.png Sprint Mail [1] (2387)

125 1000517.png Bat Fur (1000517)

55 1000514.png Gaia's Worn Hat (1000514)

100 25271.png Illusion Stone (25271)

470066.png Illusion Sprint Shoes [1] (470066) ItemID: 470066
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A pair of comfortable shoes for sprinting, tying the laces to keep your feet in place.
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AGI +5
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Increases Natural SP Recovery Rate by 20%.
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Refine Level +7:
Increases Natural SP Recovery Rate by additional 20%.
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Refine Level +9:
MaxHP +5%, MaxSP +5%.
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Refine Level +11:
Increases Physical Damage against all sizes by 15%.
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When equipped with Illusion Sprint Ring:
Drain 500 HP per second.
Physical attacks have a certain chance to increase STR by 150 for 10 seconds.
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When equipped with Illusion Sprint Glove:
Drain 50 SP per second.
Physical attacks have a certain chance to increase AGI by 150 for 10 seconds.
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Type: Shoes
Defense: 20
Weight: 70
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Requirement:
Base Level 130
1 2440.png Sprint Shoes [1] (2440)

75 1000515.png Small Shovel (1000515)

125 1000511.png Ant Legs (1000511)

100 25271.png Illusion Stone (25271)

550030.png Illusion Thorny Staff of Darkness [2] (550030) ItemID: 550030
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It is a staff surrounded by thorn vines and has a strong magical meaning.
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Indestructible in battle
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MATK +180
INT +3
DEX +3
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For each Refine Level:
Ignores Magical Defense of monsters of every race, except Players, by 3%.
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For each 2 Refine Levels:
Decreases After Cast Delay by 3%.
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Refine Level +7:
MATK +7%
Decreases Variable Casting Time by 7%.
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Refine Level +9:
Increases Magical Damage against Holy element and monsters of Angel race by 20%.
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Refine Level +11:
Increases Magical Damage with Poison, Shadow, Undead and Ghost element by 15%.
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When equipped with Illusion Morpheus's Hood:
MATK +20

If Refine Level of Illusion Thorny Staff of Darkness and Illusion Morpheus's Hood is +7 or higher:
Increases Magical Damage against every element by 10%.

If total Refine Level of entire set at least +18:
Increases Magical Damage against Shadow element and monsters of Demon race by 20%.

If total Refine Level of entire set at least +22:
Increases Magical Damage against all sizes by 15%.
Decreases Fixed Casting Time by 0.5 seconds.
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Type: One-Handed Staff
Attack: 60
Element:Shadow
Weight: 120
Weapon Level: 4
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Requirement:
Base Level 120
Wizard, Acolyte and Soul Linker classes
1 1636.png Thorn Staff of Darkness (1636)

75 1000516.png Bat Jawbone (1000516)

75 1000515.png Small Shovel (1000515)

135 25271.png Illusion Stone (25271)

550031.png Illusion Dea Staff [2] (550031) ItemID: 550031
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A long staff engraved with the divine goddess of light.
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Indestructible in battle
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MATK +190
INT +6
VIT +2
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Magical attacks have a certain chance to recover 150 SP per second for 4 seconds.
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For each 3 Refine Levels:
Increases damage of Judex by 20%.
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Refine Level +7:
Increases Magical Damage with Holy elemental enemies by 15%.
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Refine Level +9:
Increases damage of Judex by additional 30%.
Decreases After Cast Delay by 15%.
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Refine Level +11:
When using Magnus Exorcismus:
Increases Magical Damage against all sizes by 20% for 15 seconds.
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When equipped with Illusion Saint Robe:
MATK +50
Decreases After Cast Delay by 10%.

Refine Level of Illusion Dea Staff and Illusion Saint Robe is +7 or higher:
MATK +10%
ASPD +2

If total Refine Level of entire set at least +18:
Increases Magical Damage against every race by 20%.

Total Refine Level of entire set at least +22:
Decreases Variable Casting Time by 15%.
Decreases After Cast Delay by additional 10%.
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Type: One-Handed Staff
Attack: 50
Element:Holy
Weight: 100
Weapon Level: 4
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Requirement:
Base Level 120
Archbishop classes
1 2005.png Dea Staff [1] (2005)

15 1000518.png Maya's Crown (1000518)

125 1000511.png Ant Legs (1000511)

75 1000515.png Small Shovel (1000515)

150 25271.png Illusion Stone (25271)

530015.png Illusion Gelerdria [2] (530015) ItemID: 530015
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It is said that metabolic activity is activated when worn as a large one-handed spear that contains the energy of the earth.
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MaxHP +10%
CRI +15
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For each 3 Refine Levels:
ATK +20
Increases Attack Speed by 2%.
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Refine Level +7:
Increases damage of Cannon Spear by 15%.
Increases Critical Damage by 30%.
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Refine Level +9:
Increases damage of Banishing Point by 25%.
Increases Ranged Physical Damage by 15%.
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Refine Level +11:
Increases damage of Cannon Spear and Banishing Point by additional 15%.
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When equipped with Illusion Hot-Blooded Headband:
When using Shield skills:
Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds.

Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher:
Increases Ranged Physical Damage by 15%.

If total Refine Level of entire set at least +18:
Increases Physical Damage against every race by 15%.

Total Refine Level of entire set at least +22:
Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level.
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Type: One-Handed Spear
Attack: 170
Weight: 200
Weapon Level: 4
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Requirement:
Base Level 120
Royal Guard classes
1 1414.png Gelerdria (1414)

55 1000514.png Gaia's Worn Hat (1000514)

125 1000510.png Ant Antennae (1000510)

150 25271.png Illusion Stone (25271)

500030.png Illusion Excalibur [2] (500030) ItemID: 500030
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A sword known to have been stuck in a rock in a far western country. It has divine powers over its own master.
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MATK +180
MATK +5%
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Decreases After Cast Delay by 5%.
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Refine Level +7:
Increases damage of Genesis Ray by 15%.
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Refine Level +9:
Increases Magical Damage with Neutral and Holy element by 15%.
Decreases Variable Casting Time by 10%.
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Refine Level +11:
Increases damage of Genesis Ray by additional 25%.
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When equipped with Illusion Sacred Mission:
MATK +50
Decreases Variable Casting Time 10%.

Refine Level of Illusion Excalibur and Illusion Sacred Mission is +7 or higher:
Increases damage of Genesis Ray by additional 10%.

If total Refine Level of entire set at least +18:
Increases Magical Damage against every race by 20%.

Total Refine Level of entire set at least +22:
Decreases Genesis Ray skill cooldown by 1 second.
Decreases After Cast Delay by additional 5%.
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Type: Sword
Attack: 120
Weight: 100
Weapon Level: 4
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Requirement:
Base Level 120
Royal Guard classes
1 1137.png Excalibur (1137)

75 1000516.png Bat Jawbone (1000516)

75 1000513.png Dangerous Acid (1000513)

135 25271.png Illusion Stone (25271)

620010.png Illusion Doom Slayer [2] (620010) ItemID: 620010
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An axe that is so huge and heavy that even the word “extra-large“ doesn't fit.
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Indestructible in battle
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Decreases Variable Casting Time by 5%.
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Base STR at least 100:
ATK +75
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Refine Level +7:
Decreases Variable Casting Time by additional 10%.
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Refine Level +9:
Increases Physical Damage by 15%.
Increases Physical Damage against all sizes by 20%.
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Refine Level +11:
Decreases After Cast Delay by 10%.
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When equipped with Illusion Chain Mail:
ATK +50
Decreases After Cast Delay by additional 10%.

Refine Level of Illusion Doom Slayer and Illusion Chain Mail is +7 or higher:
Increases Attack Speed by 15%.

If total Refine Level of entire set at least +18:
Increases Physical Damage against every race by 20%.

Total Refine Level of entire set at least +22:
ATK +15%
Decreases Variable Casting Time by 10%.
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Type: Two-Handed Axe
Attack: 250
Weight: 700
Weapon Level: 4
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Requirement:
Base Level 120
Merchant classes
1 1370.png Doom Slayer (1370)

75 1000513.png Dangerous Acid (1000513)

125 1000511.png Ant Legs (1000511)

150 25271.png Illusion Stone (25271)

510034.png Illusion Ancient Dagger [2] (510034) ItemID: 510034
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A dagger used in ancient rituals and rituals, it has an unknown power.
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MATK +180
MaxSP +100
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Increases Natrual SP Recovery by 10%.
Physical attacks have a chance to increase MATK by 10% and MATK by 70 for 10 seconds.
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Refine Level +7:
Increases Magical Damage with every element by 15%.
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Refine Level +9:
Increases Magical Damage against enemies of Medium and Large size by 20%.
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Refine Level +11:
Magical attacks have a certain chance to increase Magical Damage against monsters of every race by 15% for 10 seconds.
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When equipped with Illusion Guard:
Refine Level of Illusion Ancient Dagger and Illusion Guard is +7 or higher:
Perfect HIT +10%

Total Refine Level of entire set at least +18:
Increases Magical Damage with every element by additional 15%.
Melee physical attacks have certain chance to auto-cast Level 3 Killing Cloud.

Total Refine Level of entire set at least +22:
When Killing Cloud is used:
Magical attacks have a certain chance to auto-cast Level 4 Poison Buster for 30 seconds.
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Type: Dagger
Attack: 107
Weight: 60
Weapon Level: 4
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Requirement:
Base Level 120
Shadow Chaser classes
1 13062.png Ancient Dagger (13062)

75 1000516.png Bat Jawbone (1000516)

125 1000517.png Bat Fur (1000517)

135 25271.png Illusion Stone (25271)

460017.png Illusion Guard [1] (460017) ItemID: 460017
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A shield made to simply block enemy attacks.
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ASPD +2
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For each 2 Refine Levels:
Perfect HIT +3% (Up to Refine Level 12)
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Type: Shield
Defense: 60
Weight: 60
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Requirement:
Base Level 120
1 2101.png Guard (2101)

75 1000510.png Ant Antennae (1000510)

125 1000517.png Bat Fur (1000517)

100 25271.png Illusion Stone (25271)

460018.png Illusion Silver Guard [1] (460018) ItemID: 460018
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A shield with a thin layer of silver and iron mixed from an normal guard.
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Decreases Variable Casting Time by 7%.
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For each 2 Refine Levels:
Decreases After Cast Delay by 1%.
(Up to Refine Level 12)
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Type: Shield
Defense: 60
Weight: 30
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Requirement:
Base Level 120
1 2146.png Silver Guard [1] (2146)

55 1000512.png Ant's Jaw (1000512)

125 1000510.png Ant Antennae (1000510)

100 25271.png Illusion Stone (25271)

490120.png Illusion Sprint Ring [1] (490120) ItemID: 490120
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A ring that seems to feel the flow of wind, as if it would make you do your best when you wear it.
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Decreases Variable Casting Time by 10%.
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When equipped with Illusion Sprint Mail:
Decreases After Cast Delay by 10%.
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Type: Accessory
Position: Left
Defense: 0
Weight: 10
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Requirement:
Base Level 130
1 2744.png Sprint Ring (2744)

75 1000513.png Dangerous Acid (1000513)

125 1000510.png Ant Antennae (1000510)

120 25271.png Illusion Stone (25271)

490121.png Illusion Sprint Glove [1] (490121) ItemID: 490121
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Gloves featuring durability suitable for sprinting, quick sweat wicking and drying, and excellent grip.
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Decreases After Cast Delay by 3%.
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When equipped with Illusion Sprint Ring:
Decreases After Cast Delay by additional 5%.
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When equipped with Illusion Sprint Mail:
Decreases Variable Casting Time by 10%.
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Type: Accessory
Position: Right
Defense: 0
Weight: 10
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Requirement:
Base Level 130
1 2935.png Sprint Glove [1] (2935)

55 1000512.png Ant's Jaw (1000512)

125 1000517.png Bat Fur (1000517)

120 25271.png Illusion Stone (25271)

Monster Level HP Size/Race/Element
21386.gif
Diligent Andre (21386)
167 839.882 Small/Insect/Earth 3
21387.gif
Diligent Soldier Andre (21387)
169 943.547 Medium/Insect/Earth 4
21388.gif
Diligent Andre Larva (21388)
164 819.978 Small/Insect/Earth 2
21389.gif
Diligent Deniro (21389)
167 819.978 Small/Insect/Earth 3
21390.gif
Diligent Piere (21390)
167 825.541 Small/Insect/Earth 3
21391.gif
Mushy Ant Egg (21391)
164 659.810 Small/Formless/Neutral 2
21392.gif
Intrepid Giearth (21392)
168 864.988 Small/Demon/Dark 3
21393.gif
Intrepid Familiar (21393)
166 761.002 Small/Brute/Dark 2
21394.gif
Diligent Vitata (21394)
169 879.511 Small/Insect/Poison 4
21395.gif
Silent Maya (21395) (MVP)
175 20.000.000 Large/Insect/Neutral 4
Card Description
300230.png Diligent Andre Card (300230) ItemID: 300230
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For each Refine Level:
MaxHP +1%
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Decreases damage taken from Insect race by 20%.
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When equipped with Diligent Andre Larva Card:
Increases Physical Damage against Insect race by 20%.
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Type: Card
Compound on: Shield
Weight: 1
300231.png Diligent Soldier Andre Card (300231) ItemID: 300231
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Increases Physical Damage against Small and Medium size by 20%.
Physical attacks have a chance to destroy the target's armor.
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Type: Card
Compound on: Weapon
Weight: 1
300232.png Diligent Andre Larva Card (300232) ItemID: 300232
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Increases Damage against Insect race by 20%.
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Type: Card
Compound on: Weapon
Weight: 1
300233.png Diligent Deniro Card (300233) ItemID: 300233
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For each Refine Level:
MaxHP +1%
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Decreases damage taken from Insect race by 20%.
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When equipped with Diligent Andre Larva Card:
Increases Magical Damage against Insect race by 20%.
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Type: Card
Compound on: Shield
Weight: 1
300234.png Diligent Piere Card (300234) ItemID: 300234
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Ignores Physical Defense of enemies of Plant race by 15%.
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For each 2 Refine Levels:
Increases Physical Damage against Plant race by 5%.
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Type: Card
Compound on: Shield
Weight: 1
300235.png Mushy Ant Egg Card (300235) ItemID: 300235
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MaxSP +10%
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For each Refine Level:
MaxHP +1%
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Type: Card
Compound on: Shield
Weight: 1
300236.png Intrepid Giearth Card (300236) ItemID: 300236
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Increases Confusion and Blind resistance by 100%.
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For each 2 Refine Levels:
Increases Physical Damage against Insect race by 4%.
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Type: Card
Compound on: Headgear
Weight: 1
300237.png Intrepid Familiar Card (300237) ItemID: 300237
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Ignores Magical Defense of monsters of Brute race by 15%.
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For each 2 Refine Levels:
Increases Magical Damage against Brute race by 5%.
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Type: Card
Compound on: Weapon
Weight: 1
300238.png Diligent Vitata Card (300238) ItemID: 300238
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Increases Magical Damage with Poison element by 5%.
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Refine Level +9:
Increases Magical Damage with Poison element by additional 5%.
Enables the use of Level 5 Heal.
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Type: Card
Compound on: Headgear
Weight: 1
300239.png [MVP] Silent Maya Card (300239) ItemID: 300239
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Increases Magical Damage against Brute and Plant race by 50%.
Increases SP Consumption by 50%.
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Type: Card
Compound on: Shield
Weight: 1