Illusion of Vampire
Illusion of Vampire
- Base Level 130+
MVP Spawn
To spawn the Angry Dracula, you have to kill 250 Illusion Black Mushroom. There will then be an announce on the map when he appears.
Illusion Gear
- Speak with the Great Merchant in the Geffen Dungeon map.
- You need to equip the base item to be able to craft its Illusion counterpart.
- More information about these Illusion Enchants can be found in this page.
| Image | Name | Description | Crafting |
| Def + 3 Flee + 5 Perfect Dodge + 2 Increases physical damage on Demi-Human race targets by 60%. If upgrade level is +9 or higher, additional Flee + 5 and additional Perfect Dodge + 2 If upgrade level is +10 or higher, Atk + 5% + Illusion Ring [1] Aspd + 10% If If Class: Katar Attack: 200 Weight: 150 Weapon Level: 4 Required Level: 100 Jobs: Guillotine Cross |
+7 80 10 | ||
| Adds a 4% chance of transforming the user into Ghoul for 6 seconds when performing a short-ranged attack. While transformed, the user's property becomes Undead. Applies Endure effect for the duration of the transformation. Class: Katar Attack: 220 Weight: 170 Weapon Level: 3 Required Level: 100 Jobs: Guillotine Cross |
+7 10 100 | ||
| MATK + 250 Int + 6 Dex + 2 Additional Int + 1 and Dex + 1 for every 2 upgrade levels of the item up to a maximum upgrade level of 10. Class: Two-Handed Staff Attack: 150 Property: Neutral Weight: 240 Weapon Level: 4 Requires Level: 100 Usable By: Warlock, Sorcerer |
+7 40 100 | ||
| Increases long-ranged damage on targets by 1% per upgrade level of the item. + Atk + 50 Increases long-ranged damage on targets by 5%. If If the combined upgrade levels of If the combined upgrade levels of Class: Bow Attack: 200 Weight: 350 Weapon Level: 4 Requires Level: 100 Usable By: Ranger, Maestro, Wanderer |
+7 50 100 | ||
| Increases physical damage on Water, Earth, Fire, and Wind property targets by 10%. Increases physical damage by an additional 10% per 3 upgrade levels of the item up to a maximum upgrade level of 10. Increases damage taken from Holy property enemies by 30%. + Aspd + 8% Increases critical damage on targets by 5% for every 2 upgrade levels of If If Class: Book Attack: 170 Weight: 80 Property : Dark Weapon Level: 4 Required Level: 100 Jobs: Arch Bishop, Sorcerer, Star Emperor |
+7 50 5 | ||
| Agi + 2 Additional Agi + 1 per 2 upgrade levels of the item up to a maximum upgrade level of 10. + Shadow Chaser Bonus Matk + 80 If If the combined upgrade levels of If the combined upgrade levels of Class: Garment Defense: 18 Weight: 60 Required Level: 100 Jobs: Every Job except Novice |
+7 30 200 | ||
| This accessory can only be equipped in the right accessory slot. Adds a chance of inflicting Curse on the target and the user when performing a short-ranged attack. Class: Accessory Weight: 10 Required Level: 100 Jobs: Every Job |
50 400 | ||
| Str + 3 If the user's base Str is 100 or higher, Atk + 30. + Aspd + 10% If If Class: Accessory Weight: 20 Required Level: 100 Jobs: Every Job except Novice |
50 400 |
Monsters
Cards
| Card | Type | Effect |
| Amor | Atk + 20 Armor and Weapon are indestructible in battle. + Atk + 1% per 3 upgrade levels of the compounded armor. | |
| Headgear | Immune to Burn + Perfect Dodge + 5 | |
| Armor | Matk + 20 The user's casting cannot be interrupted outside of WoE + Matk + 1% per 3 upgrade levels of the compounded armor | |
| Accessory | Enables Napalm Vulcan Lv. 4. + Matk + 30 + Max HP + 1000 Max SP + 50 If compounded garment upgrade is level +9 or higher, additional Max HP + 1000 and Max SP + 50 | |
| Garment | Enables Health Conversion Lv. 1. + Restores 30 HP and 1 SP to the user every 3 seconds. + Max HP + 1000 Max SP + 50 If compounded garment upgrade is level +9 or higher, additional Max HP + 1000 and Max SP + 50 |