To spawn the Chaotic Baphomet MVP, you have to kill 1500 mobs in the dungeon. There will then be an announce on the map when he appears.
Illusion Gear
Speak with Esmeralda (prt_fild01 141, 367) at the entrance of the Hidden Maze dungeon.
You need to equip the base item to be able to craft its Illusion counterpart.
More information about these Illusion Enchants can be found in this page.
Image
Name
Description
Crafting
Illusion Morpheus's Hood [1]
INT + 10, MDEF + 15, MaxSP + 20%. Reduces variable casting time by 3% per 2 refine rate. If the refine rate is 7 or higher, MATK + 30. If the refine rate is 9 or higher, Skill casting can't be interrupted. + Illusion Morpheus's Shawl [1], Illusion Morpheus's Bracelet [1] and Illusion Morpheus's Ring [1] INT + 5, MaxSP + 10%, DEF + 100. Increases water, earth and neutral property magical damage by 10%. If refine rate of Illusion Morpheus's Hood and Shawl is 7 or higher, MATK + 40. If the sum of their refine rates is 18 or higher, MATK + 40, increases ghost, wind and holy property magical damage by 15%. If the sum of their refine rates is 22 or higher, MATK + 10%, ignores 50% of the magic defense rate of formless, brute and demon race monsters. Class: Headgear Defense: 15 Location: Upper Weight: 20 Required Level: 130 Usable Jobs: All.
MaxSP + 10%, MDEF + 5. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, further reduces variable casting time by 10%. Class: Garment Defense: 8 Weight: 60 Required Level: 130 Usable Jobs: All.
Increases long ranged physical damage by 2% every 15 base STR. ATK + 10 per refine rate. If the refine rate is 7 or higher, increases the damage of 2567.png Fire Rain by 20%. If the refine rate is 9 or higher, increases the damage of 2565.png Round Trip by 15%. If the refine rate is 11 or higher, increases physical damage against brute and demon race monsters by 30%. + Illusion Boots [1] ATK + 10%. If the refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of their refine rates is 18 or higher, reduces the cooldown of 2567.png Fire Rain by 2 seconds and further increases its damage by 20% If the sum of their refine rates is 22 or higher, has a chance to gain ATK + 50 and increased physical damage against brute and demon race monsters by 50% for 10 seconds, when using 2565.png Round Trip. Class: Gatling Gun Attack: 210 Weight: 250 Weapon Level: 4 Required Level: 120 Usable Jobs: Gunslinger classes.
Perfect Dodge + 10. Increases long ranged physical damage by 2% per refine rate. If the refine rate is 7 or higher, reduces the SP consumption of skills by 20%. If the refine rate is 9 or higher, reduces after cast delay by 20%. If the refine rate is 11 or higher, MaxHP + 10%, MaxSP + 10%. + Illusion Boots [1] Increases long ranged physical damage by 3%. If the refine rate of each is 7 or higher, reduces variable casting time by 10%. If the sum of their refine rates is 18 or higher, reduces fixed casting time by 0.5 seconds. If the sum of their refine rates is 22 or higher, increases the damage of 2008.png Dragon Breath and 5004.png Dragon Breath - Water by 20%. Class: Two-handed Sword Attack: 250 Weight: 200 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman third classes.
HIT + 10. Increases long ranged physical damage by 3% per 2 refine rates. If the refine rate is 7 or higher, increases the damage of 516.png Desperado by 40%. If the refine rate is 9 or higher, reduces the cooldown of 2568.png Heat Barrel by 2 seconds. If the refine rate is 11 or higher, increases the damage of 2561.png Fire Dance by 30%. + Illusion Hot-blooded Headband [1] ATK + 30. If the refine rate of each is 7 or higher, ATK + 5%. If the sum of their refine rates is 18 or higher, reduces damage taken from small and medium enemies by 20%. If the sum of their refine rates is 22 or higher, has a chance to gain ATK + 100 and 15% long ranged physical damage for 10 seconds, when using 2561.png Fire Dance. Class: Pistol Attack: 160 Weight: 180 Weapon Level: 4 Required Level: 120 Usable Jobs: Gunslinger classes.
INT + 5, MATK + 170. MATK + 1% per 2 refine rate. If the refine rate is 7 or higher, increases fire property magical damage by 10%. If the refine rate is 9 or higher, increases the damage of 19.png Fire Bolt and 17.png Fireball by 40%. If the refine rate is 11 or higher, increases the damage of 83.png Meteor Storm and 2211.png Crimson Rock by 30%. + Illusion Fancy Flower [1] MATK + 50. If the refine rate of each is 7 or higher, reduces variable casting time by 10%. If the sum of their refine rates is 18 or higher, increases magical damage against small and medium size enemies by 15%. If the sum of their refine rates is 22 or higher, has a chance to gain MATK + 50 and a 20% increase in fire property magical damage for 10 seconds. Class: Dagger Attack: 120 Weight: 50 Property: Fire Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes, Archer classes, Thief classes, Mage classes, Merchant classes, Ninja classes, Soul Linker classes.