Wind Hawk Guide by Hurt Locker

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Warning This guide will receive continuous updates
Any questions to the #archer channel
Hurt Locker
WindHawk
4th Job Bonus
POW
STA
WIS
SPL
CON
CRT
7 4 5 4 9 4











Introduction

 Hello! Some of you may already know me (from previous servers), but if not, you will. My name is Hurt Locker, I'm a WH main, been in MuhRO for a long time. I designed this guide not only to update previous guides, but also to offer a fresh perspective on the job based on my experience and acquired knowledge. I hope you find it useful and... enjoy it!


Always check the market (prices may vary) and the final damage depends on your build and equipment (progress is different and everyone goes at their own pace, you have to support each other).











Hidden Tips/Damage Boost

There are ways to increase your damage, do you know which ones? Even some old stuff still works

Gears/Consumables Note
It's all you need to boost your damage (the best arsenal at your disposal)
Perfect card combo for neutral objectives, Hol, CT for example (Super necessary for party. You can't leave home without it)
If you lack critical rate, these are your options
  • 100% CRIT doesn't mean having 100 CRIT on the ALT+A. Monster have a CRIT Shield based on their LUK/5. This means that a monster with 120 LUK reduces the CRIT displayed on ALT+A by 24
  • Remember, at the start you occupy 130+ (example Nif), 170+ (Venom, Temple, Cogh) and finally 190+ (Final Battle, Dep1, Dep2)
It doesn't have much mystery, more damage for a few seconds (if the PC allows it; if not, skip)
Card options in Weapons: We have alternatives to choose from before having at least one 300595.png Epesto Walther Megas Card (300595) in our pocket (I'll explain later). So choose wisely what to use in your weapon.
Card options in Boots: If you have no problem taking off the 300380.png Piloted Midrange Rgan Card (300380) . You can use these variants. Anything for the mini-max

Late Game Gears

Now the questions will be answered. What is the WH late game? Here it is

Gear Note
If you ask me, this is the best hat to date in terms of damage and ignoring res (10%). It's a huge investment and is only focused on CB, the only compatible build (GS can do it too, if you don't mind losing some spam).
It's a good hat, even if you're just starting out late game. It grants you crit rate, fixed damage, and combos with your weapon (either dimension or time gap). It's RECOMMENDED to have this hat before starting with the Yorscap Crown.
  • 410233.png Gambler's Seal [1] (410233)
  • Reduce AfterCast Delay 5% x2 or Increases Ranged Damage 5% x2
you can change it for the 420269.png Ace of Clovers in Mouth (Defense) (420269) if you want some survival
The best armor for a long time, you can use different cards like (from best to worst)

Here you can see the cards I recommended earlier Now, in the case of using Yorscalp Crown, yes or yes, you must use one 300595.png Epesto Walther Megas Card (300595) +27361.png Polluted Wander Man Card (27361)

Here you can see the cards I recommended earlier BIS bow for the GS build, allowing for near-instant spamming. It's great for Dep2 or for farming Venom/Temple.

The garment income alone significantly increases everything (it affects your total by 40%). A lot of grinding and patience.
Here you can see the cards I recommended earlier Now, the Yorscalp crown with boots give you 10% more damage, they are excellent boots in everything (survival, damage, economy).
  • 470260.png Gaebolg Boots [1] (470260) You can also keep the no reform version and it will still be perfect.
  • 470175.png Ice Rune Boots [1] (470175) You can also use for specific damage, like in Dep2 (at the cost of losing Hp%, you decide).
Combo with the garment and acce , also important too.
Combo with acce and armor , also important too.

Stats

  • STR 20+
  • AGI 90+
  • VIT 90+
  • INT 90
  • DEX 120-130
  • LUK 100-120


Note: If you have the available 300530.png [MVP] Yortus Arbiter Card (300530) you'll want the 120 luk, you'll have to use a lot of consumables to have 100% vct but the damage will be worth it. But if you have 4676.png [MVP] Ranger Shecil Card (4676) you can forget about that problem, and you'll have a better chance of survival (at this point you'll have 150k+ hp).

4th Job Stats

  • POW 105+
  • STA 0
  • WIS 0
  • SPL 0
  • CON 70+
  • CRT 105+


Note:POW and CRT are the most important, you can distribute the remaining points to STA or WIS (CON is more damage/flee, it's your decision).

Costume Stones

The recommended stones have changed over time with the arrival of the 4th job stones. These are the best combination:


Also as alternatives we have:

Shadow Gears

We already know the classic Shadow Gear, but there are variations. Want to see them?

Gears Note
The standard set has not changed much, if you require more acd you have 24746.png Separate Reload Shadow Shield (24746)
Pretty good-rounded set, 20% Res bypass (30% with Hat Yorscalp Crown), 100% all-race bypass. Its only flaw is the size penalty, but you can fix that by using 9193.png Mistress Egg (9193) that generates that effect, and yes or yes, you need a version of the kiel.

(Build not compatible with 4399.png [MVP] Thanatos Card (4399) )

This set need 4399.png [MVP] Thanatos Card (4399) and 400723.png Yorscalp Crown of Execution [1] (400723) .

Why is the Fatal Set incomplete? To take advantage of Thanatos (depending on the defense; if you have any % bypass, it wouldn't make sense) and we take advantage of that 10% Bypass Res (20% with hat), 0% Bypass all, Size Penalty and Immunity Knock-Back (bypass Res it does NOT affect Thanatos; they are different formulas).

I advise that if you're hesitant about using the Fatal Master set, it's optional; you can use whatever suits you best. There are several options to increase damage.

Answers to frequently asked questions

I've seen some questions about whether to stick with or invest in that team. I'll try to answer them all (or the most frequently asked ones).

Doubt/Question Answer

400723.png Yorscalp Crown of Execution [1] (400723)

  • 1. What is the best enchant?
  • 2. Is it the best for everything?
  • 3. When can it be used?
  • 4. What does the hat need to be strong?
  • R1. It's up to you, you can search for a lvl3-4 enchant and then get the 313426.png Warrant of Arbiter (313426) (That's the most important one, that's why the hat is created).

-If you are missing acd or have Sealed Kiel, search 313421.png Speed of Yorscalp Lv4 (313421) or 313417.png Smart of Yorscalp Lv4 (313417) .

-If you have Kiel, it's easier, trash or search 313409.png Strength of Yorscalp Lv4 (313409) full dmg or 313425.png Defense of Yorscalp Lv4 (313425) survival.

  • R2. Yes and no, for what Cresive Bolt is, it's the best, for Gale Storm, it's also good, at the cost of spam (If you prefer spam, use 400539.png Time Dimensions Rune Crown (Wind Hawk) [1] (400539) ). The enchant is so strong that it's impossible to ignore the advantage it can give to the WH.
  • R3. Almost all late-game content has Res/Mres. So you have several reasons to use it.

What can I use if I don't have any mvp?

In the guide section I order from best to worst card to use (based on my experience, if it's not in the guide, it's because I don't see it as profitable to use).

I'm new or want to start using the job

If you are looking for how to start an early game with this class, I suggest you check out This Guide(click here) very complete and will help you get an idea (especially if you are coming from the pre-renewal).