Constellation Tower
Resumen
- Requisito de nivel: 240+
- Punto de inicio: (e_tower 74, 116)
- Límite de tiempo: 60 minutos
- Tiempo de reutilización: 1 día
Instance
Constellation Tower es la renovación principal de Endless Tower.
Guiada nuevamente por Oscar, Constellation Tower apunta a las estrellas en cuanto a dificultad, con su sistema único de dificultad aleatoria y restricción de tiempo.
A diferencia de Endless Tower, que tenía monstruos y MVPs específicos en pisos designados, los pisos de Constellation Tower tienen monstruos completamente aleatorios.
Atajos
En cada quinto piso puedes elegir saltar 4 pisos interactuando con el brasero azul superior al comienzo del piso actual.
Usar un salto cuesta 50x
Meteorite Powder (1000372) , aumentando en 25 por cada salto adicional.
Monstruos
Los monstruos son diferentes de sus versiones originales en Endless Tower o en campo, y no tienen su tabla de botín original.
Los monstruos se vuelven más fuertes en cada piso, aumentando tanto su salud como su daño.
Cada quinto piso incluye además un jefe monstruo aleatorio.
Los jefes monstruos no se ven afectados por el modificador de dificultad por progreso de piso y no es necesario derrotarlos para avanzar al siguiente piso.
| Monstruos Normales | ||||
![]() Jakk (20998) |
![]() Stone Shooter (20999) |
![]() Grizzly (21000) |
![]() Stalactic Golem (21001) |
![]() Chimera (21002) |
![]() Karakasa (21003) |
![]() Rideword (21004) |
![]() Parasite (21005) |
![]() Wraith (21006) |
![]() Sky Petite (21007) |
![]() Wind Ghost (21008) |
![]() Clock (21009) |
![]() Raydric Archer (21010) |
![]() Increase Soil (21011) |
![]() Penomena (21012) |
![]() Ground Petite (21013) |
![]() Alarm (21014) |
![]() Zombie Prisoner (21015) |
![]() Marionette (21016) |
![]() Permeter (21017) |
![]() Skeleton Prisoner (21018) |
![]() Owl Duke (21019) |
![]() Deviruchi (21020) |
![]() Bloody Butterfly (21021) |
![]() Stapo (21022) |
![]() Taoist Hermit (21023) |
![]() The Paper (21024) |
![]() Tengu (21025) |
![]() Alice (21026) |
![]() Anacondaq (21027) |
![]() Gargoyle (21028) |
![]() Carat (21029) |
![]() Sting (21030) |
![]() Gryphon (21031) |
![]() Gibbet (21032) |
![]() Nightmare Terror (21033) |
![]() Anolian (21034) |
![]() Bloody Murderer (21035) |
![]() Aliot (21036) |
![]() Venatu (21037) |
![]() Deathword (21038) |
![]() Plasma (21039) |
![]() Dimik (21040) |
![]() Mini Demon (21041) |
![]() Leib Olmai (21042) |
![]() Wanderer (21043) |
![]() Retribution (21044) |
![]() Flame Skull (21045) |
![]() Abysmal Knight (21046) |
![]() Banshee (21047) |
| Bosses de 5tos pisos | ||||
![]() Mastering (21325) |
![]() Vagabond Wolf (21326) |
![]() Vocal (21327) |
![]() Golden Thief Bug (21328) |
![]() Mistress (21329) |
![]() Maya (21330) |
![]() Phreeoni (21331) |
![]() Drake (21332) |
![]() Moonlight Flower (21333) |
![]() Bacsojin (21334) |
![]() Goblin Leader (21335) |
![]() Kobold Leader (21336) |
![]() Turtle General (21337) |
![]() Samurai Specter (21338) |
![]() Toad (21339) |
![]() Osiris (21340) |
![]() Pharaoh (21341) |
![]() Amon Ra (21342) |
![]() Dark Snake Lord (21343) |
![]() Arc Angeling (21344) |
![]() Deviling (21345) |
![]() Angeling (21346) |
![]() Ghostring (21347) |
![]() Ygnizem Seniar (21348) |
![]() Doppelganger (21349) |
![]() Atroce (21350) |
![]() Orc Hero (21351) |
![]() Orc Lord (21352) |
![]() Baphomet (21353) |
![]() Dark Lord (21354) |
![]() Falling Bishop (21355) |
![]() Ifrit (21356) |
![]() Randgris (21357) |
![]() Beelzebub (21358) |
![]() Beelzebub (21359) |
Boss Final
Al alcanzar el piso 25, puedes elegir luchar contra Naght Sieger o continuar subiendo.
Al alcanzar el piso 50, puedes elegir luchar contra Betelgeuse o continuar hasta el piso 75 para enfrentar una versión aún más fuerte de Betelgeuse.
| Bosses Final Fáciles | Bosses Finales Difíciles | ||
![]() Naght Sieger (20996) |
![]() Thorny Skeleton (20997) |
![]() Betelgeuse (20994) |
![]() Dead Soul (20995) |
Difficulty
Betelgeuse has 5 stats: Health, Attack, Recovery, Defense, and Traps. These stats can range from Sealed(0 stars) to 5 stars.
On floor 50, the max difficulty will be 3 stars.
On floor 75, the max difficulty will be 5 stars, with random rolls going from 3 to 5 stars.
If you don't change the difficulty, it will be 0 stars on floor 50 and 3 stars on floor 75.
By talking to the fountain before entering the boss room, you can change the difficulty of the fight:
- Reroll all stats - 10
Meteorite Powder (1000372) - Max 1 selected stat - 300
Meteorite Powder (1000372) - Seal 1 selected stat - 150
Meteorite Powder (1000372)
Sealing a stat will lock it at 0 stars and make it unable to be changed.
All stat changes will also be broadcasted to the current map.
| Stat | Sealed | ★ | ★★ | ★★★ | ★★★★ | ★★★★★ |
| Health | 0% | 15% | 30% | 45% | 60% | 75% |
| Attack | 0% | 20% | 40% | 60% | 80% | 100% |
| Recovery | 0% | 30% | 60% | 90% | 120% | 150% |
| Defense | 0% | 50% | 100% | 150% | 200% | 250% |
| Traps | 0% | 85% | 170% | 235% | 340% | 425% |
Difficulty points are calculated by adding together the stat modifiers.
| Stat | Stars | Points |
|---|---|---|
| Health | ★★ | 30 |
| Attack | ★ | 20 |
| Recovery | ★★ | 60 |
| Defense | ★★★ | 150 |
| Trap | ★★ | 170 |
| Total | 430 | |
Rewards
Each monster has a chance to drop
Meteorite Powder (1000372)
Defeating Naght Sieger will reward you with 1x
Meteorite Fragment (1000373) 1x
Naght Sieger Soul (1000396)
Defeating Betelgeuse will reward you with the following items, depending on the difficulty:
Meteorite Powder (1000372)
Meteorite Fragment (1000373)
Betelgeuse Soul (1000397)
Unknown Meteorite Fragment (1001599) as personal reward (once per master account)
Additionally, special treasure chest will spawn, with more chest spawning at higher difficulties. These chests may contain the following items:
Power Meteorite Powder (1000398)
Stamina Meteorite Powder (1000399)
Agile Meteorite Powder (1000400)
Lucky Meteorite Powder (1000401)
Meteorite Powder of Spell (1000402)
Meteorite Powder of Wisdom (1000403)
Power Meteorite Fragment (1000442)
Stamina Meteorite Fragment (1000443)
Lucky Meteorite Fragment (1000445)
Meteorite Fragment of Spell (1000446)
Meteorite Fragment of Wisdom (1000447)
Unknown Meteorite Fragment (1001599)
Faint Magical Rune Stone (1001593)
On difficulty 400 or higher there is also a chance for these costumes:
C. Dropping Betelgeuse (400147)
C. Black Dragon Wig (400148)
C. White Fox (62385)
Item Exchange
You can head back to the Misty Island to use the vending machines to exchange your rewards.
The vending machine will also break down 1
Meteorite Fragment (1000373) into 40
Meteorite Powder (1000372) .
You can break down 1 Stat Meteorite Fragment into 4 Stat Meteorite Powders.
Also you can swap Fragments between each other at a rate of 3:1.
Basic Shop
| Item | Currency Amount |
| 3x | |
| 50x | |
| 50x 5x | |
| 50x 5x | |
| 50x 5x | |
| 100x 10x | |
| 5x | |
| 5x | |
| 5x | |
| 5x | |
| 5x | |
| 5x |
Advanced Shop
Faint and Nebula Armors
| Item | Description |
| A robe faintly infused with the magic of stars. _______________________ MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable Weight: 50 Required Level: 240 | |
| A suit faintly infused with the magic of stars. _______________________ ATK +75, MATK +75 _______________________ For each 2 Refine Levels: ATK +10, MATK +10 _______________________ Refine Level +9: Increases Attach Speed (Decreases After Attack Delay by 7%). _______________________ Refine Level +11: Increases Ranged Physical Damage by 10%. _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 2 Refinable Weight: 150 Required Level: 240 | |
| A armor faintly infused with the magic of stars. _______________________ ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: MaxHP +7% _______________________ Refine Level +11: Increases Melee Physical Damage by 10%. _______________________ Type: Armor Position: Armor Defense: 175 Armor Level: 2 Refinable Weight: 250 Required Level: 240 | |
| A armor that received the energy of physics among the power of stars. The physical ability will be increased. _______________________ POW +1 ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: ATK +5% _______________________ Refine Level +11: Increases Melee Physical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: ATK +2 and ATK +1%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. _______________________ [Grade C]: For each 2 Refine Levels: ATK +3 and ATK +1%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. _______________________ [Grade B]: For each 2 Refine Levels: ATK +2%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. For each 4 Refine Levels: P.ATK +1. _______________________ [Grade A]: For each 2 Refine Levels: ATK +3%. For each 3 Refine Levels: Increases Melee Physical Damage by 2%. For each 4 Refine Levels: P.ATK +2. _______________________ Type: Armor Position: Armor Defense: 175 Armor Level: 2 Refinable / Gradable Weight: 250 Required Level: 240 | |
| A armor that received the energy of stamina among the power of stars. The physical defense and resilience will be increased. _______________________ STA +1 MaxHP +10% _______________________ For each 2 Refine Levels: DEF +15 _______________________ Refine Level +9: Increases Healing skills effectiveness by 10%. _______________________ Refine Level +11: MaxHP +15% _______________________ [Bonus by Grade] [Grade D]: DEF +5 For each 2 Refine Levels: Increases Healing skills effectiveness by 2%. For each 4 Refine Levels: RES +1 _______________________ [Grade C]: DEF +7 For each 2 Refine Levels: Increases Healing skills effectiveness by 3%. For each 4 Refine Levels: RES +2 _______________________ [Grade B]: For each 3 Refine Levels: MaxHP +1% For each 4 Refine Levels: RES +3 _______________________ [Grade A]: For each 3 Refine Levels: MaxHP +2% For each 4 Refine Levels: RES +4 _______________________ Type: Armor Position: Armor Defense: 175 Armor Level: 2 Refinable / Gradable Weight: 250 Required Level: 240 | |
| A suit that received the energy of agility among the power of stars. Speed and ranged physical ability will be increased. _______________________ CON +1 ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: ATK +2 For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -1%). ATK +1% [Grade C]: ATK +3 For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -1%). ATK +2% _______________________ [Grade B]: For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -2%). For each 3 Refine Levels: Increases Ranged Physical Damage by 1%. For each 4 Refine Levels: P.ATK +1 _______________________ [Grade A]: For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -2%). For each 3 Refine Levels: Increases Ranged Physical Damage by 2%. For each 4 Refine Levels: P.ATK +2 _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 2 Refinable / Gradable Weight: 150 Required Level: 240 | |
| A suit that received the energy of luck among the power of stars. Critical ability will be increased. _______________________ CRT +1 ATK +100 _______________________ For each 2 Refine Levels: ATK +10 _______________________ Refine Level +9: CRI +5 _______________________ Refine Level +11: Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: ATK +1 For each 3 Refine Levels: Critical Damage +2% CRI +1 _______________________ [Grade C]: For each 2 Refine Levels: ATK +2 For each 3 Refine Levels: Critical Damage +3% CRI +2 _______________________ [Grade B]: For each 3 Refine Levels: Critical Damage +5% For each 4 Refine Levels: C.Rate +1 P.ATK +1 _______________________ [Grade A]: For each 3 Refine Levels: Critical Damage +7% For each 4 Refine Levels: C.Rate +1 P.ATK +2 _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 2 Refinable / Gradable Weight: 150 Required Level: 240 | |
| A robe that received the energy of spell among the power of stars. Magic ability will be increased. _______________________ SPL +1 MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: MATK +5% _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: MATK +2 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade C]: For each 2 Refine Levels: MATK +3 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade B]: For each 2 Refine Levels: MATK +2% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +1 _______________________ [Grade A]: For each 2 Refine Levels: MATK +3% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +2 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 | |
| A robe that received the energy of wisdom among the power of stars. Magic defense and recovery ability will be increased. _______________________ WIS +1 MATK +125 _______________________ For each 2 Refine Levels: MaxSP +2% Increases Healing skills effectiveness by 1%. _______________________ Refine Level +9: Increases SP Recovery Rate by 30%. _______________________ Refine Level +11: Decreases Variable Casting Time by 10%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: SP Recovery Rate +2%. Increases Healing skills effectiveness by 2%. For each 3 Refine Levels: M.RES +1 _______________________ [Grade C]: For each 2 Refine Levels: SP Recovery Rate +3%. Increases Healing skills effectiveness by 2%. For each 3 Refine Levels: M.RES +2 _______________________ [Grade B]: For each 2 Refine Levels: MaxSP +1% For each 3 Refine Levels: MRES +2 For each 4 Refine Levels: H.PLUS +2 _______________________ [Grade A]: For each 2 Refine Levels: MaxSP +2% For each 3 Refine Levels: MRES +3 For each 4 Refine Levels: H.PLUS +3 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 |
Stellar Seal Accessories
| Item | Slot Order | Minimum Requirements | Line Options | Reset Process | |
| Grade | Refine | ||||
| 4>3>2 | No Grade | 0 | allowed | 30x 500,000z Chance: 100.00% | |
| Item | Description |
| A seal imbued with the power of strength from the stars. _______________________ ATK +7%, P.ATK +3. _______________________ When equipped with Nebula Armor of Power: ATK +5%, P.ATK +2. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of stamina from the stars. _______________________ MaxHP +7%, RES +3. _______________________ When equipped with Nebula Armor of Stamina: MaxHP +5%, RES +3. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of agility from the stars. _______________________ Increases Attack Speed by 7%. CRI +3 _______________________ When equipped with Nebula Suit of Agility: ASPD +1, CRI +7. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of luck from the stars. _______________________ Increases Critical Damage by 7%. P.ATK +2 _______________________ When equipped with Nebula Suit of Creative: Increases Critical Damage by additional 5%. P.ATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of spell from the stars. _______________________ Increases Magical Damage with every element by 7%. S.MATK +2 _______________________ When equipped with Nebula Robe of Spell: Increases Magical Damage with every element by additional 5%. S.MATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of wisdom from the stars. _______________________ Decreases Variable Casting Time by 7%. H.PLUS +2 _______________________ When equipped with Nebula Robe of Wisdom: Increases Healing skills effectiveness by 10%. H.PLUS +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
Nebula Armor Enchantment
Nebula Armors can be enchanted with Azzam The Lucky, at (grademk 46, 182) (@go 50).
| Target Items | Slot Order | Minimum Requirements | Line Options | Reset Process | Enchanting | ||||||
| Grade | Refine | Slot 2 | Slot 3 | Slot 4 | |||||||
| 4>3>2 | No Grade | 9 | allowed | 10x 1,000,000z Chance: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | No Grade | 9 | allowed | 10x 1,000,000z Chance: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | No Grade | 9 | allowed | 10x 1,000,000z Chance: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | No Grade | 9 | allowed | 10x 1,000,000z Chance: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | No Grade | 9 | allowed | 10x 1,000,000z Chance: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | No Grade | 9 | allowed | 10x 1,000,000z Chance: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
Normal Enchants with their chances
Slot 2
| Enchant | ||||||
A stellar essence that strengthens the wearer. |
42.00% | 7.70% | 7.70% | 7.70% | 7.70% | 7.70% |
A stellar essence that strengthens the wearer. |
7.20% | 2.00% | 2.00% | 2.00% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.90% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 42.00% | 7.70% | 7.70% | 7.70% | 7.70% |
A stellar essence that strengthens the wearer. |
2.00% | 7.20% | 2.00% | 2.00% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.90% | 0.30% | 0.30% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 7.70% | 42.00% | 7.70% | 7.70% | 7.70% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 7.20% | 2.00% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.90% | 0.30% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.60% | 7.60% | 7.60% | 42.00% | 7.60% | 7.60% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 2.00% | 7.20% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.30% | 0.90% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 7.70% | 7.70% | 7.70% | 42.00% | 7.70% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 2.00% | 2.00% | 7.20% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.30% | 0.30% | 0.90% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 7.70% | 7.70% | 7.60% | 7.70% | 42.00% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 2.00% | 2.00% | 2.00% | 7.20% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.90% |
Slot 3
| Enchant | ||||||
ATK +10 |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
ATK +15 |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
ATK +20 |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
Increases Ranged Physical Damage by 3%. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
Increases Ranged Physical Damage by 5%. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
Increases Ranged Physical Damage by 7%. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
Increases Critical Damage by 5%. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
Increases Critical Damage by 7%. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
Increases Critical Damage by 10%. |
0.20% | 0.20% | 0.20% | 0.20% | 0.20% | 0.20% |
MATK +10 |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
MATK +15 |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
MATK +20 |
0.20% | 0.20% | 0.20% | 0.20% | 0.20% | 0.20% |
Increases Healing skills effectiveness by 5%. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
Increases Healing skills effectiveness by 7%. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
Increases Healing skills effectiveness by 10%. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
MaxHP +3%, DEF +25. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
MaxHP +5%, DEF +30. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
MaxHP +7%, DEF +45. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
Slot 4
| Enchant | ||||||
STR +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
STR +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
STR +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
INT +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
INT +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
INT +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
DEX +2 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
DEX +3 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
DEX +4 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
AGI +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
AGI +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
AGI +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
VIT +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
VIT +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
VIT +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
You can reroll the enchant slot 4 which cost 500x
Meteorite Powder (1000372)
You can also upgrade your enchant:
For example Slot 4 at Nebula Armor of Power.
For example you get
STR+3 (4702) , you can safe upgrade it to
STR+4 (4703) for 25x
Meteorite Powder (1000372) and 250,000z.
The same progress if you get
STR+4 (4703) and want to upgrade it to
STR+5 (4704) for 75x
Meteorite Powder (1000372) and 750,000z.
For example Slot 3 at Nebula Armor of Power.
For example you get
Nebula of Fighting Lv.1 (310727) , you can safe upgrade it to
Nebula of Fighting Lv.2 (310728) for 25x
Power Meteorite Powder (1000398) and 500,000z.
The same progress if you get
Nebula of Fighting Lv.2 (310728) and want to upgrade it to
Nebula of Fighting Lv.3 (310729) for 75x
Power Meteorite Powder (1000398) and 1,500,000z.
For example Slot 2 at Nebula Armor of Power.
For example you get
Star Cluster of Power Lv.1 (310674) , you can safe upgrade it to
Star Cluster of Power Lv.2 (310675) for 25x
Power Meteorite Fragment (1000442) and 5,000,000z.
The same progress if you get
Star Cluster of Power Lv.2 (310675) and want to upgrade it to
Star Cluster of Power Lv.3 (310676) for 75x
Power Meteorite Fragment (1000442) and 15,000,000z.
Stellar Seal Accessories Enchantment
Stellar Seal Accessories can be enchanted with Azzam The Lucky, at (grademk 46, 182) (@go 50).
Random Enchant Slot 3 and 4
| Enchanting | |||||||
| Slot 3 | Slot 4 | ||||||
| 10x 500,000z 100% Success Grade D: none Grade C: none Grade B: none |
5x 300,000z 100% Success Grade D: none Grade C: none Grade B: none | ||||||
| Possible Enchants at Slot 3 and 4 | |||||||
ATK +15 |
ATK +12 |
MATK +15 |
MATK +12 |
CRI +12 |
(10,05%) Increases Ranged Physical Damage by 6%. |
(1,75%) Increases Ranged Physical Damage by 8%. |
(1,75%) CRI +14 |
(4,00%) ATK +3% |
(4,00%) Increases Ranged Physical Damage by 2%. |
(4,00%) CRI +2 |
(4,00%) MATK +5 |
(4,00%) FLEE +5 |
(4,00%) MaxHP +2% |
(4,00%) Increases Healing skills effectiveness by 5%. |
|
(2,00%) ATK +5% |
(2,00%) Increases Ranged Physical Damage by 3%. |
(2,00%) CRI +3 |
(2,00%) MATK +7 |
(2,00%) FLEE +10 |
(2,00%) MaxHP +3%. |
(2,00%) Increases Healing skills effectiveness by 7%. |
|
(1,25%) ATK +7% |
(1,25%) Increases Ranged Physical Damage by 5%. |
(1,25%) CRI +5 |
(1,25%) MATK +11 |
(1,25%) FLEE +15 |
(1,25%) MaxHP +5% |
(1,25%) Increases Healing skills effectiveness by 10%. |
|
(0,25%) ATK +10% |
(0,25%) Increases Ranged Physical Damage by 7%. |
(0,25%) CRI +6 |
(0,25%) MATK +17 |
(0,25%) FLEE +20 |
(0,25%) MaxHP +7% |
(0,25%) Increases Healing skills effectiveness by 10%. |
|
(0,05%) ATK +15% |
(0,05%) Increases Ranged Physical Damage by 10%. |
(0,05%) CRI +8 |
(0,05%) MATK +25 |
(0,05%) FLEE +30 |
(0,05%) MaxHP +10% |
(0,05%) Increases Healing skills effectiveness by 15%. |
|
Perfect Enchant Slot 3 and 4
| Enchant | Description | Materials |
| ATK +3% HIT +10 _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| Increases Ranged Physical Damage by 2%. ATK + 2% _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| CRI +2 Increases Critical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| MATK +5 Decreases Variable Casting Time by 5%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| FLEE +5 Increases Attack Speed by 5%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| MaxHP +2% RES +1, MRES +1. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| Increases Healing skills effectiveness by 5%. MaxSP +3% Increases Natural SP Recovery Rate by 10%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny |
Perfect Upgrade Slot 3 and 4
Stellar Accessories Enchants can be upgraded.
For example enchants on Slot 4:
If you get
Star of Sharp Lv.1 (310702) you can upgrade it to
Star of Sharp Lv.2 (310703) for x25
Meteorite Fragment (1000373) and 1,500,000z.
If you get
Star of Sharp Lv.2 (310703) you can upgrade it to
Star of Sharp Lv.3 (310704) for x75
Meteorite Fragment (1000373) and 4,500,000z.
If you get
Star of Sharp Lv.3 (310704) you can upgrade it to
Star of Sharp Lv.4 (310705) for x150
Meteorite Fragment (1000373) and 9,000,000z.
If you get
Star of Sharp Lv.4 (310705) you can upgrade it to
Star of Sharp Lv.5 (310706) for x250
Meteorite Fragment (1000373) and 15,000,000z.
For example enchants on Slot 3:
If you get
Star of Sharp Lv.1 (310702) you can upgrade it to
Star of Sharp Lv.2 (310703) for x50
Meteorite Fragment (1000373) and 2,500,000z.
If you get
Star of Sharp Lv.2 (310703) you can upgrade it to
Star of Sharp Lv.3 (310704) for x150
Meteorite Fragment (1000373) and 7,500,000z.
If you get
Star of Sharp Lv.3 (310704) you can upgrade it to
Star of Sharp Lv.4 (310705) for x300
Meteorite Fragment (1000373) and 15,000,000z.
If you get
Star of Sharp Lv.4 (310705) you can upgrade it to
Star of Sharp Lv.5 (310706) for x500
Meteorite Fragment (1000373) and 25,000,000z.
Normal enchants for example
Fighting Spirit Lv4 (4808) can only be once upgraded for 25x
Meteorite Fragment (1000373) and 1,500,000z at slot 3 or for x50
Meteorite Fragment (1000373) and 2,500,000z at slot 4.
Perfect Enchant Slot 2
| Enchant | Description | Materials |
| Star essence that strengthens the wearer. Increases physical damage against all race monsters (except players) by 5%. Every 20 base POW, P.ATK +1. Every 20 base CON, ATK + 5. _______________________ When equipped with Token of Life: increases physical damage against normal and boss type enemies by 3%. _______________________ Type: Enchant Position: Unknown |
15x 10x 15x 20x 5,000,000 Zeny | |
| Star essence that strengthens the wearer. Increases physical damage against all race monsters (except players) by 5%. Every 20 base POW, P.ATK +1. Every 20 base CRT, ATK + 5. _______________________ When equipped with Token of Life: increases physical damage against normal and boss type enemies by 3%. _______________________ Type: Enchant Position: Unknown |
10x 15x 15x 20x 5,000,000 Zeny | |
| Star essence that strengthens the wearer. Increases magical damage against all race monsters (except players) by 5%. Every 20 base SPL, S.MATK +1. Every 20 base CON, MATK + 5. _______________________ When equipped with Token of Life: increases magical damage against normal and boss type enemies by 3%. _______________________ Type: Enchant Position: Unknown |
15x 10x 15x 20x 5,000,000 Zeny | |
| Star essence that strengthens the wearer. RES + 10, MRES + 10. Every 20 base STA, DEF + 10. Every 20 base WIS, MDEF + 5. _______________________ When equipped with Token of Life: MHP + 1%, MSP + 1%. _______________________ Type: Enchant Position: Unknown |
15x 15x 10x 20x 5,000,000 Zeny |
Random Upgrade Slot 2
Note: Enchants do NOT downgrade on fail.
























































































