Equipment Exchange
To start the exchange, you must first complete the Capturing Elyumina quest.
Elyumina will appear after you speak with the Rebellion in Cor, at Template:NaviLink. You can then exchange both equipment types from her.
OS Weapons
OS weapons can be obtained by exchanging 1 Template:Item List nro and 50 Template:Item List nro, with Elyumina.
You'll get a random weapon from the list below.
Image
|
Name
|
Description
|
Template:Illust
|
Template:Item
|
ATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Template:Skill List damage by 15%.
If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%.
Class: Knuckle
Attack: 175
Weight: 90
Weapon Level: 4
Required Level: 130
Usable Jobs: Sura
|
Template:Illust
|
Template:Item
|
MATK + 150.
When dealing melee physical damage, has a chance to auto cast Template:Skill List, level of Fireball is equal to level of refine rate (up to level 10).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Template:Skill List damage by 30%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto cast Template:Skill List level 3.
Class: Sword
Attack: 160
Weight: 80
Weapon Level: 4
Required Level: 130
Usable Jobs: Swordsman classes, Novice classes, Thief classes, Merchant classes.
|
Template:Illust
|
Template:Item
|
Can't be destroyed.
ATK + 3%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, increases Template:Skill List damage by 20%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%.
Class: Mace
Attack: 185
Weight: 80
Weapon Level: 4
Required Level: 130
Usable Jobs: Genetic
|
Template:Illust
|
Template:Item
|
MATK + 170.
MATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Template:Skill List damage by 20%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.
Class: Mace
Attack: 150
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Archbishop
|
Template:Illust
|
Template:Item
|
ATK + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases Template:Skill List damage by 30%.
If refine rate is 11 or higher, increases Template:Skill List damage by additional 20%.
Class: Bow
Attack: 200
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Ranger
|
Template:Illust
|
Template:Item
|
ATK + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, reduces cooldown of Template:Skill List by 2 seconds.
If refine rate is 11 or higher, increases Template:Skill List damage by 15%.
Class: Bow
Attack: 170
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Minstrel, Wanderer
|
Template:Illust
|
Template:Item
|
MATK + 135.
Increases bow damage by 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Template:Skill List damage by 15%.
If refine rate is 11 or higher, increases bow damage by 10%.
Class: Bow
Attack: 190
Weight: 60
Weapon Level: 4
Required Level: 130
Usable Jobs: Shadow Chaser
|
Template:Illust
|
Template:Item
|
Can't be destroyed.
CRIT + 5.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases critical damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
Class: Two-handed Sword
Attack: 250
Weight: 180
Weapon Level: 4
Required Level: 130
Usable Jobs: Swordsman classes
|
Template:Illust
|
Template:Item
|
Can't be destroyed.
MATK + 175.
Increases magical damage against neutral and earth property enemies by 5%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, when dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds.
If refine rate is 11 or higher, reduces delay after skill by 10%.
Class: One-handed Staff
Attack: 80
Weight: 90
Weapon Level: 4
Required Level: 130
Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes
|
Template:Illust
|
Template:Item
|
MATK + 350.
MATK + 5%.
If refine rate is 7 or higher, increases Template:Skill List damage by 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 15%.
If refine rate is 11 or higher, increases Template:Skill List damage by 30%.
Class: One-handed Staff
Attack: 250
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Summoner (Doram)
|
Template:Illust
|
Template:Item
|
ATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Template:Skill List damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
Class: Katar
Attack: 190
Weight: 130
Weapon Level: 4
Required Level: 130
Usable Jobs : Assassin classes.
|
Template:Illust
|
Template:Item
|
Can't be destroyed.
Reduces damage taken from medium and large enemies by 10%.
If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, reduces delay after skill by 10%.
Class: Two-handed Axe
Attack: 400
Weight: 450
Weapon Level: 4
Required Level: 130
Usable Jobs: Mechanic
|
Template:Illust
|
Template:Item
|
ATK + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases Template:Skill List damage by 20%.
If refine rate is 11 or higher, reduces cooldown of Template:Skill List by 5 seconds.
Class: Rifle
Attack: 250
Weight: 100
Weapon Level: 4
Required Level: 130
Usable Jobs: Gunslinger classes.
|
Template:Illust
|
Template:Item
|
MATK + 150.
Increases physical and magical damage against shadow and undead property enemies by 5%.
If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 10%.
If refine rate is 9 or higher, increases Template:Skill List damage by 20%.
If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 10%.
Class: Dagger
Attack: 150
Weight: 90
Weapon Level: 4
Required Level: 130
Usable Jobs: Ninja classes
|
Template:Illust
|
Template:Item
|
ATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases damage against small and medium size enemies by 20%.
If refine rate is 11 or higher, increases critical damage by 20%.
Class: Book
Attack: 180
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Sage classes, Priest classes, Star Gladiator classes
|
Template:Illust
|
Template:Item
|
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Template:Skill List damage by 20%.
If refine rate is 11 or higher, increases Template:Skill List damage by additional 15%.
Class: One-hand Spear
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 130
Usable Jobs: Royal Guard
|
Illusion Armors
Illusion Armors can be obtained by exchanging 50 Template:Item List nro, with Elyumina.
You can choose the exact piece you want.
Image
|
Name
|
Description
|
Template:Illust
|
Template:Item
|
ATK + 100.
ATK + 10 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
When equipped with Template:Item List nro, ATK + 50.
When equipped with Template:Item List nro, reduces delay after skill by 10%.
Class: Armor
Defense: 105
Weight: 100
Required Level: 130
Jobs: All
|
Template:Illust
|
Template:Item
|
MATK + 100.
MATK + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
When equipped with Template:Item List nro, increases attack speed (reduces delay after attack by 10%).
When equipped with Template:Item List nro, MATK + 50.
Class: Armor
Defense: 105
Weight: 100
Required Level: 130
Jobs: All
|
Template:Illust
|
Template:Item
|
MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
When equipped with Template:Item List nro, increases critical damage by 10%.
When equipped with Template:Item List nro, reduces variable casting time by 10%.
Class: Garment
Defense: 50
Weight: 90
Required Level: 130
Jobs: All
|
Template:Illust
|
Template:Item
|
MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 5%.
When equipped with Template:Item List nro, increases long ranged physical damage by 10%.
When equipped with Template:Item List nro, increases all properties magic damage by 10%.
Class: Garment
Defense: 50
Weight: 90
Required Level: 130
Jobs: All
|
Template:Illust
|
Template:Item
|
MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
When equipped with Template:Item List nro, ATK + 5%.
When equipped with Template:Item List nro, increases attack speed (reduces delay after attack by 5%).
Class: Shoes
Defense: 20
Weight: 50
Required Level: 130
Jobs: All
|
Template:Illust
|
Template:Item
|
MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases increases all properties magic damage by 5%.
When equipped with Template:Item List nro, MaxSP + 5%.
When equipped with Template:Item List nro, MATK + 5%.
Class: Shoes
Defense: 20
Weight: 50
Required Level: 130
Jobs: All
|
Template:Illust
|
Template:Item
|
ATK + 5%.
Class: Accessory (Right)
Defense: 0
Weight: 10
Required Level: 130
Jobs: All
|
Template:Illust
|
Template:Item
|
ATK + 5%.
Class: Accessory (Left)
Defense: 0
Weight: 10
Required Level: 130
Jobs: All
|
Template:Illust
|
Template:Item
|
MATK + 5%.
Class: Accessory (Right)
Defense: 0
Weight: 10
Required Level: 130
Jobs: All
|
Template:Illust
|
Template:Item
|
MATK + 5%.
Class: Accessory (Left)
Defense: 0
Weight: 10
Required Level: 130
Jobs: All
|
Equipment Enchanting
OS Weapons
OS Weapons can receive random enchants, through Weapon Modifiers. They can be obtained by exchanging 5 Template:Item List nro or at the price of 1,000,000 zeny, with the Rebellion Template:NaviLink.
You are able to choose between a Physical or Magical type of Weapon Modifications. Once you've chosen a category, you will get an enchant tier at random:
- Normal Weapon Modifier
- Advanced Weapon Modifier
- Special Weapon Modifier
Using a Weapon Modifier will open up an enchanting window that will list every OS Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
Physical based Weapon Modifiers
Template:Item List nro
|
1st Enchant
|
2nd Enchant
|
- Increases damage to Water property enemies by 3~15%
- Increases damage to Earth property enemies by 3~15%
- Increases damage to Fire property enemies by 3~15%
- Increases damage to Wind property enemies by 3~15%
- Increases damage to Poison property enemies by 3~15%
- Increases damage to Holy property enemies by 3~15%
- Increases damage to Shadow property enemies by 3~15%
- Increases damage to Ghost property enemies by 3~15%
- Increases damage to Undead property enemies by 3~15%
- Atk + 5~20
- Atk + 1~5%
- Hit + 3~10
- Crit + 3~10
|
- Increases damage to Formless race enemies by 3~10%
- Increases damage to Undead race enemies by 3~10%
- Increases damage to Brute race enemies by 3~10%
- Increases damage to Plant race enemies by 3~10%
- Increases damage to Insect race enemies by 3~10%
- Increases damage to Fish race enemies by 3~10%
- Increases damage to Demon race enemies by 3~10%
- Increases damage to Demi-Human race enemies by 3~10%
- Increases damage to Angel race enemies by 3~10%
- Increases damage to Dragon race enemies by 3~10%
- Increases damage to small size enemies by 3~10%
- Increases damage to medium size enemies by 3~10%
- Increases damage to large size enemies by 3~10%
- Increases ASPD by 3~10%
- Increases ASPD by 1
- Increases flee by 5~15
- Increases critical damage by 3~10%
- Increases long-range damage by 3~10%
|
Template:Item List nro
|
1st Enchant
|
2nd Enchant
|
- Increases damage to Water property enemies by 3~20%
- Increases damage to Earth property enemies by 3~20%
- Increases damage to Fire property enemies by 3~20%
- Increases damage to Wind property enemies by 3~20%
- Increases damage to Poison property enemies by 3~20%
- Increases damage to Holy property enemies by 3~20%
- Increases damage to Shadow property enemies by 3~20%
- Increases damage to Ghost property enemies by 3~20%
- Increases damage to Undead property enemies by 3~20%
- Atk + 15~40
- Atk + 1~10%
- Hit + 3~15
- Crit + 3~15
|
- Increases damage to Formless race enemies by 3~15%
- Increases damage to Undead race enemies by 3~15%
- Increases damage to Brute race enemies by 3~15%
- Increases damage to Plant race enemies by 3~15%
- Increases damage to Insect race enemies by 3~15%
- Increases damage to Fish race enemies by 3~15%
- Increases damage to Demon race enemies by 3~15%
- Increases damage to Demi-Human race enemies by 3~15%
- Increases damage to Angel race enemies by 3~15%
- Increases damage to Dragon race enemies by 3~15%
- Increases damage to small size enemies by 3~15%
- Increases damage to medium size enemies by 3~15%
- Increases damage to large size enemies by 3~15%
- Increases ASPD by 3~15%
- Increases ASPD by 1
- Increases flee by 5~30
- Increases critical damage by 3~15%
- Increases long-range damage by 3~15%
- Decreases SP consumption by 1~5%
|
Template:Item List nro
|
1st Enchant
|
2nd Enchant
|
- Increases damage to Water property enemies by 5~25%
- Increases damage to Earth property enemies by 5~25%
- Increases damage to Fire property enemies by 5~25%
- Increases damage to Wind property enemies by 5~25%
- Increases damage to Poison property enemies by 5~25%
- Increases damage to Holy property enemies by 5~25%
- Increases damage to Shadow property enemies by 5~25%
- Increases damage to Ghost property enemies by 5~25%
- Increases damage to Undead property enemies by 5~25%
- Atk + 20~60
- Atk + 3~15%
- Hit + 3~20
- Crit + 3~20
|
- Increases damage to Formless race enemies by 3~20%
- Increases damage to Undead race enemies by 3~20%
- Increases damage to Brute race enemies by 3~20%
- Increases damage to Plant race enemies by 3~20%
- Increases damage to Insect race enemies by 3~20%
- Increases damage to Fish race enemies by 3~20%
- Increases damage to Demon race enemies by 3~20%
- Increases damage to Demi-Human race enemies by 3~20%
- Increases damage to Angel race enemies by 3~20%
- Increases damage to Dragon race enemies by 3~20%
- Increases damage to small size enemies by 3~20%
- Increases damage to medium size enemies by 3~20%
- Increases damage to large size enemies by 3~20%
- Increases ASPD by 3~20%
- Increases ASPD by 1~2
- Increases flee by 5~45
- Increases critical damage by 3~20%
- Increases long-range damage by 3~20%
- Decreases SP consumption by 1~10%
- Weapon cannot be broken in battle.
|
Magical based Weapon Modifiers
Template:Item List nro
|
1st Enchant
|
2nd Enchant
|
- Increases magical damage to Water property enemies by 3~15%
- Increases magical damage to Earth property enemies by 3~15%
- Increases magical damage to Fire property enemies by 3~15%
- Increases magical damage to Wind property enemies by 3~15%
- Increases magical damage to Poison property enemies by 3~15%
- Increases magical damage to Holy property enemies by 3~15%
- Increases magical damage to Shadow property enemies by 3~15%
- Increases magical damage to Ghost property enemies by 3~15%
- Increases magical damage to Undead property enemies by 3~15%
- Matk + 5~20
- Matk + 1~5%
- Increases ASPD by 3~10%
|
- Increases magical damage to Formless race enemies by 3~10%
- Increases magical damage to Undead race enemies by 3~10%
- Increases magical damage to Brute race enemies by 3~10%
- Increases magical damage to Plant race enemies by 3~10%
- Increases magical damage to Insect race enemies by 3~10%
- Increases magical damage to Fish race enemies by 3~10%
- Increases magical damage to Demon race enemies by 3~10%
- Increases magical damage to Demi-Human race enemies by 3~10%
- Increases magical damage to Angel race enemies by 3~10%
- Increases magical damage to Dragon race enemies by 3~10%
- Increases magical damage to small size enemies by 3~10%
- Increases magical damage to medium size enemies by 3~10%
- Increases damage against large size enemies by 3~10%
- Increases ASPD by 1
- Increases flee by 5~15
- Decreases variable cast time by 3~10%
|
Template:Item List nro
|
1st Enchant
|
2nd Enchant
|
- Increases magical damage to Water property enemies by 3~20%
- Increases magical damage to Earth property enemies by 3~20%
- Increases magical damage to Fire property enemies by 3~20%
- Increases magical damage to Wind property enemies by 3~20%
- Increases magical damage to Poison property enemies by 3~20%
- Increases magical damage to Holy property enemies by 3~20%
- Increases magical damage to Shadow property enemies by 3~20%
- Increases magical damage to Ghost property enemies by 3~20%
- Increases magical damage to Undead property enemies by 3~20%
- Matk + 15~40
- Matk + 1~10%
- Increases ASPD by 3~10%
|
- Increases magical damage to Formless race enemies by 3~15%
- Increases magical damage to Undead race enemies by 3~15%
- Increases magical damage to Brute race enemies by 3~15%
- Increases magical damage to Plant race enemies by 3~15%
- Increases magical damage to Insect race enemies by 3~15%
- Increases magical damage to Fish race enemies by 3~15%
- Increases magical damage to Demon race enemies by 3~15%
- Increases magical damage to Demi-Human race enemies by 3~15%
- Increases magical damage to Angel race enemies by 3~15%
- Increases magical damage to Dragon race enemies by 3~15%
- Increases magical damage to small size enemies by 3~15%
- Increases magical damage to medium size enemies by 3~15%
- Increases magical damage to large size enemies by 3~15%
- Increases ASPD by 1
- Increases flee by 5~30
- Decreases variable cast time by 3~15%
- Decreases SP consumption by 1~5%
|
Template:Item List nro
|
1st Enchant
|
2nd Enchant
|
- Increases magical damage to Water property enemies by 5~25%
- Increases magical damage to Earth property enemies by 5~25%
- Increases magical damage to Fire property enemies by 5~25%
- Increases magical damage to Wind property enemies by 5~25%
- Increases magical damage to Poison property enemies by 5~25%
- Increases magical damage to Holy property enemies by 5~25%
- Increases magical damage to Shadow property enemies by 5~25%
- Increases magical damage to Ghost property enemies by 5~25%
- Increases magical damage to Undead property enemies by 5~25%
- Matk + 20~60
- Matk + 3~15%
- Increases ASPD by 3~10%
|
- Increases magical damage to Formless race enemies by 3~20%
- Increases magical damage to Undead race enemies by 3~20%
- Increases magical damage to Brute race enemies by 3~20%
- Increases magical damage to Plant race enemies by 3~20%
- Increases magical damage to Insect race enemies by 3~20%
- Increases magical damage to Fish race enemies by 3~20%
- Increases magical damage to Demon race enemies by 3~20%
- Increases magical damage to Demi-Human race enemies by 3~20%
- Increases magical damage to Angel race enemies by 3~20%
- Increases magical damage to Dragon race enemies by 3~20%
- Increases magical damage to small size enemies by 3~20%
- Increases magical damage to medium size enemies by 3~20%
- Increases magical damage to large size enemies by 3~20%
- Increases ASPD by 1~2
- Increases flee by 5~45
- Decreases variable cast time by 3~20%
- Decreases SP consumption by 1~10%
- Weapon cannot be broken in battle.
|
Illusion Armors
The Illusion equipments can be enchanted by using Modification Modules, given by Rebellion Template:NaviLink.
You can exchange 30 Template:Item List nro and 5 Template:Item List nro for a random Modification Module.
To apply the Modification Modules, equip the Illusion armor and then speak with RS26 Template:NaviLink. The enchanting process consumes the Modification Module and never fails.
Every Illusion equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times, depending of the equipment piece.
For Legendary Enchants however, only one can be socketed at any given time, even if they're not the same.
The following table lists the available modules, their effects and their enchantment limitations.
Modification Module
|
Modification Orb
|
Effect
|
Location
|
Max Count
|
Common Enchants
|
Template:Item List nro
|
Template:Item List nro
|
Def + 25 If refine rate is 7 or higher, Def + 10 If refine rate is 9 or higher, Def + 10
|
Template:Item List2 Template:Item List2 Template:Item List2 Template:Item List2 Template:Item List2 Template:Item List2
|
3
|
Template:Item List nro
|
Template:Item List nro
|
Mdef + 2 If refine rate is 7 or higher, Mdef + 3 If refine rate is 9 or higher, Mdef + 3
|
Template:Item List nro
|
Template:Item List nro
|
Vit + 3
|
Template:Item List2 Template:Item List2 Template:Item List2 Template:Item List2
|
Template:Item List nro
|
Template:Item List nro
|
Luk + 3
|
Template:Item List nro
|
Template:Item List nro
|
Str + 3
|
Template:Item List2 Template:Item List2
|
Template:Item List nro
|
Template:Item List nro
|
Agi + 3
|
Template:Item List nro
|
Template:Item List nro
|
Int + 3
|
Template:Item List2 Template:Item List2
|
Template:Item List nro
|
Template:Item List nro
|
Dex + 3
|
Rare Enchants
|
Template:Item List nro
|
Template:Item List nro
|
HP recovery + 20%.
|
Template:Item List2 Template:Item List2
|
2
|
Template:Item List nro
|
Template:Item List nro
|
SP recovery + 20%.
|
Template:Item List2 Template:Item List2
|
Template:Item List nro
|
Template:Item List nro
|
MATK +18 Decrease Casting Time by 10%.
|
Template:Item List2 Template:Item List2 Template:Item List2 Template:Item List2
|
1
|
Template:Item List nro
|
Template:Item List nro
|
ASPD + 10%.
|
Template:Item List nro
|
Template:Item List nro
|
Critical damage + 10%, CRI + 4.
|
Template:Item List nro
|
Template:Item List nro
|
Ranged Attack +10%.
|
Template:Item List nro
|
Template:Item List nro
|
MaxHP + 5%. If refine rate is 7 or higher, MaxHP + 500 If refine rate is 9 or higher, additional MaxHP + 750
|
Template:Item List2 Template:Item List2
|
2
|
Template:Item List nro
|
Template:Item List nro
|
MaxSP + 5%. If refine rate is 7 or higher, MaxSP + 100 If refine rate is 9 or higher, additional MaxSP + 150
|
Template:Item List nro
|
Template:Item List nro
|
Increases heal effectiveness by 5%. If refine rate is 7 or higher, increases heal effectiveness by additional 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
|
Template:Item List nro
|
Template:Item List nro
|
Atk + 5%. If refine rate is 7 or higher, Atk + 25. If refine rate is 9 or higher, additional Atk + 25.
|
Template:Item List2 Template:Item List2
|
Template:Item List nro
|
Template:Item List nro
|
Matk + 5%. If refine rate is 7 or higher, Matk + 25. If refine rate is 9 or higher, additional Matk + 25.
|
Template:Item List nro
|
Template:Item List nro
|
Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 2%. If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
|
Template:Item List nro
|
Template:Item List nro
|
ASPD + 1. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%).
|
Template:Item List2 Template:Item List2
|
Template:Item List nro
|
Template:Item List nro
|
Reduces variable casting time by 5%. If refine rate is 7 or higher, reduces variable casting time by additional 3%. If refine rate is 9 or higher, reduces variable casting time by additional 3%.
|
Template:Item List nro
|
Template:Item List nro
|
Cri + 10. If refine rate is 7 or higher, increases critical damage by 5%. If refine rate is 9 or higher, increases critical damage by additional 5%.
|
Unique Enchants
|
Template:Item List nro
|
Template:Item List nro
|
Reduces delay after skill by 5%. If refine rate is 7 or higher, reduces delay after skill by additional 5%. If refine rate is 9 or higher, reduces delay after skill by additional 5%.
|
Template:Item List2 Template:Item List2
|
1
|
Template:Item List nro
|
Template:Item List nro
|
Reduces fixed casting time by 0.3 second. If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second. If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
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Reduces physical and magical damage taken from all property enemies by 5%. If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player).
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Has a 2% chance to restore 2% of damage as HP when dealing physical damage.
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Has a 1% chance to restore 1% of damage as SP when dealing physical damage.
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Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage.
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Has a 1% chance to recover 80 SP per 0.5 second for 10 seconds when dealing magical damage.
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Legendary Enchants
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Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.
[Everlasting Life] Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
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Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.
[Magic Storm] Int + 50, Matk + 15%, Atk - 15% for 10 seconds.
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Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.
[Plunging Shooter] Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
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Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.
[Raging Fight] Str + 50, Atk + 15%, Matk - 15% for 10 seconds.
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Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage.
[Deadly Lightspeed] Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
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Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.
[Good Fortune] Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.
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