Biolab Gear

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You can obtain several items and enchantments via the Bio Labs. Below you can read about the details.

Equipment

Guard & Weird Old Man.
  1. Go to Lighthalzen and walk to the Guard. @navi lighthalzen 267/200 Talk to him until a blue text appears, and he lets you through.
  2. Find the Weird Old Man @navi lighthalzen 342/290 and choose Talk with him.

Currency

To obtain these equipment, you need three type of currencies.

They are dropped by the monsters on Bio Lab Level 2, Level 3 and Level 4.

Template:Item List Template:Item List (Level 3) Template:Item List (Level 4)

Equipment List

Armors
Image Name Price Stats
Template:Item 100 Template:Item List

50 Template:Item List

35 Template:Item List

Reduces damage from big monsters by 5%.

If upgraded to Level 9 or higher, adds

additional 5% reduction.

Template:Item 100 Template:Item List

50 Template:Item List

22 Template:Item List

INT +1, MDEF +2.

If the pure INT is 120, MATK +10, MaxHP +800.

When equipped with Template:Item List,

the Floating Casting for Jack Frost, Frost

Misty, and Storm Gust will be reduced 4 times %

more than shield refining rate.

Template:Item 100 Template:Item List

50 Template:Item List

22 Template:Item List

MDEF +5.

Allows the user to use Level 2 Odin's

Power which increases Atk and Matk by

100 while lowering defense and Mdef

by 20.

Increases effectiveness of your Heal,

Sanctuary and Potion Pitcher by 5%.

Template:Item 300 Template:Item List

300 Template:Item List

400 Template:Item List

Possible to use Cicada Skin Shed

Level 1.

Increase cooldown by 30sec of the skill,

2 times more on SP consumption of all

skills when equipped.

Upon de-equipping SP -1200.

Template:Item 100 Template:Item List

50 Template:Item List

35 Template:Item List

MaxSP +20, CRIT +3.

When equipped with Krishna, increases

ATK +50, attack power 50% increase on

Sonic Blow, FLEE - 30.

When equipped with Chakram, increases

CRI +4, and 40% of critical attack power,

MaxHP - 10%.

Template:Item 100 Template:Item List

50 Template:Item List

30 Template:Item List

DEX + 1, MaxSP + 30.

When equipped a Scalpel while killing

Demi-human or Animal enemies, drops

'Immortal Heart' or 'Alcohol' at a certain rate.

This rate increases depending on the refine level.

Template:Item 300 Template:Item List

300 Template:Item List

400 Template:Item List

If base Lv. 150, All Stats +2.

If Swordsman, Merchant, Thief class, ATK + 8%.

If Mage or Acolyte, MATK + 8%, increase 7%

of heal amount.

If Archer, DEX +3, increase long distance

physical attack power 10%.

Weapons
Image Name Price Stats
Template:Item 50 Template:Item List

100 Template:Item List

10 Template:Item List

Increases Hit Success rate depending on Base Luck.
Template:Item 50 Template:Item List

100 Template:Item List

85 Template:Item List

Increases damage to Demihuman monsters by 50%.

Increases damage of Cross Impact by 30%.

Decreases Flee by 30.

Template:Item 50 Template:Item List

100 Template:Item List

35 Template:Item List

Adds Ignition status while attacking

physically while risking being burned as well.

Not possible to destroy.

Template:Item 50 Template:Item List

100 Template:Item List

35 Template:Item List

Has a chance of casting Cold slower on

the target while physically attacking

while risking being cast on yourself.

Template:Item 50 Template:Item List

100 Template:Item List

40 Template:Item List

Decreases MaxSP by 100.

Increases damage of Cannon Spear by 13%

and increases with each refine level.

Template:Item 300 Template:Item List

300 Template:Item List

400 Template:Item List

ASPD -10, when you de-equip SP -600.

Adds 20 sec on delay for reuse of

Clashing Spiral.

When pure STR is over 120, adds ATK 300.

Template:Item 50 Template:Item List

100 Template:Item List

40 Template:Item List

Increases damage from Diamond Dust

and Cold Bolt spells depending on

refine level as well as increasing

SP consumption.

MATK +160.

Template:Item 50 Template:Item List

100 Template:Item List

40 Template:Item List

A staff that increases the potency of

Heal and Archbishop Healing skills while

increasing SP consumption depending on

refine level.

MATK +160.

Template:Item 50 Template:Item List

100 Template:Item List

35 Template:Item List

Has a chance of activating freeze status

while physically attacking and increases

the chance with each refine level.

MATK +80.

Template:Item 50 Template:Item List

100 Template:Item List

35 Template:Item List

Has a chance of activating curse status

while physically attacking and increases

the chance with each refine level.

MATK +80.

Template:Item 50 Template:Item List

100 Template:Item List

40 Template:Item List

When dealing melee physical damage,

has a chance to autospell Hell Inferno Lv1.

Increased refine rate increases the chance

of activation.

Template:Item 50 Template:Item List

100 Template:Item List

35 Template:Item List

Increases the damage of Triangle Shot

depending on refine level as well as

increasing SP consumption of the skill.

Template:Item 50 Template:Item List

100 Template:Item List

35 Template:Item List

Increases the damage of Arrow Storm depending

on refine level as well as increasing SP

consumption of the skill.

If Base AGI is 120, adds 1 ASPD.

Template:Item 50 Template:Item List

100 Template:Item List

35 Template:Item List

Has a chance of activating Fiber Lock

while attacking.

Enchantment

Template:NoTemplate:Yes
Can Break Can Be Reset Cost
File:Bloodthirst.png Template:Item

File:Willofwarrior.pngTemplate:Item

Secret tunnel & Sorcerer.
  1. Warp to Dungeons > Bio Lab. Go to the second floor.
  2. Go to the south-east dormitories @navi lhz_dun02 206/33. (See map on the right.)
  3. There will be a tunnel in the south-west corner.
  4. Enter the tunnel, go south, east and enter the warp.
  5. Talk to the Sorcerer @navi lhz_cube 233/24 and choose Here you are, sir.

There are a few rules you must keep in mind:

  • You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).
  • Enchants can be reset separately.
  • You must be wearing the equipment to enchant it.

Currency

Name Description
10 Template:Item List Reset enchantment.
10 Template:Item List Enchants the 3rd slot.
10 Template:Item List Enchants the 4th slot.

Enchant List

Weapon Enchants
Type Level
Template:Item List 1~3
Template:Item List 1~3
Template:Item List 1~3
Template:Item List 1~3
Template:Item List 1~3
Template:Item List 1~3
Template:Item List 1~3
Template:Item List 1~3
Template:Item List 1~3
Template:Item List 1~3
Template:Item List 1
Armor Enchants
Type Level
Template:Item List 1~3
Template:Item List 1~3
Template:Item List 1~3
Template:Item List 1~3
Template:Item List 1~3
Template:Item List 1~3
Template:Item List 3, 6, 9, 12
Template:Item List 2, 4, 6, 8, 10
Template:Item List 100, 200, 300
Template:Item List 50
Template:Item List 1, 3, 6