Brilliant Light Weapons

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Revision as of 03:36, 31 July 2024 by Randomced859 (talk | contribs) (→‎Weapons: Fixed)
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Weapons

You can buy those weapons at NPC Govil (tha_t12 122, 88).
Costs:

Item Hammer Shop Materials Item consumed Refine Change
All refined +9 ~ +11 Brilliant Light Weapons 1x 102072.png Good Weapon Refine Hammer (102072) 177x 1000263.png Fragment of Good Will (1000263)
10x 1005.png Hammer of Blacksmith (1005)
25x 984.png Oridecon (984)
1x 4267.png Explosion Card (4267)
1x 4685.png Magaleta Sorin Card (4685)
100x 1000263.png Fragment of Good Will (1000263) +1
Brilliant Light Weapons:
530045.png Holy Light Spear [2] (530045)
ItemID: 530045
_______________________
A one-handed spear whose divine power has increased by defeating demons for a long time.
_______________________
ATK +5%, POW +2
Increases damage of Overslash by 5%.
_______________________
Refine Level +5:
Increases damage of Overslash by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Overslash by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Overslash by additional 5%.
Increases Melee Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Spear
Attack: 210
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Imperial Guard
590045.png Punish Scepter [2] (590045)
ItemID: 590045
_______________________
A scepter said to be used to slay demons with evil energy.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2
Increases damage of Third Punish by 5%.
_______________________
Refine Level +5:
Increases damage of Third Punish by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Third Punish by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Third Punish by additional 5%.
Increases damage of First Brand by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Mace
Attack: 210
Weight: 150
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Inquisitor
550094.png Soul Liberator [2] (550094)
ItemID: 550094
_______________________
A one-handed staff with the ability to liberate the soul.
_______________________
Indestructible in battle
_______________________
MATK +220
MATK +5%, SPL +2
Increases damage of Talisman of Four Bearing God by 5%.
_______________________
Refine Level +5:
Increases damage of Talisman of Four Bearing God by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
Refine Level +9:
Increases damage of Talisman of Four Bearing God by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Talisman of Four Bearing God by additional 5%.
Increases damage of Talisman of Red Phoenix by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with every element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Staff
Attack: 70
Weight: 110
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Soul Ascetic
500063.png Guardian Saber [2] (500063)
ItemID: 500063
_______________________
A sword given to those who protect it.
_______________________
ATK +5%, POW +2
Increases damage of Shield Chain Rush by 5%.
_______________________
Refine Level +5:
Increases damage of Shield Chain Rush by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Shield Chain Rush by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Shield Chain Rush by additional 5%.
Increases damage of Spiral Pierce Max by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Sword
Attack: 210
Weight: 110
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Hyper Novice
800027.png Devil Hunter [2] (800027)
ItemID: 800027
_______________________
A revolver that has killed countless demons.
_______________________
ATK +5%, CON +2
Increases damage of Magazine for One by 5%.
_______________________
Refine Level +5:
Increases damage of Magazine for One by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Magazine for One by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Magazine for One by additional 5%.
Increases Critical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Revolver
Attack: 250
Weight: 170
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Night Watch
550088.png Saint Bringer [2] (550088)
ItemID: 550088
_______________________
A staff for guides on the path of the divine light.
_______________________
Indestructible in battle
_______________________
MATK +220
MATK +5%, SPL +2
Increases damage of Framen by 5%.
_______________________
Refine Level +5:
Increases damage of Framen by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Holy element by 5%.
_______________________
Refine Level +9:
Increases damage of Framen by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Framen by additional 5%.
Increases damage of Arbitrium by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Holy element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Staff
Attack: 60
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Cardinal
830026.png Lightning Splatter [2] (830026)
ItemID: 830026
_______________________
A gatling gun used by the Knights of Light.
_______________________
ATK +5%, CON +2
Increases damage of Magazine for One by 5%.
_______________________
Refine Level +5:
Increases damage of Magazine for One by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Magazine for One by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Magazine for One by additional 5%.
Increases Ranged Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Gatling Gun
Attack: 295
Weight: 300
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Night Watch
540055.png Origin of Life [2] (540055)
ItemID: 540055
_______________________
A tablet meaning that the beginning of light is the source of recorded life.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2.
Increases damage of Noon Blast by 5%.
_______________________
Refine Level +5:
Increases damage of Noon Blast by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Noon Blast by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Noon Blast by additional 5%.
Increases damage of Sunset Blast by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Book
Attack: 200
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Sky Emperor
550116.png Lightforce Foxtail Wand [2] (550116)
ItemID: 550116
_______________________
A foxtail wand that radiates energy of light.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2
Increases damage of Chulho Sonic Claw by 5%.
_______________________
Refine Level +5:
Increases damage of Chulho Sonic Claw by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Chulho Sonic Claw by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Chulho Sonic Claw by additional 5%.
Increases damage of Hogogong Strike by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Staff
Attack: 330
Weight: 150
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Spirit Handler
820021.png Lord of Glory [2] (820021)
ItemID: 820021
_______________________
A shotgun with brilliant glory.
_______________________
ATK +5%, CON +2
Deals Splash Damage.
Increases damage of The Vigilante at Night by 5%.
_______________________
Refine Level +5:
Increases damage of The Vigilante at Night by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of The Vigilante at Night by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of The Vigilante at Night by additional 5%.
Increases Ranged Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Shotgun
Attack: 280
Weight: 230
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Night Watch
650034.png Huuma Shuriken Brilliance [2] (650034)
ItemID: 650034
_______________________
A huuma shuriken that emits light imbued with holy power.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2
Increases damage of Huuma Shuriken - Construct by 5%.
_______________________
Refine Level +5:
Increases damage of Huuma Shuriken - Construct by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Huuma Shuriken - Construct by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Huuma Shuriken - Construct by additional 5%.
Increases damage of Huuma Shuriken - Grasp by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Ranged Damage against enemies of every size +10%.
_______________________
[Grade B]:
Ranged Damage against enemies of every race +10%.
_______________________
[Grade A]:
Ranged Damage against enemies of every element +10%.
_______________________
Type: Huuma Shuriken
Attack: 330
Weight: 260
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Shinkiro, Shiranui
510092.png Holy Light Dagger [2] (510092)
ItemID: 510092
_______________________
A dagger imbued with holy power used for self-defense.
_______________________
ATK +5%, POW +2
Increases damage of Abyss Dagger by 5%.
_______________________
Refine Level +5:
Increases damage of Abyss Dagger by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Abyss Dagger by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Abyss Dagger by additional 5%.
Increases damage of Deft Stab by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 5%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Dagger
Attack: 205
Weight: 80
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Abyss Chaser
640037.png Destiny Staff [2] (640037)
ItemID: 640037
_______________________
A two-handed staff with the power to choose fate.
_______________________
Indestructible in battle
_______________________
MATK +290
MATK +5%, SPL +2
Increases damage of Frozen Slash by 5%.
_______________________
Refine Level +5:
Increases damage of Frozen Slash by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Water element by 5%.
_______________________
Refine Level +9:
Increases damage of Frozen Slash by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Frozen Slash by additional 5%.
Increases damage of Rain of Crystal by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Water element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: Two-Handed Staff
Attack: 110
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Arch Mage
610045.png Shining Light Katar [2] (610045)
ItemID: 610045
_______________________
A katar infused with the power of radiant light to fight the devil.
_______________________
ATK +5%, POW +2.
Increases damage of Eternal Slash by 5%.
_______________________
Refine Level +5:
Increases damage of Eternal Slash by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Eternal Slash by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Eternal Slash by additional 5%.
Increases damage of Savage Impact by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Katar
Attack: 290
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Shadow Cross
840021.png Justice Bomber [2] (840021)
ItemID: 840021
_______________________
A grenade launcher of justice that punishes evil.
_______________________
ATK +5%, CON +2
Increases damage of Wild Fire by 5%.
_______________________
Refine Level +5:
Increases damage of Wild Fire by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Wild Fire by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Wild Fire by additional 5%.
Increases Ranged Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Grenade Launcher
Attack: 330
Weight: 260
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Night Watch
630027.png Jupiter Spear [2] (630027)
ItemID: 630027
_______________________
A holy two-handed spear made after the weapon used by the ancient gods.
_______________________
MaxHP +5%, POW +2.
Increases damage of Dragonic Breath by 5%.
_______________________
Refine Level +5:
Increases damage of Dragonic Breath by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Dragonic Breath by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Dragonic Breath by additional 5%.
Increases damage of Madness Crusher by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Two-Handed Spear
Attack: 300
Weight: 500
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Dragon Knight
570037.png Light Power Harp [2] (570037)
ItemID: 570037
_______________________
An instrument that absorbs light and emits it as music.
_______________________
ATK +5%, CON +2
Increases damage of Rythm Shooting by 5%.
_______________________
Refine Level +5:
Increases damage of Rythm Shooting by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Rythm Shooting by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Rythm Shooting by additional 5%.
Increases damage of Rose Blossom by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Musical Instrument
Attack: 200
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Troubadour
500066.png Victory Sword [2] (500066)
ItemID: 500066
_______________________
A one-handed sword containing the power of a hero who won the battle.
_______________________
ATK +5%, POW +2
Increases damage of Explosive Powder by 5%.
_______________________
Refine Level +5:
Increases damage of Explosive Powder by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Explosive Powder by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Explosive Powder by additional 5%.
Increases Melee Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 5%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Sword
Attack: 210
Weight: 150
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Biolo
700065.png Angel Wing Bow [2] (700065)
ItemID: 700065
_______________________
A bow made of angel wings.
_______________________
Indestructible in battle
_______________________
ATK +5%, CON +2
Increases damage of Crescive Bolt by 5%.
_______________________
Refine Level +5:
Increases damage of Crescive Bolt by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Crescive Bolt by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Crescive Bolt by additional 5%.
Increases damage of Gale Storm by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Bow
Attack: 290
Weight: 150
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Wind Hawk
810027.png Last Dawn [2] (810027)
ItemID: 810027
_______________________
A rifle that does not lose its luster until the final battle.
_______________________
ATK +5%, CON +2
Increases damage of Spiral Shooting by 5%.
_______________________
Refine Level +5:
Increases damage of Spiral Shooting by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Spiral Shooting by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Spiral Shooting by additional 5%.
Increases damage of Only One Bullet by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Rifle
Attack: 265
Weight: 170
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Night Watch
540060.png Blessed Bible [2] (540060)
ItemID: 540060
_______________________
A bible blessed by the priests.
_______________________
Indestructible in battle
_______________________
MATK +220
MATK +5%, SPL +2
Increases damage of Diamond Storm by 5%.
_______________________
Refine Level +5:
Increases damage of Diamond Storm by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Water and Earth element by 5%.
_______________________
Refine Level +9:
Increases damage of Diamond Storm by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Diamond Storm by additional 5%.
Increases damage of Terra Drive by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Water and Earth element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: Book
Attack: 60
Weight: 80
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Elemental Master
580038.png Light Power Spark [2] (580038)
ItemID: 580038
_______________________
A whip that releases the power of light.
_______________________
ATK +5%, CON +2
Increases damage of Rythm Shooting by 5%.
_______________________
Refine Level +5:
Increases damage of Rythm Shooting by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Rythm Shooting by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Rythm Shooting by additional 5%.
Increases damage of Rose Blossom by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Whip
Attack: 200
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Trouvere
620022.png Divine Buster [2] (620022)
ItemID: 620022
_______________________
A two-handed axe with holy power used by the leader of the Holy Knights.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2.
Increases damage of Mighty Smash by 5%.
_______________________
Refine Level +5:
Increases damage of Mighty Smash by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Mighty Smash by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Mighty Smash by additional 5%.
Increases damage of Axe Stomp by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
[Grade C]:
Physical Damage against enemies of every size +10%.
[Grade B]:
Physical Damage against enemies of every race +10%.
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Two-Handed Axe
Attack: 330
Weight: 660
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Meister

Enchantment

Target Items Slot 3 Slot 4 Reset Process
All Brilliant Light Weapons 1x 7925.png Powerful Dimensional Essence (7925)
250x 1000263.png Fragment of Good Will (1000263)
and
3,000,000 zeny
150x 1000263.png Fragment of Good Will (1000263)
and
1,500,000 zeny
20x 1000263.png Fragment of Good Will (1000263)
and
1,000,000 zeny
100% Chance

Slot 3 Enchants

Enchants Upgrade Options
Materials Level 2 Materials Level 3 Materials Level 4 Materials Level 5
4832.png Expert Archer Lv1 (4832)
ItemID: 4832
_______________________
Increases Ranged Physical Damage by 2%.
+
50x 1000263.png Fragment of Good Will (1000263)
4833.png Expert Archer Lv2 (4833)
ItemID: 4833
_______________________
Increases Ranged Physical Damage by 4%.
+
55x 1000263.png Fragment of Good Will (1000263)
4834.png Expert Archer Lv3 (4834)
ItemID: 4834
_______________________
Increases Ranged Physical Damage by 6%.
+
1x 7925.png Powerful Dimensional Essence (7925)
60x 1000263.png Fragment of Good Will (1000263)
4835.png Expert Archer Lv4 (4835)
ItemID: 4835
_______________________
Increases Ranged Physical Damage by 8%.
+
1x 7925.png Powerful Dimensional Essence (7925)
65x 1000263.png Fragment of Good Will (1000263)
1x 1000874.png Enchant Ticket (1000874)
4836.png Expert Archer Lv5 (4836)
ItemID: 4836
_______________________
Increases Ranged Physical Damage by 10%.
311389.png Expert Magician Lv1 (311389)
ItemID: 311389
_______________________
Increases Magical Damage with every element by 2%.
311390.png Expert Magician Lv2 (311390)
ItemID: 311390
_______________________
Increases Magical Damage with every element by 4%.
311391.png Expert Magician Lv3 (311391)
ItemID: 311391
_______________________
Increases Magical Damage with every element by 6%.
311392.png Expert Magician Lv4 (311392)
ItemID: 311392
_______________________
Increases Magical Damage with every element by 8%.
311393.png Expert Magician Lv5 (311393)
ItemID: 311393
_______________________
Increases Magical Damage with every element by 10%.
311384.png Expert Fighter Lv1 (311384)
ItemID: 311384
_______________________
Increases Melee Physical Damage by 2%.
311385.png Expert Fighter Lv2 (311385)
ItemID: 311385
_______________________
Increases Melee Physical Damage by 4%.
311386.png Expert Fighter Lv3 (311386)
ItemID: 311386
_______________________
Increases Melee Physical Damage by 6%.
311387.png Expert Fighter Lv4 (311387)
ItemID: 311387
_______________________
Increases Melee Physical Damage by 8%.
311388.png Expert Fighter Lv5 (311388)
ItemID: 311388
_______________________
Increases Melee Physical Damage by 10%.

Slot 4 Enchants

Enchants Upgrade Options
Materials Level 2 Materials Level 3 Materials Level 4 Materials Level 5
311400.png Caster Lv1 (311400)
ItemID: 311400
_______________________
Decreases Variable Casting Time by 2%.
+
40x 1000263.png Fragment of Good Will (1000263)
311401.png Caster Lv2 (311401)
ItemID: 311401
_______________________
Decreases Variable Casting Time by 4%.
+
45x 1000263.png Fragment of Good Will (1000263)
311402.png Caster Lv3 (311402)
ItemID: 311402
_______________________
Decreases Variable Casting Time by 6%.
+
1x 7925.png Powerful Dimensional Essence (7925)
50x 1000263.png Fragment of Good Will (1000263)
311403.png Caster Lv4 (311403)
ItemID: 311403
_______________________
Decreases Variable Casting Time by 8%.
+
1x 7925.png Powerful Dimensional Essence (7925)
55x 1000263.png Fragment of Good Will (1000263)
1x 1000874.png Enchant Ticket (1000874)
311404.png Caster Lv5 (311404)
ItemID: 311404
_______________________
Decreases Variable Casting Time by 10%.
311395.png Hit Plus Lv1 (311395)
ItemID: 311395
_______________________
HIT +5
Perfect HIT +3%
311396.png Hit Plus Lv2 (311396)
ItemID: 311396
_______________________
HIT +10
Perfect HIT +6%
311397.png Hit Plus Lv3 (311397)
ItemID: 311397
_______________________
HIT +15
Perfect HIT +9%
311398.png Hit Plus Lv4 (311398)
ItemID: 311398
_______________________
HIT +20
Perfect HIT +12%
311399.png Hit Plus Lv5 (311399)
ItemID: 311399
_______________________
HIT +25
Perfect HIT +15%
4869.png After Attack Delay Lv1 (4869)
ItemID: 4869
_______________________
Decreases After Attack Delay by 4%.
4872.png After Attack Delay Lv2 (4872)
ItemID: 4872
_______________________
Decreases After Attack Delay by 6%.
4873.png After Attack Delay Lv3 (4873)
ItemID: 4873
_______________________
Decreases After Attack Delay by 8%.
4881.png After Attack Delay Lv4 (4881)
ItemID: 4881
_______________________
Decreases After Attack Delay by 10%.
311394.png After Attack Delay Lv5 (311394)
ItemID: 311394
_______________________
Increases Attack Speed by 10%.
ASPD +1
4818.png Sharp Lv1 (4818)
ItemID: 4818
_______________________
CRI +6
HIT +2
4817.png Sharp Lv2 (4817)
ItemID: 4817
_______________________
CRI +9
HIT +3
4816.png Sharp Lv3 (4816)
ItemID: 4816
_______________________
CRI +12
HIT +4
4843.png Sharp Lv4 (4843)
ItemID: 4843
_______________________
CRI +14
HIT +5
4844.png Sharp Lv5 (4844)
ItemID: 4844
_______________________
CRI +15
HIT +6