Biolab Gear
You can obtain several items and enchantments via the Bio Labs. Below you can read about the details.
Equipment
![](/images/7/7d/Biolab1.png)
- Go to Lighthalzen and walk to the Guard. (lighthalzen 267, 200) Talk to him until a blue text appears, and he lets you through.
- Find the Weird Old Man (lighthalzen 342, 290) and choose Talk with him.
Currency
To obtain these equipment, you need three type of currencies.
They are dropped by the monsters on Bio Lab Level 2, Level 3 and Level 4.
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Equipment List
Armors | ||
Name | Price | Description |
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100 ![]() 50 35 |
ItemID: 2160 _______________________ Made similar to a Giant's shield that was an Ancient Temple guardian. _______________________ Decreases damage taken from Large size by 5%. _______________________ Refine Level +9: Decreases damage taken from Large size by 5%. _______________________ Type: Shield Defense: 130 Weight: 280 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 100 Rune Knight and Royal Guard |
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100 ![]() 50 22 |
ItemID: 2161 _______________________ One of Geffenia's secret treasures. There are not many people who can use this shield's magic. _______________________ INT +1 MDEF +2 _______________________ Base INT at least 120: MATK +10 MaxHP +800 _______________________ When equipped with Lacryma Stick: Decreases Variable Casting Time of Jack Frost, Frost Misty and Storm Gust by (4*Shield Refine Level)%. _______________________ Type: Shield Defense: 30 Weight: 100 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 100 Warlock |
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100 ![]() 50 22 |
ItemID: 2162 _______________________ An ancient book of sacred songs handed down in the cathedral. _______________________ MDEF +5 _______________________ Enables the use of Level 2 Odin's Power. _______________________ Increases Healing skills effectiveness by 5%. _______________________ Type: Shield Defense: 20 Weight: 50 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 140 Archbishop |
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300 ![]() 300 400 |
ItemID: 2582 _______________________ This wide Manteau carries with it the meaning of Salvation. _______________________ Enables the use of Level 1 Cicada Skin Shed. Increases Cicada Skin Shed skill cooldown by 30 secs. _______________________ Increases SP Consumption by 100%. Drains SP by 1200 when this garment unequipped. _______________________ Type: Garment Defense: 1 Weight: 40 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 130 Warlock and Archbishop |
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100 ![]() 50 35 |
ItemID: 2892 _______________________ A glove designed to defend and attack at the same time. _______________________ MaxSP +20 DEF +3 CRI +3 _______________________ When equipped with Krishna: ATK +50 FLEE -30 Increases damage of Sonic Blow by 50%. _______________________ When equipped with Cakram: MaxHP -10% CRI +4 Increases Critical Damage by 40%. _______________________ Type: Accessory Weight: 40 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 100 Guillotine Cross |
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100 ![]() 50 30 |
ItemID: 15044 _______________________ A lab outfit from a student who went crazy while studying Homunculi for too long. _______________________ DEX +1 MaxSP +30 _______________________ When equipped with Scalpel: Random chance a defeated Demi-Human or Brute race will drop Immortal Heart or Alcohol. This rate increases depending on the Refine Level. _______________________ Type: Armor Defense: 66 Weight: 66 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 100 Genetic |
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300 ![]() 300 400 |
ItemID: 18570 _______________________ A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class. _______________________ Base Level at least 150: All Basic Stats +2 _______________________ When equipped by Swordman, Merchant or Thief classes: Increases physical damage against all classes by 8% _______________________ When equipped by Mage or Acolyte classes: MATK +8%. Increases Healing skills effectiveness by 7%. _______________________ When equipped by Archer classes: DEX +3 Increases Ranged Physical Damage by 10%. _______________________ Type: Headgear Defense: 7 Position: Top Weight: 40 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 100 3rd classes |
Armors | ||
Name | Price | Description |
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50 ![]() 100 10 |
ItemID: 1290 _______________________ The Katar used by an assassin who never lose targets in any situation used. He even used his luck to focus on the target. _______________________ Increases HIT by 1 for every 2 LUK. _______________________ Type: Katar Attack: 170 Weight: 120 Weapon Level: 3 _______________________ Requirement: Base Level 100 Guillotine Cross |
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50 ![]() 100 85 |
ItemID: 1291 _______________________ Long ago, a Guillotine Cross used this to kill his betrayer. _______________________ DEX +2 FLEE -30 _______________________ Increases Physical Damage against Demi-Human race by 50%. _______________________ Increases damage of Cross Impact by 30%. _______________________ Type: Katar Attack: 200 Weight: 150 Weapon Level: 4 Enchantable: Yes _______________________ Requirement: Base Level 140 Guillotine Cross |
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50 ![]() 100 35 |
ItemID: 1392 _______________________ A large axe made by a blacksmith from the fires of a volcano. _______________________ Random chance to inflict Burning status on the target or wielder when dealing physical damage. _______________________ Indestructible in battle _______________________ Type: Two-Handed Axe Attack: 250 Weight: 190 Element: Fire Weapon Level: 4 Enchantable: Yes _______________________ Requirement: Base Level 95 Transcendent Swordsman and Merchant |
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50 ![]() 100 35 |
ItemID: 1393 _______________________ An axe made of arctic ice. _______________________ Random chance to inflict Crystallization status on the target or wielder when dealing physical damage. _______________________ Indestructible in battle _______________________ Type: Two-Handed Axe Attack: 250 Weight: 190 Element: Water Weapon Level: 4 Enchantable: Yes _______________________ Requirement: Base Level 95 Transcendent Swordsman and Merchant |
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50 ![]() 100 40 |
ItemID: 1435 _______________________ A very sharp spear made from cranium. _______________________ MaxSP -100 _______________________ Increases damage of Cannon Spear by 10%. _______________________ For each Refine Level: Increases damage of Cannon Spear by 3%. _______________________ Type: One-Handed Spear Attack: 180 Weight: 160 Weapon Level: 4 Enchantable: Yes _______________________ Requirement: Base Level 100 Royal Guard |
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300 ![]() 300 400 |
ItemID: 1490 _______________________ The mini sized version of a spear from the Giants who were guardians in an Ancient temple. _______________________ ASPD -10 _______________________ When you unequip this weapon it will drain SP by 600. _______________________ Increases skill cooldown of Spiral Pierce by 20 seconds. _______________________ Base STR at least 120: ATK +300 _______________________ Type: Two-Handed Spear Attack: 20 Weight: 2000 Weapon Level: 4 Enchantable: Yes _______________________ Requirement: Base Level 140 Rune Knight |
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50 ![]() 100 40 |
ItemID: 1584 _______________________ One of the 4 element magic books which have a High Socerer's study. [Part. ice] _______________________ DEX +1 MATK +160 _______________________ Increases damage of Diamond Dust and Cold Bolt by (3*Refine Level)%. _______________________ Increases SP Consumption of Diamond Dust and Cold Bolt by 5*Refine Level. _______________________ Indestructible in battle _______________________ Type: Book Attack: 100 Weight: 100 Element: Water Weapon Level: 4 Enchantable: Yes _______________________ Requirement: Base Level 100 Sorcerer |
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50 ![]() 100 40 |
ItemID: 1659 _______________________ A staff used for healing skill. _______________________ MATK +160 _______________________ Increases Healing skills effectiveness by (6*Refine Level)%. Increases SP Consumption of Heal, Coluceo Heal and Highness Heal based on Refine Level. _______________________ Indestructible in battle _______________________ Type: One-Handed Staff Attack: 30 Weight: 40 Element: Holy Weapon Level: 4 Enchantable: Yes _______________________ Requirement: Base Level 110 Archbishop |
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50 ![]() 100 35 |
ItemID: 13069 _______________________ Blue dagger that has opposite magic power in. _______________________ MATK +80 _______________________ Random chance to inflict Frozen status when dealing physical damage. Increases the chance with each Refine Level. _______________________ Type: Dagger Attack: 160 Weight: 50 Element: Wind Weapon Level: 4 Enchantable: Yes _______________________ Requirement: Base Level 110 Transcendent Novice, Swordsman, Merchant and Thief |
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50 ![]() 100 35 |
ItemID: 1370 _______________________ A gigantic and ridiculously heavy axe that requires great strength to use it properly. _______________________ Increases After Attack Delay by 40%. _______________________ Increases SP Consumption by 100%. _______________________ Base STR at least 95: ATK +340 Random chance to inflict Stun status on the target when dealing physical damage. Random chance to destroy target's armor when dealing physical damage. _______________________ Type: Two-Handed Axe Attack: 10 Weight: 600 Weapon Level: 4 Can be enchanted by: <NAVI>Mayomayo<INFO>malangdo,213,167,0,100,0,0</INFO></NAVI> _______________________ Requirement: Base Level 80 Swordsman and Merchant |
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50 ![]() 100 40 |
ItemID: 16017 _______________________ A bloodly red cross mace with dark power. The red color looks creepy as if has absorbed blood. _______________________ When dealing melee physical attacks, Random chance to auto-cast Level 1 Hell Inferno. Increases the casting rate of the skill by the Refine Level. _______________________ Type: Mace Attack: 170 Weight: 150 Element: Shadow Weapon Level: 4 Enchantable: Yes _______________________ Requirement: Base Level 100 Transcendent Acolyte |
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50 ![]() 100 35 |
ItemID: 18109 _______________________ A bow developed by thief guild, especially made to fire multiple arrows at a time. _______________________ Increases damage of Triangle Shot by (2*Refine Level)%. Increases SP Consumption of Triangle Shot based on Refine Level. _______________________ Type: Bow Attack: 150 Weight: 110 Weapon Level: 4 Enchantable: Yes _______________________ Requirement: Base Level 100 Shadow Chaser |
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50 ![]() 100 35 |
ItemID: 18110 _______________________ A very sensitive bow to use and it is specialized on fusillade. _______________________ Increases damage of Arrow Storm by (Refine Level*5)%. _______________________ Increases SP Consumption by (Refine Level*5)%. _______________________ Base AGI at least 120: ASPD +1 _______________________ Type: Bow Attack: 160 Weight: 90 Weapon Level: 4 Enchantable: Yes _______________________ Requirement: Base Level 110 Ranger |
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50 ![]() 100 35 |
ItemID: 18111 _______________________ A bow made with a strong stem from the devildom. By using spider web arrow, it ties enemies. _______________________ DEX +1 _______________________ When using physical attacks, it has a chance to auto-cast Level 1 Spider Web with a certain rate. _______________________ Type: Bow Attack: 150 Weight: 150 Weapon Level: 3 Enchantable: Yes _______________________ Requirement: Base Level 120 Ranger, Minstrel and Wanderer |
Enchantment
![](/images/a/a1/Biolab2.png)
- Warp to Dungeons > Bio Lab. Go to the second floor.
- Go to the south-east dormitories (lhz_dun02 206, 33).
- There will be a tunnel in the south-west corner.
- Enter the tunnel, go south, east and enter the warp.
- Talk to the Sorcerer (lhz_cube 233, 24) and choose Here you are, sir.
There are a few rules you must keep in mind:
- You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).
- Enchants can be reset separately.
- You must be wearing the equipment to enchant it.
- Can't Break.
- Can be reset.
- Cost's
Blood Thirst (6470) and
Will of Warrior (6469) .
Currency
Name | Description |
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10 ![]() |
Reset enchantment. |
10 ![]() |
Enchants the 3rd slot. |
10 ![]() |
Enchants the 4th slot. |
Enchant List
Weapon Enchants |
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Armor Enchants |
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