Increases max weight to carry more consuambles and loot!
AGI
Medium
Increases Attack Speed and defends from some statuses
VIT
High
Increases MaxHP and HP Recovery from consumables
INT
Very High
Improves SP Pool and magic attacks, makes cast faster
DEX
High
Makes cast faster, defends from some statuses
LUK
Medium-High
Luck gives almost all what you may want !
TRAITS
Priority
Description
POW
Lowest
No use for magic. Ingnore that
STA
Medium
Increases physical resistance. Stack it for tanking purposes
WIS
Low
Increases magical resistance. It's very important but traits are too rare to invest here
SPL
Highest
Main source of damage output. Max it at all cost!
CON
High
Keep it high to maximize damage output
CRT
Low
Increases incoming heals
Secondary Stats
Cast time = Variable Cast Time + Fixed Cast Time Variable Cast Time = VCT (can be reduced by DEX, INT, equipment, skills...) Fixed Cast Time= FCT (can be reduced by equipment and skills...)
Thus, VCTR and FCTR means the corresponding Reduction of different types of cast time.
After the completion of the cast time, skill is used and Cast Delay begins.
Cast Delay = Animation Delay + After Cast Delay Animation Delay (some skills are attack speed-based and can be reduced by ASPD, AGI, equipment, skills...) After cast delay aka global cool time = ACD (can be reduced by equipment and skills...)
Thus, ACDR means the corresponding Reduction of after cast delay.
Skill Build
Swordsman
There is nothing to change.
Paladin
You may opt to have Spear Quicken or Gospel instead of Heal.
Royal Guard
You may opt to have Full Throttle instead of King's Grace.
Imperial Guard
You may ignore Judgement Cross and have Attack Stance, Rebound Shield or higher Shield Mastery/ Guard Stance levels.
Tactics
Offensive Spells
Buffs to have always active
Situative Skills
Utility & Support Skills
Offensive Spells
Pressure
Main single-target DPS Holy-forced magic skill.
Note: Requires 100% VCTR, 93% ACDR and 193 ASPD for max spammability. Use Turbo for that.
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Pressure Max Level: 5 Requirement: Endure 5, Faith 5, Shield Charge 2 Skill Form: Active Type: Magical Property: Holy Target: Enemy Cast Time: 0.4s Fixed / 1s Variable After Cast Delay: (Lv5)1s Cool Down: None Description: Summon a massive crucifix from the sky to crush your enemies by hitting them 3 times with Holy property magic damage. Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: MATK 650% [Lv 2]: MATK 800% [Lv 3]: MATK 950% [Lv 4]: MATK 1100% [Lv 5]: MATK 1250%
Genesis Ray
Main AoE burst-damage Holy magic skill.
Great at farming things when damage is enough to kill mobs with 1-2 casts.
Skill's cooldown may be lowered by equipment.
Cooldown
ACDR required
2 sec
0 %
1.5 sec
25 %
1.0 sec
50 %
0.5 sec
75 %
Note: Under Inspiration changes element to Neutral. Usually it means your damage would be lower but it can save you when fighting Holy-elemental monsters.
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Genesis Ray Max Level: 10 Requirement: Grand Cross 5 Skill Form: Active Type: Magical Property: Holy Target: Self Cast Time: (Lv10)0.5s Fixed / 6s Variable After Cast Delay: 1s Cool Down: 2s Description: Use the power of god to inflict Holy property magic damage to all enemies in an 11x11 area around yourself. When this skill deals damage to Demon, or Undead race enemies, it has a 50% chance to inflict them with the Blind status. While the Inspiration status is active, this skill will deal Neutral magic damage instead. Base damage is increased by 1% every 1 INT. Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: MATK 350% [Lv 2]: MATK 700% [Lv 3]: MATK 1050% [Lv 4]: MATK 1400% [Lv 5]: MATK 1750% [Lv 6]: MATK 2100% [Lv 7]: MATK 2450% [Lv 8]: MATK 2800% [Lv 9]: MATK 3150% [Lv 10]: MATK 3500%
Cross Rain
Main AoE DPS Holy-forced magic skill. Use it in harsh fights (like MvP) and when you lack damage. While Cross Rain is active, you can cast another offensive skills to increase your DPS or to maintain your buffs.
Note: Cross Rain hits much harder under Holy Shield buff so be sure its always active.
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Cross Rain Max Level: 10 Requirement: Shield Mastery 1 Skill Form: Active Type: Magical Property: Holy Target: Ground Cast Time: 1.5s Fixed / 0s Variable After Cast Delay: 0.15s Cool Down: 2.4s AP Recovery: 6 Description: Bless an area with sacred energy raining down swords upon any enemies inside that area, inflicting Holy property magic damage every 0.3 seconds for 2.4 seconds. Base damage is increased while the Holy Shield status is active. Base damage is increased by 7% every 1 SPL. Base skill damage is increased by: (SpearSwordMasteryLv x 10 x CrossRainLv)% If the Holy Shield status is active, base skill damage is increased by: (SpearSwordMasteryLv x 5 x CrossRainLv)% Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: MATK 450%/hit, (Holy Shield 650%), 3x3 AoE [Lv 2]: MATK 900%/hit, (Holy Shield 1300%), 3x3 AoE [Lv 3]: MATK 1350%/hit, (Holy Shield 1950%), 3x3 AoE [Lv 4]: MATK 1800%/hit, (Holy Shield 2600%), 5x5 AoE [Lv 5]: MATK 2250%/hit, (Holy Shield 3250%), 5x5 AoE [Lv 6]: MATK 2700%/hit, (Holy Shield 3900%), 5x5 AoE [Lv 7]: MATK 3150%/hit, (Holy Shield 4550%), 7x7 AoE [Lv 8]: MATK 3600%/hit, (Holy Shield 5200%), 7x7 AoE [Lv 9]: MATK 4050%/hit, (Holy Shield 5850%), 7x7 AoE [Lv 10]: MATK 4500%/hit, (Holy Shield 6500%), 9x9 AoE
Judgement Cross
Ultimate single-target burst-damage Holy-forced magic skill. Use it in boss fights only when you have enough AP.
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Judgement Cross Max Level: 10 Requirement: Cross Rain 5, Holy Shield 3 Skill Form: Active Type: Magical Property: Neutral Target: Enemy Cast Time: 1s Fixed / 2s Variable After Cast Delay: None Cool Down: 5s AP Cost: 10 Description: Cast your judgement onto enemies dealing neutral property magic damage to them. This skill deals increased damage against Plant and Insect race enemies. Base damage is increased by 10% every 1 SPL. Base damage of this skill is multiplied by (BaseLevel / 100). Base damage of this skill is then multiplied by: (SpearSwordMasteryLv + ShieldMasteryLv)% [Lv 1]: MATK 1950%, (Plant/Insect 2100%) [Lv 2]: MATK 3900%, (Plant/Insect 4200%) [Lv 3]: MATK 5850%, (Plant/Insect 6300%) [Lv 4]: MATK 7800%, (Plant/Insect 8400%) [Lv 5]: MATK 9750%, (Plant/Insect 10500%) [Lv 6]: MATK 11700%, (Plant/Insect 12600%) [Lv 7]: MATK 13650%, (Plant/Insect 14700%) [Lv 8]: MATK 15600%, (Plant/Insect 16800%) [Lv 9]: MATK 17550%, (Plant/Insect 18900%) [Lv 10]: MATK 19500%, (Plant/Insect 21000%)
Buffs to have always active
Auto Guard Lv 10
It provides good defense against melee and ranged attacks.
Sometimes you will want to disable it when you need moving through mobby maps
because of 0.1sec stops each time it procs.
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Auto Guard Max Level: 10 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Activate the Auto Guard status, enabling you to block any physical attacks for 500 seconds. Whenever this skill blocks an enemies attack, you will be immobilized for a short time. Casting this skill again will cancel the Auto Guard status. Requires Shield. [Lv 1]: Block Chance: 5%, Immobilize 0.3s [Lv 2]: Block Chance: 10%, Immobilize 0.3s [Lv 3]: Block Chance: 14%, Immobilize 0.3s [Lv 4]: Block Chance: 18%, Immobilize 0.3s [Lv 5]: Block Chance: 21%, Immobilize 0.3s [Lv 6]: Block Chance: 24%, Immobilize 0.2s [Lv 7]: Block Chance: 26%, Immobilize 0.2s [Lv 8]: Block Chance: 28%, Immobilize 0.2s [Lv 9]: Block Chance: 29%, Immobilize 0.2s [Lv 10]: Block Chance: 30%, Immobilize 0.1s
Vanguard Force Lv 5
It provides good boost to your MaxHP which is important.
It’s toggleable so make sure to activate it again when you died or run out of SP.
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Vanguard Force Max Level: 5 Skill Form: Active Type: Supportive Target: Self Cast Time: 1s Fixed / 0s Variable After Cast Delay: 1s Cool Down: None Dispellable: No Description: Bolster your defenses and gather Rage Counters by chance when receiving physical attacks. Skill level affects the maximum amount of Rage Counters you can have, as well as the MaxHP and DEF increasing bonuses. Rage Counters can be consumed by the Burst Attack skill. Casting this skill again will the effects. This skill continuously drains SP, if you run out of SP the skill will be cancelled. [Lv 1]: Counter Chance: 20%, Max Counter: 7, MaxHP +3%, DEF +2%, SP Drain: 20 per 10s [Lv 2]: Counter Chance: 32%, Max Counter: 9, MaxHP +6%, DEF +4%, SP Drain: 16 per 10s [Lv 3]: Counter Chance: 44%, Max Counter: 11, MaxHP +9%, DEF +6%, SP Drain: 12 per 10s [Lv 4]: Counter Chance: 56%, Max Counter: 13, MaxHP +12%, DEF +8%, SP Drain: 8 per 10s [Lv 5]: Counter Chance: 68%, Max Counter: 15, MaxHP +15%, DEF +10%, SP Drain: 4 per 10s
Holy Shield Lv 5
It provides nice damage boost to your skills.
It’s easy to maintain because of Golden Shields around you.
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Holy Shield Max Level: 5 Requirement: Shield Mastery 5, Cross Rain 3 Skill Form: Active Type: Supportive Target: Self Cast Time: 1s Fixed / 2.5s Variable After Cast Delay: 1s Cool Down: 40s Dispellable: No Description: Bless your shield with holy magic reducing damage taken from Shadow and Undead property attacks, and increasing your Holy Property magic damage. While the Holy Shield status is active, it will increase the base damage of Cross Rain. Requires Shield. [Lv 1]: Damage Reduction: 7%, Holy Elemental Magic Damage +7%, Duration: 60 seconds. [Lv 2]: Damage Reduction: 9%, Holy Elemental Magic Damage +9%, Duration: 90 seconds. [Lv 3]: Damage Reduction: 11%, Holy Elemental Magic Damage +11%, Duration: 120 seconds. [Lv 4]: Damage Reduction: 13%, Holy Elemental Magic Damage +13%, Duration: 150 seconds. [Lv 5]: Damage Reduction: 15%, Holy Elemental Magic Damage +15%, Duration: 180 seconds.
Prestige Lv 5
Duration is short so it would be better to use skill by cooldown (each 30 seconds). That skill increase your DEF heavily and gives a chance to dodge magic.
Having high INT & LUK would make you immune to most magic. Be aware you still can be dispelled.
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Prestige Max Level: 5 Requirement: Trample 3 Skill Form: Active Type: Supportive Target: Self Cast Time: 2s Fixed / 1s Variable After Cast Delay: None Cool Down: 60s Dispellable: Dispell, Clearance, Banishing Description: Increase your DEF and chance to completely dodge magic attacks. The chance to dodge magic attacks is based on this formula: (INT + LUK) x SkillLv / 20 * BaseLv / 200 + SkillLv The DEF bonus is based on this formula: (SkillLv x 15) + (10 x DefenderSkillLv) Which is then multipled by (BaseLv / 100). [Lv 1]: Duration: 30 seconds [Lv 2]: Duration: 45 seconds [Lv 3]: Duration: 60 seconds [Lv 4]: Duration: 75 seconds [Lv 5]: Duration: 90 seconds
Situative Skills
Reflect Shield Lv 5
Main purpose is to trigger effects from equipment if you have them, because
reflected damage is rather low.
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Reflect Shield Max Level: 10 Requirement: Shield Boomerang 3 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Banishing Description: Use your shield to reflect melee physical damage back to whoever attacks you for 300 seconds. Removing your shield will cancel this effect. Requires Shield. [Lv 1]: Reflected Damage: 13% [Lv 2]: Reflected Damage: 16% [Lv 3]: Reflected Damage: 19% [Lv 4]: Reflected Damage: 22% [Lv 5]: Reflected Damage: 25% [Lv 6]: Reflected Damage: 28% [Lv 7]: Reflected Damage: 31% [Lv 8]: Reflected Damage: 34% [Lv 9]: Reflected Damage: 37% [Lv 10]: Reflected Damage: 40%