Lady Lilith's Short Intro to Magic Guards

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!!! DISCLAIMER !!!
That page is under construction!
Work in progress!

Introduction

Status & Traits

Stat Build Example
Stats Traits
STR 1 ~ 80 POW 1
AGI 1 ~ 100 STA 1
VIT 100 ~ 120 WIS 1
INT 110 ~ 125 SPL 100
DEX 110 ~ 120 CON 97
LUK 60 ~ 100 CRT 1
Stats Explanation
STATS Priority Description
STR Low Increases max weight to carry more consuambles and loot!
AGI Medium Increases Attack Speed and defends from some statuses
VIT High Increases MaxHP and HP Recovery from consumables
INT Very High Improves SP Pool and magic attacks, makes cast faster
DEX High Makes cast faster, defends from some statuses
LUK Medium-High Luck gives almost all what you may want !
TRAITS Priority Description
POW Lowest No use for magic. Ingnore that
STA Medium Increases physical resistance. Stack it for tanking purposes
WIS Low Increases magical resistance. It's very important but traits are too rare to invest here
SPL Highest Main source of damage output. Max it at all cost!
CON High Keep it high to maximize damage output
CRT Low Increases incoming heals


Secondary stats

Cast time = Variable Cast Time + Fixed Cast Time
Variable Cast Time = VCT (can be reduced by DEX, INT, equipment, skills...)
Fixed Cast Time= FCT (can be reduced by equipment and skills...)
Thus, VCTR and FCTR means the corresponding Reduction of different types of cast time.

After the completion of the cast time, skill is used and Cast Delay begins.

Cast Delay = Animation Delay + After Cast Delay
Animation Delay (some skills are attack speed-based and can be reduced by ASPD, AGI, equipment, skills...)
After cast delay aka global cool time = ACD (can be reduced by equipment and skills...)
Thus, ACDR means the corresponding Reduction of after cast delay.

Skill Build

Swordsman

Paladin

Royal Guard

Imperial Guard

Tactics

Offensive Spells

Buffs to have always active

Situative Skills

Utility & Support Skills

How to press my buttons?

Buff strategy

Offensive skills rotation

What to wear?

Early Game Equipment

Mid Game Equipment

End Game Equipment