Illusion Armors (17.1)
Equipment Exchange
To start the exchange, you must first complete the Capturing Elyumina quest.
Elyumina will appear after you speak with the Rebellion in Cor, at (sp_cor 108, 130). You can then exchange both equipment types from her.
- OS Weapons
- Illusion Armors
Illusion Armors
Illusion Armors can be obtained by exchanging 50 Cor Core (25723) , with Elyumina.
You can choose the exact piece you want.
Item | Description |
Illusion Armor Type A [1] (15376) | ItemID: 15376 _______________________ A type A combat armor made from illusion technology. There are various modules that can be installed to enhance it. _______________________ ATK +100 _______________________ For each 2 Refine Levels: ATK +10 _______________________ Refine Level +7: Decreases After Attack Delay by 10%. _______________________ When equipped with Illusion Engine Wing Type A: ATK +50 _______________________ When equipped with Illusion Engine Wing Type B: Decreases After Cast Delay by 10%. _______________________ Type: Armor Defense: 105 Weight: 100 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 130 |
Illusion Engine Wing Type A [1] (20933) | ItemID: 20933 _______________________ Combat engine A type created with Illusion's technology. It is said to be able to add abilities by attaching various modules. _______________________ MaxHP +1000 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Increases Attack Speed by 5%. _______________________ When equipped with Illusion Leg Type A: Increases Critical Damage by 10%. _______________________ When equipped with Illusion Leg Type B: Decreases Variable Casting Time by 10%. _______________________ Type: Garment Defense: 50 Weight: 90 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 130 |
Illusion Engine Wing Type B [1] (20934) | ItemID: 20934 _______________________ Combat engine B type created with Illusion's technology. It is said to be able to add abilities by attaching various modules. _______________________ MaxHP +1000 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ When equipped with Illusion Leg Type A: Increases Ranged Physical Damage by 5%. _______________________ When equipped with Illusion Leg Type B: Increases Magical Damage with every element by 10%. _______________________ Type: Garment Defense: 50 Weight: 90 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 130 |
Illusion Leg Type A [1] (22196) | ItemID: 22196 _______________________ Combat boots A type born from Illusion's technology. It is said to be able to add abilities by attaching various modules. _______________________ MaxSP +200 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ When equipped with Illusion Armor Type A: ATK +5% _______________________ When equipped with Illusion Armor Type B: Increases Attack Speed by 5%. _______________________ Type: Shoes Defense: 20 Weight: 50 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 130 |
Illusion Leg Type B [1] (22197) | ItemID: 22197 _______________________ Combat boots B type born from Illusion's technology. It is said to be able to add abilities by attaching various modules. _______________________ MaxSP +200 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ When equipped with Illusion Armor Type A: MaxSP +5% _______________________ When equipped with Illusion Armor Type B: MATK +5% _______________________ Type: Shoes Defense: 20 Weight: 50 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 130 |
Illusion Booster R [1] (32207) | ItemID: 32207 _______________________ This combat booster is enhanced with the illusion technology. There are various modules that can be installed on this chip. _______________________ ATK +5% _______________________ Type: Accessory Position: Right Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 130 |
Illusion Booster L [1] (32208) | ItemID: 32208 _______________________ This combat booster is enhanced with the illusion technology. There are various modules that can be installed on this chip. _______________________ ATK +5% _______________________ Type: Accessory Position: Left Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 130 |
Illusion Battle Chip R [1] (32209) | ItemID: 32209 _______________________ This battle chip is enhanced with the illusion technology. There are various modules that can be installed on this chip. _______________________ MATK +5% _______________________ Type: Accessory Position: Right Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 130 |
Illusion Battle Chip L [1] (32210) | ItemID: 32210 _______________________ This battle chip is enhanced with the illusion technology. There are various modules that can be installed on this chip. _______________________ MATK +5% _______________________ Type: Accessory Position: Left Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 130 |
Equipment Enchanting
OS Weapons
OS Weapons can receive random enchants, through Weapon Modifiers. They can be obtained by exchanging 5 Cor Core (25723) or at the price of 1,000,000 zeny, with the Rebellion (sp_cor 108, 130).
You are able to choose between a Physical or Magical type of Weapon Modifications. Once you've chosen a category, you will get an enchant tier at random:
- Normal Weapon Modifier
- Advanced Weapon Modifier
- Special Weapon Modifier
Using a Weapon Modifier will open up an enchanting window that will list every OS Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
Physical based Weapon Modifiers
Weapon Modification Device (Physical) (23776) | |
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1st Enchant | 2nd Enchant |
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Advanced Weapon Modification Device (Physical) (23777) | |
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1st Enchant | 2nd Enchant |
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Finest Weapon Modification Device (Physical) (23778) | |
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1st Enchant | 2nd Enchant |
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Magical based Weapon Modifiers
Weapon Modification Device (Magic) (23779) | |
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1st Enchant | 2nd Enchant |
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Advanced Weapon Modification Device (Magic) (23780) | |
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1st Enchant | 2nd Enchant |
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Finest Weapon Modification Device (Magic) (23781) | |
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1st Enchant | 2nd Enchant |
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Illusion Armors
The Illusion equipments can be enchanted by using Modification Modules, given by Rebellion (sp_cor 108, 130).
You can exchange 30 Unknown Parts (25669) and 5 Cor Core (25723) for a random Modification Module.
To apply the Modification Modules, equip the Illusion armor and then speak with RS26 (sp_cor 106, 136). The enchanting process consumes the Modification Module and never fails.
Every Illusion equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times, depending of the equipment piece.
For Legendary Enchants however, only one can be socketed at any given time, even if they're not the same.
The following table lists the available modules, their effects and their enchantment limitations.
Modification Module | Modification Orb | Effect | Location | Max Count |
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Common Enchants | ||||
Modification Module (Defense) (25670) | Modification Orb (Defense) (29527) | Def + 25 If refine rate is 7 or higher, Def + 10 If refine rate is 9 or higher, Def + 10 | Illusion Armor Type A [1] (15376)
Illusion Armor Type B [1] (15377) |
3 |
Modification Module (Magic Defense) (25671) | Modification Orb (Magic Defense) (29528) | Mdef + 2 If refine rate is 7 or higher, Mdef + 3 If refine rate is 9 or higher, Mdef + 3 | ||
Modification Module (VIT) (25672) | VIT+3 (4742) | Vit + 3 | Illusion Booster R [1] (32207) Illusion Booster L [1] (32208) | |
Modification Module (LUK) (25673) | LUK+3 (4752) | Luk + 3 | ||
Modification Module (STR) (25674) | STR+3 (4702) | Str + 3 | Illusion Booster R [1] (32207)
Illusion Battle Chip R [1] (32209) | |
Modification Module (AGI) (25675) | AGI+3 (4732) | Agi + 3 | ||
Modification Module (INT) (25676) | INT+3 (4712) | Int + 3 | Illusion Booster L [1] (32208)
Illusion Battle Chip L [1] (32210) | |
Modification Module (DEX) (25677) | DEX+3 (4722) | Dex + 3 | ||
Rare Enchants | ||||
Modification Module (HP Recovery) (25678) | Modification Orb (HP Recovery) (29529) | HP recovery + 20%. | Illusion Booster R [1] (32207) Illusion Battle Chip R [1] (32209) |
2 |
Modification Module (SP Recovery) (25679) | Modification Orb (SP Recovery) (29532) | SP recovery + 20%. | Illusion Booster L [1] (32208)
Illusion Battle Chip L [1] (32210) | |
Modification Module (Spell) (25680) | Spell Lv5 (4826) | MATK +18 Decrease Casting Time by 10%. | Illusion Booster R [1] (32207) Illusion Booster L [1] (32208) |
1 |
Modification Module (Attack Speed) (25681) | After Attack Delay Lv4 (4881) | ASPD + 10%. | ||
Modification Module (Fatal) (25682) | Fatal Lv4 (4866) | Critical damage + 10%, CRI + 4. | ||
Modification Module (Expert Archer) (25683) | Expert Archer Lv5 (4836) | Ranged Attack +10%. | ||
Modification Module (Stamina) (25684) | Modification Orb (Stamina) (29531) | MaxHP + 5%. If refine rate is 7 or higher, MaxHP + 500 If refine rate is 9 or higher, additional MaxHP + 750 | Illusion Leg Type A [1] (22196)
Illusion Leg Type B [1] (22197) |
2 |
Modification Module (Spirit) (25685) | Modification Orb (Spirit) (29530) | MaxSP + 5%. If refine rate is 7 or higher, MaxSP + 100 If refine rate is 9 or higher, additional MaxSP + 150 | ||
Modification Module (Heal) (25686) | Modification Orb (Heal) (29533) | Increases heal effectiveness by 5%. If refine rate is 7 or higher, increases heal effectiveness by additional 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%. | ||
Modification Module (Attack Power) (25687) | Modification Orb (Attack Power) (29534) | Atk + 5%. If refine rate is 7 or higher, Atk + 25. If refine rate is 9 or higher, additional Atk + 25. | Illusion Armor Type A [1] (15376)
Illusion Armor Type B [1] (15377) | |
Modification Module (Magic Power) (25688) | Modification Orb (Magic Power) (29535) | Matk + 5%. If refine rate is 7 or higher, Matk + 25. If refine rate is 9 or higher, additional Matk + 25. | ||
Modification Module (Sharpshooter) (25689) | Modification Orb (Sharpshooter) (29536) | Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 2%. If refine rate is 9 or higher, increases long ranged physical damage by additional 2%. | ||
Modification Module (Swift) (25690) | Modification Orb (Swift) (29537) | ASPD + 1. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%). | Illusion Engine Wing Type A [1] (20933)
Illusion Engine Wing Type B [1] (20934) | |
Modification Module (Caster) (25691) | Modification Orb (Caster) (29538) | Reduces variable casting time by 5%. If refine rate is 7 or higher, reduces variable casting time by additional 3%. If refine rate is 9 or higher, reduces variable casting time by additional 3%. | ||
Modification Module (Critical) (25692) | Modification Orb (Critical) (29539) | Cri + 10. If refine rate is 7 or higher, increases critical damage by 5%. If refine rate is 9 or higher, increases critical damage by additional 5%. | ||
Unique Enchants | ||||
Modification Module (After Cast Delay) (25693) | Modification Orb (After Cast Delay) (29540) | Reduces delay after skill by 5%. If refine rate is 7 or higher, reduces delay after skill by additional 5%. If refine rate is 9 or higher, reduces delay after skill by additional 5%. | Illusion Armor Type A [1] (15376)
Illusion Armor Type B [1] (15377) |
1 |
Modification Module (Fixed Casting Time) (25694) | Modification Orb (Fixed Casting Time) (29541) | Reduces fixed casting time by 0.3 second. If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second. If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second. | Illusion Leg Type A [1] (22196)
Illusion Leg Type B [1] (22197) | |
Modification Module (Above All) (25695) | Modification Orb (Above All) (29542) | Reduces physical and magical damage taken from all property enemies by 5%. If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player). | Illusion Engine Wing Type A [1] (20933)
Illusion Engine Wing Type B [1] (20934) | |
Modification Module (Life Drain) (25696) | Modification Orb (Life Drain) (29543) | Has a 2% chance to restore 2% of damage as HP when dealing physical damage. | Illusion Booster R [1] (32207)
Illusion Battle Chip R [1] (32209) | |
Modification Module (Soul Drain) (25697) | Modification Orb (Soul Drain) (29544) | Has a 1% chance to restore 1% of damage as SP when dealing physical damage. | Illusion Booster L [1] (32208)
Illusion Battle Chip L [1] (32210) | |
Modification Module (Magic Healing) (25698) | Modification Orb (Magic Healing) (29545) | Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage. | Illusion Booster R [1] (32207)
Illusion Battle Chip R [1] (32209) | |
Modification Module (Magic Soul) (25699) | Modification Orb (Magic Soul) (29546) | Has a 1% chance to recover 80 SP per 0.5 second for 10 seconds when dealing magical damage. | Illusion Booster L [1] (32208)
Illusion Battle Chip L [1] (32210) | |
Legendary Enchants | ||||
Modification Module (Unlimited Vital) (25700) | Modification Orb (Unlimited Vital) (29547) | Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage. [Everlasting Life] Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds. | Illusion Leg Type A [1] (22196)
Illusion Leg Type B [1] (22197) |
1 |
Modification Module (Spell Buster) (25701) | Modification Orb (Spell Buster) (29548) | Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage. [Magic Storm] Int + 50, Matk + 15%, Atk - 15% for 10 seconds. | ||
Modification Module (Firing Shot) (25702) | Modification Orb (Firing Shot) (29549) | Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage. [Plunging Shooter] Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds. | ||
Modification Module (Over Power) (25703) | Modification Orb (Over Power) (29550) | Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage. [Raging Fight] Str + 50, Atk + 15%, Matk - 15% for 10 seconds. | ||
Modification Module (Fatal Flash) (25704) | Modification Orb (Fatal Flash) (29551) | Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage. [Deadly Lightspeed] Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds. | ||
Modification Module (Lucky Strike) (25705) | Modification Orb (Lucky Strike) (29552) | Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage. [Good Fortune] Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds. |