Ghost Palace

Revision as of 19:42, 14 February 2022 by Stasi (talk | contribs) (→‎Equipment)

Requirements

  • Base Level 120
  • Solo Instance
  • 1 day cooldown
  • Use Warper > Instances > Ghost Palace
  • Talk to the Unpleasant Royal Guard NPC to create the Instance and join the dimensional device.
  • You have 1 hour to complete this Instance. If you teleport out, or die in the instance, you will not be able to re-enter.
  • Take elemental converter with you, preferably Holy or Fire.

Instance

  1. You arrive at the throne room of a palace. Talk to the King to witness Sakray's appointment as the bodyguard of Princess Tiara for her marriage with a Prince.
  2. When the dialogue finishes, several Bloody Murderers and Ragged Zombies will appear.
  3. Exterminate them and collect the gray shards. (Use @autoloot for convenience.) A portal will appear, leading towards the 2nd floor.
  4. You see Sakray meeting with Princess Tiara in her room to the east. Talk to Princess Tiara to listen to their conversation.
  5. When the scene ends, several Wind Ghosts, Flame Skulls, and Dark Frames spawn.
  6. The portal to the 3rd floor opens when all of the mobs are killed.
  7. You enter a prison area where Sakray is restrained and interrogated. Talk to the King to watch the scene play out. When the dialogue ends, you will see Sakray talking to an invisible Cursed Spirit of Thanatos.
  8. As the conversation ends, several Ghouls, Skeleton Prisoners, and Zombie Prisoners appear.
  9. After killing a few of them, the 4th floor portal will spawn, followed by a larger swarm of mobs. It is advisable to kill every mob in this floor before entering the portal, to get more Gray Shards
  10. You return to the Throne room with several Khalitzburgs and Bloody Murderers. Kill all of them to advance.
  11. Several dead bodies will appear all over the floor, including the dead King. Sakray is seen confronting the Prince. Talk to the Prince to witness his reveal.
  12. When the scene ends, the Prince transforms into a Torturous Redeemer. Defeat him and the portal to the last floor will appear.
  13. You return to the jail scene where Sakray goes to see the dying Princess. Talk to Princess Tiara to see what happens.
  14. A wave of Skoguls, Dullahans, and Skeleton Prisoners will appear. Kill all of them.
  15. The Torturous Redeemer reappears, but is quickly vanquished by the now-corrupted Sakray. Speak with him to listen to what he has to say.
  16. The exit portal spawns to the south east. The King is standing next to it. Talk to him to exchange your Gray Shards for Thanatos Weapons or Gray Equipment.
  17. When you leave through the portal, a short message appears, and you will be rewarded with 2 Gray Shards and some EXP.

Equipment

Gray Equipment Set

The Gray Equipment Set is a set of armors, boots, cloak, helmet, and shield, sculpted out of Gray Shard and infused with Sakray's Abandoned Memories.
They have a special ability of resisting the Holy element. You can craft these equipment out of 100 6672.png Gray Shard (6672) at the King NPC before you exit the instance.
Alternatively they may be crafted at the "A traveler of dimension" NPC for the same cost of 100 6672.png Gray Shard (6672) .

Items
15090.png Gray Armor [1] (15090)
ItemID: 15090
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Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this armor protects its wearer against holiness and fear.
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MDEF +10
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Decreases damage taken from Holy elemental attacks by 10%.
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For each Refine Level:
Decreases damage taken from Holy elemental attacks by 2%.
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Type: Armor
Defense: 90
Weight: 240
Armor Level: 1
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Requirement:
Base Level 120
3rd classes of Swordsman, Archer, Merchant and Thief Classes
20721.png Gray Manteau [1] (20721)
ItemID: 20721
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Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this manteau protects its wearer against holiness and fear.
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Decreases damage taken from Holy elemental attacks by 5%.
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For each 2 Refine Levels:
Decreases damage taken from Holy elemental attacks by 1%.
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Gray set 1
Gray Armor
Gray Helmet
Gray Boots
Decreases damage taken from Neutral elemental attacks by 15%.
Random chance to auto-cast Level 3 Drain Life when attacked by melee physical attacks.
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Gray set 2
Gray Robe
Gray Helmet
Gray Boots
MaxHP +25%
MaxSP +25%
MATK +10%
Decreases damage taken from Neutral elemental attacks by 15%.
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Type: Garment
Defense: 45
Weight: 60
Armor Level: 1
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Requirement:
Base Level 120
3rd Classes
20721.png Gray Manteau [1] (20721)
ItemID: 20721
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Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this manteau protects its wearer against holiness and fear.
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Decreases damage taken from Holy elemental attacks by 5%.
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For each 2 Refine Levels:
Decreases damage taken from Holy elemental attacks by 1%.
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Gray set 1
Gray Armor
Gray Helmet
Gray Boots
Decreases damage taken from Neutral elemental attacks by 15%.
Random chance to auto-cast Level 3 Drain Life when attacked by melee physical attacks.
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Gray set 2
Gray Robe
Gray Helmet
Gray Boots
MaxHP +25%
MaxSP +25%
MATK +10%
Decreases damage taken from Neutral elemental attacks by 15%.
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Type: Garment
Defense: 45
Weight: 60
Armor Level: 1
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Requirement:
Base Level 120
3rd Classes
18820.png Gray Helmet [1] (18820)
ItemID: 18820
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Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this helm protects its wearer against holiness and fear.
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Decreases damage taken from Holy elemental attacks by 3%.
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For each 2 Refine Levels:
Decreases damage taken from Holy elemental attacks by 1%.
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Type: Headgear
Defense: 35
Position: Top
Weight: 45
Armor Level: 1
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Requirement:
Base Level 120
3rd Classes
22033.png Gray Boots [1] (22033)
ItemID: 22033
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Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, these shoes protect their wearer against holiness and fear.
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Decreases damage taken from Holy elemental attacks by 2%.
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For each 2 Refine Levels:
Decreases damage taken from Holy elemental attacks by additional 1%.
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Type: Shoes
Defense: 25
Weight: 40
Armor Level: 1
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Requirement:
Base Level 120
3rd Classes
2187.png Gray Shield [1] (2187)
ItemID: 2187
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Shield surrounded by dark aura. Has the ability to resist divine power.
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MDEF +10
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Decreases damage taken from Holy elemental attacks by 30%.
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For each Refine Level:
Decreases damage taken from Holy elemental attacks by 1%.
For each 3 Refine Levels:
Increases MDEF by 1.
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Type: Shield
Defense: 75
Weight: 200
Armor Level: 1
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Requirement:
Base Level 120
3rd Classes


Thanatos and Thanatos-AD Weapon Enchanting

Thanatos and Thanatos-AD weapons can be enchanted with enchantment items, which can be bought at the "A traveler of dimension" NPC standing outside of the instance entrance. Each enchantment item costs 50  6672.png Gray Shard (6672) and each enchantment will give both the first and second enchantment. Enchantment items are: 23676.png Gray Abrasive (Physical) (23676) , 23677.png Gray Abrasive (Magic) (23677) and 23678.png Gray Abrasive (Ranged) (23678) You can overwrite your existing enchantments by simply using another enchantment item. There is no chance of breaking.

Enchantments for their respective weapon types are as follows:

Melee Weapon Enchants
First Enchant Min~Max Second Enchant Min~Max
Increase Physical Damage to Neutral Property 1%~20% Increase Physical Damage to Formless Race 1%~20%
Increase Physical Damage to Water Property 1%~20% Increase Physical Damage to Undead Race 1%~20%
Increase Physical Damage to Fire Property 1%~20% Increase Physical Damage to Brute Race 1%~20%
Increase Physical Damage to Earth Property 1%~20% Increase Physical Damage to Plant Race 1%~20%
Increase Physical Damage to Wind Property 1%~20% Increase Physical Damage to Insect Race 1%~20%
Increase Physical Damage to Poison Property 1%~20% Increase Physical Damage to Fish Race 1%~20%
Increase Physical Damage to Holy Property 1%~20% Increase Physical Damage to Angel Race 1%~20%
Increase Physical Damage to Dark Property 1%~20% Increase Physical Damage to Demon Race 1%~20%
Increase Physical Damage to Ghost Property 1%~20% Increase Physical Damage to Dragon Race 1%~20%
Increase Physical Damage to Undead Property 1%~20% Increase Physical Damage to Demi-human Race 1%~20%
No Weapon Penalty Increase Physical Damage to Normal Class 1%~10%
Flat ASPD 1~1 Increase Physical Damage to Boss Class 1%~10%
ASPD 5%~10% Attack 3%~5%
Holy Property Critical Damage 5%~20%
Dark Property Indestructible
Water Property
Wind Property
Fire Property
Earth Property


Magic Weapon Enchants

Magic Weapon Enchants
First Enchant Min~Max Second Enchant Min~Max
Increase Magic Damage to Neutral Property 1%~20% Increase Magic Damage to Formless Race 1%~20%
Increase Magic Damage to Water Property 1%~20% Increase Magic Damage to Undead Race 1%~20%
Increase Magic Damage to Fire Property 1%~20% Increase Magic Damage to Brute Race 1%~20%
Increase Magic Damage to Earth Property 1%~20% Increase Magic Damage to Plant Race 1%~20%
Increase Magic Damage to Wind Property 1%~20% Increase Magic Damage to Insect Race 1%~20%
Increase Magic Damage to Poison Property 1%~20% Increase Magic Damage to Fish Race 1%~20%
Increase Magic Damage to Holy Property 1%~20% Increase Magic Damage to Angel Race 1%~20%
Increase Magic Damage to Dark Property 1%~20% Increase Magic Damage to Demon Race 1%~20%
Increase Magic Damage to Ghost Property 1%~20% Increase Magic Damage to Dragon Race 1%~20%
Increase Magic Damage to Undead Property 1%~20% Increase Magic Damage to Demi-human Race 1%~20%
Variable Cast Reduction 5%~10% Increase Magic Damage to Normal Class 5%~10%
Increase Healing Bonus 5%~20% Increase Magic Damage to Boss Class 5%~10%
Reduce SP Consumption 5%~10% Magic Attack 3%~7%
Skill Reuse Delay Reduction 1%~5% Variable Cast Reduction 5%~10%


Ranged Weapon Enchants

Ranged Weapon Enchants
First Enchant Min~Max Second Enchant Min~Max
Increase Physical Damage to Neutral Property 1%~20% Increase Physical Damage to Formless Race 1%~20%
Increase Physical Damage to Water Property 1%~20% Increase Physical Damage to Undead Race 1%~20%
Increase Physical Damage to Fire Property 1%~20% Increase Physical Damage to Brute Race 1%~20%
Increase Physical Damage to Earth Property 1%~20% Increase Physical Damage to Plant Race 1%~20%
Increase Physical Damage to Wind Property 1%~20% Increase Physical Damage to Insect Race 1%~20%
Increase Physical Damage to Poison Property 1%~20% Increase Physical Damage to Fish Race 1%~20%
Increase Physical Damage to Holy Property 1%~20% Increase Physical Damage to Angel Race 1%~20%
Increase Physical Damage to Dark Property 1%~20% Increase Physical Damage to Demon Race 1%~20%
Increase Physical Damage to Ghost Property 1%~20% Increase Physical Damage to Dragon Race 1%~20%
Increase Physical Damage to Undead Property 1%~20% Increase Physical Damage to Demi-human Race 1%~20%
No Weapon Penalty Increase Physical Damage to Normal Class 5%~10%
Flat ASPD 1~1 Increase Physical Damage to Boss Class 5%~10%
ASPD 5%~10% Attack 3%~7%
Long Range Attack 5%~10% Critical Damage 5%~20%
Indestructible

Sakray Card

The NPC "A traveler of dimension" stands just outside of the instance, she also sells the´Knight Sakray Card for 10,000 6672.png Gray Shard (6672) .

Card Description
27184.png Knight Sakray Card (27184) ItemID: 27184
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ATK +20
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Increases Physical Damage against Demon race and Undead element by 30%.
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Type: Card
Compound on: Weapon
Weight: 1