Illusion Armors (17.1)
Equipment Exchange
To start the exchange, you must first complete the Capturing Elyumina quest.
Elyumina will appear after you speak with the Rebellion in Cor, at (sp_cor 108, 130). You can then exchange both equipment types from her.
OS Weapons Illusion Armors
OS Weapons
OS weapons can be obtained by exchanging 1 Broken Weapon (25668) and 50 Unknown Parts (25669) , with Elyumina.
You'll get a random weapon from the list below.
Item | Description |
Burning Knuckle-OS [2] (1862) | ItemID: 1862 _______________________ A purple knuckle with something boiling. When hit, it causes burning pain on the target. _______________________ ATK +3% _______________________ Refine Level +7: Decreases After Attack Delay by 7%. _______________________ Refine Level +9: Increases damage of Rampage Blaster by 15%. _______________________ Refine Level +11: Increases Damage against Medium and Large size by 20%. _______________________ Type: Knuckle Attack: 175 Weight: 90 Weapon Level: 4 _______________________ Requirement: Base Level 130 Sura |
Cannon Rapier-OS [2] (13493) | ItemID: 13493 _______________________ A sword that causes a strong explosion by activating the detonation system built into the sword. _______________________ MATK +150 _______________________ Random chance to auto cast Fire Ball when dealing physical damage, skill level is equal to Refine Level (up to Refine Level 10). _______________________ Refine Level +7: Decreases After Attack Delay by 7%. _______________________ Refine Level +9: Increases damage of Fire Ball by 30%. _______________________ Refine Level +11: Random chance to auto cast Hell Inferno Lv.3 when dealing physical damage. _______________________ Type: One-Handed Sword Attack: 160 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 130 Novice, Swordsman, Thief and Merchant classes |
Saphir Mace-OS [2] (16088) | ItemID: 16088 _______________________ Extra blunt weapon wrapped in a blue glowing sphere. _______________________ Indestructible in battle _______________________ ATK +3% _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: Increases damage of Cart Cannon by 20%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 15%. _______________________ Type: Mace Attack: 185 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 130 Genetic |
Ultio-OS [2] (16089) | ItemID: 16089 _______________________ A blunt decorated with an orb with a black glow. _______________________ Indestructible in battle _______________________ MATK +170 MATK +3% _______________________ Refine Level +7: Decreases After Attack Delay by 7%. _______________________ Refine Level +9: Increases damage of Adoramus by 20%. _______________________ Refine Level +11: Increases Magical Damage with Holy element by 15%. _______________________ Type: Mace Attack: 150 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 130 Archbishop |
Virtual Bow-OS [2] (18178) | ItemID: 18178 _______________________ A bow without a string. Trying to pull it will draw a glow of string. _______________________ ATK +3% _______________________ Refine Level +7: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +9: Increases damage of Arrow Storm by 30%. _______________________ Refine Level +11: Increases damage of Arrow Storm by additional 20%. _______________________ Type: Bow Attack: 200 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 130 Ranger |
MH-P89-OS [2] (18179) | ItemID: 18179 _______________________ Crossbow with prototype number 89 stamped on its body. You can tell the power by the number on the dashboard after you shoot the bow. _______________________ ATK +3% _______________________ Refine Level +7: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +9: Decreases Severe Rainstorm skill cooldown by 2 seconds. _______________________ Refine Level +11: Increases damage of Severe Rainstorm by 15%. _______________________ Type: Bow Attack: 170 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 130 Minstrel and Wanderer |
AC-B44-OS [2] (18180) | ItemID: 18180 _______________________ High strength bow made of fused carbon. _______________________ MATK +135. _______________________ Increases bow weapon damage by 5%. _______________________ Refine Level +7: Decreases After Attack Delay by 7%. _______________________ Refine Level +9: Increases damage of Triangle Shot by 15%. _______________________ Refine Level +11: Increases bow weapon damage by additional 10%. _______________________ Type: Bow Attack: 190 Weight: 60 Weapon Level: 4 _______________________ Requirement: Base Level 130 Shadow Chaser |
Beam Claymore-OS [2] (21047) | ItemID: 21047 _______________________ A Two-Handed sword made of high density Emerald that emiting rays of light. _______________________ CRI +5 _______________________ Refine Level +7: Decreases After Attack Delay by 7%. _______________________ Refine Level +9: Increases Critical Damage by 15%. _______________________ Refine Level +11: Increases Damage against Small and Medium size by 20%. _______________________ Indestructible in battle _______________________ Type: Two-Handed Sword Attack: 250 Weight: 180 Weapon Level: 4 _______________________ Requirement: Base Level 130 Swordman classes |
Rutilus Stick-OS [2] (26151) | ItemID: 26151 _______________________ Staff equipped with a red glowing orb. _______________________ Indestructible in battle _______________________ MATK +175 _______________________ Increases Magical Damage against Neutral and Earth elemental enemies by 5%. _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: Random chance to increase Magical Damage with Fire element by 30% for 10 seconds when dealing magical damage. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. _______________________ Type: One-Handed Staff Attack: 80 Weight: 90 Weapon Level: 4 _______________________ Requirement: Base Level 130 Novice, Magician, Acolyte and Soul Linker classes |
Electric Fox-OS [2] (26164) | ItemID: 26164 _______________________ A machine in the form of a foxtail made of numerous wires. It seems that the use of micro-fine wires hits each other and dissipates static electricity. _______________________ Indestructible in battle _______________________ MATK +350 MATK +5% _______________________ Refine Level +7: Increases damage of Silvervine Stem Spear by 20%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Increases Magical Damage with Earth, Fire, Water, Ghost and Neutral element by 15%. _______________________ Refine Level +11: Increases damage of Catnip Meteor by 30%. _______________________ Type: One-Handed Staff Attack: 250 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 130 Summoner (Doram) |
Meuchler-OS [2] (28038) | ItemID: 28038 _______________________ Katar with black blades that engraved with turquoise colored motif. _______________________ ATK +3% _______________________ Refine Level +7: Decreases After Attack Delay by 7%. _______________________ Refine Level +9: Increases damage of Cross Ripper Slasher by 15%. _______________________ Refine Level +11: Increases Physical Damage against Small and Medium size by 20%. _______________________ Type: Katar Attack: 190 Weight: 130 Weapon Level: 4 _______________________ Requirement: Base Level 130 Guillotine Cross |
Blasti-OS [2] (28136) | ItemID: 28136 _______________________ Axe with a invisible blade. Normally you don't see the blade, but when you swing, you can see it faintly reddish. _______________________ Indestructible in battle _______________________ Decreases damage taken from Medium and Large size by 10%. _______________________ Refine Level +7: Decreases damage taken from Medium and Large size by additional 15%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. _______________________ Type: Two-Handed Axe Attack: 400 Weight: 450 Weapon Level: 4 _______________________ Requirement: Base Level 130 Mechanic |
HR-S55-OS [2] (28253) | ItemID: 28253 _______________________ Sniper rifle with the ability to induce satellite attacks. _______________________ ATK +3% _______________________ Refine Level +7: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +9: Increases damage of Hammer of God by 20%. _______________________ Refine Level +11: Decreases Hammer of God skill cooldown by 5 seconds. _______________________ Type: Rifle Attack: 250 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 130 Rebellion |
Kuroiro-OS [2] (28755) | ItemID: 28755 _______________________ Dagger with black blade encrusted to transparent white beads. _______________________ MATK +150 _______________________ Increases Damage against Shadow and Undead elemental enemies by 5%. _______________________ Refine Level +7: Increases Damage against Shadow and Undead elemental enemies by additional 10%. _______________________ Refine Level +9: Increases damage of Kunai Splash by 20%. _______________________ Refine Level +11: Increases Damage against Demon and Undead race by additional 10%. _______________________ Type: Dagger Attack: 150 Weight: 90 Weapon Level: 4 _______________________ Requirement: Base Level 130 Kagerou and Oboro |
Circuit Board-OS [2] (28629) | ItemID: 28629 _______________________ Circuit board made in unknown format. It's pretty hard and suitable to swing. _______________________ ATK +3% _______________________ Refine Level +7: Decreases After Attack Delay by 7%. _______________________ Refine Level +9: Increases Damage against Small and Medium size by 20%. _______________________ Refine Level +11: Increases Critical Damage by 20%. _______________________ Type: Book Attack: 180 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 130 Sage, Priest and Star Gladiator |
Boost Lance-OS [2] (32019) | ItemID: 32019 _______________________ A lance with a small propulsion device. _______________________ Increases Attack Speed by 3%. _______________________ Refine Level +7: Decreases After Attack Delay by 7%. _______________________ Refine Level +9: Increases damage of Banishing Point by 20%. _______________________ Refine Level +11: Increases damage of Banishing Point by 15%. _______________________ Type: One-Handed Spear Attack: 190 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 130 Royal Guard |
Illusion Armors
Illusion Armors can be obtained by exchanging 50 Cor Core (25723) , with Elyumina.
You can choose the exact piece you want.
Item | Description |
Illusion Armor Type A [1] (15376) | ItemID: 15376 _______________________ A type A combat armor made from illusion technology. There are various modules that can be installed to enhance it. _______________________ ATK +100 _______________________ For each 2 Refine Levels: ATK +10 _______________________ Refine Level +7: Decreases After Attack Delay by 10%. _______________________ When equipped with Illusion Engine Wing Type A: ATK +50 _______________________ When equipped with Illusion Engine Wing Type B: Decreases After Cast Delay by 10%. _______________________ Type: Armor Defense: 105 Weight: 100 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 130 |
Illusion Engine Wing Type A [1] (20933) | ItemID: 20933 _______________________ Combat engine A type created with Illusion's technology. It is said to be able to add abilities by attaching various modules. _______________________ MaxHP +1000 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Increases Attack Speed by 5%. _______________________ When equipped with Illusion Leg Type A: Increases Critical Damage by 10%. _______________________ When equipped with Illusion Leg Type B: Decreases Variable Casting Time by 10%. _______________________ Type: Garment Defense: 50 Weight: 90 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 130 |
Illusion Engine Wing Type B [1] (20934) | ItemID: 20934 _______________________ Combat engine B type created with Illusion's technology. It is said to be able to add abilities by attaching various modules. _______________________ MaxHP +1000 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ When equipped with Illusion Leg Type A: Increases Ranged Physical Damage by 5%. _______________________ When equipped with Illusion Leg Type B: Increases Magical Damage with every element by 10%. _______________________ Type: Garment Defense: 50 Weight: 90 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 130 |
Illusion Leg Type A [1] (22196) | ItemID: 22196 _______________________ Combat boots A type born from Illusion's technology. It is said to be able to add abilities by attaching various modules. _______________________ MaxSP +200 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ When equipped with Illusion Armor Type A: ATK +5% _______________________ When equipped with Illusion Armor Type B: Increases Attack Speed by 5%. _______________________ Type: Shoes Defense: 20 Weight: 50 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 130 |
Illusion Leg Type B [1] (22197) | ItemID: 22197 _______________________ Combat boots B type born from Illusion's technology. It is said to be able to add abilities by attaching various modules. _______________________ MaxSP +200 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ When equipped with Illusion Armor Type A: MaxSP +5% _______________________ When equipped with Illusion Armor Type B: MATK +5% _______________________ Type: Shoes Defense: 20 Weight: 50 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 130 |
[1] (42207) | |
[2] (42208) | |
[3] (42209) | |
[4] (42210) |
Equipment Enchanting
OS Weapons
OS Weapons can receive random enchants, through Weapon Modifiers. They can be obtained by exchanging 5 Cor Core (25723) or at the price of 1,000,000 zeny, with the Rebellion (sp_cor 108, 130).
You are able to choose between a Physical or Magical type of Weapon Modifications. Once you've chosen a category, you will get an enchant tier at random:
- Normal Weapon Modifier
- Advanced Weapon Modifier
- Special Weapon Modifier
Using a Weapon Modifier will open up an enchanting window that will list every OS Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
Physical based Weapon Modifiers
Weapon Modification Device (Physical) (23776) | |
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1st Enchant | 2nd Enchant |
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Advanced Weapon Modification Device (Physical) (23777) | |
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1st Enchant | 2nd Enchant |
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Finest Weapon Modification Device (Physical) (23778) | |
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1st Enchant | 2nd Enchant |
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Magical based Weapon Modifiers
Weapon Modification Device (Magic) (23779) | |
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1st Enchant | 2nd Enchant |
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Advanced Weapon Modification Device (Magic) (23780) | |
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1st Enchant | 2nd Enchant |
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Finest Weapon Modification Device (Magic) (23781) | |
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1st Enchant | 2nd Enchant |
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Illusion Armors
The Illusion equipments can be enchanted by using Modification Modules, given by Rebellion (sp_cor 108, 130).
You can exchange 30 Unknown Parts (25669) and 5 Cor Core (25723) for a random Modification Module.
To apply the Modification Modules, equip the Illusion armor and then speak with RS26 (sp_cor 106, 136). The enchanting process consumes the Modification Module and never fails.
Every Illusion equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times, depending of the equipment piece.
For Legendary Enchants however, only one can be socketed at any given time, even if they're not the same.
The following table lists the available modules, their effects and their enchantment limitations.
Modification Module | Modification Orb | Effect | Location | Max Count |
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Common Enchants | ||||
Modification Module (Defense) (25670) | Modification Orb (Defense) (29527) | Def + 25 If refine rate is 7 or higher, Def + 10 If refine rate is 9 or higher, Def + 10 | Illusion Armor Type A [1] (15376)
Illusion Armor Type B [1] (15377) |
3 |
Modification Module (Magic Defense) (25671) | Modification Orb (Magic Defense) (29528) | Mdef + 2 If refine rate is 7 or higher, Mdef + 3 If refine rate is 9 or higher, Mdef + 3 | ||
Modification Module (VIT) (25672) | VIT+3 (4742) | Vit + 3 | Illusion Booster R [1] (32207) Illusion Booster L [1] (32208) | |
Modification Module (LUK) (25673) | LUK+3 (4752) | Luk + 3 | ||
Modification Module (STR) (25674) | STR+3 (4702) | Str + 3 | Illusion Booster R [1] (32207)
Illusion Battle Chip R [1] (32209) | |
Modification Module (AGI) (25675) | AGI+3 (4732) | Agi + 3 | ||
Modification Module (INT) (25676) | INT+3 (4712) | Int + 3 | Illusion Booster L [1] (32208)
Illusion Battle Chip L [1] (32210) | |
Modification Module (DEX) (25677) | DEX+3 (4722) | Dex + 3 | ||
Rare Enchants | ||||
Modification Module (HP Recovery) (25678) | Modification Orb (HP Recovery) (29529) | HP recovery + 20%. | Illusion Booster R [1] (32207) Illusion Battle Chip R [1] (32209) |
2 |
Modification Module (SP Recovery) (25679) | Modification Orb (SP Recovery) (29532) | SP recovery + 20%. | Illusion Booster L [1] (32208)
Illusion Battle Chip L [1] (32210) | |
Modification Module (Spell) (25680) | Spell Lv5 (4826) | MATK +18 Decrease Casting Time by 10%. | Illusion Booster R [1] (32207) Illusion Booster L [1] (32208) |
1 |
Modification Module (Attack Speed) (25681) | After Attack Delay Lv4 (4881) | ASPD + 10%. | ||
Modification Module (Fatal) (25682) | Fatal Lv4 (4866) | Critical damage + 10%, CRI + 4. | ||
Modification Module (Expert Archer) (25683) | Expert Archer Lv5 (4836) | Ranged Attack +10%. | ||
Modification Module (Stamina) (25684) | Modification Orb (Stamina) (29531) | MaxHP + 5%. If refine rate is 7 or higher, MaxHP + 500 If refine rate is 9 or higher, additional MaxHP + 750 | Illusion Leg Type A [1] (22196)
Illusion Leg Type B [1] (22197) |
2 |
Modification Module (Spirit) (25685) | Modification Orb (Spirit) (29530) | MaxSP + 5%. If refine rate is 7 or higher, MaxSP + 100 If refine rate is 9 or higher, additional MaxSP + 150 | ||
Modification Module (Heal) (25686) | Modification Orb (Heal) (29533) | Increases heal effectiveness by 5%. If refine rate is 7 or higher, increases heal effectiveness by additional 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%. | ||
Modification Module (Attack Power) (25687) | Modification Orb (Attack Power) (29534) | Atk + 5%. If refine rate is 7 or higher, Atk + 25. If refine rate is 9 or higher, additional Atk + 25. | Illusion Armor Type A [1] (15376)
Illusion Armor Type B [1] (15377) | |
Modification Module (Magic Power) (25688) | Modification Orb (Magic Power) (29535) | Matk + 5%. If refine rate is 7 or higher, Matk + 25. If refine rate is 9 or higher, additional Matk + 25. | ||
Modification Module (Sharpshooter) (25689) | Modification Orb (Sharpshooter) (29536) | Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 2%. If refine rate is 9 or higher, increases long ranged physical damage by additional 2%. | ||
Modification Module (Swift) (25690) | Modification Orb (Swift) (29537) | ASPD + 1. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%). | Illusion Engine Wing Type A [1] (20933)
Illusion Engine Wing Type B [1] (20934) | |
Modification Module (Caster) (25691) | Modification Orb (Caster) (29538) | Reduces variable casting time by 5%. If refine rate is 7 or higher, reduces variable casting time by additional 3%. If refine rate is 9 or higher, reduces variable casting time by additional 3%. | ||
Modification Module (Critical) (25692) | Modification Orb (Critical) (29539) | Cri + 10. If refine rate is 7 or higher, increases critical damage by 5%. If refine rate is 9 or higher, increases critical damage by additional 5%. | ||
Unique Enchants | ||||
Modification Module (After Cast Delay) (25693) | Modification Orb (After Cast Delay) (29540) | Reduces delay after skill by 5%. If refine rate is 7 or higher, reduces delay after skill by additional 5%. If refine rate is 9 or higher, reduces delay after skill by additional 5%. | Illusion Armor Type A [1] (15376)
Illusion Armor Type B [1] (15377) |
1 |
Modification Module (Fixed Casting Time) (25694) | Modification Orb (Fixed Casting Time) (29541) | Reduces fixed casting time by 0.3 second. If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second. If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second. | Illusion Leg Type A [1] (22196)
Illusion Leg Type B [1] (22197) | |
Modification Module (Above All) (25695) | Modification Orb (Above All) (29542) | Reduces physical and magical damage taken from all property enemies by 5%. If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player). | Illusion Engine Wing Type A [1] (20933)
Illusion Engine Wing Type B [1] (20934) | |
Modification Module (Life Drain) (25696) | Modification Orb (Life Drain) (29543) | Has a 2% chance to restore 2% of damage as HP when dealing physical damage. | Illusion Booster R [1] (32207)
Illusion Battle Chip R [1] (32209) | |
Modification Module (Soul Drain) (25697) | Modification Orb (Soul Drain) (29544) | Has a 1% chance to restore 1% of damage as SP when dealing physical damage. | Illusion Booster L [1] (32208)
Illusion Battle Chip L [1] (32210) | |
Modification Module (Magic Healing) (25698) | Modification Orb (Magic Healing) (29545) | Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage. | Illusion Booster R [1] (32207)
Illusion Battle Chip R [1] (32209) | |
Modification Module (Magic Soul) (25699) | Modification Orb (Magic Soul) (29546) | Has a 1% chance to recover 80 SP per 0.5 second for 10 seconds when dealing magical damage. | Illusion Booster L [1] (32208)
Illusion Battle Chip L [1] (32210) | |
Legendary Enchants | ||||
Modification Module (Unlimited Vital) (25700) | Modification Orb (Unlimited Vital) (29547) | Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage. [Everlasting Life] Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds. | Illusion Leg Type A [1] (22196)
Illusion Leg Type B [1] (22197) |
1 |
Modification Module (Spell Buster) (25701) | Modification Orb (Spell Buster) (29548) | Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage. [Magic Storm] Int + 50, Matk + 15%, Atk - 15% for 10 seconds. | ||
Modification Module (Firing Shot) (25702) | Modification Orb (Firing Shot) (29549) | Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage. [Plunging Shooter] Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds. | ||
Modification Module (Over Power) (25703) | Modification Orb (Over Power) (29550) | Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage. [Raging Fight] Str + 50, Atk + 15%, Matk - 15% for 10 seconds. | ||
Modification Module (Fatal Flash) (25704) | Modification Orb (Fatal Flash) (29551) | Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage. [Deadly Lightspeed] Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds. | ||
Modification Module (Lucky Strike) (25705) | Modification Orb (Lucky Strike) (29552) | Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage. [Good Fortune] Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds. |