End Game
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| Top Head
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+12[A] Time Dimensions Rune Crown (Hyper Novice) [1] (400545)
Or
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| Mid Head
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Gambler's Seal [1] (410233)
- Melee Damage +4~5%
- Melee Damage +4~5%
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| Low Head
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Ace of Hearts in Mouth (Melee Physical) (420210)
- Vit +5 / Any
- Melee Damage +5~7%
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| Armor
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+12[A] Nebula Armor of Power [1] (450169)
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| Weapon
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+12[A] Dimensions Hyper Sword [2] (500094)
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+12[A] Jack O' Rush [2] (590112)
- Non-Critical damage% (up to 35%)
- Non-Critical damage% (up to 15%)
- Non-Critical damage% (up to 15%)
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- From: Chapter 1 Zerocell Sector
- Best in slot weapon
- Reduces DBB Cooldown to 0.5s, this increases the ACD reduction requirement to 50%
- Enchantments are random, aim for the highest Non-Critical damage you can get (try at least 50% in total)
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| Shield
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+11[C] Glacier Guard [1] (460040)
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| Garment
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+12[A] Circulation of Life Spring [1] (480349)
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| Footgear
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+12[A] Yorscalp Boots [1] (470303)
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+12[A] Dimension World Battle Greaves [1] (470335)
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- Best in slot boots
- These are an example, get the Race/Element enchantments of your preference
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| Accessory Right
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Power Signet of Star [1] (490132)
Or
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- From: Constellation Tower
- With
Mettle you get more damage
- With
Vital you sacrifice that damage in exchange for extra Max HP and RES/MRES
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| Accessory Left
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Signet of Circulation Spring [1] (490483)
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