Illusion of Moonlight
Illusion of Moonlight
- Base Level 100+
MVP Spawn
To spawn the Angry Moonlight MVP, you have to kill 1000 Angry Nine Tails. There will then be an announce on the map when she appears.
Illusion Gear

- Speak with Gemcutter inside the Illusion of Moonlight map.
- You need to equip the base item to be able to craft its Illusion counterpart.
- More information about these Illusion Enchants can be found in this page.
Image | Name | Description | Crafting |
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Reduce fixed casting time by 3%. Increase heal effectiveness by 5%. Additional increase in heal effectiveness by 1% per refine rate. + ![]() MATK + 100, increased healing by 20%. If ![]() ![]() If the combined upgrade levels of bothare +18 or higher, increases heal effectiveness by 15%. If the combined upgrade levels of bothare +22 or higher, reduces delay after skill by 15%. Class: Armor Defense: 52 Weight: 40 Required Level: 99 Jobs: Every Job |
+7 ![]() 10 ![]() 100 ![]() |
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Reduces long ranged physical damage taken by 10%. For every 2 refines, further reduces long ranged physical damage taken by 3%. Class: Mace Attack: 185 Weight: 40 Weapon Level: 4 Required Level: 99 Jobs: Acolyte Class |
+7 ![]() 10 ![]() 20 ![]() |
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Int + 1 Additional Int + 1 and increase in heal effectiveness by 3% per 2 refine rate. + ![]() Increase movement speed and heal effectiveness by 10%. Class: Headgear Defense: 4 Location: Upper Weight: 10 Required Level: 99 Jobs: Acolyte Class |
+7 ![]() 10 ![]() 100 Bloody Love Letters |
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DEX + 3 Additional DEX + 1 per 2 refine rate. Class: Headgear Defense: 1 Location: Upper Weight: 20 Required Level: 99 Jobs: Every Job except Novice |
+7 ![]() 10 ![]() 100 ![]() |
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Max HP + 100, Max SP + 10. Additional Max HP + 100 and Max SP + 5 per refine rate. Class: Garment Defense: 8 Weight: 40 Required Level: 99 Jobs: Every Job except Novice |
+7 ![]() 10 ![]() 100 ![]() |
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Max HP + 100, Max SP + 10. Additional Max HP + 100 and Max SP + 5 per refine rate. Class: Footgear Defense: 10 Weight: 40 Required Level: 99 Jobs: Every Job except Novice |
+7 ![]() 10 ![]() 100 ![]() |
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Increase physical damage against shadow property, demon and undead race monsters by 20%. Reduce damage taken from shadow property, demon and undead race monsters by 10%. Additional increase physical damage and reduce damage taken by 3% per 2 refine rate. Restore 50 HP when killing enemy with melee physical damage. Per 2 refine rate, additional restore 1 SP when killing enemy with melee physical damage. Has a chance to inflict confusion status on user. + ![]() ASPD + 8%. If ![]() ![]() If the combined upgrade levels of ![]() ![]() If the combined upgrade levels of ![]() ![]() Class: Two-handed Spear Attack: 240 Weight: 200 Weapon Level: 4 Required Level: 99 Jobs: Swordsman Class |
+7 ![]() 10 ![]() 100 ![]() |
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MATK +180, INT +3, DEX +2. When mastering Dragonology, decrease SP consumption of skills by 15% and MATK + 5%. For every 3 refines, further decrease the SP consumption of skills by 5% and increase MATK by 1%. + ![]() Psychic Wave damage by 10%. If ![]() ![]() If the combined upgrade levels of ![]() ![]() If the combined upgrade levels of ![]() ![]() Class: Rod Attack: 60 Weight: 50 Weapon Level: 4 Required Level: 99 Jobs: High Mage Class |
+7 ![]() 30 ![]() 100 ![]() |
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Max SP + 10%. Recovers 3 SP per physical melee hit. If refined to 10 or higher, recovers an additional 4 SP per hit. Class: Dagger Attack: 150 Weight: 70 Weapon Level: 4 Required Level: 99 Jobs: Swordsman Class, Mage Class, Archer Class, Merchant Class, Thief Class, Soul Linker, Ninja |
+7 ![]() 30 ![]() 100 ![]() |
Monsters
Cards
Card | Type | Effect |
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Weapon | Atk + 15 Matk + 15 + ![]() Additional Atk + 100, Matk + 100 + ![]() Has 2% to gain 50% chance to stun enemies for 5 seconds when dealing melee physical damage. |
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Armor | Atk + 20 Matk + 20 + ![]() Has 2% chance to increase damage received from Munak by 100% for 5 seconds when receiving melee physical damage. |
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Armor | Matk + 10 If refine rate is +10, Matk + 2% + ![]() Has 2% chance to increase SP regeneration by 100% for 5 seconds when dealing magical damage. |
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Weapon | + Bow Weapons Double Strafe Lv. 5 when dealing physical damage If refine rate is +10 or higher, increases Bow damage by 20% + ![]() Has 2% to gain +1 ASPD for 5 seconds when dealing physical damage. |
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Armor | CRIT + 5 Increase critical damage by 10% If refine rate is +10 or higher, CRIT + 10 + Nine Tail Card Has 2% to gain Flee +10 for 5 seconds when dealing melee physical damage. |
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Headgear | ATK + 2% Has 0.5% chance to cast Endure on yourself for 5 seconds when dealing melee physical damage. |
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Weapon | Matk + 25 Adds a 0.5% chance of making skills uninterrupted for 5 seconds when performing a magical attack. |
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Armor | Enables the use of Pressure Lv. 4 + ![]() Has 7% chance to gain Perfect Dodge +10 for 5 seconds when dealing melee physical damage. |