Enchanting
- The Illusion Enchanter can be found in Prontera at (prontera 91, 115). You will get a short story the first time you speak with her.
- Each item can only be enchanted twice at the cost of 5 Illusion Stones per try. You can only enchant Illusion items.
- Depending on the item type, you will get different enchants.
Resetting Enchants
- The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first.
- Depending on the option you choose, it has a chance of failure which will end up breaking the item. It is recommended to pay the full price to avoid this situation.
Price
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Success Chance
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100,00 zeny
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50%
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200,00 zeny
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60%
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300,000 zeny
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70%
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400,000 zeny
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80%
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500,000 zeny
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100%
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5 Illusion Stones
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100%
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Partial Reset
For the price of 30 Illusion Stones or 5,000,000 zeny, you can also choose to reset only one enchant, keeping the other as is.
Illusion Weapon Level 4 Enchants
- Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options.
- Aside from Illusion Sharpened Legbone of Ghoul [2], every other Illusion Dungeon weapon can be enchanted through Resonance Stone of Dusk (physical) or Resonance Stone of Dawn (magic).
- The two stones can be purchased from the Illusion Merchant NPC (prontera 88, 113).
- Each single stone costs either 2,000,000 zeny or 10 Illusion Stone.
- Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
- There is no chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.
Resonance Stone of Dusk - Level 4 Weapon Physical Enchants
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1st Slot Enchant
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2nd Slot Enchant
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- Increases Physical Damage against Neutral Monsters by 1~10%
- Increases Physical Damage against Water Monsters by 1~10%
- Increases Physical Damage against Earth Monsters by 1~10%
- Increases Physical Damage against Fire Monsters by 1~10%
- Increases Physical Damage against Wind Monsters by 1~10%
- Increases Physical Damage against Poison Monsters by 1~10%
- Increases Physical Damage against Holy Monsters by 1~10%
- Increases Physical Damage against Shadow Monsters by 1~10%
- Increases Physical Damage against Ghost Monsters by 1~10%
- Increases Physical Damage against Undead (Element) Monsters by 1~10%
- Increases Maximum HP by 100~1500
- Reduces SP consumption by 1~10%
- ATK + 5~30
- ATK + 1~3%
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- Increases Physical Damage against Formless Monsters by 1~10%
- Increases Physical Damage against Undead (Race) Monsters by 1~10%
- Increases Physical Damage against Brute Monsters by 1~10%
- Increases Physical Damage against Plant Monsters by 1~10%
- Increases Physical Damage against Insect Monsters by 1~10%
- Increases Physical Damage against Fish Monsters by 1~10%
- Increases Physical Damage against Demon Monsters by 1~10%
- Increases Physical Damage against Demi-Human Monsters by 1~10%
- Increases Physical Damage against Angel Monsters by 1~10%
- Increases Physical Damage against Dragon Monsters by 1~10%
- Increases Physical Damage against Small Monsters by 1~5%
- Increases Physical Damage against Medium Monsters by 1~5%
- Increases Physical Damage against Large Monsters by 1~5%
- Increases ASPD (reduces delay after attack) by 1~10%
- Increases Long Range Physical Damage by 1~5%
- Increases Critical Damage by 1~5%
- Reduces After Cast Delay by 1~5%
- Increases FLEE by 1~20
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Resonance Stone of Dawn - Level 4 Weapon Magical Enchants
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1st Slot Enchant
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2nd Slot Enchant
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- Increases Magical Damage against Neutral Monsters by 1~10%
- Increases Magical Damage against Water Monsters by 1~10%
- Increases Magical Damage against Earth Monsters by 1~10%
- Increases Magical Damage against Fire Monsters by 1~10%
- Increases Magical Damage against Wind Monsters by 1~10%
- Increases Magical Damage against Poison Monsters by 1~10%
- Increases Magical Damage against Holy Monsters by 1~10%
- Increases Magical Damage against Shadow Monsters by 1~10%
- Increases Magical Damage against Ghost Monsters by 1~10%
- Increases Magical Damage against Undead (Element) Monsters by 1~10%
- Reduces Variable Casting Time by 1~15%
- Increases Maximum HP by 100~1500
- Reduces SP consumption by 1~10%
- MATK + 5~30
- MATK + 1~3%
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- Increases Magical Damage against Formless Monsters by 1~10%
- Increases Magical Damage against Undead (Race) Monsters by 1~10%
- Increases Magical Damage against Brute Monsters by 1~10%
- Increases Magical Damage against Plant Monsters by 1~10%
- Increases Magical Damage against Insect Monsters by 1~10%
- Increases Magical Damage against Fish Monsters by 1~10%
- Increases Magical Damage against Demon Monsters by 1~10%
- Increases Magical Damage against Demi-Human Monsters by 1~10%
- Increases Magical Damage against Angel Monsters by 1~10%
- Increases Magical Damage against Dragon Monsters by 1~10%
- Increases Magical Damage against Small Monsters by 1~5%
- Increases Magical Damage against Medium Monsters by 1~5%
- Increases Magical Damage against Large Monsters by 1~5%
- Increases ASPD (reduces delay after attack) by 1~10%
- Reduces After Cast Delay by 1~5%
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Physical Enchants
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Magical Enchants
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