Airship Crash

Revision as of 20:55, 20 May 2025 by Mysto (talk | contribs) (Created page with "=Guía de Juego= * Después del Airship Raid con el Capitán Ferlock, la aeronave pierde el control y se estrella en una isla no identificada. <br> * La Ymir Stone utilizada para alimentar la aeronave se rompe y se dispersa por toda la isla. <br> * Un equipo de expedición se dirige al lugar del accidente para hacer observaciones. <br> * Tu objetivo es ayudar al equipo de expedición a recorrer la isla e investigar a los monstruos que habitan el lugar. <br> * Debido...")
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Descripción General

  • Nivel Requerido: 200
  • Punto de Inicio: (dali02 137, 86)
     
  • Cooldown: 1 dia
  • Recompensas:

1000363.png Ymir Fragment (1000363)
1000364.png Ymir Ore (1000364)
470071.png Unknown Boots [1]
102573.png Antiquity Crash Site (Unidentified Creature) (102573)

Guía de Juego

  • Después del Airship Raid con el Capitán Ferlock, la aeronave pierde el control y se estrella en una isla no identificada.
  • La Ymir Stone utilizada para alimentar la aeronave se rompe y se dispersa por toda la isla.
  • Un equipo de expedición se dirige al lugar del accidente para hacer observaciones.
  • Tu objetivo es ayudar al equipo de expedición a recorrer la isla e investigar a los monstruos que habitan el lugar.
  • Debido a los efectos de la Ymir Stone, estos monstruos son muy poderosos.
  • Al llegar a la isla, serás recibido por un científico que te indicará dirigirte a la cueva para reunirte con el grupo de expedición.
  • Si buscas al menos a 5 pasajeros heridos y los ayudas, una versión más débil del jefe aparecerá más adelante.
     
  • Ve al portal de entrada marcado en el minimapa. Al entrar a la cueva, encontrarás al equipo de expedición.
  • Habla con el Profesor para recibir una explicación sobre la situación y el proceso de investigación.
     
  • Habla nuevamente con el Profesor para unirte al grupo de investigación.
  • Cuidado: Al unirte a la investigación, los monstruos comenzarán a aparecer, incluso encima de ti.

Quests

  • Talk to the Student to receive a quest where you must kill monsters from the map.
     
  • You cannot take multiple kill quests at once.
Quest Reward
Kill 50 Monsters 50,000,000 / 40,000,000 exp
Unlocks Kill 100 Monster quest.
Kill 100 Monsters 100,000,000 / 80,000,000 exp
Unlocks Kill 150 Monster quest.
Kill 150 Monsters 150,000,000 / 120,000,000 exp

Escape Rope Indicator

  • Talk to the Student to learn about escape ropes.
       
  • Since you cannot teleport in instances, you can use the Rope Piles to teleport back to the investigation party.
  • Select Option 2 to mark your minimap with all rope locations.

Fragments

  • Talk to the Ghost Zack who will tell you about summoning the MVP.
     
  • Give him 25x 1000363.png Ymir Fragment (1000363) to summon the MVP.

Monsters

If you don't help the stranded people, the stronger MVP will come.

Monster HP
20886.gif
Rotten Tree (20886)
17,421,722
20887.gif
Melted Poring (20887)
13,295,524
20888.gif
Grave Worm (20888)
18,797,121
20889.gif
Brain Sucker (20889)
16,734,022
20890.gif
Moskillro (20890)
15,358,623
20891.gif
Unidentified Creatures (20891)
868,754,928
21062.gif
Unidentified Life Forms (21062)
1,578,754,928

Cards

300170.png Rotten Tree Card (300170)
Increases Natural HP Recovery Rate by 100%.
Increases Damage against Insect race by 10%.

_______________________
Type: Card
Compound on: Armor
Weight: 1
300171.png Grave Worm Card (300171)
When compounded on either One-Handed Staff or Two-Handed Staff:
Ignores magic defense of all race, except Players, by 10%.

For each 4 Refine Levels:
Ignores magic defense of enemies by additional 2% and increases received physical damage by 2%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
300172.png Brain Sucker Card (300172)
MaxHP -15%
_______________________
Drains 2 SP on each physical attack.
Physical attacks have a random chance to absorb 20% of the inflicted damage as HP.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
300173.png Moskillro Card (300173)
Decreases Variable Casting Time by 7%.
Decreases Attack Speed (Increases After Attack Delay by 3%).

_______________________
Type: Card
Compound on: Accessory
Weight: 1
300174.png Melted Poring Card (300174)
MaxHP +10%
_______________________
Base VIT at least 100:
Decreases damage taken from Earth and Poison elemental attacks by 1%.
_______________________
Base VIT at least 130:
Decreases damage taken from Earth and Poison elemental attacks by 3%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
300175.png [MVP] Unidentified Creatures Card (300175)
Increases Magical Damage with Poison and Shadow element by 30%.
Increases damage taken from Holy elemental attacks by 10%.

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
300176.png [MVP] Unidentified Life Forms Card (300176)
When compounded on either Two-Handed Sword or Two-Handed Axe:
Increases Melee Physical Damage by 10%.
ASPD +1

For each 2 Refine Levels:
Increases Melee Physical Damage by additional 1%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1

Rewards

All monsters have a chance to drop 1000364.png Ymir Ore (1000364) which can be converted into 1000363.png Ymir Fragment (1000363) , as well as their respective cards.
The MVP has a chance to drop the following items at a low chance:
470071.png Boots of Unknown Power [1] (470071)
470072.png Boots of Unknown Dexterity [1] (470072)
470073.png Boots of Unknown Life [1] (470073)
470074.png Boots of Unknown Magic Power [1] (470074)
470076.png Boots of Unknown Agility [1] (470076)
470077.png Boots of Unknown Luck [1] (470077)
100476.png Ymir Beads (100476)

Boots Description
470071.png Boots of Unknown Power [1] (470071)
Old shoes that have been eroded by an unknown force.
Whenever the wearer exerts force, he can feel the boots react.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
MaxHP +120
MaxSP +8
_______________________
Refine Level +9:
Increases Attack Speed by 7%.
_______________________
Refine Level +11:
Physical attacks have a random chance to increase STR by 175 for 10 seconds.
_______________________
Refine Level +13:
Increases Melee Physical Damage by 7%.
_______________________
[Bonus by Grade]
[Grade D]:
STR gained from the Boots' Effect is increased by additional 25.
_______________________
[Grade C]:
STR gained from the Boots' Effect is increased by additional 25.

_______________________
Type: Armor
Position: Shoes
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 70
Required Level: 230
470072.png Boots of Unknown Dexterity [1] (470072)
Old shoes that have been eroded by an unknown force.
Whenever the wearer concentrates, he can feel the boots react.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
MaxHP +110
MaxSP +10
_______________________
Refine Level +9:
Increases Attack Speed by 7%.
_______________________
Refine Level +11:
Physical and magical attacks have a random chance to increase DEX by 175 for 10 seconds.
_______________________
Refine Level +13:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
DEX gained from the Boots' Effect is increased by additional 25.
_______________________
[Grade C]:
DEX gained from the Boots' Effect is increased by additional 25.

_______________________
Type: Armor
Position: Shoes
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 70
Required Level: 230
470073.png Boots of Unknown Life [1] (470073)
Old shoes that have been eroded by an unknown force.
Whenever the wearer feels pain, he can feel the boots react.
_______________________
For each 2 Refine Levels:
ATK +10
MATK +10
_______________________
For each 3 Refine Levels:
MaxHP +150
MaxSP +15
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
Physical and magical attacks have a random chance to increase VIT by 175 for 10 seconds.
_______________________
Refine Level +13:
Decreases After Cast Delay by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
VIT gained from the Boots' Effect is increased by additional 25.
_______________________
[Grade C]:
VIT gained from the Boots' Effect is increased by additional 25.

_______________________
Type: Armor
Position: Shoes
Defense: 65
Armor Level: 2
Refinable / Gradable
Weight: 75
Required Level: 230
470074.png Boots of Unknown Magic Power [1] (470074)
Old shoes that have been eroded by an unknown force.
Whenever the wearer uses magic, he can feel the boots react.
_______________________
For each 2 Refine Levels:
MATK +15
Increases Healing skills effectiveness by 2%.
_______________________
For each 3 Refine Levels:
MaxHP +80
MaxSP +20
_______________________
Refine Level +9:
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +11:
Magical attacks have a random chance to increase INT by 175 for 10 seconds.
_______________________
Refine Level +13:
Increases Magical Damage with every element by 7%.
_______________________
[Bonus by Grade]
[Grade D]:
INT gained from the Boots' Effect is increased by additional 25.
_______________________
[Grade C]:
INT gained from the Boots' Effect is increased by additional 25.

_______________________
Type: Armor
Position: Shoes
Defense: 50
Armor Level: 2
Refinable / Gradable
Weight: 65
Required Level: 230
470076.png Boots of Unknown Agility [1] (470076)
Old shoes that have been eroded by an unknown force.
Whenever the wearer makes agile movements, he can feel the boots react.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
MaxHP +120
MaxSP +8
_______________________
Refine Level +9:
Increases Attack Speed by 7%.
_______________________
Refine Level +11:
Physical attacks have a random chance to increase AGI by 175 for 10 seconds.
_______________________
Refine Level +13:
Increases melee and Ranged Physical Damage by 4%.
_______________________
[Bonus by Grade]
[Grade D]:
AGI gained from the Boots' Effect is increased by additional 25.
_______________________
[Grade C]:
AGI gained from the Boots' Effect is increased by additional 25.

_______________________
Type: Armor
Position: Shoes
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 70
Required Level: 230
470077.png Boots of Unknown Luck [1] (470077)
Old shoes that have been eroded by an unknown force.
Whenever the wearer is lucky, he can feel the boots react.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
MaxHP +100
MaxSP +8
_______________________
Refine Level +9:
Increases Attack Speed by 7%.
_______________________
Refine Level +11:
Physical attacks have a random chance to increase LUK by 175 for 10 seconds.
_______________________
Refine Level +13:
CRI +7
Increases Critical Damage by 7%.
ATK +7%
_______________________
[Bonus by Grade]
[Grade D]:
LUK gained from the Boots' Effect is increased by additional 25.
_______________________
[Grade C]:
LUK gained from the Boots' Effect is increased by additional 25.

_______________________
Type: Armor
Position: Shoes
Defense: 65
Armor Level: 2
Refinable / Gradable
Weight: 72
Required Level: 230

Item Exchange

Talk to Rusbald to exchange.
 

Item Currency Amount
100476.png Ymir Beads (100476) 150,000z
17x 1000363.png Ymir Fragment (1000363)
470071.png Boots of Unknown Power [1] (470071)

470072.png Boots of Unknown Dexterity [1] (470072)
470073.png Boots of Unknown Life [1] (470073)
470074.png Boots of Unknown Magic Power [1] (470074)
470076.png Boots of Unknown Agility [1] (470076)
470077.png Boots of Unknown Luck [1] (470077)

185x 1000363.png Ymir Fragment (1000363)

Enchantment

  • You use 100476.png Ymir Beads (100476) to enchant your Unknown Stat Boots.
Line Option Possible Enchant
1 MHP + 1% ~ 10%

MSP + 1% ~ 10%

2 HP Recovery + 25% ~ 50%

SP Recovery + 25% ~ 50%
MHP + 50 ~ 1000
MSP + 10 ~ 300
Attack Speed + 1% ~ 7%
Variable Cast Time - 1% ~ 10%