Airship Crash
Übersicht
Ymir Fragment (1000363)
Ymir Ore (1000364)
Unknown Boots [1]
Antiquity Crash Site (Unidentified Creature) (102573)
Komplettlösung
- Nach dem Luftschiffüberfall mit Kapitän Ferlock verliert das Luftschiff die Kontrolle und stürzt auf einer unbekannten Insel ab.
- Der Ymir-Stein, mit dem das Luftschiff angetrieben wurde, zerbricht und verstreut sich über die Insel.
- Ein Expeditionsteam macht sich auf den Weg zur Absturzstelle, um die Situation zu untersuchen.
- Euer Ziel ist es, dem Expeditionsteam zu helfen, sich auf der Insel zurechtzufinden und die dort hausenden Monster zu untersuchen.
- Durch die Wirkung des Ymir-Steins sind diese Monster sehr mächtig.
- Bei eurer Ankunft auf der Insel werdet ihr von einem Wissenschaftler begrüßt, der euch auffordert, euch zur Höhle zu begeben, um das Expeditionsteam zu treffen.
- Wenn ihr mindestens fünf verletzte Passagiere sucht und ihnen helft, erscheint später eine schwächere Version des Bosses.
- Geht zum Eingangsportal auf der Minikarte. Wenn ihr die Höhle betretet, findet ihr das Expeditionsteam.
- Sprich mit dem Professor, um eine Einweisung in die Situation und den Ermittlungsverlauf zu erhalten.
- Sprich erneut mit dem Professor, um der Ermittlungsgruppe beizutreten.
- Vorsicht: Wenn du der Untersuchung beitrittst, erscheinen jetzt Monster, auch auf dir.
Quests
- Sprich mit dem Studenten, um eine Quest zu erhalten, bei der du Monster von der Karte töten musst.
- Du kannst nicht mehrere Tötungsquests gleichzeitig annehmen.
| Quest | Belohnung |
| Töte 50 Monster | 50.000.000 / 40.000.000 Erfahrung Schaltet die Quest „Töte 100 Monster“ frei. |
| Töte 100 Monster | 100.000.000 / 80.000.000 Erfahrung Schaltet die Quest „Töte 150 Monster“ frei. |
| Töte 150 Monster | 150.000.000 / 120.000.000 Erfahrungspunkte |
Escape Rope Indicator
Fragments
- Talk to the Ghost Zack who will tell you about summoning the MVP.
- Give him 25x
Ymir Fragment (1000363) to summon the MVP.
Monsters
If you don't help the stranded people, the stronger MVP will come.
| Monster | HP |
![]() Rotten Tree (20886) |
17,421,722 |
![]() Melted Poring (20887) |
13,295,524 |
![]() Grave Worm (20888) |
18,797,121 |
![]() Brain Sucker (20889) |
16,734,022 |
![]() Moskillro (20890) |
15,358,623 |
![]() Unidentified Creatures (20891) |
868,754,928 |
![]() Unidentified Life Forms (21062) |
1,578,754,928 |
Cards
Increases Natural HP Recovery Rate by 100%. Increases Damage against Insect race by 10%. _______________________ Type: Card Compound on: Armor Weight: 1 |
When compounded on either One-Handed Staff or Two-Handed Staff: Ignores magic defense of all race, except Players, by 10%. For each 4 Refine Levels: Ignores magic defense of enemies by additional 2% and increases received physical damage by 2%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
MaxHP -15% _______________________ Drains 2 SP on each physical attack. Physical attacks have a random chance to absorb 20% of the inflicted damage as HP. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
Decreases Variable Casting Time by 7%. Decreases Attack Speed (Increases After Attack Delay by 3%). _______________________ Type: Card Compound on: Accessory Weight: 1 |
MaxHP +10% _______________________ Base VIT at least 100: Decreases damage taken from Earth and Poison elemental attacks by 1%. _______________________ Base VIT at least 130: Decreases damage taken from Earth and Poison elemental attacks by 3%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
Increases Magical Damage with Poison and Shadow element by 30%. Increases damage taken from Holy elemental attacks by 10%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
When compounded on either Two-Handed Sword or Two-Handed Axe: Increases Melee Physical Damage by 10%. ASPD +1 For each 2 Refine Levels: Increases Melee Physical Damage by additional 1%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
Rewards
All monsters have a chance to drop
Ymir Ore (1000364) which can be converted into
Ymir Fragment (1000363) , as well as their respective cards.
The MVP has a chance to drop the following items at a low chance:
Boots of Unknown Power [1] (470071)
Boots of Unknown Dexterity [1] (470072)
Boots of Unknown Life [1] (470073)
Boots of Unknown Magic Power [1] (470074)
Boots of Unknown Agility [1] (470076)
Boots of Unknown Luck [1] (470077)
Ymir Beads (100476)
| Boots Description | ||
Old shoes that have been eroded by an unknown force. Whenever the wearer exerts force, he can feel the boots react. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: MaxHP +120 MaxSP +8 _______________________ Refine Level +9: Increases Attack Speed by 7%. _______________________ Refine Level +11: Physical attacks have a random chance to increase STR by 175 for 10 seconds. _______________________ Refine Level +13: Increases Melee Physical Damage by 7%. _______________________ [Bonus by Grade] [Grade D]: STR gained from the Boots' Effect is increased by additional 25. _______________________ [Grade C]: STR gained from the Boots' Effect is increased by additional 25. _______________________ Type: Armor Position: Shoes Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 230 |
Old shoes that have been eroded by an unknown force. Whenever the wearer concentrates, he can feel the boots react. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: MaxHP +110 MaxSP +10 _______________________ Refine Level +9: Increases Attack Speed by 7%. _______________________ Refine Level +11: Physical and magical attacks have a random chance to increase DEX by 175 for 10 seconds. _______________________ Refine Level +13: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: DEX gained from the Boots' Effect is increased by additional 25. _______________________ [Grade C]: DEX gained from the Boots' Effect is increased by additional 25. _______________________ Type: Armor Position: Shoes Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 230 |
Old shoes that have been eroded by an unknown force. Whenever the wearer feels pain, he can feel the boots react. _______________________ For each 2 Refine Levels: ATK +10 MATK +10 _______________________ For each 3 Refine Levels: MaxHP +150 MaxSP +15 _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Refine Level +11: Physical and magical attacks have a random chance to increase VIT by 175 for 10 seconds. _______________________ Refine Level +13: Decreases After Cast Delay by 5%. _______________________ [Bonus by Grade] [Grade D]: VIT gained from the Boots' Effect is increased by additional 25. _______________________ [Grade C]: VIT gained from the Boots' Effect is increased by additional 25. _______________________ Type: Armor Position: Shoes Defense: 65 Armor Level: 2 Refinable / Gradable Weight: 75 Required Level: 230 |
Old shoes that have been eroded by an unknown force. Whenever the wearer uses magic, he can feel the boots react. _______________________ For each 2 Refine Levels: MATK +15 Increases Healing skills effectiveness by 2%. _______________________ For each 3 Refine Levels: MaxHP +80 MaxSP +20 _______________________ Refine Level +9: Decreases Variable Casting Time by 7%. _______________________ Refine Level +11: Magical attacks have a random chance to increase INT by 175 for 10 seconds. _______________________ Refine Level +13: Increases Magical Damage with every element by 7%. _______________________ [Bonus by Grade] [Grade D]: INT gained from the Boots' Effect is increased by additional 25. _______________________ [Grade C]: INT gained from the Boots' Effect is increased by additional 25. _______________________ Type: Armor Position: Shoes Defense: 50 Armor Level: 2 Refinable / Gradable Weight: 65 Required Level: 230 |
Old shoes that have been eroded by an unknown force. Whenever the wearer makes agile movements, he can feel the boots react. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: MaxHP +120 MaxSP +8 _______________________ Refine Level +9: Increases Attack Speed by 7%. _______________________ Refine Level +11: Physical attacks have a random chance to increase AGI by 175 for 10 seconds. _______________________ Refine Level +13: Increases melee and Ranged Physical Damage by 4%. _______________________ [Bonus by Grade] [Grade D]: AGI gained from the Boots' Effect is increased by additional 25. _______________________ [Grade C]: AGI gained from the Boots' Effect is increased by additional 25. _______________________ Type: Armor Position: Shoes Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 230 |
Old shoes that have been eroded by an unknown force. Whenever the wearer is lucky, he can feel the boots react. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: MaxHP +100 MaxSP +8 _______________________ Refine Level +9: Increases Attack Speed by 7%. _______________________ Refine Level +11: Physical attacks have a random chance to increase LUK by 175 for 10 seconds. _______________________ Refine Level +13: CRI +7 Increases Critical Damage by 7%. ATK +7% _______________________ [Bonus by Grade] [Grade D]: LUK gained from the Boots' Effect is increased by additional 25. _______________________ [Grade C]: LUK gained from the Boots' Effect is increased by additional 25. _______________________ Type: Armor Position: Shoes Defense: 65 Armor Level: 2 Refinable / Gradable Weight: 72 Required Level: 230 |
Item Exchange
| Item | Currency Amount |
| 150,000z 17x | |
|
185x |
Enchantment
- You use
Ymir Beads (100476) to enchant your Unknown Stat Boots.
| Line Option | Possible Enchant |
| 1 | MHP + 1% ~ 10% MSP + 1% ~ 10% |
| 2 | HP Recovery + 25% ~ 50% SP Recovery + 25% ~ 50% |






