Tier |
S
|
Solo Playability |
A |
Very tanky good dps only vurnable to magic but needs gear to really get going
|
Party Playability |
S |
Due to the high Synergy/DPS/Versatility a meister is welcome in any party
|
Tanking Ability (Physical) |
B |
meiser has high defense thanks to mado gear and defensive skills such as skin tmepering(for 100% neutral builds)/neutral barrier = mobile pneuma/and defense machine for additional res and def
|
Tanking Ability (Magical) |
D |
meister is very vurnable to magic the only defensive skill he has is shape shift to change the armor element but still get a lot of dmg
|
Physical DPS |
S |
I tested most skills without gear ond only traits and meister has the highest base dmg of them all(excluding 2 handed weapon users) combined with his powerful ap buff he deserves S tier
|
Magical DPS |
F |
the only reason he even is in f tier is bcs of faw silver sniper which technically is a magic attack :D
|
Utility |
A |
Neutral barrier/rush quake for dps/bots that help with hp and dps
|
Farming Ability |
S |
with a decent arm cannon build you can kill most content mobs and have res/def pierce and with tl you can farm mvp s/instances
|
Movement |
S |
With accelerate you have perma agi up mount speed that can t be dispelled or reduced and with front/backslide you can move even faster if you have enough acd^^
|
Limits |
A |
All Elements exept ghost melee and range dmg but no magic
|
Ranged / Melee / Magic |
B | F |
mighty smash |
|
Difficulty |
B |
meister needs a lot of gear to get going and positioning is key for some situations so he s a bit harder to play.
|
Synergy |
S |
rush quake to boost dps/defensive and offensive maschine/ ABR's to help with hp/sp / Neutral barrier = mobile pneuma
|