Sky Emperor

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When do I change job?

Star Emperor is part of the extended classes and has no rebirth.

As novice with job level 10 you change to Taekwon.

As Taekwon job level 50 you change to Star Gladiator.

As Star Gladiator base level 99 and job level 50 you change to Star Emperor.

As Star Emperor base level 200 and job level 70 you change to Sky Emperor.

Taekwon

Skills
411.png Sprint
Max Level: 10
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: (Lv7+)None
After Cast Delay: 0.3s
Cool Down: None
Description: Enables the caster to run
with incredible speed. At levels 7 and
above, this skill endows the caster with
the Spurt status, which will temporarily
increase STR for 150 seconds, if the
caster stops running and is barehanded.
Spurt status is canceled if the caster
equips a weapon. Each level of the Run
skill increases its caster's barehanded
Mastery ATK by +10.

[Lv 1]: 6 Sec cast time, 100 SP
[Lv 2]: 5 Sec cast time, 90 SP
[Lv 3]: 4 Sec cast time, 80 SP
[Lv 4]: 3 Sec cast time, 70 SP
[Lv 5]: 2 Sec cast time, 60 SP
[Lv 6]: 1 Sec cast time, 50 SP
[Lv 7]: 0 Sec cast time, 40 SP
[Lv 8]: 0 Sec cast time, 30 SP
[Lv 9]: 0 Sec cast time, 20 SP
[Lv 10]: 0 Sec cast time, 10 SP
412.png Tornado Stance
Max Level: 1
Requirement: Tornado Kick 1
Skill Form: Active
Type: Stance Skill
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Enables a 15% chance of
automatically entering Tornado Stance
when the caster successfully hits a
target.

Soul Linkers cannot perform this skill.
[Lv 1]: 0 Sec Cast Time, 1 SP
413.png Tornado Kick
Max Level: 7
Skill Form: Active
Type: Physical Melee
Target: Enemies around the caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Caster must be in Tornado
Stance
to perform this skill which will
attack all enemies within a 5x5 cell
area around the caster.

Soul Linkers cannot perform this skill.
[Lv 1]: 14 SP, 180% damage
[Lv 2]: 12 SP, 200% damage
[Lv 3]: 10 SP, 220% damage
[Lv 4]: 8 SP, 240% damage
[Lv 5]: 6 SP, 260% damage
[Lv 6]: 4 SP, 280% damage
[Lv 7]: 2 SP, 300% damage
414.png Heel Drop Stance
Max Level: 1
Requirement: Heel Drop 1
Skill Form: Active
Type: Stance Skill
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Enables a 15% chance of
automatically entering
Heel Drop Stance
when the caster successfully hits a
target.
Soul Linkers cannot perform this skill.
[Lv 1]: 0 Sec Cast Time, 1 SP
415.png Heel Drop
Max Level: 7
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Caster must be in Heel Drop
Stance
to perform this skill which will
inflict damage and cause the
Stun effect
for 3 seconds on the targeted enemy.

Soul Linkers cannot perform this skill.
[Lv 1]: 14 SP, 180% damage
[Lv 2]: 12 SP, 200% damage
[Lv 3]: 10 SP, 220% damage
[Lv 4]: 8 SP, 240% damage
[Lv 5]: 6 SP, 260% damage
[Lv 6]: 4 SP, 280% damage
[Lv 7]: 2 SP, 300% damage
416.png Roundhouse Stance
Max Level: 1
Requirement: Roundhouse 1
Skill Form: Active
Type: Stance Skill
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Enables a 15% chance of
automatically entering
Roundhouse Stance
when the caster successfully hits a target.
Soul Linkers cannot perform this skill.
[Lv 1]: 0 Sec Cast Time, 1 SP
417.png Roundhouse Kick
Max Level: 7
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Caster must be in
Roundhouse Stance to perform this skill
which will damage it's target and push
back enemies around the target.
Enemies that are pushed do not receive
any damage.

Soul Linkers cannot perform this skill.
[Lv 1]: 14 SP, 220% damage
[Lv 2]: 12 SP, 250% damage
[Lv 3]: 10 SP, 280% damage
[Lv 4]: 8 SP, 310% damage
[Lv 5]: 6 SP, 340% damage
[Lv 6]: 4 SP, 370% damage
[Lv 7]: 2 SP, 400% damage
418.png Counter Kick Stance
Max Level: 1
Requirement: Counter Kick 1
Skill Form: Active
Type: Stance Skill
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Enables a 20% chance of
automatically entering
Counter Kick
Stance
when the caster successfully hits
a target.
Soul Linkers cannot perform this skill.
[Lv 1]: 0 Sec Cast Time, 1 SP
419.png Counter Kick
Max Level: 7
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Caster must be in Counter
Kick Stance
to perform this skill which
will always hit its target.

Soul Linkers cannot perform this skill.
[Lv 1]: 14 SP, 220% damage
[Lv 2]: 12 SP, 250% damage
[Lv 3]: 10 SP, 280% damage
[Lv 4]: 8 SP, 310% damage
[Lv 5]: 6 SP, 340% damage
[Lv 6]: 4 SP, 370% damage
[Lv 7]: 2 SP, 400% damage0
420.png Tumbling
Max Level: 1
Requirement: Flying Kick 7
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Enables a 20% chance of
blocking long ranged physical attacks.
When caster is in
Spurt status (after
performing [Lv 7]
Sprint or higher),
Tumbling will also block other kinds of
attacks.

[Lv 1]: 0 Sec Cast Time, 1 SP
421.png Flying Kick
Max Level: 7
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Attacks a distant enemy
with a kick that instantly close the gap
between the target and the player. When
in
Tumbling status, the caster's Base
Level
affects the amount of inflicted
damage.
Flying Kick7777 will have increased
damage affected by
Base Level during
Sprint status. If Spurt and Sprint
statuses are both active,
Flying Kick
will inflict enhanced damage.
Flying
Kick
will also cancel most positive
statuses on the target, which include
Spirit statuses endowed by Soul Linkers,
One-Hand Quicken, Kaahi, Kaite and the
Berserk Potion effect. However, Stalkers
can protect themselves from this
positive status removal effect with
their
Preserve skill.
Soul Linkers cannot perform this skill.
[Lv 1]: 70 SP, 40% damage
[Lv 2]: 60 SP, 50% damage
[Lv 3]: 50 SP, 60% damage
[Lv 4]: 40 SP, 70% damage
[Lv 5]: 30 SP, 80% damage
[Lv 6]: 20 SP, 90% damage
[Lv 7]: 10 SP, 100% damage
422.png Peaceful Break
Max Level: 10
Skill Form: Passive
Description: When two or more Taekwon
class characters sit next to each other,
HP will be restored for both characters.
This
HP restoration is affected by VIT
and enhanced by an additional 30
HP with
the /doridori command.

[Lv 1]: HP +30
[Lv 2]: HP +60
[Lv 3]: HP +90
[Lv 4]: HP +120
[Lv 5]: HP +150
[Lv 6]: HP +180
[Lv 7]: HP +210
[Lv 8]: HP +240
[Lv 9]: HP +270
[Lv 10]: HP +300
423.png Happy Break
Max Level: 10
Skill Form: Passive
Description: When two or more Taekwon
class characters sit next to each other,
SP will be restored for both characters.
This
SP restoration is affected by MaxSP
and enhanced by an additional 3
SP with
the /doridori command. Using the
/doridori command while in
Happy Break
status will make it last for 30 minutes.
During this status, the caster will have
a low chance of using the
Earth Spike
spell scroll, with a 10% chance at Skill
Level 1, and a 1% chance at Skill Level
10. Using the
Earth Spike scroll during
this status will consume 10 SP.

[Lv 1]: SP +3
[Lv 2]: SP +6
[Lv 3]: SP +9
[Lv 4]: SP +12
[Lv 5]: SP +15
[Lv 6]: SP +18
[Lv 7]: SP +21
[Lv 8]: SP +24
[Lv 9]: SP +27
[Lv 10]: SP +30
424.png Kihop
Max Level: 5
Skill Form: Passive
Description: Increases Attack Power.
Normal attacks and skills inflict additional
damage according to the skill's level.

[Lv 1]: ATK+20%
[Lv 2]: ATK+40%
[Lv 3]: ATK+60%
[Lv 4]: ATK+80%
[Lv 5]: ATK+100%
425.png Mild Wind
Max Level: 7
Requirement: Peaceful Break 5,
Happy Break 5, Kihop 5

Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Summons a wind that will
enchant the caster's attacks for 5
minutes with an elemental property based
on the level of the casted skill.

[Lv 1]: Earth (20 SP)
[Lv 2]: Wind (20 SP)
[Lv 3]: Water (20 SP)
[Lv 4]: Fire (20 SP)
[Lv 5]: Ghost (50 SP)
[Lv 6]: Shadow (50 SP)
[Lv 7]: Holy (50 SP)
426.png Leap
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: (Lv6+)None
After Cast Delay: None
Cool Down: None
Description: Leaps to a targeted cell
within the skill's range. So long as the
targeted cell is accessable, the caster
can leap over walls and obstacles.
Leap
cannot be used in areas where
Fly Wings
are disabled, except for WoE maps.

Cast Time & Skill Range per Level
[Lv 1]: 5 sec, 2 cells
[Lv 2]: 4 sec, 4 cells
[Lv 3]: 3 sec, 6 cells
[Lv 4]: 2 sec, 8 cells
[Lv 5]: 1 sec, 10 cells
493.png Taekwon Mission
Max Level: 1
Requirement: Kihop 5
Skill Form: Active
Type: Ranking (/taekwon)
Target: Caster
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: This skill is disabled once
the character changes to an advanced job,
such as
Star Gladiator or Soul Linker.
Activating this skill will display the current
monster target for the
Taekwon Mission. Taekwon's
will earn 1
Taekwon Mission Point by defeating
100 target monsters. Fulfilling the 100 target
monster quota will begin a new
Taekwon Mission
with a randomly chosen target.
Mini-Boss and
Boss monsters will never be chosen as
targets.
Taekwon's that achieved
the
Top 10 Taekwon Ranking by earning
the most
Taekwon Mission Points can
link combos with the
Tornado Kick,
Roundhouse, Heel Drop and Counter Kick
skills.
Taekwon Rankers at Base Level 90
and above with have tripled
MaxHP and
MaxSP and will be able to use all
Taekwon skills.

Star Gladiator

Skills
427.png Feeling of Sun Moon Star
Max Level: 3
Skill Form: Active
Type: Designation
Target: Caster
Cast Time: 3s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Designate the current map
with one of the cosmic alignments,
Sun, Moon or Star, for the use of
certain skills. It is impossible to
change a map's cosmic alignment once
it is designated. Using this skill on a
cosmically aligned map will display a
list of map designations.

Only 1 map may be designated for each
cosmic alignment.

[Lv 1]: Designate current map with
Sun alignment

[Lv 2]: Designate current map with
Moon alignment

[Lv 3]: Designate current map with
Star alignment
428.png Warmth of The Sun
Max Level: 3
Requirement: Feeling of Sun Moon Star 1
Skill Form: Active
Type: Physical Melee
Target: Enemies around the caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: This skill is only enabled
in
Sun areas. Inflict damage, drain 2
SP and push back monsters around the
caster. On other players, this skill
will only have the push back effect and
continuously drain
SP.
SP Consumption & Duration By Level
[Lv 1]:
20 SP, 10 sec
[Lv 2]: 20 SP, 20 sec
[Lv 3]: 20 SP, 60 sec
429.png Warmth of The Moon
Max Level: 3
Requirement: Feeling of Sun Moon Star 2
Skill Form: Active
Type: Physical Melee
Target: Enemies around the caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: This skill is only enabled
in
Moon areas. Inflict damage, drain 2
SP and push back monsters around the
caster. On other players, this skill
will only have the push back effect and
continuously drain
SP.
SP Consumption & Cast Time By Level
[Lv 1]:
20 SP, 10 sec
[Lv 2]: 20 SP, 20 sec
[Lv 3]: 20 SP, 60 sec
430.png Warmth of The Star
Max Level: 3
Requirement: Feeling of Sun Moon Star 3
Skill Form: Active
Type: Physical Melee
Target: Enemies around the caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: This skill is only enabled
in
Star areas. Inflict damage, drain
2
SP and push back monsters around the
caster. On other players, this skill
will only have the push back effect and
continuously drain
SP.
SP Consumption & Cast Time By Level
[Lv 1]:
10 SP, 10 sec
[Lv 2]: 10 SP, 20 sec
[Lv 3]: 10 SP, 60 sec
431.png Comfort of The Sun
Max Level: 4
Requirement: Feeling of Sun Moon Star 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: This skill is only enabled
on
Sun (even numbered) days in a Sun
aligned map
. Reduces damage from enemies
by a set amount calculated by this
formula:
(Base Level+DEX+LUK)/2
SP Consumption & Duration by Level
[Lv 1]:
70 SP, 80 sec
[Lv 2]: 60 SP, 160 sec
[Lv 3]: 50 SP, 240 sec
[Lv 4]: 40 SP, 320 sec
432.png Comfort of The Moon
Max Level: 4
Requirement: Feeling of Sun Moon Star 2
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: This skill is only enabled
on
Moon (odd numbered) days in a Moon
aligned map
. Increases FLEE rate
by a set amount that can be calculated by this
formula:
(Base Level+DEX+LUK)/10%
SP Consumption & Duration by Level
[Lv 1]:
70 SP, 80 sec
[Lv 2]: 60 SP, 160 sec
[Lv 3]: 50 SP, 240 sec
[Lv 4]: 40 SP, 320 sec
433.png Comfort of The Star
Max Level: 4
Requirement: Feeling of Sun Moon Star 3
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: This skill is only enabled
on
Star (multiple of five) days in a
Star aligned map.
Increases
Attack Speed by a set amount
that can be calculated by this formula:
(Base Level+DEX+LUK)/10%
SP Consumption & Duration by Level
[Lv 1]:
70 SP, 80 sec
[Lv 2]: 60 SP, 160 sec
[Lv 3]: 50 SP, 240 sec
[Lv 4]: 40 SP, 320 sec
434.png Hatred of Sun Moon Star
Max Level: 3
Skill Form: Active
Type: Designation
Target: 1 Character
Cast Time: 3s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Designates the targeted
monster with one of the cosmic
alignments,
Sun, Moon or Star, for
the use of certain skills. It is
impossible to change a monster's cosmic
alignment once it is designated. Using
this skill on a cosmically aligned
monster will display a list of monster
designations.

Only 1 monster can be designated for
each cosmic alignment.

[Lv 1]: Designate monster with Sun
alignment. Limited to Small sized
monsters.

[Lv 2]: Designate monster with Moon
alignment. Limited to Medium sized
monsters with MaxHP of 6,000 or more.

[Lv 3]: Designate monster with Star
alignment. Limited to Large sized
monsters with MaxHP of 20,000 or more.
On players, character jobs can be
designated without regarding size and
MaxHP.
435.png Anger of The Sun
Max Level: 3
Requirement: Hatred of Sun Moon Star 1
Skill Form: Passive
Description: Increases Attack Power
against
Sun aligned monsters.
Character's
Base Level, LUK, DEX and
skill's level affect the damage increase.

The amount of amplification cannot exceed the maximum value determined by the skill level.
[Lv 1] Maximum Amplification: 25%
[Lv 2] Maximum Amplification: 50%
[Lv 3] Maximum Amplification: 75%
436.png Anger of The Moon
Max Level: 3
Requirement: Hatred of Sun Moon Star 2
Skill Form: Passive
Description: Increases Attack Power
against
Moon aligned monsters.
Character's
Base Level, LUK, DEX and
skill's level affect the damage increase.

The amount of amplification cannot exceed the maximum value determined by the skill level.
[Lv 1] Maximum Amplification: 25%
[Lv 2] Maximum Amplification: 50%
[Lv 3] Maximum Amplification: 75%
437.png Anger of The Star
Max Level: 3
Requirement: Hatred of Sun Moon Star 3
Skill Form: Passive
Description: Increases Attack Power
against
Star aligned monsters.
Character's
Base Level, LUK, DEX, STR
and skill's level affect the damage increase.

The amount of amplification cannot exceed the maximum value determined by the skill level.
[Lv 1] Maximum Amplification: 25%
[Lv 2] Maximum Amplification: 50%
[Lv 3] Maximum Amplification: 75%
438.png Blessing of The Sun
Max Level: 5
Requirement: Feeling of Sun Moon Star 1, Hatred of Sun Moon Star 1
Skill Form: Passive
Description: Increases the EXP reward
from defeating
Sun aligned monsters on
Sun (even numbered) days.
[Lv 1]: EXP +10%
[Lv 2]: EXP +20%
[Lv 3]: EXP +30%
[Lv 4]: EXP +40%
[Lv 5]: EXP +50%
439.png Blessing of The Moon
Max Level: 5
Requirement: Feeling of Sun Moon Star 2, Hatred of Sun Moon Star 2
Skill Form: Passive
Description: Increases the EXP reward
from defeating
Moon aligned monsters on
Moon (odd numbered) days.
[Lv 1]: EXP +10%
[Lv 2]: EXP +20%
[Lv 3]: EXP +30%
[Lv 4]: EXP +40%
[Lv 5]: EXP +50%
440.png Blessing of The Star
Max Level: 5
Requirement: Feeling of Sun Moon Star 3, Hatred of Sun Moon Star 3
Skill Form: Passive
Description: Increases the EXP reward
from defeating
Star aligned monsters
on
Star (multiple of five) days.
[Lv 1]: EXP +20%
[Lv 2]: EXP +40%
[Lv 3]: EXP +60%
[Lv 4]: EXP +80%
[Lv 5]: EXP +100%
441.png Demon of Sun Moon Star
Max Level: 10
Requirement: Job Level 50
Skill Form: Passive
Description: This skill's effects will
only activate for
Job Lv. 50 characters.
Increasing this skills' level will
permanently increase
Attack Speed and
reduce character's vision, similarly to
the
Blind effect.
[Lv 1]: Attack Speed +3%
[Lv 2]: Attack Speed +6%
[Lv 3]: Attack Speed +9%
[Lv 4]: Attack Speed +12%
[Lv 5]: Attack Speed +15%
[Lv 6]: Attack Speed +18%
[Lv 7]: Attack Speed +21%
[Lv 8]: Attack Speed +24%
[Lv 9]: Attack Speed +27%
[Lv 10]: Attack Speed +30%
442.png Friend of Sun Moon Star
Max Level: 3
Skill Form: Passive
Target: Monk Class Party Member
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Increases a Monk class
character's chance of casting
Triple
Attack
when using Counter Kick, while
Monk's Combo Finish will increase the
Star Gladiator's chance of casting
Counter Kick.
[Lv 1]: Chance +100%
[Lv 2]: Chance +150%
[Lv 3]: Chance +200%
443.png Knowledge of Sun Moon Star
Max Level: 10
Skill Form: Passive
Description: Increases Maximum Weight
Limit
when in Sun Moon or Star
areas. The effect of this skill is
canceled when it's caster leaves the
Sun,
Moon or Star
designated area.
[Lv 1]: Maximum Weight +10%
[Lv 2]: Maximum Weight +20%
[Lv 3]: Maximum Weight +30%
[Lv 4]: Maximum Weight +40%
[Lv 5]: Maximum Weight +50%
[Lv 6]: Maximum Weight +60%
[Lv 7]: Maximum Weight +70%
[Lv 8]: Maximum Weight +80%
[Lv 9]: Maximum Weight +90%
[Lv 10]: Maximum Weight +100%
444.png Fusion of Sun Moon Star
Requirement: Knowledge of Sun Moon Star 9, Spirit State
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Awakens the caster's hidden
potential for 10 minutes while in a
spirit status, endowing the caster with
attacks that have 100%
HIT rate and will
ignore enemy's
Defense, and increased
Movement Speed. However, 2% of caster's
HP will be drained with each attack on
monsters and 8% will be drained with
each attack on other players. In this
status, attacking when the caster's
remaining
HP is less that 20% of MaxHP
will instantly kill the caster.

Star Emperor

Skills
2574.png Light of Moon
Max Level: 5
Requirement: Full Moon Kick 3
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Moon-only skill:
Attracts moonlight and increases the damage
of
Full Moon Kick. This skill can't be
used together with
Light of Sun and
Light of Star.
[Lv 1]: Damage +5%, last 20 seconds
[Lv 2]: Damage +10%, last 30 seconds
[Lv 3]: Damage +15%, last 40 seconds
[Lv 4]: Damage +20%, last 50 seconds
[Lv 5]: Damage +25%, last 60 seconds
2575.png Lunar Stance
Max Level: 3
Requirement: Document of Sun Moon Star 1
Skill Form: Active
Type: Stance Skill
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Prepares your stance to
operate with the moonlight. You can use the
Moon skills while this skill is activated.
Increases also your
MaxHP.
[Lv 1]: MaxHP +3%
[Lv 2]: MaxHP +4%
[Lv 3]: MaxHP +5%
2576.png Full Moon Kick
Max Level: 10
Requirement: New Moon Kick 7
Skill Form: Active
Type: Physical Melee
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: 1s
Description: Moon-only skill:
Can only be used when in
New Moon state.
Ends the
New Moon state and inflicts damage
to surrounding enemies and has a high chance
to inflict
Blind status to the targets.
Damage increases according to
the caster's
Base Level.
[Lv 1]: Damage 1200%, Range: 7x7 cells
[Lv 2]: Damage 1300%, Range: 7x7 cells
[Lv 3]: Damage 1400%, Range: 7x7 cells
[Lv 4]: Damage 1500%, Range: 7x7 cells
[Lv 5]: Damage 1600%, Range: 7x7 cells
[Lv 6]: Damage 1700%, Range: 7x7 cells
[Lv 7]: Damage 1800%, Range: 7x7 cells
[Lv 8]: Damage 1900%, Range: 7x7 cells
[Lv 9]: Damage 2000%, Range: 7x7 cells
[Lv 10]: Damage 2100%, Range: 7x7 cells
2577.png Light of Star
Max Level: 5
Requirement: Falling Star 3
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Star-only skill:
Attracts starlight increasing the damage
of
Falling Star. This skill can't be
used together with
Light of Sun and
Light of Moon.
[Lv 1]: Damage +5%, last 20 seconds
[Lv 2]: Damage +10%, last 30 seconds
[Lv 3]: Damage +15%, last 40 seconds
[Lv 4]: Damage +20%, last 50 seconds
[Lv 5]: Damage +25%, last 60 seconds
2578.png Star Stance
Max Level: 3
Requirement: Document of Sun Moon Star 1
Skill Form: Active
Type: Stance Skill
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Prepares your stance to
operate with the starlight. You can use the
Star skills while this skill is activated.
Increases also your
Attack Speed.
[Lv 1]: After Attack Delay -6%
[Lv 2]: After Attack Delay -8%
[Lv 3]: After Attack Delay -10%
2579.png New Moon Kick
Max Level: 7
Requirement: Lunar Stance 1
Skill Form: Active
Type: Physical Melee
Target: Caster
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 1s
Description: Moon-only skill:
Enter a
New Moon state after attacking
your enemies around you and hide yourself.
New Moon: Hide yourself for 15 seconds.
It can not be detected by
Demon and Insect
race monsters. You can maintain
New Moon
state for 7 normal attacks. However you use
1
SP per second and if you use an skill or
get attacked, the skill effect will be
canceled immediately.

[Lv 1]: Damage 700%, Range: 7x7 cells
[Lv 2]: Damage 800%, Range: 7x7 cells
[Lv 3]: Damage 900%, Range: 7x7 cells
[Lv 4]: Damage 1100%, Range: 7x7 cells
[Lv 5]: Damage 1200%, Range: 7x7 cells
[Lv 6]: Damage 1300%, Range: 7x7 cells
[Lv 7]: Damage 1400%, Range: 7x7 cells
2580.png Flash Kick
Max Level: 7
Requirement: Star Stance 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Star-only skill:
Endows the starlight on your feet and kicking
the enemy. Marking them with a
Star Mark.
Up to 5
Star Marks can be marked at
the same time.

[Lv 1]: 100% Damage, Star Marks lasts 4 sec.
[Lv 2]: 100% Damage, Star Marks lasts 5 sec.
[Lv 3]: 100% Damage, Star Marks lasts 6 sec.
[Lv 4]: 100% Damage, Star Marks lasts 7 sec.
[Lv 5]: 100% Damage, Star Marks lasts 8 sec.
[Lv 6]: 100% Damage, Star Marks lasts 9 sec.
[Lv 7]: 100% Damage, Star Marks lasts 10 sec.
2581.png Advent of the Star Emperor
Max Level: 5
Requirement: Universe Stance 3,
Nova Explosion 5

Skill Form: Active
Type: Special Physical
Target: Caster
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: 1s
Cool Down: 10s
Description: Space-only skill:
Can be used in WoE and PVP mode only.
Releases the power of the
Star Emperor who
has realized the unity of the universe to deal damage
to surrounding enemies and inflict
Silence status.
[Lv 1]: 1000% Damage, Range: 7x7 cells
[Lv 2]: 1200% Damage, Range: 7x7 cells
[Lv 3]: 1400% Damage, Range: 7x7 cells
[Lv 4]: 1600% Damage, Range: 7x7 cells
[Lv 5]: 1800% Damage, Range: 7x7 cells
2582.png Nova Explosion
Max Level: 5
Requirement: Universe Stance 1
Skill Form: Active
Type: Special Physical
Target: 1 Character
Cast Time: 1s Fixed / 5s Variable
After Cast Delay: 1s
Cool Down: 20s
Description: Space-only skill:
Can be used in WoE and PVP mode only.
Attacks an enemy with a fixed
Neutral elemental
damage that is not reduced by any effect.
A caster who consumes the energy of the
universe can not use any skill for 2 seconds
after using this skill.

[Lv 1]: 300% Damage, Cooldown: 20 seconds
[Lv 2]: 400% Damage, Cooldown: 20 seconds
[Lv 3]: 500% Damage, Cooldown: 20 seconds
[Lv 4]: 600% Damage, Cooldown: 20 seconds
[Lv 5]: 700% Damage, Cooldown: 20 seconds
2583.png Universe Stance
Max Level: 3
Requirement: Sun Stance 3,
Lunar Stance 3, Star Stance 3

Skill Form: Active
Type: Stance Skill
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Prepares your stance to
operate with the energy of the universe.
You can use
Space and other Stance skills
while this skill is activated. Increases also
every
Stats.
[Lv 1]: All Stats +3
[Lv 2]: All Stats +4
[Lv 3]: All Stats +5
2584.png Falling Star
Max Level: 10
Requirement: Flash Kick 7
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 2s Fixed / 1s Variable
After Cast Delay: None
Cool Down: None
Description: Star-only skill:
Physical attacks have a certain chance to
drop
Falling Stars on the target, which are
marked by a
Star Mark. Star Marks deals
damage on the target and surrounding enemies.
The damage increases according to the
caster's
Base Level.
[Lv 1]: 200% Damage, Range: 5x5 cells
[Lv 2]: 300% Damage, Range: 5x5 cells
[Lv 3]: 400% Damage, Range: 5x5 cells
[Lv 4]: 500% Damage, Range: 5x5 cells
[Lv 5]: 600% Damage, Range: 5x5 cells
[Lv 6]: 700% Damage, Range: 5x5 cells
[Lv 7]: 800% Damage, Range: 5x5 cells
[Lv 8]: 900% Damage, Range: 5x5 cells
[Lv 9]: 1000% Damage, Range: 5x5 cells
[Lv 10]: 1100% Damage, Range: 5x5 cells
2585.png Gravity Control
Max Level: 1
Requirement: Universe Stance 1
Skill Form: Active
Type: Special Physical
Target: 1 Character
Cast Time: 0s Fixed / 2s Variable
After Cast Delay: None
Cool Down: 20s
Description: Space-only skill:
Can be used in WoE and PVP mode only.
Bent the gravity of a target and lift it in
the air. The enemies lifted can not attack or
move and when
Gravity Control is canceled,
they will fall and take
Neutral elemental damage.
The falling damage is determined by the
caster's
Attack Power and the target's Weight.
If you use it again on the lifted target,
the skill will be canceled.
2586.png Book of Dimension
Max Level: 5
Requirement: Document of Sun Moon Star 3,
Advent of the Star Emperor 3

Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: (Lv5)30s
Description: Space-only skill:
Can be used in WoE and PVP mode only.
Borrows the power of another dimension to
increase the efficiency of the universe
power for a certain period of time.
If you use
Nova Explosion or Advent of the
Star Emperor
in the skills duration, the
following effects will be applied:
Nova Explosion: Skill Cooldown and
After Cast Delay are removed for 5 seconds.
Advent of the Star Emperor: Creates two
defensive spheres with a durability equal to
caster's
MaxSP for 30 seconds.
[Lv 1]: Last 60 seconds, Cooldown: 150 seconds
[Lv 2]: Last 60 seconds, Cooldown: 120 seconds
[Lv 3]: Last 60 seconds, Cooldown: 90 seconds
[Lv 4]: Last 60 seconds, Cooldown: 60 seconds
[Lv 5]: Last 60 seconds, Cooldown: 30 seconds
2587.png Book of Creating Star
Max Level: 5
Requirement: Document of Sun Moon Star 3,
Advent of the Star Emperor 3

Skill Form: Active
Type: Special Physical
Target: Ground
Cast Time: 1s Fixed / 2s Variable
After Cast Delay: 0.5s
Cool Down: 15s
Description: Space-only skill:
Can be used in WoE and PVP mode only.
The power of the universe creates a imitative
star within a high gravitational field.
When the caster enters this gravitational
field, the
Movement Speed of all enemies is
reduced by 90% and deals damage at
regular intervals.

[Lv 1]: Last 6 seconds, Range: 5x5, Hits: 12
[Lv 2]: Last 7 seconds, Range: 5x5, Hits: 14
[Lv 3]: Last 8 seconds, Range: 5x5, Hits: 16
[Lv 4]: Last 9 seconds, Range: 5x5, Hits: 18
[Lv 5]: Last 10 seconds, Range: 5x5, Hits: 20
2588.png Document of Sun Moon Star
Max Level: 3
Requirement: Feeling of Sun Moon and Star 3,
Hatred of Sun Moon Star 3

Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: 60s
Description: Reset the designated effect of
maps and monsters designated by
Feeling and Hatred of Sun Moon Star.
[Lv 1]: Reset maps, Cooldown: 60 seconds
[Lv 2]: Reset monsters, Cooldown: 60 seconds
[Lv 3]: Reset everything, Cooldown: 60 seconds
2589.png Purification of Sun Moon Star
Max Level: 1
Requirement: Demon of Sun Moon Star 10
Skill Form: Passive
Description: Reduces the sight penalty of
Demon of Sun Moon Star by half.
2590.png Light of Sun
Max Level: 5
Requirement: Solar Burst 3
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Sun-only skill:
Attracts sunlight and increases the damage
of
Solar Burst. This skill can't be
used together with
Light of the Moon and
Light of the Star.
[Lv 1]: Damage +5%, last 20 seconds
[Lv 2]: Damage +10%, last 30 seconds
[Lv 3]: Damage +15%, last 40 seconds
[Lv 4]: Damage +20%, last 50 seconds
[Lv 5]: Damage +25%, last 60 seconds
2591.png Sun Stance
Max Level: 3
Requirement: Document of Sun Moon Star 1
Skill Form: Active
Type: Stance Skill
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Prepares your stance to
operate with the sunlight. You can use the
Sun skills while this skill is activated.
Increases also your
ATK.
[Lv 1]: ATK +3%
[Lv 2]: ATK +4%
[Lv 3]: ATK +5%
2592.png Solar Burst
Max Level: 10
Requirement: Prominence Kick 7
Skill Form: Active
Type: Physical Melee
Target: Caster
Cast Time: None
After Cast Delay: 0.5s
Cool Down: None
Description: Sun-only skill:
Must be used after
Prominence Kick.
Endows the energy of the sun to yourself and
deal damage to surrounding enemies. Damage
increases according to the caster's
Base Level.
[Lv 1]: Damage 1220%, Range: 7x7 cells
[Lv 2]: Damage 1440%, Range: 7x7 cells
[Lv 3]: Damage 1660%, Range: 7x7 cells
[Lv 4]: Damage 1880%, Range: 7x7 cells
[Lv 5]: Damage 2100%, Range: 7x7 cells
[Lv 6]: Damage 2320%, Range: 7x7 cells
[Lv 7]: Damage 2540%, Range: 7x7 cells
[Lv 8]: Damage 2760%, Range: 7x7 cells
[Lv 9]: Damage 2980%, Range: 7x7 cells
[Lv 10]: Damage 3200%, Range: 7x7 cells
2593.png Prominence Kick
Max Level: 7
Requirement: Sun Stance 1
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Sun-only skill:
A kick technique that attacks the target and
it's surrounding enemies with a red flame.
Inflicts additional 100% physical damage
on enemies in a 3x3 area.
Solar Burst
can be used afterwards.

[Lv 1]: Damage 200%
[Lv 2]: Damage 250%
[Lv 3]: Damage 300%
[Lv 4]: Damage 350%
[Lv 5]: Damage 400%
[Lv 6]: Damage 450%
[Lv 7]: Damage 500%

Sky Emperor

Skills
5463.png Sky Mastery
Max Level: 10
Requirement: Basic Skill
Skill Form: Passive
Description: Realizes the rationale for the
operation of celestial body and increases
effectiveness of
Sky skills.
Increases the damage of
Rising Sun,
Noon Blast, Sunset Blast,
Rising Moon, Midnight Kick,
Dawn Break, Twinkling Galaxy,
Star Burst and Star Cannon.
5464.png War Book Mastery
Max Level: 10
Requirement: Basic Skill
Skill Form: Passive
Description: Improves one's fighting
ability through tactics.
Increases
P.ATK and HIT,
when equipped with a
Book class weapon.
[Lv 1]: P.ATK+ 3/HIT+ 3
[Lv 2]: P.ATK+ 4/HIT+ 6
[Lv 3]: P.ATK+ 5/HIT+ 9
[Lv 4]: P.ATK+ 6/HIT+ 12
[Lv 5]: P.ATK+ 7/HIT+ 15
[Lv 6]: P.ATK+ 8/HIT+ 18
[Lv 7]: P.ATK+ 9/HIT+ 21
[Lv 8]: P.ATK+ 10/HIT+ 24
[Lv 9]: P.ATK+ 11/HIT+ 27
[Lv 10]: P.ATK+ 12/HIT+ 30
5465.png Rising Sun
Max Level: 5
Requirement: Sky Mastery 1
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 0.5s
Description: Gathers the power of the sun
which illuminates the day, inflicting melee
physical damage to the target.
The
Sunrise, Noon and Sunset
effects are applied to the caster sequentially.
(However, after
Sunset, only the power
of the
Moon can travel through the sky).
Damage is additionally increased according
to the
Sky Mastery skill level,
the caster's
Base Level and POW.
Base damage is increased by 5% every 1 POW
Base damage of this skill is multiplied by
(BaseLevel / 100).
[Lv 1]:
ATK 1100+(Sky Mastery Lv x5)%
[Lv 2]: ATK 1700+(Sky Mastery Lv x10)%
[Lv 3]: ATK 2300+(Sky Mastery Lv x15)%
[Lv 4]: ATK 2900+(Sky Mastery Lv x20)%
[Lv 5]: ATK 3500+(Sky Mastery Lv x25)%
5466.png Noon Blast
Max Level: 5
Requirement: Sky Mastery 3, Rising Sun 1
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 0.7s
Recover: 3 AP
Description: Can only be used during
the
Sunrise or Noon effect.
Irradiates the sunlight, inflicting melee
physical damage to the target and
surrounding enemies around the target.
Damage is additionally increased according
to the
Sky Mastery skill level,
the caster's
Base Level and POW.
If the
Noon effect is active, it applies
half of the total
Critical Damage
based on the caster's
Critical chance.
Base damage is increased by 5% every 1
POW
Base damage of this skill is multiplied by
(BaseLevel / 100).
[Lv 1]:
ATK 2850+(Sky Mastery Lv x5)%
AoE: 3x3 cells

[Lv 2]: ATK 4100+(Sky Mastery Lv x10)%
AoE: 3x3 cells

[Lv 3]: ATK 5350+(Sky Mastery Lv x15)%
AoE: 5x5 cells

[Lv 4]: ATK 6600+(Sky Mastery Lv x20)%
AoE: 5x5 cells

[Lv 5]: ATK 7850+(Sky Mastery Lv x25)%
AoE: 7x7 cells
5467.png Sunset Blast
Max Level: 5
Requirement: Sky Mastery 5, Noon Blast 1
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 0.3s
Recover: 3 AP
Description: Can only be used during
the
Noon or Sunset effect.
Kicks the target with the power of the blazing sun,
inflicting melee physical damage to the target
and surrounding enemies around the target.
Damage is additionally increased according
to the
Sky Mastery skill level,
the caster's
Base Level and POW.
If the
Sunset effect is active, it applies
half of the total
Critical Damage
based on the caster's
Critical chance.
Base damage is increased by 5% every 1
POW
Base damage of this skill is multiplied by
(BaseLevel / 100).
[Lv 1]:
ATK 1350+(Sky Mastery Lv x5)%
AoE: 3x3 cells

[Lv 2]: ATK 1750+(Sky Mastery Lv x10)%
AoE: 3x3 cells

[Lv 3]: ATK 2150+(Sky Mastery Lv x15)%
AoE: 5x5 cells

[Lv 4]: ATK 2550+(Sky Mastery Lv x20)%
AoE: 5x5 cells

[Lv 5]: ATK 2950+(Sky Mastery Lv x25)%
AoE: 7x7 cells
5468.png Rising Moon
Max Level: 5
Requirement: Sky Mastery 1
Skill Form: Active
Type: Physical Melee
Target: Caster
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 0.5s
Description: Gathers the power of the moon
which illuminates the night, inflicting melee
physical damage to all targets around the caster.
Moonrise, Midnight and Moonset
effects are applied to the caster sequentially.
(However, after
Moonset, only the power
of the
Sun can travel through the sky).
Damage is additionally increased according
to the
Sky Mastery skill level,
the caster's
Base Level and POW.
Base damage is increased by 5% every 1 POW
Base damage of this skill is multiplied by
(BaseLevel / 100).
[Lv 1]:
ATK 1150+(Sky Mastery Lv x5)%
AoE: 5x5 cells

[Lv 2]: ATK 1600+(Sky Mastery Lv x10)%
AoE: 5x5 cells

[Lv 3]: ATK 2050+(Sky Mastery Lv x15)%
AoE: 7x7 cells

[Lv 4]: ATK 2500+(Sky Mastery Lv x20)%
AoE: 7x7 cells

[Lv 5]: ATK 2950+(Sky Mastery Lv x25)%
AoE: 9x9 cells
5469.png Midnight Kick
Max Level: 5
Requirement: Sky Mastery 3, Rising Moon 1
Skill Form: Active
Type: Physical Melee
Target: Caster
Cast Time: 0.5s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 0.7s
Recover: 3 AP
Description: Can only be used
during
Moonrise or Midnight effect.
Inflicts melee physical damage to enemies
within an area around you by putting the
energy of the moon on your feet.
Damage is additionally increased according
to the
Sky Mastery skill level,
the caster's
Base Level and POW.
Inflicts more damage if the
Midnight effect is active.
Base damage is increased by 5% every 1 POW
Base damage of this skill is multiplied by
(BaseLevel / 100).
[Lv 1]:
ATK 2300+(Sky Mastery Lv x5)%
Midnight: ATK 3500+(Sky Mastery Lv x5)%
AoE: 5x5 cells

[Lv 2]: ATK 3800+(Sky Mastery Lv x10)%
Midnight: ATK 5250+(Sky Mastery Lv x10)%
AoE: 5x5 cells

[Lv 3]: ATK 5300+(Sky Mastery Lv x15)%
Midnight: ATK 7000+(Sky Mastery Lv x15)%
AoE: 7x7 cells

[Lv 4]: ATK 6800+(Sky Mastery Lv x20)%
Midnight: ATK 8750+(Sky Mastery Lv x20)%
AoE: 7x7 cells

[Lv 5]: ATK 8300+(Sky Mastery Lv x25)%
Midnight: ATK 10500+(Sky Mastery Lv x25)%
AoE: 9x9 cells
5470.png Dawn Break
Max Level: 5
Requirement: Sky Mastery 5, Midnight Kick 1
Skill Form: Active
Type: Physical Melee
Target: Caster
Cast Time: 0.5s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 0.3s
Recover: 3 AP
Description: Can only be used
during
Midnight or Moonset effect.
Emitting moonlight and inflicts melee
physical damage to the target and enemies
within the surrounding area.
Damage is additionally increased according
to the
Sky Mastery skill level,
the caster's
Base Level and POW.
Inflicts more damage if the
Moonset effect is active.
Base damage is increased by 5% every 1 POW
Base damage of this skill is multiplied by
(BaseLevel / 100).
[Lv 1]:
ATK 1300+(Sky Mastery Lv x5)%
Moonset: ATK 1500+(Sky Mastery Lv x5)%
AoE: 5x5 cells

[Lv 2]: ATK 2000+(Sky Mastery Lv x10)%
Moonset: ATK 2400+(Sky Mastery Lv x10)%
AoE: 5x5 cells

[Lv 3]: ATK 2700+(Sky Mastery Lv x15)%
Moonset: ATK 3300+(Sky Mastery Lv x15)%
AoE: 7x7 cells

[Lv 4]: ATK 3400+(Sky Mastery Lv x20)%
Moonset: ATK 4200+(Sky Mastery Lv x20)%
AoE: 7x7 cells

[Lv 5]: ATK 4100+(Sky Mastery Lv x25)%
Moonset: ATK 5100+(Sky Mastery Lv x25)%
AoE: 9x9 cells
5471.png Twinkling Galaxy
Max Level: 5
Requirement: Sky Mastery 1
Skill Form: Active
Type: Physical Melee
Target: Caster
Cast Time: 0.5s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 5s
Description: Uses the star constellation to drop
a shooting star once every 0.5 seconds
for 3.5 seconds within an area around it.
Each shooting star inflicts melee physical
damage to the targets within a 5x5 cell range.
Damage is additionally increased according
to the
Sky Mastery skill level,
the caster's
Base Level and POW.
Base damage is increased by 5% every 1 POW
Base damage of this skill is multiplied by
(BaseLevel / 100).
[Lv 1]:
ATK 800+(Sky Mastery Lv x3)%
AoE: 13x13 cells

[Lv 2]: ATK 1300+(Sky Mastery Lv x6)%
AoE: 13x13 cells

[Lv 3]: ATK 1800+(Sky Mastery Lv x9)%
AoE: 11x11 cells

[Lv 4]: ATK 2300+(Sky Mastery Lv x12)%
AoE: 11x11 cells

[Lv 5]: ATK 2800+(Sky Mastery Lv x15)%
AoE: 9x9 cells
5472.png Star Burst
Max Level: 5
Requirement: Sky Mastery 3, Twinkling Galaxy 1
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: 0.5s Fixed / 0s Variable
After Cast Delay: 0.5s
Cool Down: 1s
Recover: 3 AP
Description: Can only be used within the range
of the caster's
Twinkling Galaxy.
Stops
Twinkling Galaxy and focuses on
dropping shooting stars towards a target.
Inflicts melee physical damage the the target and
surrounding enemies within 5x5 cells
every 0.3 seconds for 4.5 seconds.
Damage is additionally increased according
to the
Sky Mastery skill level,
the caster's
Base Level and POW.
Base damage is increased by 5% every 1 POW
Base damage of this skill is multiplied by
(BaseLevel / 100).
[Lv 1]:
ATK 900+(Sky Mastery Lv x5)%
[Lv 2]: ATK 1300+(Sky Mastery Lv x10)%
[Lv 3]: ATK 1700+(Sky Mastery Lv x15)%
[Lv 4]: ATK 2100+(Sky Mastery Lv x20)%
[Lv 5]: ATK 2500+(Sky Mastery Lv x25)%
5473.png Star Cannon
Max Level: 5
Requirement: Sky Mastery 5, Star Burst 1
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: 0.5s Fixed / 0s Variable
After Cast Delay: None
Cool Down: 3.5s
Recover: 3 AP
Description: Can only be used within the range
of the caster's
Twinkling Galaxy.
Stops
Twinkling Galaxy and change it to
a more powerful version.
Drops up to 2 shooting stars once every
0.5 seconds for 2.5 seconds and
inflict melee physical damage to
targets within a 5x5 cell range.
Damage is additionally increased according
to the
Sky Mastery skill level,
the caster's
Base Level and POW.
Base damage is increased by 5% every 1 POW
Base damage of this skill is multiplied by
(BaseLevel / 100).
[Lv 1]:
ATK 800+(Sky Mastery Lv x5)%
AoE: 13x13 cells/ Shooting Stars per Drop: 1

[Lv 2]: ATK 1350+(Sky Mastery Lv x10)%
AoE: 13x13 cells/ Shooting Stars per Drop: 1

[Lv 3]: ATK 1900+(Sky Mastery Lv x15)%
AoE: 11x11 cells/ Shooting Stars per Drop: 1

[Lv 4]: ATK 2450+(Sky Mastery Lv x20)%
AoE: 11x11 cells/ Shooting Stars per Drop: 2

[Lv 5]: ATK 3000+(Sky Mastery Lv x25)%
AoE: 9x9 cells/ Shooting Stars per Drop: 2
5474.png All in the Sky
Max Level: 10
Requirement: War Book Mastery 5,\n Rising Sun 1, Rising Moon 1
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: 2s
AP Cost: 70
Description: Accumulates all of the celestial
energy into the caster's feet then dashes
to the target and kicks it with all might,
inflicting melee physical damage to the target.
If the target is a
Player, the target's AP
is lowered to 0, and if it's a
Demi-Human
or
Demon race monster, it attacks 3 times.
Damage is additionally increased according
to the caster's
Base Level and POW
and has a chance to inflict half of
the total
Critical Damage according
to the caster's
Critical chance.
Base damage is increased by 5% every 1 POW
Base damage of this skill is multiplied by
(BaseLevel / 100).
[Lv 1]:
ATK 1450%
[Lv 2]: ATK 2650%
[Lv 3]: ATK 3850%
[Lv 4]: ATK 5050%
[Lv 5]: ATK 6250%
[Lv 6]: ATK 7450%
[Lv 7]: ATK 8650%
[Lv 8]: ATK 9850%
[Lv 9]: ATK 11050%
[Lv10]: ATK 12250%
5475.png Enchanting Sky
Max Level: 10
Requirement: Sky Mastery 5
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1s Fixed / 0.3s Variable
After Cast Delay: None
Cool Down: 60s
AP Cost: 150
Dispellable: No
Description: Enters the Celestical Unity
state by drawing the celestial energy
into the caster's body.
In the
Celestical Unity state, the effect of either
Sunrise, Noon, Sunset, Moonrise,
Midnight or Moonset is canceled,
Noon Blast, Sunset Blast,
Midnight Kick and Dawn Break can be used
freely with the maximum potency of the skills.

[Lv 1]: Duration: 90 seconds
[Lv 2]: Duration: 180 seconds
[Lv 3]: Duration: 270 seconds
[Lv 4]: Duration: 360 seconds
[Lv 5]: Duration: 450 seconds
[Lv 6]: Duration: 540 seconds
[Lv 7]: Duration: 630 seconds
[Lv 8]: Duration: 720 seconds
[Lv 9]: Duration: 810 seconds
[Lv 10]: Duration: 900 seconds
5502.png Sky Sun
Max Level: 5
Requirement: Noon Blast 3, Sunset Blast 3,\n Enchanting Sky 7
Skill Form: Active
Type: Physical Melee
Target: Self
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 1s
AP Recovery: 2
Description: Usable only in Celestial Unity state.
Unleashes the sun's power, dealing melee
physical damage to nearby enemies.
Damage increases based on Sky Mastery,
caster's Base Level, and POW.
This skill can deal Critical Hits. Critical Chance
for this skill is based on your
Critical Rate.
[Lv 1]:
1500% ATK + (Sky Mastery Lv x7)%
AoE: 3x3 cells

[Lv 2]: 3000% ATK + (Sky Mastery Lv x14)%
AoE: 3x3 cells

[Lv 3]: 4500% ATK + (Sky Mastery Lv x21)%
AoE: 5x5 cells

[Lv 4]: 6000% ATK + (Sky Mastery Lv x28)%
AoE: 5x5 cells

[Lv 5]: 7500% ATK + (Sky Mastery Lv x35)%
AoE: 7x7 cells
5503.png Sky Moon
Max Level: 5
Requirement: Midnight Kick 3, Dawn Break 3,\n Enchanting Sky 7
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: 0s Fixed / 0.75s Variable
After Cast Delay: 0.3s
Cool Down: 1s
AP Recovery: 2
Description: Usable only in Celestial Unity state.
Releases moonlight, dealing melee physical
damage three times to the target and
nearby enemies.
Damage increases based on Sky Mastery,
caster's Base Level, and POW.

[Lv 1]: 1650% ATK+(Sky Mastery Lv x9)%/hit
AoE: 5x5 cells

[Lv 2]: 2100% ATK+(Sky Mastery Lv x18)%/hit
AoE: 5x5 cells

[Lv 3]: 2550% ATK+(Sky Mastery Lv x27)%/hit
AoE: 7x7 cells

[Lv 4]: 3000% ATK+(Sky Mastery Lv x36)%/hit
AoE: 7x7 cells

[Lv 5]: 3450% ATK+(Sky Mastery Lv x45)%/hit
AoE: 9x9 cells
5504.png Star Light Kick
Max Level: 5
Requirement: Star Burst 3, Star Cannon 3, Enchanting Sky 7
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: 0.3s
Cool Down: 1s
AP Recovery: 2
Description: Usable only in Celestial Unity state.
Quickly approaches the target and deals melee
physical damage seven times to the
target and nearby enemies.
Damage increases based on Sky Mastery,
caster's Base Level, and POW.

[Lv 1]: ATK 600%+(Sky Mastery Lv x5)%/hit
AoE: 5x5 cells

[Lv 2]: ATK 800%+(Sky Mastery Lv x10)%/hit
AoE: 5x5 cells

[Lv 3]: ATK 1000%+(Sky Mastery Lv x15)%/hit
AoE: 5x5 cells

[Lv 4]: ATK 1200%+(Sky Mastery Lv x20)%/hit
AoE: 7x7 cells

[Lv 5]: ATK 1400%+(Sky Mastery Lv x25)%/hit
AoE: 7x7 cells