18 Direction of Prayer
Temporal Tina is an NPC who sells Episode Clear Tickets. She is located in Prontera (prontera 140, 174) and the Main Office (main_office 94, 59).
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| (prontera 140, 174) | (main_office 94, 59) |
Episode Clear Tickets
An Episode Clear Ticket is a consumable item that allows you to skip the main quest of an episode. By using it, you will gain instant access to all NPCs, dungeons, and equipment shops that would normally require you to complete the episode or fulfill certain quests to unlock.
Please note that by using an Episode Clear Ticket, you will miss out on quest rewards such as EXP, Zeny, reputation, and items.
Some Episode Clear Tickets have prerequisites. If it's your first character on the server, you will still have to progress from Episode 17.2 to the last episode normally.
Check the table below to see the requirements and prices for each ticket.
| Episode Clear Tickets | |||
|---|---|---|---|
| Episode Ticket | Level | Zeny Costs | Prerequisites |
| 160 | 1,000,000 | None | |
| 140 | 1,000,000 | None | |
| 100 | 1,000,000 | None | |
| 110 | 2,000,000 | None | |
| 130 | 4,000,000 | The current character has cleared Episode 17.1 | |
| 170 | 9,000,000 | The current character has cleared Episode 17.2 | |
| 200 | 12,000,000 | The current character has cleared Episode 18 AND one character in the master account has cleared Episode 19 and the side quests "Purification Saint" and "Frozen Sea" | |
| 215 | 16,000,000 | The current character has cleared Episode 19 AND one character in the master account has cleared Episode 20 | |
| 230 | 32,000,000 | The current character has cleared Episode 20 AND one character in the master account has cleared Episode 21 | |
| 265 | 64,000,000 | One character in the master account has cleared Chapter 1 and complete Zero Cell Sector | |
How to check which episode I have unlocked?
Right now, we don't have a feature which simply tells you which episode you are.
So here's some things you can do to check it by yourself:
| Episode Quest | ||
|---|---|---|
| Episode | Steps | Description |
| Episode 15 | Click on Warper > Instances > Central Laboratory. | If you can go, you have completed the Episode 15 quest. |
| Episode 16 | Click on Warper > Instances > Heart Hunter War Base. | If you can go, you have completed the Episode 16 quest. |
| Episode 17.1 | Use @go 46. (Cor) | If you can go, you have completed the Episode 17.1 quest. |
| Episode 17.2 | Use @go 47. (Varmundt's Mansion) | If you can go, you have completed the Episode 17.2 quest. |
| Episode 18 | Use @go 51. (Gray Wolf Village) | If you can go, you have completed the Episode 18 quest. |
| Episode 19 | Use @go 53. (Ice Castle) | If you can go, you have completed the Episode 19 quest. |
| Episode 20 | Click on Warper > Instances > The Immortal. | If you can go, you have completed the Episode 20 quest. |
| Episode 21 | Click on Warper > Instances > Final Battle. | If you can go, you have completed the Episode 21 quest. |
Episode 18: Direction of Prayer
Varmundt's Mansion에서 Illusion의 힘 분석에 성공한 후, 당신의 여정은 Arunafeltz의 수도로 돌아가 그곳 사람들 사이에 자리한 사회적 분열을 밝혀내는 데 이어집니다. Rachel은 이주해 온 선교사들이 여신 Freya를 전파하며 세운 도시입니다. 그러나 신앙은 이주민과 원주민 사이의 갈등을 해결하지 못했습니다.
요구 사항
- 필요 레벨: 170
- 선행 퀘스트:
- Episode 17.2 (Tracking Illusion)
- 필요한 아이템:
- 1x
Meat (517) - 3x
Steel (999) - 1x
Tough Vines (7197)
- 1x
메인 스토리 퀘스트
파트 1
- (ba_in01 26, 266) - Varmundt's Mansion에서 Elly에게 말을 걸어보세요. (참고: Elly에게 두 번 말을 걸어야 할 수도 있습니다.) 그리고
Mini Elly (400127)을 받아 퀘스트 내내 장착하세요. 이 머리 장비를 착용하면 Rachel에서 Illusion power의 기운을 조사하는 동안 Elly와 대화할 수 있습니다.
- (rachel 182, 176) - Rachel에서 Masked Girl에게 말을 걸어보세요. 당신과 Elly는 시민들 사이의 논쟁을 발견하게 됩니다. 더 많은 사람들이 나타나 원주민을 포함한 Arunafeltz의 통합을 주장하며 시위를 시작합니다.
- (rachel 183, 170) - 사람들을 진정시키기 위해 나타난 Female Priest에게 말을 걸어보세요. 다시 그녀에게 말을 걸면 이 갈등의 근원을 찾아달라고 요청합니다. 보상으로 20x
Amethyst Fragment (1000405)을 받습니다.
- (ra_temp 72, 54) - Rachel's Temple 밖에 있는 Male Priest Junok에게 말을 걸어 도시에서 목격한 논쟁에 대해 물어보세요. 그는 원주민과 이주민 사이에 계속되는 갈등이 있다고 설명합니다. Guard Gala는 Rachel's Temple에 여러 차례 침입 시도가 있었다고 상황을 설명합니다. 또 다른 Guard가 나타나 서쪽에서 더 많은 침입자가 목격되었다고 Junok에게 알립니다.
- (ra_temp 30, 142) - 침입자들을 체포한 Junok과 Guards를 따라가면 그들이 Heart Hunters라는 것을 알게 됩니다. Gala는 그들을 구금하고 Rachel's Temple에서 보고를 위해 만나자고 합니다. 보상으로 30x
Amethyst Fragment (1000405)을 받습니다.
- (ra_temin 173, 40) - Guard Dent에게 말을 걸면 이러한 침입이 점점 심해지고 있다고 설명합니다.
- (ra_temin 174, 38) - Marshall Neil에게 말을 걸어 상황에 대한 그의 입장을 들어보세요.
- (ra_temin 172, 36) - Freya Priest에게 말을 걸면 최근 사원 안으로 들어오는 사람들이 기도 대신 싸움을 일으키고 있다고 말합니다. High Priestess Niren이 나타나 Divine Temple 내 싸움에 대한 우려를 나눕니다. 그녀는 당신과 개인적으로 이야기하고 싶어 합니다.
- (ra_temin 213, 87) - 계단 근처에서 몰래 High Priestess Niren에게 말을 걸어보세요. 그녀는 Heart Hunters가 Ymir's Heart 조각을 노리고 있다는 것을 알고 있지만, 최근 이주민과 원주민 사이의 소요로 경비가 너무 분산되어 있다고 설명합니다.
- (ra_temin 174, 38) - Marshall Neil에게 돌아가면 그의 아들 Maram이 도움을 줄 수 있다고 말합니다.
- (rachel 137, 135) - Rachel에 있는 Villager에게 가서 Maram을 봤는지 물어보지만 도움이 되지 않습니다.
- (rachel 105, 134) - 또 다른 Villager에게 말을 걸어보지만 그도 도움이 되지 않습니다.
- (rachel 69, 117) - 또 다른 Villager에게 말을 걸면 여기 바로 북쪽에서 Maram이 회의에 가는 것을 봤다고 말합니다.
- (rachel 70, 147) - Maram에게 말을 걸어보세요. 그는 Freya 신자들이 이곳으로 이주해 원주민들을 밀어낸 Rachel의 과거 상황을 설명합니다. 원주민들은 사원에 남으려 했지만 결국 싫어하게 되어 떠났습니다. 그는 또한 자신이 Niren에게 입양되었다는 것을 알려줍니다. 그의 어머니가 High Priest가 되었을 때, 그녀는 Rachel의 부유한 이민자들이 자신처럼 입양하도록 장려하는 프로그램을 이끌었습니다. Niren은 원주민 아이들을 입양하는 것이 두 집단 사이의 간극을 좁히는 데 도움이 될 것이라는 생각을 했습니다. 그러나 원주민 아이들은 "Gray Children"이라는 차별을 받으며 배척당했습니다. Maram은 상황을 더 잘 알기 위해 다른 원주민들과 이야기할 수 있도록 그와 함께 기다려 달라고 요청합니다.
- (rachel 62, 144) - Miriam에게 말을 걸어보세요. Miriam과 Maram이 Rachel의 상인들에게서 구매할 아이템 목록을 줍니다.
- (rachel 87, 122) - 상인에게 팔 것이 있는지 물어보지만, 그는 너무 긴장해서 당신에게 팔지 못합니다.
- (rachel 107, 102) - Trader Sannat과 이야기하세요. 그에게 목록을 보여주지만 그는 그 아이템 중 어떤 것도 재고로 가지고 있지 않습니다.
- (rachel 117, 104) - Miriam에게 말을 걸면 상인들이 "Gray Children"을 피하고 갑자기 물건을 제공할 수 없다는 점에 좌절합니다.
- (rachel 119, 103) - Maram에게 말을 걸어보세요. 그는 당신과 그가 배경을 속이는 아이디어를 냅니다. 그렇게 하면 상인들이 의심하지 않을 것입니다.
- (rachel 137, 85) - Merchant Rencia에게 말을 걸어보세요. Maram은 당신을 재고를 채워야 하는 인근 마을의 또 다른 Merchant로 소개합니다. 선택: "He is in the bar." Rencia는 목록을 보고 요청한 아이템을 제공할 수 있다고 말합니다. 하지만 그는 당신이 수레를 가져오지 않은 것을 알아차리고 배달 서비스를 제안합니다.
- (rachel 120, 79) - Miriam에게 말을 걸어보세요. 그녀는 Rencia가 배달할 때 이 거짓말이 들통날까 봐 걱정합니다. Maram은 아는 사람에게서 변장 도구를 구하자고 제안합니다. 그는 술집에서 음식을 주문하고 그의 친구가 그곳에서 당신에게 연락할 것입니다.
- (rachel 108, 73) - 바 의자에 앉아 Maram이 주문한 만두를 먹습니다. Tamarin이 나타나 자신을 소개합니다. 그에게서 변장 도구를 얻습니다. 그런 다음 그는 여정에 Mark와 Maggi를 영입하기 위해 Rachel's Square에서 만나자고 합니다.
- (rachel 122, 120) - Square에서 Mark에게 말을 걸어보세요. Tamarin이 만남의 장소로 가라고 말합니다.
- (rachel 70, 147) - Maram에게 말을 걸어보세요. 그는 이제 여행할 모든 준비가 끝났다고 말합니다. 그는 어디로 향할지 밝히지 않지만 그저 자신을 따라오라고 합니다. 그는 배달 시간과 장소를 조정하기 위해 Rencia에게 돌아가 달라고 요청합니다.
- (rachel 137, 85) - Merchant Rencia에게 말을 걸어보세요. 그에게 Rachel 서쪽에 물건을 내려놓으라고 말합니다.
- (rachel 41, 132) - 나무 상자로 가서 물건을 수령하세요.
- (ra_fild11 354, 235) - Merchant로 변장한 Maram에게 말을 걸어보세요. 그는 다른 사람들이 의심하거나 목적지까지 따라오지 않게 하려면 당신과 함께 갈 수 없다고 말합니다. Maram은 나중에 당신과 일행을 만나 Oz Gorge를 지나는 길을 안내할 것입니다.
- (ra_fild10 179, 176) - Oz Labyrinth 입구에서 Maram을 만나 협곡을 건너는 인스턴스를 시작하세요. 이 인스턴스는 솔로 전용이며 파티원을 데려갈 수 없습니다.
- Oz Labyrinth Floor 1 인스턴스의 미니맵에서 노란색으로 표시된 출구까지 최단 경로를 따라가세요. Tamarin과 다른 일행이 안전하게 이동할 수 있도록 가는 길에 몬스터를 처치해야 합니다.
- (gw_fild01 273, 339) - 모두 무사히 통과한 것을 기뻐하는 Maram에게 말을 걸어보세요. 그는 마을이 근처에 있으니 서쪽으로 가라고 말합니다.
- (gw_fild01 35, 102) - Maram에게 말을 걸면 여기가 마을 입구라고 말합니다. Imril이 나타납니다.
- (gw_fild01 37, 105) - Imril에게 말을 걸어보세요. 그는 외부인 출입 금지 규칙을 어긴 Maram에게 매우 화가 나 있습니다 (당신). Maram은 당신이 물자를 구하고 Oz Gorge를 건너는 전 과정을 도왔다고 Imril에게 간청합니다. Imril은 Suad가 최종 결정을 내릴 것이라며 그를 데려올 때까지 기다리라고 합니다.
- (gw_fild01 35, 102) - Maram에게 말을 걸어보세요. Suad가 나타나고 Maram이 모든 상황을 설명합니다. Rachel의 상인들은 원주민에게 물건을 거의 팔지 않습니다. Oz Labyrinth는 넘쳐나는 용암 때문에 곧 지나갈 수 없게 될 것입니다. Maram은 모험가의 도움을 받은 것을 행운으로 여겨야 한다고 말합니다. 그는 Suad에게 Niren이 자신에게 기회를 주었던 것처럼 당신에게도 기회를 달라고 요청합니다. Suad는 마침내 당신이 마을에 들어가는 것을 허락합니다.
- (wolfvill 143, 113) - Imril과 Maram에게 말을 걸어보세요. 그들은 Suad가 당신의 Gray Wolf Village 입장을 허락한 것을 기뻐합니다. 그들은 식량 부족과 열악한 환경으로 현재 상황이 얼마나 힘든지 보여줍니다. Maram은 다음에는 Gray Wolf Village에 그렇게 쉽게 들어오지 못할 수 있다며 다른 마을 주민들과 대화해 더 신뢰를 쌓으라고 제안합니다. 보상으로 50x
Amethyst Fragment (1000405)을 받고 사이드 퀘스트가 해금됩니다.
2부
메인 스토리 퀘스트를 진행하려면 Wolf Village와의 평판 900이 필요하며, 이는 모든 일일 퀘스트를 해금하면 얻을 수 있습니다. 또는 필요한 평판에 도달할 때까지 일부 일일 퀘스트를 반복할 수 있습니다.
You will also need to complete the Investigation of Oz Labyrinth quest
Part 3
- (wolfvill 180, 179) - Talk to Village Boy. He says the conference is starting soon.
- (wolfvill 144, 151) - Meet with Suad at the conference located at the center of Grey Wolf Village.
- (wolfvill 145, 146) - Overhear the Radical Man who states that we should destroy all temples of Freya.
- (wolfvill 139, 148) - Listen to the Native Old Man who agrees.
- (wolfvill 150, 147) - Talk with the other attendee who asks for war.
- (wolfvill 152, 145) - Listen to the Skeptical Young Man. He is worried about the shear number of Rachel Guards if the village chooses to attack.
- (wolfvill 144, 151) - Talk to Suad who begins the conference. He shares his concerns about crossing the Oz Gorge for supplies. The future of Grey Wolf Village looks bleak. The people start screaming and demanding war against Rachel to that the village can reclaim the land. Suad is pressured for an armed rebellion. One villager mentions to you that he will get the weapons from their hidden location. This catches Maram's attention and says we should investigate the place to see where the weapons are coming from.
- (wolfvill 148, 153) - Talk to Miriam. She also agrees that you and Maram should find the source of the weapons. Maram brings up the plan of lying again and pretending to be part of the armed rebellion. Rewarded with 40x
Amethyst Fragment (1000405).
- (wolfvill 143, 145) - Lie to the Radical Man. He discloses that he got the weapon from Bearded Jack in Rachel.
- (rachel 75, 44) - You arrive to what appears to be a Hardware Store. Talk with Bearded Jack and ask for “Smelly Dandelion”. Jack tells you to meet someone at Veins if we need weapons.
- (veins 293, 282) - Talk to Dandelion and mention “Smelly Dandelion”. He gets upset at Jack for making a bad password. Maram asks for the supplier of these weapons and Dandelion says that he acquires them at a secret base in Thor's Volcano.
- (thor_v01 169, 169) - Talk with Maram in the middle of Thor's Volcano Floor 1. He found a way into the secret base.
- (que_thr 133, 53) - Talk to Maram again at the entrance of the secret base. You will enter the base as an instance (not forced solo).
- Follow your way through the instance marked as the red path. Maram will help unblock the barricades marked in purple. Becareful of the alarm crystals which will spawn guards. Upon reaching the end, collect all 5 Document Files marked in orange.
- (1@tcamp 34, 100) - Talk to Miriam who also found the secret base. Maram is surprised that Miriam follows you and noticed that these weapons are very old. She mentions that this is one of the military bases once managed by her step father, Priest Amal. However, judging by the documents you found, it seems that this is a different kind of corruption for these weapons to be sold.
- (1@tcamp 32, 102) - Talk to Maram who is worried about the corruption. Miriam says she will go back to Rachel to show the evidence and you decide to go as well. Rewarded with 50x
Amethyst Fragment (1000405) - (wolfvill 140, 112) - Talk to Suad and let him know your findings. Elly jumps in to mention that these weapons are part of a bigger problem. Her analysis shows that with the use of old gunpowder and no maintenance, the weapons have an accuracy of 9.72%. Miriam and Maram shows up in distress about the weapons leaving the rebellion to be slaughtered.
- (wolfvill 131, 257) - Go to the weapon box. Miriam warns the villagers about arming with these weapons and asks Suad to do something.
- (wolfvill 131, 252) - Talk to the armed villager. They are now ready for the rebellion. Suad pushes on and says he will be meet you at Rachel to invade the temple. He asks Maram to stay in Grey Wolf Village in case of an emergency. Rewarded with 30x
Amethyst Fragment (1000405)
- (rachel 169, 245) - Talk to the Ordinary Person in Rachel to enter a story instance (not forced solo).
- Follow Miriam to the location of the protest. You will see the protest of the armed rebellion against the Rachel Guards. Miriam quickly disappears to go inside the temple.
- Follow the navigation go to inside the temple. Miriam is surprised by your presence and she says we need to stay quiet. The instance is similar layout as Sanctuary Purification.
- Upon clearing all the rooms, you and Miriam find Schulang and Illusionist Bagot discussing their plan of using Illusion power in Rachel but both leave quickly.
- Follow Miriam out of the temple and you will find that the rebellion has reached the entrance of the temple. They start shooting but their faulty weapons causes many casualities. Stop the rebellion and exit the instance. Repeatable instance Sanctuary Purification unlocked.
- Talk to Miriam and after the conversation the guards will spawn to attack you.
- Upon clearing all the rooms follow the navigation (2@nyr 59, 104) enter the portal. Get to the group and talk to Ramachus to trigger the conversation and some guards will attack you.
- After you cleared the guards, navigate to (2@nyr 46, 55) and enter the portal.
- Continue to the next room in (2@nyr 118, 76). Keep to the left and proceed until you meet the group in (2@nyr 88, 46) talk to Ramachus to trigger another conversation and guards attacking you.
- Return to the portal where you came and follow the navigation to (2@nyr 180, 104) , get down the stair to meet the group and talk to Ramachus again.
- You and Miriam find Schulang and Illusionist Bagot discussing their plan of using Illusion power in Rachel but both leave quickly. Keep following Miriam to proceed.
- Follow Miriam out of the temple and you will find that the rebellion has reach the entrance of the temple. They start shooting but their faulty weapons causes many casualities. Stop the rebellion and exit the instance. Repeatable instance Sanctuary Purification unlocked.
- (rachel 116, 200) - Talk to High Priestess Niren. She, High Priest Zhed, Miriam, and Suad realize the severity of the situation. Suad is worried about news reaching back to Grey Wolf Village but Niren and Zhed will take care of public relations. Niren asks if Miriam is sure if her adoptive father, High Priest Amal, was involved. Miriam mentions that at a certain point, her weak father suddenly became extremely motivated for unknown reasons. Only then that the conflict between the natives and Arunafeltz immigrants started. Elly notices that this timeline matches when the Heart Hunters escaped Varmundt's Mansion. Niren concludes that the two groups are in collaboration and must be investigated. Rewarded with 60x
Amethyst Fragment (1000405)
- (oz_dun01 223, 116) - Go to the location of the Villa. You will find Maram, Miriam and Aira there. They mention that this is the spot for where Amal conducts his work. Maram has to return to Grey Wolf Village but tells you that Aira will lead the way for you.
- (oz_dun01 219, 117) - Talk to Aira to enter a story instance (not forced solo).
- Talk with Miriam and all the NPCs inside the instance. You have to clear all Heart Hunters to proceed into the next area.
- Talk with Miriam and follow her to one of the Employee inside the inside, you must find other NPC to proceed (1@adv 101, 24) , return to Miriam. You have to clear all Heart Hunters to make Miriam move, follow her and talk to her finally. She will tell you to go to the left side of the room while she's going to the right side, kill all the Heart Hunters as you proceed.
- You will find the Silver Key at the end of the hallway by talking to the shiny spot (1@adv 68, 182). Use the Silver Key to the Locked door and enter the portal (1@adv 66, 142).
- Kill all the Heart Hunters inside and find the Golden Key. Exit the room and find Miriam on the right side of of the hallway (1@adv 181, 143) talk to her and enter the portal.
- Talk to the villa employee and get the Spare Key. Exit the room and talk to Miriam again, now you can enter the next room using the key you found.
- Kill all the Heart Hunters inside and proceed to the Colorful Door (1@adv 124, 207). The door is locked, you will notice a glowing spot in both of Knight Statue nearby the door, click it until it say "The magic of the Splendid Knight has already dissapeared", you can enter the door afterwards by clicking it.
- You will arrive in the next room, explore it until you find "Flower Shaped Device" which is a shining small clickable NPC, find the right one which can unlock the next door.
- You will find Schulang who tries to stop you from entering the final chamber. Defeat him to proceed.
- Meet with High Priest Amal and Illusion Bagot who says you are too late and they are recreating Goddess Freya with the power of Illusion.
- Defeat Fake Goddess Freya and the embryo falls out of it.
- Talk to Miriam. Amal is angry at you for destroying his work. Miriam tells her father that you are only here to help. The goddess that he tried to make can never come anything close to the real Goddess Freya. Exit the instance through the south portal.
- (oz_dun01 225 119, ) - Talk to Maram and explain the situation. He tell you that Amal and Miriam went to the temple.
- (ra_temin 254, 117) - Unequip Mini Elly and meet with Miriam, Niren, Zhed, Suad and Maram. They are horrified about how the Ymir's heart-piece was stolen and used for this purpose.
- (ra_temin 258, 117) - Talk to Elly. She explains to all that the samples she collected inside the villa are the same molecules used for homunculus embryos. Bagot is also born from an embryo based on the Pope's appearance. Later, Bagot became a chimera with the power of Illusion. Miriam asks Suad about the future of Grey Wolf Village. Elly also sheds light on how to resolve this issue. She explains to Niren and Zhed an idea to integrate the indigenous and migrants by giving the natives legal status and power in Rachel. Niren agrees and will immediately start the procedure of implementation. You ask where Bagot is heading with Ymir's heart-piece. Miriam says that her father and Bagot is going to the northern continent. Elly states that is the area where Jörmungandr is sealed. Bagot is interested in resurrecting other deities. Rewarded with 500x
Amethyst Fragment (1000405).
Daily Questline
Daily Quests Table
Instances Table
| NPC | Instance | Level Requirement | Party Count | Cooldown | Prerequisite | Possible Rewards |
(rachel 169, 245) |
Sanctuary Purification | 170 | 1+ | 1 Day | Episode 18 Main Story Step 58 | EXP |
(wolfvill 79, 260) |
Villa of Deception (Normal) | 170 | 2+ | 1 Day | Episode 18 Main Story | Adulter Weapons |
(wolfvill 79, 260) |
Villa of Deception (Advanced) | 200 | 2+ | 1 Day | Episode 18 Main Story |
Vivatus Weapons |
Fields/Dungeons
| Map | Monsters |
| Grey Wolf Forest gw_fild01 |
Ashhopper (21302) |
Ashring (21303) | |
Grey Wolf (21304) | |
| Grey Wolf Forest gw_fild02 |
Ashring (21303) |
Grey Wolf (21304) | |
Tumble Ring (21305) | |
Firewind Kite (21306) | |
Phantom Wolf (21307) | |
| Oz Labyrinth Floor 1 oz_dun01 |
Rakehand (21296) |
Ash Toad (21295) | |
Spark (21297) | |
| Oz Labyrinth Floor 2 oz_dun02 |
Spark (21297) |
Hot Molar (21298) | |
Volcaring (21299) | |
Lava Toad (21300) | |
Burning Fang (21301) | |
| Rachel Oz Gorge ra_fild10 |
Grey Wolf Baby (21324) |
Grey Goat (21323) | |
Rakehand (21296) | |
| Rachel Ida Plains ra_fild11 |
Grey Wolf Baby (21324) |
Grey Goat (21323) | |
Rakehand (21296) |
Cards
| Card | Description |
| Increases Magical Damage with Neutral element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| When compounded on either One-Handed Staff or Two-Handed Staff: Increases Magical Damage with Shadow element by 10%. Refine Level +10: Increases Magical Damage with Shadow element by additional 10%. Refine Level +14: Increases Magical Damage with Shadow element by additional 10%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Increases Melee Physical Damage by 6%. _______________________ When equipped with Phantom Wolf Card: Increases Melee Physical Damage by additional 8%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Increases Magical Damage with Neutral and Shadow element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Neutral and Shadow element by 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Increases Magical Damage with Wind element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Increases Melee Physical Damage by 6%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| DEF +50 _______________________ Decreases damage taken from monsters of Shadow element by 10%. _______________________ Type: Card Compound on: Armor Weight: 1 | |
| Increases Magical Damage with Earth element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| ATK +5 _______________________ Increases Physical Damage against Fire elemental enemies by 10%. Increases Critical against Undead and Demon race by 15%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| When compounded on Katar: Increases Melee Physical Damage by 10%. For each 2 Refine Levels: Increases Melee Physical Damage by additional 1%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Increases Magical Damage with Fire and Earth element by 5%. _______________________ For each 2 Refine Levels: Increases Magical Damage with Fire and Earth element by additional 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Increases Magical Damage with Fire element by 35%. Increases SP Consumption by 10%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Increases Melee Physical Damage by 20%. Increases damage taken from all elemental attacks by 15%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
Reputation
Each reputation level requires 1,000 points. Points can be obtained via Daily Quests.
| Reputation Level | Unlock |
| 1 | Able to buy |
| 2 | Able to buy |
| 3 | Daily quests from Grey Wolf Village will give additional 1x Villa of Deception instance reward increased to 10x |
| 4 | Able to buy Helms of Faith from NPC Assad (wolfvill 167, 135). |
| 5 | Vivatus / Helm of Faith Refinement Hammers |
Item Exchange
Talk to NPC Assad (wolfvill 167, 135) to exchange Amethyst Fragments for Gray Wolf equipment, Gray Wolf Refinement Box, and Helms of Faith
Gray Wolf Armor Piece Exchange (350x
Amethyst Fragment (1000405) each)
| Item | Description |
| A suit given to those who have been recognized by the Gray Wolf Clan. _______________________ ATK +130 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +7: Increases Attack Speed by 15%. _______________________ When equipped with Gray Wolf Manteau: ATK +50 _______________________ When equipped with Gray Wolf Muffler: Decreases After Cast Delay by 10%. _______________________ Type: Armor Position: Armor Defense: 160 Armor Level: 1 Refinable Weight: 100 Required Level: 190 | |
| A robe given to those who have been recognized by the Gray Wolf Clan. _______________________ MATK +130 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. _______________________ When equipped with Gray Wolf Manteau: Increases Attack Speed by 10%. _______________________ When equipped with Gray Wolf Muffler: MATK +50 _______________________ Type: Armor Position: Armor Defense: 160 Armor Level: 1 Refinable Weight: 100 Required Level: 190 | |
| A manteau given to those who have been recognized by the Gray Wolf Clan. _______________________ MaxHP +2500 _______________________ For each 2 Refine Levels: MaxHP +150 _______________________ Refine Level +7: Increases Attack Speed by 7%. _______________________ When equipped with Gray Wolf Boots: Increases Critical Damage by 15%. _______________________ When equipped with Gray Wolf Shoes: Decreases Variable Casting Time by 15%. _______________________ Type: Armor Position: Garment Defense: 70 Armor Level: 1 Refinable Weight: 90 Required Level: 190 | |
| A scarf given to those who have been recognized by the Gray Wolf Clan. _______________________ MaxHP +1500 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ When equipped with Gray Wolf Boots: Increases Ranged Physical Damage by 7%. _______________________ When equipped with Gray Wolf Shoes: Increases Magical Damage with every element by 15%. _______________________ Type: Armor Position: Garment Defense: 70 Armor Level: 1 Refinable Weight: 90 Required Level: 190 | |
| A pair of boots given to those who have been recognized by the Gray Wolf Clan. _______________________ MaxSP +300 _______________________ For each 2 Refine Levels: MaxSP +50 _______________________ Refine Level +7: Increases Ranged Physical Damage by 7%. _______________________ When equipped with Gray Wolf Suit: ATK +7% _______________________ When equipped with Gray Wolf Robe: Increases Attack Speed by 7%. _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 190 | |
| A pair of shoes given to those who have been recognized by the Gray Wolf Clan. _______________________ MaxSP +250 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ When equipped with Gray Wolf Suit: MaxSP +7% _______________________ When equipped with Gray Wolf Robe: MATK +7% _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 190 | |
| A pendant given to those who have been recognized by the Gray Wolf Clan. _______________________ ATK +7% MaxHP +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 190 | |
| A ring given to those recognized by the Gray Wolf Clan. _______________________ ATK +7% MaxSP +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 190 | |
| Earrings given to those recognized by the Gray Wolf Clan. _______________________ MATK +7% MaxHP +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 190 | |
| A necklace given to those recognized by the Gray Wolf Clan. _______________________ MATK +7% MaxSP +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
Helm of Faith Exchange (1250x
Amethyst Fragment (1000405) each)
| Item | Description |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Cross Slash by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Cross Huuma Shuriken: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Cross Slash by 5%. _______________________ When equipped with Vivatus Fides Cross Huuma Shuriken: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Cross Slash by 5%. Increases damage of Kunai - Distortion by 7%. If the Weapon's Grade is C or higher: Increases damage of Kunai - Distortion by additional 15%. _______________________ Class Restrictions: Kagerou / Oboro _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Swirling Petal by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Huuma Shuriken: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Swirling Petal by 5%. _______________________ When equipped with Vivatus Fides Huuma Shuriken: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Swirling Petal by 5%. Increases damage of Huuma Shuriken - Grasp by 7%. If the Weapon's Grade is C or higher: Increases damage of Huuma Shuriken - Grasp by additional 15%. _______________________ Class Restrictions: Kagerou / Oboro _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Hammer of God, Fire Dance and Dragon Tail by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Shotgun: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Shatter Storm by 5%. _______________________ When equipped with Adulter Fides Gatling Gun: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Round Trip by 5%. _______________________ When equipped with Vivatus Fides Shotgun: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Shatter Storm by 5%. Increases damage of Wildfire by 7%. If the Weapon's Grade is C or higher: Increases damage of Wildfire by additional 15%. _______________________ When equipped with Vivatus Fides Gatling Gun: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Round Trip by 5%. Increases damage of The Vigilante at Night by 7%. If the Weapon's Grade is C or higher: Increases damage of The Vigilante at Night by additional 15%. _______________________ Weight: 10 _______________________ Class Restrictions: Rebellion _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Hammer of God, Fire Dance and Dragon Tail by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Rifle: Decreases Hammer of God skill cooldown by 10 seconds. For each 3 Refine Levels: Increases damage of Hammer of God by 5%. _______________________ When equipped with Adulter Fides Revolver: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Fire Dance by 5%. _______________________ When equipped with Adulter Fides Launcher: Decreases Dragon Tail skill cooldown by 2 seconds. For each 3 Refine Levels: Increases damage of Dragon Tail by 5%. _______________________ When equipped with Vivatus Fides Rifle: Decreases Hammer of God skill cooldown by 10 seconds. For each 3 Refine Levels: Increases damage of Hammer of God by 5%. Increases damage of Only One Bullet by 7%. If the Weapon's Grade is C or higher: Increases damage of Only One Bullet by additional 15%. _______________________ When equipped with Vivatus Fides Revolver: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Fire Dance by 5%. Increases damage of Magazine for One by 7%. If the Weapon's Grade is C or higher: Increases damage of Magazine for One by additional 15%. _______________________ When equipped with Vivatus Fides Launcher: Decreases Dragon Tail skill cooldown by 2 seconds. For each 3 Refine Levels: Increases damage of Dragon Tail by 5%. Increases damage of Spiral Shooting by 7%. If the Weapon's Grade is C or higher: Increases damage of Spiral Shooting by additional 15%. _______________________ Class Restrictions: Rebellion _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ Base Level at least 230: SPL +3, S.MATK +2. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Curse Explosion by 15%. _______________________ For each 4 Refine Levels: Increases all elemental magical damage by 7%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Dark Wand: Decreases Evil Spirit's Curse skill cooldown by 2 seconds. For each 3 Refine Levels: Increases damage of Curse Explosion by 5%. _______________________ When equipped with Vivatus Fides Dark Wand: Decreases Evil Spirit's Curse skill cooldown by 2 seconds. For each 3 Refine Levels: Increases damage of Curse Explosion by 5%. Increases damage of Exorcism of Malicious Soul by 7%. If the Weapon's Grade is C or higher: Increases damage of Exorcism of Malicious Soul by additional 15%. _______________________ Class Restrictions: Soul Reaper _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ Base Level at least 230: SPL +3, S.MATK +2. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Eswhoo and Espa by 15%. _______________________ For each 4 Refine Levels: Increases all elemental magical damage by 7%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Soul Stick: Increases all elemental magical damage by 10%. For each 3 Refine Levels: Increases damage of Eswhoo and Espa by 5%. _______________________ When equipped with Vivatus Fides Soul Stick: Increases all elemental magical damage by 10%. For each 3 Refine Levels: Increases damage of Eswhoo and Espa by 5%. Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by 7%. If the Weapon's Grade is C or higher: Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by additional 15%. _______________________ Class Restrictions: Soul Reaper _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Falling Star by 15%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Stardust Book: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Falling Star by 5%. _______________________ When equipped with Vivatus Fides Stardust Book: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Falling Star by 5%. Increases damage of Star Cannon by 7%. If the Weapon's Grade is C or higher: Increases damage of Star Cannon by additional 15%. _______________________ Class Restrictions: Star Emperor _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of New Moon Kick and Full Moon Kick by 15%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Moon Book: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of New Moon Kick and Full Moon Kick by 5%. _______________________ When equipped with Vivatus Fides Moon Book: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of New Moon Kick and Full Moon Kick by 5%. Increases damage of Midnight Kick by 7%. If the Weapon's Grade is C or higher: Increases damage of Midnight Kick by additional 15%. _______________________ Class Restrictions: Star Emperor _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ Base Level at least 230: SPL +3, S.MATK +2. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Silvervine Stem Spear and Catnip Meteor by 15%. _______________________ For each 4 Refine Levels: Increases all elemental magical damage by 7%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Foxtail Wand: Increases all elemental magical damage by 10%. For each 3 Refine Levels: Increases damage of Silvervine Stem Spear and Catnip Meteor by 5%. _______________________ When equipped with Vivatus Fides Foxtail Wand: Increases all elemental magical damage by 10%. For each 3 Refine Levels: Increases damage of Silvervine Stem Spear and Catnip Meteor by 5%. Increases damage of Hyunrok Breeze by 7%. If the Weapon's Grade is C or higher: Increases damage of Hyunrok Breeze by additional 15%. _______________________ Class Restrictions: Summoner _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Cart Tornado by 15%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Scepter: Decreases Cart Tornado skill cooldown by 0.15 seconds. For each 3 Refine Levels: Increases damage of Cart Tornado by 5%. _______________________ When equipped with Vivatus Fides Scepter: Decreases Cart Tornado skill cooldown by 0.3 seconds. For each 3 Refine Levels: Increases damage of Cart Tornado by 5%. Increases damage of Hell's Plant by 7%. If the Weapon's Grade is C or higher: Increases damage of Hell's Plant by additional 15%. _______________________ Class Restrictions: Genetic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Cart Cannon by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Rapier: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Cart Cannon by 5%. _______________________ When equipped with Vivatus Fides Rapier: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Cart Cannon by 5%. Increases damage of Acidified Zone (Water/Wind/Ground/Fire) by 7%. If the Weapon's Grade is C or higher: Increases damage of Acidified Zone Water, Acidified Zone Wind, Acidified Zone Ground and Acidified Zone Fire by additional 15%. _______________________ Class Restrictions: Genetic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Vulcan Arm by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Mace: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Vulcan Arm by 5%. _______________________ When equipped with Vivatus Fides Mace: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Vulcan Arm by 5%. Increases damage of Activation Attack Machine by 7% (only applies to yourself). If the Weapon's Grade is C or higher: Increases damage of Activation Attack Machine by additional 15% (only applies to yourself). _______________________ Class Restrictions: Mechanic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Axe Boomerang and Axe Tornado by 15%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Axe: Increases Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Axe Boomerang and Axe Tornado by 5%. _______________________ When equipped with Vivatus Fides Axe: Increases Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Axe Boomerang and Axe Tornado by 5%. Increases damage of Axe Stomp by 7%. If the Weapon's Grade is C or higher: Increases damage of Axe Stomp by additional 15%. _______________________ Class Restrictions: Mechanic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Severe Rainstorm by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: CRI +15 _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Violin or Adulter Fides Chain Rope: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Severe Rainstorm by 5%. _______________________ When equipped with Vivatus Fides Violin or Vivatus Fides Chain Rope: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Severe Rainstorm by 5%. Increases damage of Rythm Shooting by 7%. If the Weapon's Grade is C or higher: Increases damage of Rythm Shooting by additional 15%. _______________________ Class Restrictions: Minstrel, Wanderer _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ Base Level at least 230: SPL +3, S.MATK +2. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Metallic Sound by 15%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Neutral element by 7%. _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Harp or Adulter Fides Ribbon: Increases Magical Damage with Neutral element by 10%. For each 3 Refine Levels: Increases damage of Metallic Sound by 5%. _______________________ When equipped with Vivatus Fides Harp or Vivatus Fides Ribbon: Increases Magical Damage with Neutral element by 10%. For each 3 Refine Levels: Increases damage of Metallic Sound by 5%. Increases damage of Metallic Fury by 7%. If the Weapon's Grade is C or higher: Increases damage of Metallic Fury by additional 15%. _______________________ Class Restrictions: Minstrel, Wanderer _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Hundred Spear by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Lance: Decreases Hundred Spear skill cooldown by 0.2 seconds. For each 3 Refine Levels: Increases damage of Hundred Spear by 5%. _______________________ When equipped with Vivatus Fides Lance: Decreases Hundred Spear skill cooldown by 0.5 seconds. For each 3 Refine Levels: Increases damage of Hundred Spear by 5%. Increases damage of Madness Crusher by 7%. If the Weapon's Grade is C or higher: Increases damage of Madness Crusher by additional 15%. _______________________ Class Restrictions: Rune Knight _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Wind Cutter and Ignition Break by 15%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Two-Handed Sword: Decreases Ignition Break skill cooldown by 0.5 seconds. For each 3 Refine Levels: Increases damage of Wind Cutter and Ignition Break by 5%. _______________________ When equipped with Vivatus Fides Two-Handed Sword: Decreases Ignition Break skill cooldown by 1 second. For each 3 Refine Levels: Increases damage of Wind Cutter and Ignition Break by 5%. Increases damage of Storm Slash by 7%. If the Weapon's Grade is C or higher: Increases damage of Storm Slash by additional 15%. _______________________ Class Restrictions: Rune Knight _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ Base Level at least 230: SPL +3, S.MATK +2. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Psychic Wave by 15%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Neutral, Wind and Earth element by 7%. _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Magic Book: Increases Magical Damage with Neutral element by 10%. For each 3 Refine Levels: Increases damage of Psychic Wave by 5%. _______________________ When equipped with Vivatus Fides Magic Book: Increases Magical Damage with Neutral, Wind and Earth element by 10%. For each 3 Refine Levels: Increases damage of Psychic Wave by 5%. Increases damage of Lightning Land and Terra Drive by 7%. If the Weapon's Grade is C or higher: Increases damage of Lightning Land and Terra Drive by additional 15%. _______________________ Class Restrictions: Sorcerer _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ Base Level at least 230: SPL +3, S.MATK +2. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Poison Buster by 15%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Fire and Poison element by 7%. _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Poison Book: Increases Magical Damage with Poison element by 10%. For each 3 Refine Levels: Increases damage of Poison Buster by 5%. _______________________ When equipped with Vivatus Fides Poison Book: Increases Magical Damage with Fire and Poison element by 10%. For each 3 Refine Levels: Increases damage of Poison Buster by 5%. Increases damage of Conflagration and Venom Swamp by 7%. If the Weapon's Grade is C or higher: Increases damage of Conflagration and Venom Swamp by additional 15%. _______________________ Class Restrictions: Sorcerer _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Rolling Cutter by 15%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: CRI +15 _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Chakram: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Rolling Cutter by 5%. _______________________ When equipped with Vivatus Fides Chakram: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Rolling Cutter by 5%. Increases damage of Impact Crater by 7%. If the Weapon's Grade is C or higher: Increases damage of Impact Crater by additional 15%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Counter Slash by 15%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Katar: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Counter Slash by 5%. _______________________ When equipped with Vivatus Fides Katar: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Counter Slash by 5%. Increases damage of Eternal Slash by 7%. If the Weapon's Grade is C or higher: Increases damage of Eternal Slash by additional 15%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Overbrand by 15%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Guardian Spear: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Overbrand by 5%. _______________________ When equipped with Vivatus Fides Guardian Spear: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Overbrand by 5%. Increases damage of Overslash by 7%. If the Weapon's Grade is C or higher: Increases damage of Overslash by additional 15%. _______________________ Class Restrictions: Royal Guard _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ Base Level at least 230: SPL +3, S.MATK +2. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Genesis Ray by 15%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Neutral and Holy element by 7%. _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Guardian Sword: Increases Magical Damage with Neutral and Holy element by 10%. For each 3 Refine Levels: Increases damage of Genesis Ray by 5%. _______________________ When equipped with Vivatus Fides Guardian Sword: Increases Magical Damage with Neutral and Holy element by 10%. For each 3 Refine Levels: Increases damage of Genesis Ray by 5%. Increases damage of Cross Rain by 7%. If the Weapon's Grade is C or higher: Increases damage of Cross Rain by additional 15%. _______________________ Class Restrictions: Royal Guard _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Aimed Bolt by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: CRI +15 _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Aiming Bow: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Aimed Bolt by 5%. _______________________ When equipped with Vivatus Fides Aiming Bow: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Aimed Bolt by 5%. Increases damage of Crescive Bolt by 7%. If the Weapon's Grade is C or higher: Increases damage of Crescive Bolt by additional 15%. _______________________ Class Restrictions: Ranger _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Arrow Storm by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Ballista: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Arrow Storm by 5%. _______________________ When equipped with Vivatus Fides Ballista: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Arrow Storm by 5%. Increases damage of Gale Storm by 7%. If the Weapon's Grade is C or higher: Increases damage of Gale Storm by additional 15%. _______________________ Class Restrictions: Ranger _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Triangle Shot by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: CRI +15 _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Crossbow: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Triangle Shot by 5%. _______________________ When equipped with Vivatus Fides Cross Bow: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Triangle Shot by 5%. Increases damage of Frenzy Shot by 7%. If the Weapon's Grade is C or higher: Increases damage of Frenzy Shot by additional 15%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Fatal Menace by 15%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: Increases Physical Damage against enemies of every size by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Dagger: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Fatal Menace by 5%. _______________________ When equipped with Vivatus Fides Dagger: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Fatal Menace by 5%. Increases damage of Abyss Dagger by 7%. If the Weapon's Grade is C or higher: Increases damage of Abyss Dagger by additional 15%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Duple Light by 15%. _______________________ For each 4 Refine Levels: Increases Melee and Ranged Physical Damage by 7%. _______________________ Refine Level +7: CRI +15 _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Bible: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Duple Light by 5%. _______________________ When equipped with Vivatus Fides Bible: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Duple Light by 5%. Increases damage of Petitio by 7%. If the Weapon's Grade is C or higher: Increases damage of Petitio by additional 15%. _______________________ Class Restrictions: Archbishop _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ Base Level at least 230: SPL +3, S.MATK +2. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Adoramus by 15%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Neutral and Holy element by 7%. _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Wand: Increases Magical Damage with Neutral and Holy element by 10%. For each 3 Refine Levels: Increases damage of Adoramus by 5%. _______________________ When equipped with Vivatus Fides Wand: Increases Magical Damage with Neutral and Holy element by 10%. For each 3 Refine Levels: Increases damage of Adoramus by 5%. Increases damage of Arbitrium by 7%. If the Weapon's Grade is C or higher: Increases damage of Arbitrium by additional 15%. _______________________ Class Restrictions: Archbishop _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Rampage Blaster by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: MaxSP +5% _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Claw: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Rampage Blaster by 5%. _______________________ When equipped with Vivatus Fides Claw: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Rampage Blaster by 5%. Increases damage of Explosion Blaster by 7%. If the Weapon's Grade is C or higher: Increases damage of Explosion Blaster by additional 15%. _______________________ Class Restrictions: Sura _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ Base Level at least 230: POW +3, P.ATK +2. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Tiger Cannon by 15%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: MaxHP +5% _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Knuckle: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Tiger Cannon by 5%. _______________________ When equipped with Vivatus Fides Knuckle: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Tiger Cannon by 5%. Increases damage of Third Flame Bomb by 7%. If the Weapon's Grade is C or higher: Increases damage of Third Flame Bomb by additional 15%. _______________________ Class Restrictions: Sura _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ Base Level at least 230: SPL +3, S.MATK +2. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Comet by 15%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Neutral and Shadow element by 7%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Two-Handed Staff: Increases Magical Damage with Neutral and Shadow element by 10%. For each 3 Refine Levels: Increases damage of Comet by 5%. _______________________ When equipped with Vivatus Fides Two-Handed Staff: Increases Magical Damage with Neutral and Shadow element by 10%. For each 3 Refine Levels: Increases damage of Comet by 5%. Increases damage of Mystery Illusion by 7%. If the Weapon's Grade is C or higher: Increases damage of Mystery Illusion by additional 15%. _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 | |
| A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ Base Level at least 230: SPL +3, S.MATK +2. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Soul Expansion by 15%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Ghost element by 7%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. _______________________ When equipped with Adulter Fides Rod: Increases Magical Damage with Ghost element by 10%. For each 3 Refine Levels: Increases damage of Soul Expansion by 5%. _______________________ When equipped with Vivatus Fides Rod: Increases Magical Damage with Ghost element by 10%. For each 3 Refine Levels: Increases damage of Soul Expansion by 5%. Increases damage of Soul Vulcan Strike by 7%. If the Weapon's Grade is C or higher: Increases damage of Soul Vulcan Strike by additional 15%. _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Vivatus / Helm of Faith Equipment Hammer (1700x
Amethyst Fragment (1000405) each)
| Item | Description |
| A refine hammer that increases the refinement level of a specific Vivatus Fides Weapon by +1. It can only be used on Vivatus Fides Weapon with refine level between +9 and +11. Each time it is used, 40 Holy Oil of Purification, 40 Holy Water of Purification and 40 Sbbatical Handkerchief are consumed as materials. _______________________ [Target Items] Vivatus Fides Magic Book Vivatus Fides Poison Book Vivatus Fides Bible Vivatus Fides Ribbon Vivatus Fides Harp Vivatus Fides Claw Vivatus Fides Chain Rope Vivatus Fides Violin Vivatus Fides Aiming Bow Vivatus Fides Ballista Vivatus Fides Knuckle Vivatus Fides Wand Vivatus Fides Rod Vivatus Fides Two-Handed Staff Vivatus Fides Cross Bow Vivatus Fides Chakram Vivatus Fides Scepter Vivatus Fides Dagger Vivatus Fides Katar Vivatus Fides Rapier Vivatus Fides Mace Vivatus Fides Guardian Sword Vivatus Fides Axe Vivatus Fides Guardian Spear Vivatus Fides Lance Vivatus Fides Two-Handed Sword Vivatus Fides Dark Wand Vivatus Fides Soul Stick Vivatus Fides Foxtail Wand Vivatus Fides Foxtail Model Vivatus Fides Stardust Book Vivatus Fides Moon Book Vivatus Fides Gatling Gun Vivatus Fides Launcher Vivatus Fides Rifle Vivatus Fides Shotgun Vivatus Fides Revolver Vivatus Fides Cross Huuma Shuriken Vivatus Fides Huuma Shuriken _______________________ Type: DelayConsume Position: Unknown Weight: 1 | |
| A refine hammer that increases the refinement level of Helms of Faith by +1. It can be used for Helm of Faith with refine level between +9 and +11. Each time it is used, 1500 Amethyst Fragments are consumed as materials. _______________________ This item will be consumed after performing the item reform. _______________________ [Target Items] Helm of Faith (Warlock) Helm of Faith II (Warlock) Helm of Faith (Sura) Helm of Faith II (Sura) Helm of Faith (Archbishop) Helm of Faith II (Archbishop) Helm of Faith (Shadow Chaser) Helm of Faith II (Shadow Chaser) Helm of Faith (Ranger) Helm of Faith II (Ranger) Helm of Faith (Royal Guard) Helm of Faith II (Royal Guard) Helm of Faith (Guillotine Cross) Helm of Faith II (Guillotine Cross) Helm of Faith (Sorcerer) Helm of Faith II (Sorcerer) Helm of Faith (Rune Knight) Helm of Faith II (Rune Knight) Helm of Faith (Minstrel & Wanderer) Helm of Faith II (Minstrel & Wanderer) Helm of Faith (Mechanic) Helm of Faith II (Mechanic) Helm of Faith (Genetic) Helm of Faith II (Genetic) Helm of Faith (Kagerou & Oboro) Helm of Faith II (Kagerou & Oboro) Helm of Faith (Rebellion) Helm of Faith II (Rebellion) Helm of Faith (Soul Reaper) Helm of Faith II (Soul Reaper) Helm of Faith (Star Emperor) Helm of Faith II (Star Emperor) Helm of Faith (Summoner) Helm of Faith II (Summoner) _______________________ Type: DelayConsume Position: Unknown Weight: 1 |
Gray Wolf Armor Refine Boxes
| Item | Description | Price |
| A magic box that can refine Gray Wolf equipment. If you put Gray Wolf armor, you can get +7 refined Gray Wolf armor. _______________________ [Target Items] Gray Wolf Suit, Gray Wolf Robe, Gray Wolf Manteau, Gray Wolf Muffler, Gray Wolf Boots, Gray Wolf Shoes. _______________________ Type: DelayConsume Position: Unknown Weight: 1 |
x1050 | |
| A magic box that can refine Gray Wolf equipment. If you put Gray Wolf armor, you can get +9 refined Gray Wolf armor. _______________________ [Target Items] Gray Wolf Suit, Gray Wolf Robe, Gray Wolf Manteau, Gray Wolf Muffler, Gray Wolf Boots, Gray Wolf Shoes. _______________________ Type: DelayConsume Position: Unknown Weight: 1 |
x2250 |
Gray Wolf Armor
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village to enchant.
| Target Items | Slot Order | Refine | Reset Process |
A suit given to those who have been recognized by the Gray Wolf Clan. _______________________ ATK +130 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +7: Increases Attack Speed by 15%. _______________________ When equipped with Gray Wolf Manteau: ATK +50 _______________________ When equipped with Gray Wolf Muffler: Decreases After Cast Delay by 10%. _______________________ Type: Armor Position: Armor Defense: 160 Armor Level: 1 Refinable Weight: 100 Required Level: 190 |
4>3>2 | 7 | 25x 100,000z |
A robe given to those who have been recognized by the Gray Wolf Clan. _______________________ MATK +130 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. _______________________ When equipped with Gray Wolf Manteau: Increases Attack Speed by 10%. _______________________ When equipped with Gray Wolf Muffler: MATK +50 _______________________ Type: Armor Position: Armor Defense: 160 Armor Level: 1 Refinable Weight: 100 Required Level: 190 |
Gray Wolf Armor Enchantments
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village to enchant.
| Slot 2 | Slot 3 | Slot 4 |
| 50x 200,000z |
25x 150,000z |
15x 100,000z |
| Note: choose your desired Enchant for: 500x / 250x / 125x 10,000,000z | ||
| 100% Success Chance | ||
Decreases reflected damage taken by 2%. |
STR +1 |
STR +1 |
Decreases reflected damage taken by 3%. |
DEX +1 |
DEX +1 |
Decreases damage taken from reflected attacks by 4%. |
AGI +1 |
AGI +1 |
ATK +2%, MATK +2% |
INT +1 |
INT +1 |
Increases damage of Dragon Breath and Dragon Breath - Water by 15%. |
VIT +1 |
VIT +1 |
Increases damage of Wind Cutter and Ignition Break by 15%. |
LUK +1 |
LUK +1 |
Increases damage of Sonic Wave and Hundred Spear by 15%. |
STR +2 |
STR +2 |
Increases damage of Overbrand and Earth Drive by 15%. |
DEX +2 |
DEX +2 |
Increases damage of Banishing Point and Cannon Spear by 15%. |
AGI +2 |
AGI +2 |
Increases damage of Pressure and Genesis Ray by 15%. |
INT +2 |
INT +2 |
Increases damage of Knuckle Boost and Arms Cannon by 15%. |
VIT +2 |
VIT +2 |
Increases damage of Vulcan Arm and Axe Boomerang by 15%. |
LUK +2 |
LUK +2 |
Increases damage of Axe Tornado and Power Swing by 15%. |
STR +3 |
DEF +150 |
Increases damage of Cart Tornado and Hell's Plant by 15%. |
DEX +3 |
MDEF +15 |
Increases damage of Crazy Weed and Cart Cannon by 15%. |
AGI +3 |
DEF +200 |
Increases damage of Acid Demonstration and Spore Explosion by 15%. |
INT +3 |
MDEF +20 |
Increases damage of Sonic Blow and Cross Impact by 15%. |
VIT +3 |
Increases Ranged Physical Damage by 3%. |
Increases damage of Cross Ripper Slasher and Rolling Cutter by 15%. |
LUK +3 |
ATK +2%, ATK +25 |
Increases damage of Soul Destroyer and Counter Slash by 15%. |
DEF +150 |
MATK +2%, MATK +25 |
Increases damage of Fatal Menace and Raid by 15%. |
MDEF +15 |
Increases Ranged Physical Damage by 5%. |
Increases Magical Damage with every element by 15%. |
DEF +200 |
ATK +4%, ATK +50 |
Increases damage of Triangle Shot by 15%. |
MDEF +20 |
MATK +4%, MATK +50 |
Increases damage of Crimson Rock and Earth Strain by 15%. |
DEF +250 |
|
Increases damage of Jack Frost and Chain Lightning by 15%. |
MDEF +25 |
|
Increases damage of Comet and Tetra Vortex by 15%. |
Increases Ranged Physical Damage by 3%. |
|
Increases damage of Killing Cloud and Poison Buster by 15%. |
ATK +2%, ATK +25 |
|
Increases damage of Psychic Wave and Varetyr Spear by 15%. |
MATK +2%, MATK +25 |
|
Increases damage of Diamond Dust and Earth Grave by 15%. |
Increases Ranged Physical Damage by 5%. |
|
Increases damage of Magnus Exorcismus and Adoramus by 15%. |
ATK +4%, ATK +50 |
|
Increases damage of Judex by 15%. |
MATK +4%, MATK +50 |
|
Increases damage of Duple Light by 15%. |
Increases Ranged Physical Damage by 5%. |
|
Increases damage of Tiger Cannon and Fallen Empire by 15%. |
ATK +6%, ATK +100 |
|
Increases damage of Rampage Blaster and Ride in Lightning by 15%. |
MATK +6%, MATK +100 |
|
Increases damage of Gate of Hell and Knuckle Arrow by 15%. |
Decreases After Cast Delay by 4%. |
|
Increases damage of Cluster Bomb by 15%. |
||
Increases damage of Sharp Shooting by 15%. |
||
Increases damage of Aimed Bolt and Arrow Storm by 15%. |
||
Increases damage of Metallic Sound and Neutral elemental magical damage by 5%. |
||
Increases damage of Reverberation by 15%. |
||
Increases damage of Arrow Vulcan and Severe Rainstorm by 15%. |
||
Increases damage of Prominence Kick and Solar Burst by 15%. |
||
Increases damage of New Moon Kick and Full Moon Kick by 15%. |
||
Increases damage of Flash Kick and Falling Star by 15%. |
||
Increases damage of Esma and Eswhoo by 15%. |
||
Increases damage of Espa by 15%. |
||
Increases damage of Curse Explosion by 15%. |
||
Increases damage of Desperado, Fire Dance and Hammer of God by 15%. |
||
Increases damage of Fire Rain, Howling Mine and Dragon Tail by 15%. |
||
Increases damage of Shattering Storm, Banishing Buster and Round Trip by 15%. |
||
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by 15%. |
||
Increases damage of Cross Slash and Swirling Petal by 15%. |
||
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by 15%. |
||
Decreases Tuna Party and Tasty Shrimp Party skill cooldown by 1 second. |
||
Increases damage of Silvervine Stem Spear and Catnip Meteor by 15%. |
||
Increases damage of Picky Peck and Lunatic Carrot Beat by 15%. |
||
Double Slash damage +15% |
||
Sharpen Hail damage +15% |
||
Ice Splash damage +15% |
||
Gray Wolf Garment
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
| Target Items | Slot Order | Refine | Reset Process |
A manteau given to those who have been recognized by the Gray Wolf Clan. _______________________ MaxHP +2500 _______________________ For each 2 Refine Levels: MaxHP +150 _______________________ Refine Level +7: Increases Attack Speed by 7%. _______________________ When equipped with Gray Wolf Boots: Increases Critical Damage by 15%. _______________________ When equipped with Gray Wolf Shoes: Decreases Variable Casting Time by 15%. _______________________ Type: Armor Position: Garment Defense: 70 Armor Level: 1 Refinable Weight: 90 Required Level: 190 |
4>3>2 | 7 | 25x 100,000z |
A scarf given to those who have been recognized by the Gray Wolf Clan. _______________________ MaxHP +1500 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ When equipped with Gray Wolf Boots: Increases Ranged Physical Damage by 7%. _______________________ When equipped with Gray Wolf Shoes: Increases Magical Damage with every element by 15%. _______________________ Type: Armor Position: Garment Defense: 70 Armor Level: 1 Refinable Weight: 90 Required Level: 190 |
Gray Wolf Garment Enchantments
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
| Slot 2 | Slot 3 | Slot 4 |
| 50x 200,000z |
25x 150,000z |
15x 100,000z |
| Note: You can also choose your desired Enchant for: 375x / 200x / 125x 10,000,000z | ||
| 100% Success Chance | ||
Decreases damage taken from Normal and Boss class by 3%. |
FLEE +10 |
STR +1 |
Decreases damage taken from Normal and Boss class by 5%. |
Decreases Variable Casting Time by 6%. |
DEX +1 |
Decreases damage taken from Normal and Boss class by 7%. |
CRI +10 |
AGI +1 |
Increases Physical Damage and Magical Damage with every element by 2%. |
HIT +20 |
INT +1 |
Increases Physical Damage and Magical Damage with every element by 2%. |
FLEE +20 |
VIT +1 |
Increases Physical Damage and Magical Damage with every element by 3%. |
Decreases Variable Casting Time by 8%. |
LUK +1 |
Decreases damage taken from reflected attacks by 2%. |
CRI +10 |
STR +2 |
Decreases damage taken from reflected attacks by 3%. |
HIT +20 |
DEX +2 |
Decreases damage taken from reflected attacks by 4%. |
FLEE +30 |
AGI +2 |
MATK +30 |
INT +2 | |
CRI +15 |
VIT +2 | |
HIT +30 |
LUK +2 | |
STR +3 | ||
DEX +3 | ||
AGI +3 | ||
INT +3 | ||
VIT +3 | ||
LUK +3 | ||
Gray Wolf Footgear
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
| Target Items | Slot Order | Refine | Reset Process |
A pair of boots given to those who have been recognized by the Gray Wolf Clan. _______________________ MaxSP +300 _______________________ For each 2 Refine Levels: MaxSP +50 _______________________ Refine Level +7: Increases Ranged Physical Damage by 7%. _______________________ When equipped with Gray Wolf Suit: ATK +7% _______________________ When equipped with Gray Wolf Robe: Increases Attack Speed by 7%. _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 190 |
4>3>2 | 7 | 25x 100,000z |
A pair of shoes given to those who have been recognized by the Gray Wolf Clan. _______________________ MaxSP +250 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ When equipped with Gray Wolf Suit: MaxSP +7% _______________________ When equipped with Gray Wolf Robe: MATK +7% _______________________ Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 190 |
Gray Wolf Footgear Enchantments
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
| Slot 2 | Slot 3 | Slot 4 |
| 50x 200,000z |
25x 150,000z |
15x 100,000z |
| Note: You can also choose your desired Enchant for: 375x / 200x / 125x 10,000,000z | ||
| 100% Success Chance | ||
Physical attacks have a 3% chance to increase VIT by 50 and ATK by 25% for 10 seconds. _______________________ Type: Enchant Position: Unknown |
Decreases Fixed Casting Time by 0.5 seconds. _______________________ Type: Enchant Position: Unknown |
MaxHP +5%, MaxHP +1500 _______________________ Refine Level +7: MaxHP +2% _______________________ Refine Level +9: MaxHP +2% _______________________ Refine Level +11: MaxHP +3% _______________________ Type: Enchant Position: Unknown |
Magical attacks have a 3% chance to increase INT by 50 and MATK by 25% for 10 seconds. _______________________ Type: Enchant Position: Unknown |
Decreases Fixed Casting Time by 0.7 seconds. _______________________ Type: Enchant Position: Unknown |
MaxSP +5%, MaxSP +300 _______________________ Refine Level +7: MaxSP +2% _______________________ Refine Level +9: MaxSP +2% _______________________ Refine Level +11: MaxSP +3% _______________________ Type: Enchant Position: Unknown |
Physical attacks have a 3% chance to increase DEX by 50 and Ranged Physical Damage by 15% for 10 seconds. _______________________ Type: Enchant Position: Unknown |
Decreases Fixed Casting Time by 1 second. _______________________ Type: Enchant Position: Unknown |
Increases Healing skills effectiveness by 3%. _______________________ Refine Level +7: Increases Healing skills effectiveness by additional 4%. _______________________ Refine Level +9: Increases Healing skills effectiveness by additional 5%. _______________________ Refine Level +11: Increases Healing skills effectiveness by additional 5%. _______________________ Type: Enchant Position: Unknown |
Physical attacks have a 3% chance to increase STR by 50 and Melee Physical Damage by 15% for 10 seconds. _______________________ Type: Enchant Position: Unknown |
Increases Magic Damage against all sizes by 2%. _______________________ Refine Level +7: Increases Magic Damage against all sizes by additional 2%. _______________________ Refine Level +9: Increases Magic Damage against all sizes by additional 2%. _______________________ Refine Level +11: Increases Magic Damage against all sizes by additional 2%. _______________________ Type: Enchant Position: Unknown |
MaxHP +5%, MaxHP +2000 _______________________ Refine Level +7: MaxHP +3% _______________________ Refine Level +9: MaxHP +4% _______________________ Refine Level +11: MaxHP +5% _______________________ Type: Enchant Position: Unknown |
Physical attacks have a 3% chance to increase AGI by 50 and Critical Damage by 25% for 10 seconds. _______________________ Type: Enchant Position: Unknown |
Increases Physical Damage against all sizes by 2%. _______________________ Refine Level +7: Increases Physical Damage against all sizes by additional 2%. _______________________ Refine Level +9: Increases Physical Damage against all sizes by additional 2%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by additional 2%. _______________________ Type: Enchant Position: Unknown |
MaxSP +5%, MaxSP +400 _______________________ Refine Level +7: MaxSP +3% _______________________ Refine Level +9: MaxSP +4% _______________________ Refine Level +11: MaxSP +5% _______________________ Type: Enchant Position: Unknown |
Physical attacks have a 3% chance to increase LUK by 50 and Magical Damage with every element by 15% for 10 seconds. _______________________ Type: Enchant Position: Unknown |
Increases Magic Damage against all sizes by 3%. _______________________ Refine Level +7: Increases Magic Damage against all sizes by additional 3%. _______________________ Refine Level +9: Increases Magic Damage against all sizes by additional 3%. _______________________ Refine Level +11: Increases Magic Damage against all sizes by additional 3%. _______________________ Type: Enchant Position: Unknown |
Increases Healing skills effectiveness by 5%. _______________________ Refine Level +7: Increases Healing skills effectiveness by additional 5%. _______________________ Refine Level +9: Increases Healing skills effectiveness by additional 5%. _______________________ Refine Level +11: Increases Healing skills effectiveness by additional 5%. _______________________ Type: Enchant Position: Unknown |
Increases Physical Damage against all sizes by 3%. _______________________ Refine Level +7: Increases Physical Damage against all sizes by additional 3%. _______________________ Refine Level +9: Increases Physical Damage against all sizes by additional 3%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by additional 3%. _______________________ Type: Enchant Position: Unknown |
MaxHP +5%, MaxHP +2500 _______________________ Refine Level +7: MaxHP +5% _______________________ Refine Level +9: MaxHP +5% _______________________ Refine Level +11: MaxHP +5% _______________________ Type: Enchant Position: Unknown | |
Increases Magic Damage against all sizes by 4%. _______________________ Refine Level +7: Increases Magic Damage against all sizes by additional 4%. _______________________ Refine Level +9: Increases Magic Damage against all sizes by additional 4%. _______________________ Refine Level +11: Increases Magic Damage against all sizes by additional 4%. _______________________ Type: Enchant Position: Unknown |
MaxSP +5%, MaxSP +450 _______________________ Refine Level +7: MaxSP +5% _______________________ Refine Level +9: MaxSP +5% _______________________ Refine Level +11: MaxSP +5% _______________________ Type: Enchant Position: Unknown | |
Increases Physical Damage against all sizes by 4%. _______________________ Refine Level +7: Increases Physical Damage against all sizes by additional 4%. _______________________ Refine Level +9: Increases Physical Damage against all sizes by additional 4%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by additional 4%. _______________________ Type: Enchant Position: Unknown |
Increases Healing skills effectiveness by 5%. _______________________ Refine Level +7: Increases Healing skills effectiveness by additional 5%. _______________________ Refine Level +9: Increases Healing skills effectiveness by additional 7%. _______________________ Refine Level +11: Increases Healing skills effectiveness by additional 7%. _______________________ Type: Enchant Position: Unknown | |
MaxHP +5%, MaxSP +5%, MaxHP +1200, MaxSP +250 _______________________ Refine Level +7: MaxHP +1%, MaxSP +1% _______________________ Refine Level +9: MaxHP +2%, MaxSP +2% _______________________ Refine Level +11: MaxHP +2%, MaxSP +2% _______________________ Type: Enchant Position: Unknown | ||
MaxHP +5%, MaxSP +5%, MaxHP +1500, MaxSP +300 _______________________ Refine Level +7: MaxHP +2%, MaxSP +2% _______________________ Refine Level +9: MaxHP +3%, MaxSP +3% _______________________ Refine Level +11: MaxHP +4%, MaxSP +4% _______________________ Type: Enchant Position: Unknown | ||
MaxHP +5%, MaxSP +5%, MaxHP +2000, MaxSP +350 _______________________ Refine Level +7: MaxHP +3%, MaxSP +3% _______________________ Refine Level +9: MaxHP +4%, MaxSP +4% _______________________ Refine Level +11: MaxHP +5%, MaxSP +5% _______________________ Type: Enchant Position: Unknown | ||
Gray Wolf Accessories
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
| Target Items | Slot Order | Refine | Reset Process |
| 4>3>2 | 0 | 25x 100,000z | |
| Item Description | |
A pendant given to those who have been recognized by the Gray Wolf Clan. _______________________ ATK +7% MaxHP +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
Earrings given to those recognized by the Gray Wolf Clan. _______________________ MATK +7% MaxHP +5% _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
A necklace given to those recognized by the Gray Wolf Clan. _______________________ MATK +7% MaxSP +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
A ring given to those recognized by the Gray Wolf Clan. _______________________ ATK +7% MaxSP +5% _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
Gray Wolf Accessories Enchantments
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
| Slot 2 | Slot 3 | Slot 4 |
| 50x 200,000z |
25x 150,000z |
15x 100,000z |
| Note: You can also choose your desired Enchant for: 500x / 250x / 125x 10,000,000z | ||
| 100% Success Chance | ||
HIT +8 Increases Ranged Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown |
HIT +8 Increases Ranged Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown |
STR +1 _______________________ Refine Level +7: STR +1 _______________________ Refine Level +9: STR +1 _______________________ Refine Level +11: STR +1 _______________________ Type: Enchant Position: Unknown |
CRI +6 _______________________ Increases Critical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
CRI +6 _______________________ Increases Critical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
DEX +1 _______________________ Refine Level +7: DEX +1 _______________________ Refine Level +9: DEX +1 _______________________ Refine Level +11: DEX +1 _______________________ Type: Enchant Position: Unknown |
Perfect HIT +2% Increases Melee Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown |
Perfect HIT +2% Increases Melee Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown |
AGI +1 _______________________ Refine Level +7: AGI +1 _______________________ Refine Level +9: AGI +1 _______________________ Refine Level +11: AGI +1 _______________________ Type: Enchant Position: Unknown |
MATK +18 Decreases Variable Casting Time by 4%. _______________________ Type: Enchant Position: Unknown |
MATK +18 Decreases Variable Casting Time by 4%. _______________________ Type: Enchant Position: Unknown |
INT +1 _______________________ Refine Level +7: INT +1 _______________________ Refine Level +9: INT +1 _______________________ Refine Level +11: INT +1 _______________________ Type: Enchant Position: Unknown |
ATK +22 Increases Attack Speed by 6%. _______________________ Type: Enchant Position: Unknown |
ATK +22 Increases Attack Speed by 6%. _______________________ Type: Enchant Position: Unknown |
VIT +1 _______________________ Refine Level +7: VIT +1 _______________________ Refine Level +9: VIT +1 _______________________ Refine Level +11: VIT +1 _______________________ Type: Enchant Position: Unknown |
HIT +12 Increases Ranged Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
HIT +12 Increases Ranged Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
LUK +1 _______________________ Refine Level +7: LUK +1 _______________________ Refine Level +9: LUK +1 _______________________ Refine Level +11: LUK +1 _______________________ Type: Enchant Position: Unknown |
CRI +9 _______________________ Increases Critical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
CRI +9 _______________________ Increases Critical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
STR +2 _______________________ Refine Level +7: STR +1 _______________________ Refine Level +9: STR +1 _______________________ Refine Level +11: STR +2 Increases Melee Physical Damage by 1%. _______________________ Type: Enchant Position: Unknown |
Perfect HIT +3% Increases Melee Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
Perfect HIT +3% Increases Melee Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
DEX +2 _______________________ Refine Level +7: DEX +1 _______________________ Refine Level +9: DEX +1 _______________________ Refine Level +11: DEX +2 Increases Ranged Physical Damage by 1%. _______________________ Type: Enchant Position: Unknown |
MATK +22 Decreases Variable Casting Time by 6%. _______________________ Type: Enchant Position: Unknown |
MATK +22 Decreases Variable Casting Time by 6%. _______________________ Type: Enchant Position: Unknown |
AGI +2 _______________________ Refine Level +7: AGI +1 _______________________ Refine Level +9: AGI +1 _______________________ Refine Level +11: AGI +2 Perfect HIT +1% _______________________ Type: Enchant Position: Unknown |
ATK +26 Increases Attack Speed by 8%. _______________________ Type: Enchant Position: Unknown |
ATK +26 Increases Attack Speed by 8%. _______________________ Type: Enchant Position: Unknown |
INT +2 _______________________ Refine Level +7: INT +1 _______________________ Refine Level +9: INT +1 _______________________ Refine Level +11: INT +2 Increases Magical Damage with every element by 1%. _______________________ Type: Enchant Position: Unknown |
HIT +16 Increases Ranged Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
HIT +16 Increases Ranged Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
VIT +2 _______________________ Refine Level +7: VIT +1 _______________________ Refine Level +9: VIT +1 _______________________ Refine Level +11: VIT +2 Decreases After Cast Delay by 1%. _______________________ Type: Enchant Position: Unknown |
CRI +12 Increases Critical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
CRI +12 Increases Critical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
LUK +2 _______________________ Refine Level +7: LUK +1 _______________________ Refine Level +9: LUK +1 _______________________ Refine Level +11: LUK +2 Increases Critical Damage by 1%. _______________________ Type: Enchant Position: Unknown |
Perfect HIT +4% Increases Melee Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
Perfect HIT +4% Increases Melee Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
STR +3 _______________________ Refine Level +7: STR +1 _______________________ Refine Level +9: STR +1 _______________________ Refine Level +11: STR +2 Increases Melee Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
MATK +26 Decreases Variable Casting Time by 8%. _______________________ Type: Enchant Position: Unknown |
MATK +26 Decreases Variable Casting Time by 8%. _______________________ Type: Enchant Position: Unknown |
DEX +3 _______________________ Refine Level +7: DEX +1 _______________________ Refine Level +9: DEX +1 _______________________ Refine Level +11: DEX +2 Increases Ranged Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
ATK +30 Increases Attack Speed by 10%. _______________________ Type: Enchant Position: Unknown |
ATK +30 Increases Attack Speed by 10%. _______________________ Type: Enchant Position: Unknown |
AGI +3 _______________________ Refine Level +7: AGI +1 _______________________ Refine Level +9: AGI +1 _______________________ Refine Level +11: AGI +2 Perfect HIT +3% _______________________ Type: Enchant Position: Unknown |
HIT +20 Increases Ranged Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
HIT +20 Increases Ranged Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
INT +3 _______________________ Refine Level +7: INT +1 _______________________ Refine Level +9: INT +1 _______________________ Refine Level +11: INT +2 Increases Magical Damage with every element by 3%. _______________________ Type: Enchant Position: Unknown |
CRI +15 Increases Critical Damage by 12%. _______________________ Type: Enchant Position: Unknown |
CRI +15 Increases Critical Damage by 12%. _______________________ Type: Enchant Position: Unknown |
VIT +3 _______________________ Refine Level +7: VIT +1 _______________________ Refine Level +9: VIT +1 _______________________ Refine Level +11: VIT +2 Decreases After Cast Delay by 3%. _______________________ Type: Enchant Position: Unknown |
Perfect HIT +5% Increases Melee Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
Perfect HIT +5% Increases Melee Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
LUK +3 _______________________ Refine Level +7: LUK +1 _______________________ Refine Level +9: LUK +1 _______________________ Refine Level +11: LUK +2 Increases Critical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
MATK +30 Decreases Variable Casting Time by 10%. _______________________ Type: Enchant Position: Unknown |
MATK +30 Decreases Variable Casting Time by 10%. _______________________ Type: Enchant Position: Unknown |
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Increases melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Type: Enchant Position: Unknown |
Increases HP Recovery Rate by 20%. _______________________ Type: Enchant Position: Unknown |
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Increases SP Recovery Rate by 20%. _______________________ Type: Enchant Position: Unknown |
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Increases HP Recovery Rate by 30%. _______________________ Type: Enchant Position: Unknown |
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Increases SP Recovery Rate by 30%. _______________________ Type: Enchant Position: Unknown |
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Increases HP Recovery Rate by 40%. _______________________ Type: Enchant Position: Unknown |
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Increases SP Recovery Rate by 40%. _______________________ Type: Enchant Position: Unknown |
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Increases HP Recovery Rate by 50%. _______________________ Type: Enchant Position: Unknown |
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Increases SP Recovery Rate by 50%. _______________________ Type: Enchant Position: Unknown |
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| Only Right Accessory: | ||
Physical attacks have a 4% chance to absorb 2% of the inflicted damage as HP. _______________________ Type: Enchant Position: Unknown |
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Magical attacks have a 4% chance to recover 700 HP every 0.5 seconds for 19 times. _______________________ Type: Enchant Position: Unknown |
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| Only Left Accessory: | ||
Physical attacks have a 1% chance to absorb 3% of the inflicted damage as SP. _______________________ Type: Enchant Position: Unknown |
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Magical attacks have a 2% chance to recover 100 SP every 0.5 seconds for 19 times. _______________________ Type: Enchant Position: Unknown |
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