Biolab Gear

You can obtain several items and enchantments via the Bio Labs. Below you can read about the details.

Equipment

 
Guard & Weird Old Man.
  1. Go to Lighthalzen and walk to the Guard. @navi lighthalzen 267/200 Talk to him until a blue text appears, and he lets you through.
  2. Find the Weird Old Man @navi lighthalzen 342/290 and choose Talk with him.

Currency

To obtain these equipment, you need three type of currencies.

They are dropped by the monsters on Bio Lab Level 2, Level 3 and Level 4.

Template:Item List Template:Item List (Level 3) Template:Item List (Level 4)

Equipment List

Armors
Image Name Price Stats
  Template:Item 100 Template:Item List

50 Template:Item List

35 Template:Item List

Reduces damage from big monsters by 5%.

If upgraded to Level 9 or higher, adds

additional 5% reduction.

  Template:Item 100 Template:Item List

50 Template:Item List

22 Template:Item List

INT +1, MDEF +2.

If the pure INT is 120, MATK +10, MaxHP +800.

When equipped with Template:Item List,

the Floating Casting for Jack Frost, Frost

Misty, and Storm Gust will be reduced 4 times %

more than shield refining rate.

  Template:Item 100 Template:Item List

50 Template:Item List

22 Template:Item List

MDEF +5.

Allows the user to use Level 2 Odin's

Power which increases Atk and Matk by

100 while lowering defense and Mdef

by 20.

Increases effectiveness of your Heal,

Sanctuary and Potion Pitcher by 5%.

  Template:Item 300 Template:Item List

300 Template:Item List

400 Template:Item List

Possible to use Cicada Skin Shed

Level 1.

Increase cooldown by 30sec of the skill,

2 times more on SP consumption of all

skills when equipped.

Upon de-equipping SP -1200.

  Template:Item 100 Template:Item List

50 Template:Item List

35 Template:Item List

MaxSP +20, CRIT +3.

When equipped with Krishna, increases

ATK +50, attack power 50% increase on

Sonic Blow, FLEE - 30.

When equipped with Chakram, increases

CRI +4, and 40% of critical attack power,

MaxHP - 10%.

  Template:Item 100 Template:Item List

50 Template:Item List

30 Template:Item List

DEX + 1, MaxSP + 30.

When equipped a Scalpel while killing

Demi-human or Animal enemies, drops

'Immortal Heart' or 'Alcohol' at a certain rate.

This rate increases depending on the refine level.

  Template:Item 300 Template:Item List

300 Template:Item List

400 Template:Item List

If base Lv. 150, All Stats +2.

If Swordsman, Merchant, Thief class, ATK + 8%.

If Mage or Acolyte, MATK + 8%, increase 7%

of heal amount.

If Archer, DEX +3, increase long distance

physical attack power 10%.

Weapons
Image Name Price Stats
  Template:Item 50 Template:Item List

100 Template:Item List

10 Template:Item List

Increases Hit Success rate depending on Base Luck.
  Template:Item 50 Template:Item List

100 Template:Item List

85 Template:Item List

Increases damage to Demihuman monsters by 50%.

Increases damage of Cross Impact by 30%.

Decreases Flee by 30.

  Template:Item 50 Template:Item List

100 Template:Item List

35 Template:Item List

Adds Ignition status while attacking

physically while risking being burned as well.

Not possible to destroy.

  Template:Item 50 Template:Item List

100 Template:Item List

35 Template:Item List

Has a chance of casting Cold slower on

the target while physically attacking

while risking being cast on yourself.

  Template:Item 50 Template:Item List

100 Template:Item List

40 Template:Item List

Decreases MaxSP by 100.

Increases damage of Cannon Spear by 13%

and increases with each refine level.

  Template:Item 300 Template:Item List

300 Template:Item List

400 Template:Item List

ASPD -10, when you de-equip SP -600.

Adds 20 sec on delay for reuse of

Clashing Spiral.

When pure STR is over 120, adds ATK 300.

  Template:Item 50 Template:Item List

100 Template:Item List

40 Template:Item List

Increases damage from Diamond Dust

and Cold Bolt spells depending on

refine level as well as increasing

SP consumption.

MATK +160.

  Template:Item 50 Template:Item List

100 Template:Item List

40 Template:Item List

A staff that increases the potency of

Heal and Archbishop Healing skills while

increasing SP consumption depending on

refine level.

MATK +160.

  Template:Item 50 Template:Item List

100 Template:Item List

35 Template:Item List

Has a chance of activating freeze status

while physically attacking and increases

the chance with each refine level.

MATK +80.

  Template:Item 50 Template:Item List

100 Template:Item List

35 Template:Item List

Has a chance of activating curse status

while physically attacking and increases

the chance with each refine level.

MATK +80.

  Template:Item 50 Template:Item List

100 Template:Item List

40 Template:Item List

When dealing melee physical damage,

has a chance to autospell Hell Inferno Lv1.

Increased refine rate increases the chance

of activation.

  Template:Item 50 Template:Item List

100 Template:Item List

35 Template:Item List

Increases the damage of Triangle Shot

depending on refine level as well as

increasing SP consumption of the skill.

  Template:Item 50 Template:Item List

100 Template:Item List

35 Template:Item List

Increases the damage of Arrow Storm depending

on refine level as well as increasing SP

consumption of the skill.

If Base AGI is 120, adds 1 ASPD.

  Template:Item 50 Template:Item List

100 Template:Item List

35 Template:Item List

Has a chance of activating Fiber Lock

while attacking.

Enchantment

Can Break Can Be Reset Cost
No Yes File:Bloodthirst.png 6470.png Blood Thirst (6470)

File:Willofwarrior.png6469.png Will of Warrior (6469)

 
  1. Warp to Dungeons > Bio Lab. Go to the second floor.
  2. Go to the south-east dormitories @navi lhz_dun02 206/33. (See map on the right.)
  3. There will be a tunnel in the south-west corner.
  4. Enter the tunnel, go south, east and enter the warp.
  5. Talk to the Sorcerer @navi lhz_cube 233/24 and choose Here you are, sir.

There are a few rules you must keep in mind:

  • You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).
  • Enchants can be reset separately.
  • You must be wearing the equipment to enchant it.

Currency

Name Description
10 6471.png Ghost Chill (6471) Reset enchantment.
10 6470.png Blood Thirst (6470) Enchants the 3rd slot.
10 6469.png Will of Warrior (6469) Enchants the 4th slot.

Enchant List

Weapon Enchants
Type Level
4700.png STR+1 (4700) 1~3
4730.png AGI+1 (4730) 1~3
4740.png VIT+1 (4740) 1~3
4710.png INT+1 (4710) 1~3
4720.png DEX+1 (4720) 1~3
4750.png LUK+1 (4750) 1~3
4811.png Fighting Spirit Lv1 (4811) 1~3
4818.png Sharp Lv1 (4818) 1~3
4832.png Expert Archer Lv1 (4832) 1~3
4815.png Spell Lv1 (4815) 1~3
4807.png ASPD+1 (4807) 1
Armor Enchants
Type Level
4700.png STR+1 (4700) 1~3
4730.png AGI+1 (4730) 1~3
4740.png VIT+1 (4740) 1~3
4710.png INT+1 (4710) 1~3
4720.png DEX+1 (4720) 1~3
4750.png LUK+1 (4750) 1~3
4791.png DEF+3 (4791) 3, 6, 9, 12
4786.png MDEF+2 (4786) 2, 4, 6, 8, 10
4795.png HP+100 (4795) 100, 200, 300
4800.png SP+50 (4800) 50
4859.png FLEE+1 (4859) 1, 3, 6