Sky Fortress: Difference between revisions

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==Enchants==
==Enchants==
[[File:Vicious_Mind_Weapon_Enchants.png]]
==== Vicious Mind Enchants ====
[[File:Enchant Group 1.png]]
{| class="wikitable" width="100%"
[[File:Enchant Group 2.png]]
! style="background-color:DimGray; color:White; width: 24% " | Weapon
[[File:Enchant Group 3.png]]
! style="background-color:DimGray; color:White; width: 25% " | First Enchant
[[File:Enchant Group 4.png]]
! style="background-color:DimGray; color:White; width: 30% " | Second Enchant
[[File:Enchant Group 5.png]]
! style="background-color:DimGray; color:White; width: 31% " | Third Enchant
|-
|
{{#item:21016}}
<br>
{{#item:1450}}
<br>
{{#item:1400}}
<br>
{{#item:28008}}
<br>
{{#item:1800}}
|
*Physical damage to '''element''' enemies +1~20%.
*No weapon size penalty
*Weapon cannot be broken in battle.
*Weapon property: '''element'''
*ATK +1~10%
|
*Physical damage to '''race''' enemies +1~20%
*Physical damage to boss enemies +1~20%
*Physical damage to normal enemies +1~20%
*Bypass 1~30% of DEF on '''race''' enemies
*Bypass 1~30% of DEF on boss enemies
*Bypass 1~30% of DEF on normal enemies
|
*STR +3~10
*AGI +3~10
*LUK +3~10
*ATK +1~50
*CRIT +1~20
*ASPD +1~5%
*ASPD +1~5
*Critical damage +1~20%
|-
|
{{#item:13328}}
<br>
{{#item:28805}}
<br>
{{#item:28806}}
|
*Physical damage to '''element''' enemies +1~20%.
*No weapon size penalty
*Weapon property: '''element'''
*ATK +1~10%
|
*Physical damage to '''race''' enemies +1~20%
*Physical damage to boss enemies +1~20%
*Physical damage to normal enemies +1~20%
*Bypass 1~30% of DEF on '''race''' enemies
*Bypass 1~30% of DEF on boss enemies
*Bypass 1~30% of DEF on normal enemies
|
*STR +3~10
*AGI +3~10
*INT +3~10
*ATK +1~50
*MATK +1~50
*ASPD +1~5%
*ASPD +1~5
*After cast delay -1~20%
*Variable cast time -1~20%
|-
|
{{#item:28107}}
<br>
{{#item:16041}}
<br>
{{#item:13455}}
|
*Physical damage to '''element''' enemies +1~20%.
*No weapon size penalty
*Weapon cannot be broken in battle.
*Weapon property: '''element'''
*ATK +1~10%
|
*Physical damage to '''race''' enemies +1~20%
*Physical damage to boss enemies +1~20%
*Physical damage to normal enemies +1~20%
*Bypass 1~30% of DEF on '''race''' enemies
*Bypass 1~30% of DEF on boss enemies
*Bypass 1~30% of DEF on normal enemies
|
*STR +3~10
*DEX +3~10
*ATK +3~50
*CRIT +1~20
*ASPD +1~5
*Critical damage +1~20%
*Ranged damage +1~20%
|-
|
{{#item:1900}}
<br>
{{#item:1996}}
<br>
{{#item:13128}}
<br>
{{#item:18121}}
|
*Physical damage to '''element''' enemies +1~20%.
*No weapon size penalty
*Weapon cannot be broken in battle.
*ATK +1~10%
|
*Physical damage to '''race''' enemies +1~20%
*Physical damage to boss enemies +1~20%
*Physical damage to normal enemies +1~20%
*Bypass 1~30% of DEF on '''race''' enemies
*Bypass 1~30% of DEF on boss enemies
*Bypass 1~30% of DEF on normal enemies
|
*AGI +3~10
*DEX +3~10
*LUK +3~10
*ATK +1~50
*CRIT +1~20
*ASPD +1~5
*Critical damage +1~20%
*Ranged damage +1~20%
|-
|
{{#item:1600}}
<br>
{{#item:2026}}
|
*Magical damage to '''element''' enemies +1~20%.
*Power of healing skills +1~20%
*MATK +1~10%
|
*Magical damage to '''race''' enemies +1~20%
*Magical damage to boss enemies +1~20%
*Magical damage to normal enemies +1~20%
*Bypass 1~30% of MDEF on '''race''' enemies
*Bypass 1~30% of MDEF on boss enemies
*Bypass 1~30% of MDEF on normal enemies
|
*DEX +3~10
*INT +3~10
*MATK +1~50
*After cast delay -1~20%
*Skill SP cost -1~10%
*Variable cast time -1~20%
|-
|}
 
===== Race/Element Enchants =====
{| class="wikitable" width="40%"
! style="background-color:DimGray; color:White; width: 5% " | Enemy element's
! style="background-color:DimGray; color:White; width: 5% " | Weapon property element's
! style="background-color:DimGray; color:White; width: 5% " | Enemy race's
|-
|
*Neutral
*Water
*Earth
*Fire
*Wind
*Poison
*Holy
*Shadow
*Ghost
*Undead
|
*Water
*Earth
*Fire
*Wind
*Shadow
*Poison
*Holy
|
*Angel
*Brute
*Demi-Human
*Demon
*Dragon
*Fish
*Formless
*Insect
*Plant
*Undead
|-
|}
 


Max value for X:
Max value for X:

Revision as of 15:18, 16 September 2021

Requirements:

  • Have completed the Royal Banquet quest chain.
  • Base level 145+
  • 3 days cooldown

Basic Information

  • Cooldown of this instance is 3 days.
  • Instance is open for one hour and can be re-open in this time.
  • You obtain a Sky Fortress Ticket to re-open this instance.

Instance Guide

1. Use the warper > Instance > Sky Fortress.

2. Talk to the Scientist Doyeon and create the Sky Fortress instance.

3. Talk to the device to enter.

4. Right after entering the map, you will have a small dialog with Stefan J.E. Wolf and then he will attack you.

5. After killing him, the second wave will be Immortal Zombie Soldiers.

6. After cleaning the zombies, a new warp will appear and you can walk forward.

7. During the way up, you will be able to see some Swirling Portals. You can unlook those doors with Sky Fortress Keys.

Behind the Swirling Portal, is a long hall way with monsters. At the end of the hall way, is a Switch. If you use the Switch, you get either a boss monster or a treasure box.

Treasure Chest drops
984.png  Oridecon (984) 
985.png  Elunium (985) 
608.png  Yggdrasil Seed (608) 
607.png  Yggdrasil Berry (607) 
616.png  Old Card Album (616) 
12246.png  Mystical Card Album (12246) 

8. After cleaning those rooms, just go back to the Sky Fortress Mainstairs.

9. Keep climbing the stairs until you find another warp, enter it.

10. You will meet Stefan again, he will tell you a lil bit more.

11. Keep climbing and killing and enter the last warp portal, till you reach the final Boss.

12. During this fight, there will be zombies spawning, basically just keep attack Stefan, until he dies.

13. After killing him, you can leave the instance by entering the Rays of Light in the middle of the room.

14. Now you can talk again to Scientist Doyeon to re-open the instance.

Monsters

Monster Level HP Race /Element/Size Weakness Valuable Drop
3476.gif
Immortal Zombie Soldier (3476)
160 450,694 Undead/Undead 1/Medium Holy ~
3478.gif
Sky Fortress Key Keeper (3478)
160 405,694 Undead/Undead 3/Medium Holy 6960.png Sky Fortress Key (6960)
3479.gif
Immortal Zombie Assault (3479)
160 405,694 Undead/Undead 1/Medium Holy 28605.png Vicious Mind Book [1] (28605)

13328.png Vicious Mind Huuma Shuriken [1] (13328)

1800.png Vicious Mind Fist [1] (1800)

1450.png Vicious Mind Lance [1] (1450)

16041.png Vicious Mind Mace [1] (16041)

3480.gif
Immortal Cursed Zombie (3480)
160 405,694 Undead / Undead 3 / Medium Holy 18121.png Vicious Mind Bow [1] (18121)

13128.png Vicious Mind Revolver [1] (13128)

1600.png Vicious Mind Rod [1] (1600)

2026.png Vicious Mind Staff [1] (2026)

28107.png Vicious Mind Two-Handed Axe [1] (28107)

3477.gif
Immortal Fortress Legio (3477)
160 405,694 Demon / Undead 4 / Medium Holy 28706.png Vicious Mind Dagger [1] (28706)

28008.png Vicious Mind Katar [1] (28008)

13455.png Vicious Mind Saber [1] (13455)

1400.png Vicious Mind Spear [1] (1400)

21016.png Vicious Mind Two-Handed Sword [1] (21016)

3481.gif
Immortal Nightmare Shado (3481)
160 405,694 Demon/Dark 2/Large Holy 1900.png Vicious Mind Violin [1] (1900)
3482.gif
Immortal Angry Shadow (3482)
160 405,694 Demon/Dark 2/Large Holy 1996.png Vicious Mind Wire [1] (1996)
3483.gif
Immortal Death Shadow (3483)
160 405,694 Demon/Dark 2/Large Holy ~
3474.gif
Immortal Cursed Knight (3474)
160 7,000,000 Formless/Dark 4/Large Holy 21018.png Lindy Hop [2] (21018)

31024.png Immortal Cursed Knight Card (31024)

3475.gif
Immortal Wind Ghost (3475)
160 7,000,000 Demon/Wind 3/Medium Earth 2027.png Sunflower Boy [2] (2027)

31025.png Immortal Wind Ghost Card (31025)

3473.gif
Stephane.J.E.Wolf (3473)
160 20,000,000 Undead/Undead 4/Large Holy 21018.png Lindy Hop [2] (21018)

2027.png Sunflower Boy [2] (2027)

28010.png Juliette D Rachel [2] (28010)

31026.png [MVP] Stephane Jack Earnest Wolf Card (31026)

Enchants

Vicious Mind Enchants

Weapon First Enchant Second Enchant Third Enchant

21016.png Vicious Mind Two-Handed Sword [1] (21016)
1450.png Vicious Mind Lance [1] (1450)
1400.png Vicious Mind Spear [1] (1400)
28008.png Vicious Mind Katar [1] (28008)
1800.png Vicious Mind Fist [1] (1800)

  • Physical damage to element enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • Weapon property: element
  • ATK +1~10%
  • Physical damage to race enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on race enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +3~10
  • AGI +3~10
  • LUK +3~10
  • ATK +1~50
  • CRIT +1~20
  • ASPD +1~5%
  • ASPD +1~5
  • Critical damage +1~20%

13328.png Vicious Mind Huuma Shuriken [1] (13328)
28805.png [1] (28805)
28806.png [2] (28806)

  • Physical damage to element enemies +1~20%.
  • No weapon size penalty
  • Weapon property: element
  • ATK +1~10%
  • Physical damage to race enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on race enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +3~10
  • AGI +3~10
  • INT +3~10
  • ATK +1~50
  • MATK +1~50
  • ASPD +1~5%
  • ASPD +1~5
  • After cast delay -1~20%
  • Variable cast time -1~20%

28107.png Vicious Mind Two-Handed Axe [1] (28107)
16041.png Vicious Mind Mace [1] (16041)
13455.png Vicious Mind Saber [1] (13455)

  • Physical damage to element enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • Weapon property: element
  • ATK +1~10%
  • Physical damage to race enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on race enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +3~10
  • DEX +3~10
  • ATK +3~50
  • CRIT +1~20
  • ASPD +1~5
  • Critical damage +1~20%
  • Ranged damage +1~20%

1900.png Vicious Mind Violin [1] (1900)
1996.png Vicious Mind Wire [1] (1996)
13128.png Vicious Mind Revolver [1] (13128)
18121.png Vicious Mind Bow [1] (18121)

  • Physical damage to element enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • ATK +1~10%
  • Physical damage to race enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on race enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • AGI +3~10
  • DEX +3~10
  • LUK +3~10
  • ATK +1~50
  • CRIT +1~20
  • ASPD +1~5
  • Critical damage +1~20%
  • Ranged damage +1~20%

1600.png Vicious Mind Rod [1] (1600)
2026.png Vicious Mind Staff [1] (2026)

  • Magical damage to element enemies +1~20%.
  • Power of healing skills +1~20%
  • MATK +1~10%
  • Magical damage to race enemies +1~20%
  • Magical damage to boss enemies +1~20%
  • Magical damage to normal enemies +1~20%
  • Bypass 1~30% of MDEF on race enemies
  • Bypass 1~30% of MDEF on boss enemies
  • Bypass 1~30% of MDEF on normal enemies
  • DEX +3~10
  • INT +3~10
  • MATK +1~50
  • After cast delay -1~20%
  • Skill SP cost -1~10%
  • Variable cast time -1~20%
Race/Element Enchants
Enemy element's Weapon property element's Enemy race's
  • Neutral
  • Water
  • Earth
  • Fire
  • Wind
  • Poison
  • Holy
  • Shadow
  • Ghost
  • Undead
  • Water
  • Earth
  • Fire
  • Wind
  • Shadow
  • Poison
  • Holy
  • Angel
  • Brute
  • Demi-Human
  • Demon
  • Dragon
  • Fish
  • Formless
  • Insect
  • Plant
  • Undead


Max value for X:

  • Atk/Matk + 50
  • Atk/Matk + 15%
  • Aspd + 5
  • Increases magical/physical damage on any property monsters/race targets by 20%.
  • Pierces 30% of DEF/MDEF on any race targets when performing a physical/magical attack.
  • Pierces 30% of DEF/MDEF on Normal/Boss protocol targets when performing a physical/magical attack.
  • Reduces the global delay of skills by 15%.
  • Increases long-ranged damage on targets by 20%.
  • Reduces SP cost of skills by 5%.
  • Stats + 10
  • Increases critical damage on targets by 20%.
  • Crit + 15
  • Increases the recovery rate of recovery skills by 20%.
  • Reduces variable casting time of skills by 20%.