Illusion Enchantment: Difference between revisions
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==== | ==== Possible enchants on dropped level 4 weapons: ==== | ||
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Revision as of 14:54, 5 August 2021
Enchanting
- The Illusion Enchanter can be found in Prontera at (prontera 91, 115). You will get a short story the first time you speak with her.
- Each item can only be enchanted twice at the cost of 5 Illusion Stones per try. You can only enchant Illusion items.
- Depending on the item type, you will get different enchants.
Level 3 Weapon Enchants | ||||
Melee-type Enchantments | ||||
Fighting Spirit Lv1 (4811) | Fighting Spirit Lv2 (4810) | Fighting Spirit Lv3 (4809) | Fighting Spirit Lv4 (4808) | Fighting Spirit Lv5 (4820) |
Acute Lv1 (29081) | Acute Lv2 (29082) | Acute Lv3 (29083) | Acute Lv4 (29084) | Acute Lv5 (29085) |
Mettle Lv1 (29061) | Mettle Lv2 (29062) | Mettle Lv3 (29063) | Mettle Lv4 (29064) | Mettle Lv5 (29065) |
AfterSkillDelay Lv1 (4948) | AfterSkillDelay Lv2 (4949) | |||
STR+2 (4701) | STR+3 (4702) | STR+4 (4703) | ||
DEX+2 (4721) | DEX+3 (4722) | DEX+4 (4723) | ||
LUK+2 (4751) | LUK+3 (4752) | LUK+4 (4753) |
Level 3 Weapon Enchants | ||||
Range-type Enchantments | ||||
Expert Archer Lv1 (4832) | Expert Archer Lv2 (4833) | Expert Archer Lv3 (4834) | Expert Archer Lv4 (4835) | Expert Archer Lv5 (4836) |
Master Archer Lv1 (29091) | Master Archer Lv2 (29092) | Master Archer Lv3 (29093) | Master Archer Lv4 (29094) | Master Archer Lv5 (29095) |
Magic Essence Lv1 (29071) | Magic Essence Lv2 (29072) | Magic Essence Lv3 (29073) | Magic Essence Lv4 (29074) | Magic Essence Lv5 (29075) |
AfterSkillDelay Lv1 (4948) | AfterSkillDelay Lv2 (4949) | |||
AGI+2 (4731) | AGI+3 (4732) | AGI+4 (4733) | ||
DEX+2 (4721) | DEX+3 (4722) | DEX+4 (4723) | ||
LUK+2 (4751) | LUK+3 (4752) | LUK+4 (4753) |
Level 3 Weapon Enchants | ||||
Magic-type Enchantments | ||||
Spell Lv1 (4815) | Spell Lv2 (4814) | Spell Lv3 (4813) | Spell Lv4 (4812) | Spell Lv5 (4826) |
Archbishop Lv1 (4805) | Archbishop Lv2 (4850) | |||
INT+2 (4711) | INT+3 (4712) | INT+4 (4713) | ||
DEX+2 (4721) | DEX+3 (4722) | DEX+4 (4723) | ||
LUK+2 (4751) | LUK+3 (4752) | LUK+4 (4753) |
Armor Enchants | |||
MaxHP+1% (4861) | MaxHP+2% (4862) | Fatal Lv1 (4863) | Fatal Lv2 (4864) |
SP Absorb 1 (4993) | SPabsorp2 (29209) | HP Absorb 1 (4992) | HPabsorp2 3 (29210) |
Rune of Strength Lv1 (4994) | Rune of Strength Lv2 (4995) | Rune of Agility Lv1 (4997) | Rune of Agility Lv2 (4998) |
Rune of Vitality Lv1 (29009) | Rune of Vitality Lv2 (29010) | Rune of Intellect Lv1 (29000) | Rune of Intellect Lv2 (29001) |
Rune of Dexterity Lv1 (29003) | Rune of Dexterity Lv2 (29004) | Rune of Luck Lv1 (29006) | Rune of Luck Lv2 (29007) |
STR+2 (4701) | STR+3 (4702) | STR+4 (4703) | |
AGI+2 (4731) | AGI+3 (4732) | AGI+4 (4733) | |
VIT+2 (4741) | VIT+3 (4742) | VIT+4 (4743) | |
INT+2 (4711) | INT+3 (4712) | INT+4 (4713) | |
DEX+2 (4721) | DEX+3 (4722) | DEX+4 (4723) | |
LUK+2 (4751) | LUK+3 (4752) | LUK+4 (4753) |
Accessory Enchants | ||
HP+200 (4796) | HP+300 (4797) | HP+400 (4798) |
SP+25 (4870) | SP+50 (4800) | SP+75 (4871) |
STR+2 (4701) | STR+3 (4702) | STR+4 (4703) |
AGI+2 (4731) | AGI+3 (4732) | AGI+4 (4733) |
VIT+2 (4741) | VIT+3 (4742) | VIT+4 (4743) |
INT+2 (4711) | INT+3 (4712) | INT+4 (4713) |
DEX+2 (4721) | DEX+3 (4722) | DEX+4 (4723) |
LUK+2 (4751) | LUK+3 (4752) | LUK+4 (4753) |
Resetting Enchants
- The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first.
- Depending on the option you choose, it has a chance of failure which will end up breaking the item. It is recommended to pay the full price to avoid this situation.
Price | Success Chance |
100,00 zeny | 50% |
200,00 zeny | 60% |
300,000 zeny | 70% |
400,000 zeny | 80% |
500,000 zeny | 100% |
5 Illusion Stones | 100% |
Partial Reset
For the price of 30 Illusion Stones or 5,000,000 zeny, you can also choose to reset only one enchant, keeping the other as is.
Illusion Weapon Level 4 Enchants
- Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options.
- Aside from Illusion Sharpened Legbone of Ghoul [2], every other Illusion Dungeon weapon can be enchanted through Resonance Stone of Dusk (physical) or Resonance Stone of Dawn (magic).
- The two stones can be purchased from the Illusion Merchant NPC (prontera 88, 113).
- Each single stone costs either 2,000,000 zeny or 10 Illusion Stone.
- Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
- There is no chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.
Resonance Stone of Dusk - Level 4 Weapon Physical Enchants | |
1st Slot Enchant | 2nd Slot Enchant |
|
|
Resonance Stone of Dawn - Level 4 Weapon Magical Enchants | |
1st Slot Enchant | 2nd Slot Enchant |
|
|
Possible enchants on dropped level 4 weapons:
Physical Enchants | Magical Enchants |
Line Option 1 | |
ATK + 5 ~ 50 | MATK + 5 ~ 50 |
ATK + 1% ~ 10% | MATK + 1% ~ 10% |
MHP + 100 ~ 5000 | MHP + 100 ~ 5000 |
Physical Damage to Earth Property Monsters + 1% ~ 20% | Magical Damage to Earth Property Monsters + 1% ~ 20% |
Physical Damage to Fire Property Monsters + 1% ~ 20% | Magical Damage to Fire Property Monsters + 1% ~ 20% |
Physical Damage to Ghost Property Monsters + 1% ~ 20% | Magical Damage to Ghost Property Monsters + 1% ~ 20% |
Physical Damage to Holy Property Monsters + 1% ~ 20% | Magical Damage to Holy Property Monsters + 1% ~ 20% |
Physical Damage to Neutral Property Monsters + 1% ~ 20% | Magical Damage to Neutral Property Monsters + 1% ~ 20% |
Physical Damage to Poison Property Monsters + 1% ~ 20% | Magical Damage to Poison Property Monsters + 1% ~ 20% |
Physical Damage to Shadow Property Monsters + 1% ~ 20% | Magical Damage to Shadow Property Monsters + 1% ~ 20% |
Physical Damage to Undead Property Monsters + 1% ~ 20% | Magical Damage to Undead Property Monsters + 1% ~ 20% |
Physical Damage to Water Property Monsters + 1% ~ 20% | Magical Damage to Water Property Monsters + 1% ~ 20% |
Physical Damage to Wind Property Monsters + 1% ~ 20 | Magical Damage to Wind Property Monsters + 1% ~ 20 |
Reduces SP Consumption of Skill by 1% ~ 15% | Reduces SP Consumption of Skill by 1% ~ 15% |
Line Option 2 | |
FLEE + 5 ~ 50 | FLEE + 5 ~ 50 |
Critical Damage + 1% ~ 10% | Heal Recovery + 10% ~ 22% |
Attack Speed + 1% ~ 10% | Reduces SP Consumption of Skills by 1% ~ 15% |
Ranged Physical Damage + 1% ~ 10% | Magical Damage to Angel Monsters + 1% ~ 20% |
Physical Damage to Angel Monsters + 1% ~ 20% | Magical Damage to Brute Monsters + 1% ~ 20% |
Physical Damage to Brute Monsters + 1% ~ 20% | Magical Damage to Demi-Human Monsters + 1% ~ 20% |
Physical Damage to Demi-Human Monsters + 1% ~ 20% | Magical Damage to Demon Monsters + 1% ~ 20% |
Physical Damage to Demon Monsters + 1% ~ 20% | Magical Damage to Dragon Monsters + 1% ~ 20% |
Physical Damage to Dragon Monsters + 1% ~ 20% | Magical Damage to Fish Monsters + 1% ~ 20% |
Physical Damage to Fish Monsters + 1% ~ 20% | Magical Damage to Formless Monsters + 1% ~ 20% |
Physical Damage to Formless Monsters + 1% ~ 20% | Magical Damage to Insect Monsters + 1% ~ 20% |
Physical Damage to Insect Monsters + 1% ~ 20% | Magical Damage to Plant Monsters + 1% ~ 20% |
Physical Damage to Plant Monsters + 1% ~ 20% | Magical Damage to Undead Monsters + 1% ~ 20% |
Physical Damage to Undead Monsters + 1% ~ 20% | After Cast Delay - 1% ~ 10% |
After Cast Delay - 1% ~ 10% | Magical Damage to Large Monsters + 1% ~ 10% |
Physical Damage to Large Monsters + 1% ~ 10% | Magical Damage to Medium Monsters + 1% ~ 10% |
Physical Damage to Medium Monsters + 1% ~ 10% | Magical Damage to Small Monsters + 1% ~ 10% |
Physical Damage to Small Monsters + 1% ~ 10% | |
Line Option 3 | |
Ignore Physical Defense of Angel Monsters + 5% ~ 20% | Ignore Magical Defense of Angel Monsters + 5% ~ 20% |
Ignore Physical Defense of Brute Monsters + 5% ~ 20% | Ignore Magical Defense of Brute Monsters + 5% ~ 20% |
Ignore Physical Defense of Demi-Human Monsters + 5% ~ 20% | Ignore Magical Defense of Demi-Human Monsters + 5% ~ 20% |
Ignore Physical Defense of Demon Monsters + 5% ~ 20% | Ignore Magical Defense of Demon Monsters + 5% ~ 20% |
Ignore Physical Defense of Dragon Monsters + 5% ~ 20% | Ignore Magical Defense of Dragon Monsters + 5% ~ 20% |
Ignore Physical Defense of Fish Monsters + 5% ~ 20% | Ignore Magical Defense of Fish Monsters + 5% ~ 20% |
Ignore Physical Defense of Formless Monsters + 5% ~ 20% | Ignore Magical Defense of Formless Monsters + 5% ~ 20% |
Ignore Physical Defense of Insect Monsters + 5% ~ 20% | Ignore Magical Defense of Insect Monsters + 5% ~ 20% |
Ignore Physical Defense of Plant Monsters + 5% ~ 20% | Ignore Magical Defense of Plant Monsters + 5% ~ 20% |
Ignore Physical Defense of Undead Monsters + 5% ~ 20% | Ignore Magical Defense of Undead Monsters + 5% ~ 20% |
Line Option 4 | |
Ignore Physical Defense of Boss Monsters + 5% ~ 15% | Ignore Magical Defense of Boss Monsters + 5% ~ 15% |
Ignore Physical Defense of Normal Monsters + 5% ~ 15% | Ignore Magical Defense of Normal Monsters + 5% ~ 15% |
Physical Damage to Boss Monsters + 1% ~ 15% | Magical Damage to Boss Monsters + 1% ~ 15% |
Physical Damage to Normal Monsters + 1% ~ 15% | Magical Damage to Normal Monsters + 1% ~ 15% |