Biolab Gear: Difference between revisions
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You can obtain several items and enchantments via the Bio Labs. Below you can read about the details. | |||
=Equipment= | |||
[[File:Biolab1.png|link=Special:FilePath/Biolab1.png|alt=|right|frameless]] | |||
#Go to Lighthalzen and walk to the Guard. <code>lighthalzen 267/200</code> Talk to him until a blue text appears, and he lets you through. | |||
#Find the Weird Old Man <code>lighthalzen 342/290</code> and choose '''Talk with him'''. | |||
===Currency=== | |||
To obtain these equipment, you need three type of currencies. | |||
They are dropped by the monsters on Bio Lab Level 2, Level 3 and Level 4. | |||
{| class="wikitable" style="text-align: center; margin-left: 30px;" | |||
||{{#item:6471 |Chills of Death}} | |||
||{{#item:6469 |Warrior's Will}} (Level 3) | |||
||{{#item:6470 |Blood Thirst}} (Level 4) | |||
|} | |||
===Equipment List=== | ===Equipment List=== | ||
{| class="wikitable | {| class="wikitable" style="text-align: center;width: 100%;" | ||
! colspan="4" style="background-color:#BDB76B;" |Armors | |||
| | |||
|- | |- | ||
! style="background-color:#BDB76B;width: 10%;" |Image | |||
! style="background-color:#BDB76B;width: 20%;" |Name | |||
! style="background-color:#BDB76B;width: 20%;" |Price | |||
! style="background-color:#BDB76B;width: 50%;" |Stats | |||
|- | |||
||[[File:Giantshield.png|link=Special:FilePath/Giantshield.png]] | |||
||{{#item:2160| Giant Shield [1] }} | ||{{#item:2160| Giant Shield [1] }} | ||
||100 {{#item:6469 | Warrior's Will}} | ||100 {{#item:6469 | Warrior's Will}} | ||
Line 14: | Line 30: | ||
35 {{#item:6471 | Chills of Death}} | 35 {{#item:6471 | Chills of Death}} | ||
| | ||Reduces damage from big monsters by 5%. | ||
If upgraded to Level 9 or higher, adds | |||
additional 5% reduction. | |||
|- | |- | ||
||[[File:Geffeniawaterbook.png|link=Special:FilePath/Geffeniawaterbook.png]] | |||
||{{#item:2161 |Geffenia Water Book [1] }} | ||{{#item:2161 |Geffenia Water Book [1] }} | ||
||100 {{#item:6469 | Warrior's Will}} | ||100 {{#item:6469 | Warrior's Will}} | ||
Line 22: | Line 42: | ||
22 {{#item:6471 | Chills of Death}} | 22 {{#item:6471 | Chills of Death}} | ||
| {{# | ||INT +1, MDEF +2. | ||
If the pure INT is 120, MATK +10, MaxHP +800. | |||
When equipped with {{#item:1646| La'cryma Stick|slots=2}}, | |||
the Floating Casting for Jack Frost, Frost | |||
Misty, and Storm Gust will be reduced 4 times % | |||
more than shield refining rate. | |||
|- | |- | ||
||[[File:Bibleofpromisev2.png|link=Special:FilePath/Bibleofpromisev2.png]] | |||
||{{#item:2162| Bible of Promise (2nd Vol.) [1] }} | ||{{#item:2162| Bible of Promise (2nd Vol.) [1] }} | ||
||100 {{#item:6469 | Warrior's Will}} | ||100 {{#item:6469 | Warrior's Will}} | ||
Line 30: | Line 60: | ||
22 {{#item:6471 | Chills of Death}} | 22 {{#item:6471 | Chills of Death}} | ||
| | ||MDEF +5. | ||
Allows the user to use Level 2 Odin's | |||
Power which increases Atk and Matk by | |||
100 while lowering defense and Mdef | |||
by 20. | |||
Increases effectiveness of your Heal, | |||
Sanctuary and Potion Pitcher by 5%. | |||
|- | |- | ||
||[[File:Salvagecape.png]] | |||
||{{#item:2582 |Salvage Cape}} | ||{{#item:2582 |Salvage Cape}} | ||
||300 {{#item:6469 | Warrior's Will}} | ||300 {{#item:6469 | Warrior's Will}} | ||
Line 38: | Line 80: | ||
400 {{#item:6471 | Chills of Death}} | 400 {{#item:6471 | Chills of Death}} | ||
| | ||Possible to use Cicada Skin Shed | ||
Level 1. | |||
Increase cooldown by 30sec of the skill, | |||
2 times more on SP consumption of all | |||
skills when equipped. | |||
Upon de-equipping SP -1200. | |||
|- | |- | ||
||[[File:Assassin_Handcuffs.png|link=Special:FilePath/Assassin_Handcuffs.png]] | |||
||{{#item:2892| Assassin Handcuffs [1] }} | ||{{#item:2892| Assassin Handcuffs [1] }} | ||
||100 {{#item:6469 | Warrior's Will}} | ||100 {{#item:6469 | Warrior's Will}} | ||
Line 46: | Line 98: | ||
35 {{#item:6471 | Chills of Death}} | 35 {{#item:6471 | Chills of Death}} | ||
| | ||MaxSP +20, CRIT +3. | ||
When equipped with Krishna, increases | |||
ATK +50, attack power 50% increase on | |||
Sonic Blow, FLEE - 30. | |||
When equipped with Chakram, increases | |||
CRI +4, and 40% of critical attack power, | |||
MaxHP - 10%. | |||
|- | |- | ||
||[[File:Greenoperationcoat.png|link=Special:FilePath/Greenoperationcoat.png]] | |||
||{{#item:15044 |Green Operation Coat [1] }} | ||{{#item:15044 |Green Operation Coat [1] }} | ||
||100 {{#item:6469 | Warrior's Will}} | ||100 {{#item:6469 | Warrior's Will}} | ||
Line 54: | Line 118: | ||
30 {{#item:6471 | Chills of Death}} | 30 {{#item:6471 | Chills of Death}} | ||
| | ||DEX + 1, MaxSP + 30. | ||
When equipped a Scalpel while killing | |||
Demi-human or Animal enemies, drops | |||
'Immortal Heart' or 'Alcohol' at a certain rate. | |||
This rate increases depending on the refine level. | |||
|- | |- | ||
||[[File:Ancientgoldornament.png]] | |||
||{{#item:18570 |Ancient Gold Ornament [1] }} | ||{{#item:18570 |Ancient Gold Ornament [1] }} | ||
||300 {{#item:6469 | Warrior's Will}} | ||300 {{#item:6469 | Warrior's Will}} | ||
Line 62: | Line 134: | ||
400 {{#item:6471 | Chills of Death}} | 400 {{#item:6471 | Chills of Death}} | ||
| | ||If base Lv. 150, All Stats +2. | ||
If Swordsman, Merchant, Thief class, ATK + 8%. | |||
If Mage or Acolyte, MATK + 8%, increase 7% | |||
of heal amount. | |||
If Archer, DEX +3, increase long distance | |||
physical attack power 10%. | |||
|- | |- | ||
|} | |} | ||
{| class="wikitable | {| class="wikitable" style="text-align: center;width: 100%;" | ||
! colspan="4" style="background-color:#BDB76B;" |Armors | |||
|- | |- | ||
| style="background-color:#BDB76B;width: 20%;" |Name | ! style="background-color:#BDB76B;width: 10%;" |Image | ||
! style="background-color:#BDB76B;width: 20%;" |Name | |||
! style="background-color:#BDB76B;width: 20%;" |Price | |||
! style="background-color:#BDB76B;width: 50%;" |Stats | |||
|- | |- | ||
||[[File:Agentkatar.png|link=Special:FilePath/Agentkatar.png]] | |||
||{{#item:1290| Agent Katar [1] }} | ||{{#item:1290| Agent Katar [1] }} | ||
||50 {{#item:6469 | Warrior's Will}} | ||50 {{#item:6469 | Warrior's Will}} | ||
Line 80: | Line 162: | ||
10 {{#item:6471 | Chills of Death}} | 10 {{#item:6471 | Chills of Death}} | ||
| | ||Increases Hit Success rate depending on Base Luck. | ||
|- | |- | ||
||[[File:Guillotinekatar.png]] | |||
||{{#item:1291| Guillotine Katar [1] }} | ||{{#item:1291| Guillotine Katar [1] }} | ||
||50 {{#item:6469 | Warrior's Will}} | ||50 {{#item:6469 | Warrior's Will}} | ||
Line 88: | Line 171: | ||
85 {{#item:6471 | Chills of Death}} | 85 {{#item:6471 | Chills of Death}} | ||
| | ||Increases damage to Demihuman monsters by 50%. | ||
Increases damage of Cross Impact by 30%. | |||
Decreases Flee by 30. | |||
|- | |- | ||
||[[File:Ignusstale.png|link=Special:FilePath/Ignusstale.png]] | |||
||{{#item:1392|Ygnus Stale [1] }} | ||{{#item:1392|Ygnus Stale [1] }} | ||
||50 {{#item:6469 | Warrior's Will}} | ||50 {{#item:6469 | Warrior's Will}} | ||
Line 96: | Line 184: | ||
35 {{#item:6471 | Chills of Death}} | 35 {{#item:6471 | Chills of Death}} | ||
| | ||Adds Ignition status while attacking | ||
physically while risking being burned as well. | |||
Not possible to destroy. | |||
|- | |- | ||
||[[File:Endsektura.png|link=Special:FilePath/Endsektura.png]] | |||
||{{#item:1393| End Sektura [1] }} | ||{{#item:1393| End Sektura [1] }} | ||
||50 {{#item:6469 | Warrior's Will}} | ||50 {{#item:6469 | Warrior's Will}} | ||
Line 104: | Line 197: | ||
35 {{#item:6471 | Chills of Death}} | 35 {{#item:6471 | Chills of Death}} | ||
| | ||Has a chance of casting Cold slower on | ||
the target while physically attacking | |||
while risking being cast on yourself. | |||
|- | |- | ||
||[[File:Cannonspear.png|link=Special:FilePath/Cannonspear.png]] | |||
||{{#item:1435| Cannon Spear [1] }} | ||{{#item:1435| Cannon Spear [1] }} | ||
||50 {{#item:6469 | Warrior's Will}} | ||50 {{#item:6469 | Warrior's Will}} | ||
Line 112: | Line 210: | ||
40 {{#item:6471 | Chills of Death}} | 40 {{#item:6471 | Chills of Death}} | ||
| | ||Decreases MaxSP by 100. | ||
Increases damage of Cannon Spear by 13% | |||
and increases with each refine level. | |||
|- | |- | ||
||[[File:Giganticlance.png]] | |||
||{{#item:1490| Giant Lance}} | ||{{#item:1490| Giant Lance}} | ||
||300 {{#item:6469 | Warrior's Will}} | ||300 {{#item:6469 | Warrior's Will}} | ||
Line 120: | Line 223: | ||
400 {{#item:6471 | Chills of Death}} | 400 {{#item:6471 | Chills of Death}} | ||
| | ||ASPD -10, when you de-equip SP -600. | ||
Adds 20 sec on delay for reuse of | |||
Clashing Spiral. | |||
When pure STR is over 120, adds ATK 300. | |||
|- | |- | ||
||[[File:Chillyspellbook.png]] | |||
||{{#item:1584| Chilly Spell Book [2] }} | ||{{#item:1584| Chilly Spell Book [2] }} | ||
||50 {{#item:6469 | Warrior's Will}} | ||50 {{#item:6469 | Warrior's Will}} | ||
Line 128: | Line 238: | ||
40 {{#item:6471 | Chills of Death}} | 40 {{#item:6471 | Chills of Death}} | ||
| | ||Increases damage from Diamond Dust | ||
and Cold Bolt spells depending on | |||
refine level as well as increasing | |||
SP consumption. | |||
MATK +160. | |||
|- | |- | ||
||[[File:Recoverylight.png|link=Special:FilePath/Recoverylight.png]] | |||
||{{#item:1659| Light of Recovery}} | ||{{#item:1659| Light of Recovery}} | ||
||50 {{#item:6469 | Warrior's Will}} | ||50 {{#item:6469 | Warrior's Will}} | ||
Line 136: | Line 255: | ||
40 {{#item:6471 | Chills of Death}} | 40 {{#item:6471 | Chills of Death}} | ||
| | ||A staff that increases the potency of | ||
Heal and Archbishop Healing skills while | |||
increasing SP consumption depending on | |||
refine level. | |||
MATK +160. | |||
|- | |- | ||
||[[File:Aztoenail.png|link=Special:FilePath/Aztoenail.png]] | |||
||{{#item:13069| Aztoe Nail}} | ||{{#item:13069| Aztoe Nail}} | ||
||50 {{#item:6469 | Warrior's Will}} | ||50 {{#item:6469 | Warrior's Will}} | ||
Line 144: | Line 272: | ||
35 {{#item:6471 | Chills of Death}} | 35 {{#item:6471 | Chills of Death}} | ||
| | ||Has a chance of activating freeze status | ||
while physically attacking and increases | |||
the chance with each refine level. | |||
MATK +80. | |||
|- | |- | ||
||[[File:Scarlettonail.png|link=Special:FilePath/Scarlettonail.png]] | |||
||{{#item:13070| Scarletto Nail}} | ||{{#item:13070| Scarletto Nail}} | ||
||50 {{#item:6469 | Warrior's Will}} | ||50 {{#item:6469 | Warrior's Will}} | ||
Line 152: | Line 287: | ||
35 {{#item:6471 | Chills of Death}} | 35 {{#item:6471 | Chills of Death}} | ||
| | ||Has a chance of activating curse status | ||
while physically attacking and increases | |||
the chance with each refine level. | |||
MATK +80. | |||
|- | |- | ||
||[[File:Bloodycross.png]] | |||
||{{#item:16017| Bloody Cross}} | ||{{#item:16017| Bloody Cross}} | ||
||50 {{#item:6469 | Warrior's Will}} | ||50 {{#item:6469 | Warrior's Will}} | ||
Line 160: | Line 302: | ||
40 {{#item:6471 | Chills of Death}} | 40 {{#item:6471 | Chills of Death}} | ||
| | ||When dealing melee physical damage, | ||
has a chance to autospell Hell Inferno Lv1. | |||
Increased refine rate increases the chance | |||
of activation. | |||
|- | |- | ||
||[[File:Catapult.png|link=Special:FilePath/Catapult.png]] | |||
||{{#item:18109| Catapult [2] }} | ||{{#item:18109| Catapult [2] }} | ||
||50 {{#item:6469 | Warrior's Will}} | ||50 {{#item:6469 | Warrior's Will}} | ||
Line 168: | Line 317: | ||
35 {{#item:6471 | Chills of Death}} | 35 {{#item:6471 | Chills of Death}} | ||
| | ||Increases the damage of Triangle Shot | ||
depending on refine level as well as | |||
increasing SP consumption of the skill. | |||
|- | |- | ||
||[[File:Bigcrossbow.png|link=Special:FilePath/Bigcrossbow.png]] | |||
||{{#item:18110| Big CrossBow [2] }} | ||{{#item:18110| Big CrossBow [2] }} | ||
||50 {{#item:6469 | Warrior's Will}} | ||50 {{#item:6469 | Warrior's Will}} | ||
Line 176: | Line 330: | ||
35 {{#item:6471 | Chills of Death}} | 35 {{#item:6471 | Chills of Death}} | ||
| | ||Increases the damage of Arrow Storm depending | ||
on refine level as well as increasing SP | |||
consumption of the skill. | |||
If Base AGI is 120, adds 1 ASPD. | |||
|- | |- | ||
||[[File:Creeperbow.png|link=Special:FilePath/Creeperbow.png]] | |||
||{{#item:18111| Creeper Bow [2] }} | ||{{#item:18111| Creeper Bow [2] }} | ||
||50 {{#item:6469 | Warrior's Will}} | ||50 {{#item:6469 | Warrior's Will}} | ||
Line 184: | Line 345: | ||
35 {{#item:6471 | Chills of Death}} | 35 {{#item:6471 | Chills of Death}} | ||
| {{# | ||Has a chance of activating Fiber Lock | ||
while attacking. | |||
|- | |||
|} | |||
=Enchantment= | |||
[[File:Biolab2.png|link=Special:FilePath/Biolab2.png|alt=|right|frameless]] | |||
#Warp to Dungeons > Bio Lab. Go to the '''second floor'''. | |||
#Go to the south-east dormitories <code>lhz_dun02 206/33</code>. (See map on the right.) | |||
#There will be a tunnel in the south-west corner. | |||
#Enter the tunnel, go south, east and enter the warp. | |||
#Talk to the Sorcerer <code>lhz_cube 233/24</code> and choose '''Here you are, sir.''' | |||
There are a few rules you must keep in mind: | |||
*You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots). | |||
*Enchants can be reset separately. | |||
*You must be wearing the equipment to enchant it. | |||
*Can't Break. | |||
*Can be reset. | |||
*Cost's {{#item:6470 |Blood Thirst}} and {{#item:6469 |Warrior's Will}}. | |||
===Currency=== | |||
{| class="wikitable" style="text-align: center; width:400px;" | |||
! style="background-color:#BDB76B;" |Name | |||
! style="background-color:#BDB76B;" |Description | |||
|- | |||
||10 {{#item:6471 |Chills of Death}} | |||
||Reset enchantment. | |||
|- | |||
||10 {{#item:6470 |Blood Thirst}} | |||
||Enchants the 3rd slot. | |||
|- | |||
||10 {{#item:6469 |Warrior's Will}} | |||
||Enchants the 4th slot. | |||
|- | |||
|} | |||
===Enchant List=== | |||
{| class="wikitable" style="float: left; text-align: center; width: 40%; margin-left: 30px;" | |||
! colspan="2" style="background-color:#BDB76B;" |Weapon Enchants | |||
|- | |||
! style="background-color:#BDB76B;" |Type | |||
! style="background-color:#BDB76B;" |Level | |||
|- | |||
| style="text-align: left; padding-left: 20px" |{{#item:4700 | STR}} | |||
|1~3 | |||
|- | |||
| style="text-align: left; padding-left: 20px" |{{#item:4730 | AGI}} | |||
|1~3 | |||
|- | |||
| style="text-align: left; padding-left: 20px" |{{#item:4740 | VIT}} | |||
|1~3 | |||
|- | |||
| style="text-align: left; padding-left: 20px" |{{#item:4710 | INT}} | |||
|1~3 | |||
|- | |||
| style="text-align: left; padding-left: 20px" |{{#item:4720 | DEX}} | |||
|1~3 | |||
|- | |||
| style="text-align: left; padding-left: 20px" |{{#item:4750 | LUK}} | |||
|1~3 | |||
|- | |||
| style="text-align: left; padding-left: 20px" |{{#item:4811 | Fighting Spirit}} | |||
|1~3 | |||
|- | |||
| style="text-align: left; padding-left: 20px" |{{#item:4818 | Sharp}} | |||
|1~3 | |||
|- | |||
| style="text-align: left; padding-left: 20px" |{{#item:4832 | Expert Archer}} | |||
|1~3 | |||
|- | |||
| style="text-align: left; padding-left: 20px" |{{#item:4815 | Spell}} | |||
|1~3 | |||
|- | |||
| style="text-align: left; padding-left: 20px" |{{#item:4807 | ASPD}} | |||
|1 | |||
|} | |||
{| class="wikitable" style="float: right; text-align: center; width: 45%;" | |||
! colspan="2" style="background-color:#BDB76B;" |Armor Enchants | |||
|- | |||
! style="background-color:#BDB76B;" |Type | |||
! style="background-color:#BDB76B;" |Level | |||
|- | |||
| style="text-align: left; padding-left: 20px" |{{#item:4700 | STR}} | |||
|1~3 | |||
|- | |||
| style="text-align: left; padding-left: 20px" |{{#item:4730 | AGI}} | |||
|1~3 | |||
|- | |||
| style="text-align: left; padding-left: 20px" |{{#item:4740 | VIT}} | |||
|1~3 | |||
|- | |||
| style="text-align: left; padding-left: 20px" |{{#item:4710 | INT}} | |||
|1~3 | |||
|- | |||
| style="text-align: left; padding-left: 20px" |{{#item:4720 | DEX}} | |||
|1~3 | |||
|- | |||
| style="text-align: left; padding-left: 20px" |{{#item:4750 | LUK}} | |||
|1~3 | |||
|- | |||
| style="text-align: left; padding-left: 20px" |{{#item:4791 | DEF}} | |||
|3, 6, 9, 12 | |||
|- | |||
| style="text-align: left; padding-left: 20px" |{{#item:4786 | MDEF}} | |||
|2, 4, 6, 8, 10 | |||
|- | |||
| style="text-align: left; padding-left: 20px" |{{#item:4795 | HP}} | |||
||100, 200, 300 | |||
|- | |||
| style="text-align: left; padding-left: 20px" |{{#item:4800 | SP}} | |||
|50 | |||
|- | |- | ||
| style="text-align: left; padding-left: 20px" |{{#item:4859 | FLEE}} | |||
|1, 3, 6 | |||
|} | |} |
Revision as of 08:26, 23 June 2021
You can obtain several items and enchantments via the Bio Labs. Below you can read about the details.
Equipment
- Go to Lighthalzen and walk to the Guard.
lighthalzen 267/200
Talk to him until a blue text appears, and he lets you through. - Find the Weird Old Man
lighthalzen 342/290
and choose Talk with him.
Currency
To obtain these equipment, you need three type of currencies.
They are dropped by the monsters on Bio Lab Level 2, Level 3 and Level 4.
Ghost Chill (6471) | Will of Warrior (6469) (Level 3) | Blood Thirst (6470) (Level 4) |
Equipment List
Armors | |||
---|---|---|---|
Image | Name | Price | Stats |
Giant Shield [1] (2160) | 100 Will of Warrior (6469)
50 Blood Thirst (6470) 35 Ghost Chill (6471) |
Reduces damage from big monsters by 5%.
If upgraded to Level 9 or higher, adds additional 5% reduction. | |
Geffenia Water Book [1] (2161) | 100 Will of Warrior (6469)
50 Blood Thirst (6470) 22 Ghost Chill (6471) |
INT +1, MDEF +2.
If the pure INT is 120, MATK +10, MaxHP +800. When equipped with La'cryma Stick [2] (1646) , the Floating Casting for Jack Frost, Frost Misty, and Storm Gust will be reduced 4 times % more than shield refining rate. | |
Bible of Promise Vol.2 [1] (2162) | 100 Will of Warrior (6469)
50 Blood Thirst (6470) 22 Ghost Chill (6471) |
MDEF +5.
Allows the user to use Level 2 Odin's Power which increases Atk and Matk by 100 while lowering defense and Mdef by 20. Increases effectiveness of your Heal, Sanctuary and Potion Pitcher by 5%. | |
Salvage Cape (2582) | 300 Will of Warrior (6469)
300 Blood Thirst (6470) 400 Ghost Chill (6471) |
Possible to use Cicada Skin Shed
Level 1. Increase cooldown by 30sec of the skill, 2 times more on SP consumption of all skills when equipped. Upon de-equipping SP -1200. | |
Assassin's Handcuffs [1] (2892) | 100 Will of Warrior (6469)
50 Blood Thirst (6470) 35 Ghost Chill (6471) |
MaxSP +20, CRIT +3.
When equipped with Krishna, increases ATK +50, attack power 50% increase on Sonic Blow, FLEE - 30. When equipped with Chakram, increases CRI +4, and 40% of critical attack power, MaxHP - 10%. | |
Green Operation Coat [1] (15044) | 100 Will of Warrior (6469)
50 Blood Thirst (6470) 30 Ghost Chill (6471) |
DEX + 1, MaxSP + 30.
When equipped a Scalpel while killing Demi-human or Animal enemies, drops 'Immortal Heart' or 'Alcohol' at a certain rate. This rate increases depending on the refine level. | |
Ancient Gold Ornament [1] (18570) | 300 Will of Warrior (6469)
300 Blood Thirst (6470) 400 Ghost Chill (6471) |
If base Lv. 150, All Stats +2.
If Swordsman, Merchant, Thief class, ATK + 8%. If Mage or Acolyte, MATK + 8%, increase 7% of heal amount. If Archer, DEX +3, increase long distance physical attack power 10%. |
Armors | |||
---|---|---|---|
Image | Name | Price | Stats |
Agent Katar [1] (1290) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 10 Ghost Chill (6471) |
Increases Hit Success rate depending on Base Luck. | |
Guillotine Katar [1] (1291) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 85 Ghost Chill (6471) |
Increases damage to Demihuman monsters by 50%.
Increases damage of Cross Impact by 30%. Decreases Flee by 30. | |
Ygnus Stale [1] (1392) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 35 Ghost Chill (6471) |
Adds Ignition status while attacking
physically while risking being burned as well. Not possible to destroy. | |
End Sektura [1] (1393) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 35 Ghost Chill (6471) |
Has a chance of casting Cold slower on
the target while physically attacking while risking being cast on yourself. | |
Cannon Spear [1] (1435) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 40 Ghost Chill (6471) |
Decreases MaxSP by 100.
Increases damage of Cannon Spear by 13% and increases with each refine level. | |
Giant Lance (1490) | 300 Will of Warrior (6469)
300 Blood Thirst (6470) 400 Ghost Chill (6471) |
ASPD -10, when you de-equip SP -600.
Adds 20 sec on delay for reuse of Clashing Spiral. When pure STR is over 120, adds ATK 300. | |
Chilly Spell Book [2] (1584) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 40 Ghost Chill (6471) |
Increases damage from Diamond Dust
and Cold Bolt spells depending on refine level as well as increasing SP consumption. MATK +160. | |
Light of Recovery [1] (1659) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 40 Ghost Chill (6471) |
A staff that increases the potency of
Heal and Archbishop Healing skills while increasing SP consumption depending on refine level. MATK +160. | |
Aztoe Nail (13069) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 35 Ghost Chill (6471) |
Has a chance of activating freeze status
while physically attacking and increases the chance with each refine level. MATK +80. | |
Scarletto Nail (13070) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 35 Ghost Chill (6471) |
Has a chance of activating curse status
while physically attacking and increases the chance with each refine level. MATK +80. | |
Bloody Cross (16017) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 40 Ghost Chill (6471) |
When dealing melee physical damage,
has a chance to autospell Hell Inferno Lv1. Increased refine rate increases the chance of activation. | |
Catapult [2] (18109) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 35 Ghost Chill (6471) |
Increases the damage of Triangle Shot
depending on refine level as well as increasing SP consumption of the skill. | |
Big Crossbow [2] (18110) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 35 Ghost Chill (6471) |
Increases the damage of Arrow Storm depending
on refine level as well as increasing SP consumption of the skill. If Base AGI is 120, adds 1 ASPD. | |
Creeper Bow [2] (18111) | 50 Will of Warrior (6469)
100 Blood Thirst (6470) 35 Ghost Chill (6471) |
Has a chance of activating Fiber Lock
while attacking. |
Enchantment
- Warp to Dungeons > Bio Lab. Go to the second floor.
- Go to the south-east dormitories
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. (See map on the right.) - There will be a tunnel in the south-west corner.
- Enter the tunnel, go south, east and enter the warp.
- Talk to the Sorcerer
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and choose Here you are, sir.
There are a few rules you must keep in mind:
- You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).
- Enchants can be reset separately.
- You must be wearing the equipment to enchant it.
- Can't Break.
- Can be reset.
- Cost's Blood Thirst (6470) and Will of Warrior (6469) .
Currency
Name | Description |
---|---|
10 Ghost Chill (6471) | Reset enchantment. |
10 Blood Thirst (6470) | Enchants the 3rd slot. |
10 Will of Warrior (6469) | Enchants the 4th slot. |
Enchant List
Weapon Enchants | |
---|---|
Type | Level |
STR+1 (4700) | 1~3 |
AGI+1 (4730) | 1~3 |
VIT+1 (4740) | 1~3 |
INT+1 (4710) | 1~3 |
DEX+1 (4720) | 1~3 |
LUK+1 (4750) | 1~3 |
Fighting Spirit Lv1 (4811) | 1~3 |
Sharp Lv1 (4818) | 1~3 |
Expert Archer Lv1 (4832) | 1~3 |
Spell Lv1 (4815) | 1~3 |
ASPD+1 (4807) | 1 |
Armor Enchants | |
---|---|
Type | Level |
STR+1 (4700) | 1~3 |
AGI+1 (4730) | 1~3 |
VIT+1 (4740) | 1~3 |
INT+1 (4710) | 1~3 |
DEX+1 (4720) | 1~3 |
LUK+1 (4750) | 1~3 |
DEF+3 (4791) | 3, 6, 9, 12 |
MDEF+2 (4786) | 2, 4, 6, 8, 10 |
HP+100 (4795) | 100, 200, 300 |
SP+50 (4800) | 50 |
FLEE+1 (4859) | 1, 3, 6 |