Biolab Gear: Difference between revisions

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You can obtain several items and enchantments via the Bio Labs. Below you can read about the details.
=Equipment=
[[File:Biolab1.png|link=Special:FilePath/Biolab1.png|alt=|right|frameless]]
#Go to Lighthalzen and walk to the Guard. {{#navi:lighthalzen|267|200}} Talk to him until a blue text appears, and he lets you through.
#Find the Weird Old Man {{#navi:lighthalzen|342|290}} and choose '''Talk with him'''.
===Currency===
To obtain these equipment, you need three type of currencies.
They are dropped by the monsters on Bio Lab Level 2, Level 3 and Level 4.
{| class="wikitable" style="text-align: center; margin-left: 30px;"
||{{#item:6471 |Chills of Death}}
||{{#item:6469 |Warrior's Will}} (Level 3)
||{{#item:6470 |Blood Thirst}} (Level 4)
|}
===Equipment List===
===Equipment List===
{| class="wikitable" style="text-align: center;width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;width: 80%;"
! colspan="3" |Armors
|- style="background-color:#BDB76B;"
|-
| colspan="3" |Armors
! style="background-color:#BDB76B;width: 20%;" |Name
|- style="background-color:#BDB76B;"
! style="background-color:#BDB76B;width: 20%;" |Price
| style="width: 20%;" |Name
! style="background-color:#BDB76B;width: 50%;" |Description
| style="width: 20%;" |Price
| style="width: 40%;" |Description
|-
|-
||{{#item:2160| Giant Shield [1] }}
||{{#item:2160| Giant Shield [1] }}
Line 28: Line 14:


35 {{#item:6471 | Chills of Death}}
35 {{#item:6471 | Chills of Death}}
||a
| {{#itemDesc:2160}}
|-
|-
||{{#item:2161 |Geffenia Water Book [1] }}
||{{#item:2161 |Geffenia Water Book [1] }}
Line 36: Line 22:


22 {{#item:6471 | Chills of Death}}
22 {{#item:6471 | Chills of Death}}
||a
| {{#itemDesc:2161}}
|-
|-
||{{#item:2162| Bible of Promise (2nd Vol.)  [1] }}
||{{#item:2162| Bible of Promise (2nd Vol.)  [1] }}
Line 44: Line 30:


22 {{#item:6471 | Chills of Death}}
22 {{#item:6471 | Chills of Death}}
||a
| {{#itemDesc:2162}}
|-
|-
||{{#item:2582 |Salvage Cape}}
||{{#item:2582 |Salvage Cape}}
Line 52: Line 38:


400 {{#item:6471 | Chills of Death}}
400 {{#item:6471 | Chills of Death}}
||a
| {{#itemDesc:2582}}
|-
|-
||{{#item:2892| Assassin Handcuffs [1] }}
||{{#item:2892| Assassin Handcuffs [1] }}
Line 60: Line 46:


35 {{#item:6471 | Chills of Death}}
35 {{#item:6471 | Chills of Death}}
||a
| {{#itemDesc:2892}}
|-
|-
||{{#item:15044 |Green Operation Coat [1] }}
||{{#item:15044 |Green Operation Coat [1] }}
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30 {{#item:6471 | Chills of Death}}
30 {{#item:6471 | Chills of Death}}
||a
| {{#itemDesc:15044}}
|-
|-
||{{#item:18570 |Ancient Gold Ornament [1] }}
||{{#item:18570 |Ancient Gold Ornament [1] }}
Line 76: Line 62:


400 {{#item:6471 | Chills of Death}}
400 {{#item:6471 | Chills of Death}}
||a
| {{#itemDesc:18570}}
|-
|-
|}
|}
Line 117: Line 103:


35 {{#item:6471 | Chills of Death}}
35 {{#item:6471 | Chills of Death}}
||Adds Ignition status while attacking
| Adds Ignition status while attacking


physically while risking being burned as well.
physically while risking being burned as well.
Line 156: Line 142:


400 {{#item:6471 | Chills of Death}}
400 {{#item:6471 | Chills of Death}}
||ASPD -10, when you de-equip SP -600.
| ASPD -10, when you de-equip SP -600.


Adds 20 sec on delay for reuse of
Adds 20 sec on delay for reuse of
Line 188: Line 174:


40 {{#item:6471 | Chills of Death}}
40 {{#item:6471 | Chills of Death}}
||A staff that increases the potency of
| A staff that increases the potency of


Heal and Archbishop Healing skills while
Heal and Archbishop Healing skills while
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while attacking.
while attacking.
|-
|-
|}
=Enchantment=
[[File:Biolab2.png|link=Special:FilePath/Biolab2.png|alt=|right|frameless]]
#Warp to Dungeons > Bio Lab. Go to the '''second floor'''.
#Go to the south-east dormitories {{#navi:lhz_dun02|206|33}}.
#There will be a tunnel in the south-west corner.
#Enter the tunnel, go south, east and enter the warp.
#Talk to the Sorcerer {{#navi:lhz_cube|233|24}} and choose '''Here you are, sir.'''
There are a few rules you must keep in mind:
*You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).
*Enchants can be reset separately.
*You must be wearing the equipment to enchant it.
*Can't Break.
*Can be reset.
*Cost's {{#item:6470 |Blood Thirst}} and {{#item:6469 |Warrior's Will}}.
===Currency===
{| class="wikitable" style="text-align: center; width:400px;"
! style="background-color:#BDB76B;" |Name
! style="background-color:#BDB76B;" |Description
|-
||10 {{#item:6471 |Chills of Death}}
||Reset enchantment.
|-
||10 {{#item:6470 |Blood Thirst}}
||Enchants the 3rd slot.
|-
||10 {{#item:6469 |Warrior's Will}}
||Enchants the 4th slot.
|-
|}
===Enchant List===
{| class="wikitable" style="float: left; text-align: center; width: 40%; margin-left: 30px;"
! colspan="3" style="background-color:#BDB76B;" |Weapon Enchants
|-
! colspan="3" style="background-color:#BDB76B;" |Type
|-
| style="text-align: left; padding-left: 20px" |{{#item:4700 |  STR}}
|1~3
|
|-
| style="text-align: left; padding-left: 20px" |{{#item:4730 |  AGI}}
|1~3
|
|-
| style="text-align: left; padding-left: 20px" |{{#item:4740 |  VIT}}
|1~3
|
|-
| style="text-align: left; padding-left: 20px" |{{#item:4710 |  INT}}
|1~3
|
|-
| style="text-align: left; padding-left: 20px" |{{#item:4720 |  DEX}}
|1~3
|
|-
| style="text-align: left; padding-left: 20px" |{{#item:4750 |  LUK}}
|1~3
|
|-
| style="text-align: left; padding-left: 20px" |{{#item:4811 |  Fighting Spirit}}
|1~3
|
|-
| style="text-align: left; padding-left: 20px" |{{#item:4818 |  Sharp}}
|1~3
|
|-
| style="text-align: left; padding-left: 20px" |{{#item:4832 |  Expert Archer}}
|1~3
|
|-
| style="text-align: left; padding-left: 20px" |{{#item:4815 |  Spell}}
|1~3
|
|-
| colspan="3" style="text-align: left; padding-left: 20px" |{{#item:4807 |  ASPD}}1
|}
{| class="wikitable" style="float: right; text-align: center; width: 45%;"
! colspan="5" style="background-color:#BDB76B;" |Armor Enchants
|-
! colspan="5" style="background-color:#BDB76B;" |Type
|-
| style="text-align: left; padding-left: 20px" |{{#item:4700 |  STR}}
| colspan="2" |1~3
| colspan="2" |
|-
| style="text-align: left; padding-left: 20px" |{{#item:4730 |  AGI}}
| colspan="2" |1~3
| colspan="2" |
|-
| style="text-align: left; padding-left: 20px" |{{#item:4740 |  VIT}}
| colspan="2" |1~3
| colspan="2" |
|-
| style="text-align: left; padding-left: 20px" |{{#item:4710 |  INT}}
| colspan="2" |1~3
| colspan="2" |
|-
| style="text-align: left; padding-left: 20px" |{{#item:4720 |  DEX}}
| colspan="2" |1~3
| colspan="2" |
|-
| style="text-align: left; padding-left: 20px" |{{#item:4750 |  LUK}}
| colspan="2" |1~3
| colspan="2" |
|-
| style="text-align: left; padding-left: 20px" |{{#item:4791 |  DEF}}
|3, 6, 9, 12
|
| colspan="2" |
|-
| style="text-align: left; padding-left: 20px" |{{#item:4786 |  MDEF}}
|2, 4, 6, 8, 10
|
|
|
|-
| style="text-align: left; padding-left: 20px" |{{#item:4795 |  HP}}
| colspan="2"|100, 200, 300
| colspan="2" |
|-
| colspan="5" style="text-align: left; padding-left: 20px" |{{#item:4800 |  SP}} 50
|-
| style="text-align: left; padding-left: 20px" |{{#item:4859 |  FLEE}}
| colspan="2" |1, 3, 6
| colspan="2" |
|}
|}

Revision as of 07:44, 23 June 2021

Equipment List

Armors
Name Price Description
2160.png Giant Shield [1] (2160) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

ItemID: 2160
_______________________
Made similar to a Giant's shield that was an Ancient Temple guardian.
_______________________
Decreases damage taken from Large size by 5%.
_______________________
Refine Level +9:
Decreases damage taken from Large size by 5%.
_______________________
Type: Shield
Defense: 130
Weight: 280
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 100
Rune Knight and Royal Guard
2161.png Geffenia Water Book [1] (2161) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

22 6471.png Ghost Chill (6471)

ItemID: 2161
_______________________
One of Geffenia's secret treasures. There are not many people who can use this shield's magic.
_______________________
INT +1
MDEF +2
_______________________
Base INT at least 120:
MATK +10
MaxHP +800
_______________________
When equipped with Lacryma Stick:
Decreases Variable Casting Time of Jack Frost, Frost Misty and Storm Gust by (4*Shield Refine Level)%.
_______________________
Type: Shield
Defense: 30
Weight: 100
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 100
Warlock
2162.png Bible of Promise Vol.2 [1] (2162) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

22 6471.png Ghost Chill (6471)

ItemID: 2162
_______________________
An ancient book of sacred songs handed down in the cathedral.
_______________________
MDEF +5
_______________________
Enables the use of Level 2 Odin's Power.
_______________________
Increases Healing skills effectiveness by 5%.
_______________________
Type: Shield
Defense: 20
Weight: 50
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 140
Archbishop
2582.png Salvage Cape (2582) 300 6469.png Will of Warrior (6469)

300 6470.png Blood Thirst (6470)

400 6471.png Ghost Chill (6471)

ItemID: 2582
_______________________
This wide Manteau carries with it the meaning of Salvation.
_______________________
Enables the use of Level 1 Cicada Skin Shed.
Increases Cicada Skin Shed skill cooldown by 30 secs.
_______________________
Increases SP Consumption by 100%.
Drains SP by 1200 when this garment unequipped.
_______________________
Type: Garment
Defense: 1
Weight: 40
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
Warlock and Archbishop
2892.png Assassin's Handcuffs [1] (2892) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

ItemID: 2892
_______________________
A glove designed to defend and attack at the same time.
_______________________
MaxSP +20
DEF +3
CRI +3
_______________________
When equipped with Krishna:
ATK +50
FLEE -30
Increases damage of Sonic Blow by 50%.
_______________________
When equipped with Cakram:
MaxHP -10%
CRI +4
Increases Critical Damage by 40%.
_______________________
Type: Accessory
Weight: 40
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 100
Guillotine Cross
15044.png Green Operation Coat [1] (15044) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

30 6471.png Ghost Chill (6471)

ItemID: 15044
_______________________
A lab outfit from a student who went crazy while studying Homunculi for too long.
_______________________
DEX +1
MaxSP +30
_______________________
When equipped with Scalpel:
Random chance a defeated Demi-Human or Brute race will drop Immortal Heart or Alcohol.
This rate increases depending on the Refine Level.
_______________________
Type: Armor
Defense: 66
Weight: 66
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 100
Genetic
18570.png Ancient Gold Ornament [1] (18570) 300 6469.png Will of Warrior (6469)

300 6470.png Blood Thirst (6470)

400 6471.png Ghost Chill (6471)

ItemID: 18570
_______________________
A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class.
_______________________
Base Level at least 150:
All Basic Stats +2
_______________________
When equipped by Swordman, Merchant or Thief classes:
Increases physical damage against all classes by 8%
_______________________
When equipped by Mage or Acolyte classes:
MATK +8%.
Increases Healing skills effectiveness by 7%.
_______________________
When equipped by Archer classes:
DEX +3
Increases Ranged Physical Damage by 10%.
_______________________
Type: Headgear
Defense: 7
Position: Top
Weight: 40
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 100
3rd classes
Armors
Image Name Price Stats
1290.png Agent Katar [1] (1290) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

10 6471.png Ghost Chill (6471)

Increases Hit Success rate depending on Base Luck.
1291.png Guillotine Katar [1] (1291) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

85 6471.png Ghost Chill (6471)

Increases damage to Demihuman monsters by 50%.

Increases damage of Cross Impact by 30%.

Decreases Flee by 30.

1392.png Ygnus Stale [1] (1392) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Adds Ignition status while attacking

physically while risking being burned as well.

Not possible to destroy.

1393.png End Sektura [1] (1393) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Has a chance of casting Cold slower on

the target while physically attacking

while risking being cast on yourself.

1435.png Cannon Spear [1] (1435) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

40 6471.png Ghost Chill (6471)

Decreases MaxSP by 100.

Increases damage of Cannon Spear by 13%

and increases with each refine level.

1490.png Giant Lance (1490) 300 6469.png Will of Warrior (6469)

300 6470.png Blood Thirst (6470)

400 6471.png Ghost Chill (6471)

ASPD -10, when you de-equip SP -600.

Adds 20 sec on delay for reuse of

Clashing Spiral.

When pure STR is over 120, adds ATK 300.

1584.png Chilly Spell Book [2] (1584) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

40 6471.png Ghost Chill (6471)

Increases damage from Diamond Dust

and Cold Bolt spells depending on

refine level as well as increasing

SP consumption.

MATK +160.

1659.png Light of Recovery [1] (1659) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

40 6471.png Ghost Chill (6471)

A staff that increases the potency of

Heal and Archbishop Healing skills while

increasing SP consumption depending on

refine level.

MATK +160.

13069.png Aztoe Nail (13069) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Has a chance of activating freeze status

while physically attacking and increases

the chance with each refine level.

MATK +80.

13070.png Scarletto Nail (13070) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Has a chance of activating curse status

while physically attacking and increases

the chance with each refine level.

MATK +80.

16017.png Bloody Cross (16017) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

40 6471.png Ghost Chill (6471)

When dealing melee physical damage,

has a chance to autospell Hell Inferno Lv1.

Increased refine rate increases the chance

of activation.

18109.png Catapult [2] (18109) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Increases the damage of Triangle Shot

depending on refine level as well as

increasing SP consumption of the skill.

18110.png Big Crossbow [2] (18110) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Increases the damage of Arrow Storm depending

on refine level as well as increasing SP

consumption of the skill.

If Base AGI is 120, adds 1 ASPD.

18111.png Creeper Bow [2] (18111) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Has a chance of activating Fiber Lock

while attacking.