Biolab Gear: Difference between revisions
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===Enchant List=== | ===Enchant List=== | ||
{| class="wikitable" style="float: left; text-align: center; width: 40%; margin-left: 30px;" | {| class="wikitable" style="float: left; text-align: center; width: 40%; margin-left: 30px;" | ||
! colspan=" | ! colspan="3" style="background-color:#BDB76B;" |Weapon Enchants | ||
|- | |- | ||
! | ! colspan="3" style="background-color:#BDB76B;" |Type | ||
|- | |- | ||
| style="text-align: left; padding-left: 20px" |{{#item:4700 | STR}} | | style="text-align: left; padding-left: 20px" |{{#item:4700 | STR}} | ||
|1~3 | |1~3 | ||
| | |||
|- | |- | ||
| style="text-align: left; padding-left: 20px" |{{#item:4730 | AGI}} | | style="text-align: left; padding-left: 20px" |{{#item:4730 | AGI}} | ||
|1~3 | |1~3 | ||
| | |||
|- | |- | ||
| style="text-align: left; padding-left: 20px" |{{#item:4740 | VIT}} | | style="text-align: left; padding-left: 20px" |{{#item:4740 | VIT}} | ||
|1~3 | |1~3 | ||
| | |||
|- | |- | ||
| style="text-align: left; padding-left: 20px" |{{#item:4710 | INT}} | | style="text-align: left; padding-left: 20px" |{{#item:4710 | INT}} | ||
|1~3 | |1~3 | ||
| | |||
|- | |- | ||
| style="text-align: left; padding-left: 20px" |{{#item:4720 | DEX}} | | style="text-align: left; padding-left: 20px" |{{#item:4720 | DEX}} | ||
|1~3 | |1~3 | ||
| | |||
|- | |- | ||
| style="text-align: left; padding-left: 20px" |{{#item:4750 | LUK}} | | style="text-align: left; padding-left: 20px" |{{#item:4750 | LUK}} | ||
|1~3 | |1~3 | ||
| | |||
|- | |- | ||
| style="text-align: left; padding-left: 20px" |{{#item:4811 | Fighting Spirit}} | | style="text-align: left; padding-left: 20px" |{{#item:4811 | Fighting Spirit}} | ||
|1~3 | |1~3 | ||
| | |||
|- | |- | ||
| style="text-align: left; padding-left: 20px" |{{#item:4818 | Sharp}} | | style="text-align: left; padding-left: 20px" |{{#item:4818 | Sharp}} | ||
|1~3 | |1~3 | ||
| | |||
|- | |- | ||
| style="text-align: left; padding-left: 20px" |{{#item:4832 | Expert Archer}} | | style="text-align: left; padding-left: 20px" |{{#item:4832 | Expert Archer}} | ||
|1~3 | |1~3 | ||
| | |||
|- | |- | ||
| style="text-align: left; padding-left: 20px" |{{#item:4815 | Spell}} | | style="text-align: left; padding-left: 20px" |{{#item:4815 | Spell}} | ||
|1~3 | |1~3 | ||
| | |||
|- | |- | ||
| style="text-align: left; padding-left: 20px" |{{#item:4807 | ASPD}} | | colspan="3" style="text-align: left; padding-left: 20px" |{{#item:4807 | ASPD}} | ||
|} | |} | ||
{| class="wikitable" style="float: right; text-align: center; width: 45%;" | {| class="wikitable" style="float: right; text-align: center; width: 45%;" | ||
! colspan=" | ! colspan="5" style="background-color:#BDB76B;" |Armor Enchants | ||
|- | |- | ||
! | ! colspan="5" style="background-color:#BDB76B;" |Type | ||
|- | |- | ||
| style="text-align: left; padding-left: 20px" |{{#item:4700 | STR}} | | style="text-align: left; padding-left: 20px" |{{#item:4700 | STR}} | ||
|1~3 | | colspan="2" |1~3 | ||
| colspan="2" | | |||
|- | |- | ||
| style="text-align: left; padding-left: 20px" |{{#item:4730 | AGI}} | | style="text-align: left; padding-left: 20px" |{{#item:4730 | AGI}} | ||
|1~3 | | colspan="2" |1~3 | ||
| colspan="2" | | |||
|- | |- | ||
| style="text-align: left; padding-left: 20px" |{{#item:4740 | VIT}} | | style="text-align: left; padding-left: 20px" |{{#item:4740 | VIT}} | ||
|1~3 | | colspan="2" |1~3 | ||
| colspan="2" | | |||
|- | |- | ||
| style="text-align: left; padding-left: 20px" |{{#item:4710 | INT}} | | style="text-align: left; padding-left: 20px" |{{#item:4710 | INT}} | ||
|1~3 | | colspan="2" |1~3 | ||
| colspan="2" | | |||
|- | |- | ||
| style="text-align: left; padding-left: 20px" |{{#item:4720 | DEX}} | | style="text-align: left; padding-left: 20px" |{{#item:4720 | DEX}} | ||
|1~3 | | colspan="2" |1~3 | ||
| colspan="2" | | |||
|- | |- | ||
| style="text-align: left; padding-left: 20px" |{{#item:4750 | LUK}} | | style="text-align: left; padding-left: 20px" |{{#item:4750 | LUK}} | ||
|1~3 | | colspan="2" |1~3 | ||
| colspan="2" | | |||
|- | |- | ||
| style="text-align: left; padding-left: 20px" |{{#item:4791 | DEF}} | | style="text-align: left; padding-left: 20px" |{{#item:4791 | DEF}} | ||
|3, 6, 9, 12 | |3, 6, 9, 12 | ||
| | |||
| colspan="2" | | |||
|- | |- | ||
| style="text-align: left; padding-left: 20px" |{{#item:4786 | MDEF}} | | style="text-align: left; padding-left: 20px" |{{#item:4786 | MDEF}} | ||
|2, 4, 6, 8, 10 | |2, 4, 6, 8, 10 | ||
| | |||
| | |||
| | |||
|- | |- | ||
| style="text-align: left; padding-left: 20px" |{{#item:4795 | HP}} | | style="text-align: left; padding-left: 20px" |{{#item:4795 | HP}} | ||
||100, 200, 300 | | colspan="2"|100, 200, 300 | ||
| colspan="2" | | |||
|- | |- | ||
| style="text-align: left; padding-left: 20px" |{{#item:4800 | SP}} | | colspan="5" style="text-align: left; padding-left: 20px" |{{#item:4800 | SP}} | ||
|- | |- | ||
| style="text-align: left; padding-left: 20px" |{{#item:4859 | FLEE}} | | style="text-align: left; padding-left: 20px" |{{#item:4859 | FLEE}} | ||
|1, 3, 6 | | colspan="2" |1, 3, 6 | ||
| colspan="2" | | |||
|} | |} |
Revision as of 07:37, 23 June 2021
You can obtain several items and enchantments via the Bio Labs. Below you can read about the details.
Equipment

- Go to Lighthalzen and walk to the Guard.
lighthalzen 267/200
Talk to him until a blue text appears, and he lets you through. - Find the Weird Old Man
lighthalzen 342/290
and choose Talk with him.
Currency
To obtain these equipment, you need three type of currencies.
They are dropped by the monsters on Bio Lab Level 2, Level 3 and Level 4.
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Equipment List
Armors | |||
---|---|---|---|
Image | Name | Price | Stats |
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100 ![]() 50 35 |
Reduces damage from big monsters by 5%.
If upgraded to Level 9 or higher, adds additional 5% reduction. |
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100 ![]() 50 22 |
INT +1, MDEF +2.
If the pure INT is 120, MATK +10, MaxHP +800. When equipped with the Floating Casting for Jack Frost, Frost Misty, and Storm Gust will be reduced 4 times % more than shield refining rate. |
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100 ![]() 50 22 |
MDEF +5.
Allows the user to use Level 2 Odin's Power which increases Atk and Matk by 100 while lowering defense and Mdef by 20. Increases effectiveness of your Heal, Sanctuary and Potion Pitcher by 5%. |
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300 ![]() 300 400 |
Possible to use Cicada Skin Shed
Level 1. Increase cooldown by 30sec of the skill, 2 times more on SP consumption of all skills when equipped. Upon de-equipping SP -1200. |
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100 ![]() 50 35 |
MaxSP +20, CRIT +3.
When equipped with Krishna, increases ATK +50, attack power 50% increase on Sonic Blow, FLEE - 30. When equipped with Chakram, increases CRI +4, and 40% of critical attack power, MaxHP - 10%. |
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100 ![]() 50 30 |
DEX + 1, MaxSP + 30.
When equipped a Scalpel while killing Demi-human or Animal enemies, drops 'Immortal Heart' or 'Alcohol' at a certain rate. This rate increases depending on the refine level. |
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300 ![]() 300 400 |
If base Lv. 150, All Stats +2.
If Swordsman, Merchant, Thief class, ATK + 8%. If Mage or Acolyte, MATK + 8%, increase 7% of heal amount. If Archer, DEX +3, increase long distance physical attack power 10%. |
Armors | |||
---|---|---|---|
Image | Name | Price | Stats |
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50 ![]() 100 10 |
Increases Hit Success rate depending on Base Luck. |
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50 ![]() 100 85 |
Increases damage to Demihuman monsters by 50%.
Increases damage of Cross Impact by 30%. Decreases Flee by 30. |
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50 ![]() 100 35 |
Adds Ignition status while attacking
physically while risking being burned as well. Not possible to destroy. |
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50 ![]() 100 35 |
Has a chance of casting Cold slower on
the target while physically attacking while risking being cast on yourself. |
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50 ![]() 100 40 |
Decreases MaxSP by 100.
Increases damage of Cannon Spear by 13% and increases with each refine level. |
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300 ![]() 300 400 |
ASPD -10, when you de-equip SP -600.
Adds 20 sec on delay for reuse of Clashing Spiral. When pure STR is over 120, adds ATK 300. |
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50 ![]() 100 40 |
Increases damage from Diamond Dust
and Cold Bolt spells depending on refine level as well as increasing SP consumption. MATK +160. |
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50 ![]() 100 40 |
A staff that increases the potency of
Heal and Archbishop Healing skills while increasing SP consumption depending on refine level. MATK +160. |
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50 ![]() 100 35 |
Has a chance of activating freeze status
while physically attacking and increases the chance with each refine level. MATK +80. |
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50 ![]() 100 35 |
Has a chance of activating curse status
while physically attacking and increases the chance with each refine level. MATK +80. |
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50 ![]() 100 40 |
When dealing melee physical damage,
has a chance to autospell Hell Inferno Lv1. Increased refine rate increases the chance of activation. |
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50 ![]() 100 35 |
Increases the damage of Triangle Shot
depending on refine level as well as increasing SP consumption of the skill. |
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50 ![]() 100 35 |
Increases the damage of Arrow Storm depending
on refine level as well as increasing SP consumption of the skill. If Base AGI is 120, adds 1 ASPD. |
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50 ![]() 100 35 |
Has a chance of activating Fiber Lock
while attacking. |
Enchantment

- Warp to Dungeons > Bio Lab. Go to the second floor.
- Go to the south-east dormitories
lhz_dun02 206/33
. (See map on the right.) - There will be a tunnel in the south-west corner.
- Enter the tunnel, go south, east and enter the warp.
- Talk to the Sorcerer
lhz_cube 233/24
and choose Here you are, sir.
There are a few rules you must keep in mind:
- You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).
- Enchants can be reset separately.
- You must be wearing the equipment to enchant it.
- Can't Break.
- Can be reset.
- Cost's
Blood Thirst (6470) and
Will of Warrior (6469) .
Currency
Name | Description |
---|---|
10 ![]() |
Reset enchantment. |
10 ![]() |
Enchants the 3rd slot. |
10 ![]() |
Enchants the 4th slot. |
Enchant List
Weapon Enchants | ||
---|---|---|
Type | ||
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1~3 | |
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1~3 | |
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1~3 | |
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1~3 | |
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1~3 | |
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1~3 | |
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1~3 | |
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1~3 | |
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1~3 | |
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1~3 | |
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Armor Enchants | ||||
---|---|---|---|---|
Type | ||||
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1~3 | |||
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1~3 | |||
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1~3 | |||
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1~3 | |||
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1~3 | |||
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1~3 | |||
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3, 6, 9, 12 | |||
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2, 4, 6, 8, 10 | |||
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100, 200, 300 | |||
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1, 3, 6 |