XoSofiya's (Let's Get) Physical Performer Guide: Difference between revisions

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== '''Late Game''' ==
== '''Late Game''' ==
These are the equipment i'm using for endgame content and so far i can do almost everything solo. Even going to Depth 2 alone. It's slower than meta classes like DK and Inquisitor, can have some issues with the Pneuma of some monsters, but really good survivability specially when using {{#skill:2420}} Siren's Voice. Just keep in mind that you're almost like a jack of all trades. Can buff, can support, a little tanky, and can do some damage. You're great for party plays, but also good in soloing if you want to. <br><br> If your only priority is to do AoE damage (only farming with {{#skill:5353}}), you don't really need to rush to make a {{#item:400540}}. It mainly boosts {{#skill:5355}} damage and while it also offers some boost in overall damage with other stats, you can prioritize other gears first.
Very expensive and '''can be skipped''' depending on your goals. I needed the Time Dimension Crown and Weapon combo to solo Depth 2 til 265 on 1x rate. It might be faster to just join UBH (Unknown Blue Hole) parties to level and you might be able to just use the mid game gears while working towards the end game Frontier set.
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|+ style="white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment
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! ♡♡♡ !! Item!! Notes
! ♡♡♡ !! Item!! Notes
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| Upper Head Gear || +12 A {{#item:400723}} || Best enchant is {{#item:313409}}, but personally i'm settling with {{#item:313407}} right now cause it's too expensive to enchant. The last enchant {{#item:313426}} is the one that gives a massive damage boost anyway. Can settle for other enchants til you get rich and lucky to get {{#item:313409}}
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier
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| Mid Head Gear || | {{#item:410233}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer
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| Low Head Gear || | {{#item:420220}} || Best enchants should Dex + 5 and Long Range Physical attack + 7%, but other stats should be good too like Vit and Luk
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.
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| Armor || | +12 A {{#item:450283}} / +12 A {{#item:450171}} || {{#item:300376}} best card for survivability. You can change this to other MVP armor cards like {{#item:300007}} and still have decent survivability. The {{#item:450171}} is most probably the best in slot when used with the whole set from Hall of Life (when it gets implemented). As of updating this guide however, {{#item:450283}} is still better
| Armor || | +12 A {{#item:450283}} / +12 A {{#item:450171}} || The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It's also our end game armor
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| Weapon || | +12 A {{#item:580062}} || For the enchants, it's up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You'd need the {{#item:300457}} as your shoe card for the full combo effect tho
| Weapon || | +12 A {{#item:580062}} || For the enchants, it's up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You'd need the {{#item:300457}} as your shoe card for the full combo effect tho
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| Shield || | +12 A {{#item:460020}} / +11 C {{#item:460040}} || The {{#item:460020}} is good if you need the additional utility and all element damage reduction it provides, but for higher physical DPS, the {{#item:460040}} wins. You can also get high RES or MRES from it. It's what i'm currently using and it's actually cheaper. The enchantments that i prefer for it are {{#item:312095}}, {{#item:312093}}, and {{#item:312091}}. You can definitely change the 3rd slot enchant for the RES one, but i like the MRES one because we already have {{#skill:5361}} as a RES buff. For the card, it's {{#item:300465}} it's really a great balance of damage and survivability
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. <br>''Specialized elemental reductions and builds might require other shields*''
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| Garment || | +11 A {{#item:480283}} or +11 A {{#item:480232}} || {{#item:480283}} is probably the better and more versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C for quite a while since the bonuses for B and A are kinda small. For {{#item:480232}}, priority enchants are {{#item:310922}} and {{#item:4723}}. The {{#item:480232}} can be better when targeting specific mobs/MVPs as you can get higher elemental modifiers here, but take note that it doesn't have an enchant targeting elements like Neutral and Poison. {{#item:4683}} The Wanderer Trentini card is amazing for the + 20 stats and 10% HP. If you can't get it yet tho, it would be okay to still use the {{#item:4392}} {{#item:300270}} combo
| Garment || | +11 A/C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small.
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| Shoes || | +11 A {{#item:470197}} > +11 A {{#item:470174}} > +11 A {{#item:470175}} || Again, the {{#item:470197}} is more versatile with its all race damage bonus. But if you are targetting specific enemy elements, Varmundt Boots are ok too, and {{#item:470174}} has bonus HP% for survivability. Priority enchants for the Varmundt boots are {{#item:310922}} and {{#item:4723}}. {{#item:300177}} or {{#item:300184}} you can choose between these 2. I like the {{#item:300177}} because of the additional HP and Flee it gives me. Also, sometimes the Ranged Damage % modifier is too high already and doesn't seem to give a good boost. Remember to try checking and balancing your modifiers using the @bs command. You can also use {{#item:300457}} if you're using a Copo card for your weapon
| Shoes || | +11 A {{#item:470197}} > +11 A {{#item:470174}} > +11 A {{#item:470175}} || Again, the {{#item:470197}} is more versatile with its all race damage bonus. But if you are targetting specific enemy elements, Varmundt Boots are ok too, and {{#item:470174}} has bonus HP% for survivability. Priority enchants for the Varmundt boots are {{#item:310922}} and {{#item:4723}}. {{#item:300177}} or {{#item:300184}} you can choose between these 2. I like the {{#item:300177}} because of the additional HP and Flee it gives me. Also, sometimes the Ranged Damage % modifier is too high already and doesn't seem to give a good boost. Remember to try checking and balancing your modifiers using the @bs command. You can also use {{#item:300457}} if you're using a Copo card for your weapon
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== '''End Game''' ==
== '''End Game''' ==
These are improved equipment from Late Game Gears because of the recent update with [[https://wiki.muhro.eu/Garden_of_Time| Hall of Life]] and [[https://wiki.muhro.eu/21_Age_of_Heroes| Episode 21: Age of Heroes]] gears
These are improved equipment from Late Game Gears because of the recent update with [[https://wiki.muhro.eu/Garden_of_Time| Hall of Life]] and [[https://wiki.muhro.eu/21_Age_of_Heroes| Episode 21: Age of Heroes]] gears