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== Explaining {{#skill:6006}} == | == Explaining {{#skill:6006}} == | ||
{{#skill:6006}} is our main damaging skill. It has a 0.7s cooldown with a 0.5s Fixed Cast time. Each cast can also recover 2 AP. | |||
=== Fixing our Cast Times === | |||
Our best way of fixing our cast time early on is from our Eden Gear, {{#item:470020}}. This reduces our FCT by 0.5s. Please see [[Beginners Guide|Eden Group]] for beginner eden gears. The next one that can is not that cheap to buy but is the best thing to get is {{#item:1000671}}. This reduces our FCT by 0.5s with by having a level 5 Sword Training skill. | |||
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Next is our cast time. We can reduce the cast time by stats alone. I do recommend going for as high as you can with dex and int for beginners. You can also utilize the free buffs that you can get from [[Beginners Guide|Eden Group]] such as {{#item:12883}}. | |||
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{{#skill:5347}} buffs your Mayhemic Thorns significantly. Mayhemic damage drops a lot without it, so try to keep this active at all times. | === Buffing {{#skill:6006}} === | ||
{{#skill:5347}} buffs your Mayhemic Thorns significantly. Mayhemic damage drops a lot without it, so try to keep this active at all times. If you die, spam Mayhemic Thorns to reactivate it. Prioritize getting this up first before Hell Tree if you happen to die. | |||
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Next is {{#skill:5348}}, which summons a tree that provides a buff increasing Mayhemic Thorns' damage. However, it consumes 3x {{#item:1000281}}, which can be expensive for beginners. I usually save this for harder content, like MVPs in instances. | Next is {{#skill:5348}}, which summons a tree that provides a buff increasing Mayhemic Thorns' damage. However, it consumes 3x {{#item:1000281}}, which can be expensive for beginners. I usually save this for harder content, like MVPs in instances. | ||
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=== Critical Requirement === | |||
Next is Critical (Cri), which determines your chance to deal critical damage. Having 100 Cri means you have a 100% chance to land critical hits. Critical is very important because Mayhemic Thorns can crit! | Next is Critical (Cri), which determines your chance to deal critical damage. Having 100 Cri means you have a 100% chance to land critical hits. Critical is very important because Mayhemic Thorns can crit! | ||
Early on, you can stay at 100 Cri, but later, mobs gain Critical Shield, which reduces your chance to land critical hits by the amount of their Critical Shield. (Use @mobinfo or @mi to check a mob’s Critical Shield.) | Early on, you can stay at 100 Cri, but later, mobs gain Critical Shield, which reduces your chance to land critical hits by the amount of their Critical Shield. (Use @mobinfo or @mi to check a mob’s Critical Shield.) | ||
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For example, if you have 100 Cri and you're fighting a Grote (Nif2) with 32 Critical Shield, your true critical chance is 100 - 32 = 68. This means you need 132 Cri to maintain a 100% crit chance against that mob. You can use {{#item:12458}} if you wish to temporarily increase your cri. | For example, if you have 100 Cri and you're fighting a Grote (Nif2) with 32 Critical Shield, your true critical chance is 100 - 32 = 68. This means you need 132 Cri to maintain a 100% crit chance against that mob. You can use {{#item:12458}} if you wish to temporarily increase your cri. | ||
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== Stats and Traits == | == Stats and Traits == | ||
==== Stats ==== | ==== Stats ==== | ||
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