Party-Settings: Difference between revisions

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We wanted to find a middle way of rewarding party play without making it overpowered.   
We wanted to find a middle way of rewarding party play without making it overpowered.   
Example: a '''0.25% drop item''' could become '''0.93%''' under optimal conditions.
Example: a '''0.25% drop item''' could become '''0.93%''' under optimal conditions.
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=== New Party Loot System: ===
=== New Party Loot System: ===

Revision as of 15:36, 22 August 2025

Party Drop Chance Bonus

Loot chances will now increase in parties depending on unique players under these conditions:

  • Players are nearby (about 2 screens distance)
  • Players are active (not flagged afk)
  • Party is set on Even Share
  • Cards are excluded
  • Applies on any map that doesn't feature the Party Loot System

Note: this results in up to a 3.75x multiplier on item drops in a full party. We wanted to find a middle way of rewarding party play without making it overpowered. Example: a 0.25% drop item could become 0.93% under optimal conditions.

New Party Loot System:

Instead of increasing the chance, loot is now rolled individually per unique player in the party. Conditions:

  • Players are nearby (about 2 screens distance)
  • Players are active (not flagged afk)
  • Cards are excluded
  • Each eligible party member gets their own independent roll for the item.
  • This system is currently active in:
* Lake Of Fire
* Sarah's Memory