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We wanted to find a middle way of rewarding party play without making it overpowered. | We wanted to find a middle way of rewarding party play without making it overpowered. | ||
Example: a '''0.25% drop item''' could become '''0.93%''' under optimal conditions. | Example: a '''0.25% drop item''' could become '''0.93%''' under optimal conditions. | ||
=== New Party Loot System: === | === New Party Loot System: === | ||