Illusion Enchantment: Difference between revisions

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==== Illusion Weapon Level 4 Enchants ====
==== Illusion Weapon Level 4 Enchants ====
Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options.


Aside from  Illusion Sharpened Legbone of Ghoul [2], every other Illusion Dungeon weapon can be enchanted through  Resonance Stone of Dusk (physical) or  Resonance Stone of Dawn (magic).
* Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options.
 
* Aside from  Illusion Sharpened Legbone of Ghoul [2], every other Illusion Dungeon weapon can be enchanted through  Resonance Stone of Dusk (physical) or  Resonance Stone of Dawn (magic).
The two stones can be purchased from the '''Illusion Merchant NPC''' {{#navi:prontera|88|113}}.
* The two stones can be purchased from the '''Illusion Merchant NPC''' {{#navi:prontera|88|113}}.
 
* Each single stone costs either 2,000,000 zeny or 10  Illusion Stone.
Each single stone costs either 2,000,000 zeny or 10  Illusion Stone.
* Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with '''2 random enchants''' from different lists, based on their enchanting slot.
 
* There is '''no''' chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.
Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with '''2 random enchants''' from different lists, based on their enchanting slot.
 
There is '''no''' chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.
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Revision as of 15:07, 31 May 2021

Enchanting

The Illusion Enchanter can be found in Prontera at (prontera 91, 115). You will get a short story the first time you speak with her.

Each item can only be enchanted twice at the cost of 5  Illusion Stones per try. You can only enchant Illusion items.

Depending on the item type, you will get different enchants.

Level 3 Weapon Enchants
Melee-type Enchantments
Fighting Spirit 1 Fighting Spirit 2 Fighting Spirit 3 Fighting Spirit 4 Fighting Spirit 5
Acute 1 Acute 2 Acute 3 Acute 4 Acute 5
Mettle 1 Mettle 2 Mettle 3 Mettle 4 Mettle 5
ASPD +1 ASPD +2
Str +2 Str +3 Str +4
Dex +2 Dex +3 Dex +4
Luk +2 Luk +3 Luk +4
Level 3 Weapon Enchants
Range-type Enchantments
Expert Archer 1 Expert Archer 2 Expert Archer 3 Expert Archer 4 Expert Archer 5
Master Archer 1 Master Archer 2 Master Archer 3 Master Archer 4 Master Archer 5
Magic Essence 1 Magic Essence 2 Magic Essence 3 Magic Essence 4 Magic Essence 5
ASPD +1 ASPD +2
Agi +2 Agi +3 Agi +4
Dex +2 Dex +3 Dex +4
Luk +2 Luk +3 Luk +4
Level 3 Weapon Enchants
Magic-type Enchantments
Spell 1 Spell 2 Spell 3 Spell 4 Spell 5
Archbishop 1 Archbishop 2
Int +2 Int +3 Int +4
Dex +2 Dex +3 Dex +4
Luk +2 Luk +3 Luk +4
Armor Enchants
MaxHp +1% MaxHp +2% MaxHp +3% MaxHp +4%
SP Absorb 1 SP Absorb 2 HP Absorb 1 HP Absorb 2
Rune of Strength 1 Rune of Strength 2 Rune of Agility 1 Rune of Agility 2
Rune of Vitality 1 Rune of Vitality 2 Rune of Intellect 1 Rune of Intellect 2
Rune of Dexterity 1 Rune of Dexterity 2 Rune of Luk 1 Rune of Luk 2
Str +2 Str +3 Str +4
Agi +2 Agi +3 Agi +4
Vit +2 Vit +3 Vit +4
Int +2 Int +3 Int +4
Dex +2 Dex +3 Dex +4
Luk +2 Luk +3 Luk +4
Accessory Enchants
HP +200 HP +300 HP +400
SP +20 SP +50 SP +75
Str +2 Str +3 Str +4
Agi +2 Agi +3 Agi +4
Vit +2 Vit +3 Vit +4
Int +2 Int +3 Int +4
Dex +2 Dex +3 Dex +4
Luk +2 Luk +3 Luk +4

Resetting Enchants

The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first.

Depending on the option you choose, it has a chance of failure which will end up breaking the item. It is recommended to pay the full price to avoid this situation.

Price Success Chance
100,00 zeny 50%
200,00 zeny 60%
300,000 zeny 70%
400,000 zeny 80%
500,000 zeny 100%
5 Illusion Stones 100%

Partial Reset

For the price of 30  Illusion Stones or 5,000,000 zeny, you can also choose to reset only one enchant, keeping the other as is.

Illusion Weapon Level 4 Enchants

  • Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options.
  • Aside from  Illusion Sharpened Legbone of Ghoul [2], every other Illusion Dungeon weapon can be enchanted through  Resonance Stone of Dusk (physical) or  Resonance Stone of Dawn (magic).
  • The two stones can be purchased from the Illusion Merchant NPC (prontera 88, 113).
  • Each single stone costs either 2,000,000 zeny or 10  Illusion Stone.
  • Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
  • There is no chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.
Resonance Stone of Dusk - Level 4 Weapon Physical Enchants
1st Slot Enchant 2nd Slot Enchant
  • Increases Physical Damage against Neutral Monsters by 1~10%
  • Increases Physical Damage against Water Monsters by 1~10%
  • Increases Physical Damage against Earth Monsters by 1~10%
  • Increases Physical Damage against Fire Monsters by 1~10%
  • Increases Physical Damage against Wind Monsters by 1~10%
  • Increases Physical Damage against Poison Monsters by 1~10%
  • Increases Physical Damage against Holy Monsters by 1~10%
  • Increases Physical Damage against Shadow Monsters by 1~10%
  • Increases Physical Damage against Ghost Monsters by 1~10%
  • Increases Physical Damage against Undead (Element) Monsters by 1~10%
  • Increases Maximum HP by 100~1500
  • Reduces SP consumption by 1~10%
  • ATK + 5~30
  • ATK + 1~3%
  • Increases Physical Damage against Formless Monsters by 1~10%
  • Increases Physical Damage against Undead (Race) Monsters by 1~10%
  • Increases Physical Damage against Brute Monsters by 1~10%
  • Increases Physical Damage against Plant Monsters by 1~10%
  • Increases Physical Damage against Insect Monsters by 1~10%
  • Increases Physical Damage against Fish Monsters by 1~10%
  • Increases Physical Damage against Demon Monsters by 1~10%
  • Increases Physical Damage against Demi-Human Monsters by 1~10%
  • Increases Physical Damage against Angel Monsters by 1~10%
  • Increases Physical Damage against Dragon Monsters by 1~10%
  • Increases Physical Damage against Small Monsters by 1~5%
  • Increases Physical Damage against Medium Monsters by 1~5%
  • Increases Physical Damage against Large Monsters by 1~5%
  • Increases ASPD (reduces delay after attack) by 1~10%
  • Increases Long Range Physical Damage by 1~5%
  • Increases Critical Damage by 1~5%
  • Reduces After Cast Delay by 1~5%
  • Increases FLEE by 1~20
Resonance Stone of Dawn - Level 4 Weapon Magical Enchants
1st Slot Enchant 2nd Slot Enchant
  • Increases Magical Damage against Neutral Monsters by 1~10%
  • Increases Magical Damage against Water Monsters by 1~10%
  • Increases Magical Damage against Earth Monsters by 1~10%
  • Increases Magical Damage against Fire Monsters by 1~10%
  • Increases Magical Damage against Wind Monsters by 1~10%
  • Increases Magical Damage against Poison Monsters by 1~10%
  • Increases Magical Damage against Holy Monsters by 1~10%
  • Increases Magical Damage against Shadow Monsters by 1~10%
  • Increases Magical Damage against Ghost Monsters by 1~10%
  • Increases Magical Damage against Undead (Element) Monsters by 1~10%
  • Reduces Variable Casting Time by 1~15%
  • Increases Maximum HP by 100~1500
  • Reduces SP consumption by 1~10%
  • MATK + 5~30
  • MATK + 1~3%
  • Increases Magical Damage against Formless Monsters by 1~10%
  • Increases Magical Damage against Undead (Race) Monsters by 1~10%
  • Increases Magical Damage against Brute Monsters by 1~10%
  • Increases Magical Damage against Plant Monsters by 1~10%
  • Increases Magical Damage against Insect Monsters by 1~10%
  • Increases Magical Damage against Fish Monsters by 1~10%
  • Increases Magical Damage against Demon Monsters by 1~10%
  • Increases Magical Damage against Demi-Human Monsters by 1~10%
  • Increases Magical Damage against Angel Monsters by 1~10%
  • Increases Magical Damage against Dragon Monsters by 1~10%
  • Increases Magical Damage against Small Monsters by 1~5%
  • Increases Magical Damage against Medium Monsters by 1~5%
  • Increases Magical Damage against Large Monsters by 1~5%
  • Increases ASPD (reduces delay after attack) by 1~10%
  • Reduces After Cast Delay by 1~5%